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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Foddy building 'Qwoperative' portal for indie flash games]]></title><link>http://www.joystiq.com/2012/03/05/foddy-building-qwoperative-portal-for-indie-flash-games/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/05/foddy-building-qwoperative-portal-for-indie-flash-games/</guid><comments>http://www.joystiq.com/2012/03/05/foddy-building-qwoperative-portal-for-indie-flash-games/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/05/foddy-building-qwoperative-portal-for-indie-flash-games/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/qwopgdc1.jpg" vspace="4" /></a></center>During the inaugural speech at this year's Independent Games Summit, <em><a href="http://joystiq.com/tag/qwop">QWOP</a>/<a href="http://joystiq.com/tag/girp">GIRP</a></em> creator Bennett Foddy explained his reasons for self-publishing his games on his own website, rather than going with a portal like Adult Swim -- reasons including better compensation, ability to freely change and update your games, and creator identification.<br /><br />Then, to conclude the talk, he invited other indie Flash developers to contact him if <em>they're</em> interested in self-publishing on a portal, and he showed a logo for "Qwoperate."<br /><br />Elsewhere in the talk, Foddy offered a bit of explanation for his style of game. He half-jokingly (?) said that players love being confused, humiliated, and frustrated -- essentially, they enjoy difficulty that surprises them. On the other hand, Foddy promised he would never "inflict" a tutorial, intro movie, or explanation of any kind on the players of his games. That's just too cruel for the guy who made the game about controlling individual leg muscles.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/05/foddy-building-qwoperative-portal-for-indie-flash-games/">Foddy building 'Qwoperative' portal for indie flash games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/05/foddy-building-qwoperative-portal-for-indie-flash-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20186117/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/05/foddy-building-qwoperative-portal-for-indie-flash-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bennett-foddy</category><category>gdc</category><category>gdc-2012</category><category>girp</category><category>independent-games-summit</category><category>qwoperative</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 05 Mar 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Play GIRP on dance pads, two-player QWOP in Austin this weekend]]></title><link>http://www.joystiq.com/2012/02/08/play-girp-on-dance-pads-two-player-qwop-in-austin-this-weekend/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/play-girp-on-dance-pads-two-player-qwop-in-austin-this-weekend/</guid><comments>http://www.joystiq.com/2012/02/08/play-girp-on-dance-pads-two-player-qwop-in-austin-this-weekend/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="298" mozallowfullscreen="" src="http://player.vimeo.com/video/30618991?title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="530"></iframe><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/screen-shot-2012-02-06-at-4.58.22-pm-1024x685.jpg" style="display: none" vspace="4" /></center><br />This is going to be really embarrassing, and potentially painful. This Sunday the Austin game collective, <a href="http://joystiq.com/tag/juegos-rancheros">Juegos Rancheros</a>, will host the Foddy Winter Olympics, featuring new and bizarre versions of Bennett Foddy's finger-twisting games.<br /><br />You'll be able to face off against a friend in a race to the ground in two-player QWOP. You'll experience the climbing game <a href="http://joystiq.com/game/girp"><em>GIRP</em></a> turned into a Twister-like experience in Mega GIRP, a new version by <em>Johann Sebastian Joust</em> creator Doug Wilson that uses four dance pads for the controls. You'll also be frustrated by other Foddy creations, including <a href="http://www.foddy.net/PoleRiders.html"><em>Poleriders</em></a> and <a href="http://www.foddy.net/WinnervsLoser.html"><em>Winner vs. Loser</em></a>.<br /><br />This is going to be the angriest party.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/play-girp-on-dance-pads-two-player-qwop-in-austin-this-weekend/">Play GIRP on dance pads, two-player QWOP in Austin this weekend</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 04:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/play-girp-on-dance-pads-two-player-qwop-in-austin-this-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20166546/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/play-girp-on-dance-pads-two-player-qwop-in-austin-this-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>austin</category><category>bennett-foddy</category><category>girp</category><category>juegos-rancheros</category><category>mega-girp</category><category>pc</category><category>qwop</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 08 Feb 2012 04:30:00 EST</pubDate></item><item><title><![CDATA[Try to come to GIRPs with QWOP creator's new game]]></title><link>http://www.joystiq.com/2011/03/28/try-to-come-to-girps-with-qwop-creators-new-game/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/28/try-to-come-to-girps-with-qwop-creators-new-game/</guid><comments>http://www.joystiq.com/2011/03/28/try-to-come-to-girps-with-qwop-creators-new-game/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/03/28/try-to-come-to-girps-with-qwop-creators-new-game/"><img border="1" hspace="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/girp328.jpg" vspace="0" /></a></center>
With <a href="http://www.foddy.net/Athletics.html"><em>QWOP</em></a>, Bennet Foddy took the simple act of running and turned it into a baroque puppeteering masterclass (minus the teacher). Now, Foddy has taken <em>QWOP</em>'s gameplay style and applied it to something that's already hard: rock climbing.<br />
<br />
The browser game <em>GIRP</em> assigns each handhold on a rock face to a button on the keyboard, with a hapless climber's muscles mapped to the shift keys or mouse button. You have to hold on to one handhold while flexing to pull yourself up and reaching for the next one, taking time out to untwist your fingers at regular intervals. Oh, and also there's water rising up underneath your character.<br />
<br />
Ironically, despite the fact that rock climbing is much more difficult than <em>putting one foot in front of the other</em> in real life, <em>GIRP</em> is a bit easier than <em>QWOP</em>. We were able to make <em>nonzero</em> progress in our very first attempt! <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/28/try-to-come-to-girps-with-qwop-creators-new-game/">Try to come to GIRPs with QWOP creator's new game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Mar 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/28/try-to-come-to-girps-with-qwop-creators-new-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19894156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/28/try-to-come-to-girps-with-qwop-creators-new-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bennet-foddy</category><category>browser</category><category>girp</category><category>pc</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 28 Mar 2011 15:30:00 EST</pubDate></item></channel></rss>