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Posts tagged graeme-devine

Graeme Devine's new studio releases Clandestiny on Mac App Store

Former Ensemble Studios lead designer Graeme Devine's new development studio, GRL Games, released its very first title today on the (similarly recently released) Mac App Store: a remake of Trilobyte's 1996 adventure game Clandestiny. Considering Devine helped develop the original -- shortly after c...

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Graeme Devine leaves Apple, jumps back into game development

After Ensemble Studios launched Halo Wars (and was subsequently shuttered), lead designer Graeme Devine joined Apple to help the company "make gaming on the iOS devices fantastic." But he's decided to move on -- specifically, back to game development. "I wanted to get back to the actual business of...

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Halo Wars lesson: Don't play basketball with Spartans

Obvious advice, really, but it's nice to have it delivered in the form of some Halo Wars fan fiction. And before you castigate us for our seemingly derogatory description of Graeme Devine's efforts, note that the Halo Wars lead designer himself has labeled one section of his personal website as su...

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TGS 08: A guided tour of the Halo Wars campaign

Shortly after learning that the Flood would be making an appearance in Halo Wars, we were whisked away to a meeting with Ensemble's Graeme Divine where we immediately asked: "Is the Flood a playable race?" As quickly as we asked it, we were answered: no. With an emphasis on the story-driven single...

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