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Posts tagged havok

GDC08: Tech Demo - Havok cloth physics

Already some of the most-used middleware around, Havok seems to be working on expanding their repertoire, adding cloth physics to their software. The video above showcases a tech demo from GDC08 and depicts a cape on a human figure who runs and jumps, with the cape reacting accordingly. The tech...

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Havok upgrades to 5.5, adds cloth and destruction

The Havok Physics engine has been upgraded to 5.5, according to a press release from today. The release includes new enhancements, features, "dramatically accelerating the development of cross platform, [and] cutting edge electronic entertainment." The Havok Animation and Havok Behavior toolsets...

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Today's bone-crushing video: Pain

Gamevideos shows two new clips of Pain, the extreme health insurance simulation. Well, like the rest of our murder simulators, Pain only shows the id-worthy, visceral high of crashing your sim-like characters into obstacles. Pain unrealistically omits the months and years of recovery. Anyway, the...

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Intel picks up Havok for $21M

Even if you're not familiar with the name Havok, you probably know of the games that have used the company's technology, a list that includes BioShock, Stranglehold, Halo 2, Half Life 2, The Elder Scrolls IV: Oblivion and Crackdown. Intel announced today that they've purchased the entire company,...

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New Havok release supports PS3

Havok has officially unleashed Havok 4.5, the latest version of their comprehensive animation and physics toolset for developers. The update adds full optimization for the PS3 and its Cell architecture, and is derived from Havok's cooperation with Evolution Studios in the construction of...

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Havok to power Fable 2 physics & animation

Havok announced today that Molyneux and company have licensed Havok Complete for Fable 2. 'Complete' rolls Havok Physics and Havok Animation into one integrated package. As Molyneux iterated, relying on Havok allows Lionhead developers to focus on the team's lofty aspirations, most-simply defined as...

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Fable 2: Havok in the land of Albion

IGN reports that Lionhead Studios has adopted the Havok physics engine for use in the upcoming Fable 2. Peter Molyneux, the man behind the Fable series, hopes that Havok will simplify and streamline the development process, allowing designers to bypass physics calculation and instead focus on...

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ATI teams with Havok for boundless gaming

ATI made some noise today with a pair of announcements regarding their new physics processing technologies. The 3D graphics leader is introducing the CrossFire X1900 multi-GPU solution, which gives gamers a choice of asymmetrical physics configurations -- what ATI has coined "boundless gaming". The...

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Havok vs AGEIA: the physics/PhysX showdown

We recently covered the hot topic of physics acceleration, and FiringSquad has gone one further, pitting AGEIA and Havok against each other in an interesting debate. As competitors are wont to do, the companies directly attack each other to a certain extent, but in other ways the arguments exemplify...

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