<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Half-Life 2 Gravity Gun on sale in April, sign up for updates]]></title><link>http://www.joystiq.com/2013/01/09/half-life-2-gravity-gun-on-sale-in-april-sign-up-for-updates/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/09/half-life-2-gravity-gun-on-sale-in-april-sign-up-for-updates/</guid><comments>http://www.joystiq.com/2013/01/09/half-life-2-gravity-gun-on-sale-in-april-sign-up-for-updates/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/09/half-life-2-gravity-gun-on-sale-in-april-sign-up-for-updates/"><img alt="HalfLife 2 Gravity Gun on sale in April, sign up for updates" data-src-height="350" data-src-width="297" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/f35ahalflife2gravitygun-1-1357774978.jpg" style="float: left;" /></a></div>NECA's full-size <a href="http://www.joystiq.com/game/half-life-2"><em>Half-Life 2</em></a> Gravity Gun replica can be yours, but getting it won't be easy.<br /><br />The Gravity Gun will go on sale on Think Geek in April for $150, but there will be a limited quantity. Like the <a href="http://www.thinkgeek.com/product/ed41/?cpg=tw">Portal guns</a> that sold out in just 30 minutes last year, once they're sold out, they're gone forever. To give yourself the best chance of scoring a Gravity Gun, sign up for an email alert now on its <a href="http://www.thinkgeek.com/product/f35a/">Think Geek page</a>.<br /><br />The NECA Gravity Gun is stocked with sound effects and LEDs, and a kickstand for all those times you're not acting out Gordon Freeman fantasies with it. Check out the full run-down on <a href="http://www.thinkgeek.com/product/f35a/">Think Geek</a>, and if you're interested, don't forget to sign up for that email reminder.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/09/half-life-2-gravity-gun-on-sale-in-april-sign-up-for-updates/">Half-Life 2 Gravity Gun on sale in April, sign up for updates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Jan 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/09/half-life-2-gravity-gun-on-sale-in-april-sign-up-for-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20424127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/09/half-life-2-gravity-gun-on-sale-in-april-sign-up-for-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gravity-gun</category><category>Half-Life-2</category><category>HL2</category><category>microsoft</category><category>NECA</category><category>pc</category><category>playstation</category><category>ps3</category><category>Think-Geek</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 09 Jan 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Defy Gravity Extended]]></title><link>http://www.joystiq.com/2011/08/14/the-joystiq-indie-pitch-defy-gravity-extended/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/14/the-joystiq-indie-pitch-defy-gravity-extended/</guid><comments>http://www.joystiq.com/2011/08/14/the-joystiq-indie-pitch-defy-gravity-extended/#comments</comments><description><![CDATA[<div style="text-align: left; ">
	<small><font class="Apple-style-span" color="#808080">Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Fish Factory Games' Paul Fisch describes the fun of designing with a gravity gun, in <em><a href="http://store.steampowered.com/app/96100/">Defy Gravity Extended</a></em>.</font></small></div>
<hr size="2" style="padding-left: 5px; " width="100%" />
<br />
<div style="text-align: center; ">
	<iframe allowfullscreen="" frameborder="0" height="331" src="http://www.youtube.com/embed/GwEEygIhpSQ?rel=0" width="530"></iframe></div>
<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/14/the-joystiq-indie-pitch-defy-gravity-extended/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/defy-gravity.jpg" style="display:none; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>
<br />
<strong>Why develop independently, rather than work for an established company?</strong><br />
<br />
There are a lot of reasons to work independently. You have much more freedom to create your own vision and take big risks developing an independent game. <em>Defy Gravity Extended</em> is a pretty unique game, and probably too radical of a design for a large established company to implement.<br />
<br />
I think that you should always try to bring your idea to life with the minimal amount of people necessary. <em>Braid </em>and<em> Cave Story</em> were made by basically one guy. <em>World of Goo</em> was made by two. The more people involved in a project, the less flexibility you have.<br />
<br />
I've talked to designers who've worked on games with $10 million budgets, and they complain about the fact that they're often locked into their designs once production starts. Once you start to actually play-test your work, you realize that there are a million things that you'd like to change, but by that point there are 40 coders working on implementation, the level designers are already half done, and the high-poly models have already been received from Singapore and paid for. So you can't just pull the breaks and do a redesign, and your game ends up being worse off for it.<br />
<br />
So I say, if you can create your dream game with one or two people working in their living rooms, then by all means do it.<p><a href="http://www.joystiq.com/2011/08/14/the-joystiq-indie-pitch-defy-gravity-extended/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Defy Gravity Extended</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/14/the-joystiq-indie-pitch-defy-gravity-extended/">The Joystiq Indie Pitch: Defy Gravity Extended</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Aug 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/14/the-joystiq-indie-pitch-defy-gravity-extended/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20017357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/14/the-joystiq-indie-pitch-defy-gravity-extended/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Defy-Gravity-Extended</category><category>Fish-Factory-Games</category><category>gravity-gun</category><category>joystiq-indie-pitch</category><category>Paul-Fisch</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 14 Aug 2011 22:00:00 EST</pubDate></item></channel></rss>