Gnilley was originally designed for the 2010 Global Game Jam in Sydney. The idea was, at first, to design a game that used the pitch of your voice to alter the environment. However, developer Radix said, it "ended up being about YELLING AT EVERYTHING." Radix wants to turn that prototype into a...
Posted on Mar 15th 2014 12:30PM
Posted on Mar 14th 2014 4:30PM
Posted on Mar 14th 2014 3:30PM