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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hands-on with LA Noire on a tablet with OnLive]]></title><link>http://www.joystiq.com/2012/03/23/hands-on-with-la-noire-on-a-tablet-with-onlive/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/23/hands-on-with-la-noire-on-a-tablet-with-onlive/</guid><comments>http://www.joystiq.com/2012/03/23/hands-on-with-la-noire-on-a-tablet-with-onlive/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/23/hands-on-with-la-noire-on-a-tablet-with-onlive/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/lanoiretab1.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 350px; " /></a></div>Getting a technically complex game like <a href="http://joystiq.com/game/la-noire"><em>LA Noire</em></a> running on a tablet is an impressive feat, and one that <a href="http://joystiq.com/tag/onlive">OnLive</a> has every right to crow about. That Rockstar took the time to implement touch controls so that <em>LA Noire</em> could be played natively is equally laudable. That said, the touch support isn't nearly as well-implemented as it might have been and is, in fact, downright clunky.<br /><br />In short, it's <em>LA Noire</em> on a tablet with virtual controls, which plays out exactly how you think it does.<p><a href="http://www.joystiq.com/2012/03/23/hands-on-with-la-noire-on-a-tablet-with-onlive/" rel="bookmark">Continue reading <em>Hands-on with LA Noire on a tablet with OnLive</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/23/hands-on-with-la-noire-on-a-tablet-with-onlive/">Hands-on with LA Noire on a tablet with OnLive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/23/hands-on-with-la-noire-on-a-tablet-with-onlive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20197935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/23/hands-on-with-la-noire-on-a-tablet-with-onlive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>hands-on</category><category>LA-Noire</category><category>mobile</category><category>onlive</category><category>rockstar-games</category><category>team-bondi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 23 Mar 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Learning how to 'shootdodge' with Max Payne 3]]></title><link>http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/</guid><comments>http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/mp3shootdodge530pxheaderimg.jpg" /></a></div>Did you know that "bullet time" is a term copyrighted and owned by Warner Bros.? It was news to me when I went looking up the term this morning, searching for a way to contextualize the evolution of <em>Max Payne</em> that I experienced when playing Rockstar's <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a> recently. According to Wikipedia -- which totally has <a href="http://en.wikipedia.org/wiki/Bullettime">its own listing</a> for the term, <em>of course</em> -- the "word" was copyrighted alongside the first <em>Matrix</em> film. That film came out in 1999, two years before Remedy would reappropriate the concept for its first Max Payne game.<br /><br />No similarly bizarre history can be applied to the term "shootdodge," the portmanteau a Rockstar rep used to describe "Max's classic dive move." In <em>Max Payne 3</em>, the maneuver plays as crucial a role as ever. The majority of the time during my demo I spent with Max leaping in slow motion, or shooting in slow motion, or shooting and leaping in slow motion, all the while desperately trying to shoot dudes in their domes. Yes, fans, bullet time is still here, ready for use in tandem with the newly minted "shootdodge."<br /><br /><em>Max Payne 3</em> didn't hold my hand during that hour, though I'm pretty sure I wouldn't want it to given the whole "addicted to painkillers/alcoholism" thing. Like Max's life during the setting of <em>Max Payne 3</em>, my playthrough was all sink or swim. But despite some initial skepticism over the difficulty, I walked away excited about the design choices Rockstar has made, such as taking the safety off of shooting and forcing precision from players conditioned to aim-assisted console offerings. (Which describes <em>me</em>, by the way.)<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/max-payne-3-3-1-12/">Max Payne 3 (3/1/12)</a></strong></p><a href="http://www.joystiq.com/photos/max-payne-3-3-1-12/#4857237"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3187_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-3-1-12/#4857238"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3226_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-3-1-12/#4857239"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3234_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-3-1-12/#4857240"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3252_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-3-1-12/#4857241"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3254_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/" rel="bookmark">Continue reading <em>Learning how to 'shootdodge' with Max Payne 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/">Learning how to 'shootdodge' with Max Payne 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Mar 2012 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20182917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 01 Mar 2012 12:20:00 EST</pubDate></item><item><title><![CDATA[The Witness preview: Peering through the Myst]]></title><link>http://www.joystiq.com/2011/08/08/the-witness-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/08/the-witness-preview/</guid><comments>http://www.joystiq.com/2011/08/08/the-witness-preview/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/08/the-witness-preview/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/witnessheaderimg530px11251.jpg" /></a></div>
"Hey man, come in," a weary looking Jonathan Blow said. He was welcoming me into his temporary New York City abode, a swanky hotel in midtown where he'd been put up for a few days to show off a preview build of his next game, <a href="http://www.joystiq.com/game/the-witness"><em>The Witness</em></a>. His bare feet indicated to me that I'd either just woken him up, or that he was very comfortable with strangers. It turned out to be a combination of both, as Blow's PR-less presentation style (and sleepy demeanor) soon revealed.<br />
<br />
"We started the game about two years ago, for real. I actually started it as a prototype earlier than that, before I finished <em>Braid</em>. I wasn't convinced I really wanted to do it, because I was still in the mindset of 'I'm the lone indie developer who types everything in himself and this is gonna be a much more ambitious project.' So I didn't wanna do it for a while, then I played with some other game ideas. Kinda liked those, but decided I really wanted to do this," Blow cursorily explained before I jumped in. While the dev process has seen contract workers, Blow's new studio (the ... uniquely named Thekla, Inc.) still only employs three full-time devs, himself included. "We're gonna be going into more of a production-type phase this next year," he added.<br />
<br />
The work of just one 3D artist has made the game's mysterious, puzzle-filled island alive with bright, colorful, abstract flora. In fact, outside of a handful of expected bugs I encountered, <em>The Witness</em> is shaping up to be another standout work from a developer already well-respected in his field. Blow left me with one final note before I jumped in: "What you play here is basically the game, it's just gonna be a better version of this that we show."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-witness/">The Witness</a></strong></p><a href="http://www.joystiq.com/photos/the-witness/#4351105"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/shot2011.08.06time2111n02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-witness/#4351106"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/shot2011.08.06time2113n03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-witness/#4351107"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/shot2011.08.06time2113n04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-witness/#4351108"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/shot2011.08.06time2113n05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-witness/#4351109"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/shot2011.08.06time2114n06_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/08/08/the-witness-preview/" rel="bookmark">Continue reading <em>The Witness preview: Peering through the Myst</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/08/the-witness-preview/">The Witness preview: Peering through the Myst</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/08/the-witness-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20011210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/08/the-witness-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>jonathan-blow</category><category>new-york-city</category><category>nyc</category><category>pc</category><category>the-witness</category><category>thekla</category><category>thekla-inc</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 08 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Need for Speed: The Run preview: Getting back behind the wheel]]></title><link>http://www.joystiq.com/2011/07/27/need-for-speed-the-run-preview-getting-back-behind-the-wheel/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/27/need-for-speed-the-run-preview-getting-back-behind-the-wheel/</guid><comments>http://www.joystiq.com/2011/07/27/need-for-speed-the-run-preview-getting-back-behind-the-wheel/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/nfstr1530.jpg" style="width: 530px; height: 298px; display:none " /> <!--[if IE]><object width="530" height="298" id="viddlerOuter-77eb0a56" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/77eb0a56/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-77eb0a56"><video id="viddlerVideo-77eb0a56" src="//www.viddler.com/file/77eb0a56/html5mobile/" type="video/mp4" width="530" height="278" poster="//www.viddler.com/thumbnail/77eb0a56/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/77eb0a56/" height="298" id="viddlerOuter-77eb0a56" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/77eb0a56/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-77eb0a56"><video controls="controls" height="278" id="viddlerVideo-77eb0a56" poster="//www.viddler.com/thumbnail/77eb0a56/" src="//www.viddler.com/file/77eb0a56/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
"You're not trying to get first, you're trying to make up ground," <a href="http://www.joystiq.com/game/need-for-speed-the-run"><em>Need for Speed: The Run</em></a> producer Alex Grimbley explained to me during a demo session in midtown Manhattan last week. Rather than putting priority on being the absolute first during individual races, <em>The Run</em> focuses on an overall place in a cross-country race, amounting to roughly 200 miles of in-game track spread across the US. And yes, it'll allow you to go back to individual areas and work on improving track times.<br />
<br />
"Get to 101st by the time you make it here, get to 50th by the time you make it to Chicago, get to the top 10 by the time you make it to New York ... so this is a different take on a sprint race," Grimbley continued.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/need-for-speed-the-run-desert-porsche/">Need for Speed: The Run (Desert Porsche)</a></strong></p><a href="http://www.joystiq.com/photos/need-for-speed-the-run-desert-porsche/#4324196"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/nfstr1-1311769421_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/need-for-speed-the-run-desert-porsche/#4324197"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/nfstr2-1311769424_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/need-for-speed-the-run-desert-porsche/#4324198"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/nfstr3-1311769426_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/need-for-speed-the-run-desert-porsche/#4324199"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/nfstr4-1311769427_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/need-for-speed-the-run-desert-porsche/#4324200"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/nfstr5-1311769428_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/07/27/need-for-speed-the-run-preview-getting-back-behind-the-wheel/" rel="bookmark">Continue reading <em>Need for Speed: The Run preview: Getting back behind the wheel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/27/need-for-speed-the-run-preview-getting-back-behind-the-wheel/">Need for Speed: The Run preview: Getting back behind the wheel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jul 2011 09:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/27/need-for-speed-the-run-preview-getting-back-behind-the-wheel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19995195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/27/need-for-speed-the-run-preview-getting-back-behind-the-wheel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-grimbley</category><category>autolog</category><category>black-box</category><category>ea</category><category>ea-black-box</category><category>electronic-arts</category><category>hands-on</category><category>microsoft</category><category>need-for-speed</category><category>need-for-speed-the-run</category><category>pc</category><category>playstation</category><category>ps3</category><category>racing</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 27 Jul 2011 09:02:00 EST</pubDate></item><item><title><![CDATA[Sound Shapes preview: Run, jump, dance]]></title><link>http://www.joystiq.com/2011/07/25/sound-shapes-preview-run-jump-dance/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/25/sound-shapes-preview-run-jump-dance/</guid><comments>http://www.joystiq.com/2011/07/25/sound-shapes-preview-run-jump-dance/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/25/sound-shapes-preview-run-jump-dance/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/soundshapes530px12421.jpg" /></a></div>
Do you own any of the following?<br />
<br />
A. Very flexible, DJ-quality headphones<br />
B. A messenger bag sized specifically for vinyl records<br />
C. A modded Game Boy/Game Boy Color/etc. for creating music<br />
D. The freshest styles and moves, straight from Planet Funketron<br />
<br />
If you answered "Yes" to any of the above, and you also share my love for precision platforming in video games like <a href="http://www.joystiq.com/game/n-plus"><em>N+</em></a> and <a href="http://www.joystiq.com/game/super-meat-boy"><em>Super Meat Boy</em></a>, then <em>Sound Shapes</em> is gonna be your <em>jam</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sound-shapes-e3-2011/">Sound Shapes (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/sound-shapes-e3-2011/#4199874"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/soundshapesmarket1level3-1307452810_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sound-shapes-e3-2011/#4199875"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/soundshapesmarket1level4-1307452811_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sound-shapes-e3-2011/#4199876"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/soundshapessqrunninglevel1-1307452811_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/07/25/sound-shapes-preview-run-jump-dance/" rel="bookmark">Continue reading <em>Sound Shapes preview: Run, jump, dance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/25/sound-shapes-preview-run-jump-dance/">Sound Shapes preview: Run, jump, dance</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jul 2011 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/25/sound-shapes-preview-run-jump-dance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19996137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/25/sound-shapes-preview-run-jump-dance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>jonathan-mak</category><category>music</category><category>new-york-city</category><category>playstation</category><category>playstation-vita</category><category>ps-vita</category><category>psv</category><category>psvita</category><category>queasy-games</category><category>shaw-han-liem</category><category>sony</category><category>sony-computer-entertainment-america</category><category>sound-shapes</category><category>vita</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 25 Jul 2011 18:20:00 EST</pubDate></item><item><title><![CDATA[Inversion preview: New perspectives on an old game]]></title><link>http://www.joystiq.com/2011/07/13/inversion-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/13/inversion-preview/</guid><comments>http://www.joystiq.com/2011/07/13/inversion-preview/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/inversion530pxheaderimg1512512.jpg" style="width: 530px; height: 298px; display:none " /> <!--[if IE]><object width="530" height="318" id="viddlerOuter-c029db4b" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/c029db4b/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f"><object id="viddlerInner-c029db4b"><video id="viddlerVideo-c029db4b" src="http://www.viddler.com/file/c029db4b/html5mobile/" type="video/mp4" width="530" height="298" poster="http://www.viddler.com/thumbnail/c029db4b/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="http://www.viddler.com/simple/c029db4b/" height="318" id="viddlerOuter-c029db4b" type="application/x-shockwave-flash" width="530"><param name="movie" value="http://www.viddler.com/simple/c029db4b/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f" /><object id="viddlerInner-c029db4b"><video controls="controls" height="298" id="viddlerVideo-c029db4b" poster="http://www.viddler.com/thumbnail/c029db4b/" src="http://www.viddler.com/file/c029db4b/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
The gimmick in Saber Interactive's <em><a href="http://www.joystiq.com/game/inversion">Inversion</a></em> -- combat across multiple planes -- isn't quite enough to carry the lackluster shooting. Like <a href="http://www.joystiq.com/game/dark-void"><em>Dark Void</em></a>, <a href="http://www.joystiq.com/tag/fracture"><em>Fracture</em></a>, and <a href="http://www.joystiq.com/tag/timeshift"><em>Timeshift</em></a> before it, <em>Inversion</em> relies heavily on its unique twist to set it apart from other shooters, while leaving the central mechanic unpolished.<br />
<br />
As the perspective flipped repeatedly throughout the demo, I was distracted how similar the game's set of flimsy guns felt. Sure, baddies stick to walls in completely separate gravity planes (turning firefights into more than just what's directly in front of you), but shouldn't shooting at them be more fun?<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/inversion-e3-2011/">Inversion (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/inversion-e3-2011/#4211873"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/inversione301_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-e3-2011/#4211874"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/inversione302_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-e3-2011/#4211875"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/inversione303_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-e3-2011/#4211876"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/inversione304_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-e3-2011/#4211877"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/inversione305_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/07/13/inversion-preview/" rel="bookmark">Continue reading <em>Inversion preview: New perspectives on an old game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/13/inversion-preview/">Inversion preview: New perspectives on an old game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jul 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/13/inversion-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19985969/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/13/inversion-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>inversion</category><category>microsoft</category><category>namco</category><category>namco-bandai</category><category>playstation</category><category>ps3</category><category>saber-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 13 Jul 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Soulcalibur V preview: A tale of buttons mashed, eternally retold]]></title><link>http://www.joystiq.com/2011/07/06/soulcalibur-v-preview-a-tale-of-buttons-mashed-eternally-retol/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/06/soulcalibur-v-preview-a-tale-of-buttons-mashed-eternally-retol/</guid><comments>http://www.joystiq.com/2011/07/06/soulcalibur-v-preview-a-tale-of-buttons-mashed-eternally-retol/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/sc5pubsspatroklos1001599px.jpg" style="width: 530px; height: 298px; display:none" /> <!--[if IE]><object width="530" height="318" id="viddlerOuter-9c7dc72a" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/9c7dc72a/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f"><object id="viddlerInner-9c7dc72a"><video id="viddlerVideo-9c7dc72a" src="http://www.viddler.com/file/9c7dc72a/html5mobile/" type="video/mp4" width="530" height="298" poster="http://www.viddler.com/thumbnail/9c7dc72a/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="http://www.viddler.com/simple/9c7dc72a/" height="318" id="viddlerOuter-9c7dc72a" type="application/x-shockwave-flash" width="530"><param name="movie" value="http://www.viddler.com/simple/9c7dc72a/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f" /><object id="viddlerInner-9c7dc72a"><video controls="controls" height="298" id="viddlerVideo-9c7dc72a" poster="http://www.viddler.com/thumbnail/9c7dc72a/" src="http://www.viddler.com/file/9c7dc72a/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
After being ushered into a tiny dark room in the back of Namco's E3 booth with three other journos and several reps from the publisher (several from Project Soul, specifically), I watched the same initial presentation of <a href="http://www.joystiq.com/game/soulcalibur-5"><em>Soulcalibur V</em></a> that you watched on Joystiq back in mid-May (seen above). I once again marveled at Namco's insistence on pushing the game's ridiculous story over its gorgeous new game's engine, not to mention the improvements to <em>Soulcalibur</em>'s core mechanics that distinguish the upcoming sequel from its predecessors by focusing on a "more elegant" combat system.<br />
<br />
In real-world terms, this means that battles in <em>Soulcalibur V</em> are intended to be faster, more fluid, and heavy on offense. And in my experience, it was just that -- a noticeably early build, sure, but already showing an extra layer of smoothness in motion that felt far less stilted than past titles.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/soulcalibur-v-e3-2011/">SoulCalibur V (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/soulcalibur-v-e3-2011/#4211834"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/sc5pubssmitsurugi1pyrrha1001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/soulcalibur-v-e3-2011/#4211835"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/sc5pubsspatroklos1001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/soulcalibur-v-e3-2011/#4211836"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/sc5pubsspatroklos1mitsurugi1002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/soulcalibur-v-e3-2011/#4211837"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/sc5pubsspyrrha1001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/soulcalibur-v-e3-2011/#4211838"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/sc5pubsspyrrha1002_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/07/06/soulcalibur-v-preview-a-tale-of-buttons-mashed-eternally-retol/" rel="bookmark">Continue reading <em>Soulcalibur V preview: A tale of buttons mashed, eternally retold</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/06/soulcalibur-v-preview-a-tale-of-buttons-mashed-eternally-retol/">Soulcalibur V preview: A tale of buttons mashed, eternally retold</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jul 2011 09:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/06/soulcalibur-v-preview-a-tale-of-buttons-mashed-eternally-retol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19966485/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/06/soulcalibur-v-preview-a-tale-of-buttons-mashed-eternally-retol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>microsoft</category><category>namco</category><category>namco-bandai</category><category>playstation</category><category>project-soul</category><category>ps3</category><category>soulcalibur-5</category><category>soulcalibur-v</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 06 Jul 2011 09:17:00 EST</pubDate></item><item><title><![CDATA[Kirby Wii preview: King Dedede, you, and me]]></title><link>http://www.joystiq.com/2011/06/15/kirby-wii-preview-e3-2011/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/15/kirby-wii-preview-e3-2011/</guid><comments>http://www.joystiq.com/2011/06/15/kirby-wii-preview-e3-2011/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/15/kirby-wii-preview-e3-2011/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/kirbywiiiiii530pxheaderimg.jpg" vspace="4" /></a></div>
It's hard to speak about <a href="http://www.joystiq.com/game/kirby-wii"><em>Kirby Wii</em></a> without a tinge of regret, and harder still to do so after seeing <a href="http://www.unseen64.net/2008/04/09/kirby-adventure-gamecube-unreleased/">this video</a> of a very similar, cancelled <em>Kirby</em> title for the GameCube. The game was never quite "cancelled" per se, but it was put on hold for quite some time while its developer, HAL Laboratory, pursued other projects -- <a href="http://www.joystiq.com/game/picross-3d"><em>Picross 3D</em></a> and <a href="http://www.joystiq.com/game/face-raiders"><em>Face Raiders</em></a>, among others.<br />
<br />
Among a <a href="http://www.joystiq.com/2011/06/07/nintendo-teases-new-rhythm-heaven-mario-party-9-kirby-titles/">mess of other logos</a> flashed at the end of Nintendo's E3 2011 presser, <em>Kirby Wii</em> prominently stood out, reminding us that the game still exists. And when I spotted the game in Nintendo's press area available at a hands-on kiosk, I jumped at the chance to finally play the six year old game. What I found was a <em>New Super Mario Bros. Wii</em> meets single-player <em>Smash Bros. Brawl</em> mashup, with a hefty dollop of pink fluffy Kirby covering everything. Something not quite as "hardcore" looking as the GC game, but not far off.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/kirby-wii-e3-2011/">Kirby Wii (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/kirby-wii-e3-2011/#4207592"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/wiikirbywii1scrn01e3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kirby-wii-e3-2011/#4207593"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/wiikirbywii2scrn02e3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kirby-wii-e3-2011/#4207594"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/wiikirbywii3scrn03e3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kirby-wii-e3-2011/#4207595"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/wiikirbywii4scrn04e3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kirby-wii-e3-2011/#4207596"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/wiikirbywii5scrn05e3_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/15/kirby-wii-preview-e3-2011/" rel="bookmark">Continue reading <em>Kirby Wii preview: King Dedede, you, and me</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/15/kirby-wii-preview-e3-2011/">Kirby Wii preview: King Dedede, you, and me</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/15/kirby-wii-preview-e3-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19965461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/15/kirby-wii-preview-e3-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>e3-2011</category><category>hal-laboratory</category><category>hands-on</category><category>kirby-wii</category><category>kirbys-epic-yarn</category><category>multiplayer</category><category>new-super-mario-bros-wii</category><category>nintendo</category><category>super-smash-bros-brawl</category><category>wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 15 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Mass Effect 3 preview: Run and gun]]></title><link>http://www.joystiq.com/2011/06/07/mass-effect-3-preview-run-and-gun/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/07/mass-effect-3-preview-run-and-gun/</guid><comments>http://www.joystiq.com/2011/06/07/mass-effect-3-preview-run-and-gun/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/masseffect3shooting.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; " /></div>
Since the beginning of the <a href="http://joystiq.com/game/mass-effect"><em>Mass Effect</em></a> series, BioWare has had to walk the line between the role-playing genre the company is known for, and the series' setting-driven third-person shooter combat. The first game in the series was arguably a role-playing game with shooter elements, and the second game, to both cheers and jeers from fans, definitely bent a little further towards the shooter side of things. And with the third title, a BioWare representative told Joystiq at E3 this week, Bioware wants to "bring both of those elements up at the same time" -- increase the depth of the customization and the role-playing game, and make the combat sequences more smooth and exciting than ever.<br />
<br />
We got to play through one short segment of the game, and while we didn't see a lot of the RPG elements in that part, it's safe to say that the combat is coming together to be some of the best the series has ever seen.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mass-effect-3-e3-2011/">Mass Effect 3 (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/mass-effect-3-e3-2011/#4196882"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/me36601_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-3-e3-2011/#4196883"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/me36602_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-3-e3-2011/#4196884"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/me36603_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-3-e3-2011/#4196885"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/me36604_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-3-e3-2011/#4196886"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/me36605_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/07/mass-effect-3-preview-run-and-gun/" rel="bookmark">Continue reading <em>Mass Effect 3 preview: Run and gun</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/07/mass-effect-3-preview-run-and-gun/">Mass Effect 3 preview: Run and gun</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/07/mass-effect-3-preview-run-and-gun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19961126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/07/mass-effect-3-preview-run-and-gun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>e3</category><category>e3-2011</category><category>hands-on</category><category>mass-effect</category><category>mass-effect-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 07 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Preview: SingStar Dance and SingStar Guitar]]></title><link>http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/</guid><comments>http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/singstardance.jpg" /></div>
A music game that's <em>just</em> about singing? That's <a href="http://www.joystiq.com/tag/karaoke-revolution"><em>so</em> 2003</a>. Or if you're the <em>SingStar</em> franchise, it's so, um, today. Sony's PlayStation karaoke series has proudly focused on grading vocals for years now, but that's about the change with this fall's release of both <em>SingStar Dance</em> and <em>SingStar Guitar</em>. I got a chance to try both of these games at Sony's pre-GamesCom press event, and have written up some quick initial impressions after the break.<p><a href="http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/" rel="bookmark">Continue reading <em>Preview: SingStar Dance and SingStar Guitar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/">Preview: SingStar Dance and SingStar Guitar</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Aug 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19597727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2010</category><category>gdc-europe-2010</category><category>hands-on</category><category>playstation</category><category>preview</category><category>ps3</category><category>singstar</category><category>singstar dance</category><category>singstar guitar</category><category>singstar-dance</category><category>singstar-guitar</category><category>SingstarDance</category><category>SingstarGuitar</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Tue, 17 Aug 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Preview: Fallout: New Vegas]]></title><link>http://www.joystiq.com/2010/06/15/preview-fallout-new-vegas/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/15/preview-fallout-new-vegas/</guid><comments>http://www.joystiq.com/2010/06/15/preview-fallout-new-vegas/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/falloutvegas.jpg"  alt="" /></div>
The chance to play <a href="http://joystiq.com/tag/fallout-new-vegas"><em>Fallout: New Vegas</em></a> has been hard to come by -- we've <a href="http://www.joystiq.com/2010/05/04/fallout-new-vegas-preview/">seen it in action before</a>, but it wasn't until a little while back at a pre-E3 event that I was able to finally grab a controller and explore Obsidian's take on the streets and surroundings of a post-apocalyptic Sin City.<br />
<br />
But it turns out, as I wandered into the dingy casinos and off into the desert for a few quests, that I had already played the game anyway, back when it was called <em>Fallout 3</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fallout-new-vegas/">Fallout: New Vegas</a></strong></p><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777516"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fallout11024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777517"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo21024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777518"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo31024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777519"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo41024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777520"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo51024x576_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/06/15/preview-fallout-new-vegas/" rel="bookmark">Continue reading <em>Preview: Fallout: New Vegas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/15/preview-fallout-new-vegas/">Preview: Fallout: New Vegas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Jun 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/15/preview-fallout-new-vegas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19514127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/15/preview-fallout-new-vegas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-softworks</category><category>e3-2010</category><category>fallout-new-vegas</category><category>hands-on</category><category>microsoft</category><category>namco-bandai</category><category>obsidian-entertainment</category><category>pc</category><category>playstation</category><category>pre-e3</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 15 Jun 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Preview: Vanquish]]></title><link>http://www.joystiq.com/2010/06/15/preview-vanquish/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/15/preview-vanquish/</guid><comments>http://www.joystiq.com/2010/06/15/preview-vanquish/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/vanquishheader.jpg" /></div>
<a href="http://joystiq.com/tag/vanquish"><em>Vanquish</em></a> was introduced to us at Sega's pre-E3 event as Shinji Mikami's take on <a href="http://joystiq.com/tag/gears-of-war"><em>Gears of War</em></a>, and though I only got to play through one brief battle, that's an apt description. The game combines the frantic over-the-top action that Platinum Games is known for thanks to titles like <a href="http://joystiq.com/tag/bayonetta"><em>Bayonetta</em></a> and <a href="http://joystiq.com/tag/madworld"><em>MadWorld</em></a>, and brings it into the setting of a high-tech, cover-based third person shooter. The result, as you can imagine, is pretty satisfying.<br />
<br />
The basic scenario is a future with the world's last two superpowers, Russia and the US, fighting on an American space station designed to harness the energy of the sun (after all of the Earth's resources have already been depleted). Sam Gideon is the game's hero, and it's his job to go into the station with US troops and save the day. Fortunately, he's outfitted with a power suit that allows for all sorts of technological and acrobatic wizardry.<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/vanquish-e3-2010/">Vanquish (E3 2010)</a></strong></p><a href="http://www.joystiq.com/photos/vanquish-e3-2010/#3079565"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/20684vq100519036_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/vanquish-e3-2010/#3079576"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/20683vq100519035_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/vanquish-e3-2010/#3079587"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/20682vq100519026_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/vanquish-e3-2010/#3079594"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/20681vq100519023_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/vanquish-e3-2010/#3079596"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/20680vq100519019_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/06/15/preview-vanquish/" rel="bookmark">Continue reading <em>Preview: Vanquish</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/15/preview-vanquish/">Preview: Vanquish</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Jun 2010 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/15/preview-vanquish/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19514312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/15/preview-vanquish/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2010</category><category>hands-on</category><category>microsoft</category><category>platinum-games</category><category>playstation</category><category>pre-e3-2010</category><category>ps3</category><category>sega</category><category>shinji-mikami</category><category>vanquish</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 15 Jun 2010 19:15:00 EST</pubDate></item><item><title><![CDATA[Hands-on: PlayStation Eye's Kung-Fu Live]]></title><link>http://www.joystiq.com/2010/05/17/hands-on-playstation-eyes-kung-fu-live/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/17/hands-on-playstation-eyes-kung-fu-live/</guid><comments>http://www.joystiq.com/2010/05/17/hands-on-playstation-eyes-kung-fu-live/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="349" id="viddler_6c6b307d"><param name="movie" value="http://www.viddler.com/simple/6c6b307d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/6c6b307d/" width="580" height="349" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_6c6b307d"></embed></object></center><em> Kung-Fu Live</em> sounds almost exactly like a <a href="http://www.joystiq.com/tag/project-natal">Project Natal</a> game. With the aid of a camera, your image is placed directly into the game, and real movements are translated into in-game actions. As the concept trailer above shows, you'll be able to kick and punch wildly into the air to take down virtual baddies. But <em>Kung-Fu Live</em> isn't destined for Project Natal. Instead, it's coming exclusively to the PlayStation Network. You won't need a fancy <a href="http://www.joystiq.com/tag/playstation-move">PlayStation Move</a> controller, either. This is one of the few games designed exclusively for the <a href="http://www.joystiq.com/tag/playstation-eye">PlayStation Eye</a> camera.<br />
<br />
Powering the gameplay experience is Virtual Air Guitar Company's FreeMotion technology, which promises "real-time tracking of the entire human body as well as background removal using regular webcams." Certainly, the promise of Natal-esque gameplay using a standard camera has us intrigued, but is it better than your typical PS2 <em>EyeToy</em> game?<br />
<br />
It's clear that the technology powering <em>Kung-Fu Live</em> is far more powerful than what we've seen in the PS2 generation. The system is able to accurately remove the background in real-time -- and is intelligent enough to know when new players jump in or out. Another aspect that benefits <em>Kung-Fu Live</em>: personality. The game is story-driven, told through comic panels in which you can feature. At the start of each level the game will suggest a pose for you to attempt, after which the camera will take a picture and inject you into a comic book scene. Seeing myself roundhouse kick three goons in a generated comic book strip was definitely amusing. (Being able to share these photos online seems like an ideal way to use the game's built-in Facebook functionality, as well.)<p><a href="http://www.joystiq.com/2010/05/17/hands-on-playstation-eyes-kung-fu-live/" rel="bookmark">Continue reading <em>Hands-on: PlayStation Eye's Kung-Fu Live</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/17/hands-on-playstation-eyes-kung-fu-live/">Hands-on: PlayStation Eye's Kung-Fu Live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 May 2010 11:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/17/hands-on-playstation-eyes-kung-fu-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19467862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/17/hands-on-playstation-eyes-kung-fu-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>freemotion</category><category>hands-on</category><category>kung-fu-live</category><category>playstation-eye</category><category>psn</category><category>virtual-air-guitar</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 17 May 2010 11:37:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Blur (single player)]]></title><link>http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/</guid><comments>http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/blur-single-player/full/#2969962"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/blurhandsonheader.jpg" /></a><br />
<small><em>click to enlarge</em></small></div>
<div style="text-align: left;"><br />
Bizarre Creations is known for its racing expertise, honed in the great <a href="http://www.joystiq.com/tag/project-gotham-racing"><em>Project Gotham Racing</em></a> series, and their latest title, <a href="http://joystiq.com/tag/blur"><em>Blur</em></a>, is no exception. The arcade sensibilities of Bizarre's own <a href="http://joystiq.com/tag/geometry-wars"><em>Geometry Wars</em></a> and the underrated (I said it!) <a href="http://joystiq.com/tag/the-club"><em>The Club</em></a> add a few new colors to the mix, but the driving is as solid as ever -- as you'll know if you've been <a href="http://www.joystiq.com/2010/03/08/blur-multiplayer-beta-hands-on-preview/">playing the multiplayer beta</a>.</div>
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The real key to <em>Blur</em>, though, is the <a href="http://www.joystiq.com/2010/03/03/blur-issues-twitter-challenges-between-friends-across-platforms/">much-discussed social features</a>. Bizarre has more or less perfected console racing over all of its past iterations, and so when we were invited to Activision HQ last week to check out <em>Blur</em>'s single-player components, the focus wasn't so much on the <em>how</em> of racing, but the <em>why</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/blur-single-player/">Blur (single-player)</a></strong></p><a href="http://www.joystiq.com/photos/blur-single-player/#2969962"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/blurscreenbatch03069_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-single-player/#2969964"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screen000027_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-single-player/#2969965"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screen000062_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-single-player/#2969967"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screen000064_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-single-player/#2969968"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/1blurscreens061-copy_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/" rel="bookmark">Continue reading <em>Hands-on: Blur (single player)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/">Hands-on: Blur (single player)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 May 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19469547/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bizarre-creations</category><category>blur</category><category>community-events</category><category>hands-on</category><category>Microsoft</category><category>modern-warfare-2</category><category>multiplayer</category><category>racing</category><category>share</category><category>single-player</category><category>social-networking</category><category>twitter</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 10 May 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Sin and Punishment: Star Successor (co-op)]]></title><link>http://www.joystiq.com/2010/04/28/hands-on-sin-and-punishment-star-successor-co-op/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/28/hands-on-sin-and-punishment-star-successor-co-op/</guid><comments>http://www.joystiq.com/2010/04/28/hands-on-sin-and-punishment-star-successor-co-op/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/sin-and-punishment-2-nintendo-media-summit-2010/full/#2739339"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/wiisyp2handson1.jpg" /></a><br />
<small><em>Click and Enlarge: Gallery Experience</em></small></div>
<br />
For some, <a href="http://www.joystiq.com/tag/sin-and-punishment-star-successor/"><em>Sin &amp; Punishment 2</em></a> is of known quality. Released last year in Japan for the Wii, hardcore gamers have already experienced Treasure's latest. Thankfully, for the rest of us, we don't have to rely on imports -- Nintendo of America is finally (and <a href="http://nintendo.joystiq.com/2010/04/23/nintendo-explains-metroid-other-m-sin-and-punishment-2-delays/">slowly</a>) bringing the franchise Stateside.<br />
<br />
Although its N64 predecessor found release on the Virtual Console, it's likely that the Wii audience is completely unfamiliar to the franchise. Certainly, the Wii doesn't feel like it should be home to such a niche game from a "hardcore" developer like Treasure. Featuring an onslaught of endless enemies, and a relentless torrent of bullets filling the screen, <em>Star Successor </em>doesn't even attempt to console casual gamers. In fact, moving to the Wii has allowed Treasure to expand the gameplay to the point where <em>Star Successor</em> feels like the game <em>Sin &amp; Punishment</em> was always meant to be.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sin-and-punishment-2-nintendo-media-summit-2010/">Sin and Punishment: Star Successor</a></strong></p><a href="http://www.joystiq.com/photos/sin-and-punishment-2-nintendo-media-summit-2010/#2739327"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/spnms224001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sin-and-punishment-2-nintendo-media-summit-2010/#2739328"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/spnms224002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sin-and-punishment-2-nintendo-media-summit-2010/#2739329"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/spnms224003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sin-and-punishment-2-nintendo-media-summit-2010/#2739330"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/spnms224004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sin-and-punishment-2-nintendo-media-summit-2010/#2739331"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/spnms224005_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/04/28/hands-on-sin-and-punishment-star-successor-co-op/" rel="bookmark">Continue reading <em>Hands-on: Sin and Punishment: Star Successor (co-op)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/28/hands-on-sin-and-punishment-star-successor-co-op/">Hands-on: Sin and Punishment: Star Successor (co-op)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Apr 2010 17:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/28/hands-on-sin-and-punishment-star-successor-co-op/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19457842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/28/hands-on-sin-and-punishment-star-successor-co-op/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>hands-on</category><category>nintendo</category><category>sin-and-punishment</category><category>sin-and-punishment-2</category><category>sin-and-punishment-star-successor</category><category>treasure</category><category>Wii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 28 Apr 2010 17:21:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Kane &amp; Lynch 2: Dog Days (single player)]]></title><link>http://www.joystiq.com/2010/04/23/hands-on-kane-and-lynch-2-dog-days-single-player/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/23/hands-on-kane-and-lynch-2-dog-days-single-player/</guid><comments>http://www.joystiq.com/2010/04/23/hands-on-kane-and-lynch-2-dog-days-single-player/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/kane-and-lynch-2-dog-days-4-23/full/#2922213"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/580kl2l0401.jpg" /></a></div>
There were a number of interesting features -- complex characters, a dark, mature story that explored the seedy lives of criminals -- in IO Interactive's original <em>Kane &amp; Lynch</em>, provided you could look past the broken gameplay and the subsequent <a href="http://www.joystiq.com/2007/12/05/gerstmann-gate-wednesday-update/">review scandal</a>. While the franchise's name may be forever tarnished, that hasn't stopped IO from developing a sequel, one that expands upon the best aspects of the original. But does <a href="http://www.joystiq.com/tag/kane-and-lynch-2"><em>Kane &amp; Lynch 2: Dog Days</em></a> fix the gameplay inherited from its predecessor? Sort of.<br />
<br />
As our <a href="http://www.joystiq.com/2010/01/19/kane-and-lynch-2-dog-days-preview/">previous impressions</a> indicated, there's much to like about the game's presentation. Like <em>Dead Men</em> before it, <em>Kane &amp; Lynch</em> is certainly not short on style. The "digital camera" effect makes this shooter look unlike any other game I've seen, offering the illusion of reality. Upon closer inspection, you can see the graphics tech is far from cutting-edge, but the clever filters and camera techniques make <em>Dog Days</em> feel far more authentic than the photo-realistic approach most other games attempt.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/kane-and-lynch-2-dog-days-4-23/">Kane &amp; Lynch 2: Dog Days - Preview (4/23/10)</a></strong></p><a href="http://www.joystiq.com/photos/kane-and-lynch-2-dog-days-4-23/#2922205"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/kl2kl2l0204_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kane-and-lynch-2-dog-days-4-23/#2922206"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/kl2kl2l0207_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kane-and-lynch-2-dog-days-4-23/#2922207"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/kl2kl2l0212_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kane-and-lynch-2-dog-days-4-23/#2922208"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/kl2kl2l0220_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kane-and-lynch-2-dog-days-4-23/#2922209"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/kl2kl2l0221_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/04/23/hands-on-kane-and-lynch-2-dog-days-single-player/" rel="bookmark">Continue reading <em>Hands-on: Kane &amp; Lynch 2: Dog Days (single player)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/23/hands-on-kane-and-lynch-2-dog-days-single-player/">Hands-on: Kane &amp; Lynch 2: Dog Days (single player)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Apr 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/23/hands-on-kane-and-lynch-2-dog-days-single-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19451843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/23/hands-on-kane-and-lynch-2-dog-days-single-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>io-interactive</category><category>kane-and-lynch</category><category>kane-and-lynch-2</category><category>kane-and-lynch-2-dog-days</category><category>Microsoft</category><category>Square-Enix</category><category>square-enix-europe</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 23 Apr 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Hands-on: New StarCraft 2 single-player missions]]></title><link>http://www.joystiq.com/2010/04/23/hands-on-new-starcraft-2-single-player-missions/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/23/hands-on-new-starcraft-2-single-player-missions/</guid><comments>http://www.joystiq.com/2010/04/23/hands-on-new-starcraft-2-single-player-missions/#comments</comments><description><![CDATA[<div style="text-align: center;"><em><a href="http://www.joystiq.com/photos/starcraft-2-04-19-2010/full/#2914011"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/sc2main1a.jpg" /></a><br />
<small><em>click to enlarge</em></small></em></div>
<br />
Blizzard has been handing out <a href="http://www.joystiq.com/tag/Starcraft-2/"><em>Starcraft 2</em></a> beta keys like free lunch, but it's not just for the benefit of <em>starved</em>-craft fans. "Oh, we don't think of this as a demo," Blizzard's Dustin Browder told me during a recent studio visit, "It's a <a href="http://www.joystiq.com/2010/02/19/starcraft-2-wings-of-liberty-beta-preivew/">beta test</a>." So-called testers are contributing piles of feedback data, which has led to <a href="http://forums.battle.net/thread.html?topicId=23094049316">nine game patches</a> so far, with more surely in the works. "The Archon has been on my chopping block for months," Browder muttered, referring to the powerful Protoss ground unit.<br />
<br />
The focus of my recent visit to Blizzard HQ was not to talk beta, however. It was to preview three new single-player missions from <em>StarCraft 2: Wings of Liberty</em>. In doing so, I learned more about how the developer is incorporating <a href="http://www.joystiq.com/2010/01/04/protoss-mini-campaign-invades-starcraft-2s-wings-of-liberty/">at least one other race</a> into the Terran-centric game and tried out some new game-altering mechanics and the new tech upgrade process.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/starcraft-2-04-19-2010/">Starcraft 2 (04/19/2010)</a></strong></p><a href="http://www.joystiq.com/photos/starcraft-2-04-19-2010/#2914002"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/sc20419201003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-04-19-2010/#2914003"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/sc20419201004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-04-19-2010/#2914004"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/sc20419201005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-04-19-2010/#2914006"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/sc20419201006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-04-19-2010/#2914007"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/sc20419201007_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/04/23/hands-on-new-starcraft-2-single-player-missions/" rel="bookmark">Continue reading <em>Hands-on: New StarCraft 2 single-player missions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/23/hands-on-new-starcraft-2-single-player-missions/">Hands-on: New StarCraft 2 single-player missions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Apr 2010 16:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/23/hands-on-new-starcraft-2-single-player-missions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19451053/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/23/hands-on-new-starcraft-2-single-player-missions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blizzard</category><category>hands-on</category><category>Starcraft</category><category>starcraft-2</category><category>Starcraft-2-Wings-of-Liberty</category><category>strategy</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Fri, 23 Apr 2010 16:29:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Dead to Rights Retribution]]></title><link>http://www.joystiq.com/2010/04/12/hands-on-dead-to-rights-retribution/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/12/hands-on-dead-to-rights-retribution/</guid><comments>http://www.joystiq.com/2010/04/12/hands-on-dead-to-rights-retribution/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/deadtlrkgtlrev.jpg" alt="" /></div>
Our protagonist awakens, covered in debris from a train wreck he managed to narrowly escape from. How did he get there? The game rewinds to earlier in the adventure, as our hero makes his way on a sordid journey towards the disastrous ride. Along the way, he'll have to dispatch enemies, taking cover, mixing gun play and melee combat.<br />
<br />
No, this isn't <a href="http://www.joystiq.com/tag/uncharted-2"><em>Uncharted 2</em></a>. It's Namco Bandai's <a href="http://www.joystiq.com/tag/dead-to-rights-retribution"><em>Dead to Rights Retribution</em></a>. And unfortunately, it too easily welcomes comparison to Joystiq's Game of the Year 2009 ... and comes up short.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-to-rights-retribution/">Dead to Rights: Retribution</a></strong></p><a href="http://www.joystiq.com/photos/dead-to-rights-retribution/#2021211"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/screen1-5182009-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-to-rights-retribution/#2021212"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/screen2-5182009-6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-to-rights-retribution/#2021213"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/screen3-5182009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-to-rights-retribution/#2021214"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/screen4-5182009-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-to-rights-retribution/#2021215"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/screen5-5182009-3_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/04/12/hands-on-dead-to-rights-retribution/" rel="bookmark">Continue reading <em>Hands-on: Dead to Rights Retribution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/12/hands-on-dead-to-rights-retribution/">Hands-on: Dead to Rights Retribution</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Apr 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/12/hands-on-dead-to-rights-retribution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19433431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/12/hands-on-dead-to-rights-retribution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-to-rights</category><category>dead-to-rights-retribution</category><category>hands-on</category><category>Microsoft</category><category>namco</category><category>namco-bandai</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 12 Apr 2010 17:40:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Split/Second (multiplayer)]]></title><link>http://www.joystiq.com/2010/04/07/split-second-game-multiplayer-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/07/split-second-game-multiplayer-preview/</guid><comments>http://www.joystiq.com/2010/04/07/split-second-game-multiplayer-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/split-second/full/#2788496"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/powerplantstormdrain18-1268250852-462010-580px.jpg" alt="" /></a></div>
<div style="text-align: left;">I've been consistently impressed by what I've played of the single-player aspect of <em><a href="http://www.joystiq.com/tag/split-second"><em>Split/Second</em></a>,</em><em> </em>Black Rock Studios' explosive action-racer, ever since a <a href="http://www.joystiq.com/2009/06/10/hands-on-e3-2009-split-second/">hands-on</a> trial at E3 last year. I expected the eight-player online experience to be thrilling, but I think I actually under-anticipated just how over-the-top it would be.<br />
<br />
Everything about the game looks and feels like it's really coming together in advance of its May 18 release, with the online component being the final -- and, from this hands-on preview, <em>important</em> -- piece of the experience. During the demo event, I played the multiplayer "Survival" mode and competed in several straight-up races against seven other players via Xbox Live (although they were stationed in the same room). Calling any race "straight-up" in<em> Split/Second</em>, however, just isn't accurate at all.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/split-second/">Split/Second</a></strong></p><a href="http://www.joystiq.com/photos/split-second/#1424549"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/split_second_grayscale_final-3112009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/split-second/#1424552"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/airport_027-3112009-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/split-second/#1424553"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/airport_035-3112009-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/split-second/#2074781"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/xsplitsecond_image_airport_07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/split-second/#2074782"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/xsplitsecond_image_docks_01_thumbnail.jpg" alt="" title="" /></a></div></div><p><a href="http://www.joystiq.com/2010/04/07/split-second-game-multiplayer-preview/" rel="bookmark">Continue reading <em>Hands-on: Split/Second (multiplayer)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/07/split-second-game-multiplayer-preview/">Hands-on: Split/Second (multiplayer)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Apr 2010 10:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/07/split-second-game-multiplayer-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19429403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/07/split-second-game-multiplayer-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-rock-studios</category><category>Disney</category><category>disney-interactive</category><category>hands-on</category><category>Microsoft</category><category>multiplayer</category><category>racing</category><category>split-second</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 07 Apr 2010 10:04:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Shank]]></title><link>http://www.joystiq.com/2010/03/29/hands-on-shank/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/29/hands-on-shank/</guid><comments>http://www.joystiq.com/2010/03/29/hands-on-shank/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_11f29e41"><param name="movie" value="http://www.viddler.com/simple/11f29e41/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/11f29e41/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_11f29e41"></embed></object></center>We are, and I don't think I'm being premature about this, in the thrall of a full-on 2D renaissance courtesy of digital distribution platforms like XBLA and PSN. Developers are realizing that modern technology plus a less technically demanding perspective can lead to a really beautiful end product.<br />
<br />
That's the case with <a href="http://www.joystiq.com/tag/Shank/"><em>Shank</em></a>, a fluid, violent brawler that artfully combines a sort of 2D <em>Devil May Cry</em> blend of sword- and gunplay with a Saturday morning animation style to create the coolest cartoon your mom would have never let you watch.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/shank-xbla/">Shank (PAX East)</a></strong></p><a href="http://www.joystiq.com/photos/shank-xbla/#2840273"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/shank001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shank-xbla/#2840274"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/shank002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shank-xbla/#2840275"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/shank003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shank-xbla/#2840276"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/shank004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shank-xbla/#2840277"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/shank005_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/29/hands-on-shank/" rel="bookmark">Continue reading <em>Hands-on: Shank</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/29/hands-on-shank/">Hands-on: Shank</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Mar 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/29/hands-on-shank/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19417338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/29/hands-on-shank/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>klei-entertainment</category><category>Microsoft</category><category>pax-east</category><category>pax-east-2010</category><category>psn</category><category>shank</category><category>xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 29 Mar 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Hands-on: PixelJunk Racers 2nd Lap (PSN)]]></title><link>http://www.joystiq.com/2010/03/18/hands-on-pixeljunk-racers-2nd-lap/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/18/hands-on-pixeljunk-racers-2nd-lap/</guid><comments>http://www.joystiq.com/2010/03/18/hands-on-pixeljunk-racers-2nd-lap/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/44439464502b398feb65b580.jpg" /></div>
As the first <em>PixelJunk</em> game from Q-Games, <a href="http://www.joystiq.com/tag/pixeljunk-racers"><em>Racers</em></a> was largely misunderstood by most. Now, after the success of <a href="http://www.joystiq.com/tag/pixeljunk-monsters"><em>Monsters</em></a>, <a href="http://www.joystiq.com/tag/pixeljunk-eden"><em>Eden</em></a> and <a href="http://www.joystiq.com/tag/pixeljunk-shooter"><em>Shooter</em></a>, Q-Games is ready to go back to its first concept and give it a second chance. <em>PixelJunk Racers 2nd Lap</em> isn't just an add-on to the original PSN game, but a new game (with new features like Trophies) that warrants a second look from fresh <em>PixelJunk</em> fans.<br />
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Like the original, <em>2nd Lap</em> is a unique interpretation of classic top-down racers of yore. However, Q-Games' take on the genre makes it more of a puzzle or rhythm game, rather than a racing game -- an easy mistake for players to make, considering both the game's look and title. While some modes do require "winning" a race, most are about achieving rather specific goals. For example, you may need to complete a number of laps in a constantly-accelerating vehicle, while avoiding all the other cars on the road. "Sunday Drive" will have you trying to get past as many slow-driving cars as possible. It's a frustrating recreation of being stuck in traffic, yet it's oddly compelling.<br />
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In its second iteration, <em>PixelJunk Racers</em> remains essentially a collection of car-themed minigames, with the ultimate goal of scoring as high as possible on the leaderboards. Thankfully, <em>2nd Lap</em> has been made considerably easier and more accessible than the first game, easing players into a much easier single-player experience. The addition of YouTube recording support should appease the show-offs, while the presence of PSN Trophies may make the overall package far more rewarding. (Don't worry Trophy hunters, Q-Games' Dylan Cuthbert told us that they've learned from <em>PixelJunk Eden</em> and <em>Monsters</em>, and will make the Trophies much easier, akin to <em>PixelJunk Shooter</em>.)<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pixeljunk-racers-2nd-lap/">PixelJunk Racers: 2nd Lap</a></strong></p><a href="http://www.joystiq.com/photos/pixeljunk-racers-2nd-lap/#2813474"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/4443174613bef0cfbae6b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pixeljunk-racers-2nd-lap/#2813475"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/4443946378e4f6d13a21b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pixeljunk-racers-2nd-lap/#2813476"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/44439464502b398feb65b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pixeljunk-racers-2nd-lap/#2813477"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/44439466302d7cf3e585b_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/18/hands-on-pixeljunk-racers-2nd-lap/" rel="bookmark">Continue reading <em>Hands-on: PixelJunk Racers 2nd Lap (PSN)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/18/hands-on-pixeljunk-racers-2nd-lap/">Hands-on: PixelJunk Racers 2nd Lap (PSN)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Mar 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/18/hands-on-pixeljunk-racers-2nd-lap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19405003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/hands-on-pixeljunk-racers-2nd-lap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dylan-cuthbert</category><category>gdc-2010</category><category>hands-on</category><category>pixeljunk</category><category>pixeljunk-racers</category><category>pixeljunk-racers-2nd-lap</category><category>psn</category><category>q-games</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 18 Mar 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Lead &amp; Gold: Gangs of the Wild West]]></title><link>http://www.joystiq.com/2010/03/17/lead-and-gold-gangs-of-the-wild-west-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/17/lead-and-gold-gangs-of-the-wild-west-preview/</guid><comments>http://www.joystiq.com/2010/03/17/lead-and-gold-gangs-of-the-wild-west-preview/#comments</comments><description><![CDATA[<center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_b708ce91"><param name="movie" value="http://www.viddler.com/simple/b708ce91/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/b708ce91/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_b708ce91"></embed></object></center> Multiplayer first-person shooters are a dime a dozen lately, meaning <em>Lead &amp; Gold: Gangs of the Wild West</em> has a lot to prove for itself. The gameplay is definitely fun, but it's clear that its main selling point is the format. As a downloadable game (confirmed for PC, planned for XBLA and PSN), it's one of the most polished multiplayer shooter experiences available in the space.<br />
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Priced at $15, Paradox Interactive's shooter is competing against the likes of <a href="http://www.joystiq.com/tag/battlefield-1943"><em>Battlefield 1943</em></a>. Like DICE's shooter, the production values are impressive and highlight by colorful, animated visuals. The style is reminiscent of <a href="http://www.joystiq.com/tag/team-fortress-2"><em>Team Fortress 2</em></a>, with the characters donning an almost psuedo-cel shaded look. Combined with the Wild West theme, it can oftentimes look identical to Valve's shooter.<br />
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Of course, there are far worse places to look for inspiration. In many ways, the gameplay is also similar to <em>Team Fortress 2</em>. There are four classes for players to choose from, and each features distinct and valuable traits. The primary difference between the four classes is their range: some classes are equipped with shotguns, best for short range fighting, while the requisite sniper is obviously equipped to handle long distances. Beyond their weapons, each class is equipped with a special ability. One can throw dynamite, while another can "mark" an enemy. (Marked enemies take twice the normal rate of damage.)<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/lead-and-gold-gangs-of-the-wild-west-0/">Lead and Gold: Gangs of the Wild West</a></strong></p><a href="http://www.joystiq.com/photos/lead-and-gold-gangs-of-the-wild-west-0/#2665850"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/leadandgold1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lead-and-gold-gangs-of-the-wild-west-0/#2665851"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/leadandgold2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lead-and-gold-gangs-of-the-wild-west-0/#2665852"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/leadandgold3_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lead-and-gold-gangs-of-the-wild-west-0/#2665853"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/leadandgold4_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lead-and-gold-gangs-of-the-wild-west-0/#2665854"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/leadandgold5_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/17/lead-and-gold-gangs-of-the-wild-west-preview/" rel="bookmark">Continue reading <em>Hands-on: Lead &amp; Gold: Gangs of the Wild West</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/17/lead-and-gold-gangs-of-the-wild-west-preview/">Hands-on: Lead &amp; Gold: Gangs of the Wild West</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/17/lead-and-gold-gangs-of-the-wild-west-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19402791/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/lead-and-gold-gangs-of-the-wild-west-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2010</category><category>hands-on</category><category>lead-and-gold</category><category>lead-and-gold-gangs-of-the-wild-west</category><category>Microsoft</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 17 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: ModNation Racers PSP]]></title><link>http://www.joystiq.com/2010/03/17/modnation-racers-psp-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/17/modnation-racers-psp-preview/</guid><comments>http://www.joystiq.com/2010/03/17/modnation-racers-psp-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/98858020100205790screen002.jpg" /></div>
The PSP has become home to a growing number of PS3 ports, from <a href="http://www.joystiq.com/tag/super-stardust-portable"><em>Super Stardust</em></a> to <a href="http://www.joystiq.com/tag/littlebigplanet-psp"><em>LittleBigPlanet</em></a>, but rarely has a portable rendition of a PS3 game remained so faithful to the original as <em>ModNation Racers</em> on PSP. (Well, perhaps with the exception of <a href="http://www.joystiq.com/tag/pixeljunk-monsters-deluxe"><em>PixelJunk Monsters</em></a>.) <em>ModNation Racers</em> is launching simultaneously on PSP and PS3, and unlike many previous cross-platform titles, this racer loses almost nothing in its portable conversion.<br />
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The career mode is nearly identical on both platforms, even featuring the same CG animated cutscenes in both. The much-touted creation tools also make an appearance on the PSP, allowing you to create and share levels rather easily. And most importantly, unlike <em>LittleBigPlanet</em>, <em>ModNation Racers</em> retains multiplayer options, offering both Ad-Hoc and Infrastructure connections.<br />
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Even the control schemes between the two platforms feel nearly identical. The PSP version also uses the R-button for acceleration, just like its big console counterpart. It makes sense, but for some reason, I expected the handheld to use the X-button for gas, and <em>Mario Kart</em> players may need some time to adjust; especially considering <em>ModNation</em>'s very different drift mechanic.<p><a href="http://www.joystiq.com/2010/03/17/modnation-racers-psp-preview/" rel="bookmark">Continue reading <em>Hands-on: ModNation Racers PSP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/17/modnation-racers-psp-preview/">Hands-on: ModNation Racers PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Mar 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/17/modnation-racers-psp-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19402790/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/modnation-racers-psp-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2010</category><category>hands-on</category><category>modnation-racers</category><category>modnation-racers-psp</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 17 Mar 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Dante's Inferno: The Trials of St. Lucia (DLC)]]></title><link>http://www.joystiq.com/2010/03/16/dantes-inferno-the-trials-of-st-lucia-dlc-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/16/dantes-inferno-the-trials-of-st-lucia-dlc-preview/</guid><comments>http://www.joystiq.com/2010/03/16/dantes-inferno-the-trials-of-st-lucia-dlc-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/580luciashot24.jpg" /></div>
If there's one thing <a href="http://www.joystiq.com/tag/dantes-inferno"><em>Dante's Inferno</em></a> lacked, it was originality. Lacking the "holy sh-" <a href="http:// http://www.joystiq.com/2010/03/08/god-of-war-3-review/">impact</a> of <em>God of War III</em>, Visceral Games' hack-n-slash felt incredibly pedestrian. That changes with "The Trials of St. Lucia," an upcoming premium DLC pack that introduces the game's first bit of originality.<br />
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The DLC add-on is made up of three new features: online co-op, user generated trials, and St. Lucia, a new playable character inspired by Christianity's Saint Lucy. Like Dante, Visceral's reimagining of her character is rather far-off from biblical canon. The playable martyr looks like an angel, and dons a move set that's completely unique from Dante's. (The differences between the two characters are comparable to those between Dante and Nero from <a href="http://www.joystiq.com/tag/devil-may-cry-4"><em>Devil May Cry 4</em></a>.)<br />
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The basics of her offensive powers are familiar: light and heavy attacks, and grabs. However, St. Lucia also has the ability to fly. Flight enables a brand new move set for players. I was able to quickly fly to the other side of a comabt arena, sweep multiple enemies, and then slam one of the larger enemies with a quick combo. The new flight dynamic is a lot of fun and, because St. Lucia's controls are so similar to those of Dante, it's easy to pick up and play.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dantes-inferno-the-trials-of-st-lucia/">Dante's Inferno: The Trials of St. Lucia</a></strong></p><a href="http://www.joystiq.com/photos/dantes-inferno-the-trials-of-st-lucia/#2803223"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/luciashot052_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dantes-inferno-the-trials-of-st-lucia/#2803224"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/luciashot24_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dantes-inferno-the-trials-of-st-lucia/#2803225"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/luciashot251_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dantes-inferno-the-trials-of-st-lucia/#2803226"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/luciashot292_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dantes-inferno-the-trials-of-st-lucia/#2803227"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/luciashot321_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/16/dantes-inferno-the-trials-of-st-lucia-dlc-preview/" rel="bookmark">Continue reading <em>Hands-on: Dante's Inferno: The Trials of St. Lucia (DLC)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/16/dantes-inferno-the-trials-of-st-lucia-dlc-preview/">Hands-on: Dante's Inferno: The Trials of St. Lucia (DLC)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Mar 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/16/dantes-inferno-the-trials-of-st-lucia-dlc-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19391728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/dantes-inferno-the-trials-of-st-lucia-dlc-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dantes-inferno</category><category>dlc</category><category>hands-on</category><category>Microsoft</category><category>multiplayer</category><category>psn</category><category>release-date</category><category>the-trials-of-st-lucia</category><category>visceral-games</category><category>xblm</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 16 Mar 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Risk Factions (XBLA)]]></title><link>http://www.joystiq.com/2010/03/16/hands-on-risk-factions/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/16/hands-on-risk-factions/</guid><comments>http://www.joystiq.com/2010/03/16/hands-on-risk-factions/#comments</comments><description><![CDATA[<div style="text-align: center;"><img border="1" vspace="4" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/10.14.61.23-image14copy580.jpg" /></div>
I have an admission to make: I haven't played the original Risk board game. For hardcore fans of the game, that fact alone may discredit my opinion. However, after playing the upcoming XBLA adaptation, I wish I had discovered the board game sooner.<br />
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<em>Risk Factions</em> looks and feels like a Penny Arcade game: the art style is similar, and the writing is just as irreverent. As evidenced by the <a href="http://www.joystiq.com/2010/01/21/risk-factions-sets-the-stage-for-war-with-two-trailers/">shorts</a> released by EA so far, the world of <em>Factions</em> is animated (in more ways than one). The Colonel, who's fully aware that he's in a game, is one of the funniest characters I've seen in recent memory. Knowing his audience well, he promised that if I kept playing, I'd see <em>tons</em> of nudity in the game. (An EA representative hurriedly reminded me that it was just a joke, though.)<br />
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While <em>Factions</em> will allow players to play classic style Risk, newcomers will undoubtedly want to play through the main campaign first. The campaign does a good job of easing players into the basic rules of the game, and offers shorter, focused, objective-based challenges to conquer. The level I played didn't take place all over the globe: instead, it was a rather small map comprised of about a dozen tiles. One tile offered occupation of a missile silo, allowing you to launch a devastating area-wide attack against enemies.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/risk-factions/">Risk: Factions</a></strong></p><a href="http://www.joystiq.com/photos/risk-factions/#2623866"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/10.14.61.23-image10copy1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/risk-factions/#2623867"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/10.14.61.23-image14copy1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/risk-factions/#2623868"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/10.14.61.23-image20copy1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/risk-factions/#2623869"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/10.14.61.23-image24copy1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/risk-factions/#2623870"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/10.14.61.23-image26copy1024x576_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/16/hands-on-risk-factions/" rel="bookmark">Continue reading <em>Hands-on: Risk Factions (XBLA)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/16/hands-on-risk-factions/">Hands-on: Risk Factions (XBLA)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Mar 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/16/hands-on-risk-factions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19397393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/hands-on-risk-factions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>hands-on</category><category>Microsoft</category><category>risk</category><category>risk-factions</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 16 Mar 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: PlayStation Move's Slider]]></title><link>http://www.joystiq.com/2010/03/16/hands-on-playstation-moves-slider/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/16/hands-on-playstation-moves-slider/</guid><comments>http://www.joystiq.com/2010/03/16/hands-on-playstation-moves-slider/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/downtown01580.jpg" /></div>
Don't get too excited, folks. This isn't a game adaptation of a popular <a href="http://en.wikipedia.org/wiki/Sliders">sci-fi series</a>. <em>Slider</em> is one of the first PlayStation Move-enabled games to come out Sony's Japan Studios. It's also a perfect example of a game that's significantly hampered by uninspired motion control design.<br />
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Slider certainly has a lot of charm. You play as a business man (or woman) on the run from the Japanese mafia. In typically zany Japanese games logic, your escape vehicle of choice is random office furniture. The quirky concept is very reminiscent of <a href="http://www.youtube.com/view_play_list?p=ACA352CA798418B2&amp;search_query=incredible+crisis"><em>Incredible Crisis</em></a>, a PS1 minigame collection that also featured a <a href="http://www.youtube.com/watch?v=Lft2qfYRQr4&amp;feature=PlayList&amp;p=ACA352CA798418B2&amp;index=1">race with furniture</a>. A Sony producer told us that he was proud of the comparisons.<br />
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Unfortunately, thanks to poor implementation of motion controls, <em>Slider</em> just isn't as good. Waggling the controller propels your character forward. To jump or duck, you need to thrust your controller upward or downward. Yes, moving forward, up and down all involve nearly identical motions, making for an imprecise and rather frustrating control experience. Every time our character failed to make a boost, or turn, or jump, or duck, we couldn't help but think, "Is this supposed to be fun?" Perhaps it's my innate lack of gaming skill, but I highly doubt casual gamers would be able to pick this up and play with any ease.<p><a href="http://www.joystiq.com/2010/03/16/hands-on-playstation-moves-slider/" rel="bookmark">Continue reading <em>Hands-on: PlayStation Move's Slider</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/16/hands-on-playstation-moves-slider/">Hands-on: PlayStation Move's Slider</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Mar 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/16/hands-on-playstation-moves-slider/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19399603/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/hands-on-playstation-moves-slider/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>incredible-crisis</category><category>japan-studio</category><category>move</category><category>playstation-move</category><category>slider</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 16 Mar 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Star Wars: The Old Republic's Trooper class]]></title><link>http://www.joystiq.com/2010/03/15/hands-on-star-wars-the-old-republics-trooper-class/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/15/hands-on-star-wars-the-old-republics-trooper-class/</guid><comments>http://www.joystiq.com/2010/03/15/hands-on-star-wars-the-old-republics-trooper-class/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/star-wars-the-old-republics-trooper/#2800820"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamswtortrooper1580.jpg" /></a></div>
<div style="text-align: center;"><small>Click to Jabba-size </small></div>
LucasArts and BioWare have thus far released information for their upcoming MMO, <a href="http://www.joystiq.com/tag/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>, at a painfully slow pace -- the same goes for the hands-on opportunities they've offered us over the past year. When we finished our demo of the game at GDC, we were still left with a number of the same questions we had when we checked out the game back in December: Will there be space combat? What community features will be available? Can we build our own sentient, wise-cracking droids which secretly possess hearts of gold (and tin)?<br />
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Alas, these questions remain unanswered. However, our <a href="http://www.joystiq.com/tag/gdc-2010">GDC</a> demo did clarify one hang-up we've been concerned about since the game was announced: Why would anyone play as a non-Force user? The answer is now clear. It's because the Galactic Republic's Trooper class is<em> awesome</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/star-wars-the-old-republics-trooper/">Star Wars: The Old Republic (Trooper)</a></strong></p><a href="http://www.joystiq.com/photos/star-wars-the-old-republics-trooper/#2800817"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamtrooper1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-wars-the-old-republics-trooper/#2800818"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamtrooper2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-wars-the-old-republics-trooper/#2800819"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamtrooper3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-wars-the-old-republics-trooper/#2800820"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamtrooper4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/15/hands-on-star-wars-the-old-republics-trooper-class/" rel="bookmark">Continue reading <em>Hands-on: Star Wars: The Old Republic's Trooper class</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/15/hands-on-star-wars-the-old-republics-trooper-class/">Hands-on: Star Wars: The Old Republic's Trooper class</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Mar 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/star-wars-the-old-republics-trooper/#2800820>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/hands-on-star-wars-the-old-republics-trooper-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19396776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/hands-on-star-wars-the-old-republics-trooper-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>gdc-2010</category><category>hands-on</category><category>lucasarts</category><category>mmo</category><category>mmorpg</category><category>star-wars-the-old-republic</category><category>the-old-republic</category><category>trooper</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 15 Mar 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Hands-on: The Path of Go (XBLA)]]></title><link>http://www.joystiq.com/2010/03/09/hands-on-the-path-of-go-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/09/hands-on-the-path-of-go-xbla/</guid><comments>http://www.joystiq.com/2010/03/09/hands-on-the-path-of-go-xbla/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/the-path-of-go-xbla/full/#2784453"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gogogo1a.jpg" alt="" /></a></div>
Ready to frustrate yourself <em>forever</em>? Learn the game of <em>Go</em>. It's an ancient Chinese game that's over four thousand years old, and games can last up to 16 hours in tournaments. Sounds just <em>perfect</em> for an adaptation into the frenetic world of video games, right?! Well, your wish is granted. <em>The Path of Go </em>or <em>How We Came Up With A Proprietary Name For The Public Domain Game of Go </em>is <a href="http://research.microsoft.com/en-us/events/techvista2010/demolist.aspx#ThePathofGo">being developed in-house by Microsoft</a> at the likewise excitingly named Microsoft Research Cambridge division. <br />
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We played the game briefly at GDC, and it's actually very robust. It includes a tutorial where your avatar has some faux back and forth dialogue with an ancient <em>Go</em> master, in which he really does teach you the game. I tried reading an old instruction manual for a set of Go I found at a thrift shop once, and was so confused by terms like "ko" and proper stone placement that I just re-thrifted the set. Now, I'm ready to take on Russell Crowe in <em>A Beautiful Mind</em> and kick his ass.<br />
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Additionally, the game features single player or two player both locally and through Xbox Live, multiple backgrounds, and full 3D environments where you can control the camera. There's also an actual story mode in here, where you learn the nuances of the game in "beat the situation" scenarios while heading down a path. The ... wait for it ... <em>Path of Go</em>. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-path-of-go-xbla/">The Path of Go (XBLA)</a></strong></p><a href="http://www.joystiq.com/photos/the-path-of-go-xbla/#2793929"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/1.-the-path-of-go---temple_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-path-of-go-xbla/#2793930"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/2.-the-path-of-go---ferry-lady_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-path-of-go-xbla/#2793931"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/3.-the-path-of-go---story_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-path-of-go-xbla/#2793932"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/4.-the-path-of-go---bridge_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-path-of-go-xbla/#2793933"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/5.-the-path-of-go---mountain-top_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/09/hands-on-the-path-of-go-xbla/">Hands-on: The Path of Go (XBLA)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Mar 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/09/hands-on-the-path-of-go-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19390129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/09/hands-on-the-path-of-go-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>board-game</category><category>GDC-2010</category><category>Go</category><category>hands-on</category><category>Microsoft</category><category>microsoft-research</category><category>microsoft-research-cambridge</category><category>the-path-of-go</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 09 Mar 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Split/Second]]></title><link>http://www.joystiq.com/2010/03/05/hands-on-split-second/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/05/hands-on-split-second/</guid><comments>http://www.joystiq.com/2010/03/05/hands-on-split-second/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/split-second-gdc-2010/full/#2788443"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/splitsecondheaderimg580pxgdc2010.jpg" /></a></div>
<span style="font-style: italic;">"<a href="http://www.joystiq.com/tag/split-second">Split/Second</a></span> is like <span style="font-style: italic;">Burnout</span>, except the world around you is the thing that gets smashed into bits." - <a href="http://www.joystiq.com/2009/06/10/hands-on-e3-2009-split-second/">Joystiq's E3 preview</a><br />
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I had the fortune of spending about an hour with Black Rock's upcoming, destruction-laden <em>Split/Second</em>, and, like Xav before me, I had a total blast (sorry about the pun, folks). The idea of using the environment as a weapon is a novel twist, keeping racers on their toes throughout the entire race. Stay vigilant, or else a helicopter might just drop an explosive on top of you. (That actually happened to me, folks.)<br />
<br />
While I was equally impressed by the much-touted dynamic environments of the racer, having so much time with the game let me appreciate some of the finer nuances of the gameplay. I only had three vehicles to choose from, but each controlled differently and highlighted the various strategies players could employ during races. I was most skilled with the lightweight car, thanks to its maneuverability and speedy acceleration. The handling was a bit loose, especially when drifting -- but that proves to be an advantage, as I found myself able to build up my power meter with relative ease.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/split-second-gdc-2010/">Split/Second (GDC 2010)</a></strong></p><a href="http://www.joystiq.com/photos/split-second-gdc-2010/#2788443"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/powerplantstormdrain14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/split-second-gdc-2010/#2788434"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/powerplantnight02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/split-second-gdc-2010/#2788435"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/powerplantnight03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/split-second-gdc-2010/#2788436"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/powerplantnight04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/split-second-gdc-2010/#2788437"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/powerplantnight05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/05/hands-on-split-second/" rel="bookmark">Continue reading <em>Hands-on: Split/Second</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/05/hands-on-split-second/">Hands-on: Split/Second</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Mar 2010 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/05/hands-on-split-second/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19385742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/05/hands-on-split-second/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-rock-studios</category><category>hands-on</category><category>Microsoft</category><category>preview</category><category>split-second</category><category>split-second-velocity</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 05 Mar 2010 20:15:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Nintendo DSi XL]]></title><link>http://www.joystiq.com/2010/02/25/hands-on-nintendo-dsi-xl/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/25/hands-on-nintendo-dsi-xl/</guid><comments>http://www.joystiq.com/2010/02/25/hands-on-nintendo-dsi-xl/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dsixlimg0010580.jpg" alt="" /></div>
<div style="text-align: right;"><small>[Left to right: DSi XL, DSi, DS Phat]</small></div>
<br />
Perhaps it was no coincidence that Nintendo stopped by New York City to show off the Nintendo DSi XL, one day after Apple made its not-so-earth-shattering <a href="http://www.joystiq.com/2010/01/27/big-is-the-new-small-apple-ipad-vs-dsi-xl/">iPad announcement</a>. Like the iPad, the DSi XL is a larger version of an already successful handheld device, but unlike the iPad, the DSi XL promises no added functionality, nor does it alter the electronics landscape in any way. It is, quite succinctly, a bigger DSi.<br />
<br />
One can't help but question why the device exists in the first place. To whom does the DSi XL appeal? Certainly, its gargantuan size makes it stand out as the least portable handheld system we've seen in quite some time, taking a completely opposite approach to that of Sony's PSP Go. Thanks to its larger screen size, it takes up even more space than the original DS Phat -- strange, considering one of the primary complaints held against the Phat was its unwieldy girth.<br />
<br />
What the XL excels at (sorry!) are games that require extensive use of the stylus. The massive stylus that's included with the system is easy to handle, making earlier stylus pens feel cheap and flimsy. The larger screen real estate makes it easier to draw on the system, perfect for intense <em>Pictochat</em> sessions or a round with <em>WarioWare DIY</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/nintendo-dsi-xl/">Nintendo DSi XL</a></strong></p><a href="http://www.joystiq.com/photos/nintendo-dsi-xl/#2738302"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dsixlimg0005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nintendo-dsi-xl/#2738303"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dsixlimg0007_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nintendo-dsi-xl/#2738304"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dsixlimg0010_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nintendo-dsi-xl/#2738305"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dsixlimg0014_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nintendo-dsi-xl/#2738306"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dsixlimg0015_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/02/25/hands-on-nintendo-dsi-xl/" rel="bookmark">Continue reading <em>Hands-on: Nintendo DSi XL</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/25/hands-on-nintendo-dsi-xl/">Hands-on: Nintendo DSi XL</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Feb 2010 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/25/hands-on-nintendo-dsi-xl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19371534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/25/hands-on-nintendo-dsi-xl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>dsi-xl</category><category>hands-on</category><category>nintendo</category><category>nintendo-ds</category><category>nintendo-dsi-xl</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 25 Feb 2010 00:01:00 EST</pubDate></item><item><title><![CDATA[X10: Splinter Cell: Conviction hands-on]]></title><link>http://www.joystiq.com/2010/02/12/x10-splinter-cell-conviction-hands-on/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/12/x10-splinter-cell-conviction-hands-on/</guid><comments>http://www.joystiq.com/2010/02/12/x10-splinter-cell-conviction-hands-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/splintercellconv580inter.jpg" /></div>
<div>There you are, old Sam Fisher, minding your own business at some unknown cafe when the waiter brings you a cell phone and Bluetooth earpiece, compliments of the caller. It's Grim, it's Third Echelon, and it's the end of his vacation. Some thugs have managed to upset <em>his vacation</em> -- now we know why he's always carrying 12 rounds and a pistol.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/splinter-cell-conviction-x10/">Splinter Cell: Conviction (X10)</a></strong></p><a href="http://www.joystiq.com/photos/splinter-cell-conviction-x10/#2702397"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/scc_preview_screen_us05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splinter-cell-conviction-x10/#2702396"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/scc_preview_screen08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splinter-cell-conviction-x10/#2702395"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/scc_preview_screen06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splinter-cell-conviction-x10/#2702394"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/scc_preview_screen02_thumbnail.jpg" alt="" title="" /></a></div></div>
<div> </div><p><a href="http://www.joystiq.com/2010/02/12/x10-splinter-cell-conviction-hands-on/" rel="bookmark">Continue reading <em>X10: Splinter Cell: Conviction hands-on</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/12/x10-splinter-cell-conviction-hands-on/">X10: Splinter Cell: Conviction hands-on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Feb 2010 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/12/x10-splinter-cell-conviction-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19355389/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/12/x10-splinter-cell-conviction-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>Microsoft</category><category>splinter-cell</category><category>splinter-cell-conviction</category><category>stealth</category><category>ubisoft</category><category>ubisoft-montreal</category><category>x10</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 12 Feb 2010 09:30:00 EST</pubDate></item><item><title><![CDATA[Dead Rising 2 single player hands-on: two chainsaws, one paddle, no mercy]]></title><link>http://www.joystiq.com/2010/02/11/dead-rising-2-singleplayer-hands-on-two-chainsaws-one-paddle/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/11/dead-rising-2-singleplayer-hands-on-two-chainsaws-one-paddle/</guid><comments>http://www.joystiq.com/2010/02/11/dead-rising-2-singleplayer-hands-on-two-chainsaws-one-paddle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/dead-rising-2-x10/full/#2701304"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dramaticsawbmpjpgcopy-1265928878_580x326.jpg" alt="" /></a><br />
<small><em>"I came, I chainsaw, I conquered" -- killer weapons in Dead Rising 2</em></small></div>
<br />
Friends, I have seen the future and it is not so bleak after all. It is a world that Max Brooks and Sam Raimi have prepared me for, but neither could anticipate the sheer awesome power of the paddle saw: two chainsaws tied to both ends of a paddle. The goal of our <em><a href="http://www.joystiq.com/tag/dead-rising-2">Dead Rising 2</a></em> demo at <a href="http://www.joystiq.com/tag/X10/">X10</a> was simple: 20,000 pp in 10 minutes. My friends, I've failed you, but it was not for lack of trying and it certainly was not without its grandiose moments. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-rising-2-x10/">Dead Rising 2 (X10)</a></strong></p><a href="http://www.joystiq.com/photos/dead-rising-2-x10/#2701301"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/batsmashbmpjpgcopy-1265928876_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-rising-2-x10/#2701302"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/combocardsbmpjpgcopy-1265928877_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-rising-2-x10/#2701304"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dramaticsawbmpjpgcopy-1265928878_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-rising-2-x10/#2701306"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/grapplebmpjpgcopy-1265928880_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-rising-2-x10/#2701307"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/hammertimebmpjpgcopy-1265928881_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/02/11/dead-rising-2-singleplayer-hands-on-two-chainsaws-one-paddle/" rel="bookmark">Continue reading <em>Dead Rising 2 single player hands-on: two chainsaws, one paddle, no mercy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/11/dead-rising-2-singleplayer-hands-on-two-chainsaws-one-paddle/">Dead Rising 2 single player hands-on: two chainsaws, one paddle, no mercy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Feb 2010 21:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/11/dead-rising-2-singleplayer-hands-on-two-chainsaws-one-paddle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19355237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/11/dead-rising-2-singleplayer-hands-on-two-chainsaws-one-paddle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>dead-rising-2</category><category>hands-on</category><category>Microsoft</category><category>x10</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 11 Feb 2010 21:06:00 EST</pubDate></item><item><title><![CDATA[Hands-on: This is God of War III]]></title><link>http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/</guid><comments>http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/god-of-war-iii-1-18/2630092//full"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/428539175416a75e4620580.jpg" /></a><br />
<small><em> You </em></small><small><em>should </em></small><small><em>probably click this image.</em></small></div>
I summed up the <a href="http://www.joystiq.com/2009/06/03/hands-on-god-of-war-iii/">E3 demo</a> of <em>God of War III</em> with this opener: "<em>God of War</em>, in HD." That's not a "bad" thing per se, but for a franchise that's been known for pushing the graphical envelope, it simply wasn't enough. Thankfully, my concerns were obliterated last month when I got to play the latest build of the game. It only took a minute or so before I was able to say "this is <a href="http://www.joystiq.com/tag/god-of-war-3"><em>God of War III</em></a> -- and what it was always meant to be."<br />
<br />
The demo was incredibly short, perhaps two or three minutes long. But that's all Santa Monica Studios needed to effectively demonstrate the scope of their vision. The graphical improvements were immediately noticeable: motion blur, depth of field, better lighting and special effects. However, it was the cinematic camera work and the incredibly inspired level design that really left an impression.<br />
<br />
Once again, this demo takes place on the Titan, making his way to the top of Mount Olympus. What the <a href="http://www.joystiq.com/2009/02/13/feast-your-eyes-on-the-titan-ic-new-god-of-war-iii-trailer/">VGA trailer</a> failed to capture effectively, though, is how dynamic battles will feel atop a moving giant. Remember how impressive <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-uncharted-2-among-thieves/"><em>Uncharted 2</em></a>'s dynamic set pieces were? Imagine scenes like <em>Uncharted</em>'s collapsing building and train, and remove the sense of "reality" that Nathan Drake has to adhere to.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/god-of-war-iii-1-18/">God of War 3 (01/18/10)</a></strong></p><a href="http://www.joystiq.com/photos/god-of-war-iii-1-18/#2630086"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/4284646977caa353fb3ab_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii-1-18/#2630087"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/428464716306c63eccbfb_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii-1-18/#2630088"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/428464734577c7dd4d27b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii-1-18/#2630089"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/428539076457e2721134b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii-1-18/#2630090"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/4285390974ce7cb0d2b6b_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/" rel="bookmark">Continue reading <em>Hands-on: This is God of War III</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/">Hands-on: This is God of War III</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jan 2010 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19321126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>god-of-war</category><category>god-of-war-3</category><category>god-of-war-iii</category><category>hands-on</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 18 Jan 2010 13:45:00 EST</pubDate></item><item><title><![CDATA[Preview: Heavy Rain's first full chapter]]></title><link>http://www.joystiq.com/2009/12/14/heavy-rain-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/14/heavy-rain-preview/</guid><comments>http://www.joystiq.com/2009/12/14/heavy-rain-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><em><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/heavyrainchapt1prv1.jpg" alt="" /><br />
</em></div>
While <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a> attempts to welcome both serious and more casual players, it's clear that many will find the unique controls and the story's slow burn a bit too jarring, unconventional, and even boring. Sony has already released so much (arguably too much) footage of Quantic Dream's adventure, and chances are that you've already passed judgment on the title. Perhaps more than any other game before it, <em>Heavy Rain</em> hopes that you <em>want</em> to like the experience. Why? It is -- at its core -- a role-playing game.<br />
<br />
When people find out I've been playing <em>Heavy Rain</em>, the first question that generally pops up is, "Is it anything but a series of Quick-Time Events?" The problem with that question is that it inherently assumes that a QTE necessitates a lack of player control. While it's true that the majority of player input is done via on-screen indicators, to simply call them quick-time events is a bit derogatory, ignoring the innovations that developer Quantic Dream has made. Not all actions require players to press buttons as quickly as they see them. In fact, most of the commands involve a very deliberate pace: you may need to move the analog stick slowly, or hold down two buttons while transitioning to a third. Some inputs use the PS3's built-in motion controls, while others will use a combination of various inputs. There are many ways of interfacing with the controller, with each QTE trying to simulate its corresponding, real-world action.<br />
<br />
However, variety is not <em>Heavy Rain</em>'s greatest innovation. Perhaps the most difficult aspect of the game to explain is its integration of inaction. You are often given the opportunity to do nothing -- and counter to your intuition, that can be the most satisfying option to pursue.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/heavy-rain-12-14/">Heavy Rain (12/14/09)</a></strong></p><a href="http://www.joystiq.com/photos/heavy-rain-12-14/#2533938"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/bear_01-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/heavy-rain-12-14/#2533939"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/bear_02-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/heavy-rain-12-14/#2533940"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/bear_03-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/heavy-rain-12-14/#2533943"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/butterfly_01-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/heavy-rain-12-14/#2533944"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/butterfly_02-1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/12/14/heavy-rain-preview/" rel="bookmark">Continue reading <em>Preview: Heavy Rain's first full chapter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/14/heavy-rain-preview/">Preview: Heavy Rain's first full chapter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Dec 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/14/heavy-rain-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19277810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/14/heavy-rain-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>heavy-rain</category><category>preview</category><category>quantic-dream</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 14 Dec 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Perihperal Vision: Nyko Charge Base IC Hands-on/Butter Cookie Tutorial]]></title><link>http://www.joystiq.com/2009/12/10/nyko-charge-base-ic-hands-on-butter-cookie-tutorial/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/10/nyko-charge-base-ic-hands-on-butter-cookie-tutorial/</guid><comments>http://www.joystiq.com/2009/12/10/nyko-charge-base-ic-hands-on-butter-cookie-tutorial/#comments</comments><description><![CDATA[<em><font color="gray"><a href="http://www.joystiq.com/tag/peripheral-vision">Peripheral Vision</a>  is the name of our ongoing sporadic journey into the wonderful,  oft-terrifying world of third-party peripherals. Think of it as neither  preview or review but rather a ... meditation on the curious object in  question. Enjoy.</font></em><br />
<hr width="100%" size="2" style="margin: 0pt;" />
<br />
<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_a38adcfb"><param name="movie" value="http://www.viddler.com/simple/a38adcfb/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/a38adcfb/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_a38adcfb"></embed></object></center>When the holidays roll around, the gamers who buy everything they want throughout the year might find themselves stymied asked for a wish list. Today, we put the <a href="http://www.joystiq.com/tag/charge-base-ic">Nyko Charge Base IC</a> through its paces, and it looks like a great way to pad your list to Santa. The Wiimote charger uses induction, which not only alleviates the need to plug everything in, but -- as you'll see in the above video -- also looks really slick.<br />
<br />
Also, to help justify this video's existence, we teach you how to make butter cookies.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/10/nyko-charge-base-ic-hands-on-butter-cookie-tutorial/">Perihperal Vision: Nyko Charge Base IC Hands-on/Butter Cookie Tutorial</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Dec 2009 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.viddler.com/explore/Joystiq/videos/2491/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/10/nyko-charge-base-ic-hands-on-butter-cookie-tutorial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19274201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/10/nyko-charge-base-ic-hands-on-butter-cookie-tutorial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>charge-base-ic</category><category>hands-on</category><category>Nintendo</category><category>nyko</category><category>peripheral-vision</category><category>peripherals</category><category>Wii</category><category>wiimote</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 10 Dec 2009 19:45:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Dementium 2 (DS)]]></title><link>http://www.joystiq.com/2009/11/20/hands-on-dementium-2-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/20/hands-on-dementium-2-ds/</guid><comments>http://www.joystiq.com/2009/11/20/hands-on-dementium-2-ds/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_b58d9dd9"><param name="movie" value="http://www.viddler.com/simple/b58d9dd9/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/b58d9dd9/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_b58d9dd9"></embed></object></center>Having not played Renegade Kid's first survival/horror-FPS on the Nintendo DS back in 2007, <a href="http://www.joystiq.com/tag/dementiumtheward/"><em>Dementium: The Ward</em></a>, I had few expectations going into my recent hands-on with the game's sequel, the aptly titled <a href="http://www.joystiq.com/tag/dementium-2"><em>Dementium 2</em></a>. I knew that the first game enjoyed critical acclaim for more than adequately bringing survival/horror tropes to Nintendo's handheld, and ultimately <a href="http://www.joystiq.com/2007/11/01/metareview-dementium-the-ward-ds/">scored pretty well</a> with reviewers, but ever since <a href="http://www.joystiq.com/tag/metroid-prime-hunters"><em>Metroid Prime Hunters</em></a> I've been wary of first-person mechanics on the DS.<br />
<br />
Thankfully, when first faced with manipulating <em>Dementium 2</em>'s main character, it became quickly obvious that the game's slow pace helps to account for any discomfort issues that might arise from the control scheme. Over the course of 45 minutes, I put together puzzles, traveled between two dimensions multiple times, and even fought a boss who tried to throw up on me from the ceiling (what a jerk!). Though its content and storytelling seems to be a carefully crafted amalgam of games from the three or so genres it mashes up (fps, adventure, survival/horror) - a handheld <em>Half-Life</em> meets <em>Silent Hill</em> on <em>Monkey Island</em>, almost - the time I spent with a preview build of <em>Dementium 2</em> earlier today felt like the beginning of what could be a very interesting game. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dementium-2-11-20-09/">Dementium II</a></strong></p><a href="http://www.joystiq.com/photos/dementium-2-11-20-09/#2469412"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/dementiumii01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dementium-2-11-20-09/#2469413"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/dementiumii02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dementium-2-11-20-09/#2469414"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/dementiumii03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dementium-2-11-20-09/#2469415"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/dementiumii04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dementium-2-11-20-09/#2469416"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/dementiumii05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/11/20/hands-on-dementium-2-ds/" rel="bookmark">Continue reading <em>Hands-on: Dementium 2 (DS)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/20/hands-on-dementium-2-ds/">Hands-on: Dementium 2 (DS)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Nov 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/20/hands-on-dementium-2-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19248172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/20/hands-on-dementium-2-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dementium</category><category>dementium-2</category><category>DS</category><category>fps</category><category>hands-on</category><category>horror</category><category>Nintendo</category><category>renegade-kid</category><category>southpeak</category><category>survival</category><category>survival-horror</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 20 Nov 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Eyes-on: Modern Warfare 2 night vision goggles]]></title><link>http://www.joystiq.com/2009/11/11/eyes-on-modern-warfare-2-night-vision-goggles/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/11/eyes-on-modern-warfare-2-night-vision-goggles/</guid><comments>http://www.joystiq.com/2009/11/11/eyes-on-modern-warfare-2-night-vision-goggles/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_d8e84682"><param name="movie" value="http://www.viddler.com/simple/d8e84682/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/d8e84682/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_d8e84682"></embed></object></center>There might be a game buried deep in the <a href="http://www.joystiq.com/2009/07/13/modern-warfare-2-prestige-edition-includes-working-night-vision/"><em>Modern Warfare 2: Prestige Edition</em></a> box that showed up on our doorstep yesterday, but if so, we're not aware of it. See, we've been a little too busy harnessing the <em>miracle of modern technology </em>so we can <em>see in the dark</em>.<br /> <br /> We've opened our eyes in the blackness and seen the green-tinted future, and now we want to share our vision with you.<br /> <br /> (And yes, we'll be giving the whole thing away soon.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/11/eyes-on-modern-warfare-2-night-vision-goggles/">Eyes-on: Modern Warfare 2 night vision goggles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Nov 2009 10:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/11/eyes-on-modern-warfare-2-night-vision-goggles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19232490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/eyes-on-modern-warfare-2-night-vision-goggles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty-modern-warfare-2</category><category>hands-on</category><category>infinity-ward</category><category>Microsoft</category><category>modern-warfare-2</category><category>swagwatch</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 11 Nov 2009 10:20:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Netflix on PS3]]></title><link>http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/</guid><comments>http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_9e6754b6"><param name="movie" value="http://www.viddler.com/simple/9e6754b6/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/9e6754b6/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_9e6754b6"></embed></object></center> Many Netflix subscribers will find a rather inconspicuous red envelope <a href="http://www.joystiq.com/2009/11/05/psa-netflix-ps3-discs-begin-shipping-today/">in the mail</a> today. It may look like a standard Netflix package, but inside PS3 owners will discover the "Instant Streaming Disc" which enables Netflix's instant streaming service on Sony's console.<br /> <br /> We've embedded a video overview of the service above. We'll admit that there are a few qualms with the presentation so far. First, the activation process is slow and requires the use of a computer -- there is no way to activate Netflix directly from the PS3. (You won't be able to use the PS3 internet browser for activation purposes either.) Second, the loading of cover art is suspiciously slow. Finally, there is no way to directly manage your Queue from the interface. While you'll be able to browse various categories, there is no Search capability. One benefit the PS3 has over the 360 in this regard is the built-in browser. You will be able to use the PS3's internet browser to manage your Queue. It's a baffling additional step, but it certainly is an added convenience. (<strong>ProTip</strong>: Use SELECT to add a bookmark to your PS3 internet browser.)<br /> <br /> While the <a href="http://www.joystiq.com/2009/11/06/first-footage-of-netflix-on-ps3/">previous video</a> we posted suggested otherwise, we can confirm that HD video works on PS3, and it works well. In fact, it's a bit faster than watching SD content, simply because you won't have to wait for the PS3 to switch between resolution modes. When browsing your queue, look for a tiny HD icon at the bottom of the screen to see if it will play in high-def. (The selection can be quite limited.) When judging the overall experience, however, we'd say starting movies required a longer buffer than when using the service on the 360 or PC. Netflix is a terrific value-add for the PlayStation 3, but minor interface issues make it clear that there's a lot of room for improvement -- perhaps when Netflix becomes a standard built-in feature of the OS <a href="http://www.joystiq.com/2009/10/26/netflix-ps3-disc-must-remain-in-system-until-2010-update/">next year</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/">Hands-on: Netflix on PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Nov 2009 16:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19226862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>netflix</category><category>playstation-3</category><category>ps3</category><category>streaming</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 06 Nov 2009 16:21:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Firecore Classic Console]]></title><link>http://www.joystiq.com/2009/11/04/hands-on-firecore-classic-console/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/04/hands-on-firecore-classic-console/</guid><comments>http://www.joystiq.com/2009/11/04/hands-on-firecore-classic-console/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="477" id="viddler_3834e684"><param name="movie" value="http://www.viddler.com/simple/3834e684/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/3834e684/" width="580" height="477" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_3834e684"></embed></object></center>From the Wii's Virtual Console to Xbox Live Arcade, there are all kinds of ways to play classic Genesis games these days. But the <a href="http://www.joystiq.com/2009/09/22/firecore-console-pre-loaded-with-genesis-games-plays-carts/">Firecore Classic Console</a> offers something just a little closer to the original experience. Though this standalone console comes pre-loaded with 20 games, it also accepts all your old carts and comes packed with two dead ringers for the Genesis pad.<br /> <br /> As you'll see in the above video, we recently put the machine through its paces and came away reasonably impressed, especially <a href="http://www.overstock.com/Books-Movies-Music-Games/Firecore-Genesis-Game-Console/4348303/product.html">considering the $44 price tag</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/04/hands-on-firecore-classic-console/">Hands-on: Firecore Classic Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Nov 2009 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/04/hands-on-firecore-classic-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19222791/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/04/hands-on-firecore-classic-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>firecore-classic-console</category><category>hands-on</category><category>innex</category><category>retro</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 04 Nov 2009 10:45:00 EST</pubDate></item><item><title><![CDATA[TGS 2009: Hands-on: Final Fantasy XIII]]></title><link>http://www.joystiq.com/2009/09/25/tgs-2009-hands-on-final-fantasy-xiii/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/25/tgs-2009-hands-on-final-fantasy-xiii/</guid><comments>http://www.joystiq.com/2009/09/25/tgs-2009-hands-on-final-fantasy-xiii/#comments</comments><description><![CDATA[<div align="center"><img border="1" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/ff13.092509-580px.jpg"  alt="" /><br /></div>
Arguably the most anticipated game of the show, <a href="http://www.joystiq.com/tag/Final-Fantasy-XIII/"><em>Final Fantasy XIII</em></a> is prominently featured at Square-Enix's TGS 2009 booth. The newest demo for the game features two combat systems -- Optima and Driving -- absent from the demo included with <em>Final Fantasy: Advent Children Complete</em>. The two modes, while polar opposites of each other, do a great job of giving gamers a wider variety of strategic options.<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/final-fantasy-xiii-1-9-09-1/">Final Fantasy XIII</a></strong></p><a href="http://www.joystiq.com/photos/final-fantasy-xiii-1-9-09-1/#1272725"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ff13jan-top_15_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-1-9-09-1/#1272726"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ff13jan-c_02_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-1-9-09-1/#1272727"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ff13jan-c_02_03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-1-9-09-1/#1272728"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ff13jan-top_10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-1-9-09-1/#1272729"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ff13jan-top_11_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/09/25/tgs-2009-hands-on-final-fantasy-xiii/" rel="bookmark">Continue reading <em>TGS 2009: Hands-on: Final Fantasy XIII</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/25/tgs-2009-hands-on-final-fantasy-xiii/">TGS 2009: Hands-on: Final Fantasy XIII</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Sep 2009 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/25/tgs-2009-hands-on-final-fantasy-xiii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19172055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/25/tgs-2009-hands-on-final-fantasy-xiii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fantasy</category><category>final-fantasy-xiii</category><category>hands-on</category><category>Microsoft</category><category>square-enix</category><category>tgs-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 25 Sep 2009 20:15:00 EST</pubDate></item></channel></rss>
