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Gran Turismo series ships more than 50 million globally


While it may seem seem like just yesterday that we first played Sony's love note to console gear heads in Gran Turismo, it was actually ten years ago ... a realization that made us feel incredibly old as Sony and developer Polyphony Digital announced that the sim, that first got its license in December 1997, has shipped more than 50 million units across the globe.

This figure, of course, includes the recently released Gran Turismo 5 Prologue, which according to Sony has shipped out more than 2 million units. The company is playing coy, though, as to whether this number includes just physical products or digital downloads over PSN as well. We'd like to extend our hand and congratulate the series for making it this far, but unfortunately it didn't stop between the two yellow lines on the pavement so it's going to have to go back to the start and try again.

Kid-focused Gran Turismo for Boys could become GT5 feature


It's been over three years since we first sighed 'awwwe' to Polyphony Digital's plans to develop a kindly, gentler racing simulation with the kid-friendly Gran Turismo for Boys. Now series mastermind Kazunori Yamauchi has come forward about the project, and in a recent CVG interview commented that Gran Turismo for Boys is still coming, though perhaps as an included feature in Gran Turismo 5 rather than a standalone game.

Gran Turismo for Boys
was first revealed in November 2004 by Yamauchi as a way to hook preteens on cars, sort of like candy cigarettes, but since then there's been little said about the effort beyond the occasional footnote to let the world know that the project hadn't been run over. Tykes shouldn't get too excited yet, however, as Yamauchi admits that his team is currently spinning wheels working on GT5, and have little time to spend on side projects. Still, with the game's release about a year off maybe he'll find time to include the child dedicated feature -- and keep us from throwing a tantrum.

Gran Turismo PSP still 'delayed,' possibly until 2009

Polyphony Digital is still working on the PSP version of Gran Turismo. No, really! Series creator Kazunori Yamauchi confirmed as much to us during last year's Tokyo Game Show, blaming the portable racer's vaporware status on the Gran Turismo 5 time sink. Don't expect much movement on the mobile front until Polyphony makes it through the post-Prologue development chicane.

"We had been developing the PSP version, but the problem was that the PS3 version took much more time and effort than we had first imagined," Yamauchi recently told Eurogamer. "So that's been delayed - I don't think we'll be able to make the end of this year for the PSP version, but we are working on it."

If and/or when the final product eventually arrives, Polyphony Digital hopes for it to have an online component "linked" to the PlayStation 3 version. As promising as that sounds, we're still going to file this one as a DNF until we see more.

Gran Turismo 5 Prologue now available on Euro PSN


No doubt tired of all the screeching that emanated from yesterday's delay of tire-screeching driving sim, Gran Turismo 5 Prologue, Sony has finally sorted out its "technical difficulties" and updated the European PlayStation Store. Our readers from across the sea can now cease sending us irate tips and reserve the gnashing of teeth for when they send an exorbitantly priced car into an unforgiving barrier.

Whether you opted for the downloadable Prologue or the Blu-ray version, we hope you enjoy it long enough for the full game to come hurtling around the corner.

Enjoy your Prologue, Gran Turismo 5 'about a year away'


If you were planning to speed past Gran Turismo 5 Prologue on April 17th because "it's just a demo," you may wish to rifle through your virtues and see if patience is among them. According to a PlayStation Blog comment made by SCEA associate producer, Chris Hinojosa-Miranda, the real real driving simulator is still "about a year away." It's no surprise to see him recommending a Prologue purchase in the meantime, but for automotive fans eagerly awaiting the PlayStation 3's premiere driving sim, the content offered in Polyphony Digital's $40 stopgap puts it well above the status of mere demo.

The news certainly shouldn't come as a surprise to them either, as the immense and laborious task of creating Gran Turismo 5 has been well documented. With so much time spent painstakingly modeling each luxurious vehicle, we often wonder if it wouldn't be easier just to fill that Blu-ray disc with interactive HD video. It would be just like Road Avenger, but classier!

GT5 Prologue North American release gets exclusive music


After unveiling the cars and tracks for its upcoming too-good-to-be-a-demo PS3 racer, it seems only fitting that Sony let us know what kind of music we can expect to bop our heads too while navigating the twisty corners of GT5 Prologue. According to Sony, the North American version of the 'real driving simulator' will include "a dozen exclusive singles," including an "exclusive remix" of Weezer's song "Automatic" from the band's upcoming album.

In addition, the game, which drops next month as both a download and full retail release, will feature a new version of Polyphony Digital's Masahiro Andoh's series theme song, "Moon Over the Castle." Seventeen international musical numbers from such names as Goose and Nittoku Inoue are also included, giving us plenty of tunes to listen to while failing to pass that license test for the umpteenth time.

Continue reading GT5 Prologue North American release gets exclusive music

GT5 Prologue seen driving into uncanny valley

This is your virtual car. (Points to car) This is your virtual car with its textures' reflectivity bumped up to 500%. (Points to own finger reflected from car's bumper) Any questions?

In watching new trailer for Gran Turismo 5 Prologue, which debuted during last night's Spike VGAs, Joystiq's own Griffin McElroy made a strange and unintentionally philosophical observation: can mechanical objects cross into the uncanny valley? Can a computer-generated car be so detailed that it edges too close to reality and minor differences become glaring issues? Judge for yourself; the video is embedded above.

Joystiq interviews Polyphony Digital's Kazunori Yamauchi


During TGS, we had the opportunity to visit the studios of Polyphony Digital and meet with the man behind the Gran Turismo series, Kazunori Yamauchi. We had just finished watching a demo of their video-on-demand GTTV service – which was announced during a Japanese-press only event at TGS the preceding day – and got to poke around their studios (check out Gamespot's fancy video tour) before sitting down with the man himself. We talked about GTTV (of course), the current status for Gran Turismo on PSP, how they reached the elusive 1080p goal, and if their PSP/PS3 connectivity ideas are any better than a rear-view mirror.

Gallery: Gran Turismo 5 Prologue



Thanks for taking the time to meet with us and show us the game and your studio. It's very much appreciated. Could you explain the rationale behind releasing GT5: Prologue before releasing the full Gran Turismo 5?


So there's basically two reasons behind GT5 Prologue. First one being, as we move with the franchise to a new generation of hardware, the PS3‚ and trying to extract the maximum out of it and being comfortable, it's already taken us three years to get to a point where we're almost happy with what we're delivering on the system.

Continue reading Joystiq interviews Polyphony Digital's Kazunori Yamauchi

Gran Turismo TV to feature BBC's Top Gear


A newly announced collaboration between Sony Computer Entertainment Inc., Polyphony Digital and BBC Worldwide will see the broadcaster's popular motoring show, Top Gear, distributed through Gran Turismo TV. The online channel, expected to launch on the PlayStation Network during 2008, will host 40 downloadable episodes of the Jeremy Clarkson vehicle snobbery-fest.

An added bonus resulting from the agreement is an in-game replica of the Top Gear Test Track, bound for the PS3 installment of Sony's driving sim, Gran Turismo 5. You'll be able to experience "every white knuckle, hairpin turn," whether or not you're rambling into a camera about how the unnervingly attractive car makes you feel. If you haven't done so already, you can coax the Japanese PSN into giving you the GT5 Prologue demo while you await the final game's release.

Gallery: Gran Turismo TV (PS3)

Gran Turismo HD leaving Japan PSN -- Europe, US next?

In apparent preparation for next month's release of Gran Turismo 5 Prologue in the region, the free and beautiful GT HD Concept is going to pulled from Japanese PlayStation Store as of this Sunday, September 30. According to the official page (translation), online ranking from within the game will still be running.

GT 5 Prologue is due out October 26 in Japan, whereas US and European gamers are expected to see it December 13. Will HD Concept also be pulled in these areas? We're not sure -- until we get an answer, we recommend going ahead and downloading the racer just in case.

Gallery: Gran Turismo 5 Prologue



[Via PS3 Fanboy]

GT5 Prologue priced: ¥4,980 on Blu-ray and ¥4,500 download


Click to enlarge

Tucked away, quietly, within the pages of Sony's TGS press catalog, is the final pricing for the Japanese release of Gran Turismo 5 Prologue. Now scheduled for December 13 (as indicated by Famitsu earlier this week) the game is listed as ¥4,980 ($43.10) on Blu-ray and ¥4,500 ($38.95) for the downloadable variant. Though the game features many of the functions of the full product – scheduled for a 2008 release – it's still considered to be a sampling, in part intended to "keep people aware [Polyphony Digital is] still around" (as told to us by the game's designer, Kazunori Yamauchi). We're not sure if this price will extend to the European and North American releases of GT5 Prologue, but we've asked Sony for clarification.

GT5 Prologue out this year via PSN and Blu-ray

Sony Europe has announced that Gran Turismo 5 Prologue will be out this year as both a traditional Blu-ray release and as a PlayStation Network download.

The game will feature 40 cars. Racing locations noted in the press release include Eiger Nordwand, the London City Track and Suzuka. As previously discussed, Prologue will feature 16-player online matches. Unsurprisingly, the game will run at 1080p and 60fps, though the replays will only play back at 30fps. Also mentioned in the press release is Gran Turismo TV, a channel for the PlayStation Network that gives access to "a world of great motoring TV programming online."

No details have been announced as to whether the Blu-ray release will, like Warhawk, contain extra content. If Prologue isn't enough for you, the full Gran Turismo 5 is due out in 2008.

Gallery: Gran Turismo 5 Prologue

Gran Turismo 5 Prologue producer reveals online features

The latest Famitsu magazine (via 1UP) features an interview with Gran Turismo 5 Prologue producer Kazunori Yamauchi where he discussed the upcoming racer's online aspect.

Prologue will feature integration with PlayStation Home, where you can reach the top menu of the game from inside Home (and vice versa, you can reach Home through Prologue). Each player will have a page that loads with background imagery. Yamauchi plans to also include a friends list here and a weather feature so that "other players will know which geographic location you are in and how the weather is there."

No downloadable cars or courses will be made available. Yamauchi plans for 40 cars and four courses with eight different layouts to make it to the final game. Save data from Prologue can be carried over later to the non-prologue Gran Turismo 5 for use. Sixteen-car races are being planned for offline mode, but that number may drop to 12 for online play.

Gran Turismo 5 Prologue is due out in Japan this October.

Gran Turismo 5 Prologue downloadable (in Japan) this October


After making an impressive debut at E3 last week, it was revealed that the Gran Turismo Prologue download will be available on the Japanese PlayStation Network come October. (Hardcore GT fans have already created Japanese PSN accounts in preparation.) The cars that will be featured in the GT sampler will include some to be revealed at the Tokyo Auto Show.

In addition, this downloadable title will feature two things Gran Turismo HD did not: online multiplayer, and a price. Currently listed as "TBA," Prologue may not be as free as last year's gift from Sony.

[Via PS3 Fanboy]

Seriously, Project Gotham Racing 3 is not a PS3 game


Alright, this is getting ridiculous. For the third time in almost as many months, a sports model from Project Gotham Racing 3 has becoming an unwitting spokesmodel for Sony's PlayStation 3. Having already been mistaken for Gran Turismo HD and used to promote the PS3 in a KIA ad, Microsoft's exotic car racer now finds itself inside Dutch magazine, Mediamarkt, as posted in the Bizarre Creations forums. The depicted Saleen has likely been in those pages before... just not in an article discussing the PlayStation 3's future.

Is this indicative of some deeply rooted desire for a multiplatform excursion for the series? Perhaps it's some subtle commentary on the lack of distinguishing features in the racing genre? We'll ponder these questions and more once we've finished our race in the Forizmo demo. Or whatever.

[Thanks, v]

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