This figure, of course, includes the recently released Gran Turismo 5 Prologue, which according to Sony has shipped out more than 2 million units. The company is playing coy, though, as to whether this number includes just physical products or digital downloads over PSN as well. We'd like to extend our hand and congratulate the series for making it this far, but unfortunately it didn't stop between the two yellow lines on the pavement so it's going to have to go back to the start and try again.
Gran Turismo series ships more than 50 million globally
This figure, of course, includes the recently released Gran Turismo 5 Prologue, which according to Sony has shipped out more than 2 million units. The company is playing coy, though, as to whether this number includes just physical products or digital downloads over PSN as well. We'd like to extend our hand and congratulate the series for making it this far, but unfortunately it didn't stop between the two yellow lines on the pavement so it's going to have to go back to the start and try again.
Kid-focused Gran Turismo for Boys could become GT5 feature
Gran Turismo for Boys was first revealed in November 2004 by Yamauchi as a way to hook preteens on cars, sort of like candy cigarettes, but since then there's been little said about the effort beyond the occasional footnote to let the world know that the project hadn't been run over. Tykes shouldn't get too excited yet, however, as Yamauchi admits that his team is currently spinning wheels working on GT5, and have little time to spend on side projects. Still, with the game's release about a year off maybe he'll find time to include the child dedicated feature -- and keep us from throwing a tantrum.
GT5 Prologue scores third place in Japanese charts
Nintendo proved the overall wii-ner, with six first-party titles accounted for in the chart -- in fact, Gran Turismo 5 Prologue was the only game not to be found on the Wii or DS. The two systems are expected to enjoy continued good fortune in the hardware sales chart due for release tomorrow.
GT5 Prologue seen driving into uncanny valley
In watching new trailer for Gran Turismo 5 Prologue, which debuted during last night's Spike VGAs, Joystiq's own Griffin McElroy made a strange and unintentionally philosophical observation: can mechanical objects cross into the uncanny valley? Can a computer-generated car be so detailed that it edges too close to reality and minor differences become glaring issues? Judge for yourself; the video is embedded above.
Joystiq interviews Polyphony Digital's Kazunori Yamauchi

Thanks for taking the time to meet with us and show us the game and your studio. It's very much appreciated. Could you explain the rationale behind releasing GT5: Prologue before releasing the full Gran Turismo 5?
So there's basically two reasons behind GT5 Prologue. First one being, as we move with the franchise to a new generation of hardware, the PS3‚ and trying to extract the maximum out of it and being comfortable, it's already taken us three years to get to a point where we're almost happy with what we're delivering on the system.
Continue reading Joystiq interviews Polyphony Digital's Kazunori Yamauchi
Gran Turismo TV to feature BBC's Top Gear
An added bonus resulting from the agreement is an in-game replica of the Top Gear Test Track, bound for the PS3 installment of Sony's driving sim, Gran Turismo 5. You'll be able to experience "every white knuckle, hairpin turn," whether or not you're rambling into a camera about how the unnervingly attractive car makes you feel. If you haven't done so already, you can coax the Japanese PSN into giving you the GT5 Prologue demo while you await the final game's release.
Japan to get GT5 Prologue on Dec. 13
"But wait," you say, "I thought that Gran Turismo 5 Prologue was coming in October!" Well, sorry to disappoint you, prom king, that's apparently the demo of Gran Turismo 5 Prologue. So, to recap, the demo for the demo (that's not the other demo) will be out in October, but the demo itself will be out in Dec. 13. Glad we could clear that up. Now, if you'll excuse us, we've got to go punch a crippled kitten.
Yamauchi reveals GT5 details to Car & Driver

- Programming detailed car models on the PS3 is a ridiculously time-consuming process. "For Gran Turismo 1, one car was one day's work for one man," Yamauchi said. "For GT3, one car was one man's work for 30 days. For GT5, one car is one man's work for 180 days."
- Since programming 700 new cars for GT5 would take the Polyphony team five years, the game will launch with what the article calls a "a much smaller collection," with downloadable updates to follow. This seems to somewhat confirm earlier rumors of a focus on downloadable content for the GT series.
- Yamauchi said the PS3 is powerful enough to handle in-game car damage , but implementing it realistically would require "double the work" in physics and artistic modeling. So will it make it into the game? As the Magic 8-Ball might say, signs point to no.
























