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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The origin of the Konami code, as told by its inventor]]></title><link>http://www.joystiq.com/2012/01/16/the-origin-of-the-konami-code-as-told-by-its-inventor/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/16/the-origin-of-the-konami-code-as-told-by-its-inventor/</guid><comments>http://www.joystiq.com/2012/01/16/the-origin-of-the-konami-code-as-told-by-its-inventor/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2012/01/16/the-origin-of-the-konami-code-as-told-by-its-inventor/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/gradius116.jpg" vspace="4" /></a></center>
The legendary Konami code came about because <em>Gradius</em> was too hard for one of the guys making it. Katsuhisa Hashimoto was on the team of four responsible for the NES port of <em>Gradius</em>, and he recalled adding the code in a 2003 interview just translated by <a href="http://www.glitterberri.com/developer-interviews/konami-the-nintendo-era/">GlitterBerri</a>. "I had one guy under me, and he played through the coin-op version," Hashimoto said. "That one's really tough. I hadn't played that much and obviously couldn't beat it myself, so I put in the Konami Code."<br />
<br />
The code uses its familiar, now-iconic pattern for ... convenience. "Because I was the one who was going to be using it," Hashimoto said, "I made sure it was easy to remember. The game took around half a year to develop, and, at the time, putting the code together was like an entertaining puzzle. 'How on earth am I going to be able to fit these passwords into the program?' I'd ask myself." The solution to that puzzle may have led to your successful completion of <em>Gradius</em>, <em>Contra</em>, or countless other Konami games.<br />
<br />
[Image: <a href="http://www.defunctgames.com/shows.php?id=review-1029">DefunctGames</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/16/the-origin-of-the-konami-code-as-told-by-its-inventor/">The origin of the Konami code, as told by its inventor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/16/the-origin-of-the-konami-code-as-told-by-its-inventor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20149501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/16/the-origin-of-the-konami-code-as-told-by-its-inventor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gradius</category><category>katsuhisa-hashimoto</category><category>konami</category><category>konami-code</category><category>nintendo</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 16 Jan 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Konami shoots 'Gradius Arc' into core of Japanese trademark database]]></title><link>http://www.joystiq.com/2010/03/03/konami-shoots-gradius-arc-into-core-of-japanese-trademark-data/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/03/konami-shoots-gradius-arc-into-core-of-japanese-trademark-data/</guid><comments>http://www.joystiq.com/2010/03/03/konami-shoots-gradius-arc-into-core-of-japanese-trademark-data/#comments</comments><description><![CDATA[<center><a href="http://www.siliconera.com/2010/03/01/gradius-arc-color-us-curious-konami/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/vicviper3210.jpg" alt="" /></a></center>
<div style="text-align: right;"><small>[<a href="http://www.1999.co.jp/eng/10068936">Hobby Search</a>]</small></div>
Konami has filed a Japanese trademark for something called "Gradius Arc." The "<a href="http://joystiq.com/tag/gradius">Gradius</a>" part is easy enough to parse -- Konami's long-running series of horizontal shooters, last seen in the form of WiiWare's <a href="http://joystiq.com/tag/gradius-arc"><em>Gradius ReBirth</em></a> -- but the "Arc" leads us to one particularly fanciful hypothesis. <br />
<br />
"Arc" happens to be the frontrunner among rumored names for the PlayStation Motion Controller, having been mentioned by <a href="http://www.joystiq.com/2010/02/08/peter-moore-excited-about-playstation-arc-unsure-about-onlive/">several</a> <a href="http://www.joystiq.com/2010/02/03/thq-boss-brian-farrell-calls-sony-motion-controller-playstation/">developers</a> and even <a href="http://www.joystiq.com/2010/03/02/playstation-arc-trademarked-in-japan/">trademarked</a> by Sony. Could this be the first evidence of a motion-controlled <em>Gradius </em>game? <br />
<br />
However, we shouldn't jump to (horrifying) conclusions based on the presence of a common word that happens to coincide with what a controller might be called. "Arc" could just be a subtitle for a <em>Gradius</em> game that you play with a controller like a sensible person.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/03/konami-shoots-gradius-arc-into-core-of-japanese-trademark-data/">Konami shoots 'Gradius Arc' into core of Japanese trademark database</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Mar 2010 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2010/03/01/gradius-arc-color-us-curious-konami/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/konami-shoots-gradius-arc-into-core-of-japanese-trademark-data/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19379725/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/konami-shoots-gradius-arc-into-core-of-japanese-trademark-data/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arc</category><category>gradius</category><category>gradius-arc</category><category>japan</category><category>konami</category><category>playstation-arc</category><category>shmup</category><category>shooter</category><category>trademark</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 03 Mar 2010 01:30:00 EST</pubDate></item><item><title><![CDATA[Konami coin-op cameo in Silent Hill: Shattered Memories]]></title><link>http://www.joystiq.com/2009/12/09/konami-coin-op-cameo-in-silent-hill-shattered-memories/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/09/konami-coin-op-cameo-in-silent-hill-shattered-memories/</guid><comments>http://www.joystiq.com/2009/12/09/konami-coin-op-cameo-in-silent-hill-shattered-memories/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_f32c4084"><param name="movie" value="http://www.viddler.com/simple/f32c4084/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/f32c4084/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_f32c4084"></embed></object></center> While playing through <a href="http://www.joystiq.com/tag/silent-hill-shattered-memories"><em>Silent Hill: Shattered Memories</em></a> for review, our very own Richard Mitchell stumbled upon a pretty neat thing: classic Konami coin-op arcade cabinets. Sadly, you can't play the cabinets in-game, but it's a nice Easter egg for fans, if we may say so. There's <em>Contra</em>, <em>Rush'N Attack </em>and -- our personal favorite -- <em>Gradius</em>. Check 'em out in the video above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/09/konami-coin-op-cameo-in-silent-hill-shattered-memories/">Konami coin-op cameo in Silent Hill: Shattered Memories</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Dec 2009 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/09/konami-coin-op-cameo-in-silent-hill-shattered-memories/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19271967/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/09/konami-coin-op-cameo-in-silent-hill-shattered-memories/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>contra</category><category>gradius</category><category>konami</category><category>rushn-attack</category><category>rushnattack</category><category>silent-hill</category><category>silent-hill-shattered-memories</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 09 Dec 2009 15:15:00 EST</pubDate></item><item><title><![CDATA[VC in Brief: Life Force (NES)]]></title><link>http://www.joystiq.com/2009/02/16/vc-in-brief-life-force-nes/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/16/vc-in-brief-life-force-nes/</guid><comments>http://www.joystiq.com/2009/02/16/vc-in-brief-life-force-nes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/vc-monday-madness/" rel="tag">VC Monday Madness</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="464" id="viddler_7b432080"><param name="wmode" value="transparent" /><param name="movie" value="http://www.viddler.com/simple/7b432080/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/7b432080/" width="545" height="429" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7b432080" wmode="transparent"></embed></object><br /><a href="http://en.wikipedia.org/wiki/Life_Force_%28arcade_game%29"><em>Life Force</em></a> <span>(NES, 1-2 players, Rated E for Everyone - Mild Fantasy Violence, 500 Wii Points</span><br />We say: <strong>download it!</strong><br /></center> <br />This week, <a href="http://www.joystiq.com/2009/02/16/wiikly-wares-evasive-space-and-life-force/">we've only one Virtual Console game</a> <em>again</em>, and it's <em>another shmup</em>. Thankfully, it's also a <em>Gradius</em> (reminder: <em>Gradius</em> is awesome) clone, which makes it all okay.<br />
<div class="clearfix" style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/vc-monday-madness"><img border="0" align="left" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/classic_vc_friday_cg_may2_mani_thumbnail.jpg" style="margin-right: 5px;" /></a><em>Every week, we like to check out what's new on <a href="http://www.joystiq.com/tag/wiikly-wares">the Virtual Console</a>. We offer <a href="http://www.joystiq.com/category/vc-monday-madness/">these videos</a> as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks.</em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/16/vc-in-brief-life-force-nes/">VC in Brief: Life Force (NES)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Feb 2009 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/16/vc-in-brief-life-force-nes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1461945/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/16/vc-in-brief-life-force-nes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gradius</category><category>konami</category><category>nes</category><category>shmup</category><category>vc-in-brief</category><category>virtual-console</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 16 Feb 2009 18:45:00 EST</pubDate></item><item><title><![CDATA[Watch: Gradius gets LBP'd]]></title><link>http://www.joystiq.com/2008/11/03/watch-gradius-gets-lbpd/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/03/watch-gradius-gets-lbpd/</guid><comments>http://www.joystiq.com/2008/11/03/watch-gradius-gets-lbpd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div style="text-align: center;"><a href="http://www.youtube.com/watch?v=Wg0ZBHdz7wM"><img vspace="4" hspace="0" border="0" alt="lbp" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/lbp.gradius.490w.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/littlebigplanet"><em>LittleBigPlanet</em></a> is officially a verb. And we're officially wowed by this <em>Gradius</em>-inspired <a href="http://www.joystiq.com/tag/lbp-ugc">user-created</a> level (full clip after the break). We're not sure what amount of time, effort and total understanding of <em>LBP's</em> quirky reality it takes to birth such a creation ... but we ain't got it.<br /><br />Also: <strike>Anyone able to find this level in-game? Our search for "Libidius.jp" (the supposed stage name) turned up <em>nada.</em></strike> You can find the level by searching for the creator: RRR30000. [Thanks all!]<p><a href="http://www.joystiq.com/2008/11/03/watch-gradius-gets-lbpd/" rel="bookmark">Continue reading <em>Watch: Gradius gets LBP'd</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/03/watch-gradius-gets-lbpd/">Watch: Gradius gets LBP'd</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Nov 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=Wg0ZBHdz7wM>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/watch-gradius-gets-lbpd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1361055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/watch-gradius-gets-lbpd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gradius</category><category>lbp</category><category>lbp-ugc</category><category>libidius.jp</category><category>littlebigplanet</category><category>PS3</category><category>user-generated-content</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 03 Nov 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[Gradius ReBirth: U.S. to destroy the core soon]]></title><link>http://www.joystiq.com/2008/10/31/gradius-rebirth-u-s-to-destroy-the-core-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/31/gradius-rebirth-u-s-to-destroy-the-core-soon/</guid><comments>http://www.joystiq.com/2008/10/31/gradius-rebirth-u-s-to-destroy-the-core-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><div align="center"><a href="http://www.joystiq.com/photos/gradius-rebirth/1130861/full/"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/gradius_rebirth_096254812.jpg" alt="" /></a></div>
<div style="text-align: center;"><span style="font-style: italic;">Click to enter gallery</span>.</div>
<br />
Keen ESRB-spotter Spencer at Siliconera has located a welcome addition to the ESRB's database: <a href="http://www.joystiq.com/2008/07/17/gradius-is-reborn-on-wiiware/"><span style="font-style: italic;">Gradius ReBirth</span></a>. While Japan has been <span style="font-style: italic;">pew pew</span>ing itself silly since early September, this is the first solid sign that the 1000 Point WiiWare game will be leaving its native country.<br />
<br />
Input <a href="http://en.wikipedia.org/wiki/Konami_Code">the code</a> and shoot <span style="text-decoration: line-through;">the core</span> down the break for footage of the first two stages.<br />
<br />
<p><a href="http://www.joystiq.com/2008/10/31/gradius-rebirth-u-s-to-destroy-the-core-soon/" rel="bookmark">Continue reading <em>Gradius ReBirth: U.S. to destroy the core soon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/31/gradius-rebirth-u-s-to-destroy-the-core-soon/">Gradius ReBirth: U.S. to destroy the core soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Oct 2008 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2008/10/31/gradius-rebirth-shooting-north-americas-core/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/31/gradius-rebirth-u-s-to-destroy-the-core-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1359132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/31/gradius-rebirth-u-s-to-destroy-the-core-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>esrb</category><category>Gradius</category><category>Gradius-ReBirth</category><category>Konami</category><category>Shmup</category><category>WiiWare</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 31 Oct 2008 20:15:00 EST</pubDate></item><item><title><![CDATA[VC Monday Madness: Digital Champ Battle Boxing and Gradius II Gofer No Yabou]]></title><link>http://www.joystiq.com/2008/10/20/vc-monday-madness-digital-champ-battle-boxing-and-gradius-ii-go/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/20/vc-monday-madness-digital-champ-battle-boxing-and-gradius-ii-go/</guid><comments>http://www.joystiq.com/2008/10/20/vc-monday-madness-digital-champ-battle-boxing-and-gradius-ii-go/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/vc-monday-madness/" rel="tag">VC Monday Madness</a></p><center><embed height="336" width="420" src="http://www.dailymotion.com/swf/k1bInJ4u2dzntfOjlo&amp;related=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always"></embed></center><br />We've got <a href="http://www.joystiq.com/2008/10/20/retail-and-download-releases-for-the-week-of-october-20th/">two new imports to play</a> on the Virtual Console this week. We love it when the service hooks us up with imports because they're so fresh and new. We like that. Too bad one of this week's games isn't very good. Which one is it? Hit up the video above to find out. And if you're looking for more, head past the break.<p><a href="http://www.joystiq.com/2008/10/20/vc-monday-madness-digital-champ-battle-boxing-and-gradius-ii-go/" rel="bookmark">Continue reading <em>VC Monday Madness: Digital Champ Battle Boxing and Gradius II Gofer No Yabou</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/20/vc-monday-madness-digital-champ-battle-boxing-and-gradius-ii-go/">VC Monday Madness: Digital Champ Battle Boxing and Gradius II Gofer No Yabou</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Oct 2008 18:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/20/vc-monday-madness-digital-champ-battle-boxing-and-gradius-ii-go/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1347510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/20/vc-monday-madness-digital-champ-battle-boxing-and-gradius-ii-go/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-champ-battle-boxing</category><category>gradius</category><category>gradius-ii</category><category>hudson</category><category>konami</category><category>turbografx16</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 20 Oct 2008 18:18:00 EST</pubDate></item><item><title><![CDATA[Gradius II goes Battle Boxing on Virtual Console today]]></title><link>http://www.joystiq.com/2008/10/20/gradius-2-goes-battle-boxing-on-virtual-console-today/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/20/gradius-2-goes-battle-boxing-on-virtual-console-today/</guid><comments>http://www.joystiq.com/2008/10/20/gradius-2-goes-battle-boxing-on-virtual-console-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/grdius-boxer-490.jpg" /></div>
This week on the Virtual Console we've got shirtless, muscular men and sidescroller shoot-em-ups. The last time these two worlds met, we were graced with with <a href="http://www.joystiq.com/2008/09/08/cho-aniki-hunks-grapple-with-final-soldier-on-virtual-console/"><em>Cho Aniki</em></a>. Now that we're done with the history lesson, on with the VC releases! <br />
<ul>
    <li><em>Digital Champ Battle Boxing </em>(TurboGrafx16, 1 player,    700 Wii Points): With <em>Punch-Out!!!</em> already available on Virtual Console -- and with infinitely more exclamation points -- we can only recommend this as a basis for comparison.<br /></li>
    <li><em>GRADIUS</em><sup><span></span></sup><em>    II GOFER NO YABOU </em>(TurboGrafx16 CD-ROM, 1 player, 900 Wii    Points): Don't be fooled by the subtitle; so far as we know, there are no gophers in the game -- and here we were hoping it was a typo lost in translation about some <a href="http://www.youtube.com/watch?v=etpHKueh6S0"><em>Caddyshack</em> tie-in</a>. Instead, it's a sequel to the classic sidescrolling<em> </em>"shmup" <em>Gradius</em>.<br /></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/20/gradius-2-goes-battle-boxing-on-virtual-console-today/">Gradius II goes Battle Boxing on Virtual Console today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Oct 2008 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/20/gradius-2-goes-battle-boxing-on-virtual-console-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1347439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/20/gradius-2-goes-battle-boxing-on-virtual-console-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-champ-battle-boxing</category><category>gradius</category><category>virtual-console</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 20 Oct 2008 14:25:00 EST</pubDate></item><item><title><![CDATA[Import Gradius II coming to US Virtual Console in October]]></title><link>http://www.joystiq.com/2008/09/29/import-gradius-ii-coming-to-us-virtual-console-in-october/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/29/import-gradius-ii-coming-to-us-virtual-console-in-october/</guid><comments>http://www.joystiq.com/2008/09/29/import-gradius-ii-coming-to-us-virtual-console-in-october/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://vc-pce.com/usa/e/index.html"><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/gradius0929.gif"  alt="" /></a>Hudson has been responsible for more import games on the US Virtual Console than anyone, and they've announced an October release that's exciting for a couple of reasons. The first, and most obvious, reason is that it's <a href="http://en.wikipedia.org/wiki/Gradius_II"><em>Gradius II: GOFER no Yabou</em></a>, the PC Engine CD-ROM port of a <em>Gradius </em>game that has never been available in the US (except on the PSP). Sure, the VC is saturated with shmups, but not nearly enough of them are <em>Gradius.</em><br /><br />The second, more speculative reason we're excited is that <em>this is an import PC Engine CD-ROM game from Konami.</em> The game we want more than any other on the Virtual Console is <em>also</em> a <a href="http://www.joystiq.com/2008/04/22/vc-tuesday-dracula-x-rondo-of-blood/">Konami game</a>, and also on that system. <br /><br />Hudson is also releasing the import <em>Digital Champ Battle Boxing</em> in October. It's ... <a href="http://www.vc-reviews.com/games/tg16/digital_champ_battle_boxing">not very good</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/29/import-gradius-ii-coming-to-us-virtual-console-in-october/">Import Gradius II coming to US Virtual Console in October</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Sep 2008 13:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://vc-pce.com/usa/e/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/29/import-gradius-ii-coming-to-us-virtual-console-in-october/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1327163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/29/import-gradius-ii-coming-to-us-virtual-console-in-october/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-champ</category><category>gradius</category><category>gradius-ii</category><category>hudson</category><category>konami</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 29 Sep 2008 13:38:00 EST</pubDate></item><item><title><![CDATA[Gradius Rebirth announced for WiiWare]]></title><link>http://www.joystiq.com/2008/07/17/gradius-rebirth-announced-for-wiiware/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/17/gradius-rebirth-announced-for-wiiware/</guid><comments>http://www.joystiq.com/2008/07/17/gradius-rebirth-announced-for-wiiware/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://209.85.171.104/translate_c?hl=en&amp;sl=ja&amp;u=http://www.konami.jp/products/dl_wii_gradius_re_ww/&amp;prev=/search%3Fq%3Dhttp://www.watch.impress.co.jp/game/docs/20080717/gra.htm%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26hs%3DskQ&amp;usg=ALkJrhgX4PEiYWGhzr2rcWNl6yAL4ICEEA"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gradiuspxl490.jpg" /></a></div>
It looks like <em>Mega Man 9</em> started something. A new retro-flavored <em>Gradius</em> title has been announced for WiiWare. <em>Gradius Rebirth</em> will strike Japanese Wii systems this Summer. That's pretty much all we know for now -- details about the game's content, like whether or not it's a remake of a previous <em>Gradius</em> game is still unknown. Considering <em>Gradius</em> (NES) lives on the Virtual Console, we'd be surprised if this wasn't a completely brand-new game.<br />
<br />
[Thanks, Rlan!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/17/gradius-rebirth-announced-for-wiiware/">Gradius Rebirth announced for WiiWare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://209.85.171.104/translate_c?hl=en&amp;sl=ja&amp;u=http://www.konami.jp/products/dl_wii_gradius_re_ww/&amp;prev=/search%3Fq%3Dhttp://www.watch.impress.co.jp/game/docs/20080717/gra.htm%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26hs%3DskQ&amp;u>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/17/gradius-rebirth-announced-for-wiiware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1258984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/17/gradius-rebirth-announced-for-wiiware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gradius</category><category>Gradius-ReBirth</category><category>Konami</category><category>Nintendo</category><category>Shmup</category><category>Wii</category><category>WiiWare</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 17 Jul 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Gradius is reborn on WiiWare]]></title><link>http://www.joystiq.com/2008/07/17/gradius-is-reborn-on-wiiware/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/17/gradius-is-reborn-on-wiiware/</guid><comments>http://www.joystiq.com/2008/07/17/gradius-is-reborn-on-wiiware/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><div align="center"><a href="http://www.konami.jp/products/dl_wii_gradius_re_ww/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gradrebirth_cs_0717.jpg" alt="" /></a></div>
You can certainly make an argument that the Wii doesn't need any more digital side-scrolling shooters, since a plethora of options are offered on the Virtual Console. Yet, we think when it comes to the <em>Gradius</em> series, you might be willing to make an exception. <br />
<br />
Konami announced that <em>Gradius ReBirth</em> will hit the Japanese WiiWare service this summer. We really don't know much about the game, but the lone screenshot (above) shows that the classic sprites will be returning. What else do you need to know, though, other than that it's <em>Gradius</em>? As long as the price is right, this is likely a "must buy" for shoot 'em up fans. <br />
<br />
[Via <a href="http://www.arcade-renaissance.com/2008/07/gradius-rebirth-announced-for-wii-ware.html">Arcade Renaissance</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/17/gradius-is-reborn-on-wiiware/">Gradius is reborn on WiiWare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Jul 2008 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.konami.jp/products/dl_wii_gradius_re_ww/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/17/gradius-is-reborn-on-wiiware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1258986/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/17/gradius-is-reborn-on-wiiware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gradius</category><category>Gradius-ReBirth</category><category>Konami</category><category>Shmup</category><category>WiiWare</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Thu, 17 Jul 2008 10:15:00 EST</pubDate></item><item><title><![CDATA[Gradius as a type-em-up]]></title><link>http://www.joystiq.com/2008/05/23/gradius-as-a-type-em-up/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/23/gradius-as-a-type-em-up/</guid><comments>http://www.joystiq.com/2008/05/23/gradius-as-a-type-em-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/qtAYIp3_lvU&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/qtAYIp3_lvU&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />Some game series are strong enough in setting, storyline, and theme that they work well in multiple genres. <em>Super Mario RPG</em> comes to mind as a good genre change, though it isn't exactly 100% faithful to its source material. Perhaps the best transition has been <em>The House of the Dead 2</em>, which went from light-gun shooter to <a href="http://en.wikipedia.org/wiki/The_Typing_of_the_Dead">typing game</a> to <a href="http://www.joystiq.com/2008/05/09/english-of-the-demo/">English trainer</a>. Postman, of the blog Shoot the Core (<em>apparently</em> a <em><a href="http://www.joystiq.com/2007/11/21/crank-the-core-with-this-gradius-music-box/">Gradius</a> </em>fan to begin with), has reimagined Konami's legendary shooter in a much slower-paced gametype: an Infocom-style text adventure. <br /><br />The results, predictably, are awesome. It's <em>Gradius!</em> Even as a completely different, vaguely nonsensical game, it's great.<br /><br />[Via <a href="http://blog.wired.com/games/2008/05/what-if-gradius.html">Game|Life</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/23/gradius-as-a-type-em-up/">Gradius as a type-em-up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 May 2008 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://shootthecore.blogspot.com/2008/05/gradius-meets-infocom.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/23/gradius-as-a-type-em-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1201975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/23/gradius-as-a-type-em-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gradius</category><category>konami</category><category>shmup</category><category>text-adventure</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 23 May 2008 08:45:00 EST</pubDate></item><item><title><![CDATA[VC Friday: The Hanabi Festival returns! [Update]]]></title><link>http://www.joystiq.com/2008/05/02/vc-friday-the-hanabi-festival-returns/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/02/vc-friday-the-hanabi-festival-returns/</guid><comments>http://www.joystiq.com/2008/05/02/vc-friday-the-hanabi-festival-returns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/hanabi-festival-hiroshima-cg2may-00main99.jpg" />An immensely pleasing sight greeted our bleary eyes when we inspected the PAL Virtual Console this morning -- the revival of last September's <a href="http://www.joystiq.com/2007/09/14/vc-friday-tons-of-mega-also-games/">Hanabi Festival</a>! What does that mean? Simple: for the next few weeks, the VC will feature games that were previously unreleased in Europe or Australia, which we suppose justifies the slightly higher price tags.<br /><br />Best of all, we're <a href="http://www.nintendo.co.uk/NOE/en_GB/news/2008/hanabi_festival_returns_to_virtual_console_8036.html">promised</a> that this will continue for the next few weeks. Wonder what else we'll get? Here are this week's trio:<br />
<ul>
    <li><em>Columns III: Revenge of Columns</em> -- Mega Drive -- 900 Wii Points</li>
    <li><em>Final Soldier</em> -- TurboGrafx-16 -- 700 Wii Points</li>
    <li><em>Gradius II Gofer no Yabou</em><span style="font-style: italic;"></span> -- TurboGrafx-16 -- 900 Wii Points<br /></li>
</ul>
As usual, make the jump for footage of all three.<br /><br />[Update: There's much excitement here, as further inspection of Nintendo's <a href="http://www.nintendo.co.uk/NOE/en_GB/news/2008/hanabi_festival_returns_to_virtual_console_8036.html">press release</a> reveals that Speedos-clad TurboGrafx-16 shooter <em>Cho Aniki</em> will be one of the future Hanabi Festival releases!]<p><a href="http://www.joystiq.com/2008/05/02/vc-friday-the-hanabi-festival-returns/" rel="bookmark">Continue reading <em>VC Friday: The Hanabi Festival returns! [Update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/02/vc-friday-the-hanabi-festival-returns/">VC Friday: The Hanabi Festival returns! [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 May 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/02/vc-friday-the-hanabi-festival-returns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1184690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/02/vc-friday-the-hanabi-festival-returns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>columns</category><category>europe</category><category>final-soldier</category><category>friday</category><category>genesis</category><category>gradius</category><category>hanabi-festival</category><category>hudson</category><category>konami</category><category>mega-drive</category><category>pal</category><category>puzzle</category><category>sega</category><category>shmup</category><category>tg-16</category><category>turbografx-16</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 02 May 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Crank the core with this Gradius music box]]></title><link>http://www.joystiq.com/2007/11/21/crank-the-core-with-this-gradius-music-box/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/21/crank-the-core-with-this-gradius-music-box/</guid><comments>http://www.joystiq.com/2007/11/21/crank-the-core-with-this-gradius-music-box/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://cgi.ebay.com/Gradius-Music-Box-RARE-Konami-Promo-Not-For-Sale_W0QQitemZ290183734002QQihZ019QQcategoryZ49230QQssPageNameZWDVWQQrdZ1QQcmdZViewItem"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/gradius112107.jpg"  alt="" /></a>This rare <a href="http://www.joystiq.com/tag/gradius"><em>Gradius</em></a> music box has to be one of the coolest limited-edition game-related items we've ever seen. It's not much to look at -- pretty much just a wooden box with the <em>Gradius </em>logo printed on it -- but it's <em>a Gradius music box.</em> It is a mechanical music box that plays <em>Gradius </em>music. We don't think we have to explain the amazingness of such an item.<br /><br />Specifically, it plays a 15-second version of "Farewell" from <em><a href="http://vc-pce.com/jpn/j/title/gradius2.html">Gradius II GOFER no Yabou</a>. </em>We found an actual recording of the music box in action <a href="http://shmups.system11.org/viewtopic.php?p=92433&amp;sid=3a96a992ea04566b5ac3fdf49b8aa3a8#92433">here</a>. This item was only available as a mail-in offer to people who purchased three <em>Gradius</em> soundtrack CDs.<br /><br />We don't even get the opportunity to buy soundtrack CDs most of the time over here, and Japanese fans get to listen to those soundtracks <em>as music boxes. </em>Now we just have to ask ourselves: is <em>the best fifteen seconds of Gradius music ever</em> in a box worth $99?<em><br /><br /></em>[Via <a href="http://www.gamesniped.com/2007/11/20/gradius-music-box/">GameSniped</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/21/crank-the-core-with-this-gradius-music-box/">Crank the core with this Gradius music box</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Nov 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cgi.ebay.com/Gradius-Music-Box-RARE-Konami-Promo-Not-For-Sale_W0QQitemZ290183734002QQihZ019QQcategoryZ49230QQssPageNameZWDVWQQrdZ1QQcmdZViewItem>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/21/crank-the-core-with-this-gradius-music-box/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1044879/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/21/crank-the-core-with-this-gradius-music-box/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ebay</category><category>gradius</category><category>music-box</category><category>promo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Nov 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[VC Tuesday: Balloon Fight wasn't already out?]]></title><link>http://www.joystiq.com/2007/11/13/vc-tuesday-balloon-fight-wasnt-already-out/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/13/vc-tuesday-balloon-fight-wasnt-already-out/</guid><comments>http://www.joystiq.com/2007/11/13/vc-tuesday-balloon-fight-wasnt-already-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><div align="center"><a href="http://www.nintendo.co.jp/wii/vc/index.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/balloonfight111307.jpg"  alt="" /></a><br /></div>
The biggest surprise for us this week is right there in the title. <em>Balloon Fight</em> is one of the canonical first-generation NES games. It's already out in the <a href="http://www.joystiq.com/2007/07/16/vc-monday-madness-paper-mario-balloon-fight-and-silent-debugge/">U.S.</a> and <a href="http://www.joystiq.com/2007/06/08/vc-friday-shooting-rubber-balloons/">Europe</a>, and it was even <em>remade for the DS</em> in Japan in a Club Nintendo-exclusive <a href="http://www.joystiq.com/2007/04/25/introducing-tingles-balloon-fight/">Tingle version</a>. So why has it taken so long to show up on the Virtual Console in Japan? In the time that Japanese Wii owners have been waiting for <em>Balloon Fight</em>, they've gotten <em>two</em> versions of <em>Wonder Boy in Monster World.</em> Similarly, today brings the <em>second</em> version of <em><a href="http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/">Gradius II</a>.</em> <br /><br />Speaking of repeat performances, we'd like to point out how awesomely Treasure is represented on the VC. <em>Light Crusader</em> is the fourth Treasure game to appear on the VC so far, and we appreciate every one. <em>Even <a href="http://en.wikipedia.org/wiki/Light_Crusader">Light Crusader</a>.</em><br />
<ul>
    <li><em><a href="http://www.nintendo.co.jp/wii/vc/vc_bf/index.html">Balloon Fight</a></em> (Famicom, 1-2 players, 500 Wii Points)<br /></li>
    <li><em><a href="http://vc.sega.jp/vc_lightcrusader/">Light Crusader</a></em> (Mega Drive, 1 player, 600 Wii Points)<em><br /></em></li>
    <li><em><a href="http://vc-pce.com/jpn/j/title/dragon_spirit.html">Dragon Spirit</a> </em>(PC Engine, 1 player, 600 Wii Points)</li>
    <li><em><a href="http://vc-pce.com/jpn/j/title/gradius2.html">Gradius II GOFER no Yabou</a> </em>(PC Engine, 1 player, 800 Wii Points)</li>
    <li><em><a href="http://en.wikipedia.org/wiki/Baseball_Stars_2">Baseball Stars 2</a> </em>(Neo Geo, 1-2 players, 900 Wii Points)</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/13/vc-tuesday-balloon-fight-wasnt-already-out/">VC Tuesday: Balloon Fight wasn't already out?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Nov 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.jp/wii/vc/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/13/vc-tuesday-balloon-fight-wasnt-already-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1038406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/13/vc-tuesday-balloon-fight-wasnt-already-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balloon-fight</category><category>balloonfight</category><category>baseball-stars-2</category><category>dragon-spirit</category><category>dragonspirit</category><category>gradius</category><category>light-crusader</category><category>vctuesday</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 13 Nov 2007 09:45:00 EST</pubDate></item><item><title><![CDATA[Japan's November VC releases: Nuts]]></title><link>http://www.joystiq.com/2007/10/28/japans-november-vc-releases-nuts/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/28/japans-november-vc-releases-nuts/</guid><comments>http://www.joystiq.com/2007/10/28/japans-november-vc-releases-nuts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><div align="center"><a href="http://www.dengekionline.com/data/news/2007/10/26/9c556410033b1d93e6b0b048f6ccc6de.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/nuts102807.png" alt="" /></a><br /></div>
... and also Milk. November's Virtual Console outlook for Japan looks pretty excellent, with a lot of delightfully niche stuff. That includes <em>King's Knight</em>, the medieval-themed vertical shooter (!) from Square(!) that nobody likes but us ( ....) It will also bring Sega's <a href="http://en.wikipedia.org/wiki/Eternal_Champions"><em>Eternal Champions</em></a>, the goofy <em>Mortal Kombat-</em>influenced fighting game that we poured hundreds of hours into. But it also includes stuff that <em>non-us </em>people will enjoy, like <em>Panel de Pon</em>, which, released in the U.S. as <em>Tetris Attack</em>, is the most popular version of the <em>Puzzle League</em> puzzle games. <em>Light Crusader</em> is notable for being an RPG from Treasure, and not much else.<br /><br />Of course, the big news for a lot of us is that SNK has turned the <em>King of Fighters </em>faucet on, ensuring a constant stream of fighting games with overdone storylines and ridiculous outfits for at least a year. <br />Here's the full lineup for November, assuming some of them don't get bumped or pushed back into December (they will): <br /><br />Famicom: <em><a href="http://en.wikipedia.org/wiki/Ganbare_Goemon">Ganbare Goemon</a>, Balloon Fight, Makaimura (Ghosts 'n Goblins), <a href="http://en.wikipedia.org/wiki/Nuts_&amp;_Milk">Nuts and Milk</a>, <a href="http://www.geocities.com/crawlsnewsite/features/kingsknight/">King's Knight</a><br /></em>Super Famicom: <em>Panel de Pon</em><br />Mega Drive: <em><a href="http://en.wikipedia.org/wiki/Ecco_Jr.">Ecco Jr.</a>, <a href="http://en.wikipedia.org/wiki/Light_Crusader">Light Crusader</a>, Eternal Champions<br /></em>PC Engine: <em><a href="http://en.wikipedia.org/wiki/Wonder_Boy_in_Monster_World">Dynastic Hero (Wonder Boy in Monster World)</a>, <a href="http://www.joystiq.com/2007/07/02/vc-monday-madness-video-wrap-up-7-02-07/">Dragon Spirit</a>, <a href="http://en.wikipedia.org/wiki/A-Train_III">Take the A-Train 3</a>, <a href="http://en.wikipedia.org/wiki/Legend_of_the_River_King">Kawa no Nushi Tsuri (Legend of the River King)</a>, <a href="http://en.wikipedia.org/wiki/Gradius_II">Gradius II GOFER no Yabou</a><br /></em>Neo Geo: <em><a href="http://en.wikipedia.org/wiki/The_King_of_Fighters_'94">The King of Fighters '94</a>, <a href="http://en.wikipedia.org/wiki/Baseball_Stars_2">Baseball Stars 2</a>, <a href="http://www.neo-geo.com/reviews/neo-reviews/tophunter/tophunter.html">Top Hunter</a></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/28/japans-november-vc-releases-nuts/">Japan's November VC releases: Nuts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Oct 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dengekionline.com/data/news/2007/10/26/9c556410033b1d93e6b0b048f6ccc6de.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/28/japans-november-vc-releases-nuts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1023818/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/28/japans-november-vc-releases-nuts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baseball-stars-2</category><category>ecco-jr</category><category>eternal-champions</category><category>ganbare-goemon</category><category>genesis</category><category>gradius</category><category>king-of-fighters</category><category>kings-knight</category><category>neogeo</category><category>nes</category><category>nuts-and-milk</category><category>snes</category><category>tg16</category><category>top-hunter</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 28 Oct 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[An ad for a Virtual Console release?!]]></title><link>http://www.joystiq.com/2007/10/07/an-ad-for-a-virtual-console-release/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/07/an-ad-for-a-virtual-console-release/</guid><comments>http://www.joystiq.com/2007/10/07/an-ad-for-a-virtual-console-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/channels/" rel="tag">Channels</a></p><p align="center"><a href="http://flickr.com/photos/dontthinkfeel/524434842/"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/vc-train-station-ad-0-nwf.jpg" align="middle" vspace="4" border="1" /></a></p>
It's Sunday, and you know what that means -- a new edition of <a href="http://dsfanboy.com/tag/promotionalconsideration">Promotional Consideration</a>! Well, that's what it <em>would</em> mean were this post on DS Fanboy, but since the sign we're featuring is for a Virtual Console title, this will have to be a Promotional Consideration article only in spirit.<br /><br />We haven't come across many Virtual Console advertisements in the states; in fact, we haven't come across any at all. We're reminded of this travesty every morning when we see the lines of blood soaked through VC fanatic <a href="http://www.joystiq.com/bloggers/jc-fletcher/">JC Fletcher's</a> shirt, traces of his nightly self-flagellation rituals wherein he begs his retro-video-gaming gods to deliver us more ads for classic titles.<br /><br />The <em><a href="http://www.joystiq.com/tag/gradius">Gradius</a></em>/<em>Nemesis</em> sign pictured above was found at the Musashi-Urawa train station in Saitama, Japan late last May. When was the last time you saw an ad for a <a href="http://www.joystiq.com/tag/shmup">shoot-em-up</a> displayed in a public space? As much as we'd love to see Virtual Console advertisements and posters of enlarged screenshots from 2D games brought over to the US, especially for JC's sake, we doubt that Nintendo of America will ever follow suit.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/07/an-ad-for-a-virtual-console-release/">An ad for a Virtual Console release?!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 07 Oct 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://flickr.com/photos/dontthinkfeel/524434842/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/07/an-ad-for-a-virtual-console-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1007057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/07/an-ad-for-a-virtual-console-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertisement</category><category>gradius</category><category>japan</category><category>konami</category><category>nemesis</category><category>shmup</category><category>shoot-em-up</category><category>train-station</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Sun, 07 Oct 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[VC Tuesday: The Terror of Druaga]]></title><link>http://www.joystiq.com/2007/09/25/vc-tuesday-the-terror-of-druaga/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/25/vc-tuesday-the-terror-of-druaga/</guid><comments>http://www.joystiq.com/2007/09/25/vc-tuesday-the-terror-of-druaga/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://www.nintendo.co.jp/wii/vc/index.html"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/druaga092507.jpg" /></a>Many American gamers would consider today's Japanese VC update to have two winners: the isometric RPG <a href="http://www.joystiq.com/2007/09/03/vc-monday-madness-adventure-island-bonk-3-donkey-kong-jr-mat/"><em>Landstalker</em></a>, and Konami's wonderful SNES shooter <a href="http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/"><em>Gradius III</em></a>. Japanese gamers, for whom, of course, this update is intended, would be just as likely to gravitate toward the Famicom version of Namco arcade "classic" <em><a href="http://www.1up.com/do/feature?pager.offset=0&amp;cId=3135870">The Tower of Druaga</a>,</em> which, uh, they can enjoy with our compliments. We keep getting fooled by <em>Druaga's</em> appearances in <em>Namco Museum</em> collections into thinking that it's really a good game and we're just missing something, but we really don't think we are. It's a brutally hard maze game with unresponsive controls and no point. It's part RPG and part action game and all <em>arrrrrrggghhhh.</em><br /><br />This week's Japanese Virtual Console releases:<br />
<ul>
    <li><em><em><a href="http://www.nintendo.co.jp/wii/vc/vc_dru/index.html">The Tower of Druaga</a> </em></em><em></em>(Famicom, 1 player, 500 Wii Points)</li>
    <li><em><a href="http://www.nintendo.co.jp/wii/vc/vc_gr3/index.html">Gradius III</a> </em>(Super Famicom, 1-2 players, 800 Wii Points)<em></em></li>
    <li><em><a href="http://vc.sega.jp/vc_landstalker/">Landstalker</a> </em>(Mega Drive, 1 player, 700 Wii Points)</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/25/vc-tuesday-the-terror-of-druaga/">VC Tuesday: The Terror of Druaga</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Sep 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.jp/wii/vc/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/25/vc-tuesday-the-terror-of-druaga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/997327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/25/vc-tuesday-the-terror-of-druaga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>druaga</category><category>gradius</category><category>gradius-iii</category><category>gradiusiii</category><category>landstalker</category><category>vctuesday</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 25 Sep 2007 09:45:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Getting it out of the way]]></title><link>http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/</guid><comments>http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/konami080807.jpg" alt="" />The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />It would be impossible to write a weekly column about classic game codes and leave out the most famous code of all. It's the first code anyone thinks of when they hear about game cheats, and it's become an enduring symbol of classic video games. You know this code by heart; you may even have a t-shirt bearing its pattern. That's right, we could only be talking about one famous cheat code.<br /><br />The A, B, B, A continue code from <em>Ikari Warriors II: Victory Road.</em> Oh, or the <a href="http://www.joystiq.com/tag/Konami/">Konami</a> code. That one's pretty good too. <br /><br />There are actually only two games available on the American Virtual Console that use the Konami code, and they're both <em>Gradius </em>games.<br /><br /><strong><em>Gradius </em>(NES)</strong>: Pressing up, up, down, down, left, right, left, right, B, A, then Start while paused gives you a load of powerups. All of them, in fact, but Speed Up and Double. <br /><br /><strong><em>Gradius III </em>(SNES)</strong>: <em>Gradius III</em> is significantly trickier about the code. Entering up, up, down, down, left, right, left, rightB, A, Start will give you all the powerups and then kill you. You must use the L and R shoulder buttons instead of left and right on the directional pad. <br /><br /><strong><em>Legend of the Mystical Ninja</em> (SNES) </strong>refers to the code in Zone IV, when a character informs you that "if you use the code 'Up Up Down Down L R L R B A', nothing will happen." He is correct.<br /><br />The Japanese VC has a few more <em>Gradii</em> on which the code works.<br /><br /><strong><em>Gradius </em>(PC Engine)</strong>: Pressing up, up, down, down, left, right, left, right, II, I works just like it does in NES <em>Gradius.<br /><br /></em><strong><em>Gradius II </em>(PC Engine)</strong>: Entering up, up, down, down, left, right, left, right, II, I at the title screen enables all powerups, as usual. <br /><br /><strong><em>Gradius II</em> (Famicom)</strong>: The code has two uses in this game: entering up, up, down, down, left, right, left, right, B, A, then Start at the title screen grants you thirty lives, like in the beloved and missed <em>Contra.</em> Entering the code while paused enables powerups like in other <em>Gradius</em> games.<br /><br />There are <em>plenty</em> of <a href="http://www.1up.com/do/feature?cId=3108751">other games</a> that use this legendary button sequence, but right now on the VC it's the <em>Gradius</em> code. What's your favorite Konami-code-carrying game?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/">The VC Advantage: Getting it out of the way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Aug 2007 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/960563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gradius</category><category>gradiusii</category><category>legendofthemysticalninja</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 08 Aug 2007 18:45:00 EST</pubDate></item><item><title><![CDATA[VC Tuesday: Much more of the same]]></title><link>http://www.joystiq.com/2007/08/07/vc-tuesday-much-more-of-the-same/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/07/vc-tuesday-much-more-of-the-same/</guid><comments>http://www.joystiq.com/2007/08/07/vc-tuesday-much-more-of-the-same/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.nintendo.co.jp/wii/vc/index.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/gradius080707.jpg" /></a>Not only is Japan getting <em>yet more shooters</em> this week, they're actually getting a remake of a shooter that's <em>already available on the Virtual Console.</em> We never believed we'd be in a position to complain about too many scrolling shooters being released. We must say, in PC Engine <em>Gradius's</em> defense, that it is a <a href="http://pcenginebible.roarvgm.com/HTML_Games/Gradius.htm"><em>gorgeous</em></a> version of <a href="http://www.joystiq.com/tag/Konami/">Konami</a>'s famous shooter. It's also important to note that <em>Image Fight</em> is pretty great, if really hard. <a href="http://en.wikipedia.org/wiki/Antarctic_Adventure"><em>Antarctic Adventure</em></a> is not itself a shooter, but features a penguin protagonist whose son <a href="http://en.wikipedia.org/wiki/Pentarou">Pentarou</a> would go on to fame in the <em><a href="http://hg101.classicgaming.gamespy.com/parodius/parodius.htm">Parodius</a> </em>series, as well as his own <a href="http://en.wikipedia.org/wiki/Yume_Penguin_Monogatari">weight-loss-based platformer</a>.<br /><br /><em>Adventure Island</em> is pretty confusing. This is <em>not</em> the <em>Adventure Island </em>we know in the US, the one about a guy in a red hat and a grass skirt collecting fruit and throwing axes. <em>That </em>series is called <em><a href="http://www.joystiq.com/2007/02/20/hudson-interviews-the-real-life-master-higgins/">Takashi Meijin</a> no Boukenjima</em> (Master Takahashi's Adventure Island). This game, which, in Japan, has the English title <em>Adventure Island</em>, is actually <em><a href="http://hg101.classicgaming.gamespy.com/wonderboy/wonderboy.htm">Dragon's Curse</a>,</em> also known as <em>Wonderboy III: The Dragon's Trap.</em> The <em>Wonderboy </em>series is one of the great messes of international game renaming, and is tied up with the other <em>Adventure Island </em>series. <a href="http://hg101.classicgaming.gamespy.com/wonderboy/wonderboy.htm">This article</a> at Hardcore Gaming 101 should help clear up which game is which. This week's redundant/confusing Japanese Virtual Console releases:<br />
<ul>
    <li><em><a href="http://www.nintendo.co.jp/wii/vc/vc_knd/index.html">Antarctic Adventure</a> </em>(Famicom, 1 player, 500 Wii Points)</li>
    <li><em><a href="http://www.youtube.com/watch?v=ASvIy_oifP8">Crack Down</a> </em>(Mega Drive, 1 player, 600 Wii Points)<em></em></li>
    <li><em><a href="http://www.youtube.com/watch?v=8wiBL0pWSq8">Gradius</a> </em>(PC Engine, 1 player, 600 Wii Points)</li>
    <li><a href="http://www.nintendo.co.jp/wii/vc/vc_wr64/index.html"><em></em></a><em><a href="http://www.youtube.com/watch?v=dyfOXMp1gdI">Image Fight</a> </em>(PC Engine, 1 player, 600 Wii Points)<em></em></li>
    <li><em><a href="http://vc-pce.com/jpn/j/title/adventureisland.html">Adventure Island</a> </em>(PC Engine, 1 player, 600 Wii Points)</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/07/vc-tuesday-much-more-of-the-same/">VC Tuesday: Much more of the same</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Aug 2007 10:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.jp/wii/vc/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/07/vc-tuesday-much-more-of-the-same/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/959378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/07/vc-tuesday-much-more-of-the-same/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventureisland</category><category>antarcticadventure</category><category>gradius</category><category>imagefight</category><category>vctuesday</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 07 Aug 2007 10:40:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Too many shooters?]]></title><link>http://www.joystiq.com/2007/06/16/wii-warm-up-too-many-shooters/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/16/wii-warm-up-too-many-shooters/</guid><comments>http://www.joystiq.com/2007/06/16/wii-warm-up-too-many-shooters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/shooters061607.jpg" alt="" /><br /></div>
The Virtual Console has made shooting games widely available for the first time in years. We like shooters, despite being categorically awful at them, so we're happy about this. But has the genre been disproportionately represented on the VC? There are <em>so many</em>, versus very few fighting games, and <em>no </em>role-playing games. <br /><br />Are you guys buying shooters? <a href="http://www.joystiq.com/tag/wwu">Are you happy</a> with the selection? Are you all <em>zap zap zap </em>and <em>pew pew pew</em> at the bad spaceships?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/16/wii-warm-up-too-many-shooters/">Wii Warm Up: Too many shooters?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Jun 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/16/wii-warm-up-too-many-shooters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/916958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/16/wii-warm-up-too-many-shooters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blazing lazers</category><category>BlazingLazers</category><category>gradius</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>shmup</category><category>shmups</category><category>shooters</category><category>shooting</category><category>vc</category><category>virtual console</category><category>VirtualConsole</category><category>wii</category><category>ww</category><category>wwu</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 16 Jun 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[BMG to distribute Konami's music online]]></title><link>http://www.joystiq.com/2007/05/15/bmg-to-distribute-konamis-music-online/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/15/bmg-to-distribute-konamis-music-online/</guid><comments>http://www.joystiq.com/2007/05/15/bmg-to-distribute-konamis-music-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><img align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/csotn-pic_225.jpg" /><a href="http://www.joystiq.com/2007/03/16/this-wednesday-castlevania-mania-straight-from-romania/">The place</a> may be overrun with deadly monstrosities and the overwhelming powers of darkness, but the tunes that echo throughout the hallways of Dracula's castle usually make the <a href="http://www.joystiq.com/2007/04/04/castlevania-themes-played-on-massive-pipe-organ/">vampire killing</a> ordeal worth it. Sensing that others might share the dark lord's fine taste in orchestral <a href="http://www.joystiq.com/2007/05/07/warren-ellis-planning-on-three-castlevania-films/">compositions</a>, Konami has announced an agreement with Sony BMG Music to distribute its library of tunes through mobile service providers and online music retailers, including iTunes and Rhapsody. The deal encompasses soundtracks beyond those belonging to the obvious <a href="http://www.joystiq.com/tag/ddr"><em>Dance Dance Revolution</em></a> franchise, even catering to those that find the clanging pipes and grating gears of <em>Silent Hill</em> preferable to the latest Ashlee Simpson <a href="http://www.joystiq.com/2007/03/29/karaoke-revolution-vs-singstar-which-is-tougher/">squealfest</a>.<br /><br />Konami also promises to make its vast history of music available for purchase on its <a href="http://www.konami.com">official website</a>, though specific release dates have yet to be announced. <br /><br />[Via Konami press release]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/15/bmg-to-distribute-konamis-music-online/">BMG to distribute Konami's music online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 May 2007 13:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/15/bmg-to-distribute-konamis-music-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/896557/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/15/bmg-to-distribute-konamis-music-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Castlevania</category><category>Contra</category><category>Dance Dance Revolution</category><category>DanceDanceRevolution</category><category>DDR</category><category>Dracula</category><category>Gradius</category><category>Konami</category><category>Metal Gear Solid</category><category>MetalGearSolid</category><category>MGS</category><category>Symphony of the Night</category><category>SymphonyOfTheNight</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 15 May 2007 13:53:00 EST</pubDate></item><item><title><![CDATA[Gradius III, Battle Lode Runner, Wonder Boy fight it out on the Virtual Console]]></title><link>http://www.joystiq.com/2007/04/23/gradius-iii-battle-lode-runner-wonder-boy-fight-it-out-on-the/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/23/gradius-iii-battle-lode-runner-wonder-boy-fight-it-out-on-the/</guid><comments>http://www.joystiq.com/2007/04/23/gradius-iii-battle-lode-runner-wonder-boy-fight-it-out-on-the/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/wonderboyvc.jpg" alt="" /><br /></div>
Today's <a href="http://www.joystiq.com/tag/virtualconsole">Virtual Console</a> releases bestow upon our Wii systems a little <em>Lode Runner</em> action, more sci-fi space shooting, and a colorful side-scrolling action RPG. And because <a href="http://www.joystiq.com/2007/04/18/what-i-know-about-violent-games/">video games are indistinguishable from real life</a>, soon you'll be overwhelmed with powerful urges to steal gold, pilot a spacecraft, and go on a quest to rescue a princess and fight a gigantic mushroom named Myeonid.<br /><br />The following games will hit the Wii Virtual Console at 9 a.m. PST, which is noon EST and 4 a.m. on the South Pole.<br />
<ul>
    <li><em>Gradius III </em>(SNES, 1-2 players, 800 Wii Points)</li>
    <li><em>Wonder Boy in Monster World</em> (Genesis, 1 player, 800 Wii Points)</li>
    <li><em>Battle Lode Runner</em> (TurboGrafx 16, 1-5 players, 600 Wii Points)</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/23/gradius-iii-battle-lode-runner-wonder-boy-fight-it-out-on-the/">Gradius III, Battle Lode Runner, Wonder Boy fight it out on the Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Apr 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/23/gradius-iii-battle-lode-runner-wonder-boy-fight-it-out-on-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/880181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/23/gradius-iii-battle-lode-runner-wonder-boy-fight-it-out-on-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gradius</category><category>nintendo</category><category>vc</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>wii</category><dc:creator><![CDATA[John Bardinelli]]></dc:creator><pubDate>Mon, 23 Apr 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Konami Classics Series: Arcade Hits]]></title><link>http://www.joystiq.com/2007/04/04/metareview-konami-classics-series-arcade-hits/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/04/metareview-konami-classics-series-arcade-hits/</guid><comments>http://www.joystiq.com/2007/04/04/metareview-konami-classics-series-arcade-hits/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><a href="http://www.metacritic.com/games/platforms/ds/konamiclassicsseriesarcadehits?q=konami%20classic"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/konamiarcadeclass.jpg" /></a>In the mood for a little retro on the go? <em>Konami Classics: Arcade Hits</em> may be just what you need. The compilation is receiving solid reviews from most of the major outlets, and the word is that the set is lovingly constructed and filled with extras. <br /><br /><a href="http://ds.ign.com/articles/776/776430p1.html"><strong>IGN</strong></a> (<strong>80/100</strong>) feels this collection sets the standards for future retro compilations on the DS: "Like any classic compilation, the actual library can be its victory or its downfall, but there are plenty of strong Konami titles in this batch to keep interest high...even if there are the occasional (and expected) duds in the pack."<br /><br /><strong><em>Nintendo Power</em></strong> (<strong>75/100</strong>) found this title to be among an excellent example of a retro compilation: "The highlights ... are <em>Contra</em>, <em>Track &amp; Field</em>, <em>Time Pilot</em>, and <em>Gradius</em>, all of which hold up remarkably well considering their age."<br /><br /><a href="http://www.1up.com/do/reviewPage?cId=3158253"><strong>1UP</strong></a> (<strong>69/100</strong>), found the game well done, but essentially flawed:  But <em>Arcade Hits</em> suffers from a shortcoming, and a pretty serious one at that: The games in the collection aren't really worthy of the beautiful presentation ... Even worse: Most games collected here were originally manufactured with vertically oriented screens. "No worries," you say. "The DS has two stacked screens! I can deal with a gap in the graphics if it means high-fidelity presentation." Well, better worry after all: All games are restricted to the upper screen only, meaning everything is squished uncomfortably. But you didn't really want to see those little space bullets in <em>Gradius</em>, though. Did you?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/04/metareview-konami-classics-series-arcade-hits/">Metareview: Konami Classics Series: Arcade Hits</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/ds/konamiclassicsseriesarcadehits?q=konami%20classic>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/metareview-konami-classics-series-arcade-hits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/867430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/metareview-konami-classics-series-arcade-hits/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arcade Hits</category><category>ArcadeHits</category><category>Contra</category><category>Gradius</category><category>Konami</category><category>Time Pilot</category><category>TimePilot</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 04 Apr 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Shooting the core]]></title><link>http://www.joystiq.com/2007/03/31/wii-warm-up-shooting-the-core/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/31/wii-warm-up-shooting-the-core/</guid><comments>http://www.joystiq.com/2007/03/31/wii-warm-up-shooting-the-core/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img width="425" vspace="4" hspace="4" height="224" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gradius033007.jpg" /><br />The <a href="http://www.joystiq.com/tag/wwu">Virtual Console</a> has, surprisingly, become one of the best venues around for classic scrolling shooters, or "<a href="http://www.shmups.com/">shmups</a>" if you prefer. Suddenly, there's a single console on the market where you can play games like <em>Soldier Blade, Super Star Soldier, R-Types I-III,</em> and<em> Gradius, </em>and you can download them all at impulse-buy prices. Soon, <em>Gradius II, Final Soldier</em> and <em>Air Zonk</em> will <a href="http://www.joystiq.com/2007/03/30/japans-vc-announcements-for-april-boxers-ninjas-and-punkic-c/">show up</a> (in Japan, at least).<br /><br />Has anyone been brought into shooter fandom from a VC release? Or rediscovered the genre, which was lost to all but the craziest, die-hard <a href="http://shootthecore.moonpod.com/">fans</a> since the onset of 3D gaming? Any new gamers out there surprised by how <em>freaking hard</em> old shooter games can be? Let's <a href="http://www.joystiq.com/tag/wwu">hear</a> about your shmupping experience before and since the Wii.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/31/wii-warm-up-shooting-the-core/">Wii Warm Up: Shooting the core</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 31 Mar 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/31/wii-warm-up-shooting-the-core/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/864405/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/31/wii-warm-up-shooting-the-core/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airzonk</category><category>finalsoldier</category><category>gradius</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>rtype</category><category>shmup</category><category>shmups</category><category>soldierblade</category><category>starsoldier</category><category>wii</category><category>wwu</category><category>zonk</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 31 Mar 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[AOU 2007: Konami shows Otomedius shmup]]></title><link>http://www.joystiq.com/2007/02/16/aou-2007-konami-shows-otomedius-shmup/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/16/aou-2007-konami-shows-otomedius-shmup/</guid><comments>http://www.joystiq.com/2007/02/16/aou-2007-konami-shows-otomedius-shmup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><img vspace="4" hspace="4" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/aou104.jpg" alt="" /><br />Konami's <em>Otomedius</em>, revealed today at Japan's AOU 2007, is the 21st Century successor to legendary 2D shoot 'em up series <em>Gradius</em> and <em>Parodius</em>. <em>Otomedius</em> is said to preserve the spirit of <em>Parodius</em>, which sounds pretty sexy, but it also introduces a brand-new touch-screen feature as well as networked multiplayer modes. We're just a bit hyped about the prospect of <em>Otomedius</em>, and we'll do our best to bring you screens/movies as quickly as you can enunciate "<em>Jikkyou Oshaberi Parodius</em>." (That is to say, you might have to wait a little while.) <br /><br />[Photo via <a href="http://www.watch.impress.co.jp/game/docs/20070216/aou1.htm">Impress Watch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/16/aou-2007-konami-shows-otomedius-shmup/">AOU 2007: Konami shows Otomedius shmup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Feb 2007 02:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/16/aou-2007-konami-shows-otomedius-shmup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/755406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/16/aou-2007-konami-shows-otomedius-shmup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AOU 2007</category><category>Aou2007</category><category>Gradius</category><category>Konami</category><category>Otomedius</category><category>Parodius</category><dc:creator><![CDATA[Jonti Davies]]></dc:creator><pubDate>Fri, 16 Feb 2007 02:15:00 EST</pubDate></item><item><title><![CDATA[VC Friday: Shooting and stealing]]></title><link>http://www.joystiq.com/2007/02/02/vc-friday-shooting-and-stealing/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/02/vc-friday-shooting-and-stealing/</guid><comments>http://www.joystiq.com/2007/02/02/vc-friday-shooting-and-stealing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://www.nintendo-europe.com/NOE/en/GB/home/index.do"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/gradius_vc_0202.jpg" /></a>And to think, people assume Nintendo's all kid-friendly! Okay, okay, so sometimes the thug lifestyle is a little <em>colorful</em> when it's designed for the Big N. Still, this week's European VC lineup proves that Nintendo's all about being hard ... at least, when it's tongue-in-cheek or in outer space. Check out this wacky trio of titles up on the block today. Any of them strike your fancy?<br /><br />
<ul>
    <li><em>Bonanza Bros. </em>(Sega Mega Drive) -- 800 points</li>
    <li><em>Comix Zone</em> (Sega Mega Drive) -- 800 points</li>
    <li><em>Gradius</em> (NES) -- 500 points</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/02/vc-friday-shooting-and-stealing/">VC Friday: Shooting and stealing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Feb 2007 15:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo-europe.com/NOE/en/GB/home/index.do>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/02/vc-friday-shooting-and-stealing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/747282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/02/vc-friday-shooting-and-stealing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bonanza Bros.</category><category>BonanzaBros.</category><category>Comix Zone</category><category>ComixZone</category><category>Europe</category><category>Friday</category><category>Gradius</category><category>NES</category><category>Nintendo</category><category>Sega</category><category>Virtual Console</category><category>VirtualConsole</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 02 Feb 2007 15:50:00 EST</pubDate></item><item><title><![CDATA[Import game releases for the week of 01/21/07]]></title><link>http://www.joystiq.com/2007/01/21/import-game-releases-for-the-week-of-01-21-07/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/21/import-game-releases-for-the-week-of-01-21-07/</guid><comments>http://www.joystiq.com/2007/01/21/import-game-releases-for-the-week-of-01-21-07/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><p><img width="425" vspace="4" hspace="4" height="236" border="1" align="top" id="img1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/parodiusart.jpg" /></p>
<p>Your PSP plays import games and <a href="http://www.joystiq.com/tag/importrelease">every week</a> we let you know what's coming out from Japan. This week's game amount is huge, so without further delay, here's this week's list:</p>
<p>Continued after the jump ...</p><p><a href="http://www.joystiq.com/2007/01/21/import-game-releases-for-the-week-of-01-21-07/" rel="bookmark">Continue reading <em>Import game releases for the week of 01/21/07</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/21/import-game-releases-for-the-week-of-01-21-07/">Import game releases for the week of 01/21/07</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Jan 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.play-asia.com/paOS-14-71-7o-49-en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/21/import-game-releases-for-the-week-of-01-21-07/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/735871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/21/import-game-releases-for-the-week-of-01-21-07/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira te chou te nou de kanjite crossword tengoku</category><category>AkiraTeChouTeNouDeKanjiteCrosswordTengoku</category><category>breath of fire iii</category><category>BreathOfFireIii</category><category>gradius</category><category>import</category><category>import game releases</category><category>import release</category><category>ImportGameReleases</category><category>ImportRelease</category><category>imports</category><category>lost regnum</category><category>lost regnum: makutsu no koutei</category><category>LostRegnum</category><category>LostRegnum:MakutsuNoKoutei</category><category>parodius</category><category>rockman x: irregular hunter</category><category>RockmanX:IrregularHunter</category><category>routes portable</category><category>RoutesPortable</category><category>salamander portable</category><category>SalamanderPortable</category><category>street fighter</category><category>street fighter zero 3: double upper</category><category>StreetFighter</category><category>StreetFighterZero3:DoubleUpper</category><category>twinbee portable</category><category>TwinbeePortable</category><dc:creator><![CDATA[Steven Bailey]]></dc:creator><pubDate>Sun, 21 Jan 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Konami games cancelled, not so much]]></title><link>http://www.joystiq.com/2007/01/12/konami-games-cancelled-not-so-much/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/12/konami-games-cancelled-not-so-much/</guid><comments>http://www.joystiq.com/2007/01/12/konami-games-cancelled-not-so-much/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://ps3.ign.com/articles/755/755023p1.html"><img vspace="4" hspace="12" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/gv5.jpg" /></a>Thanks to a misprint inside Famitsu magazine, reports spread over the internet like fildwire (not wildfire) about the multitude of Konami games getting the can across multiple systems. We didn't hop on it instantly because it seemed way too fishy and for good reason. Konami came out and said the report is false and the games listed as cancelled in the magazine are still very much in production. Here are the games falsely reported as cancelled:<br /><br />
<ul>
    <li><em>Gradius Series</em> (PS3) I nearly cried at this one. I love <em>Gradius</em> and refused to believe the lies.</li>
    <li><em>Jikkyou Powerful Pro Baseball</em> (PS3) Oh, thank goodness... huh?</li>
    <li>"New Action Game" (PS3) Phew!</li>
    <li>"New Role-Playing Game" (PS3) Again, phew! These games sound new!</li>
    <li>"New Action-Adventure Game 2" (Wii) We knew the title couldn't end with such a cliffhangar... <em>New Action-Adventure Game</em> really deserved a sequel.</li>
    <li>"Role-Playing Game" (Wii) Apparently not as new as the others.</li>
</ul>
<br />That's really it. If you were worried about the mass-cancellation, don't. The unnamed games still have a TBA for their release date, as do the named games. But really, this was all a ruse for us to plug the awesomeness that will be <em>Gradius Series</em> and the fact that it's still coming!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/12/konami-games-cancelled-not-so-much/">Konami games cancelled, not so much</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Jan 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/755/755023p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/12/konami-games-cancelled-not-so-much/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/734917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/12/konami-games-cancelled-not-so-much/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gradius</category><category>Konami</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><category>Wii</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Fri, 12 Jan 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Gradius lives: Konami denies 'cancellation' rumor]]></title><link>http://www.joystiq.com/2007/01/12/gradius-lives-konami-denies-cancellation-rumor/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/12/gradius-lives-konami-denies-cancellation-rumor/</guid><comments>http://www.joystiq.com/2007/01/12/gradius-lives-konami-denies-cancellation-rumor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><a href="http://www.1up.com/do/newsStory?cId=3156366"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/gradius_ship_woot.jpg" /></a>Yesterday's overblown <a href="http://www.joystiq.com/2007/01/11/rumor-konami-cancels-ps3-gradius-several-others/">rumor</a> regarding a spree of "cancellations" at Konami's Japanese headquarters have proven to be quite <a href="http://www.1up.com/do/newsStory?cId=3156366">untrue</a>. Konami has stated that all the previously listed games, including <em>Gradius</em> and the Wii's eagerly anticipated "Action Adventure 2," are still in the works. The chopped release lists printed in the pages of <em>Famitsu</em> and<em> Dengeki</em> have been attributed to simple error. <br /><br />Unfortunately for fans of first-person shooters, Konami did not have a <a href="http://en.wikipedia.org/wiki/Phoenix_Down">Phoenix Down</a> to spare for <a href="http://www.joystiq.com/2007/01/02/rumor-konami-cancels-ps3-coded-arms/"><em>Coded Arms: Assault</em></a>.<br /><br />[Thanks DBX00, yimtaka.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/12/gradius-lives-konami-denies-cancellation-rumor/">Gradius lives: Konami denies 'cancellation' rumor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Jan 2007 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3156366>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/12/gradius-lives-konami-denies-cancellation-rumor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/734803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/12/gradius-lives-konami-denies-cancellation-rumor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Coded Arms</category><category>CodedArms</category><category>Gradius</category><category>Gradius 3</category><category>Gradius3</category><category>Konami</category><category>PS3</category><category>Wii</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 12 Jan 2007 09:55:00 EST</pubDate></item><item><title><![CDATA[Rumor: Konami cancels PS3 Gradius, several others [update 1]]]></title><link>http://www.joystiq.com/2007/01/11/rumor-konami-cancels-ps3-gradius-several-others/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/11/rumor-konami-cancels-ps3-gradius-several-others/</guid><comments>http://www.joystiq.com/2007/01/11/rumor-konami-cancels-ps3-gradius-several-others/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://ps3.ign.com/articles/754/754307p1.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/gradius_ship.jpg" /></a>If the latest issue of Japan's <em>Famitsu</em> magazine is to be believed, Konami has quietly cancelled several of their upcoming PS3 and Wii projects. IGN <a href="http://ps3.ign.com/articles/754/754307p1.html">reports</a> that an updated release list for the company has been shortened by no less than six games, one of which was a Playstation 3 version of side-scrolling shooter, <em>Gradius</em>. Of course, since mere absence doesn't confirm outright cancellation, it would be best to treat this as a <strong>rumor</strong> for now. <br /><br />One potential explanation is that Konami has now made enough progress on some of these titles (if they were even in development to begin with) to warrant less ambiguous descriptors. If "New Action Game" turned into <em>Castlevania: Polka of Purgatory</em>, the publisher would likely choose a grander announcement than simply having it pop up on a standard release list.<br /><br />The removed titles are as follows:<br />
<ul>
    <li><em>Gradius Series</em> (PS3)</li>
    <li><em>Jikkyou Powerful Pro Baseball</em> (PS3)</li>
    <li>New Action Game (PS3)</li>
    <li>New Role Playing Game (PS3)</li>
    <li>New Action Adventure Game 2 (Wii)</li>
    <li>Role Playing Game (Wii)</li>
</ul>
Games still appearing on the release list include two sports titles, a music game and an "action adventure" for the Wii. <em>Pro Baseball Spirits</em>, <em>Winning Eleven</em> and <em>Metal Gear Solid 4</em> are also still slated for the PS3.<br /><br />[<strong>Update:</strong> This rumor is <a href="http://www.joystiq.com/2007/01/12/gradius-lives-konami-denies-cancellation-rumor/">bogus</a>.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/11/rumor-konami-cancels-ps3-gradius-several-others/">Rumor: Konami cancels PS3 Gradius, several others [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Jan 2007 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/754/754307p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/11/rumor-konami-cancels-ps3-gradius-several-others/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/733992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/11/rumor-konami-cancels-ps3-gradius-several-others/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gradius</category><category>Gradius PS3</category><category>GradiusPs3</category><category>Konami</category><category>Metal Gear Solid 4</category><category>MetalGearSolid4</category><category>MGS4</category><category>PS3</category><category>Rumor</category><category>Wii</category><category>Winning Eleven</category><category>WinningEleven</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 11 Jan 2007 06:00:00 EST</pubDate></item><item><title><![CDATA[This Monday on the VC: Gradius!]]></title><link>http://www.joystiq.com/2007/01/08/this-monday-on-the-vc-gradius/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/08/this-monday-on-the-vc-gradius/</guid><comments>http://www.joystiq.com/2007/01/08/this-monday-on-the-vc-gradius/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/gradius_nes_cart_sm.jpg" />It's yet another Monday and you know what that means: more Virtual Console games! This week we're granted access, through the power of Wii Points purchase with <em>real life monies</em>, to a NES title and two TurboGrafx-16 games. Personally, we can't imagine halting our play time with the latest NES game to even give the other two TG-16 games the time of day:<br />
<ul>
    <li><em>Gradius - </em>NES (500 Wii Points)</li>
    <li><em>Soldier Blade</em> - TG-16 (600 Wii Points)</li>
    <li><em>Dungeon Explorer</em> - TG-16 (600 Wii Points)</li>
</ul>
<em>Gradius</em> is <em>easily</em> one of our favorite NES games of all time and, quite arguably, the best side-scrolling, 2D shooter in existence. What say you, fine readers? Are you enjoying any of these VC titles released today? Could care less about each of them?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/08/this-monday-on-the-vc-gradius/">This Monday on the VC: Gradius!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Jan 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/08/this-monday-on-the-vc-gradius/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/731565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/08/this-monday-on-the-vc-gradius/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gradius</category><category>nintendo</category><category>nintendowii</category><category>vc</category><category>vcmonday</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 08 Jan 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Dungeon Explorer leads trio of VC Monday releases]]></title><link>http://www.joystiq.com/2007/01/08/dungeon-explorer-leads-trio-of-vc-monday-releases/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/08/dungeon-explorer-leads-trio-of-vc-monday-releases/</guid><comments>http://www.joystiq.com/2007/01/08/dungeon-explorer-leads-trio-of-vc-monday-releases/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><p><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/dungeonexplorertitletg16.jpg" align="right" alt="" />Apparently the "<a href="http://www.joystiq.com/2007/01/02/hudson-talks-dungeon-explorer-vc-delay/">funky things</a>" holding up the Wii virtual console release of TurboGrafx-16 classic <em>Dungeon Explorer</em> have been fixed. The game will be available for download today at 9 a.m. Pacific, along with the space shooters Gradius (NES -- 500 points) and Soldier Blade (TG-16 -- 600 points). In other virtual console news, the ESRB web site shows a listing for a Wii version of the SNES' <em>Contra: The Alien Wars</em> (E10+), adding to a <a href="http://www.joystiq.com/2006/11/07/dunk-hunt-others-get-esrbs-thumbs-up-zapper-imminent">sizable list</a> of other ESRB-rated but yet-to-be-released throwbacks.</p>
<p>While we're happy to consider these NES and TurboGrafx games, we can't help but wonder why there haven't been more Nintendo 64 releases on the virtual console thus far. True, there aren't many real classics for the 64-bit system, but let's face it, <em>Urban Champion</em> isn't anything to write home about either. <em>Mario Tennis</em> anyone?</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/08/dungeon-explorer-leads-trio-of-vc-monday-releases/">Dungeon Explorer leads trio of VC Monday releases</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Jan 2007 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/tag/virtualconsolemonday>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/08/dungeon-explorer-leads-trio-of-vc-monday-releases/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/731529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/08/dungeon-explorer-leads-trio-of-vc-monday-releases/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contra</category><category>contra the alien wars</category><category>ContraTheAlienWars</category><category>dunegon explorer</category><category>DunegonExplorer</category><category>gradius</category><category>shooter</category><category>shump</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Mon, 08 Jan 2007 11:50:00 EST</pubDate></item><item><title><![CDATA[Salamanders, TwinBees and more]]></title><link>http://www.joystiq.com/2006/10/18/salamanders-twinbees-and-more/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/18/salamanders-twinbees-and-more/</guid><comments>http://www.joystiq.com/2006/10/18/salamanders-twinbees-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/twinbee/" rel="tag">Twinbee</a>, <a href="http://www.joystiq.com/category/salamander/" rel="tag">Salamander</a>, <a href="http://www.joystiq.com/category/parodius/" rel="tag">Parodius</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.1up.com/do/newsStory?cId=3154499"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/beebee.jpg" id="vimage_1" alt="" /></a><br />Former blogger Rafael once said excited about Konami's classic compilation <a href="http://www.joystiq.com/category/gradius"><em>Gradius Collection</em></a>: "<a href="http://www.joystiq.com/category/gradius/">We likey!</a>" Well, it looks like Konami's planning to make Rafael likey for a long, long time, with new compilations of their other classic shooter series. The <a href="http://en.wikipedia.org/wiki/Salamander_%28arcade_game%29"><em>Salamander Collection</em></a> and <a href="http://hg101.classicgaming.gamespy.com/parodius/parodius.htm"><em>Parodius Collection</em></a> will contain four titles each (with one bonus *secret* title for each compilation... ooh!). I'm personally psyched for <a href="http://hg101.classicgaming.gamespy.com/twinbee/twinbee.htm"><em>Twinbee Collection</em></a>, because it's by far the most recognizable of these hardcore shooters (it also has one more game than the other collections, for the budget-conscious).<br /><br />All three collections are planned to hit Japan in January for 4179 yen (less than $40), so importers should keep an eye out. Until then, educate yourself on these classic series by visiting Wikipedia.<br /><br />[Via <a href="http://www.1up.com/do/newsStory?cId=3154499">1UP</a>; thanks, <a href="http://www.shindakun.net/">steve</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/18/salamanders-twinbees-and-more/">Salamanders, TwinBees and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Oct 2006 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3154499>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/18/salamanders-twinbees-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/686949/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/18/salamanders-twinbees-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>collection</category><category>gradius</category><category>hardcore</category><category>konami</category><category>parodius</category><category>salamander</category><category>shooter</category><category>twinbee</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 18 Oct 2006 11:55:00 EST</pubDate></item><item><title><![CDATA[Scramble now available on Xbox Live Arcade]]></title><link>http://www.joystiq.com/2006/09/13/scramble-now-available-on-xbox-live-arcade/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/13/scramble-now-available-on-xbox-live-arcade/</guid><comments>http://www.joystiq.com/2006/09/13/scramble-now-available-on-xbox-live-arcade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><em><a href="http://www.xbox.com/en-US/games/s/scramblexboxlivearcade/default.htm"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/scramble_shot.jpg" /></a>Scramble</em> is not <em>Lumines Live</em>. Now that we've accepted that, let's consider the <a href="http://www.joystiq.com/2006/09/05/25-year-old-xbla-game-delayed-by-a-week/">once delayed</a> 1981 shooter and why you might be inclined to spend 400 MS points ($5) on it. Clearly, its educational value with regards to the many dangers of spaceship travel (observation: <em>everything</em> is out to kill you) is unsurpassed, but the core gameplay is quite easily sussed out.<em> Scramble</em> is a very basic and very traditional shooter -- more than enough description for shooter fans to show interest and everyone else to write it off as old hat. As with Konami's other Xbox Live Arcade releases (like the excellent <em>Time Pilot </em>from two weeks ago), the download includes updated graphics and sound, online matches, achievements and scoreboards. <br /><br />Microsoft should be announcing the next round of Xbox Live Arcade Wednesdays within the next week. Hold on to your plummeting, musically inclined blocks until then.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/13/scramble-now-available-on-xbox-live-arcade/">Scramble now available on Xbox Live Arcade</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Sep 2006 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox.com/en-US/games/s/scramblexboxlivearcade/default.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/13/scramble-now-available-on-xbox-live-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/668676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/13/scramble-now-available-on-xbox-live-arcade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gradius</category><category>Konami</category><category>MSFT</category><category>Scramble</category><category>Shooter</category><category>XBLA</category><category>Xbox Live Arcade</category><category>Xbox-360</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 13 Sep 2006 22:30:00 EST</pubDate></item><item><title><![CDATA[New Raid Over the River info, screens]]></title><link>http://www.joystiq.com/2006/06/14/new-raid-over-the-river-info-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/14/new-raid-over-the-river-info-screens/</guid><comments>http://www.joystiq.com/2006/06/14/new-raid-over-the-river-info-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://nibris.net/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/06/raid_over_the_river_screen0.jpg" id="vimage_1" alt="" /></a>Polish top-down shooter news now, with developer Nibris updating their website with information regarding <em>Raid Over the River</em>, a game <a href="http://www.joystiq.com/2005/12/12/raid-over-the-river-a-ds-game-too/">we last heard about</a> just over 6 months ago. In case your memory doesn't reach that far back, the official website can eloquently remind you of the genre the game finds itself in. "A representative of the 'flying shooter' plays this and he is seen from a vertical projection." <br /><br />The vertically projected atmosphere is trumpeted as the winning difference between <em>Raid Over the River</em> and other shooters, though our attention was more drawn to the fact that in one of the game's three time periods, your futuristic aircraft is switched out for a rather disagreeable dragon. Bolstered by the presence of a winged beast, it shouldn't take Nibris too long to get hold of a publisher (or the English language). In the meantime, have a look at the first colorful <a href="http://www.gamingtarget.com/media.php?gameid=3435">batch of screenshots</a>. <br /><br />[Thanks Nushio and Cringer8]<br /><br /><a href="http://nibris.net/">Read</a> - Official site (click on <em>Projects</em>, then <em>Raid Over the River</em>)<br /><a href="http://www.gamingtarget.com/media.php?gameid=3435">Read</a> - First DS screenshots<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/14/new-raid-over-the-river-info-screens/">New Raid Over the River info, screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Jun 2006 16:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/06/14/new-raid-over-the-river-info-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/633312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/14/new-raid-over-the-river-info-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gradius</category><category>Ikaruga</category><category>Nibris</category><category>Raid over the River</category><category>RaidOverTheRiver</category><category>Sadness</category><category>Shooter</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 14 Jun 2006 16:26:00 EST</pubDate></item><item><title><![CDATA[Gradius Portable preview says "we likey!"]]></title><link>http://www.joystiq.com/2006/02/15/gradius-portable-preview-says-we-likey/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/15/gradius-portable-preview-says-we-likey/</guid><comments>http://www.joystiq.com/2006/02/15/gradius-portable-preview-says-we-likey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gradius/" rel="tag">Gradius</a></p><a href="http://www.siliconera.com/index.php/gradius-portable/"><img vspace="4" hspace="4" border="1" align="right"alt="" src="http://www.joystiq.com/media/2006/02/gradius_collection.jpg" /></a>Memories of greasy tokens and soreindex fingers could never dull our love for side-scrolling shooters. And of all the great ones out there, the mighty<em>Gradius</em> rules with an ion-coated fist. But will time dull our love for this classic beauty? Siliconera doesn'tthink it will.<br /><br />The article makes some interesting points about the good (most of it) and the bad (<em>GradiusIII</em>) of the <em>Gradius Portable</em> copy they got their hands on, most of which can be summed up by thesepoints:<br />
<ul>
    <li><em>Gradius I</em> and <em>II</em> have no chugging whatsoever.</li>
    <li><em>GradiusGaiden</em> looks great and kicks major booty.</li>
    <li><em>Gradius III</em> has the best weapons system, butslowdown drags it down.</li>
    <li>Buy it, buy it, buy it!</li>
</ul>
Best of all, the menu in the import version isdone in English, so those of you who happen to import regularly (or make regular trips to certain <ahref="http://www.joystiq.com/2006/02/13/me-and-my-katamari-sorta-kinda-stateside/">import-carrying Fry'sElectronics</a> branches) can get their copy early and without fear of having to learn an entirely new language.<br/><br />[Thanks, Siliconera]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/15/gradius-portable-preview-says-we-likey/">Gradius Portable preview says "we likey!"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Feb 2006 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/index.php/gradius-portable/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/15/gradius-portable-preview-says-we-likey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/591232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/15/gradius-portable-preview-says-we-likey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gradius</category><category>Gradius Collection</category><category>Gradius Portable</category><category>Konami</category><dc:creator><![CDATA[Rafael Espiritu]]></dc:creator><pubDate>Wed, 15 Feb 2006 13:00:00 EST</pubDate></item><item><title><![CDATA[Averaging Gradius: an experiment in stastical analysis]]></title><link>http://www.joystiq.com/2006/02/13/averaging-gradius-an-experiment-in-stastical-analysis/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/13/averaging-gradius-an-experiment-in-stastical-analysis/</guid><comments>http://www.joystiq.com/2006/02/13/averaging-gradius-an-experiment-in-stastical-analysis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><a href="http://thenewgamer.com/archives/averaging_gradius.html"><img width="425" vspace="4" hspace="4" height="186"border="1" align="middle" alt="" src="http://www.joystiq.com/media/2006/02/gradius_newgamer.jpg" /></a><br />The NewGamer has a fascinating video, with analysis, of the "averaged gameplay" of fifteen different gamers playingthrough level one of the classic shmup, <em>Gradius</em>. Why <em>Gradius</em>? Because it's "an auto-scrollingshoot'em up, is programmed so that the stage automatically scrolls at a fixed rate. With the stage constant, thatallows us to compare how the player interacts with the AI and how, retroactively, the AI responds to that." <br/><br />The resulting <a href="http://www.archive.org/download/AveragingGradius/AveragingGradius.mov">video (.mov)</a>,while providing unique insights into the design of the game, is unexpectedly dazzling to watch, as if <em>Gradius</em>has been reengineered as a light show with the ships dancing in concert.<br /><br />[Via <ahref="http://games.slashdot.org/games/06/02/11/1913245.shtml">/.</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/13/averaging-gradius-an-experiment-in-stastical-analysis/">Averaging Gradius: an experiment in stastical analysis</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Feb 2006 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://thenewgamer.com/archives/averaging_gradius.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/13/averaging-gradius-an-experiment-in-stastical-analysis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/590673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/13/averaging-gradius-an-experiment-in-stastical-analysis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gradius</category><category>Statistics</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 13 Feb 2006 15:30:00 EST</pubDate></item><item><title><![CDATA[Gradius spreads its options onto the PSP]]></title><link>http://www.joystiq.com/2006/01/26/gradius-spreads-its-options-onto-the-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2006/01/26/gradius-spreads-its-options-onto-the-psp/</guid><comments>http://www.joystiq.com/2006/01/26/gradius-spreads-its-options-onto-the-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gradius/" rel="tag">Gradius</a></p><a href="http://www.gamespot.com/psp/action/gradiusportable/news.html?sid=6143124"><img vspace="4" hspace="4" border="1"align="right" alt="" src="http://www.joystiq.com/media/2006/01/gradiusluvaluva.jpg" /></a>Spreads its options! Get it?<em>Get it?</em> Ehh, you're all no fun.<br /><br />Anyway, it appears that Konami had more up their sleeves duringtheir press event yesterday. They also announced the launch of <em>Gradius Collection</em> this Spring, news thatpractically made me jump up out of my seat, clap my hands and squeal like a girl. A big, overweight girl with facialstubble.<br /><br />Chances are if you're still going through puberty you haven't had the chance to play some of theolder games in the <em>Gradius</em> series. Fret not; the collection will come with all the games intact. <em>GradiusI</em> to <em>IV</em> are accounted for, as is the formerly Japan-only <em>Gradius Gaiden</em>. The game will also playin a variety of modes, one of which will take full advantage of the PSP's wider screen.<br /><br />Looks like 2006 justmight prove to be the PSP's banner year. About time, we say.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/01/26/gradius-spreads-its-options-onto-the-psp/">Gradius spreads its options onto the PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jan 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/psp/action/gradiusportable/news.html?sid=6143124>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/26/gradius-spreads-its-options-onto-the-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/585017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/26/gradius-spreads-its-options-onto-the-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Classic games</category><category>Gradius</category><category>Konami</category><category>Shooter</category><dc:creator><![CDATA[Rafael Espiritu]]></dc:creator><pubDate>Thu, 26 Jan 2006 08:00:00 EST</pubDate></item></channel></rss>
