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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GoldenEye 007: Reloaded preview: Bringing back Bond]]></title><link>http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/</guid><comments>http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/goldeneyeheaer.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Here we go again. It was almost a certainty last year that we'd see the version of <a href="http://www.joystiq.com/2010/09/14/goldeneye-007-wii-preview/"><em>GoldenEye 007</em> released for the Wii</a> eventually brought out to the HD consoles, but it's fair to say that Activision surprised everyone with the reveal of <a href="http://joystiq.com/game/goldeneye-007-reloaded"><em>GoldenEye 007: Reloaded</em></a>, being <a href="http://www.joystiq.com/2011/07/20/goldeneye-007-reloaded-gets-official-aiming-for-360-and-ps3-th/">released this fall as a full retail title</a>.<br />
<br />
So yes, the odds are that we'll all be playing through <em>GoldenEye</em> (first created by Rare for the Nintendo 64 fourteen years ago, and reimagined by Eurocom for the Wii release last year) yet again. This new version has the modern story tweaks, the addition of Daniel Craig, and all of the other reimaginings from the Wii, but Eurocom is aiming for even more, adding in a new set of modes called MI-6 Ops, as well as co-op and full competitive multiplayer. If <em>Call of Duty</em> had a baby with Rare's classic, this is what would crawl out.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-7-21-11/">GoldenEye 007: Reloaded (7/21/11)</a></strong></p><a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-7-21-11/#4311220"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/goldeneye-007-reloaded---airfield-enemy-firing_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-7-21-11/#4311221"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/goldeneye-007-reloaded---airfield-fps-ar-with-scope_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-7-21-11/#4311222"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/goldeneye-007-reloaded---cell-phone_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-7-21-11/#4311223"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/goldeneye-007-reloaded---dam-firefight-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-7-21-11/#4311224"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/goldeneye-007-reloaded---dam-firefight_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/" rel="bookmark">Continue reading <em>GoldenEye 007: Reloaded preview: Bringing back Bond</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/">GoldenEye 007: Reloaded preview: Bringing back Bond</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jul 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19996442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>comic-con-2011</category><category>eurocom</category><category>goldeneye</category><category>goldeneye-007-reloaded</category><category>james-steer</category><category>microsoft</category><category>n64</category><category>playstation</category><category>producer</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 22 Jul 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Goldeneye 007 review: For England, James]]></title><link>http://www.joystiq.com/2010/11/02/goldeneye-007-review/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/02/goldeneye-007-review/</guid><comments>http://www.joystiq.com/2010/11/02/goldeneye-007-review/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/02/goldeneye-007-review/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/goldenreview.jpg" /></a></div>
Activision had an interesting balancing act on its hands with <a href="http://www.joystiq.com/game/goldeneye-007-2010"><em>Goldeneye</em></a>. It knew that this was a nostalgia title for the Nintendo 64 crowd, yet it had to be wary of "copying" anything from the Rare-developed 1997 title of the same name for legal reasons. So the company goes back to the source material (the film, that is), replaces Pierce Brosnan with Daniel Craig, and builds an entirely new game -- yet all the while hoping it rides its name recognition right off the shelves. "Somebody's remaking <em>Goldeneye</em>! Remember <em>Goldeneye</em>? <em>Goldeneye</em>!"<br />
<br />
This isn't a remake. It's a new Bond game based on an older film. Remember when EA made a video game version of <em>From Russia With Love</em> in 2005? It's like that, but if they replaced Sean Connery with Daniel Craig. And gave him a smartphone.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/goldeneye-7-16-2010/">GoldenEye 007 (7/16/2010)</a></strong></p><a href="http://www.joystiq.com/photos/goldeneye-7-16-2010/#3179296"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/damfirefight_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-7-16-2010/#3179297"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/bondjump_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-7-16-2010/#3179298"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/facility1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-7-16-2010/#3179299"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/facility2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-7-16-2010/#3179300"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/guards_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/11/02/goldeneye-007-review/" rel="bookmark">Continue reading <em>Goldeneye 007 review: For England, James</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/02/goldeneye-007-review/">Goldeneye 007 review: For England, James</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/02/goldeneye-007-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19699355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/02/goldeneye-007-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>007</category><category>activision</category><category>goldeneye</category><category>goldeneye-007-2010</category><category>james-bond</category><category>nintendo</category><category>wii</category><dc:creator><![CDATA[Evan Minsker]]></dc:creator><pubDate>Tue, 02 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[GoldenEye 007 trailer flips on multiplayer modifiers]]></title><link>http://www.joystiq.com/2010/09/27/goldeneye-007-trailer-flips-on-multiplayer-modifiers/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/27/goldeneye-007-trailer-flips-on-multiplayer-modifiers/</guid><comments>http://www.joystiq.com/2010/09/27/goldeneye-007-trailer-flips-on-multiplayer-modifiers/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/27/goldeneye-007-trailer-flips-on-multiplayer-modifiers/#continued"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/goldeneyemultivideo.jpg" /></a></div>
<a href="http://www.joystiq.com/game/goldeneye-007"><em>GoldenEye 007</em></a> gets all up in our face 1997-style, with a trailer featuring some of the multiplayer modifiers and combinations found in the Wii update. So, let's do "License to Kill" with "Slappers Only!" Ready? GO!<p><a href="http://www.joystiq.com/2010/09/27/goldeneye-007-trailer-flips-on-multiplayer-modifiers/" rel="bookmark">Continue reading <em>GoldenEye 007 trailer flips on multiplayer modifiers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/27/goldeneye-007-trailer-flips-on-multiplayer-modifiers/">GoldenEye 007 trailer flips on multiplayer modifiers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Sep 2010 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/27/goldeneye-007-trailer-flips-on-multiplayer-modifiers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19650351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/27/goldeneye-007-trailer-flips-on-multiplayer-modifiers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>GoldenEye</category><category>goldeneye-007-2010</category><category>goldeneye-2010</category><category>nintendo</category><category>wii</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 27 Sep 2010 16:10:00 EST</pubDate></item><item><title><![CDATA[GoldenEye 007 DS preview: 'A thinking man's FPS']]></title><link>http://www.joystiq.com/2010/09/16/goldeneye-007-ds-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/16/goldeneye-007-ds-preview/</guid><comments>http://www.joystiq.com/2010/09/16/goldeneye-007-ds-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/16/goldeneye-007-ds-preview/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/goldeneyedspreview9132010.jpg" /></a></div>
Developer n-Space has been responsible for the DS installments of Activision's biggest FPS franchise, <em>Call of Duty</em>. With handheld versions of <em>Call of Duty 4: Modern Warfare</em>,<em> World at War</em> and<em> Modern Warfare: Mobilized</em> under its belt, the studio is readying for its next release, <a href="http://www.joystiq.com/2010/07/29/new-goldeneye-007-also-coming-to-nintendo-ds-this-year/">the DS version</a> of <em>GoldenEye 007,</em> which will launch alongside <a href="http://www.joystiq.com/2010/09/14/goldeneye-007-wii-preview/">the Wii remake</a> on November 2.<br />
<br />
Last week, I chatted with creative director Ted Newman and played a bit of <a href="http://www.joystiq.com/game/goldeneye-007-2010"><em>GoldenEye 007</em></a> on the DS.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/goldeneye-007-ds/">GoldenEye 007 DS (9.13.2010)</a></strong></p><a href="http://www.joystiq.com/photos/goldeneye-007-ds/#3356230"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/604803003820100726-8nwa3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-ds/#3356231"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/604803003920100726-8nwa2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-ds/#3356232"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/604803004020100726-8nwa3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-ds/#3356233"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/604803004420100726-8nwa4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-ds/#3356234"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/604803004520100726-8nwa4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/16/goldeneye-007-ds-preview/" rel="bookmark">Continue reading <em>GoldenEye 007 DS preview: 'A thinking man's FPS'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/16/goldeneye-007-ds-preview/">GoldenEye 007 DS preview: 'A thinking man's FPS'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Sep 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/16/goldeneye-007-ds-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19629486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/16/goldeneye-007-ds-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>ds</category><category>goldeneye</category><category>goldeneye-007-2010</category><category>James-Bond</category><category>n-space</category><category>nintendo</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 16 Sep 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[GoldenEye 007 Wii preview: 'Striking a balance between nostalgia and the modern']]></title><link>http://www.joystiq.com/2010/09/14/goldeneye-007-wii-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/14/goldeneye-007-wii-preview/</guid><comments>http://www.joystiq.com/2010/09/14/goldeneye-007-wii-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/14/goldeneye-007-wii-preview/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/goldeneye0079132010530px.jpg" alt="" /></a></div>
Activision is taking a risk with its <a href="http://www.joystiq.com/game/goldeneye-007"><em>GoldenEye 007</em></a> remake for Wii. Legal precautions aside (Microsoft and Rare still have rights to the original game), <em>GoldenEye</em> for N64, or simply "Bond," is a beloved, iconic console FPS. So, to re-imagine this game on the Wii, Activision risks both tarnishing us old-timers' fond memories and further alienating a newer generation that wonders, "What's the big deal?"<br />
<br />
At a recent preview event, I checked out two levels of the new <em>GoldenEye</em> and spoke with Activision brand manager Eric Spielman. "We thought, if we're going to bring it back, we need to have a commitment to authenticity; and the original game was on Nintendo -- we wanted to be on Nintendo again," Spielman told me, when asked why Activision had focused its remake solely on the Wii (a DS version will also be released). "If you look at the Wii, it's very much about people together, in the same room, having fun, playing games together. It all added up to us getting the exclusive, and Nintendo has been a big help every step of the way."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/goldeneye-007-9-13-2010/">GoldenEye 007 (9/13/2010)</a></strong></p><a href="http://www.joystiq.com/photos/goldeneye-007-9-13-2010/#3352666"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/bgoldeneye0079132010image1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-9-13-2010/#3352667"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/bgoldeneye0079132010image2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-9-13-2010/#3352668"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/bgoldeneye0079132010image3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-9-13-2010/#3352669"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/bgoldeneye0079132010image4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-9-13-2010/#3352670"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/bgoldeneye0079132010image5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/14/goldeneye-007-wii-preview/" rel="bookmark">Continue reading <em>GoldenEye 007 Wii preview: 'Striking a balance between nostalgia and the modern'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/14/goldeneye-007-wii-preview/">GoldenEye 007 Wii preview: 'Striking a balance between nostalgia and the modern'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Sep 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/14/goldeneye-007-wii-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19629347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/14/goldeneye-007-wii-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>goldeneye</category><category>goldeneye-007-2010</category><category>james-bond</category><category>nintendo</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 14 Sep 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Overheard @ Gamescom: A development house divided]]></title><link>http://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/</guid><comments>http://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamgoldclassiccontroller530.jpg" alt="" /></a></div>
Like many Wii games before it, the upcoming revival of <em><a href="http://www.joystiq.com/game/goldeneye-007">Goldeneye 007</a></em> supports a number of different controllers. You'll be able to play with the Wii Remote and Nunchuk, the Classic Controller, a GameCube controller or even the Wii Zapper. But surely one of these myriad methods must be the preferred control scheme among the development team, right?<br />
<br />
Well, no, not really. "There's a house divided, at least amongst ourselves," said Activision production coordinator Graham Hagmaier while presenting a demo of the game at Gamescom this week. "A lot of us play with the Wii Remote and Nunchuk. I prefer this particular scheme [the Classic Controller], just because I used to play a lot of FPS games on [the Xbox] 360 and PS3, and for a lot of people those are very popular formats. But it just depends on your proficiency with the controller."<br />
<br />
The team's proficiency with the Wii Zapper was left unaddressed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/">Overheard @ Gamescom: A development house divided</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Aug 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19602217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>classic-controller</category><category>classic-controller-pro</category><category>controller</category><category>gamescom</category><category>gamescom-2010</category><category>goldeneye</category><category>goldeneye-007-2010</category><category>nintendo</category><category>wii</category><category>wii remote</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Fri, 20 Aug 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Report: New GoldenEye coming in November, to be revealed at E3]]></title><link>http://www.joystiq.com/2010/06/05/report-new-goldeneye-coming-in-november-to-be-revealed-at-e3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/05/report-new-goldeneye-coming-in-november-to-be-revealed-at-e3/</guid><comments>http://www.joystiq.com/2010/06/05/report-new-goldeneye-coming-in-november-to-be-revealed-at-e3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.eurogamer.net/articles/activision-goldeneye-game-in-november"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamrumorgoldeneye2010.jpg" /></a></div>
More evidence to support the circulating rumors of a <a href="http://www.joystiq.com/tag/goldeneye-2010"><em>GoldenEye</em></a> remake surfaced this past week. The most convincing <a href="http://www.eurogamer.net/articles/activision-goldeneye-game-in-november">comes from Eurogamer</a>, which reports that a source has confirmed Activision is working on a revamped version of the classic Nintendo 64 shooter for the Wii and DS to be released this November. The game is supposedly being developed by n-Space and Eurocom, the latter of which created the N64 version of <a href="http://en.wikipedia.org/wiki/The_World_Is_Not_Enough_%28video_game%29"><em>The World is Not Enough</em></a>. The source also mentioned the publisher will showcase the title for the very first time at E3, so we won't have to wait long to learn if this unnamed tipster is on the money.<br />
<br />
A slightly more suspect piece of evidence comes to us <a href="http://gonintendo.com/viewstory.php?id=125721">via GoNintendo</a>, which posted a series of images from an anonymous source, purportedly stripped from a survey referencing a <em>GoldenEye</em> Wii-make. This survey mentions "a modernized version of the classic story with the new Bond (Daniel Craig)," which, if true, would be a minor travesty. Don't get us wrong, we love Craig -- but you really can't out-Brosnan Brosnan, you know?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/05/report-new-goldeneye-coming-in-november-to-be-revealed-at-e3/">Report: New GoldenEye coming in November, to be revealed at E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Jun 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/activision-goldeneye-game-in-november>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/05/report-new-goldeneye-coming-in-november-to-be-revealed-at-e3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19504710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/05/report-new-goldeneye-coming-in-november-to-be-revealed-at-e3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>ds</category><category>eurocom</category><category>goldeneye</category><category>goldeneye-007-2010</category><category>goldeneye-2010</category><category>n-space</category><category>nintendo</category><category>wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 05 Jun 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Activision registers new domain for GoldenEye game]]></title><link>http://www.joystiq.com/2010/04/23/activision-registers-new-domain-for-goldeneye-game/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/23/activision-registers-new-domain-for-goldeneye-game/</guid><comments>http://www.joystiq.com/2010/04/23/activision-registers-new-domain-for-goldeneye-game/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="supererogatory.tumblr.com/post/543750124/created-on-2010-04-21"><img width="580" vspace="0" hspace="0" height="230" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/activision-bond-title-580.jpg" alt="" /></a></div>
The saga of a new <a href="http://joystiq.com/tag/goldeneye"><em>GoldenEye</em></a> game -- or the possible re-release of the original -- has acquired yet another new wrinkle. Said wrinkle comes in the form of a new internet domain registered by Activision. The domain in question, uncovered by <a href="http://supererogatory.tumblr.com/post/543750124/created-on-2010-04-21">superannuation</a>, is goldeneyegame.com, which certainly points to some sort of revival for the storied title. While the prospects of an actual re-release of Rare's N64 classic have been <a href="http://www.joystiq.com/2008/08/06/goldeneye-xbla-stuck-in-no-mans-land/">all but crushed</a>, an artist's resume discovered in October 2009 did mention work on a <a href="http://www.joystiq.com/2009/10/26/rumor-animator-resume-lists-work-on-goldeneye-2010/"><em>GoldenEye 2010</em></a> for Activision.<br />
<br />
Assuming the resume was accurate, Activision could be securing the domain in advance of an announcement. It's also unclear if any of this ties into <a href="http://www.joystiq.com/2010/04/22/james-bond-bloodstone-retailer-listing/"><em>James Bond: Bloodstone</em></a>, the alleged title of the Bond game in development at Bizarre. We know Activision <a href="http://www.joystiq.com/2009/08/05/activision-talks-2010-bond-is-back-joined-by-tony-hawk-spider/">has Bond plans for 2010</a>, but could the company be preparing us for a double-0 dose of espionage, perhaps rolling out a new version of <em>GoldenEye</em> to drum up interest for <em>Bloodstone</em>? Or maybe the company is simply getting its ducks in a row in case it does decide to revive <em>GoldenEye</em>.<br />
<br />
Whatever it is, something is definitely <strike>stirring</strike> shaking at Activision.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/23/activision-registers-new-domain-for-goldeneye-game/">Activision registers new domain for GoldenEye game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Apr 2010 18:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://supererogatory.tumblr.com/post/543750124/created-on-2010-04-21>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/23/activision-registers-new-domain-for-goldeneye-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19452469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/23/activision-registers-new-domain-for-goldeneye-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bizarre</category><category>goldeneye</category><category>goldeneye-007-2010</category><category>goldeneye-2010</category><category>james-bond</category><category>rare</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 23 Apr 2010 18:12:00 EST</pubDate></item><item><title><![CDATA[Perfect Dark XBLA will keep GoldenEye maps]]></title><link>http://www.joystiq.com/2010/02/19/perfect-dark-xbla-will-keep-goldeneye-maps/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/19/perfect-dark-xbla-will-keep-goldeneye-maps/</guid><comments>http://www.joystiq.com/2010/02/19/perfect-dark-xbla-will-keep-goldeneye-maps/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_c845a030"><param name="movie" value="http://www.viddler.com/simple/c845a030/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="c845a030" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/c845a030/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_c845a030"></embed></object></center> While you probably won't be experiencing any classic <em>GoldenEye</em> action on Xbox Live Arcade anytime soon, it looks like <a href="http://joystiq.com/tag/perfect-dark"><em>Perfect Dark</em></a> will let you do the next best thing! Yes, the <em>real</em> <em>GoldenEye</em> will likely <a href="http://nintendo.joystiq.com/2008/08/06/red-tape-preventing-goldeneye-revival/">never see the light of day on XBLA</a>, but that doesn't mean its <em>maps and weapons</em> can't appear in <em>Perfect Dark</em>. According to <a href="http://kotaku.com/5475357/xbla-perfect-dark-multiplayer-features-goldeneye-weapons-levels">Kotaku</a>, Microsoft's Ken Lobb has confirmed at DICE that the unlockable <em>GoldenEye</em> weapons and maps featured in the N64 version of <em>Perfect Dark</em> will be included in the upcoming XBLA version as well.<br />
<br />
Of course, there really wasn't any reason to think they <em>wouldn't</em> be, but it's nice to hear all the same. So, if you've got the unlocking talent, you'll be mowing down your friends with a Klobb* in the Felicity, Temple and Complex maps <a href="http://www.joystiq.com/2010/02/16/xbox-live-arcade-block-party-games-game-room-dated/">in no time</a>.<br />
<br />
<small><em>*Yes, GoldenEye fanboys, or the RCP-90.</em></small><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/19/perfect-dark-xbla-will-keep-goldeneye-maps/">Perfect Dark XBLA will keep GoldenEye maps</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Feb 2010 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5475357/xbla-perfect-dark-multiplayer-features-goldeneye-weapons-levels>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/19/perfect-dark-xbla-will-keep-goldeneye-maps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19365795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/19/perfect-dark-xbla-will-keep-goldeneye-maps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goldeneye</category><category>ken-lobb</category><category>microsoft-game-studios</category><category>perfect-dark</category><category>rare</category><category>xbla</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 19 Feb 2010 15:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: Animator resume lists work on 'GoldenEye 2010']]></title><link>http://www.joystiq.com/2009/10/26/rumor-animator-resume-lists-work-on-goldeneye-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/26/rumor-animator-resume-lists-work-on-goldeneye-2010/</guid><comments>http://www.joystiq.com/2009/10/26/rumor-animator-resume-lists-work-on-goldeneye-2010/#comments</comments><description><![CDATA[<div align="center"><a href="http://supererogatory.tumblr.com/post/223707250/experience-team-bondi-sydney-australia"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/goldeneye-n64-screen-580px.jpg" alt="" /></a><br />
<em><small>It'll probably look a bit better than this</small></em></div>
Shortly before being pulled from the internet's intimidating view, an animator's online resume may have let out a secret -- concerning an iconic secret agent. According to the eagle-eyed <a href="http://supererogatory.tumblr.com/post/223707250/experience-team-bondi-sydney-australia">Superannuation</a>, Craig Peck listed work on a game dubbed "GoldenEye 2010 (Wii)," created in association with British developer Eurocom.<br />
<br />
Eurocom previously worked on the PlayStation 2 version of Activision's <a href="http://www.joystiq.com/tag/quantum-of-solace"><em>Quantum of Solace</em></a> tie-in. Assuming "GoldenEye 2010" isn't merely a nostalgic codename, it seems the publisher could be looking to a well-regarded classic for inspiration on a new James Bond game. Alas, Hollywood can't keep up with Activision's annual aspirations. <br />
<br />
The publisher won't divulge any of its plans this early, leaving us to wait for further information or for our time-traveling correspondent to confirm the game's existence. He's really more of a <em>GoldenEye 2020</em> fan -- looking back, that really was the best of the remakes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/26/rumor-animator-resume-lists-work-on-goldeneye-2010/">Rumor: Animator resume lists work on 'GoldenEye 2010'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Oct 2009 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://supererogatory.tumblr.com/post/223707250/experience-team-bondi-sydney-australia>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/26/rumor-animator-resume-lists-work-on-goldeneye-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19209973/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/26/rumor-animator-resume-lists-work-on-goldeneye-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>eurocom</category><category>goldeneye</category><category>goldeneye-007-2010</category><category>goldeneye-2010</category><category>james-bond</category><category>Nintendo</category><category>rumor</category><category>Wii</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 26 Oct 2009 14:50:00 EST</pubDate></item><item><title><![CDATA[Free Radical founder forms Facebook studio]]></title><link>http://www.joystiq.com/2009/08/12/free-radical-founder-forms-facebook-studio/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/12/free-radical-founder-forms-facebook-studio/</guid><comments>http://www.joystiq.com/2009/08/12/free-radical-founder-forms-facebook-studio/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.digitalspy.com/gaming/a170903/free-radical-founder-opens-facebook-studio.html"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/freerad.jpg" alt="" /></a><br /></div>
We promise this isn't one of our bizarre and contrived <a href="http://www.joystiq.com/2007/04/20/today-in-joystiq-april-20-2007/">theme days</a>, we just happen to have <a href="http://www.joystiq.com/2009/08/12/ps3-struggles-hurt-haze-development/">two stories</a> about now-defunct Free Radical, the founder of which has <a href="http://www.digitalspy.com/gaming/a170903/free-radical-founder-opens-facebook-studio.html">gone on to form his own Facebook game design studio</a>. It's called (tragically) Zinkyzonk.<br /><br />Before he created the <a href="http://www.joystiq.com/tag/free-radical">House That <em>TimeSplitters</em> Built</a>, David Doak was one of the designers on <em>GoldenEye</em>, so he's definitely got the experience and chops. But if he's looking to unseat <a href="http://apps.facebook.com/dolphinolympics/"><em>Dolphin Olympics 2</em></a> as Facebook game king, he'd better get that nose to the grindstone <em>yesterday</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/12/free-radical-founder-forms-facebook-studio/">Free Radical founder forms Facebook studio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Aug 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.digitalspy.com/gaming/a170903/free-radical-founder-opens-facebook-studio.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/12/free-radical-founder-forms-facebook-studio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19127183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/12/free-radical-founder-forms-facebook-studio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-doak</category><category>facebook</category><category>free-radical</category><category>goldeneye</category><category>haze</category><category>timesplitters</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 12 Aug 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[Top 5: Licensed Games That Don't Stink]]></title><link>http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/</guid><comments>http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/top-five/" rel="tag">Top Five</a></p><div style="text-align: left;"> <div style="text-align: center;"> <a href="http://www.joystiq.com/category/top-five/"> <img hspace="4" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/top5_licensedgames_20081215.jpg" /> </a> </div> <br /> Apparently, happy is the new angry (Uggh, I apologize; I hate the "X is the new Y" phrase as much as anyone). While the <a href="http://www.joystiq.com/2008/11/26/wii-fanboy-interviews-the-angry-video-game-nerd/"><em>Angry Video Game Nerd</em></a> series continues to grow in popularity, a legion of imitators -- err, "inspir&eacute;es" -- have arisen from the depths of YouTube. While most appear to simply swap "Angry Video Game Nerd" with a few synonyms and reduce the effort, quality, and obtainable entertainment of the video, one manages to make the formula something completely his own. Alaskan native Derek, AKA <a href="http://www.youtube.com/user/lophatjello">lophatjello</a>, has created the "Happy Video Game Nerd." While the self-explanatory premise may sound eye-roll-inducing, one would be hard-pressed to ignore his passion for the retro games he highlights after watching a video of his. And that is a quality which I value greatly: unbridled passion and optimism for gaming. We're too often deluged by a flood of pessimism and jaded cynicism from the gaming world. <br /><br />Very recently, Derek covered the NES semi-classic <a href="http://www.youtube.com/watch?v=nigaqFqg5cw"><em>Ducktales</em></a>. He labels it as a "kick-ass licensed game." This is a notable statement, as conventional gaming knowledge tells us that a license is often indicative of a terrible game. While there are always exceptions to rules, I feel confident that most who are reading this post can agree that licenses are too often a kiss of death. Yet the HVGN is correct; <em>Ducktales</em> is a pretty awesome licensed game. Here, in my humble opinion, are the Top 5 games based on popular film and television. <br /><br /> </div> <br /> <div align="center"> </div> <div class="buttontext"> <div align="center"><a href="http://www.joystiq.com/2008/12/15/top-5-5" id="ninbutton">NEXT &gt;&gt; </a></div> </div> <style type="text/css"> #ninbutton { 	border-style: solid; 	border-color: #000; 	border-width: 2px; 	background-color: #BBB; 	color: #000; 	text-decoration: none; 	width: 100px; 	text-align: center; 	padding: 2px 2px 2px 2px; 	margin: 2px 2px 2px 2px; } .buttontext { 	color: #000; 	text-decoration: none; 	font: bold 14pt Helvetica; } #ninbutton:hover { 	text-decoration: none; 	color: #BBB; 	background-color: #000; } </style> <center> </center><br /> <div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/top-five/"><img hspace="4" vspace="4" border="1" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/top5_thumbnail_kd_20080702.jpg" alt="" /></a><em><a href="http://www.joystiq.com/category/top-five/">The Top 5</a> is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the <a href="http://www.joystiq.com/category/wii-fanboy-poll/">Wii Fanboy Poll</a>, and take part in the daily discussions of <a href="http://www.joystiq.com/category/wii-warm-up/">Wii Warm Up</a>. <br /></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/">Top 5: Licensed Games That Don't Stink</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1400837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angry-video-game-nerd</category><category>astro-boy</category><category>avgn</category><category>bucky-ohare</category><category>ducktales</category><category>film</category><category>films</category><category>goldeneye</category><category>goldeneye-007</category><category>happy-video-game-nerd</category><category>hvgn</category><category>ip</category><category>joystiqfeatures</category><category>license</category><category>licensed</category><category>licenses</category><category>lord-of-the-rings</category><category>movies</category><category>treaasure</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Mon, 15 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Top 5: Multiplayer Experiences]]></title><link>http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/</guid><comments>http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/top-five/" rel="tag">Top Five</a></p><div style="text-align: left;"> <div style="text-align: center;"> <a href="http://www.joystiq.com/category/top-five/"> <img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/top5_multiplayer_20081103.jpg" /> </a> </div> <br /> As someone who writes on the Internets, I do a lot of reading as well. As just about any successful author will advise, if I want to be a better writer then I should be reading as much as possible. Thus, I tend to spend a good amount of time scouring the gaming websites and reading commentary from just about anyone. I wouldn't insult anyone by pointing out flaws in their work (as I'm host to many of my own), but it is sufficient to say that there is great diversity in the quality and other general attributes of gaming commentary. One source that I do consistently enjoy comes from <a href="http://gonintendo.com/">GoNintendo's</a> head honcho, known as RawmeatCowboy. Equal parts Nintendo fan and <a href="http://gonintendo.com/wp-content/photos/thumb_IMG_0067_1.JPG">beard enthusiast</a>, RMC has a passion for gaming unmatched by nearly anyone else in the entire industry. Whereas some journalists and commentators may give off an impression of jaded cynicism, this particular blogger is a bundle of video game-loving joy. Though he's not quite the wordsmith of a <a href="http://www.penny-arcade.com/">Jerry Holkins</a>, his joy and optimism transcend any potential criticism. And after all, that should be the reason we play video games: for happiness. <br /> <br /> Stepping away from worshipping his shrine, I'll get back on target. In a recent post, RMC <a href="http://gonintendo.com/?p=61473">discusses offline multiplayer</a> via a get-together involving several friends of his trying out <a href="http://www.joystiq.com/tag/guitar-hero-world-tour"><em>Guitar Hero: World Tour</em></a>. He states that multiplayer is more enjoyable in person than online, and I find it difficult to disagree. That is not to say that online multiplayer is garbage; quite the opposite is true. Aside from the obvious pragmatics of not always being able to round up a few friends to play a game you enjoy, there's the global aspect behind online gaming. Though I've been battling people online via chess years before any major console had such capabilities, the enormous power of the technology didn't register with me until very recently. As I was connecting to an online race in <em>Mario Kart Wii</em>, the identification of racers on the globe really hit home. Realizing that I was simultaneously connecting with individuals from Japan, China, Germany, and England was strangely beautiful. <br /> <br /> Despite the fascinating global implications of such connections, I remain a bit of a luddite in that I don't think there's anything better than having your friends in the same room with you while fighting with or against each other. Here's the Top 5 ways we recommend that you enjoy such opportunities. <br /></div> <br /> <div align="center"> </div> <div class="buttontext"> <div align="center"><a href="http://www.joystiq.com/2008/11/03/top-5-5" id="ninbutton">NEXT &gt;&gt; </a></div> </div> <style type="text/css"> #ninbutton { 	border-style: solid; 	border-color: #000; 	border-width: 2px; 	background-color: #BBB; 	color: #000; 	text-decoration: none; 	width: 100px; 	text-align: center; 	padding: 2px 2px 2px 2px; 	margin: 2px 2px 2px 2px; } .buttontext { 	color: #000; 	text-decoration: none; 	font: bold 14pt Helvetica; } #ninbutton:hover { 	text-decoration: none; 	color: #BBB; 	background-color: #000; } </style> <center> </center><br /> <div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/top-five/"><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/top5_thumbnail_kd_20080702.jpg" alt="" /></a><em><a href="http://www.joystiq.com/category/top-five/">The Top 5</a> is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the <a href="http://www.joystiq.com/category/wii-fanboy-poll/">Wii Fanboy Poll</a>, and take part in the daily discussions of <a href="http://www.joystiq.com/category/wii-warm-up/">Wii Warm Up</a>. <br /></em></div> <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/">Top 5: Multiplayer Experiences</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Nov 2008 13:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1359887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bomberman</category><category>goldeneye</category><category>goldeneye-007</category><category>guitar-hero</category><category>guitar-hero-world-tour</category><category>guitarhero</category><category>joystiqfeatures</category><category>mario-kart</category><category>mario-kart-64</category><category>mario-kart-wii</category><category>multiplayer</category><category>rock-band</category><category>rock-band-2</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smash-bros-melee</category><category>smashbros</category><category>smashbrosbrawl</category><category>super-smash-bros</category><category>super-smash-bros-64</category><category>super-smash-bros-brawl</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Mon, 03 Nov 2008 13:37:00 EST</pubDate></item><item><title><![CDATA[Free Radical asks us to vote on TimeSplitters 4 platform]]></title><link>http://www.joystiq.com/2008/10/06/free-radical-asks-us-to-vote-on-timesplitters-4-platform/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/free-radical-asks-us-to-vote-on-timesplitters-4-platform/</guid><comments>http://www.joystiq.com/2008/10/06/free-radical-asks-us-to-vote-on-timesplitters-4-platform/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.frd.co.uk/poll.php"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tsfrpoll.png" /></a><br /></div>
Free Radical, the folks behind <a href="http://www.joystiq.com/2007/09/18/free-radical-reads-our-diary/">the <em>TimeSplitters</em> games</a> and former Rare employees responsible for <a href="http://www.joystiq.com/2008/08/06/red-tape-preventing-goldeneye-revival/"><em>GoldenEye 007</em></a>, have tossed up a poll on their website asking one and all which platform they'd like to see <a href="http://www.joystiq.com/2007/10/12/timesplitters-4-in-the-works-hopefully-coming-to-wii/"><em>TimeSplitters 4</em></a> release on. We all know it's coming, they know we know and now are asking us which system we prefer? At the time of writing this post, it looks like more people would like to see the thing release on PS3, but the system isn't winning by that much.<br /><br />If you want <em>TimeSplitters 4</em> on Wii, we'd suggest you head over there and make your voice heard. If you don't know what <em>TimeSplitters 4 </em>is, then we suggest you play all of the previous games or, in the least, <a href="http://www.metacritic.com/games/platforms/cube/timesplittersfutureperfect">the best title in the series</a>. We just hope the new game still has a level editor.<br /><br />Oh, and they also have <a href="http://www.frd.co.uk/timesplitters4/pictures.php">some artwork</a> up on their site, featuring a cat on wheels and one hot chainsaw-toting nun.<br /><br />[Thanks, hvnlysoldr!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/06/free-radical-asks-us-to-vote-on-timesplitters-4-platform/">Free Radical asks us to vote on TimeSplitters 4 platform</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Oct 2008 13:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.frd.co.uk/poll.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/06/free-radical-asks-us-to-vote-on-timesplitters-4-platform/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1334171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/06/free-radical-asks-us-to-vote-on-timesplitters-4-platform/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>free-radical</category><category>goldeneye</category><category>goldeneye-007</category><category>poll</category><category>rare</category><category>timesplitters</category><category>timesplitters-4</category><category>timesplitters4</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 06 Oct 2008 13:48:00 EST</pubDate></item><item><title><![CDATA[Red tape preventing GoldenEye revival]]></title><link>http://www.joystiq.com/2008/08/06/red-tape-preventing-goldeneye-revival/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/06/red-tape-preventing-goldeneye-revival/</guid><comments>http://www.joystiq.com/2008/08/06/red-tape-preventing-goldeneye-revival/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><div align="center"><a href="http://www.videogamer.com/news/06-08-2008-9020.html"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/bond-main99-main99.jpg"  alt="" /><br /></a></div>
<br />Microsoft wants it. Nintendo wants it. <a href="http://www.joystiq.com/tag/rare">Rare</a> has no control over it. Such is the situation with <a href="http://www.joystiq.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/"><em>GoldenEye 007</em></a>, fondly remembered and much-loved N64 shooter of yesteryear.<br /><br />Speaking to Videogamer.com, Rare senior software engineer Nick Burton said that the bid to bring the eleven-year-old game to either the <a href="http://www.joystiq.com/category/virtual-console/">Virtual Console</a> or Xbox Live Arcade was "locked in this no man's land," and that it was up to the separate license holders to play nice before the greatest Bond game of all time could be made available for download on <em>any </em>service. "The ball's not in anybody at Rare's court really," sighed Burton. "It's squarely in the license holders' courts. It's a shame. There's nothing on LIVE Arcade, there's nothing on Wii."<br /><br />It's not solely about Microsoft or Nintendo reaching an agreement, either -- the revival of <em>GoldenEye</em> also hinges on those who own the license to the game rights <em>now</em>, the parties that have the licence to Bond as an IP, and "umpteen licensees." Man, looks like eBay is still your best bet if you yearn for some RCP-90 action.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/06/red-tape-preventing-goldeneye-revival/">Red tape preventing GoldenEye revival</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Aug 2008 18:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/06-08-2008-9020.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/06/red-tape-preventing-goldeneye-revival/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1277293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/06/red-tape-preventing-goldeneye-revival/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>goldeneye</category><category>legal</category><category>microsoft</category><category>n64</category><category>nintendo-64</category><category>rare</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Wed, 06 Aug 2008 18:26:00 EST</pubDate></item><item><title><![CDATA[XBLA GoldenEye sitting in 'no man's land']]></title><link>http://www.joystiq.com/2008/08/06/xbla-goldeneye-sitting-in-no-mans-land/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/06/xbla-goldeneye-sitting-in-no-mans-land/</guid><comments>http://www.joystiq.com/2008/08/06/xbla-goldeneye-sitting-in-no-mans-land/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><a href="http://www.videogamer.com/news/06-08-2008-9020.html"><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pierceisonfire.jpg" alt="" /></a><a href="http://www.joystiq.com/tag/goldeneye">GoldenEye</a> on the Xbox Live Arcade. We've heard the <a href="http://www.joystiq.com/2008/01/09/rumor-goldeneye-more-rare-games-coming-to-xbla/">rumor</a>, have <a href="http://www.joystiq.com/2008/01/20/rumor-video-surfaces-of-xbla-goldeneye-007/">even</a> <a href="http://www.joystiq.com/2008/02/28/new-screens-from-aborted-xbla-goldeneye-007/">seen it in action</a>, but til this day, nothing has come close to releasing. And from the looks of things, a <em>GoldenEye </em>XBLA release probably isn't going to happen.<br /><br />Talking to <a href="http://www.videogamer.com/news/06-08-2008-9020.html">videogamer.com</a>, Rare's senior software engineer Nick Burton acknowledged the <em>GoldenEye</em> development difficulties they've gone through saying that "it's incredibly hard to solve because there's so many licence holders involved. You've got the guys that own the license to the gaming rights now, the guys that have the licence to Bond as an IP, and there are umpteen licensees." Burton further explained that Rare doesn't have control over the project anymore and that it's in the hands of licenesee holders, making it almost "locked in this no man's land" of development hell. Long story short: <em>GoldenEye </em>XBLA is vaporware, turning out to be nothing but a sparkle of a dream of hope and nothingness. Got it?<br /><br />[Via <a href="http://www.joystiq.com/2008/08/06/goldeneye-xbla-stuck-in-no-mans-land/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/06/xbla-goldeneye-sitting-in-no-mans-land/">XBLA GoldenEye sitting in 'no man's land'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Aug 2008 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/06-08-2008-9020.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/06/xbla-goldeneye-sitting-in-no-mans-land/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1277494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/06/xbla-goldeneye-sitting-in-no-mans-land/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goldeneye</category><category>goldeneye-007</category><category>rare</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 06 Aug 2008 17:15:00 EST</pubDate></item><item><title><![CDATA[GoldenEye XBLA stuck in 'no man's land']]></title><link>http://www.joystiq.com/2008/08/06/goldeneye-xbla-stuck-in-no-mans-land/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/06/goldeneye-xbla-stuck-in-no-mans-land/</guid><comments>http://www.joystiq.com/2008/08/06/goldeneye-xbla-stuck-in-no-mans-land/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.videogamer.com/news/06-08-2008-9020.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/goldeneyebox_490.jpg" alt="" /></a><br /></div>
Having foiled countless doomsday devices, monologuing masterminds and aesthetically pleasing assassins, James Bond has felt the bite of reality and become inextricably entangled in a web of legal nonsense. Though an Xbox Live Arcade version of the classic N64 FPS, <em><a href="http://www.joystiq.com/tag/GoldenEye/">GoldenEye</a></em>, continues to make appearances both in dreams and <a href="http://www.joystiq.com/2008/02/26/real-or-not-cvg-has-more-goldeneye-xbla-pics/">alleged screenshots</a>, nobody's been able to pull the game out of a web spun by numerous lawyers and license holders. "It's kind of locked in this no man's land."<br /><br />That's according to Rare's senior software engineer, Nick Burton, who recently discussed the game's fate with <a href="http://www.videogamer.com/news/06-08-2008-9020.html">VideoGamer.com</a>. "It's incredibly hard to solve because there's so many licence holders involved," explained Burton. "You've got the guys that own the license to the gaming rights now, the guys that have the licence to Bond as an IP, and there are umpteen licensees." Last time we checked, "umpteen" was quite a lot ... at least 37 or so.<br /><br />Burton goes on to explain that the game's release is no longer in Rare's hands -- it's up to the publishers to figure out how Microsoft can get its hands on a Nintendo game starring one of <a href="http://www.joystiq.com/2008/07/09/see-quantum-of-solace-in-action/">Activision's favorite characters</a>. "It's probably going to go down in the annuls of gaming history as one of the big mysteries." <br /><br />Wait ... the "annuls" of gaming history? What an appropriate misspelling.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/06/goldeneye-xbla-stuck-in-no-mans-land/">GoldenEye XBLA stuck in 'no man's land'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Aug 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/06-08-2008-9020.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/06/goldeneye-xbla-stuck-in-no-mans-land/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1277212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/06/goldeneye-xbla-stuck-in-no-mans-land/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Bond</category><category>GoldenEye</category><category>James-Bond</category><category>Microsoft</category><category>N64</category><category>Nintendo</category><category>Rare</category><category>XBLA</category><category>Xbox-360</category><category>Xbox-Live</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 06 Aug 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Video: GoldenEye 007 running on Wii 'Homebrew Channel']]></title><link>http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/</guid><comments>http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/j5N8ERlkGKc&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/j5N8ERlkGKc&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="490" height="404"></embed></object></center> The inventiveness of the <a href="http://www.joystiq.com/tag/homebrew">homebrew</a> scene never ceases to amaze us. Take for instance the above video. What you see in it is, in fact, <a href="http://www.joystiq.com/tag/goldeneye-007"><span style="font-style: italic;">GoldenEye 007</span></a> for Nintendo 64 running on a Wii with the "<a href="http://www.joystiq.com/2008/06/27/one-of-the-easiest-wii-homebrew-guides-youll-find/">Homebrew Channel</a>" installed.<br /><br />The poster of the video states that he was able to get the game ROM working with the emulator used by the <a href="http://www.joystiq.com/tag/virtual-console">Virtual Console</a> version of <a href="http://www.joystiq.com/tag/sin-and-punishment"><span style="font-style: italic;">Sin &amp; Punishment</span></a>. He gives no details on how he managed the feat, mentioning only that the game works "for the most part" with occasional slowdown and a <span style="text-decoration: line-through;">broken</span> borked save system. <br /><br />Hopefully Nintendo will see this video and, rather than simply order it pulled offline, realize just how much people really want a proper Virtual Console release of the game.<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/">Wii Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/">Video: GoldenEye 007 running on Wii 'Homebrew Channel'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jul 2008 22:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendowiifanboy.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1245312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>emulation</category><category>goldeneye</category><category>goldeneye-007</category><category>homebrew</category><category>nintendo</category><category>rare</category><category>Wii</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 03 Jul 2008 22:29:00 EST</pubDate></item><item><title><![CDATA[Homebrewer hacks GoldenEye to run on Wii]]></title><link>http://www.joystiq.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/</guid><comments>http://www.joystiq.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/j5N8ERlkGKc&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/j5N8ERlkGKc&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center><br />Sit down if you aren't and don't start taking a sip of something before you click the play button on the video above: someone managed to get <a href="http://www.joystiq.com/2007/02/19/wii-warm-up-ahh-goldeneye/"><em>GoldenEye 007</em></a> to run on the Wii. As evidenced above, the title can be emulated on the Wii, but not in perfect form. There are still some issues with saving and frame rates dipping here and there. But, all in all, pretty impressive and manages to only strengthen our desire to have this one show up on the <a href="http://www.joystiq.com/category/virtual-console">Virtual Console</a>.<br /><br />[Thanks, trefox!]<br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/category/homebrew"><em><img hspace="4" height="75" border="0" align="left" width="75" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/howdoi052308_thumbnail.jpg" alt="" /></em></a><em>The homebrew community has been hard at work creating wonderful experiences for you to enjoy with your Wii. Did you know about <a href="http://www.joystiq.com/2008/06/06/masteroids-not-as-bad-or-as-painful-as-you-think/">homebrew game </a></em><a href="http://www.joystiq.com/2008/06/06/masteroids-not-as-bad-or-as-painful-as-you-think/">Masteroids</a><em>? Or how about the shmup </em><a href="http://www.joystiq.com/2008/04/28/free-shmup-opentyrian-ported-to-wii/">OpenTyrian</a><em>? Outside of games, people have been using the Balance Board to <a href="http://www.joystiq.com/2008/05/29/balance-board-makes-google-earth-really-exciting/">come up with some</a> <a href="http://www.joystiq.com/2008/06/15/traveling-through-azeroth-with-the-balance-board/">really neat stuff</a>. Keep up with the homebrew scene by staying current with our <a href="http://www.joystiq.com/category/homebrew">Homebrew category</a>!<em><br /></em></em></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/">Homebrewer hacks GoldenEye to run on Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jul 2008 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=j5N8ERlkGKc>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1244850/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bond</category><category>emulation</category><category>goldeneye</category><category>goldeneye-007</category><category>hacks</category><category>james-bond</category><category>n64</category><category>rare</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 03 Jul 2008 14:45:00 EST</pubDate></item><item><title><![CDATA[GoldenEye 007's KLOBB returns in Too Human]]></title><link>http://www.joystiq.com/2008/07/01/goldeneye-007s-klobb-returns-in-too-human/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/01/goldeneye-007s-klobb-returns-in-too-human/</guid><comments>http://www.joystiq.com/2008/07/01/goldeneye-007s-klobb-returns-in-too-human/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://blog.wired.com/games/2008/06/too-human-featu.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/too.human.klobb.490.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/silicon-knights">Silicon Knights</a>' long-awaited Xbox 360 action game <a href="http://www.joystiq.com/tag/too-human"><em>Too Human</em></a> is giving a shout out to a N64 classic, <a href="http://blog.wired.com/games/2008/06/too-human-featu.html">according to Wired</a>. <a href="http://www.joystiq.com/tag/goldeneye"><em>GoldenEye 007</em></a>, the groundbreaking console FPS developed by <a href="http://www.joystiq.com/tag/rare">Rare</a>, featured a gun called the "KLOBB" - a nod to then Nintendo designer Ken Lobb, who helped out during the game's development. The gun was also the weakest in the game. D'oh!<br /><br /><em>Too Human</em> promises hundreds of items ... and one of them, as Wired has uncovered, is the KLOBB. Not surprising considering that Ken Lobb is now serving as Creative Director at Microsoft Game Studios and is working closely with Silicon Knights on its game. For the record, it has a damage rating of 18.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/too-human-gdc-2008/">Too Human</a></strong></p><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651433"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651447"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651454"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651466"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651463"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/01/goldeneye-007s-klobb-returns-in-too-human/">GoldenEye 007's KLOBB returns in Too Human</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Jul 2008 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/2008/06/too-human-featu.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/01/goldeneye-007s-klobb-returns-in-too-human/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1241606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/01/goldeneye-007s-klobb-returns-in-too-human/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goldeneye</category><category>ken-lobb</category><category>KLOBB</category><category>rare</category><category>silicon-knights</category><category>too-human</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 01 Jul 2008 02:00:00 EST</pubDate></item><item><title><![CDATA[Wii Fanboy interviews High Voltage on The Conduit (continued)]]></title><link>http://www.joystiq.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit-continued/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit-continued/</guid><comments>http://www.joystiq.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit-continued/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.joystiq.com/photos/the-conduit/861404/"><strong><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/conduit_interview_page_2_header.jpg" alt="" /></strong></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/High_Voltage_reveals_gameplay_details_on_The_Conduit'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> <strong>Stylistically, it's been compared to <em>Half-Life</em> and <em>Perfect Dark</em>. What games have inspired design choices in <em>The Conduit</em>?<br /><br /></strong><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/pull_quote_conduit_2_edit.jpg"  alt="" />Rob: One of our goals from the very start was to make a fast-paced accessible FPS. To that end we looked at and stole shamelessly from mega-hits like <em>Halo</em> and <em>Half-Life</em>, recent titles like <em>Resistance: Fall of Man</em> and <em>Metroid Prime Corruption</em>, as well as classics like <em>Goldeneye</em> for the N64. We wanted to pick the best features from these titles, the things that made them fun and memorable and have features like those in <em>The Conduit</em>.<br /> <br />Matt: We've done art direction for so many different titles, and we've learned a lot about establishing a strong and cohesive visual style. <em>The Conduit</em>'s art direction has come mainly from taking real world styles and locations and combining them with our own alien technology concepts and aesthetic design preferences. I suppose that it looks similar to those other games, but in the end it's <em>The Conduit</em>'s own unique premise that has largely driven the artistic vision. When combined with the features that are specific to our engine tech, The Conduit will look stunning by the time it reaches the player's hands.<br /><strong><br />Will there be a calibration option, so we can "aim down the sights?"</strong><br /><br />Rob: One of the things we learned in our development process was that customization of controls is essential to an enjoyable gameplay experience. To that end, we allow players to customize sensitivity, dead zone sizes, as well as control layouts. But, if you mean, can you actually use the iron-sights of your guns, that answer is "not exactly". The reason being that several of our weapons are alien in nature and don't even have iron-sights... but you will have sort of an alien vision mode with some of the weapons.<br /><br />Matt: There'll be on-the-fly, in-game look sensitivity adjustments, as well as a fully map-able control scheme, down to the button, in the game's front end UI. Players will be able to map the game's controls completely to their own liking. There'll even be a couple of alternate control methods for those that don't care as much for the Wii pointer style of directional turning. There'll be lots of options for maximum playability.<br /><br /><br /><strong><br />There hasn't been much word on who the publisher for <em>The Conduit</em> is. Rumor has it, Nintendo is actually going to publish the game. Can you comment on that? Can you announce one at this time?</strong><br /><br />Matt: I can neither confirm nor deny this, senator. ;) All I will say is that thanks to the explosion of interest in this title, we've had a lot of publishers knocking on our door.<br /><br /><strong><a href="http://www.joystiq.com/photos/the-conduit/861406/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/conduit_interview_damage_enemies_sm.jpg" /></a>Control-wise, will there be options for other methods outside of the Wiimote and nunchuk? Will it support the GameCube controller? Classic controller?</strong><br /><br />Dan: There are movement and weapon functions in The Conduit that require the Wii Remote's pointer, accelerometer, depth, and cursor rotation functionality in order to perform. <em>The Conduit</em> isn't your standard ported-over-to-the-Wii style of game. Using the Classic or GC controller kind of defeats the purpose of what we are looking to do.<br /><br />Matt: With <em>The Conduit</em> we want to redefine first person shooter controls. Hard core FPS gamers that have played the game have told me that they are now convinced that Wii is the best system for the genre. When you play it you'll realize very quickly that the Wii Remote is an incredible control device for this type of game. It just feels amazing to play.<br /><br />Rob: I think if you are buying a Wii, you're buying it to make use of its motion sensitive controls, which are tailor made for an FPS game.<br /><br />
<div align="center"><a href="http://www.joystiq.com/photos/the-conduit/858702/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/conduit_interview_staircase.jpg" alt="" /></a><br /></div>
<strong>Aside from the controls, what are the game's strengths that separate it from other existing PC/console FPSes?</strong><br /><br />Rob: I would say that would be the ASE or "All Seeing Eye" device. In game, this piece of hardware allows a player to adjust the "phase state" of things. This makes invisible enemies and hazards not only visible, but able to take damage. It also makes invisible cover and platforms become solid, leading to more gameplay. We also reveal secret puzzle locks that must be solved to get to special weapons.<br /><br />Dan: We've put a solid amount of effort into enemy AI for <em>The Conduit</em>. A pet peeve of mine is single player FPS games where the enemies just stand there getting blasted, and don't seem to be reacting to the world around them. In <em>The Conduit</em>, our bad guys can hear and see, understand the use of cover, have variable levels of aggression, use grenades effectively, advance and retreat, and can determine when the player is susceptible to attack (i.e. reloading, exposed and moving in their firing cone). I think focusing a higher than normal amount of the dev time on AI makes our single player experience better than most other FPS titles out there. Of course, the overall look we're able to achieve with our advanced engine tech is also something the makes The Conduit a superior FPS game IMO.<br /><br />Matt: I think that going back to the Wii Remote, <em>The Conduit</em> has a unique control system that feels more like a VR experience than the typical spring loaded joystick controlled videogame. I also agree that the ASE device offers a unique style of gameplay that hasn't really been seen before in other games. Having the ability to discover and phase useful objects into the environment to assist with combat is a lot of fun. Beyond that, it's just rock solid action all throughout the game. There'll be fierce enemies, bad ass weapons, and white knuckle battles. It's going to be a hell of a lot of fun.<br /><br /><strong>Does the game run at 60fps? 30fps?</strong><br /><br />Matt: If we can hit closer to 60, then that will be great! But for right now we are shooting for a steady 30fps, with zero drops in framerate. The whole team swears by the fact that a solid 30fps still feels great. Even our studio's most hard core PC FPS gamers think that The Conduit feels just right at 30fps. The quality will be there, and the game will look and run amazing by the time that it ships.<br /><br />Dan: The game will run absolutely solid at 30fps. For HVS, choice is either to have less visual splendor and run at 60fps or achieve the look we want for the game and run at 30fps. 30fps is a frame rate that is plenty responsive for FPS gaming and we are valuing the increased visual detail we can offer over the slightly smoother gameplay we might otherwise get by scaling this back.<br /><br /><strong>High Voltage has made an adventure game/minigame collection for the Xbox (<em>Leisure Suit Larry: Magna Cum Laude</em>, also on PS2 and PC), and now they're making an FPS for the Wii. Is this ironic or strategy?</strong><br /><br />Rob: I like to think it's beautiful strategy. At the time <em>Magna Cum Laude came</em> out, the Adventure game market was woefully barren. So we found a title and a publisher willing to take the risk to revitalize that genre. Now we're trying to do the same thing with FPS's on the Wii. We feel that <em>The Conduit</em> will be like rain in the desert, which seems to be the case judging by the online response.<br /><br />Matt: Diversity is key. We don't like to sell ourselves short by sticking with one genre or style of game. High Voltage knows that it's okay to try new things. We've learned a lot after 15 years working with so many different publishers, developers, and licensors. I could go on about how licensed game restrictions, publisher mandates, and drop dead unmovable release dates ultimately affect the quality of your game, but this project is very different. <em>The Conduit</em> is something completely new for our studio. This game will rock!<br /><br />
<div align="center"><a href="http://www.joystiq.com/photos/the-conduit/858692/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/conduit_interview_alley_fight.jpg" alt="" /></a><br /></div>
<strong>The company seems very (vocally) confident about the ability of <em>The Conduit</em> to revolutionize Wii gaming. Was it always in the plan to build up so much hype, or was the hype a natural product of enthusiasm? Has the hype been more than expected?</strong><br /><br />Rob: The hype has certainly been more than I expected and I am grateful for it. However, it is a two-edged sword. While the hype has helped give us the pick of litter for a publisher, it does mean we have a LOT to live up to. But I think we are up for the challenge. =)<br /><br />Dan: There aren't many large scale multiplayer games for the Wii at this point, nor any that push the Wii graphics HW to the extent we are. So, from these standpoints - <em>The Conduit</em> will be revolutionary for the Wii gaming market. It is HVS's belief that although there are great FPS games on the 360 and PS3 - what they all lack is the kind of unique motion sensing based control schemes that makes <em>The Conduit</em> for the Wii more fun to play. Giving gamers a great looking, great playing, great controlling FPS title is something we feel is worth hyping!<br /><br />Matt: The plan all along was to maximize the potential of the system, and then build a game that showcases the engine tech and the fun of the Wii Remote. Every developer talks big about their own game, but no one at High Voltage could say for sure how well our audience would react to the screenshots and gameplay video release. We've always just been focused on making a great game, and the result is that <em>The Conduit</em> seems to be building its own hype. And we're very appreciative of all the kind words and support we've received from the Wii community.<br /><br /><strong>Is <em>The Conduit</em> sharing tech with <em>Animales de la Muerte</em>? Where did the concept for that one come from? Is it still on track? Really, anything we could learn about Animales de la Muerte would be wonderful.</strong><br /><br />Dan: <em>Animales</em> is using the same engine tech as <em>The Conduit</em>, but in a much different way since it's a 'toon shaded game.<br /><br />Matt: I don't want to say too much more about the title until it's closer to completion, but I will say that it's going to be bloody fun. By the way, much respect to our friends in Mexico. However, screw PETA...no animal in this game is safe!<br /><strong><br />Anything about multiplayer? Many of the folks interested in the game are looking to have some kind of online multiplayer, preferably something on-par with <em>Medal of Honor: Heroes 2</em>. Are you trying to implement Wi-Fi compatibility? Local multiplayer?</strong><br /><br />Dan: We are working closely with Nintendo to be able to provide the kind of multiplayer gameplay that we know the market wants.<br /><br />Matt: Nintendo has been really helping us out with technical support but we still have more questions that will need be answered before we can release any specifics about our multiplayer modes. Obviously we want to be competitive with the other online console games, but we'd rather wait until we've got something great to show off before we make any announcements about this very important feature.<br /><br /><strong>Thank you for taking the time to answer our questions</strong>!<br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/category/interviews"><img vspace="4" hspace="4" border="0" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/conduit_nwf_exclusive_004_thumbnail.jpg" alt="" /></a>When not writing about games, we enjoy talking to the people that make them. Be sure to check out our interview with <a href="http://www.joystiq.com/2008/04/30/wii-fanboy-interview-johnny-lee/">Wii mastermind Johnny Lee</a>, as well as our chat with <a href="http://www.joystiq.com/2008/04/08/wii-fanboy-interview-ready-at-dawns-didier-malenfant-on-okami/">Didian Malenfant from Ready at Dawn on</a></em><a href="http://www.joystiq.com/2008/04/08/wii-fanboy-interview-ready-at-dawns-didier-malenfant-on-okami/"> Okami<em> for Wii</em></a><em>. Oh, and don't forget our chat with <a href="http://www.joystiq.com/2008/04/01/wii-fanboy-interview-hudsons-mike-samachisa-on-deca-sports/">Hudson's Mike Samachisa on </a></em><a href="http://www.joystiq.com/2008/04/01/wii-fanboy-interview-hudsons-mike-samachisa-on-deca-sports/">Deca Sports</a>.<br /></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit-continued/">Wii Fanboy interviews High Voltage on The Conduit (continued)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jun 2008 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit-continued/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1226542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit-continued/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>goldeneye</category><category>half-life</category><category>halo</category><category>high-voltage</category><category>leisure-suit-larry</category><category>magna-cum-laude</category><category>microsoft</category><category>n64</category><category>pc</category><category>ps2</category><category>ps3</category><category>rare</category><category>resistance-fall-of-man</category><category>sci-fi</category><category>sony</category><category>the-conduit</category><category>xbox</category><category>xbox-360</category><category>xbox360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 16 Jun 2008 13:15:00 EST</pubDate></item><item><title><![CDATA[Miyamoto: Ocarina of Time could have been in first-person perspective]]></title><link>http://www.joystiq.com/2008/05/11/shigeru-ocarina-of-time-could-have-been-in-first-person-perspec/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/11/shigeru-ocarina-of-time-could-have-been-in-first-person-perspec/</guid><comments>http://www.joystiq.com/2008/05/11/shigeru-ocarina-of-time-could-have-been-in-first-person-perspec/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><a href="http://us.wii.com/iwata_asks/crossbow/vol1_page1.jsp"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/gam_surprisedlink_490.jpg" /></a><br />There aren't many gamers who don't harbor fond memories associated with the Nintendo 64's classic adventure (and to many, the greatest installment in the Hylian franchise), <em>Legend of Zelda: Ocarina of Time</em>. In addition to its beloved story and incredible visuals, it was a groundbreaking third-person adventure through an intricately detailed fantasy world -- but would we (<a href="http://www.gamerankings.com/itemrankings/simpleratings.asp?rankings=y">and Game Rankings</a>) still hold the triforce-hunting adventure in such high regard if we had experienced Hyrule directly through the point-eared protagonist's eyes?<br /><br /><a href="http://us.wii.com/iwata_asks/crossbow/vol1_page1.jsp">In a recent discussion between Nintendo president Satoru Iwata</a> and revolutionary game developer (and <a href="http://www.joystiq.com/2008/05/01/miyamoto-voted-your-time-person-of-the-year/">Time's most influential person of 2008</a>) Shigeru Miyamoto, it was outed that Shiggy secretly possesses a penchant for first-person shooters (notably, Rare's seminal N64 shooter <em>Goldeneye</em>), and that he'd considered creating <em>Ocarina of Time</em> using an <em>Oblivion</em>-esque first-person perspective. We're not quite sure how this would have affected the title -- but we're certainly terrified of the prospect of witnessing <a href="http://www.youtube.com/watch?v=aw74lodqNYM&amp;feature=related">Darunia's sexy dance of seduction</a> first-hand.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/11/shigeru-ocarina-of-time-could-have-been-in-first-person-perspec/">Miyamoto: Ocarina of Time could have been in first-person perspective</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 May 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us.wii.com/iwata_asks/crossbow/vol1_page1.jsp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/11/shigeru-ocarina-of-time-could-have-been-in-first-person-perspec/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1192252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/11/shigeru-ocarina-of-time-could-have-been-in-first-person-perspec/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>goldeneye</category><category>iwata</category><category>legendofzelda</category><category>n64</category><category>nintendo</category><category>ocarinaoftime</category><category>oot</category><category>shigeru</category><category>shigerumiyamoto</category><category>Wii</category><category>zelda</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 11 May 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[New screens from aborted XBLA GoldenEye 007]]></title><link>http://www.joystiq.com/2008/02/28/new-screens-from-aborted-xbla-goldeneye-007/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/28/new-screens-from-aborted-xbla-goldeneye-007/</guid><comments>http://www.joystiq.com/2008/02/28/new-screens-from-aborted-xbla-goldeneye-007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><center><a href="http://www.computerandvideogames.com/article.php?id=183250"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/moregoldenegunpewpew.jpg" align="top" vspace="4" border="0" /></a></center>First off, <em><a href="http://www.joystiq.com/tag/goldeneye">GoldenEye 007</a></em> is not coming to the XBLA. We repeat, it is not releasing to the XBLA now or ever. Gots it? Goods. Let's get to the fun.<br /><br />Yesterday, British magazine <a href="http://www.computerandvideogames.com/article.php?id=183250">Xbox World 360</a> released it's "highly anticipated" March issue which was supposed to feature an <a href="http://www.joystiq.com/2008/02/22/xbla-goldeneye-007-is-real-details-coming-soon/">exclusive look</a> at <em>GoldenEye 007</em> for the <a href="http://www.joystiq.com/tag/xbla">XBLA</a>. Which it technically does, but early reports hinted at <em>GoldenEye</em> still being on track and in development. But that isn't the case. Xbox World 360 does have a four page spread featuring the now-revealed-to-be aborted XBLA <em>GoldenEye</em> port which was being developed by Rare. Their article includes a few exclusive <a href="http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=193315">screenshots</a> (like the one above), how the game was improved going from the N64 to the 360 as well as quotes and comments from both Rare AND Microsoft. The same Microsoft who said they <a href="http://www.joystiq.com/2008/02/25/microsoft-no-plans-to-release-xbla-goldeneye/">never spoke</a> with Xbox World 360. Meh, no matter. If you're interested in torturing yourself and knowing what could have been, pick up a copy of Xbox World 360 and drool over the two new screenshots they posted. So sad ... no prettified <em>GoldenEye</em> for us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/28/new-screens-from-aborted-xbla-goldeneye-007/">New screens from aborted XBLA GoldenEye 007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Feb 2008 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=183250>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/28/new-screens-from-aborted-xbla-goldeneye-007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1127302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/28/new-screens-from-aborted-xbla-goldeneye-007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goldeneye</category><category>goldeneye-007</category><category>rare</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 28 Feb 2008 14:15:00 EST</pubDate></item><item><title><![CDATA[Real or not, CVG has more Goldeneye XBLA pics]]></title><link>http://www.joystiq.com/2008/02/26/real-or-not-cvg-has-more-goldeneye-xbla-pics/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/real-or-not-cvg-has-more-goldeneye-xbla-pics/</guid><comments>http://www.joystiq.com/2008/02/26/real-or-not-cvg-has-more-goldeneye-xbla-pics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=183253"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/goldeneyexblaisitrealorisitmemorex.jpg" /></a><br /></div>
We're on the fence as to whether or not the <a href="http://www.joystiq.com/2008/02/22/british-mag-to-unveil-xbox-live-goldeneye-info-wednesday/">upcoming issue</a> of Xbox World 360 Magazine does indeed have legitimate details about the <a href="http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/">supposedly-canceled</a> <em>Goldeneye 007 </em>remake for Xbox Live Arcade. On the one hand, CVG claims the issue <a href="http://www.computerandvideogames.com/article.php?id=183253">features four pages of details</a> about the unfinished project, with numerous screenshots and comments from Microsoft.<br /><br />On the other hand, Eurogamer reportedly spoke with Microsoft Game Studios, who claim that Xbox World 360's look at the <a href="http://www.joystiq.com/tag/goldeneye"><em>Goldeneye</em></a> game is <a href="http://www.eurogamer.net/article.php?article_id=93383">based entirely on rumors and speculation</a>, with no participation from Microsoft in the story.<br /><br />Both these sources seem entirely at odds with each other, and only seem to agree upon the fact that this game definitely isn't coming out. Our shiny optimistic side wants us to believe in the (heavily watermarked) screenshots and details, but the reality is it's probably all speculation masquerading as fact (not unlike <a href="http://www.joystiq.com/2008/02/04/gears-of-war-2-graces-gamepro-cover/">GamePro's <em>Gears of War 2</em></a> "coverage"). Hopefully once the issue hits stands we'll have a few more answers.<br /><br /><a href="http://www.computerandvideogames.com/article.php?id=183253">Read</a> - GoldenEye XBLA: Go inside the game [CVG]<br /><a href="http://www.eurogamer.net/article.php?article_id=93383">Read</a> - MS rubbishes GoldenEye XBLA talk [Eurogamer]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/real-or-not-cvg-has-more-goldeneye-xbla-pics/">Real or not, CVG has more Goldeneye XBLA pics</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/26/real-or-not-cvg-has-more-goldeneye-xbla-pics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/real-or-not-cvg-has-more-goldeneye-xbla-pics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goldeneye</category><category>microsoft</category><category>rare</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Tue, 26 Feb 2008 05:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft: No plans to release XBLA GoldenEye]]></title><link>http://www.joystiq.com/2008/02/25/microsoft-no-plans-to-release-xbla-goldeneye/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/microsoft-no-plans-to-release-xbla-goldeneye/</guid><comments>http://www.joystiq.com/2008/02/25/microsoft-no-plans-to-release-xbla-goldeneye/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><center><a href="http://www.eurogamer.net/article.php?article_id=93383"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/goldeneyebox-415.jpg" align="top" vspace="4" border="0" /></a></center>We don't have to wait for Wednesday's big <a href="http://www.joystiq.com/2008/02/22/xbla-goldeneye-007-is-real-details-coming-soon/">Xbox 360 World reveal</a>, because Microsoft is already putting the nail <em>GoldenEye 007</em>'s coffin.<br /><br />Last week, we told you about British magazine Xbox 360 World claiming they had some "never-seen shots and hands-on details" on <em><a href="http://www.joystiq.com/tag/goldeneye">GoldenEye 007</a></em> for the XBLA, making it seem like the game was in development. But after digging a little deeper and running a few updates (okay, a LOT of updates), we finally settled on the idea that <em>GoldenEye</em> was still sitting at a "canceled" status. And we were right. Microsoft confirmed with <a href="http://www.eurogamer.net/article.php?article_id=93383">Eurogamer</a> that "the story in Xbox World 360 is based entirely on rumour and speculation" and that they "do not have the necessary rights to release <em>GoldenEye</em> on Xbox Live Arcade." Sadly, no XBLA <em>GoldenEye</em> for us as wipe our hands clean of this disheartening story and call it a day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/microsoft-no-plans-to-release-xbla-goldeneye/">Microsoft: No plans to release XBLA GoldenEye</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=93383>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/microsoft-no-plans-to-release-xbla-goldeneye/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1123852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/microsoft-no-plans-to-release-xbla-goldeneye/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goldeneye</category><category>goldeneye-007</category><category>microsoft</category><category>rare</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 25 Feb 2008 11:15:00 EST</pubDate></item><item><title><![CDATA[XBLA GoldenEye 007 details coming soon [update 2]]]></title><link>http://www.joystiq.com/2008/02/22/xbla-goldeneye-007-is-real-details-coming-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/22/xbla-goldeneye-007-is-real-details-coming-soon/</guid><comments>http://www.joystiq.com/2008/02/22/xbla-goldeneye-007-is-real-details-coming-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><center><a href="http://www.computerandvideogames.com/article.php?id=183098&amp;site=xbw"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/goldeneyftwwwww.jpg" align="top" vspace="4" border="0" /></a></center><strong>Update 2:</strong> Updated the title to clear up some of the confusion. We know that the magazine article will have details and impressions about the XBLA version of <em>GoldenEye 007</em> when it was being developed, but its current development status is very much up in the air. The accepted word on the street is that the game is still at a canceled status, it's just that Xbox World 360 has information regarding the game when it was being worked on. So, this is NOT confirmation that the game will release to the XBLA. We apologize for the confusion.<br /><br /><strong>Update:</strong> Craptacular ... We're <a href="http://mundorare.com/news/2008/02/goldeneye-007-xbla-remains-cancelled/">now hearing</a> that the Xbox World 360 article may only feature impressions of the still canceled, not going to be released XBLA version of <em>GoldenEye 007</em>. So, for the time being, don't get your XBLA <em>GoldenEye</em> hopes up. Stupid magazines bull-crapping us, oh bother ...<br /><br /><strike>Our whining, groaning and </strike><a href="http://www.joystiq.com/2008/01/13/fanboys-unite-to-bring-goldeneye-007-to-the-xbla/"><strike>petitioning</strike></a><strike> may have actually paid off for once. as the </strike><a href="http://www.joystiq.com/2008/01/09/rumor-goldeneye-more-rare-games-coming-to-xbla/"><strike>once rumored</strike></a><strike>, then not rumored Xbox Live Arcade version of <em><a href="http://www.joystiq.com/tag/goldeneye">GoldenEye 007</a></em> is officially going to happen.</strike><br /><br />British magazine <a href="http://www.computerandvideogames.com/article.php?id=183098&amp;site=xbw">Xbox World 360</a> is teasing that in next month's issue (which hits newsstands next Wednesday the 27th) they'll be revealing "never-seen shots and hands-on details" from "Rare's retooled classic" and all the changes that have been implemented in this re-make. We obviously don't have to hype this news any further as we're pretty sure N64 <em>GoldenEye</em> fanboys will take this, run through the streets and scream joy at every street corner. Bring on the <a href="http://en.wikipedia.org/wiki/Golden_Gun#Popularity_in_Games">golden gun</a> and bring on the details ... Wednesday just can't come soon enough. W00t!<br /><br />[Via <a href="http://www.joystiq.com/2008/02/22/british-mag-to-unveil-xbox-live-goldeneye-info-wednesday/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/22/xbla-goldeneye-007-is-real-details-coming-soon/">XBLA GoldenEye 007 details coming soon [update 2]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Feb 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=183098&amp;site=xbw>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/22/xbla-goldeneye-007-is-real-details-coming-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1122159/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/22/xbla-goldeneye-007-is-real-details-coming-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>007-goldeneye</category><category>goldeneye</category><category>microsoft</category><category>rare</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 22 Feb 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[British mag to unveil Xbox Live Goldeneye info. Wednesday]]></title><link>http://www.joystiq.com/2008/02/22/british-mag-to-unveil-xbox-live-goldeneye-info-wednesday/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/22/british-mag-to-unveil-xbox-live-goldeneye-info-wednesday/</guid><comments>http://www.joystiq.com/2008/02/22/british-mag-to-unveil-xbox-live-goldeneye-info-wednesday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=183098&amp;site=xbw"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/goldeneyexbox.jpg"  alt="" /></a></div>
After being <a href="http://www.joystiq.com/2006/04/13/goldeneye-on-xbox-live-arcade-not-likely/">endlessly</a> <a href="http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/">rumored</a> and then <a href="http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/">sort-of-confirmed</a>, we were pretty sure the currently-in-limbo XBLA version of <em>Goldeneye 007</em> would remain in hiding for quite a while (<a href="http://www.joystiq.com/2008/01/22/see-supposed-goldeneye-xbla-footage/">questionable videos notwithstanding</a>). Apparently not, as British mag <em>Xbox World 360</em> <a href="http://www.computerandvideogames.com/article.php?id=183098&amp;site=xbw">announced via its blog</a> today that next Wednesday's issue will include the world's first hands-on impressions of the port.<br /><br />The short announcement, which was slowly leaked via a <a href="http://www.computerandvideogames.com/article.php?id=182208">screenshot jigsaw puzzle</a> throughout the week, promises "never-seen shots and hands-on details" about the game's differences, improvements, and information on how we can "make sure this incredible remake does see the light of day." That last bit is a little worrying to us, as it implies there's still a chance the game <em>won't</em> see the light of day. What can we do to help? Circulate a petition? Protest at Rare headquarters? Sacrifice our pets to Satan? FOR THE LOVE OF ALL THAT IS HOLY TELL US!<font size="-1"><span class="a" /></font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/22/british-mag-to-unveil-xbox-live-goldeneye-info-wednesday/">British mag to unveil Xbox Live Goldeneye info. Wednesday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Feb 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=183098&amp;site=xbw>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/22/british-mag-to-unveil-xbox-live-goldeneye-info-wednesday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1122091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/22/british-mag-to-unveil-xbox-live-goldeneye-info-wednesday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goldeneye</category><category>james-bond</category><category>Microsoft</category><category>N64</category><category>Nintendo</category><category>Rare</category><category>RareWare</category><category>XBLA</category><category>Xbox-360</category><category>xbox-live</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Fri, 22 Feb 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo dominates list of most annoying game characters]]></title><link>http://www.joystiq.com/2008/02/19/nintendo-dominates-list-of-most-annoying-game-characters/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/19/nintendo-dominates-list-of-most-annoying-game-characters/</guid><comments>http://www.joystiq.com/2008/02/19/nintendo-dominates-list-of-most-annoying-game-characters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.cracked.com/article_15902_15-most-annoying-video-game-characters-from-otherwise-great-games.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/plplplplplplplppolp.jpg" alt="" /></a>Nintendo might well have created some of the most <a href="http://www.joystiq.com/tag/mario"><em>enduring</em></a><em> </em>characters of all time, but it's more than capable of concocting annoying ones. At least, that's the message we drew from Cracked.com's list of video game characters that inspire <em>rage</em> -- of the fifteen personalities listed, around half appear in Nintendo games.<br /><br />While we wouldn't normally post about such lists, there's <em>very little room</em> for complaining about many of these choices. Time and again, Slippy's utter ineptitude has seen us launching spittle-flecked rants at our screens, Waluigi possesses a voice akin to nails on a blackboard (though this blogger will admit to finding him useful in <em>Mario Kart DS</em>), and Tingle is annoying for reasons that should need <em>no explaining whatsoever</em>.<br /><br />The only unfair inclusions we can see? The Dog from <a href="http://www.joystiq.com/tag/duck-hunt"><em>Duck Hunt</em></a>, and <a href="http://www.joystiq.com/tag/animal-crossing"><em>Animal Crossing: Wild World</em></a>'s Mr. Resetti, whose bluster we actually find entertaining. <em>Not that we're cheats</em>.<br /><br />[Via <a href="http://digg.com/gaming_news/The_15_Most_Annoying_Video_Game_Characters_of_All_Time">Digg</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/19/nintendo-dominates-list-of-most-annoying-game-characters/">Nintendo dominates list of most annoying game characters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Feb 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cracked.com/article_15902_15-most-annoying-video-game-characters-from-otherwise-great-games.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/19/nintendo-dominates-list-of-most-annoying-game-characters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1119087/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/19/nintendo-dominates-list-of-most-annoying-game-characters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animal-crossing</category><category>baby-mario</category><category>duck-hunt</category><category>goldeneye</category><category>lylat-wars</category><category>resident-evil</category><category>slippy</category><category>star-fox</category><category>star-fox-64</category><category>tingle</category><category>waluigi</category><category>yoshis-island</category><category>zelda</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Tue, 19 Feb 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[See (supposed) Goldeneye XBLA footage]]></title><link>http://www.joystiq.com/2008/01/22/see-supposed-goldeneye-xbla-footage/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/22/see-supposed-goldeneye-xbla-footage/</guid><comments>http://www.joystiq.com/2008/01/22/see-supposed-goldeneye-xbla-footage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=162685"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=162685" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></center>We don't know about this one, gang. In fact, we're posting this video that supposedly compares the XBLA version of <em>Goldeneye </em>with its N64 counterpart both so you can enjoy it and also so you can go all Zapruder film on it and let us know your opinions on the validity. Right now we're leaning towards shrugging our shoulders and grunting quizzically.<br /><br />From what we've <a href="http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/">heard most recently</a>, this is probably a moot point, with the XBLA version currently in limbo. But if this version is real (and assuming they were planning on fixing the sound glitches) we're now even sadder that we won't be getting our hands on it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/22/see-supposed-goldeneye-xbla-footage/">See (supposed) Goldeneye XBLA footage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jan 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/usermovies/162685.html?playlist=featured#comments_top>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/22/see-supposed-goldeneye-xbla-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1092997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/22/see-supposed-goldeneye-xbla-footage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goldeneye</category><category>microsoft</category><category>nintendo</category><category>rare</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 22 Jan 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Video surfaces of XBLA GoldenEye 007]]></title><link>http://www.joystiq.com/2008/01/20/rumor-video-surfaces-of-xbla-goldeneye-007/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/20/rumor-video-surfaces-of-xbla-goldeneye-007/</guid><comments>http://www.joystiq.com/2008/01/20/rumor-video-surfaces-of-xbla-goldeneye-007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/yXWls4S_qu8&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/yXWls4S_qu8&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br />We'd like to direct your attention to the embedded <a href="http://www.youtube.com/watch?v=yXWls4S_qu8">YouTube video</a> above. This video is somewhat special. Special, because it's rumored to have been uploaded by an employee from Rare showing off an in-house build of what <em>GoldenEye 007</em> would look like as an Xbox Live Arcade game. You know, because there have been <a href="http://www.joystiq.com/2008/01/09/rumor-goldeneye-more-rare-games-coming-to-xbla/">numerous</a> <a href="http://www.joystiq.com/2008/01/13/fanboys-unite-to-bring-goldeneye-007-to-the-xbla/">rumors</a> of an XBLA version being worked on. But the video is very controversial. Controversial, because nobody can be 100% sure that it's real or fake. The improved textures, framerate and gameplay lends itself to being real, but some say it could be a l33t programmer doing a ROM hack. You'll have to ponder this one and analyze the <a href="http://i30.photobucket.com/albums/c336/DylanYoshi/Goldeneye360IsntaLie.png">picture evidence</a>. Real or fake? We dunno, but we thought this video was worth your attention. That is all. Good day.<br /><br />[Via <a href="http://www.n4g.com/xbox360/NewsCom-101673.aspx">N4G</a>, Thanks Karl]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/20/rumor-video-surfaces-of-xbla-goldeneye-007/">Rumor: Video surfaces of XBLA GoldenEye 007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 Jan 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=yXWls4S_qu8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/20/rumor-video-surfaces-of-xbla-goldeneye-007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1091681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/20/rumor-video-surfaces-of-xbla-goldeneye-007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goldeneye</category><category>goldeneye-007</category><category>rare</category><category>rumor</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sun, 20 Jan 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[XBLA Goldeneye confirmed, also canceled]]></title><link>http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/</guid><comments>http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.1up.com/do/newsStory?cId=3165391"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/goldeneyebox_490.jpg"  alt="" /></a><br />We've got good news and bad news for fans of Rare's groundbreaking first-person shooter, <em>Goldeneye</em>. The good news? <a href="http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/">Those rumors you've heard about a port of the game</a> for the Xbox Live Arcade are true! The bad news? The release of the title has been delayed indefinitely, due to a licensing disagreement between Microsoft and Nintendo. Sorry to get your hopes up -- we probably should have led with that last part.<br /><br />To further rub salt in your wounds, <a href="http://www.1up.com/do/newsStory?cId=3165391">1UP has some sweet details</a> about the game-that-wasn't, which was only two short months from completion. Apparently, the game was a faithful recreation of the N64 classic, including all the maps and weapons from the original, with the addition of multiplayer support over Xbox Live.<br /><br />Instead of giving up on what would have been one of the greatest XBLA titles to date, we highly encourage everyone to exercise their civil trolling rights in an attempt to convince Nintendo and Microsoft that there's more than enough of our money to go around. Already, thousands of rabid wannabe 00 Agents have <a href="http://www.petitiononline.com/rare007/petition.html">signed petitions to bring the game back to the development table</a> -- have you?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/">XBLA Goldeneye confirmed, also canceled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Jan 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3165391>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1085716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>007</category><category>arcade</category><category>goldeneye</category><category>microsoft</category><category>nintendo</category><category>rare</category><category>XBLA</category><category>Xbox-360</category><category>xboxlivearcade</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 13 Jan 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Fanboys unite to bring GoldenEye 007 to the XBLA]]></title><link>http://www.joystiq.com/2008/01/13/fanboys-unite-to-bring-goldeneye-007-to-the-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/13/fanboys-unite-to-bring-goldeneye-007-to-the-xbla/</guid><comments>http://www.joystiq.com/2008/01/13/fanboys-unite-to-bring-goldeneye-007-to-the-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><center><a href="http://goldeneyexbl.blogspot.com/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/goldeneyedossy.jpg" align="top" vspace="4" border="0" /></a></center>A few days back we reported on the <a href="http://www.joystiq.com/2008/01/09/rumor-goldeneye-more-rare-games-coming-to-xbla/">rumor</a> that an Xbox Live Arcade remake of the N64 <em>GoldenEye 007</em> was in development by Rare and since then, we've learned the truth. Or what we think to be the truth.<br /><br /><a href="http://www.1up.com/do/newsStory?cId=3165391">1UP</a> reports that the XBLA version of <em>GoldenEye</em> <em>was</em> in development by Rare for two solid months before the project got shelved. Shelved, because Microsoft and Nintendo couldn't agree on financials, profit sharing and all the grown-up business stuff that's involved. As a result of the shelving, the <em>GoldenEye</em> and XBLA communities have united over at <a href="http://goldeneyexbl.blogspot.com/">GoldenEye XBL</a> in an effort to bring attention to the drama at hand by sending out emails and doing some old fashioned <a href="http://www.petitiononline.com/rare007/petition.html">petition signing</a>. Again, we can't be 100% certain that the <em>GoldenEye</em> / Microsoft / Nintendo drama is based on fact, but if you choose to believe and <em>GoldenEye</em> on the XBLA is important to you, then by all means get active. Unite!<br /><br />[Thanks, to everyone who sent this in]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/13/fanboys-unite-to-bring-goldeneye-007-to-the-xbla/">Fanboys unite to bring GoldenEye 007 to the XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Jan 2008 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://goldeneyexbl.blogspot.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/13/fanboys-unite-to-bring-goldeneye-007-to-the-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1085597/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/13/fanboys-unite-to-bring-goldeneye-007-to-the-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>007</category><category>goldeneye</category><category>microsoft</category><category>nintendo</category><category>rare</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sun, 13 Jan 2008 14:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: GoldenEye, more Rare games coming to XBLA]]></title><link>http://www.joystiq.com/2008/01/09/rumor-goldeneye-more-rare-games-coming-to-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/09/rumor-goldeneye-more-rare-games-coming-to-xbla/</guid><comments>http://www.joystiq.com/2008/01/09/rumor-goldeneye-more-rare-games-coming-to-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://xboxevolved.e-mpire.com/article/No_Title/4272.html"><img width="415" vspace="4" hspace="4" height="272" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/goldeneyebox-415.jpg"  alt="" /></a><br />Since the early days of <a href="http://www.joystiq.com/tag/xbla">Xbox Live Arcade</a>, gamers everywhere have been dreaming of the games they'd love to see on the service. While some wishes have <a href="http://www.joystiq.com/tag/loderunner">come to pass</a>, other remain rumors. This one comes to us from <a href="http://xboxevolved.e-mpire.com/article/No_Title/4272.html">Xbox Evolved</a> and it concerns none other than the Nintendo 64 darling from <a href="http://www.joystiq.com/tag/Rare/">Rare</a>, <em>GoldenEye</em>. Heralded by many as one of the best FPS games to grace a console -- and certainly one of the first games to prove an FPS could be done well on a console -- <em>GoldenEye</em> could be on its merry way to Xbox Live Arcade sometime soon. Apparently a deal has been reached between Rare, <a href="http://www.joystiq.com/tag/Activision/">Activision</a>, who owns the game rights to <em>James Bond</em>, and MGM Studios, who owns the film rights to <em>James Bond</em>. Supposedly the game should release shortly before the upcoming Activision published <em>James Bond</em> title rumored to be <a href="http://www.joystiq.com/2007/12/11/rumor-bizarre-working-on-a-new-007/">under development at Bizarre</a>.<br /><br />But wait, there's more! Xbox Evolved is also reporting that Rare is planning on releasing more of its back catalog on XBLA including the original <em>Perfect Dark</em> and <em>Banjo Kazooie</em>. And before you ask, no, <em><a href="http://www.joystiq.com/2007/06/26/rare-is-so-not-working-on-killer-instinct-3/">Killer Instinct</a> </em>isn't mentioned.<br /><br />[Via <a href="http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/09/rumor-goldeneye-more-rare-games-coming-to-xbla/">Rumor: GoldenEye, more Rare games coming to XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Jan 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xboxevolved.e-mpire.com/article/No_Title/4272.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/rumor-goldeneye-more-rare-games-coming-to-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1082178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/rumor-goldeneye-more-rare-games-coming-to-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goldeneye</category><category>rare</category><category>xbla</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 09 Jan 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Rumorang: Goldeneye coming to Xbox Live Arcade]]></title><link>http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/</guid><comments>http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://xboxevolved.e-mpire.com/article/No_Title/4272.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/goldeneyebox.jpg" /></a><br /></div>
Resting their cred on "very reliable sources" and evidence that they claim to have seen, Xbox Evolved is reporting that Nintendo 64 classic <em><a href="http://www.joystiq.com/tag/Goldeneye/">Goldeneye</a></em> will be coming to the Xbox Live Arcade shortly before Activision (the current 007 IP holder) releases their new James Bond title. The news comes (according to the site) after an agreement between Microsoft, Rareware, MGM Studios and Activision. XE says the game will feature new graphics and online multiplayer, and that other Rare games may be in the pipeline like <em>Banjo Kazooie </em>and <em>Perfect Dark</em>.<br /><br />OK, sounds great, but is it true? We have no evidence one way or the other, but we think it would at least make sense for all the parties. Microsoft gets more solid XBLA titles, Rare (which is owned by Microsoft) reminds people of the company's glory days and MGM gets more publicity for James Bond. As for Activision, well, we already know they're not above <a href="http://www.joystiq.com/2008/01/08/air-guitar-rocker-gets-guitar-hero-license/">pimping out a license for cash</a>. We'll keep you updated.<br /><br />[<strong>UPDATE</strong>: This looks like it <em>was</em> happening, but has been been <a href="http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/">put on hold</a>.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/">Rumorang: Goldeneye coming to Xbox Live Arcade</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Jan 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xboxevolved.e-mpire.com/article/No_Title/4272.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1082231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>007</category><category>goldeneye</category><category>james-bond</category><category>jamesbond</category><category>microsoft</category><category>nintendo</category><category>rare</category><category>rareware</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 09 Jan 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Halo DS validity argued]]></title><link>http://www.joystiq.com/2007/10/03/halo-ds-validity-argued/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/03/halo-ds-validity-argued/</guid><comments>http://www.joystiq.com/2007/10/03/halo-ds-validity-argued/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed width="425" height="350" src="http://www.youtube.com/v/s8JTKXOStik" type="application/x-shockwave-flash" wmode="transparent"></embed></center><br />It would appear that some aren't exactly believing Matt at IGN's <a href="http://www.joystiq.com/2007/10/02/proof-that-halo-ds-was-real-and-its-still-dead/">Alpha of <em>Halo DS</em></a>, both in the comments of that post and the embedded video above. YouTube user SwiftShock thinks he has the answer to the whole debate and is of the mind that the game is nothing more than a modded version of <a href="http://en.wikipedia.org/wiki/GoldenEye:_Rogue_Agent"><em>GoldenEye: Rogue Agent</em></a>.<br /><br />[Via <a href="http://gonintendo.com/?p=26398">Go Nintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/03/halo-ds-validity-argued/">Halo DS validity argued</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Oct 2007 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=s8JTKXOStik>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/halo-ds-validity-argued/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1004410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/halo-ds-validity-argued/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>fps</category><category>goldeneye</category><category>goldeneye-rogue-agent</category><category>goldeneyerogueagent</category><category>halo</category><category>halo-ds</category><category>halods</category><category>microsoft</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 03 Oct 2007 12:20:00 EST</pubDate></item><item><title><![CDATA[Haze becomes a PlayStation 3 exclusive?]]></title><link>http://www.joystiq.com/2007/05/22/haze-becomes-a-playstation-3-exclusive/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/22/haze-becomes-a-playstation-3-exclusive/</guid><comments>http://www.joystiq.com/2007/05/22/haze-becomes-a-playstation-3-exclusive/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.jeuxvideo.fr/haze-exclusivite-playstation-actu-74014.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/haze_425.jpg" alt="" /></a><br /></div>
<div align="left"><span style="float: left; margin-right: 10px; margin-top: 7px;"> <iframe width="52" scrolling="no" height="80" frameborder="0" src="http://digg.com/tools/diggthis.php?u=http%3A//digg.com/playstation_3/Ubisoft_says_Haze_will_be_timed_PS3_exclusive"></iframe></span>In a <a href="http://www.jeuxvideo.fr/haze-exclusivite-playstation-actu-74014.html">press conference today</a> in France, it appears that Ubisoft announced <em>Haze </em>will be released exclusively on the PS3, initially at least. This suggests that <em>Haze </em>is most likely the <a href="http://www.joystiq.com/2007/05/21/ubisoft-working-on-new-ps3-exclusive/">exclusive</a> they mentioned last week. It appears that it will be a timed exclusive, like <em>Virtua Fighter 5</em>, though nothing has been confirmed on that front yet.<br /><br />Little is known about <em><a href="http://www.joystiq.com/tag/Haze/">Haze</a> </em>at this point outside of a vague release date of later this year, but considering it's from the developers of <em>Goldeneye </em>and <em>TimeSplitters</em>, there is a lot of excitement building for the game already. The highly unusual move of switching from multi-platform to exclusive will surely bring additional attention to this title as well so expect the hype to increase. We'll have more information as soon as Ubisoft can confirm <em>Haze's</em> exclusiveness.<br /><a href="http://digg.com/playstation_3/Ubisoft_says_Haze_will_be_timed_PS3_exclusive" target="_top" id="diggs1">    <strong id="diggs-strong-1"></strong></a><br />[Via <a href="http://www.n4g.com/News-41191.aspx">N4G</a>]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/22/haze-becomes-a-playstation-3-exclusive/">Haze becomes a PlayStation 3 exclusive?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2007 19:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jeuxvideo.fr/haze-exclusivite-playstation-actu-74014.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/haze-becomes-a-playstation-3-exclusive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/901844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/haze-becomes-a-playstation-3-exclusive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>exclusive</category><category>goldeneye</category><category>haze</category><category>timesplitters</category><category>ubisoft</category><category>Virtua fighter 5</category><category>VirtuaFighter5</category><dc:creator><![CDATA[Colin Torretta]]></dc:creator><pubDate>Tue, 22 May 2007 19:05:00 EST</pubDate></item><item><title><![CDATA[Free Radical interview is both free and radical]]></title><link>http://www.joystiq.com/2007/04/02/free-radical-interview-is-both-free-and-radical/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/02/free-radical-interview-is-both-free-and-radical/</guid><comments>http://www.joystiq.com/2007/04/02/free-radical-interview-is-both-free-and-radical/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div style="text-align: center; "><a href="http://www.edge-online.co.uk/archives/2007/04/you_interview_f_1.php"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/birthday_card.jpg" /></a></div>
Edge has an <a href="http://www.edge-online.co.uk/archives/2007/04/you_interview_f_1.php">interview</a> up with Free Radical co-founder Karl Hilton (no relation, we hope) where he discusses enemy AI, game design, and what it's like developing games in the marketplace right now. Particularly eye-opening is the fact that when they developed <em>GoldenEye</em>, their team was about as dozen people. These days, they consist of about 100 people, which is quite a step up in manpower.<br />
<br />
The most interesting quote comes when he's asked about the full time scriptwriter they have working there. Hilton says, <span class="body">"The success of the Wii has showed how unimportant writing is to a huge chunk of the games market - and that market sector is growing.</span>" We'd have to disagree with that. Sure, you don't need a huge screenplay to make <em>Wario Ware: Smooth Moves</em> fun ... but those explanation screens that show you how to do each new move with the controller are extremely well written and funny. Now, if they could just hire Tom Stoppard to rewrite <em>Cooking Mama</em>.<br />
<br />
They don't drop any new info about <a href="http://www.joystiq.com/2007/03/27/star-wars-battlefront-iii-only-on-the-xbox-360/"><em>Star Wars Battlefront III</em></a>, but he does talk about <em>HAZE</em> a bit, and it's worth checking out. They also just celebrated their 8th birthday on Friday, which practically makes them wise adults in the game development world.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/02/free-radical-interview-is-both-free-and-radical/">Free Radical interview is both free and radical</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Apr 2007 14:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.co.uk/archives/2007/04/you_interview_f_1.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/02/free-radical-interview-is-both-free-and-radical/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/865523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/02/free-radical-interview-is-both-free-and-radical/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Free-Radical</category><category>game development</category><category>GoldenEye</category><category>Haze</category><category>Karl Hilton</category><category>PS3</category><category>Rare</category><category>Star Wars</category><category>Timesplitters</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 02 Apr 2007 14:28:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Movie licenses]]></title><link>http://www.joystiq.com/2007/04/02/ds-daily-movie-licenses/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/02/ds-daily-movie-licenses/</guid><comments>http://www.joystiq.com/2007/04/02/ds-daily-movie-licenses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/dsd_ml_pcdmc0402.jpg" alt="" />It's no secret that most of the time, licensed games may not be ... how shall we say? Any good at <em>all</em>. But that's not a universal truth, as occasionally, a game based on a film shines through as strongly as any more original property. Some people have told us, for instance, that <em>Cars DS</em> is not a complete waste of a cartridge, especially for the younger and more casual gamers in our lives. But looking back, there are very few licensed games or game tie-ins that stand out. Perhaps the best of the lot was a <a href="http://en.wikipedia.org/wiki/Goldeneye_64">stronghold of the N64</a>, but the link to the movie was a little tenuous at times. Have any other licensed games rocked your socks over the years? What was so <em>horrifically</em> bad it made you want to kick things? We'd love to <a href="http://dsfanboy.com/tag/dsd">hear</a> about it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/02/ds-daily-movie-licenses/">DS Daily: Movie licenses</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Apr 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/02/ds-daily-movie-licenses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/865123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/02/ds-daily-movie-licenses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cars</category><category>DS</category><category>dsd</category><category>GoldenEye</category><category>license</category><category>movie</category><category>Nintendo</category><category>tie-in</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 02 Apr 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Today's most recreated video: Goldeneye Live Action N64]]></title><link>http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/</guid><comments>http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><object width="425" height="350">
<param value="http://www.youtube.com/v/tyBSU60ZOqk" name="movie" />
<param value="transparent" name="wmode" /><embed width="425" height="350" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/tyBSU60ZOqk"></embed></object> <br /> This is by no means new stuff, and might be old to some of you, but it's so darned good that we had to share it. Some people with a lot of time on their hands recreated <em>GoldenEye</em> in live-action goodness, complete with the score and sound effects from the game. That garage scene is FTW!<br /><br />While that whining alarm sound brought back too many nightmares, this really makes us want to drag the N64 out of storage and hook it up, just to play <em>GoldenEye</em> again. If Nintendo sticks this on the Virtual Console, it'll go through the roof.<br /><br />[Thanks, uakronkid]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/">Today's most recreated video: Goldeneye Live Action N64</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2007 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=tyBSU60ZOqk>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/847278/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GoldenEye</category><category>james Bond</category><category>JamesBond</category><category>live action</category><category>N64</category><category>Nintendo</category><category>Nintendo Wii</category><category>VC</category><category>Virtual Console</category><category>Wii</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 07 Mar 2007 00:01:00 EST</pubDate></item><item><title><![CDATA[DS Daily: What do you desire?]]></title><link>http://www.joystiq.com/2007/03/05/ds-daily-what-do-you-desire/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/05/ds-daily-what-do-you-desire/</guid><comments>http://www.joystiq.com/2007/03/05/ds-daily-what-do-you-desire/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><a href="http://www.pocketgamer.co.uk/r/DS/feature.asp?c=2463"><img vspace="4" hspace="4" border="" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/mp_ds_0305.jpg" alt="" /></a>Pocket Gamer issued some DS demands recently, with their list of titles that should already be on the handheld, but aren't. While they offered up some interesting candidates -- a good place to start the discussion -- we'd love to see you guys <a href="http://dsfanboy.com/tag/dsd">start throwing out ideas</a> on all the games that could be. Sure, a <em>GoldenEye</em> or <em>Mario Paint DS</em> could be really excellent, but there are a lot of games out there. What do you think might benefit from the touchscreen, the WiFi, or both? Last time we discussed the what-ifs, we talked only about <a href="http://www.joystiq.com/2007/02/03/ds-daily-on-franchises/">franchises</a> ... but this time, anything's game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/05/ds-daily-what-do-you-desire/">DS Daily: What do you desire?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2007 09:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pocketgamer.co.uk/r/DS/feature.asp?c=2463>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/ds-daily-what-do-you-desire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/845458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/ds-daily-what-do-you-desire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>dsd</category><category>GoldenEye</category><category>Mario Paint</category><category>MarioPaint</category><category>Nintendo</category><category>port</category><category>stylus</category><category>touchscreen</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 05 Mar 2007 09:01:00 EST</pubDate></item></channel></rss>
