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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Seen@GDC: The spherical future of video game interactivity]]></title><link>http://www.joystiq.com/2010/03/12/seen-gdc-the-spherical-future-of-video-game-interactivity/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/seen-gdc-the-spherical-future-of-video-game-interactivity/</guid><comments>http://www.joystiq.com/2010/03/12/seen-gdc-the-spherical-future-of-video-game-interactivity/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.viddler.com/explore/Joystiq/videos/2969/"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamvirtusphere580.jpg" /></a></div>
We don't just go to <a href="http://www.joystiq.com/tag/gdc-2010">GDC</a> in search of hot scoops. We're also constantly scanning our periphery for the next big movement in video game technology. This year, it came in the form of the <a href="http://www.joystiq.com/tag/virtusphere">VirtuSphere</a> - a device we've heard about since 2006 but haven't seen in person until today. No, it's not a magical orb which infuses its user with moral excellence; it's a virtual reality peripheral controlled by its enveloped user's strut.<br />
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The technology was demoed on the show floor at GDC with a rudimentary first-person shooter. The player wears a visor (which changes the camera's view as the player looks around in real time) and holds a light gun peripheral. They can walk around the rolling sphere, which moves the player's in-game avatar around the level. Sounds too awesome to be true, doesn't it? Hey, we'd never lie to you. Check out <a href="http://www.viddler.com/explore/Joystiq/videos/2969/">a video demonstration</a> of the device after the jump.<br />
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What? Did we try it out? No, unfortunately, we've got a <em>thing</em> about dizzy-puking in public.<p><a href="http://www.joystiq.com/2010/03/12/seen-gdc-the-spherical-future-of-video-game-interactivity/" rel="bookmark">Continue reading <em>Seen@GDC: The spherical future of video game interactivity</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/seen-gdc-the-spherical-future-of-video-game-interactivity/">Seen@GDC: The spherical future of video game interactivity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.viddler.com/explore/Joystiq/videos/2969/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/seen-gdc-the-spherical-future-of-video-game-interactivity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19395805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/seen-gdc-the-spherical-future-of-video-game-interactivity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2010</category><category>hamster-ball</category><category>orb</category><category>peripherals</category><category>technology</category><category>the-future</category><category>virtual-reality</category><category>virtusphere</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 12 Mar 2010 06:00:00 EST</pubDate></item></channel></rss>