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Ico developer digs Half-Life 2, interested in making 'first-person games'
Though the Japanese aren't exactly known for their love affair with first-person shooters, Team Ico director Fumito Ueda can name at least one that he digs: Half-Life 2. Speaking to G4TV (through a translator), Ueda named the Valve-developed sequel when asked which games he has had an emotional reaction to.
"There was variation in terms [of] locations and also [in] the way of storytelling in the game. Usually, you have to incorporate storytelling with constraints, but the way [Valve] implemented constraints was something different that I enjoyed, compared to other games," observed Ueda. He's even considered making his own first-person game at some point, stating, "I have an interest in making first-person games."
If Ueda's previous development cycle lengths are any indication, we tentatively expect to see a Ueda-developed first-person game by 2025 or so ... at the earliest.
[Image credit: jeriaska]
Steam weekend: All Half-Life 66% off, Valve Complete Pack $90
If you've got some holes to fill in your Half-Life collection, or if you've somehow missed the series entirely -- perhaps the result of an interdimensional anomaly -- this weekend is your chance to catch up. This weekend on Steam, absolutely every Half-Life and Half-Life 2 product is available at 66% off. For instance, you can snag the Half-Life Complete Pack, which includes both Half-Life games, every Half-Life expansion, both Half Life 2 episodes, Team Fortress Classic and Half-Life 2: Deathmatch for only $16.99. If you'd rather pick up only a few individual pieces, most of them can be had for only a few dollars.
Beyond the Half-Life games, the Valve Complete Pack – usually $99.99 – has been knocked down to $89.99. If you've missed out on Valve's brand of goodness over the last decade, this pack will bring you up to speed. Half-Life, Team Fortress 2, Portal, Left 4 Dead: You name it, it's in there. Use that $10 for a bag of delicious Arby's, and you've got a solid weekend of gaming bliss.
Beyond the Half-Life games, the Valve Complete Pack – usually $99.99 – has been knocked down to $89.99. If you've missed out on Valve's brand of goodness over the last decade, this pack will bring you up to speed. Half-Life, Team Fortress 2, Portal, Left 4 Dead: You name it, it's in there. Use that $10 for a bag of delicious Arby's, and you've got a solid weekend of gaming bliss.
Valve researching sign language for use in Half-Life 2: Episode 3
Valve's Gabe Newell appears to have recently conducted a focus group with deaf individuals in order to learn more about sign language and how it can be applied to games, notably the upcoming Half-Life 2: Episode 3. Why? To help develop Alyx's character, and further the animation technology implemented in the Half-Life games. Newell explains: "[Alyx] had a crush on someone who was hearing impaired, so she taught Dog how to sign so she could practice. Something happened, maybe, the person is off fighting the Combine someplace else, but that's why she and Dog would start signing with each other when they wanted to communicate without making noise, or communicate without other people knowing ... It gave us the excuse to build the technology for signing."
The focus group responds by noting the importance of facial expression whilst signing. While the Half-Life franchise has been known for its believable facial animation, it might take even more to fully realize the nuances necessary for authentic signing. It'll be interesting to see if Valve is up to the challenge.
Comic-Con 2009: Gordon Freeman and Ezio cosplay
During Preview Night at Comic-Con, we spotted two of the best video game costumes so far: Half-Life's Gordon Freeman, complete with Gravity Gun, and Ezio from Assassin's Creed 2. For a minute we thought we'd miraculously spotted former Joystiq blogger (and amateur Gordon Freeman lookalike) Ross Miller, and were set to pounce on him, but thankfully we noticed at the last minute and averted disaster. Click Gordon for a larger version, which includes his employee ID, and head beyond the break for Ezio.
There's more cosplay going on here than at a LARP convention, and we'll be bringing you a lot more. Click through for Ezio and his blades, and stay tuned.
There's more cosplay going on here than at a LARP convention, and we'll be bringing you a lot more. Click through for Ezio and his blades, and stay tuned.
Gallery: Comic-Con 2009: Costumes
Half-Life fridge magnets open portal to alternate 8-bit dimension

The world no longer has to wonder what the character sprites from an NES version of Half-Life would look like, as Etsy artisan ArcadeArt has given us the proverbial goods ... and they're magnets made out of beads. The three-magnet set sells for $20 and includes pixel art versions of bespectacled Gordon Freeman, the gray-suited G-man and a scientist with a bad case of headcrab. Their creator has even crafted a mock Half-Life NES box cover, included with each order.
Should Valve's FPS classic somehow not be your thing, ArcadeArt also fashions similar sprite magnets based on Resident Evil, Pikmin and Super Mario Kart.
[Via Wonderland]
Should Valve's FPS classic somehow not be your thing, ArcadeArt also fashions similar sprite magnets based on Resident Evil, Pikmin and Super Mario Kart.
[Via Wonderland]
Gabe Newell presents his vison for the gaming industry at D.I.C.E.
Long story short: Do it like Valve does it. Long story reasonably brief: Valve boss Gabe Newell wants to shake up the way the industry works by keeping pricing in flux, updating content more frequently and getting away from DRM as copy-protection, among other things. Newell also suggested leaning more on the release of concept art to get gamers excited, though we're not still not sure what effect that one Half-Life image is having on us.
You can see more of the Freemanifesto that Newell delivered yesterday at D.I.C.E. right here. We'd love to know how closely your own view cleaves to his vision for the gaming landscape. Or, if you're feeling less cerebral: OMG Team Fortress 2 comics!
You can see more of the Freemanifesto that Newell delivered yesterday at D.I.C.E. right here. We'd love to know how closely your own view cleaves to his vision for the gaming landscape. Or, if you're feeling less cerebral: OMG Team Fortress 2 comics!
Half-Life 2 mini-series blows minds on a dime
We've found some fairly unwise applications for $500 in the past, including (but not limited to) a few pyramid scheme investments and a number of unused gym memberships -- if only we'd followed the example of the upstart indie filmographers at Purchase Brothers, who recently spent five Benjamins on an extremely worthwhile cause: Producing the first two episodes of a Half-Life 2-inspired miniseries, titled Escape from City 17.
The Purchase Brothers recently dropped the first episode onto an unsuspecting internet -- we've got it posted after the jump. If you've played the series (we find it difficult to believe there are people who haven't, at this point), you really need to check it out. A touch of naughty language and a healthy dose of gunshootery might make it a bit NSFW, but we think you'll agree -- it's worth risking your employment to watch this video with all available haste.
[Via DailyGamesNews]
The Purchase Brothers recently dropped the first episode onto an unsuspecting internet -- we've got it posted after the jump. If you've played the series (we find it difficult to believe there are people who haven't, at this point), you really need to check it out. A touch of naughty language and a healthy dose of gunshootery might make it a bit NSFW, but we think you'll agree -- it's worth risking your employment to watch this video with all available haste.
[Via DailyGamesNews]
Durham University uses Valve's Source Engine for fire drill simulation
Researchers at England's Durham University recently found a use for Valve's Source Engine that doesn't involve crowbars, headcrabs or unsettling, suited men -- using the engine's relatively simple tools, they've begun making fire drill simulations by recreating some of the university's departments, then coating them in virtual flame. The simulations are designed to not only teach users good fire safety practices, but to see how users react when confronted with snarling, searing death.
On that note, the gaming community should feel particularly proud of the results researchers have witnessed when gaming veterans go through the simulator -- according to one researcher, "if a door was on fire, they [gamers] would try and run through it, rather than look for a different exit." Just in case they weren't aware, we feel compelled to bring the fellow denizens of our cultural niche this important PSA: Fire is hot, and it hurts when you touch it.
On that note, the gaming community should feel particularly proud of the results researchers have witnessed when gaming veterans go through the simulator -- according to one researcher, "if a door was on fire, they [gamers] would try and run through it, rather than look for a different exit." Just in case they weren't aware, we feel compelled to bring the fellow denizens of our cultural niche this important PSA: Fire is hot, and it hurts when you touch it.
Mario Kart Source: made by fans, for fans
If you're a fan of PC games, then of course you've heard of the Source engine. It powers Half-Life 2, which is the bee's knees. Well, an ambitious bunch has decided to use the Source engine to code a new Mario Kart racing game, Mario Kart Source. The best part about this project is that the team is looking at all of the previous games in the series and is attempting to take just the best bits for their new game. Our verdict? Awesome.
Sadly, Nintendo won't likely be as excited to hear about the project, so we're sure they'll step in at some point or another and intervene.
[Via Go Nintendo]
Sadly, Nintendo won't likely be as excited to hear about the project, so we're sure they'll step in at some point or another and intervene.
[Via Go Nintendo]
HL Source mod generates $3m; Valve reveals retail sales numbers
Half-Life application Garry's Mod celebrated its two-year anniversary of being on Steam last week. On his blog, creator Garry Newman celebrated by divulging the sales figures of the software so far on Steam: 312,541 copies. At about $10 per copy, that amounts to over $3 million. Not too shabby for the 26-year old English developer -- even if Valve takes a piece of the pie. Maybe now he can make a suit of money.
Speaking of Valve, who as a general rule is very secretive with its sales figures (especially regarding Steam), the company has released its worldwide lifetime-to-date retail sales (via Gamasutra). Pre-Steam release Half-Life is on top at 9.3 million, followed by Half-Life 2 at 6.5m and Counter-Strike at 4.2m. These figures don't include Steam sales, which CEO Gabe Newell has said he expects to typically surpass retail sales. Full list after the break.
Speaking of Valve, who as a general rule is very secretive with its sales figures (especially regarding Steam), the company has released its worldwide lifetime-to-date retail sales (via Gamasutra). Pre-Steam release Half-Life is on top at 9.3 million, followed by Half-Life 2 at 6.5m and Counter-Strike at 4.2m. These figures don't include Steam sales, which CEO Gabe Newell has said he expects to typically surpass retail sales. Full list after the break.
Fan-made Black Mesa trailer reinvents original Half-Life
It's been over ten years since Valve's Half-Life was released on PC, changing FPS gaming forever. In 2009, the fan-made Black Mesa will do more than just revisit the classic Valve game – from the looks of this newly released trailer, Black Mesa will reimagine the game with modern tech and modern production values. (Update: The project was originally called Black Mesa Source, but Valve requested a name change to not as confuse it with an official Valve project.)
The spirit of Black Mesa is true to the original; however, we're stunned by the ambitious goals for this project. The new character models and textures used in this Source Engine-powered mod urge us to give them money. The addition of multiplayer modes, such as co-op, make us think Valve will downright buy the team (if they haven't already!).
Black Mesa won't require Half-Life: Source to play. So long as you have any Source Engine game on your PC, you'll be able to download and play this amazing total conversion when it comes out.
[Thanks, Andrew H.!]
Gallery: Black Mesa Source
Gordon Freeman receives crowbar, will defend raging Hadron
They found him! The Large Hadron Collider is now under the vigilant protection of the world's least communicative hero, Gordon Freeman. You have the folks at Reddit to thank for equipping him with an iconic weapon, originally intended as an ominous gift before the potentially apocalyptic Collider was fired up for the first time. We wish Gordon the best of luck as he trains in the fine art of bludgeoning parasitic creatures to a pulp.
He has until Spring 2009 (view his progress in this photo gallery) -- that's when the Collider is expected to stop being broken.
He has until Spring 2009 (view his progress in this photo gallery) -- that's when the Collider is expected to stop being broken.
PSA: Half-Life now available for $.98 on Steam

Valve has taken a crowbar to the price of the original Half-Life on Steam. Originally priced at $9.99, the award-winning, if-you-haven't-played-it-don't-talk-to-us FPS can now be had for $.98. No, that's not a typo – Ludwig checked.
On the opposite end of the spectrum is the $99.99 Valve Complete Pack, which, as we reported earlier, contains all of Valve's games – even the newly released Left 4 Dead – plus Peggle Extreme. But seriously, if you haven't played the first Half-Life, do yourself a favor and spend 1/100th of that on the game. You won't regret it. We promise. (It's ninety-eight cents!)
On the opposite end of the spectrum is the $99.99 Valve Complete Pack, which, as we reported earlier, contains all of Valve's games – even the newly released Left 4 Dead – plus Peggle Extreme. But seriously, if you haven't played the first Half-Life, do yourself a favor and spend 1/100th of that on the game. You won't regret it. We promise. (It's ninety-eight cents!)
Valve may show Half-Life 2: Episode Three this year; release still a ways off

In an interview with Kikizo, Valve's Doug Lombardi says we won't have to wait long for ... our first glimpse of Half-Life 2: Episode Three. Quizzed on whether the dev would have something to show in 2008, Lombardi plainly said, "We may at the very end of the year." So, yay – a (possible) Half-Life Holiday.
As for when the game will actually ship – er, not so soon. "The next time you play as Gordon will be longer than the distance between HL2 to Ep1, and Ep1 to Ep2," Lombardi confirmed. We're guessing he didn't mean all of thattime distance combined. Still, given that Episode One hit in June of '06 and we didn't see Episode Two until October '07, we're likely looking at an 18+ month wait for Episode Three. That would put its release ... around May or June 2009. Or, in comparative terms, sometime around the debut of the next new Lost episode.
As for when the game will actually ship – er, not so soon. "The next time you play as Gordon will be longer than the distance between HL2 to Ep1, and Ep1 to Ep2," Lombardi confirmed. We're guessing he didn't mean all of that
CERN: Only one crowbar received, Gordon Freeman 'impossible to find'

"That man" she is referring to is the Gordon Freeman, of Half-Life infamy, we saw in the picture above. The Large Hadron Collider is currently halted until Spring 2009 due to a "magnet failure" ... or was it? With a supposed malfunction and a missing Gordon Freeman, we need not worry: at least he's got a crowbar.























