Gnilley was originally designed for the 2010 Global Game Jam in Sydney. The idea was, at first, to design a game that used the pitch of your voice to alter the environment. However, developer Radix said, it "ended up being about YELLING AT EVERYTHING." Radix wants to turn that prototype into a ...
Posted on Dec 11th 2013 5:00PM
Posted on Dec 11th 2013 12:45PM
Posted on Dec 11th 2013 9:34AM