Posts with tag guitarhero2
by Christopher Grant Oct 18th 2007 5:26PM
Filed under: Microsoft Xbox 360, Rhythm

We're but simple bloggers, unfamiliar with the illicit, seedy underbelly of pirating video games, so we won't pretend to understand how all of this works. What we do know is that the demo for
Guitar Hero III – which came bundled in with
Tony Hawk Proving Ground and the December issue of OXM – isn't on the Xbox Live Marketplace but if you burn this magical disc you can play it on your regular old 360. No soldering, no flashing ROMs, or any of that other stuff we're vaguely familiar with from peeking around inappropriate internet sites. Just burn and shred. Now that we've got your attention, here's the track list for the curious amongst you.
by Kyle Orland Sep 11th 2007 3:57PM
Filed under: Microsoft Xbox 360, Online, Rhythm

Apparently some of you are not sufficiently
outraged at
paying $6.25 for three new
Guitar Hero II songs. Activision
announced today that 2 million individual tracks have been downloaded via over 650,000 downloadable Xbox Live packs. The number includes 50,000 downloads for the recent
My Chemical Romance pack in its first week of availability and 300,000 sales for the three original
Guitar Hero packs
through early July.
Activision also used the opportunity to talk up the impending release of
Guitar Hero 3 and its "vast array of downloadable content including songs from some of the most popular European bands." Do we smell an
ABBA song pack in the works? We can only hope and pray.
by Justin McElroy Jun 1st 2007 8:10AM
Filed under: Culture, First Person Shooters, MMO, Rhythm, Business
Because you can't spell "boredom stricken" without CBS. Thanks to that venerable network, you'll be able to watch gamers from across the globe play
Quake 4,
Guitar Hero 2,
Fight Night Round 3 and
World of Warcraft from the comfort of your couch in ... Video Game ARMAGEDDON! No, it's
the World Series of Video Games. But we can dream, right? The tournaments start filming soon and will air on four weekend days this year, the first being July 29. The play-by-play will be done by
Greg Amsinger, who two of you may know is returning after calling the WSVG Finals on College Sports Television.
We jest, but we'll probably end up checking it out. But we make no promises that we won't remember after five minutes that video games are fun to play and be forced to abandon the WSVG for more interactive pursuits. If you'd like to have your five minutes of fame, more information is available on the
WSVG Web site, though it seems to be having some troubles at the moment.
by Ludwig Kietzmann May 10th 2007 11:01AM
Filed under: Culture, Sony PlayStation 2, Rhythm

An alarming abundance of
outrageous attitudes? Check. Enormous shoulder pads and poor color coordination? Check.
Extravagantly large hair and excessively shiny accessories? Check. With this Summer's upcoming
Guitar Hero expansion,
Rocks the 80's, publisher Activision is dangerously close to delivering their first
Japanese RPG. Thankfully, Opposable Thumbs reminds us that it's all about the music and
lists the first seven tracks from the game's 30-strong list.
- I Wanna Rock (by Twisted Sister)
- I Ran (by Flock of Seagulls)
- Round and Round (as made famous by Ratt)
- I Want Candy (as made famous by Bow Wow Wow)
- Metal Health (as made famous by Quiet Riot)
- Holy Diver (as made famous by Dio)
- Heat Of The Moment (as made famous by Asia)
Given the lack of the "as made famous" bit, it seems original recordings are provided by everybody's favorite contorted siblings and maritime birds. Curiously, Opposable Thumbs notes that
Guitar Hero: Rocks the 80's will be "exclusive" to the
PlayStation 2. Does that imply exclusivity for the in-store version, with the Xbox 360 receiving the expansion in downloadable form? Why would Activision limit the game's reach? After all,
the pricing of
Guitar Hero's
online tracks makes it
pretty clear that the publisher enjoys making money.
[Thanks, Jess]
by Ludwig Kietzmann Apr 17th 2007 8:17PM
Filed under: Nintendo DS, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm, Business
Tina Turner be damned, you're getting a new
Guitar Hero game every year. In a Eurogamer
interview, RedOctane co-founder and president, Kai Huang, reveals that every guitar freak's favorite franchise will soon have something in common with
large men tossing balls and slamming into each other. "I think that fans can definitely expect that we're going to have one major release a year," says Kai. Following that, the peripheral manufacturer plans to "release update packs and content packs so there's more songs."
And what about the
controversial pricing of already released song packs? The pricing's "competitive," says Huang, though his comment may have been slightly garbled due to the degradation of interplanetary transmissions. "We've done a lot of evaluation on the pricing and the costs for each of the songs and how they work for each of the packs, and we think that they're priced competitively, but certainly we listen to the fans and we take that feedback, and if that's something we'll need to evaluate we'll do that."
An annual release of
Guitar Hero is hardly something we'd consider to be terrible news, but one caveat certainly needs to be heard -- not many franchises keep their sparkle on a yearly release schedule. Even fellow music maniac,
Dance Dance Revolution, has taken a few
bad steps in its rapid-fire career. We cringe at the thought of seeing a great franchise doing a power slide... down a set of stairs.
by Ludwig Kietzmann Apr 16th 2007 9:54PM
Filed under: Microsoft Xbox 360, Rhythm
"We're aware of the problem and we're looking into it." So says RedOctane
in response to complaints of a
Guitar Hero II patch leaving Xbox 360s paralyzed by the dreaded
red ring of death. A string of users have posted their tales of woe on the official
Xbox forums, noting post-patch game freezes, startup glitches and eventual system lockups. The patch was initially issued to correct
unresponsive whammy bars in some guitar controllers.
Though Red Octane doesn't divulge to Eurogamer just exactly what "we're looking into it" entails, there's little hope that a further software patch could repair completely inoperative consoles. There's also no direct evidence to suggest that the patch itself is causing the Xbox 360 hardware to malfunction. The operating system might be fooled into thinking there is, however, which isn't much better than a physical malfunction. This occurrence is awfully similar to what transpires whenever a new Xbox 360 game is released -- is software causing a new problem, or is it letting you know that you had a rotten system to begin with?
We'll let you know as soon as RedOctane or Microsoft comment further.
by Justin McElroy Apr 11th 2007 9:03AM
Filed under: Online, Rhythm, Business
Good news: Just a week after the release of
Guitar Hero II on the 360, a handful of songs from the original
Guitar Hero have now become available as DLC on Xbox Live. Crappy news: You can
pick up one of the three-song packs for the low, low price of ... $6.25! Hold on, we just choked on our picks.
In exchange for 500 points you can get one of the following three clusters, for just over $2 per song:
- Pack 1: "Bark at the Moon," "Hey You," "Ace of Spades"
- Pack 2: "Killer Queen," "Take it Off," "Frankenstein"
- Pack 3: "Higher Ground," "Infected," "Stellar"
Is that a fair price for songs that were released in 2005 and have already been played by a hojillion PS2
Guitar Hero fans? Or is that just the highest possible dollar figure that could be charged without causing people to involuntarily throw up on themselves? By this standard, the 48 songs of
GH (selling for $40 new on PS2) would cost you just under $100 on Live. We'd make a joke that this a great way to repay people for selling them
broken guitars, but
we already know that it's Microsoft's hand on the
insanity-dispensing Live pricing gun.
by Jared Rea Mar 31st 2007 4:00PM
Filed under: Microsoft Xbox 360, Rhythm
Praise be to the Circuit City's and Wal-Mart's of the world as
Guitar Hero II for the Xbox 360 has arrived a few, scant days
early on Mount Joystiq. What? You actually go to a
game store to buy your
games? You should probably stop doing that. After shredding it up like only nerds with tiny, plastic toy guitars can, we actually took a look at the instruction manual, curious as to any information regarding the
mystery port found at the base of the X-Plorer.
The gods of rock shined upon us as it is now clearly labeled the Effects Pedal port, as seen above. Opposite the page is an explanation of all the buttons and gadgets found on the guitar, including an explanation of the Effects Pedal port. How dost thou rocketh mighty ports of pedals?
(Feature currently not available.)Rockin'! Now that we know for sure that it's for some sort of effects pedal, we curl up into the fetal position. We've been scorned in the past by these sorts of shenanigans. We're looking at you, Konami! We still want our
Beatmania III pedal!
(Update - Because everyone is insane and paranoid about
April Fools, we've included some actual pictures of the manual in question behind the cut. We even threw in some Mudkip because we heard that you like him so much.)
Continue reading Guitar Hero Effects Pedal confirmed in 360 instructions
by Ludwig Kietzmann Jan 9th 2007 4:25PM
Filed under: Microsoft Xbox 360, Rhythm

Game Informer has posted a pretty
straightforward preview of the Xbox 360's version of
Guitar Hero II, listing the ten exclusive tracks and some of the achievements waiting to be unlocked (both lists after the break). Things get a little more interesting, however, when the focus shifts to a mysterious port situated on the X-plorer controller.
"
While RedOctane wouldn't elaborate on that port's function other than saying it will be 'gnarly,' it's the same port that's used to connect the pedals to the base station on Microsoft's steering wheel. Let's just call that a coincidence for now..." The folks at BBPS stomp the subtlety out of the article and venture that distortion pedals might be due for the next Guitar Hero installment. We don't use the word much, but that really does sound gnarly.
[Via BBPS]Continue reading Guitar Hero: distortion pedals on the way?
by Kyle Orland Nov 6th 2006 3:00PM
Filed under: Sony PlayStation 2, Rhythm

You might think that today's release of
Guitar Hero 2 marks the official start of the race to master the game's new songs. But that would be naive. The real battle for
Guitar Hero perfection started when the demo was released to the general public in Official Playstation Magazine issue 110. In honor of the
official release of the game, we've scrounged up some highly-variable-quality videos showing off some people who are already on their way to true Guitar Heroism.
Continue reading Guitar Hero 2 experts are already better than you
by Kyle Orland Sep 28th 2006 10:15PM
Filed under: PC, Microsoft Xbox 360, Driving, First Person Shooters, Simulations

Quick impressions and thoughts on some other noteworthy games shown on the X06 show floor.
- Guitar Hero II (360): Not playable, but demo'ed continuously by two rock gods with the stamina of heavyweight boxers (see picture). They confirmed that the final Xbox 360 guitar controller would look like a Gibson Explorer but refused to comment on wireless capabilities or the intriguing D-pad on the base. Game itself looked nice in hi-rez, but graphics lagged a bit with the music at this early stage.
- Viva Piñata: Playable tutorial walks you through building a house, attracting new piñatas and making baby eggs. Rare demo with ten hours of progress showed a thriving garden brimming with life and fully accessorized piñatas. Hired helpers prevent the game from becoming a micromanagement chore. Looks like it could be a hit with the Pokemon set.
- Forza Motorosport 2: Game had major frame rate issues, making it very difficult to play and/or judge. PR handlers say it's 60 percent complete... that last 40 will be an uphill battle.
- Halo 2 (PC): Game played great with the mouse and keyboard, and looked great on the decked out Dell Dimension 9150 with large widescreen monitor. Other than that, it's still Halo. Map editor was not available for demo.
- Crackdown: Grand Theft Auto meets Hulk: Ultimate Destruction in a mess of a game with rough graphics, sloppy controls and an awful camera system. Needs serious work to be a worthy contender.
That about does it for X06 posts from Barcelona. Sorry if I didn't cover your favorite game, but there wasn't enough time to do justice to everything available on the show floor. If there's anything you're still wondering about that wasn't covered in
our X06 posts, I'll do my best to answer specific questions in the below comment thread in the coming days.
by Joystiq Staff Sep 3rd 2006 10:06PM
Filed under: Culture, Sony PlayStation 2, Retro, Simulations, Competitive Gaming

Confirmed in the October issue of
EGM, here's the
list everyone has been curious about ever since they first got their rockin' fingers on the original's colorful plastic frets. Take a look at the
Guitar Hero 2 song list and tell us your personal favorites:
- Nirvana; "Heart-Shaped Box"
- Primus (original recording); "John the Fisherman"
- Stone Temple Pilots; "Trippin' on a Hole in a Paper Heart"
- Anthrax; "Madhouse"
- Motley Crue; "Shout at the Devil"
- The Police; "Message in a Bottle"
- The Pretenders; Tattooed Love Boys"
- Spinal Tap; "Tonight I'm Gonna Rock You Tonight"
- Heart; "Crazy on You"
- Allman Brothers Band; "Jessica"
- Lynyrd Skynrd; "Freebird"
- Avenged Sevenfold; "Beast and the Harlot"
- Dick Dale; "Misirlou"
- Lamb of God; "Laid to Rest"
- Alice in Chains; "Them Bones"
- Reverend Horton Heat; "Psychobilly Freakout"
- Black Sabbath; "War Pigs"
- KISS; "Strutter"
- Butthole Surfers; "Who Was in My Room Last Night?"
- Van Halen; "You Really Got Me"
- Guns N' Roses; "Sweet Child O'Mine"
- The Rolling Stones; "Can You Hear Me Knocking?"
- Rush; "YYZ"
(The bands I can't wait to mimic: Nirvana, STP, Skynrd, Black Sabbath and GnR. Rock on Joystiqers!)
by Kyle Orland Aug 25th 2006 11:25AM
Filed under: Sony PlayStation 2, Rhythm

Last month, RedOctane teased visitors to the
Guitar Hero MySpace page with a graphic cryptically promoting something called G.H.O.U.L. Earlier this week, they revealed the project as the
Guitar Hero Organized Underground League, a set of sponsored tournaments where you provide the organization and promotion and RedOctane provides the banners and prizes.
We were totally stoked about this, until we saw that RedOctane is only taking "a limited amount of sponsorships" for the time being. But why should that stop you? Here's a quick checklist of things we recommend to have on hand for your own rocking
Guitar Hero party/tournament:
- PS2, Guitar Hero, two guitar controllers (consider investing in wireless)
- A good speaker system (crank it to 11!)
- Plenty of alcohol (or grape juice, if you're under 21 *cough*)
- Non-greasy finger food (don't want any slippery frets)
- Atmosphere (Disco ball, strobe light, smoke machine, etc.)
- Costumes (fake wigs, top hats, mascara, etc.)
- Plenty of floor space (for tricks/excessive rocking)
- How to Play Air Guitar (to peruse in between rounds)
- Plenty of beginner and expert players (for two tourney brackets)
- Massive whiteboard/poster board (to display results)
Anything to add, Joystiqers?
by Dan Choi May 8th 2006 3:21PM
Filed under: Sony PlayStation 2, E3, Peripherals, Rhythm

In case you missed it on Friday, IGN posted a pre-E3 hands-on preview of
Guitar Hero II's new co-op mode. It's a departure from the first game's multiplayer mode in that the two players have to depend on each other a lot more to pass each song and thereby make beautiful music together.
While the old multiplayer option will still be around in the sequel, the new mode mixes distinct lead guitar and bass or rhythm parts where each player affects the other in various ways, whether by failing if either performance slips (as in
DDR), sharing the same Rock Meter (with mistakes from either player resetting the score multiplier), and needing to both go vertical at the same time to activate the shared Star Power. Thankfully, different difficulty levels can be assigned to each player.
The Joystiq team out in L.A. will probably find
something to do until they get their sweaty paws on a guitar controller or two on the E3 show floor (maybe one of those wacky press conferences will help pass the time), but we're sure the wait to try the latest build of this rockin' series will be worth it. The seven songs available at E3 are listed below.
[Thanks, murph]
Continue reading Preview of new Guitar Hero II co-op mode