Posts tagged havok 
Havok releases 'Project Anarchy,' a free mobile development toolkit
Middleware company Havok, which you might remember from the splash screens of many hundreds of video games, has released a free development suite for budding mobile developers. Dubbed "Project Anarchy," the toolkit includes Havok's Vision Engine, Animation Studio, Physics and AI tools, as well as l...
Havok announces discount program for indie devs
Havok, developer and distributor of the powerful middleware engine of the same name, recently announced a new, altruistic initiative that should fill indie devs with gallons of holiday cheer. The aptly named Independent Developer Program offers the engine's entire software suite (Havok Physics, Hav...
TimeShift dev taps Havok for 'several' upcoming games
Developer Saber Interactive has been keeping to itself since its time-bending shooter, TimeShift, first bored critics in 2007. Employees have been spending their hours competing in weekly dance-offs doing the Time Warp, a heated competition that'll likely be put on hold now that the company has a n...
GDC09: Havok demonstrates behavioral tool v6.5 (with ninjas!)
With so many fantastic panels and discussions happening at GDC, how does a company make its message stand out? The answer: Use ninjas. Apparently the guys and gals at Havok got the "What's awesome?" memo and did just that, showcasing version 6.5 of its new behavioral tool set during the conference...
GDC09: 'Cloth' becomes Havok's fastest selling product
Havok has produced a number of extremely popular software development kits and tool sets for developers to implement in their titles, though a surprising newcomer recently became the company's fastest selling product to date: "Cloth," an engine for processing movement in garments, hair and skin, i...
GDC09: Havok gets smart, announces Havok AI
Havok is exploding like a red barrel into the world of artificial intelligence. With ragdoll grace, the middleware company announced its new Havok AI SDK during GDC 2009, promising "unique solutions" to various AI pathfinding issues faced by today's game developers. Like the folks at 1UP, we're n...
MGS inks 'perpetual' license for Havok tech
It's not the size of your explosion that matters, but rather how many random objects you can send flying about in realistic fashion. Microsoft Game Studios today announced a new "perpetual licensing agreement" with the physics connoisseurs at Havok, opening up the middleware outfit's suite of curr...
Carnival Games causing a Havok
One of the most well-known development tools in the world has been secured by 2K Games for some upoming titles. The Havok physics engine is used in squillions of high-profile games like Halo 3, Oblivion, BioShock and Super Smash Bros. Brawl. Naturally, 2K wanted to acquire the license for none oth...
Havok offers PC game devs Havok Complete for free
It was only a few short years ago when in-game physics were a novelty, like lava lamps and black lights. Today, however, like barrels that explode when shot, obeying the laws of physics is expected behavior for objects in most any game. This turnabout is pinned largely on the popularity of Havok's...
GDC08: Havok introduces two new development tools
The folks over at Havok have introduced two new physics engines focusing on some interesting properties -- one is called "Destruction" and the other is called "Cloth". The former allows for complete and realistic environmental destruction unlike anything we've seen to date. Based on the material in ...
