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Posts tagged guild-wars-2

Guild Wars 2 trailer introduces us to the game's races

Let's see, there's the human race, the nomadic warrior race, the mystical forest people race, the big ugly race, and the miniature race. Looks like all the MMORPG archetypes are covered! Fine, there's a bit more lore contained within the above trailer for Guild Wars 2, which explains all the...

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NCSoft hints at Guild Wars 2 beta in 2010 and launch in 2011

The last we heard on the tentative launch window of Guild Wars 2 was a fairly vague "2010 or 2011." Fortunately, if comments made by NCSoft CEO Jaeho Lee during a recent investors' call are on the level, it seems NCSoft has made up its mind about the game's release year. Kind of. Somewhat. A...

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Guild Wars 2 site opens, first trailer revealed

And what a trailer it is! NCSoft and ArenaNet are taking their sweet time getting the upcoming sequel to their free-to-play MMO, Guild Wars 2, all put together. Finally, we get a look at the delicious fruits of their labor. The five-minute-long debut trailer for the game (posted above) reveals the...

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Guild Wars 2 release window pushed back to 2010 - 2011

Bad news for folks who've been hotly anticipating NCsoft's upcoming sequel to their subscription-free MMO -- according to a new release schedule buried within an investor finance briefing, the release window for Guild Wars 2 is now a remarkably vague 2010 - 2011. Considering the last tentative...

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Telling stories: The next hurdle for story telling

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. What's next for...

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Telling stories: The games that got it right

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. It's rare that...

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Telling stories: How much is that ending in the window?

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. Epic Games'...

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Telling stories: What's up with lame endings?

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. While narrative...

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Telling stories: Balancing gameplay v. narrative

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. How important are...

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Guild Wars franchise hits 5 million unit sold mark

NCsoft announced today that its distinctly non pay-for-play MMORPG, Guild Wars, has sold five million units globally in a little under three years. The Guild Wars milestone takes into account the original game plus its three expansions: Factions, Nightfall and Eye of the North. Guild Wars 2 is...

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