Earlier we posted some choice moments from our interview with BioShock's Lead Designer Ken Levine. Below is the full interview. There's more depth on the tech issues Irrational experienced, Levine's ability (or lack of) to harvest Little Sisters, their experience with the Unreal Engine 3 and an...
Posted on Jul 22nd 2014 1:00PM
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Posted on Jul 22nd 2014 9:01AM