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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>GoldenEye XBLA stuck in 'no man's land'</title><link>http://www.joystiq.com/2008/08/06/goldeneye-xbla-stuck-in-no-mans-land/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/06/goldeneye-xbla-stuck-in-no-mans-land/</guid><comments>http://www.joystiq.com/2008/08/06/goldeneye-xbla-stuck-in-no-mans-land/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.videogamer.com/news/06-08-2008-9020.html"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/goldeneyebox_490.jpg" alt="" /></a><br /></div>
Having foiled countless doomsday devices, monologuing masterminds and aesthetically pleasing assassins, James Bond has felt the bite of reality and become inextricably entangled in a web of legal nonsense. Though an Xbox Live Arcade version of the classic N64 FPS, <em><a href="http://www.joystiq.com/tag/GoldenEye/">GoldenEye</a></em>, continues to make appearances both in dreams and <a href="http://www.joystiq.com/2008/02/26/real-or-not-cvg-has-more-goldeneye-xbla-pics/">alleged screenshots</a>, nobody's been able to pull the game out of a web spun by numerous lawyers and license holders. "It's kind of locked in this no man's land."<br /><br />That's according to Rare's senior software engineer, Nick Burton, who recently discussed the game's fate with <a href="http://www.videogamer.com/news/06-08-2008-9020.html">VideoGamer.com</a>. "It's incredibly hard to solve because there's so many licence holders involved," explained Burton. "You've got the guys that own the license to the gaming rights now, the guys that have the licence to Bond as an IP, and there are umpteen licensees." Last time we checked, "umpteen" was quite a lot ... at least 37 or so.<br /><br />Burton goes on to explain that the game's release is no longer in Rare's hands -- it's up to the publishers to figure out how Microsoft can get its hands on a Nintendo game starring one of <a href="http://www.joystiq.com/2008/07/09/see-quantum-of-solace-in-action/">Activision's favorite characters</a>. "It's probably going to go down in the annuls of gaming history as one of the big mysteries." <br /><br />Wait ... the "annuls" of gaming history? What an appropriate misspelling.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.videogamer.com/news/06-08-2008-9020.html>Read</a> | <a href="http://www.joystiq.com/2008/08/06/goldeneye-xbla-stuck-in-no-mans-land/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1277212/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/06/goldeneye-xbla-stuck-in-no-mans-land/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Activision</category><category>Bond</category><category>GoldenEye</category><category>James-Bond</category><category>Microsoft</category><category>N64</category><category>Nintendo</category><category>Rare</category><category>XBLA</category><category>Xbox-Live</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-08-06T15:30:00+00:00</dc:date></item><item><title>Video: GoldenEye 007 running on Wii 'Homebrew Channel'</title><link>http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/</guid><comments>http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/j5N8ERlkGKc&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/j5N8ERlkGKc&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="490" height="404"></embed></object></center> The inventiveness of the <a href="http://www.joystiq.com/tag/homebrew">homebrew</a> scene never ceases to amaze us. Take for instance the above video. What you see in it is, in fact, <a href="http://www.joystiq.com/tag/goldeneye-007"><span style="font-style: italic;">GoldenEye 007</span></a> for Nintendo 64 running on a Wii with the "<a href="http://www.joystiq.com/2008/06/27/one-of-the-easiest-wii-homebrew-guides-youll-find/">Homebrew Channel</a>" installed.<br /><br />The poster of the video states that he was able to get the game ROM working with the emulator used by the <a href="http://www.joystiq.com/tag/virtual-console">Virtual Console</a> version of <a href="http://www.joystiq.com/tag/sin-and-punishment"><span style="font-style: italic;">Sin &amp; Punishment</span></a>. He gives no details on how he managed the feat, mentioning only that the game works "for the most part" with occasional slowdown and a <span style="text-decoration: line-through;">broken</span> borked save system. <br /><br />Hopefully Nintendo will see this video and, rather than simply order it pulled offline, realize just how much people really want a proper Virtual Console release of the game.<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/">Wii Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.nintendowiifanboy.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/>Read</a> | <a href="http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1245312/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>emulation</category><category>goldeneye</category><category>goldeneye-007</category><category>homebrew</category><category>nintendo</category><category>rare</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-07-03T22:29:00+00:00</dc:date></item><item><title>GoldenEye 007's KLOBB returns in Too Human</title><link>http://www.joystiq.com/2008/07/01/goldeneye-007s-klobb-returns-in-too-human/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/01/goldeneye-007s-klobb-returns-in-too-human/</guid><comments>http://www.joystiq.com/2008/07/01/goldeneye-007s-klobb-returns-in-too-human/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://blog.wired.com/games/2008/06/too-human-featu.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/too.human.klobb.490.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/silicon-knights">Silicon Knights</a>' long-awaited Xbox 360 action game <a href="http://www.joystiq.com/tag/too-human"><em>Too Human</em></a> is giving a shout out to a N64 classic, <a href="http://blog.wired.com/games/2008/06/too-human-featu.html">according to Wired</a>. <a href="http://www.joystiq.com/tag/goldeneye"><em>GoldenEye 007</em></a>, the groundbreaking console FPS developed by <a href="http://www.joystiq.com/tag/rare">Rare</a>, featured a gun called the "KLOBB" - a nod to then Nintendo designer Ken Lobb, who helped out during the game's development. The gun was also the weakest in the game. D'oh!<br /><br /><em>Too Human</em> promises hundreds of items ... and one of them, as Wired has uncovered, is the KLOBB. Not surprising considering that Ken Lobb is now serving as Creative Director at Microsoft Game Studios and is working closely with Silicon Knights on its game. For the record, it has a damage rating of 18.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/too-human-gdc-2008/">Too Human</a></strong></p><a href="http://www.joystiq.com/photos/too-human-gdc-2008/651433/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/too-human-gdc-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/651447/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/too-human-gdc-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/651454/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/too-human-gdc-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/651466/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/too-human-gdc-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/651463/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/too-human-gdc-05_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blog.wired.com/games/2008/06/too-human-featu.html>Read</a> | <a href="http://www.joystiq.com/2008/07/01/goldeneye-007s-klobb-returns-in-too-human/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1241606/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/01/goldeneye-007s-klobb-returns-in-too-human/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>goldeneye</category><category>ken-lobb</category><category>KLOBB</category><category>rare</category><category>silicon-knights</category><category>too-human</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-07-01T02:00:00+00:00</dc:date></item><item><title>Miyamoto: Ocarina of Time could have been in first-person perspective</title><link>http://www.joystiq.com/2008/05/11/shigeru-ocarina-of-time-could-have-been-in-first-person-perspec/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/11/shigeru-ocarina-of-time-could-have-been-in-first-person-perspec/</guid><comments>http://www.joystiq.com/2008/05/11/shigeru-ocarina-of-time-could-have-been-in-first-person-perspec/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><a href="http://us.wii.com/iwata_asks/crossbow/vol1_page1.jsp"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/gam_surprisedlink_490.jpg" /></a><br />There aren't many gamers who don't harbor fond memories associated with the Nintendo 64's classic adventure (and to many, the greatest installment in the Hylian franchise), <em>Legend of Zelda: Ocarina of Time</em>. In addition to its beloved story and incredible visuals, it was a groundbreaking third-person adventure through an intricately detailed fantasy world -- but would we (<a href="http://www.gamerankings.com/itemrankings/simpleratings.asp?rankings=y">and Game Rankings</a>) still hold the triforce-hunting adventure in such high regard if we had experienced Hyrule directly through the point-eared protagonist's eyes?<br /><br /><a href="http://us.wii.com/iwata_asks/crossbow/vol1_page1.jsp">In a recent discussion between Nintendo president Satoru Iwata</a> and revolutionary game developer (and <a href="http://www.joystiq.com/2008/05/01/miyamoto-voted-your-time-person-of-the-year/">Time's most influential person of 2008</a>) Shigeru Miyamoto, it was outed that Shiggy secretly possesses a penchant for first-person shooters (notably, Rare's seminal N64 shooter <em>Goldeneye</em>), and that he'd considered creating <em>Ocarina of Time</em> using an <em>Oblivion</em>-esque first-person perspective. We're not quite sure how this would have affected the title -- but we're certainly terrified of the prospect of witnessing <a href="http://www.youtube.com/watch?v=aw74lodqNYM&amp;feature=related">Darunia's sexy dance of seduction</a> first-hand.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://us.wii.com/iwata_asks/crossbow/vol1_page1.jsp>Read</a> | <a href="http://www.joystiq.com/2008/05/11/shigeru-ocarina-of-time-could-have-been-in-first-person-perspec/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1192252/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/11/shigeru-ocarina-of-time-could-have-been-in-first-person-perspec/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>fps</category><category>goldeneye</category><category>iwata</category><category>legendofzelda</category><category>n64</category><category>nintendo</category><category>ocarinaoftime</category><category>oot</category><category>shigeru</category><category>shigerumiyamoto</category><category>zelda</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-05-11T12:30:00+00:00</dc:date></item><item><title>Real or not, CVG has more Goldeneye XBLA pics</title><link>http://www.joystiq.com/2008/02/26/real-or-not-cvg-has-more-goldeneye-xbla-pics/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/real-or-not-cvg-has-more-goldeneye-xbla-pics/</guid><comments>http://www.joystiq.com/2008/02/26/real-or-not-cvg-has-more-goldeneye-xbla-pics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=183253"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/goldeneyexblaisitrealorisitmemorex.jpg" /></a><br /></div>
We're on the fence as to whether or not the <a href="http://www.joystiq.com/2008/02/22/british-mag-to-unveil-xbox-live-goldeneye-info-wednesday/">upcoming issue</a> of Xbox World 360 Magazine does indeed have legitimate details about the <a href="http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/">supposedly-canceled</a> <em>Goldeneye 007 </em>remake for Xbox Live Arcade. On the one hand, CVG claims the issue <a href="http://www.computerandvideogames.com/article.php?id=183253">features four pages of details</a> about the unfinished project, with numerous screenshots and comments from Microsoft.<br /><br />On the other hand, Eurogamer reportedly spoke with Microsoft Game Studios, who claim that Xbox World 360's look at the <a href="http://www.joystiq.com/tag/goldeneye"><em>Goldeneye</em></a> game is <a href="http://www.eurogamer.net/article.php?article_id=93383">based entirely on rumors and speculation</a>, with no participation from Microsoft in the story.<br /><br />Both these sources seem entirely at odds with each other, and only seem to agree upon the fact that this game definitely isn't coming out. Our shiny optimistic side wants us to believe in the (heavily watermarked) screenshots and details, but the reality is it's probably all speculation masquerading as fact (not unlike <a href="http://www.joystiq.com/2008/02/04/gears-of-war-2-graces-gamepro-cover/">GamePro's <em>Gears of War 2</em></a> "coverage"). Hopefully once the issue hits stands we'll have a few more answers.<br /><br /><a href="http://www.computerandvideogames.com/article.php?id=183253">Read</a> - GoldenEye XBLA: Go inside the game [CVG]<br /><a href="http://www.eurogamer.net/article.php?article_id=93383">Read</a> - MS rubbishes GoldenEye XBLA talk [Eurogamer]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/26/real-or-not-cvg-has-more-goldeneye-xbla-pics/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1124675/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/26/real-or-not-cvg-has-more-goldeneye-xbla-pics/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>goldeneye</category><category>microsoft</category><category>rare</category><category>xbla</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-02-26T05:00:00+00:00</dc:date></item><item><title>British mag to unveil Xbox Live Goldeneye info. Wednesday</title><link>http://www.joystiq.com/2008/02/22/british-mag-to-unveil-xbox-live-goldeneye-info-wednesday/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/22/british-mag-to-unveil-xbox-live-goldeneye-info-wednesday/</guid><comments>http://www.joystiq.com/2008/02/22/british-mag-to-unveil-xbox-live-goldeneye-info-wednesday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=183098&amp;site=xbw"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/goldeneyexbox.jpg"  alt="" /></a></div>
After being <a href="http://www.joystiq.com/2006/04/13/goldeneye-on-xbox-live-arcade-not-likely/">endlessly</a> <a href="http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/">rumored</a> and then <a href="http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/">sort-of-confirmed</a>, we were pretty sure the currently-in-limbo XBLA version of <em>Goldeneye 007</em> would remain in hiding for quite a while (<a href="http://www.joystiq.com/2008/01/22/see-supposed-goldeneye-xbla-footage/">questionable videos notwithstanding</a>). Apparently not, as British mag <em>Xbox World 360</em> <a href="http://www.computerandvideogames.com/article.php?id=183098&amp;site=xbw">announced via its blog</a> today that next Wednesday's issue will include the world's first hands-on impressions of the port.<br /><br />The short announcement, which was slowly leaked via a <a href="http://www.computerandvideogames.com/article.php?id=182208">screenshot jigsaw puzzle</a> throughout the week, promises "never-seen shots and hands-on details" about the game's differences, improvements, and information on how we can "make sure this incredible remake does see the light of day." That last bit is a little worrying to us, as it implies there's still a chance the game <em>won't</em> see the light of day. What can we do to help? Circulate a petition? Protest at Rare headquarters? Sacrifice our pets to Satan? FOR THE LOVE OF ALL THAT IS HOLY TELL US!<font size="-1"><span class="a" /></font><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=183098&amp;site=xbw>Read</a> | <a href="http://www.joystiq.com/2008/02/22/british-mag-to-unveil-xbox-live-goldeneye-info-wednesday/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1122091/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/22/british-mag-to-unveil-xbox-live-goldeneye-info-wednesday/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>goldeneye</category><category>james-bond</category><category>Microsoft</category><category>N64</category><category>Nintendo</category><category>Rare</category><category>RareWare</category><category>XBLA</category><category>xbox-live</category><category>xbox-live-arcade</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-02-22T12:30:00+00:00</dc:date></item><item><title>See (supposed) Goldeneye XBLA footage</title><link>http://www.joystiq.com/2008/01/22/see-supposed-goldeneye-xbla-footage/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/22/see-supposed-goldeneye-xbla-footage/</guid><comments>http://www.joystiq.com/2008/01/22/see-supposed-goldeneye-xbla-footage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=162685"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=162685" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></center>We don't know about this one, gang. In fact, we're posting this video that supposedly compares the XBLA version of <em>Goldeneye </em>with its N64 counterpart both so you can enjoy it and also so you can go all Zapruder film on it and let us know your opinions on the validity. Right now we're leaning towards shrugging our shoulders and grunting quizzically.<br /><br />From what we've <a href="http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/">heard most recently</a>, this is probably a moot point, with the XBLA version currently in limbo. But if this version is real (and assuming they were planning on fixing the sound glitches) we're now even sadder that we won't be getting our hands on it.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/usermovies/162685.html?playlist=featured#comments_top>Read</a> | <a href="http://www.joystiq.com/2008/01/22/see-supposed-goldeneye-xbla-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1092997/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/22/see-supposed-goldeneye-xbla-footage/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>goldeneye</category><category>microsoft</category><category>nintendo</category><category>rare</category><category>xbla</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-01-22T11:30:00+00:00</dc:date></item><item><title>XBLA Goldeneye confirmed, also canceled</title><link>http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/</guid><comments>http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.1up.com/do/newsStory?cId=3165391"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/goldeneyebox_490.jpg"  alt="" /></a><br />We've got good news and bad news for fans of Rare's groundbreaking first-person shooter, <em>Goldeneye</em>. The good news? <a href="http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/">Those rumors you've heard about a port of the game</a> for the Xbox Live Arcade are true! The bad news? The release of the title has been delayed indefinitely, due to a licensing disagreement between Microsoft and Nintendo. Sorry to get your hopes up -- we probably should have led with that last part.<br /><br />To further rub salt in your wounds, <a href="http://www.1up.com/do/newsStory?cId=3165391">1UP has some sweet details</a> about the game-that-wasn't, which was only two short months from completion. Apparently, the game was a faithful recreation of the N64 classic, including all the maps and weapons from the original, with the addition of multiplayer support over Xbox Live.<br /><br />Instead of giving up on what would have been one of the greatest XBLA titles to date, we highly encourage everyone to exercise their civil trolling rights in an attempt to convince Nintendo and Microsoft that there's more than enough of our money to go around. Already, thousands of rabid wannabe 00 Agents have <a href="http://www.petitiononline.com/rare007/petition.html">signed petitions to bring the game back to the development table</a> -- have you?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.1up.com/do/newsStory?cId=3165391>Read</a> | <a href="http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1085716/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>007</category><category>arcade</category><category>goldeneye</category><category>microsoft</category><category>nintendo</category><category>rare</category><category>XBLA</category><category>xboxlivearcade</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-01-13T16:00:00+00:00</dc:date></item><item><title>Rumorang: Goldeneye coming to Xbox Live Arcade</title><link>http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/</guid><comments>http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://xboxevolved.e-mpire.com/article/No_Title/4272.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/goldeneyebox.jpg" /></a><br /></div>
Resting their cred on "very reliable sources" and evidence that they claim to have seen, Xbox Evolved is reporting that Nintendo 64 classic <em><a href="http://www.joystiq.com/tag/Goldeneye/">Goldeneye</a></em> will be coming to the Xbox Live Arcade shortly before Activision (the current 007 IP holder) releases their new James Bond title. The news comes (according to the site) after an agreement between Microsoft, Rareware, MGM Studios and Activision. XE says the game will feature new graphics and online multiplayer, and that other Rare games may be in the pipeline like <em>Banjo Kazooie </em>and <em>Perfect Dark</em>.<br /><br />OK, sounds great, but is it true? We have no evidence one way or the other, but we think it would at least make sense for all the parties. Microsoft gets more solid XBLA titles, Rare (which is owned by Microsoft) reminds people of the company's glory days and MGM gets more publicity for James Bond. As for Activision, well, we already know they're not above <a href="http://www.joystiq.com/2008/01/08/air-guitar-rocker-gets-guitar-hero-license/">pimping out a license for cash</a>. We'll keep you updated.<br /><br />[<strong>UPDATE</strong>: This looks like it <em>was</em> happening, but has been been <a href="http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/">put on hold</a>.]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://xboxevolved.e-mpire.com/article/No_Title/4272.html>Read</a> | <a href="http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1082231/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>007</category><category>goldeneye</category><category>james-bond</category><category>jamesbond</category><category>microsoft</category><category>nintendo</category><category>rare</category><category>rareware</category><category>xbla</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-01-09T11:00:00+00:00</dc:date></item><item><title>Free Radical interview is both free and radical</title><link>http://www.joystiq.com/2007/04/02/free-radical-interview-is-both-free-and-radical/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/02/free-radical-interview-is-both-free-and-radical/</guid><comments>http://www.joystiq.com/2007/04/02/free-radical-interview-is-both-free-and-radical/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.edge-online.co.uk/archives/2007/04/you_interview_f_1.php"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/birthday_card.jpg" alt="" /></a><br />Edge has an <a href="http://www.edge-online.co.uk/archives/2007/04/you_interview_f_1.php">interview</a> up with Free Radical co-founder Karl Hilton (no relation, we hope) where he discusses enemy AI, game design, and what it's like developing games in the marketplace right now. Particularly eye-opening is the fact that when they developed <em>GoldenEye</em>, their team was about as dozen people. These days, they consist of about 100 people, which is quite a step up in manpower.<br /><br />The most interesting quote comes when he's asked about the full time scriptwriter they have working there. Hilton says, <span class="body">"The success of the Wii has showed how unimportant writing is to a huge chunk of the games market - and that market sector is growing.</span>" We'd have to disagree with that. Sure, you don't need a huge screenplay to make <em>Wario Ware: Smooth Moves</em> fun ... but those explanation screens that show you how to do each new move with the controller are extremely well written and funny. Now, if they could just hire Tom Stoppard to rewrite <em>Cooking Mama</em>.<br /><br />They don't drop any new info about <a href="http://www.joystiq.com/2007/03/27/star-wars-battlefront-iii-only-on-the-xbox-360/"><em>Star Wars Battlefront III</em></a>, but he does talk about <em>HAZE</em> a bit, and it's worth checking out. They also just celebrated their 8th birthday on Friday, which practically makes them wise adults in the game development world.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.edge-online.co.uk/archives/2007/04/you_interview_f_1.php>Read</a> | <a href="http://www.joystiq.com/2007/04/02/free-radical-interview-is-both-free-and-radical/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/865523/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/02/free-radical-interview-is-both-free-and-radical/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Free Radical</category><category>FreeRadical</category><category>game development</category><category>GoldenEye</category><category>Haze</category><category>Karl Hilton</category><category>Rare</category><category>Star Wars</category><category>Timesplitters</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2007-04-02T14:28:00+00:00</dc:date></item><item><title>Today's most recreated video: Goldeneye Live Action N64</title><link>http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/</guid><comments>http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><object width="425" height="350">
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<param value="transparent" name="wmode" /><embed width="425" height="350" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/tyBSU60ZOqk"></embed></object> <br /> This is by no means new stuff, and might be old to some of you, but it's so darned good that we had to share it. Some people with a lot of time on their hands recreated <em>GoldenEye</em> in live-action goodness, complete with the score and sound effects from the game. That garage scene is FTW!<br /><br />While that whining alarm sound brought back too many nightmares, this really makes us want to drag the N64 out of storage and hook it up, just to play <em>GoldenEye</em> again. If Nintendo sticks this on the Virtual Console, it'll go through the roof.<br /><br />[Thanks, uakronkid]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.youtube.com/watch?v=tyBSU60ZOqk>Read</a> | <a href="http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/847278/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>GoldenEye</category><category>james Bond</category><category>JamesBond</category><category>live action</category><category>N64</category><category>Nintendo</category><category>Nintendo Wii</category><category>VC</category><category>Virtual Console</category><category>Wii</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2007-03-07T00:01:00+00:00</dc:date></item><item><title>Ken Lobb thinks Crackdown is the best game EVAR</title><link>http://www.joystiq.com/2007/02/14/ken-lobb-thinks-crackdown-is-the-best-game-evar/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/14/ken-lobb-thinks-crackdown-is-the-best-game-evar/</guid><comments>http://www.joystiq.com/2007/02/14/ken-lobb-thinks-crackdown-is-the-best-game-evar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://ncroal.talk.newsweek.com/default.asp?item=485321"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/01/crackdownmultiattack.jpg" alt="" /></a>Of course, being involved with the game's development may have swayed his opinion <em>just a tad</em>. Speaking to Newsweek's N'Gai Croal, Microsoft design director, Ken Lobb, <a href="http://ncroal.talk.newsweek.com/default.asp?item=485321">drunkenly divulged</a> that his very own <em>GoldenEye 007</em> had been surpassed by the fun presented in <em>Crackdown</em>. Since Ken previously considered James Bond's N64 outing to be among the best games ever, it follows that <em>Crackdown</em> is among the <em>bester</em> games ever. It's not an unreasonable opinion to have; certainly not with all those supercops leaping over buildings and kicking crooks in the head.<br /><br />Then again, Mr. Lobb once <a href="http://www.nintendojo.com/interviews/view_item.php">described</a> <em>Perfect Dark</em>, which he also worked on, as "the best FPS ever, for any system, period." It's all very confusing, but if you want to extract a key piece of information here, it's that Ken Lobb is <em>constantly</em> working on the best game ever. Though we say that with tongue planted firmly in cheek, a positive mindset like that would probably be quite motivating in our rough games industry.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://ncroal.talk.newsweek.com/default.asp?item=485321>Read</a> | <a href="http://www.joystiq.com/2007/02/14/ken-lobb-thinks-crackdown-is-the-best-game-evar/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/753944/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/02/14/ken-lobb-thinks-crackdown-is-the-best-game-evar/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Crackdown</category><category>Goldeneye</category><category>Ken Lobb</category><category>KenLobb</category><category>MGS</category><category>Microsoft Game Studios</category><category>MicrosoftGameStudios</category><category>Perfect Dark</category><category>PerfectDark</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-02-14T14:38:00+00:00</dc:date></item><item><title>Phil Harrison on Rare's decline</title><link>http://www.joystiq.com/2007/01/03/phil-harrison-on-rares-decline/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/03/phil-harrison-on-rares-decline/</guid><comments>http://www.joystiq.com/2007/01/03/phil-harrison-on-rares-decline/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://ncroal.talk.newsweek.com/default.asp?item=414002"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/01/negative_chart_pic.jpg"  alt="" /></a>On his Newsweek weblog, N'Gai Croal posts <a href="http://ncroal.talk.newsweek.com/default.asp?item=414002">a brief exchange with Sony</a>'s Phil Harrison from October. The previously unpublished question asks Harrison's thoughts on why Rare has slid into irrelevance. Croal posted the question and answer because of the recent news about <a href="http://www.joystiq.com/2007/01/02/rare-founding-bros-bounce-vets-fill-in/">Rare's creators leaving the company</a>.<br /><br />Harrison does his best to remain diplomatic about the Microsoft-owned company and avoid the question. However, he alludes to Microsoft executives and corporate culture possibly disrupting Rare's style, although he also wonders if Rare's already secretive nature and inward focus hid industry trends from the company.<br /><br />Is there any hope -- or reason to hope -- that Rare rebuilds itself? Or since its founders have left, should we just dust off our <em>GoldenEye</em> carts and reminisce?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://ncroal.talk.newsweek.com/default.asp?item=414002>Read</a> | <a href="http://www.joystiq.com/2007/01/03/phil-harrison-on-rares-decline/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/728548/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/03/phil-harrison-on-rares-decline/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>GoldenEye</category><category>N'Gai Croal</category><category>N'gaiCroal</category><category>Phil Harrison</category><category>PhilHarrison</category><category>Rare</category><dc:creator>Zack Stern</dc:creator><dc:date>2007-01-03T16:55:00+00:00</dc:date></item><item><title>Goldeneye: Source beta released</title><link>http://www.joystiq.com/2006/12/28/goldeneye-source-beta-released/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/28/goldeneye-source-beta-released/</guid><comments>http://www.joystiq.com/2006/12/28/goldeneye-source-beta-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://dev.goldeneyesource.com/wiki/index.php/Beta1_Mirrors"><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/12/ge-source-cradle-level.jpg" alt="" /></a>The 22-man team working to modernize <em>Goldeneye 64 </em>with the Source Engine have given everyone the perfect Christmas gift: a public beta showing off the fruits of their labor. (It's just a step above <a href="http://www.joystiq.com/2005/12/25/goldeneye-source-alpha-released/">last year's</a> present, the alpha version.)<br /><br />The mod, which requires a <a href="http://dev.goldeneyesource.com/wiki/index.php/Installing_Client">Source-based game</a> to work, has already garnered much attention over the years for the level of detail in its stage design and weaponry. All information, including known bugs, can be found on the <a href="http://dev.goldeneyesource.com/wiki/index.php/Main_Page">developer Wiki</a>. Here are some suggestions, via the mod's <a href="http://www.goldeneyesource.com/">main website</a>, on how to stabilize the game:<br />
<ul>
    <li> Check for and download latest video card drivers</li>
    <li> A server with 10 people seems to work better</li>
    <li> Have the Base SDK installed</li>
    <li> Download the mod again on another mirror and reinstall the mod.</li>
    <li>Turn HDR off</li>
    <li> Turn shadow detail on low</li>
</ul>
A patch is being planned but no date has been determined.<br /><br />[Thanks to everyone who sent this in!]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://dev.goldeneyesource.com/wiki/index.php/Beta1_Mirrors>Read</a> | <a href="http://www.joystiq.com/2006/12/28/goldeneye-source-beta-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/725755/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/12/28/goldeneye-source-beta-released/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>golden eye</category><category>GoldenEye</category><category>half life</category><category>HalfLife</category><category>james bond</category><category>JamesBond</category><category>mod</category><category>source</category><category>steam</category><category>valve</category><dc:creator>Ross Miller</dc:creator><dc:date>2006-12-28T12:25:00+00:00</dc:date></item><item><title>Nintendo wants GoldenEye back</title><link>http://www.joystiq.com/2006/11/29/nintendo-wants-goldeneye-back/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/29/nintendo-wants-goldeneye-back/</guid><comments>http://www.joystiq.com/2006/11/29/nintendo-wants-goldeneye-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.mtv.com/news/?source=TLD_mtvnews.com#/news/articles/1546730/20061128/index.jhtml"><img vspace="4" hspace="4" border="0" align="right" alt="Goldeneye" id="vimage_1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/11/n64goldeneyeboxsm.jpg" /></a><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> digg_url = 'http://digg.com/gaming_news/Nintendo_Wants_Goldeneye_Back'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>MTV's Stephen Totilo recently grilled Nintendo's Reggie Fils-Aime about all things Wii. When questioned, the NoA president didn't hold back his desire to see <em>GoldenEye</em> returned to Nintendo's platform, revealing to Totilo, "Suffice it to say we would love to see [<em>GoldenEye</em> on Virtual Console], so we're exploring all the rights issues."<br /><br />So how far is Nintendo willing to "explore"? If <em>GoldenEye</em> is to enjoy its homecoming, royalties could certainly be owed to Microsoft, which now owns developer Rare, and Activision, which scooped up the <em>Bond</em> license earlier this year. Judging by Reggie's comments -- "the pain is worth the gain" -- Nintendo may be willing to cut those checks.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.mtv.com/news/?source=TLD_mtvnews.com#/news/articles/1546730/20061128/index.jhtml>Read</a> | <a href="http://www.joystiq.com/2006/11/29/nintendo-wants-goldeneye-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/709432/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/11/29/nintendo-wants-goldeneye-back/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Goldeneye</category><category>N64</category><category>Nintendo 64</category><category>Nintendo64</category><category>Rare</category><category>VC</category><category>Virtual Console</category><category>VirtualConsole</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2006-11-29T09:25:00+00:00</dc:date></item><item><title>Goldeneye throwback maps for download, Xbox Goldies only</title><link>http://www.joystiq.com/2006/11/01/goldeneye-throwback-maps-for-download-xbox-goldies-only/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/01/goldeneye-throwback-maps-for-download-xbox-goldies-only/</guid><comments>http://www.joystiq.com/2006/11/01/goldeneye-throwback-maps-for-download-xbox-goldies-only/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/11/goldeneyen64_4-player.jpg" id="vimage_1" alt="Goldeneye (N64)" />Microsoft and Rare have released updated versions of <em>Goldeneye's</em> Facility and Temple (now "Ruin") multiplayer maps for use with <em>Perfect Dark Zero</em>. The pair is free to download, but only available to Xbox Live Gold members (hey, it pays to pay). Throw in a polished-up Complex, and we just might consider re-investing in this game.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.majornelson.com/archive/2006/11/01/Perfect-Dark-Zero-Map-Pack-Two.aspx>Read</a> | <a href="http://www.joystiq.com/2006/11/01/goldeneye-throwback-maps-for-download-xbox-goldies-only/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/694602/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/11/01/goldeneye-throwback-maps-for-download-xbox-goldies-only/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>007</category><category>download</category><category>Gold</category><category>Goldeneye</category><category>map</category><category>multiplayer</category><category>N64</category><category>PDZ</category><category>Perfect Dark Zero</category><category>PerfectDarkZero</category><category>Rare</category><category>Xbox Live</category><category>XboxLive</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2006-11-01T16:15:00+00:00</dc:date></item><item><title>Relive youth with GoldenEye Source trailer</title><link>http://www.joystiq.com/2006/10/04/relive-youth-with-goldeneye-source-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/04/relive-youth-with-goldeneye-source-trailer/</guid><comments>http://www.joystiq.com/2006/10/04/relive-youth-with-goldeneye-source-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><em><a href="http://www.youtube.com/watch?v=5G-wz7-6lr0"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/10/goldeneyenew.jpg" id="vimage_1" alt="" /></a></em>A team of fans is <a href="http://www.goldeneyesource.com/">rebuilding</a> <em>GoldenEye 007 </em>with the <em>Half-Life 2</em> Source engine; that ought'a <a href="http://www.joystiq.com/2006/06/29/goldeneye-tested-on-12-year-old-fails-timeless-test/ ">teach</a> today's kids about good game design. The team just released an impressive <a href="http://www.youtube.com/watch?v=5G-wz7-6lr0">trailer</a> of its efforts, showcasing many of the recreated environments. While the project is still unfinished -- we'll call it "pre-cease-and-desist" -- you may soon be able to relive that Bond classic on a PC.<br /><br />But let's take a moon-walking step backwards here. These rebuild-the-classic game projects seem aimed at the gamer who looks at how perfect life was back then, with the velour car seats and prom date. And wait a minute, <em>GoldenEye</em> came out less than ten years ago. (Replace "moon walk" with "pop-n-lock," "velour" with "neoprene," and "prom date" with "internet porn.") It's not like your N64 won't work with your new TV. You might even be able to download the original on the Wii.<br /><br />Modders, we salute your ingenuity and desire to bring your <em>GoldenEye</em> experience to today's dirty, ungrateful youth. Judging from the video (embedded after the break), we know you've put a lot of work into the project. But why not spend that energy on making something unique? We know you can, and we want to play it.<br /><br />[Thanks, <a href="http://www.janus-syndicate.com">nowhere</a>]<object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/5G-wz7-6lr0" />
<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/5G-wz7-6lr0" type="application/x-shockwave-flash" wmode="transparent"></embed></object><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.youtube.com/watch?v=5G-wz7-6lr0>Read</a> | <a href="http://www.joystiq.com/2006/10/04/relive-youth-with-goldeneye-source-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/672183/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/10/04/relive-youth-with-goldeneye-source-trailer/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Golden Eye</category><category>GoldenEye</category><category>half-life</category><category>Janus Syndicate</category><category>JanusSyndicate</category><category>N64</category><category>Nintendo64</category><category>Source</category><dc:creator>Zack Stern</dc:creator><dc:date>2006-10-04T08:55:00+00:00</dc:date></item><item><title>Treyarch developing Bond game</title><link>http://www.joystiq.com/2006/07/17/treyarch-developing-bond-game/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/17/treyarch-developing-bond-game/</guid><comments>http://www.joystiq.com/2006/07/17/treyarch-developing-bond-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/07/casino-royale.jpg" id="vimage_1" alt="" />Those already picturing the mesmerizing possibilities of an action/adventure set in the world of financial loans will have to face disappointment yet again, as <em>Ultimate Spider-Man</em> developer <a href="http://www.eurogamer.net/article.php?article_id=66074">Treyarch has been tapped</a> by Activision to create a game starring the <em>other</em> and recently less valuable Bond. James Bond. Likely based on the upcoming film franchise reboot, <em>Casino Royale</em>, the game is targeting next-generation platforms and the general consensus that Bond games aren't worth a (Money) penny.<br /><br />Having rescued the Bond license from the metallic hands that programmed <em>Goldeneye: Rogue Agent</em>, Activision will no doubt attempt to do right by Fleming fans if they wish to reap the rewards from their investment. Giving Treyarch the job seems like a good decision, certainly superior to that of placing a permanently disgruntled, blond man into the suave spy's shoes. Indeed, it seems preferable to place the gamer in those rocket-propelled shoes instead. Who wouldn't want to be a man of mystery (like, which STD does he have?) traipsing across the world, bedding foreign beauties and then killing said foreign beauties when they inevitably betray you? Also -- casino minigames!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.eurogamer.net/article.php?article_id=66074>Read</a> | <a href="http://www.joystiq.com/2006/07/17/treyarch-developing-bond-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/643867/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/07/17/treyarch-developing-bond-game/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>007</category><category>Activision</category><category>Blond Bond</category><category>BlondBond</category><category>Casino Royale</category><category>CasinoRoyale</category><category>FPS</category><category>Goldeneye</category><category>Ian Fleming</category><category>IanFleming</category><category>James Bond</category><category>JamesBond</category><category>Spider-Man</category><category>Treyarch</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2006-07-17T17:00:00+00:00</dc:date></item><item><title>Goldeneye tested on 12 year-old, fails 'timeless' test</title><link>http://www.joystiq.com/2006/06/29/goldeneye-tested-on-12-year-old-fails-timeless-test/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/29/goldeneye-tested-on-12-year-old-fails-timeless-test/</guid><comments>http://www.joystiq.com/2006/06/29/goldeneye-tested-on-12-year-old-fails-timeless-test/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://addictedgeek.com/?p=133"><img vspace="4" hspace="4" border="1" align="right" alt="Goldeneye (N64)" id="vimage_1" src="http://www.joystiq.com/media/2006/06/goldeneye-n64-boxart.jpg" /></a>AddictedGeek.com recently dropped a N64, four controllers, and a copy of the much-beloved <em>Goldeneye</em> in front of a 12 year-old. Mind you, said 12 year-old, while a "confirmed geek," has never played a game that predates 2001. His entire gaming collection is firmly rooted in a high end PC, Xbox 360, and PS2.<br /><br />So what was this young upstart's reaction to what many of us consider a 'timeless classic?' Well, the little bastard panned it:<br /><em><br />"The single-player was one of the worst I have ever played ... I can see why it was so popular when it first came out, but nowadays very few aspects of the game stand out, and many more pull it back ... it wasn't long before we pulled out Halo 2."</em> (Kids these days...)<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://addictedgeek.com/?p=133>Read</a> | <a href="http://www.joystiq.com/2006/06/29/goldeneye-tested-on-12-year-old-fails-timeless-test/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/638319/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/06/29/goldeneye-tested-on-12-year-old-fails-timeless-test/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>geek</category><category>Goldeneye</category><category>James Bond</category><category>JamesBond</category><category>multiplayer</category><category>N64</category><category>Nintendo 64</category><category>Nintendo64</category><category>PC</category><category>PlayStation 2</category><category>Playstation2</category><category>PS2</category><category>Xbox 360</category><category>Xbox360</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2006-06-29T17:25:00+00:00</dc:date></item><item><title>Video proof: FPS characters walk real funny</title><link>http://www.joystiq.com/2006/06/14/video-proof-fps-characters-walk-real-funny/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/14/video-proof-fps-characters-walk-real-funny/</guid><comments>http://www.joystiq.com/2006/06/14/video-proof-fps-characters-walk-real-funny/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.youtube.com/watch?v=RkjCQTEdrfU"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/goldeneye_spoof.jpg" /></a><br />You know how, in first person shooters, you're running all the time while observing the polygonal world down the barrel of a gun? Yeah, good times. As clear and undeniable proof that not only are video games not realistic but they're totally funny, we point you towards this <em>Goldeneye</em> spoof-video where our would be James Bond kicks his feet so high in the air, it reminds me of ... well, me in high school gym class I guess. <br /><br />Check out the <a href="http://www.youtube.com/watch?v=RkjCQTEdrfU">video</a> (embedded after the break) while I drown my high school memories in round after round of XBLA <em>UNO</em>. Who's the nerd now?<br /><br />[Via <a href="http://cathodetan.blogspot.com/2006/06/live-action-goldeneye-parody.html">Cathode Tan</a>]<br /><br /><object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/RkjCQTEdrfU" /><embed width="425" height="350" src="http://www.youtube.com/v/RkjCQTEdrfU" type="application/x-shockwave-flash"></embed></object><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.youtube.com/watch?v=RkjCQTEdrfU>Read</a> | <a href="http://www.joystiq.com/2006/06/14/video-proof-fps-characters-walk-real-funny/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/633302/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/06/14/video-proof-fps-characters-walk-real-funny/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Goldeneye</category><category>Humor</category><category>James Bond</category><category>JamesBond</category><category>Nintendo64</category><category>Rare</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-06-14T18:05:00+00:00</dc:date></item></channel></rss>