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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Julian Gollop's Chaos sequel campaign, multiplayer detailed]]></title><link>http://www.joystiq.com/2012/11/07/julian-gollops-chaos-sequel-campaign-multiplayer-detailed/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/07/julian-gollops-chaos-sequel-campaign-multiplayer-detailed/</guid><comments>http://www.joystiq.com/2012/11/07/julian-gollops-chaos-sequel-campaign-multiplayer-detailed/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/07/julian-gollops-chaos-sequel-campaign-multiplayer-detailed/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/chaosheader.jpg" /></a></div>If you're currently enjoying <a href="http://www.joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a>, the Firaxis reboot of the PC classic, then you owe part of that enjoyment to Julian Gollop, the man who designed the original and other subsequent installments in the series. Last week, Gollop revealed <a href="http://www.joystiq.com/2012/11/02/julian-gollop-reviving-1985s-chaos-the-battle-wizards/">he was working on a sequel</a> to his classic turn-based strategy game from 1985, <em>Chaos: The Battle of Wizards</em>.<br /><br />Gollop started up <a href="http://www.gollopgames.com/">a development blog</a> over the weekend for what he's calling <em>Chaos Reborn</em>, revealing the single-player side is broken down by regions, tasking players (as a newbie Wizard) with setting out on the most noble quest of killing the Wizard King as quickly as possible - with each turn, the Wizard King's forces grow stronger. It's just <em>one of the perks</em> of being a Wizard King. The downside is other Wizards are <em>always trying to kill you</em>.<br /><br />Multiplayer will consist of arena battles for up to eight opponents, in both asynchronous and direct connection formats. <em>Chaos Reborn</em> will showcase deathmatch and team-based mode, and let players go up against AI-controlled opponents. Pass-and-play on mobile devices is also mentioned.<br /><br /><em>Chaos Reborn</em> is little more than specs on a page right now, so get in on the ground floor of Gollop's RSS feed now for future updates through the source link below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/07/julian-gollops-chaos-sequel-campaign-multiplayer-detailed/">Julian Gollop's Chaos sequel campaign, multiplayer detailed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Nov 2012 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/07/julian-gollops-chaos-sequel-campaign-multiplayer-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20371433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/07/julian-gollops-chaos-sequel-campaign-multiplayer-detailed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chaos</category><category>chaos-reborn</category><category>chaos-the-battle-of-wizards</category><category>gollop-games</category><category>julian-gollop</category><category>pc</category><category>sequel</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 07 Nov 2012 03:00:00 EST</pubDate></item></channel></rss>