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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Havok announces discount program for indie devs]]></title><link>http://www.joystiq.com/2009/12/07/havok-announces-discount-program-for-indie-devs/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/07/havok-announces-discount-program-for-indie-devs/</guid><comments>http://www.joystiq.com/2009/12/07/havok-announces-discount-program-for-indie-devs/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20091206005012&amp;newsLang=en"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/havoklogoblack580.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/havok">Havok</a>, developer and distributor of the powerful middleware engine of the same name, <a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20091206005012&amp;newsLang=en">recently announced a new, altruistic initiative</a> that should fill indie devs with <em>gallons</em> of holiday cheer. The aptly named Independent Developer Program offers the engine's entire software suite (Havok Physics, Havok AI, Havok Cloth, etc.) to developers at a "flexible and affordable" rate. Rather than licensing the tools directly, these developers sign up for an annual agreement with Havok, which allows them to prototype the tools, picking and choosing which ones they want to leverage for the creation of their latest opus.<br />
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The <a href="http://www.joystiq.com/2009/11/18/krome-studios-lays-off-undisclosed-number-of-staff/">recently downsized Krome Studios</a> is the first outfit to benefit from the program. We <em>really</em> hope Sony Santa Monica is the next team to utilize the software, if only so we can make the following joke: "Sony tried Havok, and let slip the <em>God of War</em>." We're not certain it qualifies as "independent," unfortunately. <em>Shucks</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/07/havok-announces-discount-program-for-indie-devs/">Havok announces discount program for indie devs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Dec 2009 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20091206005012&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/07/havok-announces-discount-program-for-indie-devs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19268114/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/07/havok-announces-discount-program-for-indie-devs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deal</category><category>havok</category><category>indie</category><category>krome-studios</category><category>middleware</category><category>offer</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 07 Dec 2009 18:20:00 EST</pubDate></item><item><title><![CDATA[TimeShift dev taps Havok for 'several' upcoming games]]></title><link>http://www.joystiq.com/2009/04/29/timeshift-dev-taps-havok-for-several-upcoming-games/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/29/timeshift-dev-taps-havok-for-several-upcoming-games/</guid><comments>http://www.joystiq.com/2009/04/29/timeshift-dev-taps-havok-for-several-upcoming-games/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.marketwatch.com/news/story/havok-destruction-explodes-saber-interactives/story.aspx?guid=%7BB75B950E-45A3-4D28-A1D7-714C1CFB38C8%7D&amp;dist=msr_7"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/timeshift_top_havok_jd.jpg" alt="" /></a></div>
Developer Saber Interactive has been keeping to itself since its time-bending shooter, <em><a href="http://www.joystiq.com/tag/timeshift">TimeShift</a></em>, first bored critics in 2007. Employees have been spending their hours competing in weekly dance-offs doing the <a href="http://www.youtube.com/watch?v=xWXoFAaZ11M">Time Warp</a>, a heated competition that'll likely be put on hold now that the company has a new game to work on. Make that games -- plural -- as middleware firm <a href="http://www.joystiq.com/tag/havok">Havok</a> announced that its Havok Destruction tech is now in the hands of the company for use in "several" upcoming games.<br /><br />While no games have been announced, Saber Interactive teases that Havok Destruction will help bring "a new scale and complexity to the fully destructible city" in its next title, including the ability to punch holes through walls. In addition, the developer notes that the software allowed it to realize "large-scale destruction sequences" and reduce costs, with the outfit's budget for interactive assets dropping by 40 percent or more as a result of the Havok license. Exploding barrels, is there anything you <em>can't</em> do?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/29/timeshift-dev-taps-havok-for-several-upcoming-games/">TimeShift dev taps Havok for 'several' upcoming games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Apr 2009 08:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.marketwatch.com/news/story/havok-destruction-explodes-saber-interactives/story.aspx?guid=%7BB75B950E-45A3-4D28-A1D7-714C1CFB38C8%7D&amp;dist=msr_7>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/29/timeshift-dev-taps-havok-for-several-upcoming-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1531489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/29/timeshift-dev-taps-havok-for-several-upcoming-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>havok</category><category>havok-destruction</category><category>middleware</category><category>saber-interactive</category><category>saberinteractive</category><category>timeshift</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 29 Apr 2009 08:35:00 EST</pubDate></item><item><title><![CDATA[GDC09: Havok demonstrates behavioral tool v6.5 (with ninjas!)]]></title><link>http://www.joystiq.com/2009/03/28/gdc09-havok-demonstrates-behavioral-tool-v6-5-with-ninjas/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/28/gdc09-havok-demonstrates-behavioral-tool-v6-5-with-ninjas/</guid><comments>http://www.joystiq.com/2009/03/28/gdc09-havok-demonstrates-behavioral-tool-v6-5-with-ninjas/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.havok.com/content/view/285/79/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/havoklogoblack580.jpg" /></a><br /> </div>
With so many fantastic panels and discussions happening at <a href="http://www.joystiq.com/tag/GDC-2009">GDC</a>, how does a company make its message stand out? The answer: Use ninjas. Apparently the guys and gals at <a href="http://www.joystiq.com/tag/Havok/">Havok</a> got the "What's awesome?" memo and did just that, showcasing version 6.5 of its new behavioral tool set during the conference. Admittedly, video footage of the tech (found after the break) isn't going to smoke your shorts and knock your socks off, but the event-driven character behavior system hopes to make realistic reactions easier for game developers.<br /> <br /> Havok's behavioral tech demo (featuring wacky ninjas) demonstrates animation "tells," allowing characters to properly react to what is about to happen or is in the process of happening. The tech -- which uses the very technical sounding system of <a href="http://www.havok.com/content/view/285/79/">Hierarchical Finite State Machines and Blending Trees</a> -- hopes to empower game devs to create realistic scenarios that are easily transferable between artists and designers. What does that mean for the gamer? When a dude gets punched, it looks like that dude done get punched fo' reals. See, we can be technical too ... we have a doctorate in Awesomology.<p><a href="http://www.joystiq.com/2009/03/28/gdc09-havok-demonstrates-behavioral-tool-v6-5-with-ninjas/" rel="bookmark">Continue reading <em>GDC09: Havok demonstrates behavioral tool v6.5 (with ninjas!)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/28/gdc09-havok-demonstrates-behavioral-tool-v6-5-with-ninjas/">GDC09: Havok demonstrates behavioral tool v6.5 (with ninjas!)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 28 Mar 2009 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.havok.com/content/view/285/79/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/28/gdc09-havok-demonstrates-behavioral-tool-v6-5-with-ninjas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1501091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/28/gdc09-havok-demonstrates-behavioral-tool-v6-5-with-ninjas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awesomology</category><category>behavior</category><category>gdc-2009</category><category>havok</category><category>tech-demo</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Sat, 28 Mar 2009 18:45:00 EST</pubDate></item><item><title><![CDATA[GDC09: 'Cloth' becomes Havok's fastest selling product]]></title><link>http://www.joystiq.com/2009/03/26/gdc09-cloth-becomes-havoks-fastest-selling-product/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/26/gdc09-cloth-becomes-havoks-fastest-selling-product/</guid><comments>http://www.joystiq.com/2009/03/26/gdc09-cloth-becomes-havoks-fastest-selling-product/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.developmag.com/news/31597/Cloth-becomes-Havoks-fastest-seller"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gam_ufcundisputed_580.jpg" /></a><br /></div>
Havok has produced a number of extremely popular software development kits and tool sets for developers to implement in their titles, though a surprising newcomer recently became the company's fastest selling product to date: "Cloth," an engine for processing movement in garments, hair and skin, <a href="http://www.developmag.com/news/31597/Cloth-becomes-Havoks-fastest-seller">is apparently <em>all the rage</em></a>. THQ sang the tool's praises at <a href="http://www.joystiq.com/tag/GDC-2009/">GDC</a>, saying it allowed the publisher to "quickly generate and visualize high quality cloth assets" for its upcoming title, <em><a href="http://www.joystiq.com/search/?q=UFC%202009%20Undisputed">UFC 2009 Undisputed</a></em>.<br /><br />The engine, which launched in March 2008, should start appearing in games released this spring. In short, virtual clothes are going to be <em>way</em> prettier this year. Who's not excited about that?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/26/gdc09-cloth-becomes-havoks-fastest-selling-product/">GDC09: 'Cloth' becomes Havok's fastest selling product</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Mar 2009 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/31597/Cloth-becomes-Havoks-fastest-seller>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/26/gdc09-cloth-becomes-havoks-fastest-selling-product/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1499316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/26/gdc09-cloth-becomes-havoks-fastest-selling-product/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloth</category><category>gdc-2009</category><category>havok</category><category>sdk</category><category>texture</category><category>toolset</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 26 Mar 2009 19:25:00 EST</pubDate></item><item><title><![CDATA[GDC09: Havok gets smart, announces Havok AI]]></title><link>http://www.joystiq.com/2009/03/24/gdc09-havok-gets-smart-announces-havok-ai/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/24/gdc09-havok-gets-smart-announces-havok-ai/</guid><comments>http://www.joystiq.com/2009/03/24/gdc09-havok-gets-smart-announces-havok-ai/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20090323005482&amp;newsLang=en"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/havok_bar_big_jd.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/havok">Havok</a> is exploding like a red barrel into the world of artificial intelligence. With ragdoll grace, the middleware company announced its new Havok AI SDK during <a href="http://www.joystiq.com/tag/gdc-2009/">GDC 2009</a>, promising "unique solutions" to various AI pathfinding issues faced by today's game developers. <br /><br />Like the folks at <a href="http://www.1up.com/do/newsStory?cId=3173377">1UP</a>, we're not exactly sure what this means for gamers, though the new software is supposed to be fully compatible with Havok's other products and tools, such as Havok Physics. Perhaps now enemy patrols will get the good sense not to seek shelter behind things that go kablooey when bullets begin to fly.<br /><br />[Thanks David B.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/24/gdc09-havok-gets-smart-announces-havok-ai/">GDC09: Havok gets smart, announces Havok AI</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Mar 2009 09:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20090323005482&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/24/gdc09-havok-gets-smart-announces-havok-ai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1496653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/24/gdc09-havok-gets-smart-announces-havok-ai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>artificial-intelligence</category><category>artificialintelligence</category><category>gdc-2009</category><category>havok</category><category>havok-ai</category><category>middleware</category><category>physics</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 24 Mar 2009 09:07:00 EST</pubDate></item><item><title><![CDATA[MGS inks 'perpetual' license for Havok tech]]></title><link>http://www.joystiq.com/2008/08/06/mgs-inks-perpetual-license-for-havok-tech/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/06/mgs-inks-perpetual-license-for-havok-tech/</guid><comments>http://www.joystiq.com/2008/08/06/mgs-inks-perpetual-license-for-havok-tech/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.edge-online.com/news/havok-unleashed-microsoft"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/havok_mgs_bar.jpg" alt="" /></a><br /></div>
It's not the size of your explosion that matters, but rather how many random objects you can send flying about in realistic fashion. <a href="http://www.joystiq.com/tag/microsoft-game-studios">Microsoft Game Studios</a> today announced a new "perpetual licensing agreement" with the physics connoisseurs at <a href="http://www.joystiq.com/tag/havok">Havok</a>, opening up the middleware outfit's suite of current and future tech to MGS and its development partners. <em>Perpetual</em>, you say? Sounds like someone is over their puppy love and is ready for a real commitment.<br /><br />Havok's reputation for overturning tables in dramatic fashion is well known. A number of Microsoft's titles, both internally developed and published, utilize the technology already, giving us reason to believe that whatever Microsoft Game Studios has up its sleeves next, it's sure to have exploding barrels aplenty.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/06/mgs-inks-perpetual-license-for-havok-tech/">MGS inks 'perpetual' license for Havok tech</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Aug 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/havok-unleashed-microsoft>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/06/mgs-inks-perpetual-license-for-havok-tech/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1277052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/06/mgs-inks-perpetual-license-for-havok-tech/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>havok</category><category>microsoft</category><category>microsoft-game-studios</category><category>middleware</category><category>physics</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 06 Aug 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Carnival Games causing a Havok]]></title><link>http://www.joystiq.com/2008/06/27/carnival-games-causing-a-havok/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/27/carnival-games-causing-a-havok/</guid><comments>http://www.joystiq.com/2008/06/27/carnival-games-causing-a-havok/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/2k-signs-havok-for-new-wii-titles"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/havok_logo2_pl_9382724.jpg"  alt="" /></a><br /></div>
One of the most well-known development tools in the world has been secured by 2K Games for some upoming titles. The <em>Havok</em> <a href="http://www.joystiq.com/2008/03/27/demystifying-the-physics-of-super-mario-galaxy/">physics engine</a> is used in squillions of high-profile games like <em><strike>Halo 3</strike></em>, <strike><em>Oblivion</em></strike>, <strike><em>BioShock</em></strike> <strike>and</strike><em> <a href="http://www.joystiq.com/tag/smash-bros-brawl/">Super Smash Bros. Brawl</a>. </em>Naturally, 2K wanted to acquire the license for none other than <a href="http://www.joystiq.com/2008/03/11/more-carnival-games-come-to-the-wii/"><em>Carnival Games: Mini-Golf</em></a>.<br /><br />Before crying shovelware, the original <a href="http://www.joystiq.com/2007/09/03/carnival-games-only-for-vanilla-faces/"><em>Carnival Games</em></a> sold over a million copies, so 2K is doing the right thing by wanting to get the best software for improving the series. A few other titles are also in line to use <em>Havok</em>, but no word on specific names as yet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/27/carnival-games-causing-a-havok/">Carnival Games causing a Havok</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/2k-signs-havok-for-new-wii-titles>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/27/carnival-games-causing-a-havok/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1238703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/27/carnival-games-causing-a-havok/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>2k-games</category><category>carnival-games</category><category>carnival-games-mini-...</category><category>engine</category><category>havok</category><category>physics</category><dc:creator><![CDATA[Phil Larsen]]></dc:creator><pubDate>Fri, 27 Jun 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Havok offers PC game devs Havok Complete for free]]></title><link>http://www.joystiq.com/2008/02/23/havok-offers-pc-game-devs-havok-complete-for-free/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/23/havok-offers-pc-game-devs-havok-complete-for-free/</guid><comments>http://www.joystiq.com/2008/02/23/havok-offers-pc-game-devs-havok-complete-for-free/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.havok.com/content/view/582/53/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/havok_free.jpg" /></a><br /></div>
It was only a few short years ago when in-game physics were a novelty, like lava lamps and black lights. Today, however, like barrels that explode when shot, obeying the laws of physics is expected behavior for objects in most any game. This turnabout is pinned largely on the popularity of <a href="http://www.joystiq.com/tag/Havok/">Havok'</a>s core collection of animation and physics tools, which the company notes that it will make available to PC game developers for free later this year. <br /><br />The toolset, dubbed Havok Complete, has been used in creating a number of high profile titles, such as Ninja Theory's <a href="http://www.joystiq.com/tag/HeavenlySword/"><em>Heavenly Sword</em></a>. Beginning in May, Havok will make available these same tools to developers for non-commercial use, while both it and <a href="http://www.joystiq.com/2007/09/17/intel-picks-up-havok-for-21m/">parent company Intel</a> also plan to offer those devs deemed worthy with a free commercial distribution license as well. Says Havok, the move is designed to "boost creative game development throughout the industry," from indies and academics, to PC enthusiasts who for <em>too long</em> have lived without the joy of being able to throw virtual ragdolls down flights of stairs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/23/havok-offers-pc-game-devs-havok-complete-for-free/">Havok offers PC game devs Havok Complete for free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Feb 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.havok.com/content/view/582/53/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/23/havok-offers-pc-game-devs-havok-complete-for-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1122958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/23/havok-offers-pc-game-devs-havok-complete-for-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>havok</category><category>havok-complete</category><category>havokcomplete</category><category>PC</category><category>physics</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Sat, 23 Feb 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[GDC08: Havok introduces two new development tools]]></title><link>http://www.joystiq.com/2008/02/20/gdc08-havok-introduces-two-new-development-tools/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/20/gdc08-havok-introduces-two-new-development-tools/</guid><comments>http://www.joystiq.com/2008/02/20/gdc08-havok-introduces-two-new-development-tools/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="425" height="409" id="gamevideos6" align="middle"><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" value="" /><param name="movie" value="http://gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D17589%26ordinal%3D%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D17589%26ordinal%3D%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="409" width="425" /></object></center>The folks over at Havok have <a href="http://www.1up.com/do/newsStory?cId=3166400">introduced two new physics engines</a> focusing on some interesting properties -- one is called "Destruction" and the other is called "Cloth". The former allows for complete and realistic environmental destruction unlike anything we've seen to date. Based on the material in the game (sheet metal, wood, et cetera) they will react differently upon destruction. Rocks explode chaotically, wood will splinter along their grain and metallic objects bulge and break as expected in real life.<br /><br />Cloth technology is what you see in the video up top. It's not as cool sounding, but it boasts the ability to have clothes react true-to-life. Notice how the cape never tangles in the character's legs and doesn't automatically fly all the way up when he jumps. It acts like a normal cape would if you wanted to go jump around in a cape outside on a moderately breezy day. Cool stuff! We look forward to seeing these implemented in future games!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/20/gdc08-havok-introduces-two-new-development-tools/">GDC08: Havok introduces two new development tools</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Feb 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3166400>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/20/gdc08-havok-introduces-two-new-development-tools/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1120118/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/20/gdc08-havok-introduces-two-new-development-tools/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc08fanboy</category><category>havok</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Wed, 20 Feb 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[GDC08: Tech Demo - Havok cloth physics]]></title><link>http://www.joystiq.com/2008/02/19/gdc-tech-demo-havok-cloth-physics/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/19/gdc-tech-demo-havok-cloth-physics/</guid><comments>http://www.joystiq.com/2008/02/19/gdc-tech-demo-havok-cloth-physics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="415" height="397" id="gamevideos6" align="middle"><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" value="" /><param name="movie" value="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D17589%26ordinal%3D%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D17589%26ordinal%3D%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="397" width="415" /></object></center>Already some of the most-used <a href="http://en.wikipedia.org/wiki/Middleware">middleware</a> around, <a href="http://en.wikipedia.org/wiki/Havok_%28software%29">Havok</a> seems to be working on expanding their repertoire, adding cloth physics to their software. The video above showcases a tech demo from GDC08 and depicts a cape on a human figure who runs and jumps, with the cape reacting accordingly. The tech seems to be working well, with no evident clipping (at least to our eyes), and if there is any complaint to made it's that the cape's movements seem a bit exaggerated and unrealistic. With the tech delivering on it's end and Havok being used in a myriad of different games originating from a variety of genres and across many platforms, we can hope to see (mostly) accurate cloth physics appear in many more games going forward. (Also, what does this mean for cloaks, shrouds, togas, robes and all other in-game cloth?)<br /><br />[Via <a href="http://www.1up.com/do/newsStory?cId=3166176#videos">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/19/gdc-tech-demo-havok-cloth-physics/">GDC08: Tech Demo - Havok cloth physics</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Feb 2008 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/17589>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/19/gdc-tech-demo-havok-cloth-physics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1119301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/19/gdc-tech-demo-havok-cloth-physics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc</category><category>gdc08</category><category>havok</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Tue, 19 Feb 2008 22:45:00 EST</pubDate></item><item><title><![CDATA[Havok upgrades to 5.5, adds cloth and destruction]]></title><link>http://www.joystiq.com/2008/02/19/havok-upgrades-to-5-5-adds-cloth-and-destruction/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/19/havok-upgrades-to-5-5-adds-cloth-and-destruction/</guid><comments>http://www.joystiq.com/2008/02/19/havok-upgrades-to-5-5-adds-cloth-and-destruction/#comments</comments><description><![CDATA[<a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/02-19-2008/0004758594&amp;EDATE="><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/havok-cloth-destruc-490.jpg" alt="" /></a>The Havok Physics engine has been upgraded to 5.5, according to a press release from today. The release includes new enhancements, features, "dramatically accelerating the development of cross platform, [and] cutting edge electronic entertainment." <br /><br />The Havok Animation and Havok Behavior toolsets were also updated to 5.5, and the PlayStation 3 tools also received enhanced collision query optimizations. In a <a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/02-19-2008/0004758594&amp;EDATE=">separate press release</a>, Havok announced Havok Cloth and Havok Destruction, whose intentions and use are pretty self-explanatory.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/19/havok-upgrades-to-5-5-adds-cloth-and-destruction/">Havok upgrades to 5.5, adds cloth and destruction</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Feb 2008 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/02-19-2008/0004758594&amp;EDATE=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/19/havok-upgrades-to-5-5-adds-cloth-and-destruction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1119072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/19/havok-upgrades-to-5-5-adds-cloth-and-destruction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloth</category><category>destruction</category><category>havok</category><category>physics</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 19 Feb 2008 19:15:00 EST</pubDate></item><item><title><![CDATA[Today's bone-crushing video: Pain]]></title><link>http://www.joystiq.com/2007/11/10/todays-bone-crushing-video-pain/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/10/todays-bone-crushing-video-pain/</guid><comments>http://www.joystiq.com/2007/11/10/todays-bone-crushing-video-pain/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.gamevideos.com/video/id/16057"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/xray-hand225.jpg" /></a>Gamevideos shows two new <a href="http://www.gamevideos.com/video/id/16057">clips</a> of <a href="http://joystiq.com/tag/pain"><em>Pain</em></a>, the extreme health insurance simulation. Well, like the rest of our <a href="http://www.joystiq.com/2007/10/30/metareview-manhunt-2-wii-ps2/">murder simulators</a>, <em>Pain</em> only shows the id-worthy, visceral high of crashing your sim-like characters into obstacles. <em>Pain</em> unrealistically omits the months and years of recovery.<br /><br />Anyway, the <a href="http://www.joystiq.com/tag/jackass">jackasses</a> in us have been scoping this <a href="http://www.joystiq.com/2007/11/08/sony-announces-holiday-lineup-still-believes-in-unreal-tourname/">upcoming</a>, PS3 downloadable for its visceral high and unrealistic omission of months and years of recovery. See some of the ways you'll torture your characters after the break.<p><a href="http://www.joystiq.com/2007/11/10/todays-bone-crushing-video-pain/" rel="bookmark">Continue reading <em>Today's bone-crushing video: Pain</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/10/todays-bone-crushing-video-pain/">Today's bone-crushing video: Pain</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Nov 2007 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/16057>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/10/todays-bone-crushing-video-pain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1035765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/10/todays-bone-crushing-video-pain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chaos</category><category>havok</category><category>hottest-video</category><category>hottestvideo</category><category>pain</category><category>playstation</category><category>playstation3</category><category>ps3</category><category>psn</category><category>video</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Sat, 10 Nov 2007 01:00:00 EST</pubDate></item><item><title><![CDATA[Intel picks up Havok for $21M]]></title><link>http://www.joystiq.com/2007/09/17/intel-picks-up-havok-for-21m/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/17/intel-picks-up-havok-for-21m/</guid><comments>http://www.joystiq.com/2007/09/17/intel-picks-up-havok-for-21m/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://biz.gamedaily.com/industry/news/?id=17440"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/havokinside.jpg" /></a><br /></div>
Even if you're not familiar with the name Havok, you probably know of the games that have used the company's technology, a list that includes <em>BioShock, Stranglehold, Halo 2, Half Life 2, The Elder Scrolls IV: Oblivion</em> and <em>Crackdown. </em>Intel announced today that they've purchased the entire company, a value of around $110 million. The last $21 million sliver was purchased from an Irish holding company called TVC.<br /><br />As video game bloggers, it's important for us to use our expertise to frame the news in a context that you can use and relate to your daily life. So, here's what this announcement means to you: When you have to press start to skip through a Havok logo before you can play a game, know that you've helped Intel make some more money. ... That is all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/17/intel-picks-up-havok-for-21m/">Intel picks up Havok for $21M</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Sep 2007 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/news/?id=17440>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/17/intel-picks-up-havok-for-21m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/991353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/17/intel-picks-up-havok-for-21m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>havok</category><category>intel</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 17 Sep 2007 11:50:00 EST</pubDate></item><item><title><![CDATA[New Havok release supports PS3]]></title><link>http://www.joystiq.com/2007/01/25/new-havok-release-supports-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/25/new-havok-release-supports-ps3/</guid><comments>http://www.joystiq.com/2007/01/25/new-havok-release-supports-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><a href="http://www.gamersreports.com/news/4863/havok-4-5-announced-ps3-now-supported/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/half_life_2_crates.jpg" /></a>Havok has officially <a href="http://www.gamersreports.com/news/4863/havok-4-5-announced-ps3-now-supported/">unleashed</a> <em>Havok 4.5</em>, the latest version of their comprehensive animation and physics toolset for developers. The update adds full optimization for the PS3 and its Cell architecture, and is derived from Havok's cooperation with Evolution Studios in the construction of <em>Motorstorm</em>'s physics system. Upcoming games utilizing the 4.5 variant are expected to handle <em>Havok</em> instructions between five and ten times faster than the previous release.<br /><br />"<span name="KonaBody"><em>Havok 4.5</em>'s ability to allow developers to massively scale game content will make it possible to develop even more compelling, realistic and complex worlds that harness the full power of new generation architectures," says Havok's David O'Meara. Though the emphasis remains on crafting "realistic" worlds, one might also consider the impact that robust physics and animation have on "unrealistic", fantasy games. When objects and clothing behave as you expect them to, it can lend even the most unusual world a sense of believability and cohesion. It's not all sliding crates and rolling barrels, you know.<br /></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/25/new-havok-release-supports-ps3/">New Havok release supports PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Jan 2007 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamersreports.com/news/4863/havok-4-5-announced-ps3-now-supported/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/new-havok-release-supports-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/742633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/new-havok-release-supports-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>Half-Life 2</category><category>Half-life2</category><category>Havok</category><category>Motorstorm</category><category>physics</category><category>PS3</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 25 Jan 2007 20:45:00 EST</pubDate></item><item><title><![CDATA[Havok to power Fable 2 physics &amp; animation]]></title><link>http://www.joystiq.com/2006/12/12/havok-to-power-fable-2-physics-and-animation/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/12/havok-to-power-fable-2-physics-and-animation/</guid><comments>http://www.joystiq.com/2006/12/12/havok-to-power-fable-2-physics-and-animation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.havok.com/content/view/443/53/"><img vspace="4" hspace="4" border="0" align="right" alt="Fable 2" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/fable2evilpose.jpg" /></a>Havok announced today that Molyneux and company have licensed Havok Complete for <em>Fable 2</em>. 'Complete' rolls Havok Physics and Havok Animation into one integrated package.<br /><br />As Molyneux iterated, relying on Havok allows Lionhead developers to focus on the team's lofty aspirations, most-simply defined as dynamic regions, unconditional love, wealth accumulation, constrained combat, and an as of yet undisclosed uber-feature. As with the original <em>Fable</em>, at this stage it's hard to distinguish fantasy from reality (what gameplay elements will and won't make it into <em>Fable 2's</em> final release). But there is now at least one certainty: ragdolls.<br /><br />[Via <a target="_blank" href="http://www.1up.com/do/newsStory?cId=3155848">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/12/havok-to-power-fable-2-physics-and-animation/">Havok to power Fable 2 physics &amp; animation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Dec 2006 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.havok.com/content/view/443/53/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/12/havok-to-power-fable-2-physics-and-animation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/717584/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/12/havok-to-power-fable-2-physics-and-animation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Animation</category><category>Fable</category><category>Fable 2</category><category>Fable2</category><category>Havok</category><category>Havok Complete</category><category>HavokComplete</category><category>Lionhead</category><category>Lionhead-Studios</category><category>Peter Molyneux</category><category>PeterMolyneux</category><category>Physics</category><category>Ragdoll</category><category>Sequel</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 12 Dec 2006 19:15:00 EST</pubDate></item><item><title><![CDATA[Fable 2: Havok in the land of Albion]]></title><link>http://www.joystiq.com/2006/12/12/fable-2-havok-in-the-land-of-albion/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/12/fable-2-havok-in-the-land-of-albion/</guid><comments>http://www.joystiq.com/2006/12/12/fable-2-havok-in-the-land-of-albion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/750/750640p1.html?RSSwhen2006-12-12_102600&amp;RSSid=750640"><img width="225" vspace="4" hspace="4" height="100" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/havok-logo.jpg" id="vimage_1" alt="" /></a>IGN <a href="http://xbox360.ign.com/articles/750/750640p1.html?RSSwhen2006-12-12_102600&amp;RSSid=750640">reports</a> that Lionhead Studios has adopted the Havok physics engine for use in the upcoming <em>Fable 2</em>. Peter Molyneux, the man behind the <em>Fable </em>series, hopes that Havok will simplify and streamline the development process, allowing designers to bypass physics calculation and instead focus on creating the game world itself. Frankly, we don't really care what sort of physics the game employs as long as it makes it out before 2008. <br /><br />Hey, Lionhead, how about throwing us some in game footage? We need something to obsess about, and <a href="http://www.joystiq.com/2006/11/07/new-fable-artwork-arrrrrrrr/">concept</a> <a href="http://www.joystiq.com/2006/11/21/new-fable-scraps-for-thanksgiving/">art</a> just isn't cutting it anymore.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/12/fable-2-havok-in-the-land-of-albion/">Fable 2: Havok in the land of Albion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Dec 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/750/750640p1.html?RSSwhen2006-12-12_102600&amp;RSSid=750640>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/12/fable-2-havok-in-the-land-of-albion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/717443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/12/fable-2-havok-in-the-land-of-albion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>havok</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 12 Dec 2006 16:00:00 EST</pubDate></item><item><title><![CDATA[ATI teams with Havok for boundless gaming]]></title><link>http://www.joystiq.com/2006/06/07/ati-teams-with-havok-for-boundless-gaming/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/07/ati-teams-with-havok-for-boundless-gaming/</guid><comments>http://www.joystiq.com/2006/06/07/ati-teams-with-havok-for-boundless-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><a href="http://www.ati.com/technology/crossfire/promotions/physics/index.html"><img vspace="4" hspace="4" border="0" align="top" src="http://www.joystiq.com/media/2006/06/ATI_havok_partner.jpg" id="vimage_2" alt="ATI teams with Havok for boundless gaming" /></a><br />ATI made some noise today with a pair of announcements regarding their new physics processing technologies. The 3D graphics leader is introducing the CrossFire X1900 multi-GPU solution, which gives gamers a choice of asymmetrical physics configurations -- what ATI has coined "boundless gaming". The setup requires either one or two graphics cards for rendering, and a separate card for physics processing. "Boundless" refers to the open architecture that allows for different cards to be used in each role, so gamers can decide between various high and low end cards to handle each function. ATI maintains an updated list of <a href="http://www.ati.com/technology/crossfire/Certified.html">CrossFire certified</a> components.<br /><br />ATI will also be working more closely with middleware provider Havok to promote the <a href="http://www.havok.com/content/view/187/77/">Havok FX</a> SDK. Games that have leveraged the Havok technology include <em>Half-Life 2</em>, <em>Perfect Dark Zero</em>, <em>FEAR,</em> and the <em>Splinter Cell</em> series.<br /><br />See also: <br />
<ul>
    <li><a href="http://www.joystiq.com/2006/03/01/atis-new-crossfire-aimed-at-athlon-market/">ATI's new CrossFire aimed at Athlon gamers</a></li>
    <li><a href="http://www.joystiq.com/2006/05/05/havok-vs-ageia-the-physics-physx-showdown/">Havok vs. AGEIA: the physics/PhysX showdown</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/07/ati-teams-with-havok-for-boundless-gaming/">ATI teams with Havok for boundless gaming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jun 2006 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ati.com/technology/crossfire/promotions/physics/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/07/ati-teams-with-havok-for-boundless-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/630732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/07/ati-teams-with-havok-for-boundless-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ati</category><category>boundless gaming</category><category>crossfire</category><category>gpu</category><category>graphics card</category><category>havok</category><category>Mac</category><category>PC</category><category>physics processing</category><category>radeon</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Wed, 07 Jun 2006 15:30:00 EST</pubDate></item><item><title><![CDATA[Havok vs AGEIA: the physics/PhysX showdown]]></title><link>http://www.joystiq.com/2006/05/05/havok-vs-ageia-the-physics-physx-showdown/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/05/havok-vs-ageia-the-physics-physx-showdown/</guid><comments>http://www.joystiq.com/2006/05/05/havok-vs-ageia-the-physics-physx-showdown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.firingsquad.com/features/ageia_physx_response/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.joystiq.com/media/2006/05/050506-graw.jpg" /></a>We recently covered the <a href="http://www.joystiq.com/2006/05/01/physics-acceleration-hot-or-not/">hot topic of physics acceleration</a>, and FiringSquad has gone one further, pitting AGEIA and Havok against each other in an interesting debate. As competitors are wont to do, the companies directly attack each other to a certain extent, but in other ways the arguments exemplify the CPU-GPU/PPU battle.<br /><br />A user comment sums it up: "<em>Developers are unlikely to make gameplay dependent on the presence of a PPU until it's widely adopted. Until then it'll probably be limited to effects (and taking the gameplay physics load off the CPU).</em>" As PPU adoption becomes more widespread, developers may embrace it, but we need developer support to make the case for adoption -- it's a vicious circle that AGEIA will have to break.<br /><br />To further fan the flames around physics acceleration, a source close to the DirectX steering committee has told Joystiq that Microsoft's DirectPhysics API may not be going ahead after all. Instead, Microsoft may approach a <em>laissez-faire</em> attitude and snap up whichever acceleration solution emerges as the winner.<br /><br />[Thanks, John]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/05/havok-vs-ageia-the-physics-physx-showdown/">Havok vs AGEIA: the physics/PhysX showdown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 May 2006 19:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.firingsquad.com/features/ageia_physx_response/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/05/havok-vs-ageia-the-physics-physx-showdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/615439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/05/havok-vs-ageia-the-physics-physx-showdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ageia</category><category>directphysics</category><category>firingsquad</category><category>ghost recon advanced warfighter</category><category>GhostReconAdvancedWarfighter</category><category>graw</category><category>havok</category><category>microsoft</category><category>physics acceleration</category><category>PhysicsAcceleration</category><category>ppu</category><category>ubisoft</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Fri, 05 May 2006 19:54:00 EST</pubDate></item></channel></rss>
