Gnilley was originally designed for the 2010 Global Game Jam in Sydney. The idea was, at first, to design a game that used the pitch of your voice to alter the environment. However, developer Radix said, it "ended up being about YELLING AT EVERYTHING." Radix wants to turn that prototype into a ful...
Posted on Jan 27th 2015 8:15AM
Posted on Jan 26th 2015 11:00AM
Posted on Jan 26th 2015 10:00AM