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Meet the Team Fortress 2 Scout ... again
We absolutely loved the short vignettes put together by Valve to advertise the different classes featured in The Orange Box's online multiplayer offering, Team Fortress 2. The scotch-slurping demoman, the six-string pluckin' engineer -- not only did they get us hyped up for one of our favorite first person shooters of last year, they brightened our otherwise dreary existences. Now, we know that most of you are familiar with the whole crew since the release of Orange Box, but in honor of last week's release of a standalone version of TF2 for the PC, Valve released what we assume will be the last of their advertisements for the game -- introducing the Scout, who apparently has the social graces and equipoise of a Real World cast member. Enjoy!
Bethesda designer creates new Portal map, Ren_Test3
Having already upped the ante in Portal challenges with Ren_Test2 in November, Bethesda's Daryl Brigner has returned with a new custom-made map aptly titled Ren_Test3. The download, available at TWHL, also includes Ren_Test 1 and 2 as well as Step, Time and Portal challenges for the maps.
We haven't had a chance to play it yet (such is the crazy, fast-paced life of a blogger), so tell us what you think in the comments below. Let's hope Valve finds a way to pool some of the best custom maps for Xbox 360 and PlayStation 3 owners, too.
We haven't had a chance to play it yet (such is the crazy, fast-paced life of a blogger), so tell us what you think in the comments below. Let's hope Valve finds a way to pool some of the best custom maps for Xbox 360 and PlayStation 3 owners, too.
More Half-Life games confirmed; nobody surprised
In perhaps an over-exaggeration of the term "world exclusive", StuffWeLike.com has revealed that Valve intends on continuing the Half-Life series after Half-Life 2: Episode Three. Big news, we know.
When Stuff We Like asked Valve's Doug Lombardi about the possibility of a Half-Life 3, he responded that nothing has been announced, but that Half-Life "won't end at Episode Three." Originally, Stuff We Like reported this news as "OMG WORLD EXCLUSIVE HALF-LIFE 3 CONFIRMED" (we're paraphrasing, of course), but has since recanted, admitting that all this means is that the series will not conclude with the third piece of episodic content.
We're curious to see whether Valve intends on continuing to release episodes connected to Half-Life 2, or whether they will in fact move forward with a third title in the series (episodic or otherwise). No release date has yet been confirmed for Episode Three.
When Stuff We Like asked Valve's Doug Lombardi about the possibility of a Half-Life 3, he responded that nothing has been announced, but that Half-Life "won't end at Episode Three." Originally, Stuff We Like reported this news as "OMG WORLD EXCLUSIVE HALF-LIFE 3 CONFIRMED" (we're paraphrasing, of course), but has since recanted, admitting that all this means is that the series will not conclude with the third piece of episodic content.
We're curious to see whether Valve intends on continuing to release episodes connected to Half-Life 2, or whether they will in fact move forward with a third title in the series (episodic or otherwise). No release date has yet been confirmed for Episode Three.
Readers pick best webcomic: parental guidance is advised
By quite a large margin, Scott Ramsoomair's VG Cats took the top spot in the webcomic wrapup this week -- but is it a love for Valve's amazing game Portal or a fascination with endangered infants that drove our readers en masse to vote?Second and third place go to Penny Arcade and 2P Start, respectively. Thanks to everyone who voted; be sure to let us know of any game-related webcomics you stumble upon this week!
Half-Life in 60 seconds by cheeky Germans
Created by Simon Krãtschmer and Jakob Rompkowski, the little vignette seems to sum up Half-Life quite nicely. We know it's really nothing special, but the sprinkles of German are what really make it pop. We actually wouldn't mind seeing more by Krãtschmer and Rompkowski in the future -- plus, those two names strung together sound cool.
Drool: Orange Box goes gold!
The wait is almost over, as Valve's The Orange Box mega-compilation has gone gold! October 10 is the date to circle on your calendars, as the package (which comes stuffed with Half-Life 2, Episodes 1 and 2, Portal and Team Fortress 2) heads to retail that day for both Xbox 360 and PC. The recently delayed PS3 version is still expected to ship a few weeks later. Maybe now the folks at Valve can take a break and finally deal with those Little Sisters.In case you've been living under a rock, The Orange Box will retail for $50 for the PC at retail, with the console variety demanding a bit more from your wallet with a "next-gen price" of $60. Of course, those who pre-purchased the collection over Steam will enjoy an additional 10% cost savings, though it's likely they're too wrapped up in the Team Fortress 2 beta to care.
Gallery: Half-Life 2: Orange Box
The Soldier talks to the troops in Team Fortress 2 video
The Orange Box continues to be the value bundle of the year. With Half-Life 2, Episodes 1 and 2, Portal and Team Fortress 2 -- that's a lot of value in a little box, especially if you've never played Half-Life 2. We're definitely looking forward to seeing more of these clips, even if we don't think we'll stand a chance in an online match with the actual game.
Gallery: Half-Life 2: Orange Box
Joystiq hands-on: The Orange Box

Seriously, if you're trapped on a desert island and can only take one upcoming title with you, The Orange Box wouldn't be a bad choice. You've got team games, a first person shooter (with sequels), and a really unique puzzle game. Where could you go wrong? Just make sure that island has internet access, because the press notes for Team Fortress 2 dropped a mega-bombshell of information* that hasn't been reported at all from E3. We aren't sure why. Ready for it? Here you go:
* Internet connection required for online play.
We're working on a confirmation on that one. Check out our impressions after the break.
Gallery: Half-Life 2: Orange Box
Orange Box peels away to show actual cover
If you happened to catch the original look for Valve's The Orange Box (which includes Half-Life 2, Episodes 1 and 2, Portal and Team Fortress 2), you'll know it was just a generic Word font on an orange background -- what we have now is much better. TeamXbox says this is the final box featuring Gordon Freeman (who apparently has time to put good product in his hair and keep the goatee trim), the symbol for Portal and Heavy Weapons Guy with Sacha.
In case you missed it, the Black Box is no more, so PC gamers will get The Orange Box at $49.99 instead of the PS3 and Xbox 360 console price of $59.99. The individual components will be offered through Steam as well for PC owners to pick and choose. For console owners, there is a lot of stuff packed into The Orange Box, especially if you've missed out on the saga of Half-Life 2. We're going to also take this opportunity to guess that Episode 3 will be a PSN and XBM download. Unless Valve decides to come out with The Orangier Box, which will have six games and an updated version of the original Half-Life ... it could happen.
In case you missed it, the Black Box is no more, so PC gamers will get The Orange Box at $49.99 instead of the PS3 and Xbox 360 console price of $59.99. The individual components will be offered through Steam as well for PC owners to pick and choose. For console owners, there is a lot of stuff packed into The Orange Box, especially if you've missed out on the saga of Half-Life 2. We're going to also take this opportunity to guess that Episode 3 will be a PSN and XBM download. Unless Valve decides to come out with The Orangier Box, which will have six games and an updated version of the original Half-Life ... it could happen.
Team Fortress will not have cross-platform play, but Valve plays it that way
Shacknews has a rather exhaustive preview of Valve's Team Fortress 2, coming to PC, Xbox 360 and PlayStation 3 as part of the Half-Life 2: Orange Box collection (also available via Steam, natch). One interesting note at the end of the article states that the Valve offices, who are working on the Xbox 360 and PC versions (PS3 version is being done by EA UK), "regularly play cross-platform multiplayer games." However, the studio's Doug Lombardi said that the final game will not have cross-platform because it "introduces more problems than it is worth." He continued to say that if Valve were to implement cross-platform that it would be part of the initial game design.
Orange Box, which includes Half-Life 2, Episode One, Two, Portal and Team Fortress 2, is due out October 9.
Half-Life 2: Episode Two, Portal, Team Fortress 2 shipping October 9th
Politely telling naysayers who expected the games to miss their 2007 launch to eat crowbar, Valve has confirmed to Chris Remo of Shacknews that its upcoming Source trio will ship for all intended platforms on October 9th. The suite is comprised of warped puzzler Portal, stylized multiplayer shooter Team Fortress 2, and continued scientist savior sim Half-Life 2: Episode Two. The collection will be sold through Valve's online Steam service as well as in a retail package.
The EA-distributed Half-Life 2: The Orange Box, which also contains Half-Life 2 and Half-Life 2: Episode One, will be available on PS3 and Xbox 360 for $59.99, with the PC version priced at $49.99. There once existed a Black Box (containing the three new titles only) for those PC gamers unwilling to take the digital distribution route, but it was promptly buried in the hope of fostering a strange sort of philanthropy amongst gamers. Still, in featuring five games -- two of them proven classics -- there's little question that the Orange Box offers great value, especially if you're a newcomer to Valve's first-person shooters.
[Thanks, Gogandantis]
The EA-distributed Half-Life 2: The Orange Box, which also contains Half-Life 2 and Half-Life 2: Episode One, will be available on PS3 and Xbox 360 for $59.99, with the PC version priced at $49.99. There once existed a Black Box (containing the three new titles only) for those PC gamers unwilling to take the digital distribution route, but it was promptly buried in the hope of fostering a strange sort of philanthropy amongst gamers. Still, in featuring five games -- two of them proven classics -- there's little question that the Orange Box offers great value, especially if you're a newcomer to Valve's first-person shooters.
[Thanks, Gogandantis]
Free Half-Life 2 games via Steam for ATI Radeon owners
In a brilliantly concocted promotion, Valve announced today that owners of ATI Radeon graphics cards can score a handful of free games via Steam. Half-Life 2: Lost Coast and Half-Life 2: Deathmatch are among the freebies, and the promotion includes discounts on other games as well. In addition, Steam will be included in all ATI Catalyst Software and Driver packages through early 2008. Anyone who buys the new ATI Radeon HD 2900 XT will also receive Team Fortress 2, Portal, and Half-Life 2: Episode Two, which is almost more gaming goodness than the human mind can comprehend.
For ATI owners, the glorious details can be found on Steam's official website. The nVIDIA Owners Anti-Steam Support (and Crying) Group will begin its weekly meetings this Saturday.
[Via GameDaily]
For ATI owners, the glorious details can be found on Steam's official website. The nVIDIA Owners Anti-Steam Support (and Crying) Group will begin its weekly meetings this Saturday.
[Via GameDaily]
Half-Life 2: Episode Two nearing completion, new concept art inside
As part of their weekly updates, Valve recently spilled the beans on the status of Half-Life 2: Episode Two: "we're working hard on putting the final parts together." The early part of the development was spent carefully working on concept art of key areas in the game, ensuring everyone on the team could share a vision of what the final product would look like. A few examples are in the gallery below.
While yearly releases doesn't feel very episodic to us (especially compared to the monthly Sam & Max series installments), it's half the time we waited between Half-Life 2 (2004) and Episode One (2006). Does Valve need to get its act together and deliver at a faster pace, or does a game like Half-Life 2 need time for perfection?
While yearly releases doesn't feel very episodic to us (especially compared to the monthly Sam & Max series installments), it's half the time we waited between Half-Life 2 (2004) and Episode One (2006). Does Valve need to get its act together and deliver at a faster pace, or does a game like Half-Life 2 need time for perfection?
Gallery: Half-Life 2: Episode Two concept art
Portal a four-hour tour
Portal level designer, Kim Swift, told Eurogamer that her game will last only about four hours in its final version. The demo we saw at GDC looks fun, but only four hours?Portal will be bundled with at least Half-Life 2: Episode 2 and Team Fortress 2 (in the $40 Black version), which takes some of the sting. But ... four hours?
We're all for short, sweet games. But our idea of a short game is about eight hours unless we're playing monthly episodes. When we hit the four-hour mark in a game, we're just getting started.
[Via Xbox360fanboy]
Valve's Kim Swift talks about designing Portal

At the Experimental Game Design lecture (where, among others, we heard from Crush's Alex Butterfield), Valve's Kim Swift, one of the designers of Portal, talked about the challenges of creating a first-person mind-screw puzzler, which is packaged with the oft-delayed Half-Life: :Episode 2, Black, and Orange sets, and concluded with a video demonstration solving one of Portal's crazy door-opening puzzles.
"Doing something new can be a really big risk and adding something innovative to something already exists can often disrupt and create new games," she said. Swift told the crowd that she and the team approached Portal problems as small gamelets in isolated environments. To her, trying to innovate too much at one time can lead to failure. Jurassic Park: Tresspasser, she quipped, is an example of a title that "tries a lot, and fails at all." Swift's mantra is to try one thing and polish it to the best of your ability.
Following her talk, Swift started a video of one level of portal to explain the depth of the puzzle. In Portal, you can make a blue and orange-rimmed portal that interact with one another. You can attach a portal to most surfaces, although reflective and glass surfaces will not take a portal, "just to make your life more difficult," Swift notes.
"Doing something new can be a really big risk and adding something innovative to something already exists can often disrupt and create new games," she said. Swift told the crowd that she and the team approached Portal problems as small gamelets in isolated environments. To her, trying to innovate too much at one time can lead to failure. Jurassic Park: Tresspasser, she quipped, is an example of a title that "tries a lot, and fails at all." Swift's mantra is to try one thing and polish it to the best of your ability.
Following her talk, Swift started a video of one level of portal to explain the depth of the puzzle. In Portal, you can make a blue and orange-rimmed portal that interact with one another. You can attach a portal to most surfaces, although reflective and glass surfaces will not take a portal, "just to make your life more difficult," Swift notes.














