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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[PS4 project from Paradox won't attempt 'cheap PC port']]></title><link>http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/</guid><comments>http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/"><img alt="Gordon Van Dyke teases Paradox's PlayStation 4 project" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/gordonvandyke.jpg" /></a></div>Speaking to Joystiq at GDC, Paradox Senior Producer Gordon Van Dyke<em> </em>offered a few hints as to what shape the company's PlayStation 4 project may take. "There's something in the works - I can't say yet, but we are looking into it."<br /><br />Van Dyke pointed to a recent addition in <a href="http://www.joystiq.com/game/war-of-the-roses"><em>War of the Roses</em></a>, an online medieval battle game that <a href="http://www.joystiq.com/2012/10/05/war-of-the-roses-publisher-announces-permanent-franchise-team/">he oversees</a>. "Obviously we've added controller support [to <em>War of the Roses</em>], there's a proof-of-concept that definitely works." Of course, this doesn't necessarily mean <em>War of the Roses</em> is coming to PS4 - in fact, Van Dyke said Paradox still isn't sure what exactly it wants to do on PS4 yet.<br /><br /><span>"We first need to make sure we can get the game running on the hardware, but the hardware is much more easier to work with than it was previously when I was at DICE on </span><em>Battlefield,</em><span> where there were struggles with Sony's hardware - especially the way they allocated memory. They've eliminated a lot of these hurdles [on PS4] and x86 makes it much more plausible that we can do it."</span><br /><br />For now, "it's definitely a realistic possibility and something we'd like to happen, but we're not entirely sure we can deliver on that." He said it's a bit of an inverse scenario for Paradox, where the developer wants to ensure its PS4 game isn't interpreted as "a cheap PC port on console."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/">PS4 project from Paradox won't attempt 'cheap PC port'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Mar 2013 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20519211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2013</category><category>gordon-van-dyke</category><category>paradox</category><category>Paradox-Interactive</category><category>playstation-4</category><category>ps4</category><category>war-of-the-roses</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 28 Mar 2013 20:30:00 EST</pubDate></item><item><title><![CDATA[War of the Roses publisher announces permanent franchise team]]></title><link>http://www.joystiq.com/2012/10/05/war-of-the-roses-publisher-announces-permanent-franchise-team/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/05/war-of-the-roses-publisher-announces-permanent-franchise-team/</guid><comments>http://www.joystiq.com/2012/10/05/war-of-the-roses-publisher-announces-permanent-franchise-team/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/10/05/war-of-the-roses-publisher-announces-permanent-franchise-team/"><img alt="Paradox forms permanent franchise team for War of the Roses" data-src-height="232" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/waroftheroses530-1.jpg" /></a></div>Paradox Interactive has announced its recently released <em><a href="http://joystiq.com/game/war-of-the-roses">War of the Roses</a></em> will receive a permanent franchise team to support the series, led by executive producer <a href="http://www.joystiq.com/tag/gordon-van-dyke">Gordon Van Dyke</a>.<br /><br />"The game's reception from players has exceeded expectations and we are truly grateful for the continued support from the community," said Van Dyke, who had previously been a producer on the Battlefield series for six year before <a href="http://www.joystiq.com/2011/06/01/ex-battlefield-lead-gordon-van-dyke-joins-paradox-interactive-as/">joining Paradox in May of 2011</a>. "We'll continue to improve the game and add substantial content for all players."<br /><br />We reached out to Paradox CEO Fredrik Wester and asked why he has such faith in this series less than a week after launch. The executive told us, "It's based on the fan feedback and the sales numbers so far. Our goal is to continue improving the game together with the fans."<br /><br /><em>War of the Roses</em>, which launched at a value price of $30, is expected to have <a href="http://www.joystiq.com/2012/09/15/war-of-the-roses-post-launch-plan-monthly-content-updates/">monthly content updates</a>. If you know nothing about this game, check out our previously recorded <a href="http://www.joystiq.com/2012/09/20/joystream-war-of-the-roses-with-senior-producer-gordon-van-dyke/">JoyStream</a>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/war-of-the-roses-9-14-2012/">War of the Roses (9/14/2012)</a></strong></p><a href="http://www.joystiq.com/photos/war-of-the-roses-9-14-2012/#5287591"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/war-of-the-roses-9-14-2012/#5287592"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/war-of-the-roses-9-14-2012/#5287593"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/3_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/war-of-the-roses-9-14-2012/#5287594"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/4_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/war-of-the-roses-9-14-2012/#5287595"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/5_thumbnail.png" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/05/war-of-the-roses-publisher-announces-permanent-franchise-team/">War of the Roses publisher announces permanent franchise team</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Oct 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/05/war-of-the-roses-publisher-announces-permanent-franchise-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20341622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/05/war-of-the-roses-publisher-announces-permanent-franchise-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FatShark</category><category>gordon-van-dyke</category><category>Paradox-Interactive</category><category>pc</category><category>war-of-the-roses</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 05 Oct 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[JoyStream: War of the Roses with senior producer Gordon Van Dyke [watch the replay!]]]></title><link>http://www.joystiq.com/2012/09/20/joystream-war-of-the-roses-with-senior-producer-gordon-van-dyke/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/20/joystream-war-of-the-roses-with-senior-producer-gordon-van-dyke/</guid><comments>http://www.joystiq.com/2012/09/20/joystream-war-of-the-roses-with-senior-producer-gordon-van-dyke/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/20/joystream-war-of-the-roses-with-senior-producer-gordon-van-dyke/"><img alt="JoyStream War of the Roses with senior producer Gordon Van Dyke" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/waroftheheader.jpg" /></a><br /> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/nJRqNns2GCA?rel=0&amp;wmode=opaque" width="530"></iframe></div><em><a href="http://www.joystiq.com/game/war-of-the-roses"><br />War of the Roses</a></em>, FatShark's multiplayer melee combat game set in the Middle Ages, launches on Steam on October 2. Today, we're sitting down with Paradox Interactive senior producer Gordon Van Dyke to talk about the famous conflict that inspired his new game and his transition from working on big-budget <em>Battlefield</em> games at EA to his first project at Swedish publisher Paradox Interactive.<br /><br />From 10am until 11am PT (1-2pm ET), we'll be streaming some multiplayer matches with the QA team and Gordon Van Dyke. Feel free to lob some questions at us and Gordon by <a href="http://www.twitch.tv/joystiq">following Joystiq on Twitch</a>, or you can drop your questions right into the comments section of this very post.<br /><br />You can watch the stream on the <a href="http://www.twitch.tv/joystiq">Joystiq Twitch page</a>, or in an embed after the break. Follow our Twitch page for future streams and giveaways.<br /><br /><strong>Update:</strong> The stream is over. Watch the replay above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/20/joystream-war-of-the-roses-with-senior-producer-gordon-van-dyke/">JoyStream: War of the Roses with senior producer Gordon Van Dyke [watch the replay!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Sep 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/20/joystream-war-of-the-roses-with-senior-producer-gordon-van-dyke/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20328192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/20/joystream-war-of-the-roses-with-senior-producer-gordon-van-dyke/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fatshark</category><category>gordon-van-dyke</category><category>joystream</category><category>Live-Stream</category><category>paradox-interactive</category><category>pc</category><category>war-of-the-roses</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 20 Sep 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[War of the Roses post-launch plan: monthly content updates]]></title><link>http://www.joystiq.com/2012/09/15/war-of-the-roses-post-launch-plan-monthly-content-updates/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/15/war-of-the-roses-post-launch-plan-monthly-content-updates/</guid><comments>http://www.joystiq.com/2012/09/15/war-of-the-roses-post-launch-plan-monthly-content-updates/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/15/war-of-the-roses-post-launch-plan-monthly-content-updates/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/1_530x298.png" /></a></div><a href="http://www.joystiq.com/game/war-of-the-roses"><em>War of the Roses</em></a>, FatShark's <a href="http://www.joystiq.com/2012/08/01/intimacy-of-large-scale-combat-in-war-of-the-roses/">multiplayer melee combat game</a> set in the middle ages, launches on October 2 on Steam and I was able to get some hands-on time with the game alongside senior producer Gordon Van Dyke. We waged war together and even fought each other a few times.<br /><br />But as we fought in a server full of the QA team, I couldn't help but wonder what would happen after launch? Would Fatshark and Paradox continue to support War of the Roses? Van Dyke was all too happy to confirm that work on the game would continue well after launch.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/war-of-the-roses-9-14-2012/">War of the Roses (9/14/2012)</a></strong></p><a href="http://www.joystiq.com/photos/war-of-the-roses-9-14-2012/#5287591"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/war-of-the-roses-9-14-2012/#5287592"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/war-of-the-roses-9-14-2012/#5287593"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/3_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/war-of-the-roses-9-14-2012/#5287594"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/4_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/war-of-the-roses-9-14-2012/#5287595"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/5_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/15/war-of-the-roses-post-launch-plan-monthly-content-updates/" rel="bookmark">Continue reading <em>War of the Roses post-launch plan: monthly content updates</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/15/war-of-the-roses-post-launch-plan-monthly-content-updates/">War of the Roses post-launch plan: monthly content updates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 15 Sep 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/15/war-of-the-roses-post-launch-plan-monthly-content-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20324093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/15/war-of-the-roses-post-launch-plan-monthly-content-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>fatshark</category><category>gordon-van-dyke</category><category>Paradox-Interactive</category><category>pc</category><category>steam</category><category>war-of-the-roses</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 15 Sep 2012 12:00:00 EST</pubDate></item><item><title><![CDATA['War of the Roses' and 'Chivalry' wage war without all the nonsense]]></title><link>http://www.joystiq.com/2012/04/25/war-of-the-roses-and-chivalry-wage-war-without-all-the-nonse/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/25/war-of-the-roses-and-chivalry-wage-war-without-all-the-nonse/</guid><comments>http://www.joystiq.com/2012/04/25/war-of-the-roses-and-chivalry-wage-war-without-all-the-nonse/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/25/war-of-the-roses-and-chivalry-wage-war-without-all-the-nonse/"><img alt="Image" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/waroftheroses530pxheaderimg1512.jpg" style="margin:4px" width="530" /></a></div>Of all the games I played this year at <a href="http://www.joystiq.com/tag/pax-east-2012">PAX East</a>, two unlikely contenders stood out. They weren't indie darlings or supported by the donations of <a href="http://www.joystiq.com/tag/kickstarter">Kickstarter</a> enthusiasts. And they weren't first-person shooters, nor character action games set against historic backdrops. Both games - Fatshark's <a href="http://www.joystiq.com/game/war-of-the-roses"><em>War of the Roses</em></a> and Torn Banner's <em>Chivalry: Medieval Warfare</em> - are about as far from my usual radar as games go. That was until I played them, of course.<br /><br />Both <em>Chivalry</em> and <em>WotR</em> are set in (you guessed it) medieval times, though neither employs its setting much beyond a backdrop. The games are multiplayer-focused affairs; neither has any sort of single-player campaign. Given the backdrop, you might assume multiplayer to be of the <em>Mount &amp; Blade</em> variety. You'd be wrong.<br /><br />Both games are vicious, fast, and, most importantly, <em>accessible</em>. These are not the sim medieval combat affairs of many Paradox Interactive-published games. These are arcade-style medieval combat games, presented in first- and third-person perspectives, and they're like nothing else I've played in the past few years.<p><a href="http://www.joystiq.com/2012/04/25/war-of-the-roses-and-chivalry-wage-war-without-all-the-nonse/" rel="bookmark">Continue reading <em>'War of the Roses' and 'Chivalry' wage war without all the nonsense</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/25/war-of-the-roses-and-chivalry-wage-war-without-all-the-nonse/">'War of the Roses' and 'Chivalry' wage war without all the nonsense</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Apr 2012 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/25/war-of-the-roses-and-chivalry-wage-war-without-all-the-nonse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20221439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/25/war-of-the-roses-and-chivalry-wage-war-without-all-the-nonse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chivalry-medieval-warfare</category><category>fat-shark</category><category>fatshark</category><category>gordon-van-dyke</category><category>paradox</category><category>paradox-interactive</category><category>pax-east</category><category>pax-east-2012</category><category>pc</category><category>torn-banner</category><category>torn-banner-studios</category><category>war-of-the-roses</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 25 Apr 2012 06:00:00 EST</pubDate></item><item><title><![CDATA['Project Postman' is War of the Roses, a medieval multiplayer melee actioner]]></title><link>http://www.joystiq.com/2011/08/17/project-postman-is-war-of-the-roses-a-medieval-multiplayer-me/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/17/project-postman-is-war-of-the-roses-a-medieval-multiplayer-me/</guid><comments>http://www.joystiq.com/2011/08/17/project-postman-is-war-of-the-roses-a-medieval-multiplayer-me/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/waroftheroses530pxheaderimg.jpg" style="width: 530px; height: 298px; display: none;" /><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="318" id="viddler_671fc2ff" width="530"><param name="movie" value="http://www.viddler.com/simple/671fc2ff/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed allowfullscreen="true" allowscriptaccess="always" height="318" name="viddler_671fc2ff" src="http://www.viddler.com/simple/671fc2ff/" type="application/x-shockwave-flash" width="530"></embed></object></div>
"The focus initially is gonna be on the PC," Paradox Interactive senior producer Gordon Van Dyke told me in an interview last week about the next title from <em>Lead &amp; Gold</em> devs Fatshark. "<a href="http://www.joystiq.com/tag/project-postman">Project Postman</a>," now known as <em>War of the Roses</em>, was announced earlier this year by Paradox head Fredrik Wester as a "<a href="http://www.joystiq.com/2011/05/04/project-postman-is-a-dream-game-for-paradox-and-fatshark/">dream game</a>" for the collaborators, but we knew little else about it. That is, until this afternoon at Gamescom, where the Swedish publisher unveiled the melee-based title.<br />
<br />
"Absolutely, it's being thought of as a franchise," Van Dyke continued, though he's not yet sure how that will play out in terms of branding. "We've been looking into franchise names. It's actually really hard to find a name that has anything to do with combat in video games." As the name implies, the game set between 1455 and 1485 -- during the <a href="http://en.wikipedia.org/wiki/War_of_the_roses">"War of the Roses" era</a> in England -- though it's not necessarily steeped in Medieval politics. Instead, it focuses on the regular battles between English houses jockeying for control of the kingdom.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/war-of-the-roses-gamescom-2011/">War of the Roses (Gamescom 2011)</a></strong></p><a href="http://www.joystiq.com/photos/war-of-the-roses-gamescom-2011/#4371367"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/waroftheroses01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/war-of-the-roses-gamescom-2011/#4371368"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/waroftheroses01b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/war-of-the-roses-gamescom-2011/#4371369"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/waroftheroses02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/war-of-the-roses-gamescom-2011/#4371370"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/waroftheroses03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/war-of-the-roses-gamescom-2011/#4371372"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/waroftherosescastlepaintover_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/08/17/project-postman-is-war-of-the-roses-a-medieval-multiplayer-me/" rel="bookmark">Continue reading <em>'Project Postman' is War of the Roses, a medieval multiplayer melee actioner</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/17/project-postman-is-war-of-the-roses-a-medieval-multiplayer-me/">'Project Postman' is War of the Roses, a medieval multiplayer melee actioner</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Aug 2011 09:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/17/project-postman-is-war-of-the-roses-a-medieval-multiplayer-me/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20018235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/17/project-postman-is-war-of-the-roses-a-medieval-multiplayer-me/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fat-shark</category><category>fatshark</category><category>fredrik-wester</category><category>gamescom-2011</category><category>gordon-van-dyke</category><category>multiplayer</category><category>paradox</category><category>paradox-interactive</category><category>pc</category><category>project-postman</category><category>war-of-the-roses</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 17 Aug 2011 09:37:00 EST</pubDate></item><item><title><![CDATA[Ex-Battlefield lead Gordon Van Dyke joins Paradox Interactive as senior producer]]></title><link>http://www.joystiq.com/2011/06/01/ex-battlefield-lead-gordon-van-dyke-joins-paradox-interactive-as/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/01/ex-battlefield-lead-gordon-van-dyke-joins-paradox-interactive-as/</guid><comments>http://www.joystiq.com/2011/06/01/ex-battlefield-lead-gordon-van-dyke-joins-paradox-interactive-as/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/01/ex-battlefield-lead-gordon-van-dyke-joins-paradox-interactive-as/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/fredwestergordonvandyke530pxheaderimgnames.jpg" /></a></div>
After exiting the dev battlefield of DICE back in 2010, Gordon Van Dyke recently left his <a href="http://www.joystiq.com/2010/04/07/battlefield-producer-gordon-van-dyke-leaves-dice-for-visceral/">second EA gig at Visceral Games</a> in favor of a different Swedish game company: Paradox Interactive. Before wild accusations start flying, know that his reason for leaving was rather heartwarming. "During my time back in California [with Visceral], I married my girlfriend from Sweden and we had a baby. We decided it was best to raise her in Sweden," Van Dyke told Joystiq this afternoon.<br />
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In the process of moving, a friend of Paradox CEO Fred Wester put he and Gordon in contact. The rest is Swedish history. "I got an email from a friend introducing me to Gordon. Two days later he was hired," Wester explained of his rapid hiring process. Van Dyke, unsurprisingly, had nothing but nice things to say about his new employer, explaining that the studio "offers me more room to explore, take risk, and work on creative niche IPs."<p><a href="http://www.joystiq.com/2011/06/01/ex-battlefield-lead-gordon-van-dyke-joins-paradox-interactive-as/" rel="bookmark">Continue reading <em>Ex-Battlefield lead Gordon Van Dyke joins Paradox Interactive as senior producer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/01/ex-battlefield-lead-gordon-van-dyke-joins-paradox-interactive-as/">Ex-Battlefield lead Gordon Van Dyke joins Paradox Interactive as senior producer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Jun 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/01/ex-battlefield-lead-gordon-van-dyke-joins-paradox-interactive-as/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19955521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/01/ex-battlefield-lead-gordon-van-dyke-joins-paradox-interactive-as/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>ea</category><category>ea-dice</category><category>electronic-arts</category><category>fat-shark</category><category>fatshark</category><category>fredrik-wester</category><category>gordon-van-dyke</category><category>magicka</category><category>paradox</category><category>paradox-interactive</category><category>project-postman</category><category>visceral-games</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 01 Jun 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Battlefield producer Gordon Van Dyke leaves DICE for Visceral]]></title><link>http://www.joystiq.com/2010/04/07/battlefield-producer-gordon-van-dyke-leaves-dice-for-visceral/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/07/battlefield-producer-gordon-van-dyke-leaves-dice-for-visceral/</guid><comments>http://www.joystiq.com/2010/04/07/battlefield-producer-gordon-van-dyke-leaves-dice-for-visceral/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://twitter.com/GordonVanDyke"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/visceraldicelogo040720105b.jpg" /><br />
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If you've enjoyed a <em>Battlefield</em> game in the last <em>ever</em>, then you've probably heard of Gordon Van Dyke: he's the associate producer on the <em>Battlefield </em>franchise. Back on April 1, he <a href="http://twitter.com/GordonVanDyke/status/11413693186">tweeted</a> that he left <a href="http://www.joystiq.com/tag/dice">DICE</a>'s cushy Swedish offices for a new position in EA. We were hesitant in light of that date but, sure enough, he <a href="http://twitter.com/GordonVanDyke/status/11470469669">tweeted some more</a>.<br />
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Finally, Van Dyke has <a href="http://twitter.com/GordonVanDyke/status/11617664015">confirmed</a> that his new digs are in sunny Redwood City's <a href="http://www.joystiq.com/tag/visceral">Visceral Games</a>. We contacted him for info on why he left DICE and were told it was to help Visceral with "a new project" -- and that we'd "find out more about it later." Being close to his family was another big deciding factor.<br />
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[Via <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2010/04/battlefield-producer-leaves-dice-for-visceral-studios/">Blast Magazine</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/07/battlefield-producer-gordon-van-dyke-leaves-dice-for-visceral/">Battlefield producer Gordon Van Dyke leaves DICE for Visceral</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Apr 2010 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/GordonVanDyke>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/07/battlefield-producer-gordon-van-dyke-leaves-dice-for-visceral/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19430127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/07/battlefield-producer-gordon-van-dyke-leaves-dice-for-visceral/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>ea</category><category>Electronic-Arts</category><category>gordon-van-dyke</category><category>visceral-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 07 Apr 2010 14:40:00 EST</pubDate></item><item><title><![CDATA[DICE explains Battlefield Bad Company 2 dedicated server rentals]]></title><link>http://www.joystiq.com/2010/01/16/dice-explains-battlefield-bad-company-2-dedicated-server-rentals/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/16/dice-explains-battlefield-bad-company-2-dedicated-server-rentals/</guid><comments>http://www.joystiq.com/2010/01/16/dice-explains-battlefield-bad-company-2-dedicated-server-rentals/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.eurogamer.net/articles/dice-not-profiting-on-bfc2-server-rental"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/battlefieldbadcompany2580-plain.jpg" /></a></div>
One of the many volleys in DICE's <em><a href="http://www.joystiq.com/tag/battlefield-bad-company-2">Battlefield Bad Company 2</a></em> marketing campaign meant to sway <em><a href="http://www.joystiq.com/tag/modern-warfare-2">Modern Warfare 2</a></em> loyalists towards its upcoming shooter was the promise of dedicated servers for PC players. That said, when the Swedish game development house recently announced a rental service for those interested in using said dedicated servers, some folks were less than thrilled.<br />
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According to producer Gordon Van Dyke in an interview with <a href="http://www.eurogamer.net/articles/dice-not-profiting-on-bfc2-server-rental">Eurogamer</a>, the reasoning doesn't have to do with profits so much as protecting "the game's integrity on PC." Van Dyke also indicates that DICE's "authorized hosts" have already been chosen worldwide, though he notes that the studio "will see where the game goes and support it post-launch." At very least, PC gamers will get a chance to find out if the rental fee is worth it when the game goes into <a href="http://www.joystiq.com/2010/01/08/battlefield-bad-company-2-pc-beta-dated-detailed/">PC beta</a> on January 28. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/battlefield-bad-company-2/">Battlefield: Bad Company 2</a></strong></p><a href="http://www.joystiq.com/photos/battlefield-bad-company-2/#1336135"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/bfannounc-bfbc2_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battlefield-bad-company-2/#1461307"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/bfbc2event_11-3302009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battlefield-bad-company-2/#1461308"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/bfbc2event_13-3302009-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battlefield-bad-company-2/#2029068"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/bfbc2_ea3_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battlefield-bad-company-2/#2029069"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/bfbc2_ea3_5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/16/dice-explains-battlefield-bad-company-2-dedicated-server-rentals/">DICE explains Battlefield Bad Company 2 dedicated server rentals</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Jan 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/dice-not-profiting-on-bfc2-server-rental>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/16/dice-explains-battlefield-bad-company-2-dedicated-server-rentals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19319496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/16/dice-explains-battlefield-bad-company-2-dedicated-server-rentals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bad-company-2</category><category>battlefield</category><category>battlefield-bad-company-2</category><category>dedicated-server</category><category>dice</category><category>ea</category><category>ea-dice</category><category>Electronic-Arts</category><category>gordon-van-dyke</category><category>multiplayer</category><category>online-multiplayer</category><category>pc</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 16 Jan 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Watch out for Battlefield Bad Company 2 phishing, warns BF blog]]></title><link>http://www.joystiq.com/2009/11/02/watch-out-for-battlefield-bad-company-2-phishing-warns-bf-blog/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/02/watch-out-for-battlefield-bad-company-2-phishing-warns-bf-blog/</guid><comments>http://www.joystiq.com/2009/11/02/watch-out-for-battlefield-bad-company-2-phishing-warns-bf-blog/#comments</comments><description><![CDATA[<div align="center"><a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2009/11/01/fake-bfbc2-beta-signup-sites.aspx##"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/battlefieldbadcompanyphishing.jpg" /></a><br /></div>
DICE is letting folks know that there are currently no <em>Battlefield Bad Company 2</em> Beta sign-ups, meaning that any recent invitations you may have received represent scams. <em>Battlefield</em> producer Gordon Van Dyke is letting the community know that any site asking you to sign up for the beta is phishing -- he recommends you "give them the middle finger."<br /><br />Van Dyke notes that if players aren't reading an announcement from the <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2009/11/01/fake-bfbc2-beta-signup-sites.aspx##">company's site</a> or <a href="http://twitter.com/OfficialBFBC2">official Twitter</a>, it just ain't real. Although we're sure you savvy consumers know better in this age, game companies aren't going to ask for your social security, mother's maiden name or other standard security questions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/02/watch-out-for-battlefield-bad-company-2-phishing-warns-bf-blog/">Watch out for Battlefield Bad Company 2 phishing, warns BF blog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Nov 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2009/11/01/fake-bfbc2-beta-signup-sites.aspx##>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/02/watch-out-for-battlefield-bad-company-2-phishing-warns-bf-blog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19219526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/02/watch-out-for-battlefield-bad-company-2-phishing-warns-bf-blog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-bad-company</category><category>battlefield-bad-company-2</category><category>dice</category><category>gordon-van-dyke</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 02 Nov 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2009: Battlefield 1943 producer talks lack of DLC]]></title><link>http://www.joystiq.com/2009/09/08/pax-2009-battlefield-1943-producer-talks-lack-of-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/08/pax-2009-battlefield-1943-producer-talks-lack-of-dlc/</guid><comments>http://www.joystiq.com/2009/09/08/pax-2009-battlefield-1943-producer-talks-lack-of-dlc/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/bf1943dlc.jpg" alt="" /></div>
We spoke with <em><a href="http://www.joystiq.com/tag/battlefield-1943">Battlefield 1943</a> </em>producer Gordon Van Dyke at PAX and asked him why there <a href="http://www.joystiq.com/2009/08/21/no-additional-battlefield-1943-content-currently-in-development/">hasn't been any DLC</a> at all for the game so popular it crashed servers and broke sales records. The main reason? DICE is busy. Apparently it's working so hard on the next two <em>Battlefield </em>games that it doesn't have time to show <em>BF1943 </em> any extra love at all, which is a bit perplexing given the popularity of the title. <br />
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Gordon told us, "We don't have any immediate plans right now, but it's not ruled out. There's a lot of pressure on the team for <em>Battlefield 3</em> and <em>Battlefield: Bad Company 2</em> ... we don't want to stretch things too thin and and make something that's not up to quality. <em>Battlefield 1943</em> is a huge game with a lot that we can pull from. We just want to make sure we keep our options open, and make sure that the decision we land on is what's best for everyone. We don't want to be that company that pushes out DLC just for DLC's sake."<br />
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Fair enough, but we'd still like to see more maps and modes come to <em>Battlefield 1943</em> like ... yesterday. Hey, hire some interns already!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/08/pax-2009-battlefield-1943-producer-talks-lack-of-dlc/">PAX 2009: Battlefield 1943 producer talks lack of DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Sep 2009 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/08/pax-2009-battlefield-1943-producer-talks-lack-of-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19154736/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/08/pax-2009-battlefield-1943-producer-talks-lack-of-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Battlefield</category><category>Battlefield-1943</category><category>Battlefield-XBLA</category><category>DICE</category><category>DLC</category><category>EA</category><category>Electronic-Arts</category><category>Gordon-Van-Dyke</category><category>Microsoft</category><category>PAX</category><category>PAX-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 08 Sep 2009 22:30:00 EST</pubDate></item><item><title><![CDATA[No additional Battlefield 1943 content currently in development]]></title><link>http://www.joystiq.com/2009/08/21/no-additional-battlefield-1943-content-currently-in-development/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/21/no-additional-battlefield-1943-content-currently-in-development/</guid><comments>http://www.joystiq.com/2009/08/21/no-additional-battlefield-1943-content-currently-in-development/#comments</comments><description><![CDATA[<div align="center"><a href="http://twitter.com/OfficialBF1943/status/2745710137"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bf1943-delay-explain.jpg" alt="" /></a><br /></div>
Sad news from the front, soldiers. <a href="http://www.joystiq.com/tag/DICE/">DICE</a> is not currently working on any new <a href="http://joystiq.com/tag/battlefield-1943"><em>Battlefield 1943</em></a> maps or content for the downloadable hit, which has now drafted over a million players. Speaking with Joystiq, DICE Producer Gordon Van Dyke said the company is definitely working on the game's squad-swapping bug -- he believes it's a server-side fix that will hopefully be resolved soon -- but that all the effort at the moment is being put behind getting <a href="http://joystiq.com/tag/battlefield-bad-company-2"><em>Battlefield: Bad Company 2</em></a> out the door.<br /><br />"We need to figure out what's the best thing for the community. What's the best thing for the franchise?" Van Dyke told us about why the online hit isn't getting further development attention. He currently has "no idea" about when the company will get to work on more content for <em>Battlefield 1943</em>. That certainly calls for a sad face emoticon, don't you think? :(<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/21/no-additional-battlefield-1943-content-currently-in-development/">No additional Battlefield 1943 content currently in development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Aug 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/21/no-additional-battlefield-1943-content-currently-in-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19136818/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/21/no-additional-battlefield-1943-content-currently-in-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield</category><category>battlefield-1943</category><category>battlefield-bad-company-2</category><category>dice</category><category>gordon-van-dyke</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 21 Aug 2009 15:00:00 EST</pubDate></item></channel></rss>