Massively brings you complete coverage from the Warhammer Online beta!
subscribe to this tagPosts with tag god of war

Nega-review: God of War: Chains of Olympus

"Chains of Olympus doesn't quite live up to the other God of War games." (4) "Ready at Dawn didn't mess with the franchise's proven formula whatsoever, which is ... one of our ... gripes for the game." (3) "Gameplay-wise, nothing much has changed ... You still run around and beat the beejezus [sic] out of enemies and then meet up with the occasional boss fight." (5) "I wish that Ready at Dawn had added something new the canon rather than just re-using what's been done in the past." (7)

"The game feels a bit too familiar ... [and] at times you do feel like you've played the game before." (7) That said, "the game is missing some of the features from other God of War games. ... you won't find the ability to use your blades on grappling points, the Icarus Wings, Rage of the Gods, rope traversal, rope swinging, a fourth magic, etc." (4) "I find myself disappointed ... that the game doesn't quite have the same feeling of showing you something new around every corner that the previous games did." (4)

"The game is also brutally linear: you're constantly running from point A to point B, stopping to administer the occasional beatdown." (5) It could also be described as "a very linear experience, (3) that "may be a touch linear." (9) "Toward the end, combat got pretty repetitious, relying really heavily on the mechanic of blocking you into a room and not letting you out until you finished taking down the waves of enemies." (1) "It would have been nice to have seen a little experimentation here or there to mix things up. (3) "Altogether, ... the game feels like a bit less of an adventure and more of a straightforward action game." (4)

Continue reading Nega-review: God of War: Chains of Olympus

Joystiq hands-on: God of War: Chains of Olympus


When Sony said they were unleashing the full power of the PSP for God of War, they weren't kidding. God of War: Chains of Olympus plays and looks gorgeous beautiful amazing gorgeutifulzing. The fact that its a hand-held game on a small screen should not turn people off to this title, it's like a normal PS2 game in a little package and there is no denying it gives the full God of War experience. So much so, that before finishing the demo level in the game, we had to hand it off to somebody else or we'd have ripped the PSP out of the station and walked away to play the demo version until the game released this holiday season -- on the bright side, the demo releases this September.

Developer Ready at Dawn has done a great job at capturing the controls of God of War. Thankfully you hardly used the second analog stick (only used for dodging) in the PS2 version, so the PSP's one nubbin along with planned button mashing brings it all together. The animation is smooth -- so very, very smooth. Smooth to the point where we'd almost believe the PS2 GoW titles could hopefully one day come to PSP. All you really need to know about GoW on PSP is that everything you've come to expect from a PS2 version is here. This Kratos ain't watered down and he might even help sell some PSPs. This is a true God of War experience in a hand-held package that no fan can miss.

Gallery: God of War: Chains of Olympus (PSP)

God of War to use PSP's full processor speed


God of War: Chains of Olympus creative director, Cory Barlog, has posted a follow-up to his "Inside the Developers Studio" Sony blog debut in order to "add some more of what you're asking for." Apparently, you were asking if Kratos would find his PSP adventure enhanced by the recent lifting of the system's processor speed restriction. Barlog confirms that developer Ready at Dawn will indeed take advantage of the unthrottled CPU, no doubt using it to render an alarming number of snarling mouths, serrated limbs and somewhat pointy breasts -- frequently all on the same creature, if the rest of the God of War series is any indication.

Barlog, who notes that he prefers a hands-on approach to game development versus his overseeing role on Chains of Olympus, is currently working on God of War III an unannounced PlayStation 3 project. Industry insiders strongly suggest that it's a survival horror title featuring an undying James Lipton.

Gallery: God of War: Chains of Olympus (PSP)


Reasons to own a PSP, and there's 60 of 'em



Sony's PlayStation Portable holds a very odd little spot in gaming currently. It's not a failure in the portable market but, putting it next to the Nintendo DS, it just isn't as successful as it could have been. The PSP had a slow start, just like another recent Sony console, but if you picked up a PSP now, there's a pretty solid group of games. Not to mention that it's got some games in the pipeline, including the drool-worthy God of War: Chains of Olympus.

Our chums over at PSPFanboy have started putting together 60 reasons to own a PSP. They got the first part up now, which includes five reasons to own it ... hopefully there will be another 11 parts. The first five reasons PSPFanboy gave to own a PSP, with a quick quote from them for each reason, are:
  • Games: "The library features some real gems, such as Lumines, Wipeout, Grand Theft Auto, and Tekken: Dark Resurrection ... a quick look down the horizon reveals a plethora of Final Fantasy titles, a new God of War, Syphon Filter, Castlevania, Silent Hill, and more."
  • PSone classics: "The advent of the PSP Store later this year, we're confident that even more great games are going to come out."
  • Downloadable demos: "Who doesn't like playing games ... especially when they're free?"
  • Great homebrew games: "Upcoming titles like No Gravity show an unstoppable momentum for this underground movement."
  • Play Flash games on the go: "Love a Flash game on the web? The PSP can play that as well. In fact, some developers have even created Flash games specifically for PSP's widescreen."
So, we're looking forward to the next 55 reasons. Clearly many people are not convinced, but the PSP is beginning to fulfill its potential. It's just the sad state of things that Sony is getting into the habit of manufacturing potential products. We want our systems good, and we want them good immediately or, at least, as soon as possible. Oh well, still much love for the PS2 -- that thing rocks!

Sony hiring for God of War team

In what is sure to be a moment filled with shock and awe, it looks like Sony is gearing up to make another God of War game. Well, yes, we're stretching a bit there. Officially it's just to "join the God of War team," which could mean the GoW team is busy working on something other than the multi-million copy selling franchise. But, come on, 1080p true HD Kratos would be the hotness. You could count the pores on his shiny bald head and probably see the little wisps of rage wafting off his body.

The two job openings are for a senior technical artist and a senior designer for "combat." So, even if the team isn't going to be working on the entirely expected God of War 3, at least it'll have combat -- and that team knows how to do combat. Worry not Kratos lovers, the God of War 3 announcement can't be that far away.

[Thanks Kspraydad]

Joystiq eyes-on God of War: Chains of Olympus for PSP


Last week's Sony Gamer's Day gave us the chance to sit down with a lot of different games, and one of the highest "must play this or else" on our list was God of War for PSP. It was the first game we spotted across the motion capture studio where the event was held, and we edged our way through the crowd, wishing we had the might of Zeus to part the waves and get there faster.

Finally, there we were, sitting on a blindingly white couch, staring at the goodness that is God of War: Chains of Olympus on one of Sony's massive screens. They had a PSP wired up to it, and although the image was cropped a bit on-screen, it made us want to blow up everything we play to that size. We studied the control diagram, noted that it was all very simple, and reached for the controller ... denied!

Gallery: God of War: Chains of Olympus (PSP)

Continue reading Joystiq eyes-on God of War: Chains of Olympus for PSP

God of War PSP images leaked

Looks like someone got their Electronic Gaming Monthly issue early and, as is customary it seems with every month's release, uploaded the juiciest scans online. The June 2007 issue, on sale May 8, has a feature on God of War: Chains of Olympus for PSP and German site consolewars.de has the images in a nice gallery for us to peruse.

Chains of Olympus is looking very pretty, though these scenes look similar to what we saw in the trailer. We can't wait to see how the action title translates in the forthcoming demo.

[Via PSP Fanboy]

Sony explains God of War's dead goat antics


"Slaughter: Horror at Sony's depraved promotion stunt with decapitated goat" is the sort of headline that sells newspapers -- the UK's Daily Mail in particular(NSFW). Starting with an evocative first word and ending with outright animal cruelty, it's a snappy summation of an event that was probably rife with sexual debauchery, devil worship and inappropriate hobnobbery! And that isn't even a word! Indeed, how could other papers even compete with their silly "facts" and less sensational headlines like "Promotion: Butcher-obtained goat displayed in dramatization while journalists drink soup from china bowls!" Well, we suppose that one is a little bit on the long side.

Then again, so is the story revolving around Sony's European God of War II event. It seems somewhere between the Daily Mail's spin and the Official PlayStation Magazine's (now recalled) retelling of the Greek-themed costume party, things... goat a little out of hand. Sony's senior director of corporate communications, Dave Karakker, told Joystiq that the reporter responsible for the OPSM article didn't even bother to attend the event. The basis of his article was the invitational pamphlet, "which employed a degree of hyperbole in order to encourage attendance."

Furthermore, the infamous goat was thoroughly dead upon arrival. It was procured from a qualified butcher, was returned after the event and was never allowed to be touched by journalists (no kidding around). The goat was filled with "a meat soup, made to a traditional Greek recipe and served to attendees in china bowls direct from the caterers," leaving claims of "offal" as someone likely mishearing a complaint about the actual taste of the dish. No soup came directly from the goat.

"We recognise that the use of a dead goat was in poor taste and fell below the high standards of conduct we set ourselves. We are conducting an enquiry to establish the circumstances behind the event in order to ensure this does not happen again. We also apologise to anyone offended by the article in the OPSM (subscription copies were sent out ahead of street date)." It was undeniably tacky, but hardly the "Phil Harrison bites the head off a chimp and mows down the audience using a Tommy Gun" debacle you may have envisioned before.

(They're saving that one for The Getaway 3.)

Continue reading Sony explains God of War's dead goat antics

God of War: Chains of Olympus revealed, free UMD demo offered

Someone over at IslandOfRhodes.org finally got around to tacking the "r" and "us" onto "God of Wa: Chains of Olymp," setting in motion a cataclysmic series of events that has unearthed this trailer and unleashed a mail-order UMD demo (Sony, you know the PSP can like totally do that WiFi thing and download stuff, right?). So, did we mention the demo is only available while supplies last? That means the dude who read this a second ago is already clicking away. What are you waiting for ... a bigger price cut?

[Via PSP Fanboy]

Sony explains lack of 'HD' mode in PAL God of War II

The non-PAL folk discovered last week that God of War II was hiding an "HD" version of the game. This was Sony stretching the truth just a bit because even they said, "This is NOT 720p. Its actually 480p with FULL SIZE buffers, in other words 640*448 resolution." Well, this didn't stop the Europeans from getting a bit upset that they weren't getting the same "HD" code, despite their televisions already running in a higher version than this supposed "HD" with a whopping 576i -- um, that's more HD than the non-PAL GoW II "HD" already -- what's the problem, what's going on?

This situation needed a glorious explanation by Sony Europe, which basically boiled down to them saying, "It should also be noted that when playing the game on a PS3 via a component of HDMI lead, it runs in true 576p and not just an upscaled version of 576i. The Enhanced Definition (ED) output is forced from the PS2 graphics chip which is why a lot of PS2 games -- not just GoW II -- will look a lot better. By contrast, if you boot up the US GoW II on an NTSC PS3 and switch Progressive Scan mode on, there will be no difference as the emulator is pushing the 480p mode regardless. What this basically means is that the PAL PS3 is giving the best PS2 visuals you will be able to get anywhere!"

So, in conclusion, the European God of War II is already more HD than the non-PAL "HD." Hey, wait, we should be the ones pissed! Somebody get Sony on the phone -- we demand more HD from our "HD." We want 576p!

God of War creator would have left Blu-ray out of PS3


It's refreshing these days when someone says what is on their mind, and doesn't pander to the corporate entity that they work for all the time. One voice that certainly isn't afraid of biting the hand that feeds him is David Jaffe, creator of God of War, and Game Director and Designer for Sony in Santa Monica. He pretty much chomps down on that hand with relish.

In a Bonus Round video interview with Jaffe on GameTrailers, he says "I probably would have taken the Blu-ray out and sold it for less money." Considering how Sony is really pushing the Blu-ray as one of the main reasons to own a PS3, he's certainly swimming upstream. Jaffe (pictured above with a Nintendo neckstrap *gasp*) is probably the only Sony employee openly questioning the Blu-ray inclusion.

Continue reading God of War creator would have left Blu-ray out of PS3

Gamestop sales hit $5.3 billion in 2006

A report on Next Generation lays out Gamestop's financial performance for the fiscal year 2006. Needless to say, the world of game retail is as lucrative as ever, even if Gamestop has been making every effort to diminish it in size for consumers. Full-year sales experienced a surge of 72%, from $3.1 billion to $5.3 billion. Out of that, annual net earnings for the year, ending February 3, rose to an impressive $158.3 million, while operating income went up to $334 million.

Furthermore, Gamestop has expressed plans to open between 500 and 550 more stores worldwide. The group is counting on a strong first quarter in 2007, powered by the likes God of War II, the Pokémon franchise and several Xbox 360 titles. With so much economic momentum, don't expect Gamestop to roll over and change their questionable pre-owned game prices or their definition of "new" anytime soon.

IslandofRhodes.org, elaborate fake or new announcement?



The jury is out if this is brilliant viral marketing or the simple fact that when millions of people play a game they'll eventually find something hidden -- but the timing is a little too convenient. In a video for God of War II (found after the break) a player works their way to a 999,999 hit combination. When reaching the achievement a URL pops onto the screen (0:43 mark in video) for IslandofRhodes.org. The website shows a countdown to April 11 with Kratos' menacing face watching over a burning field.

Although we have our crack team of Joystiq video analysts pouring over the video frame by frame trying to figure out if it's a complete hoax, if real, we're going to go with the website has something to do with Kratos' upcoming PSP adventure. Although that would be strange considering whatever the site is, the game it's promoting is rated M. According to the ESRB, they have not yet rated God of War for PSP. So Joystiq nation, does that website show up when you hit 999,999 and what does it all mean?

[Thanks Wine]

Continue reading IslandofRhodes.org, elaborate fake or new announcement?

Today's spoilerest game video: God of War 2 ending

If you're the sort who reads the last page of a book before its beginning, bask in the various recordings of the God of War 2 ending that have found their way to YouTube. We picked the extra-long seven-minute cut; witness several missteps by Kratos in addition to the finale.

Need we say "spoiler alert?" Watch the video after the break.

Continue reading Today's spoilerest game video: God of War 2 ending

God of War II nears completion

it's clobberin' time!Sleep deprived and rambling a bit, God of War II director Cory Barlog updates us on the status of Sony's sequel. Yesterday, Barlog blogged, "it is safe to say that all of the primary work for God of War 2 has been completed." What's left is the final QA testing, suggesting that Kratos is on schedule for his projected March return -- what's being billed as PlayStation 2's swan song.

Barlog also spends a few words defending God of War II's quick weapon-switch, which has apparently been targeted by Devil May Cry faithful. "Some call it stealing; I call it realizing when something works," argues Barlog. Hey, if it ain't patented, trademarked, or copyrighted, it's fair game.

Continue reading God of War II nears completion

Next Page >

    Other Weblogs Inc. Network blogs you might be interested in: