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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Watch the entire GoldenEye 007 postmortem from GDC Europe]]></title><link>http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/</guid><comments>http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/"><img alt="Watch the GoldenEye 007 postmortem from GDC Europe" data-src-height="288" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/multi530.jpg" style="" /></a></div>We've already covered ex-Rare developer Martin Hollis' <a href="http://www.joystiq.com/2012/09/03/james-bond-meets-virtua-cop-the-development-of-rares-goldeneye/"><em>GoldenEye 007</em> postmortem presentation</a> quite a bit, but the GDC Vault has now made the entire presentation <a href="http://www.gdcvault.com/play/1016460/Classic-Postmortem-GoldenEye.php">available for free</a>. We managed to note the highlights in our previous piece, but Hollis covered much more ground in the hour-long talk than we could condense into a single article.<br /><br />The GDC Vault version also features direct feed of all the presentation slides, which include heaps of behind-the-scenes (and in some cases never publicly shared) information about the landmark N64 shooter. If you're a game history buff, or just a dedicated <em>GoldenEye</em> fan, it's definitely worth a look. Find the presentation after the break (note: video will automatically play).<p><a href="http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/" rel="bookmark">Continue reading <em>Watch the entire GoldenEye 007 postmortem from GDC Europe</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/">Watch the entire GoldenEye 007 postmortem from GDC Europe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Sep 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20317780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc</category><category>gdc-europe</category><category>goldeneye-007</category><category>history</category><category>n64</category><category>nintendo</category><category>rare</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 06 Sep 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[James Bond meets Virtua Cop: The development of Rare's GoldenEye 007]]></title><link>http://www.joystiq.com/2012/09/03/james-bond-meets-virtua-cop-the-development-of-rares-goldeneye/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/03/james-bond-meets-virtua-cop-the-development-of-rares-goldeneye/</guid><comments>http://www.joystiq.com/2012/09/03/james-bond-meets-virtua-cop-the-development-of-rares-goldeneye/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/img0736-1346457099_530x298.jpg" style="width: 530px; height: 298px; display: none; " /><iframe frameborder="0" height="318" id="viddler-e5df5f63" mozallowfullscreen="true" src="http://www.viddler.com/embed/e5df5f63/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=27939668&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />During <a href="http://joystiq.com/tag/gdc-europe-2012">GDC Europe 2012</a>, former Rare developer Martin Hollis recounted his experience directing <em>GoldenEye 007</em>, one of the most fondly remembered games of its time and a landmark title in the history of console first-person shooters. Hollis had only worked on one game for Rare at the time, the arcade version of <em>Killer Instinct</em>. When the opportunity arose to pursue a James Bond game in early 1995, Hollis jumped at the chance; as the video above demonstrates, he was a pretty big fan.<br /><br />The rest is gaming history. Hollis went over far too much for us to condense into a single piece (in fact, we've already written <a href="http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/">two</a> others), but we've compiled some of the highlights after the break. Read on to discover how one of <em>GoldenEye</em>'s primary influences was actually Sega's <em>Virtua Cop</em>. In the gallery below, you'll find images of some of <em>GoldenEye</em>'s original design documents and some behind the scenes stories from the original team. <p><a href="http://www.joystiq.com/2012/09/03/james-bond-meets-virtua-cop-the-development-of-rares-goldeneye/" rel="bookmark">Continue reading <em>James Bond meets Virtua Cop: The development of Rare's GoldenEye 007</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/03/james-bond-meets-virtua-cop-the-development-of-rares-goldeneye/">James Bond meets Virtua Cop: The development of Rare's GoldenEye 007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Sep 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/03/james-bond-meets-virtua-cop-the-development-of-rares-goldeneye/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20303153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/03/james-bond-meets-virtua-cop-the-development-of-rares-goldeneye/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gamescom-2012</category><category>gdc-europe-2012</category><category>goldeneye</category><category>goldeneye-007</category><category>martin-hollis</category><category>rare</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 03 Sep 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[GoldenEye 007's multiplayer was added last minute, unknown to Rare and Nintendo management]]></title><link>http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/</guid><comments>http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/"><img alt="GoldenEye 007's multiplayer was added last minute, unknown to Rare and Nintendo management" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/goldenmulti.jpg" style="margin: 4px; width: 530px; height: 350px; border-width: 0px; border-style: solid; " /></a></div>You might know that the multiplayer mode for <em>GoldenEye 007</em>, the seminal N64 shooter, was only added to the game <a href="http://www.zoonami.com/briefing/2004-09-02.php">late in development</a>. What you probably don't know is that the mode was also added unbeknownst to the management at developer Rare and publisher Nintendo. The revelation comes by way of <em>GoldenEye 007</em>'s director Martin Hollis, who delivered a <a href="http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/">postmortem presentation</a> on the game at GDC Europe.<br /><br />Hollis' presentation included stories from many of <em>GoldenEye 007</em>'s developers, including Steve Ellis, who was responsible for programming the multiplayer mode, a feat he accomplished in a month. Wrote Ellis:<br /><blockquote class="bq-standard"> One of the things that always strikes me as crazy in retrospect is that until something like March or April of 1997, there wasn't a multiplayer mode at all. It hadn't even been started. It really was put in at the last minute - something you wouldn't dream of doing these days - and it was done without the knowledge or permission of the management at Rare and Nintendo. The first they knew about it was when we showed it to them working. However - since the game was already late by that time, if we hadn't done it that way, it probably never would have happened.</blockquote><br />Hollis said that "quite a few features" were "snuck in" throughout development, which he chalked up to management trusting the team. "I'm sure there were six-month stretches where no member of Rare or Nintendo management came into the team offices," he said. "Which is really quite extraordinary, and all credit to them that they felt able to take that much of a leaned-back approach and place that much trust in the team."<br /><br />So there you have it, <em>GoldenEye 007</em>'s multiplayer mode - a vital, fondly-remembered component of a landmark game - was unplanned, coded in a month and might never have existed at all if it weren't for some serendipitous managerial oversight.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/">GoldenEye 007's multiplayer was added last minute, unknown to Rare and Nintendo management</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Aug 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20300261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2012</category><category>gdc-europe-2012</category><category>goldeneye</category><category>goldeneye-007</category><category>n64</category><category>nintendo</category><category>nintendo-64</category><category>rare</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 14 Aug 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Seen@GDC Europe: The adorable video that led to GoldenEye 007]]></title><link>http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/</guid><comments>http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="GoldenEye 007 The Postmorteming" data-src-height="720" data-src-width="1280" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/bond_530x298.jpg" style="margin: 4px; width: 530px; height: 298px; display: none; " /><iframe frameborder="0" height="318" id="viddler-e5df5f63" mozallowfullscreen="true" src="http://www.viddler.com/embed/e5df5f63/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=27939668&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />When Martin Hollis first pitched <em>GoldenEye 007</em> to Rare boss Tim Stamper in 1995, he had worked as a programmer on the arcade version of <em>Killer Instinct</em>. That wasn't, however, his greatest credential to direct the project, he told an audience at <a href="http://joystiq.com/tag/gdc-europe-2012">GDC Europe</a>. No, his greatest credential was a video he created with his brothers when he was 18.<br /><br />We managed to record the video during the <em>GoldenEye 007</em> postmortem and, as you'll see, Hollis has been a Bond fan for quite some time. We'll have more from the postmortem soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/">Seen@GDC Europe: The adorable video that led to GoldenEye 007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Aug 2012 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20300160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2012</category><category>gdc-europe-2012</category><category>goldeneye-007</category><category>martin-hollis</category><category>n64</category><category>nintendo</category><category>nintendo-64</category><category>rare</category><category>tim-stamper</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 14 Aug 2012 07:30:00 EST</pubDate></item><item><title><![CDATA[Rare studio tour shows that Kinect is the centerpiece these days]]></title><link>http://www.joystiq.com/2011/09/20/rare-studio-tour-shows-that-kinect-is-the-centerpiece-these-days/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/rare-studio-tour-shows-that-kinect-is-the-centerpiece-these-days/</guid><comments>http://www.joystiq.com/2011/09/20/rare-studio-tour-shows-that-kinect-is-the-centerpiece-these-days/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/09/20/rare-studio-tour-shows-that-kinect-is-the-centerpiece-these-days/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/rarestudiodisplay.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
Here's the thing: The stuff you loved when you were a kid changes as you grow up. <a href="http://en.wikipedia.org/wiki/Fred_Rogers">Mr. Rogers passed away</a> after a long and full life. <a href="http://en.wikipedia.org/wiki/The_Smurfs">The Smurfs</a> got turned into a terrible movie starring Katy Perry. And Rare, the creators of all those games you loved way back when, are really, really into <a href="http://joystiq.com/game/kinect-sports"><em>Kinect Sports</em></a>.<br />
<br />
That's the lesson from <a href="http://www.industrygamers.com/news/feature-inside-rare/">this quick tour of the company's studios</a>, where you can see lots and lots of wall-sized displays of Kinect avatars, but only two mentions of the company's storied and prosperous history with Nintendo. <em>Goldeneye 007</em> and <em>Banjo and Kazooie</em> may sit front and center in many gamers' hearts, but at Rare HQ these days, they mostly just sit as unmarked cartridges inside a glass history case.<br />
<br />
That's fine -- Rare is doing quite well <a href="http://www.joystiq.com/2010/10/28/rares-new-boss-sees-kinect-as-centerpiece-in-studio-strategy/">under Microsoft's leadership</a>, and as the article says, the company is very proud of what it's done with Kinect and Xbox Live. But that won't keep us from remembering the good old times, and all of the fun we had together way back when.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/rare-studio-tour-shows-that-kinect-is-the-centerpiece-these-days/">Rare studio tour shows that Kinect is the centerpiece these days</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 02:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/rare-studio-tour-shows-that-kinect-is-the-centerpiece-these-days/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20046932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/rare-studio-tour-shows-that-kinect-is-the-centerpiece-these-days/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>banjo-and-kazooie</category><category>england</category><category>goldeneye-007</category><category>kinect</category><category>microsoft</category><category>nintendo</category><category>rare</category><category>studio</category><category>studio-tour</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 20 Sep 2011 02:50:00 EST</pubDate></item><item><title><![CDATA[GoldenEye 007: Reloaded gets special Move bundle for PS3]]></title><link>http://www.joystiq.com/2011/09/14/goldeneye-007-reloaded-gets-special-move-bundle-for-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/14/goldeneye-007-reloaded-gets-special-move-bundle-for-ps3/</guid><comments>http://www.joystiq.com/2011/09/14/goldeneye-007-reloaded-gets-special-move-bundle-for-ps3/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/14/goldeneye-007-reloaded-gets-special-move-bundle-for-ps3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/goldeneye-007-reloadeddouble-o-edition-bundle3d-box-shot_530x300.jpg" style="width: 530px; height: 300px; " /></a></div>
If you didn't buy all the PlayStation Move hardware yesterday thanks to <a href="http://www.joystiq.com/2011/09/13/playstation-move-peripheral-s-knocked-down-50-while-supplies/">GameStop's 50% off sale</a>, you might be interested in Activision's special Move-only <em><a href="http://www.joystiq.com/game/goldeneye-007-reloaded">GoldenEye 007: Reloaded</a></em> bundle, called the "Double 'O' Edition."<br />
<br />
The first 'O' is surely the game, which has unsurprisingly remapped the original Wii controls to the Move. That means the second 'O' must be referring to the bundled hardware, which includes a Move motion controller, the navigation controller, a PlayStation Eye camera, and the SharpShooter peripheral. But there's also a PS3-exclusive downloadable character, Moonraker's Hugo Drax ... is that a third 'O'?<br />
<br />
There's no word on price, but we're going to guess it matches <em>Resistance 3's</em> <a href="http://www.joystiq.com/2011/06/06/resistance-3-doomsday-edition-pack-launching-on-september-6-fo/">very similar Doomsday bundle</a> at $150. Depending on your income, that could certainly elicit yet another 'O.'<br />
<br />
You can find any other missing 'O's on November 1, when both the regular edition and the Double 'O' Edition shake up your local supervillain's subterranean shopping fortress.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-double-o-edition-playstation-3/">GoldenEye 007: Reloaded Double 'O' Edition PlayStation 3</a></strong></p><a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-double-o-edition-playstation-3/#4446709"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/goldeneye-007-reloadeddouble-o-edition-bundle3d-box-shot_thumbnail.jpg" alt="GoldenEye 007: Reloaded Double 'O' Edition PS3 Box" title="GoldenEye 007: Reloaded Double 'O' Edition PS3 Box" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-double-o-edition-playstation-3/#4446710"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/goldeneye-007-reloadedhugo-draxps3-exclusive_thumbnail.jpg" alt="GoldenEye 007: Reloaded - Hugo Drax Bonus Character" title="GoldenEye 007: Reloaded - Hugo Drax Bonus Character" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-double-o-edition-playstation-3/#4446711"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/goldeneye-007-reloadedmoonraker-laser-pistolps3-exclusive_thumbnail.jpg" alt="GoldenEye 007: Reloaded Double 'O' Edition PS3 Motion Controller" title="GoldenEye 007: Reloaded Double 'O' Edition PS3 Motion Controller" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/14/goldeneye-007-reloaded-gets-special-move-bundle-for-ps3/">GoldenEye 007: Reloaded gets special Move bundle for PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Sep 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/14/goldeneye-007-reloaded-gets-special-move-bundle-for-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20042568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/14/goldeneye-007-reloaded-gets-special-move-bundle-for-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>double-0-edition</category><category>eurocom</category><category>goldeneye-007</category><category>goldeneye-007-reloaded</category><category>move</category><category>playstation</category><category>playstation-move</category><category>ps3</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 14 Sep 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Goldeneye 007 'Classic Edition' unlocks Classic Conflict multiplayer mode early]]></title><link>http://www.joystiq.com/2010/10/04/goldeneye-007-classic-edition-unlocks-classic-conflict-early/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/04/goldeneye-007-classic-edition-unlocks-classic-conflict-early/</guid><comments>http://www.joystiq.com/2010/10/04/goldeneye-007-classic-edition-unlocks-classic-conflict-early/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/10/04/goldeneye-007-classic-edition-unlocks-classic-conflict-early/#continued"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/g007104.jpg" /></a></center>An ostentatious Classic Controller Pro isn't the only bonus you'll get for picking up <em>Goldeneye 007's</em> <a href="http://www.joystiq.com/2010/08/11/goldeneye-007-classic-edition-includes-gold-classic-controller-p/">"Classic Edition" bundle</a>. You'll also get immediate access to the "Classic Conflict" multiplayer mode, in which players will pick from eight classic characters (Jaws, Oddjob, Baron Samedi, Dr. No, Scaramanga, Red Grant, Rosa Klebb and Blofeld), respawning as a different character after each death.<br />
<br />
Non-Classic Edition buyers will get to play Classic Conflict as well, but they'll have to wait until they reach level 35 in online multiplayer to unlock it. And why spend all that time playing the game you bought, when you can just pay more to avoid that nuisance?<p><a href="http://www.joystiq.com/2010/10/04/goldeneye-007-classic-edition-unlocks-classic-conflict-early/" rel="bookmark">Continue reading <em>Goldeneye 007 'Classic Edition' unlocks Classic Conflict multiplayer mode early</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/04/goldeneye-007-classic-edition-unlocks-classic-conflict-early/">Goldeneye 007 'Classic Edition' unlocks Classic Conflict multiplayer mode early</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Oct 2010 15:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/04/goldeneye-007-classic-edition-unlocks-classic-conflict-early/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19660062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/04/goldeneye-007-classic-edition-unlocks-classic-conflict-early/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bundle</category><category>goldeneye-007</category><category>goldeneye-007-2010</category><category>nintendo</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 04 Oct 2010 15:40:00 EST</pubDate></item><item><title><![CDATA[Top 5: Licensed Games That Don't Stink]]></title><link>http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/</guid><comments>http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/top-five/" rel="tag">Top Five</a></p><div style="text-align: left;"> <div style="text-align: center;"> <a href="http://www.joystiq.com/category/top-five/"> <img hspace="4" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/top5_licensedgames_20081215.jpg" /> </a> </div> <br /> Apparently, happy is the new angry (Uggh, I apologize; I hate the "X is the new Y" phrase as much as anyone). While the <a href="http://www.joystiq.com/2008/11/26/wii-fanboy-interviews-the-angry-video-game-nerd/"><em>Angry Video Game Nerd</em></a> series continues to grow in popularity, a legion of imitators -- err, "inspir&eacute;es" -- have arisen from the depths of YouTube. While most appear to simply swap "Angry Video Game Nerd" with a few synonyms and reduce the effort, quality, and obtainable entertainment of the video, one manages to make the formula something completely his own. Alaskan native Derek, AKA <a href="http://www.youtube.com/user/lophatjello">lophatjello</a>, has created the "Happy Video Game Nerd." While the self-explanatory premise may sound eye-roll-inducing, one would be hard-pressed to ignore his passion for the retro games he highlights after watching a video of his. And that is a quality which I value greatly: unbridled passion and optimism for gaming. We're too often deluged by a flood of pessimism and jaded cynicism from the gaming world. <br /><br />Very recently, Derek covered the NES semi-classic <a href="http://www.youtube.com/watch?v=nigaqFqg5cw"><em>Ducktales</em></a>. He labels it as a "kick-ass licensed game." This is a notable statement, as conventional gaming knowledge tells us that a license is often indicative of a terrible game. While there are always exceptions to rules, I feel confident that most who are reading this post can agree that licenses are too often a kiss of death. Yet the HVGN is correct; <em>Ducktales</em> is a pretty awesome licensed game. Here, in my humble opinion, are the Top 5 games based on popular film and television. <br /><br /> </div> <br /> <div align="center"> </div> <div class="buttontext"> <div align="center"><a href="http://www.joystiq.com/2008/12/15/top-5-5" id="ninbutton">NEXT &gt;&gt; </a></div> </div> <style type="text/css"> #ninbutton { 	border-style: solid; 	border-color: #000; 	border-width: 2px; 	background-color: #BBB; 	color: #000; 	text-decoration: none; 	width: 100px; 	text-align: center; 	padding: 2px 2px 2px 2px; 	margin: 2px 2px 2px 2px; } .buttontext { 	color: #000; 	text-decoration: none; 	font: bold 14pt Helvetica; } #ninbutton:hover { 	text-decoration: none; 	color: #BBB; 	background-color: #000; } </style> <center> </center><br /> <div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/top-five/"><img hspace="4" vspace="4" border="1" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/top5_thumbnail_kd_20080702.jpg" alt="" /></a><em><a href="http://www.joystiq.com/category/top-five/">The Top 5</a> is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the <a href="http://www.joystiq.com/category/wii-fanboy-poll/">Wii Fanboy Poll</a>, and take part in the daily discussions of <a href="http://www.joystiq.com/category/wii-warm-up/">Wii Warm Up</a>. <br /></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/">Top 5: Licensed Games That Don't Stink</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1400837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angry-video-game-nerd</category><category>astro-boy</category><category>avgn</category><category>bucky-ohare</category><category>ducktales</category><category>film</category><category>films</category><category>goldeneye</category><category>goldeneye-007</category><category>happy-video-game-nerd</category><category>hvgn</category><category>ip</category><category>joystiqfeatures</category><category>license</category><category>licensed</category><category>licenses</category><category>lord-of-the-rings</category><category>movies</category><category>treaasure</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Mon, 15 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Top 5: Multiplayer Experiences]]></title><link>http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/</guid><comments>http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/top-five/" rel="tag">Top Five</a></p><div style="text-align: left;"> <div style="text-align: center;"> <a href="http://www.joystiq.com/category/top-five/"> <img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/top5_multiplayer_20081103.jpg" /> </a> </div> <br /> As someone who writes on the Internets, I do a lot of reading as well. As just about any successful author will advise, if I want to be a better writer then I should be reading as much as possible. Thus, I tend to spend a good amount of time scouring the gaming websites and reading commentary from just about anyone. I wouldn't insult anyone by pointing out flaws in their work (as I'm host to many of my own), but it is sufficient to say that there is great diversity in the quality and other general attributes of gaming commentary. One source that I do consistently enjoy comes from <a href="http://gonintendo.com/">GoNintendo's</a> head honcho, known as RawmeatCowboy. Equal parts Nintendo fan and <a href="http://gonintendo.com/wp-content/photos/thumb_IMG_0067_1.JPG">beard enthusiast</a>, RMC has a passion for gaming unmatched by nearly anyone else in the entire industry. Whereas some journalists and commentators may give off an impression of jaded cynicism, this particular blogger is a bundle of video game-loving joy. Though he's not quite the wordsmith of a <a href="http://www.penny-arcade.com/">Jerry Holkins</a>, his joy and optimism transcend any potential criticism. And after all, that should be the reason we play video games: for happiness. <br /> <br /> Stepping away from worshipping his shrine, I'll get back on target. In a recent post, RMC <a href="http://gonintendo.com/?p=61473">discusses offline multiplayer</a> via a get-together involving several friends of his trying out <a href="http://www.joystiq.com/tag/guitar-hero-world-tour"><em>Guitar Hero: World Tour</em></a>. He states that multiplayer is more enjoyable in person than online, and I find it difficult to disagree. That is not to say that online multiplayer is garbage; quite the opposite is true. Aside from the obvious pragmatics of not always being able to round up a few friends to play a game you enjoy, there's the global aspect behind online gaming. Though I've been battling people online via chess years before any major console had such capabilities, the enormous power of the technology didn't register with me until very recently. As I was connecting to an online race in <em>Mario Kart Wii</em>, the identification of racers on the globe really hit home. Realizing that I was simultaneously connecting with individuals from Japan, China, Germany, and England was strangely beautiful. <br /> <br /> Despite the fascinating global implications of such connections, I remain a bit of a luddite in that I don't think there's anything better than having your friends in the same room with you while fighting with or against each other. Here's the Top 5 ways we recommend that you enjoy such opportunities. <br /></div> <br /> <div align="center"> </div> <div class="buttontext"> <div align="center"><a href="http://www.joystiq.com/2008/11/03/top-5-5" id="ninbutton">NEXT &gt;&gt; </a></div> </div> <style type="text/css"> #ninbutton { 	border-style: solid; 	border-color: #000; 	border-width: 2px; 	background-color: #BBB; 	color: #000; 	text-decoration: none; 	width: 100px; 	text-align: center; 	padding: 2px 2px 2px 2px; 	margin: 2px 2px 2px 2px; } .buttontext { 	color: #000; 	text-decoration: none; 	font: bold 14pt Helvetica; } #ninbutton:hover { 	text-decoration: none; 	color: #BBB; 	background-color: #000; } </style> <center> </center><br /> <div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/top-five/"><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/top5_thumbnail_kd_20080702.jpg" alt="" /></a><em><a href="http://www.joystiq.com/category/top-five/">The Top 5</a> is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the <a href="http://www.joystiq.com/category/wii-fanboy-poll/">Wii Fanboy Poll</a>, and take part in the daily discussions of <a href="http://www.joystiq.com/category/wii-warm-up/">Wii Warm Up</a>. <br /></em></div> <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/">Top 5: Multiplayer Experiences</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Nov 2008 13:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1359887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bomberman</category><category>goldeneye</category><category>goldeneye-007</category><category>guitar-hero</category><category>guitar-hero-world-tour</category><category>guitarhero</category><category>joystiqfeatures</category><category>mario-kart</category><category>mario-kart-64</category><category>mario-kart-wii</category><category>multiplayer</category><category>rock-band</category><category>rock-band-2</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smash-bros-melee</category><category>smashbros</category><category>smashbrosbrawl</category><category>super-smash-bros</category><category>super-smash-bros-64</category><category>super-smash-bros-brawl</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Mon, 03 Nov 2008 13:37:00 EST</pubDate></item><item><title><![CDATA[Free Radical asks us to vote on TimeSplitters 4 platform]]></title><link>http://www.joystiq.com/2008/10/06/free-radical-asks-us-to-vote-on-timesplitters-4-platform/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/free-radical-asks-us-to-vote-on-timesplitters-4-platform/</guid><comments>http://www.joystiq.com/2008/10/06/free-radical-asks-us-to-vote-on-timesplitters-4-platform/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.frd.co.uk/poll.php"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tsfrpoll.png" /></a><br /></div>
Free Radical, the folks behind <a href="http://www.joystiq.com/2007/09/18/free-radical-reads-our-diary/">the <em>TimeSplitters</em> games</a> and former Rare employees responsible for <a href="http://www.joystiq.com/2008/08/06/red-tape-preventing-goldeneye-revival/"><em>GoldenEye 007</em></a>, have tossed up a poll on their website asking one and all which platform they'd like to see <a href="http://www.joystiq.com/2007/10/12/timesplitters-4-in-the-works-hopefully-coming-to-wii/"><em>TimeSplitters 4</em></a> release on. We all know it's coming, they know we know and now are asking us which system we prefer? At the time of writing this post, it looks like more people would like to see the thing release on PS3, but the system isn't winning by that much.<br /><br />If you want <em>TimeSplitters 4</em> on Wii, we'd suggest you head over there and make your voice heard. If you don't know what <em>TimeSplitters 4 </em>is, then we suggest you play all of the previous games or, in the least, <a href="http://www.metacritic.com/games/platforms/cube/timesplittersfutureperfect">the best title in the series</a>. We just hope the new game still has a level editor.<br /><br />Oh, and they also have <a href="http://www.frd.co.uk/timesplitters4/pictures.php">some artwork</a> up on their site, featuring a cat on wheels and one hot chainsaw-toting nun.<br /><br />[Thanks, hvnlysoldr!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/06/free-radical-asks-us-to-vote-on-timesplitters-4-platform/">Free Radical asks us to vote on TimeSplitters 4 platform</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Oct 2008 13:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.frd.co.uk/poll.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/06/free-radical-asks-us-to-vote-on-timesplitters-4-platform/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1334171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/06/free-radical-asks-us-to-vote-on-timesplitters-4-platform/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>free-radical</category><category>goldeneye</category><category>goldeneye-007</category><category>poll</category><category>rare</category><category>timesplitters</category><category>timesplitters-4</category><category>timesplitters4</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 06 Oct 2008 13:48:00 EST</pubDate></item><item><title><![CDATA[XBLA GoldenEye sitting in 'no man's land']]></title><link>http://www.joystiq.com/2008/08/06/xbla-goldeneye-sitting-in-no-mans-land/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/06/xbla-goldeneye-sitting-in-no-mans-land/</guid><comments>http://www.joystiq.com/2008/08/06/xbla-goldeneye-sitting-in-no-mans-land/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><a href="http://www.videogamer.com/news/06-08-2008-9020.html"><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pierceisonfire.jpg" alt="" /></a><a href="http://www.joystiq.com/tag/goldeneye">GoldenEye</a> on the Xbox Live Arcade. We've heard the <a href="http://www.joystiq.com/2008/01/09/rumor-goldeneye-more-rare-games-coming-to-xbla/">rumor</a>, have <a href="http://www.joystiq.com/2008/01/20/rumor-video-surfaces-of-xbla-goldeneye-007/">even</a> <a href="http://www.joystiq.com/2008/02/28/new-screens-from-aborted-xbla-goldeneye-007/">seen it in action</a>, but til this day, nothing has come close to releasing. And from the looks of things, a <em>GoldenEye </em>XBLA release probably isn't going to happen.<br /><br />Talking to <a href="http://www.videogamer.com/news/06-08-2008-9020.html">videogamer.com</a>, Rare's senior software engineer Nick Burton acknowledged the <em>GoldenEye</em> development difficulties they've gone through saying that "it's incredibly hard to solve because there's so many licence holders involved. You've got the guys that own the license to the gaming rights now, the guys that have the licence to Bond as an IP, and there are umpteen licensees." Burton further explained that Rare doesn't have control over the project anymore and that it's in the hands of licenesee holders, making it almost "locked in this no man's land" of development hell. Long story short: <em>GoldenEye </em>XBLA is vaporware, turning out to be nothing but a sparkle of a dream of hope and nothingness. Got it?<br /><br />[Via <a href="http://www.joystiq.com/2008/08/06/goldeneye-xbla-stuck-in-no-mans-land/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/06/xbla-goldeneye-sitting-in-no-mans-land/">XBLA GoldenEye sitting in 'no man's land'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Aug 2008 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/06-08-2008-9020.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/06/xbla-goldeneye-sitting-in-no-mans-land/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1277494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/06/xbla-goldeneye-sitting-in-no-mans-land/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goldeneye</category><category>goldeneye-007</category><category>rare</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 06 Aug 2008 17:15:00 EST</pubDate></item><item><title><![CDATA[Video: GoldenEye 007 running on Wii 'Homebrew Channel']]></title><link>http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/</guid><comments>http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/j5N8ERlkGKc&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/j5N8ERlkGKc&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="490" height="404"></embed></object></center> The inventiveness of the <a href="http://www.joystiq.com/tag/homebrew">homebrew</a> scene never ceases to amaze us. Take for instance the above video. What you see in it is, in fact, <a href="http://www.joystiq.com/tag/goldeneye-007"><span style="font-style: italic;">GoldenEye 007</span></a> for Nintendo 64 running on a Wii with the "<a href="http://www.joystiq.com/2008/06/27/one-of-the-easiest-wii-homebrew-guides-youll-find/">Homebrew Channel</a>" installed.<br /><br />The poster of the video states that he was able to get the game ROM working with the emulator used by the <a href="http://www.joystiq.com/tag/virtual-console">Virtual Console</a> version of <a href="http://www.joystiq.com/tag/sin-and-punishment"><span style="font-style: italic;">Sin &amp; Punishment</span></a>. He gives no details on how he managed the feat, mentioning only that the game works "for the most part" with occasional slowdown and a <span style="text-decoration: line-through;">broken</span> borked save system. <br /><br />Hopefully Nintendo will see this video and, rather than simply order it pulled offline, realize just how much people really want a proper Virtual Console release of the game.<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/">Wii Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/">Video: GoldenEye 007 running on Wii 'Homebrew Channel'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jul 2008 22:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendowiifanboy.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1245312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>emulation</category><category>goldeneye</category><category>goldeneye-007</category><category>homebrew</category><category>nintendo</category><category>rare</category><category>Wii</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 03 Jul 2008 22:29:00 EST</pubDate></item><item><title><![CDATA[Homebrewer hacks GoldenEye to run on Wii]]></title><link>http://www.joystiq.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/</guid><comments>http://www.joystiq.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/j5N8ERlkGKc&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/j5N8ERlkGKc&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center><br />Sit down if you aren't and don't start taking a sip of something before you click the play button on the video above: someone managed to get <a href="http://www.joystiq.com/2007/02/19/wii-warm-up-ahh-goldeneye/"><em>GoldenEye 007</em></a> to run on the Wii. As evidenced above, the title can be emulated on the Wii, but not in perfect form. There are still some issues with saving and frame rates dipping here and there. But, all in all, pretty impressive and manages to only strengthen our desire to have this one show up on the <a href="http://www.joystiq.com/category/virtual-console">Virtual Console</a>.<br /><br />[Thanks, trefox!]<br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/category/homebrew"><em><img hspace="4" height="75" border="0" align="left" width="75" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/howdoi052308_thumbnail.jpg" alt="" /></em></a><em>The homebrew community has been hard at work creating wonderful experiences for you to enjoy with your Wii. Did you know about <a href="http://www.joystiq.com/2008/06/06/masteroids-not-as-bad-or-as-painful-as-you-think/">homebrew game </a></em><a href="http://www.joystiq.com/2008/06/06/masteroids-not-as-bad-or-as-painful-as-you-think/">Masteroids</a><em>? Or how about the shmup </em><a href="http://www.joystiq.com/2008/04/28/free-shmup-opentyrian-ported-to-wii/">OpenTyrian</a><em>? Outside of games, people have been using the Balance Board to <a href="http://www.joystiq.com/2008/05/29/balance-board-makes-google-earth-really-exciting/">come up with some</a> <a href="http://www.joystiq.com/2008/06/15/traveling-through-azeroth-with-the-balance-board/">really neat stuff</a>. Keep up with the homebrew scene by staying current with our <a href="http://www.joystiq.com/category/homebrew">Homebrew category</a>!<em><br /></em></em></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/">Homebrewer hacks GoldenEye to run on Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jul 2008 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=j5N8ERlkGKc>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1244850/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bond</category><category>emulation</category><category>goldeneye</category><category>goldeneye-007</category><category>hacks</category><category>james-bond</category><category>n64</category><category>rare</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 03 Jul 2008 14:45:00 EST</pubDate></item><item><title><![CDATA[New screens from aborted XBLA GoldenEye 007]]></title><link>http://www.joystiq.com/2008/02/28/new-screens-from-aborted-xbla-goldeneye-007/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/28/new-screens-from-aborted-xbla-goldeneye-007/</guid><comments>http://www.joystiq.com/2008/02/28/new-screens-from-aborted-xbla-goldeneye-007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><center><a href="http://www.computerandvideogames.com/article.php?id=183250"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/moregoldenegunpewpew.jpg" align="top" vspace="4" border="0" /></a></center>First off, <em><a href="http://www.joystiq.com/tag/goldeneye">GoldenEye 007</a></em> is not coming to the XBLA. We repeat, it is not releasing to the XBLA now or ever. Gots it? Goods. Let's get to the fun.<br /><br />Yesterday, British magazine <a href="http://www.computerandvideogames.com/article.php?id=183250">Xbox World 360</a> released it's "highly anticipated" March issue which was supposed to feature an <a href="http://www.joystiq.com/2008/02/22/xbla-goldeneye-007-is-real-details-coming-soon/">exclusive look</a> at <em>GoldenEye 007</em> for the <a href="http://www.joystiq.com/tag/xbla">XBLA</a>. Which it technically does, but early reports hinted at <em>GoldenEye</em> still being on track and in development. But that isn't the case. Xbox World 360 does have a four page spread featuring the now-revealed-to-be aborted XBLA <em>GoldenEye</em> port which was being developed by Rare. Their article includes a few exclusive <a href="http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=193315">screenshots</a> (like the one above), how the game was improved going from the N64 to the 360 as well as quotes and comments from both Rare AND Microsoft. The same Microsoft who said they <a href="http://www.joystiq.com/2008/02/25/microsoft-no-plans-to-release-xbla-goldeneye/">never spoke</a> with Xbox World 360. Meh, no matter. If you're interested in torturing yourself and knowing what could have been, pick up a copy of Xbox World 360 and drool over the two new screenshots they posted. So sad ... no prettified <em>GoldenEye</em> for us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/28/new-screens-from-aborted-xbla-goldeneye-007/">New screens from aborted XBLA GoldenEye 007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Feb 2008 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=183250>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/28/new-screens-from-aborted-xbla-goldeneye-007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1127302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/28/new-screens-from-aborted-xbla-goldeneye-007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goldeneye</category><category>goldeneye-007</category><category>rare</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 28 Feb 2008 14:15:00 EST</pubDate></item><item><title><![CDATA[Microsoft: No plans to release XBLA GoldenEye]]></title><link>http://www.joystiq.com/2008/02/25/microsoft-no-plans-to-release-xbla-goldeneye/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/microsoft-no-plans-to-release-xbla-goldeneye/</guid><comments>http://www.joystiq.com/2008/02/25/microsoft-no-plans-to-release-xbla-goldeneye/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><center><a href="http://www.eurogamer.net/article.php?article_id=93383"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/goldeneyebox-415.jpg" align="top" vspace="4" border="0" /></a></center>We don't have to wait for Wednesday's big <a href="http://www.joystiq.com/2008/02/22/xbla-goldeneye-007-is-real-details-coming-soon/">Xbox 360 World reveal</a>, because Microsoft is already putting the nail <em>GoldenEye 007</em>'s coffin.<br /><br />Last week, we told you about British magazine Xbox 360 World claiming they had some "never-seen shots and hands-on details" on <em><a href="http://www.joystiq.com/tag/goldeneye">GoldenEye 007</a></em> for the XBLA, making it seem like the game was in development. But after digging a little deeper and running a few updates (okay, a LOT of updates), we finally settled on the idea that <em>GoldenEye</em> was still sitting at a "canceled" status. And we were right. Microsoft confirmed with <a href="http://www.eurogamer.net/article.php?article_id=93383">Eurogamer</a> that "the story in Xbox World 360 is based entirely on rumour and speculation" and that they "do not have the necessary rights to release <em>GoldenEye</em> on Xbox Live Arcade." Sadly, no XBLA <em>GoldenEye</em> for us as wipe our hands clean of this disheartening story and call it a day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/microsoft-no-plans-to-release-xbla-goldeneye/">Microsoft: No plans to release XBLA GoldenEye</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=93383>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/microsoft-no-plans-to-release-xbla-goldeneye/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1123852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/microsoft-no-plans-to-release-xbla-goldeneye/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goldeneye</category><category>goldeneye-007</category><category>microsoft</category><category>rare</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 25 Feb 2008 11:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: Video surfaces of XBLA GoldenEye 007]]></title><link>http://www.joystiq.com/2008/01/20/rumor-video-surfaces-of-xbla-goldeneye-007/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/20/rumor-video-surfaces-of-xbla-goldeneye-007/</guid><comments>http://www.joystiq.com/2008/01/20/rumor-video-surfaces-of-xbla-goldeneye-007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/yXWls4S_qu8&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/yXWls4S_qu8&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br />We'd like to direct your attention to the embedded <a href="http://www.youtube.com/watch?v=yXWls4S_qu8">YouTube video</a> above. This video is somewhat special. Special, because it's rumored to have been uploaded by an employee from Rare showing off an in-house build of what <em>GoldenEye 007</em> would look like as an Xbox Live Arcade game. You know, because there have been <a href="http://www.joystiq.com/2008/01/09/rumor-goldeneye-more-rare-games-coming-to-xbla/">numerous</a> <a href="http://www.joystiq.com/2008/01/13/fanboys-unite-to-bring-goldeneye-007-to-the-xbla/">rumors</a> of an XBLA version being worked on. But the video is very controversial. Controversial, because nobody can be 100% sure that it's real or fake. The improved textures, framerate and gameplay lends itself to being real, but some say it could be a l33t programmer doing a ROM hack. You'll have to ponder this one and analyze the <a href="http://i30.photobucket.com/albums/c336/DylanYoshi/Goldeneye360IsntaLie.png">picture evidence</a>. Real or fake? We dunno, but we thought this video was worth your attention. That is all. Good day.<br /><br />[Via <a href="http://www.n4g.com/xbox360/NewsCom-101673.aspx">N4G</a>, Thanks Karl]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/20/rumor-video-surfaces-of-xbla-goldeneye-007/">Rumor: Video surfaces of XBLA GoldenEye 007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 Jan 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=yXWls4S_qu8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/20/rumor-video-surfaces-of-xbla-goldeneye-007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1091681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/20/rumor-video-surfaces-of-xbla-goldeneye-007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goldeneye</category><category>goldeneye-007</category><category>rare</category><category>rumor</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sun, 20 Jan 2008 13:00:00 EST</pubDate></item></channel></rss>