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Gravity Bear comes out of hibernation

Late last year, Diablo 2 art director and co-founder of Flagship Studios, Phil Shenk, set out to form a new company: Gravity Bear. As CEO, he brought along Hellgate: London senior software engineer Kevin Klemmick to serve as the new studio's technical director. Both men subsequently vanished. Until yesterday, that is, when Shenk updated the Gravity Bear blog with news the dev will make its "first 'official' press announcement in a few days."

The company's first game -- recently tested by "friends and family" according to Shenk's Twitter feed -- will be for "social platforms" (read: Facebook and the like) but its exact nature is unknown. We're hoping for a Diablo-like dungeon crawler announcement "in a few days," but that unfortunately wouldn't really be in keeping with Gravity Bear's cutesy mascot. (Unless said cartoon bear has a thirst for blood ... and you should never underestimate those guys.)

Flagship lost Bill Roper friends and loved ones


Every day we ponder if now is the time to stuff our credibility into a rocket, shoot it into the sun and become the world's most irreverent and depressingly unqualified development studio. But we have to admit, interviews like Gamasutra's new one with Bill Roper, in which he details how the downfall of Flagship turned games into a business for him, give us pause.

At one point, he says, "It was a really dark time. It cost me a lot more than just the money we'd put into the company and things like that. It cost me a lot on a personal level with friends and loved ones that I wasn't able to keep in the process." ... So, wait, it's not just drawing pictures of gigantic guns and space babes while you tighten up the graphics on level three? Looks like we'll be keeping our day jobs.

Hellgate: London staying open as free-to-play game


Hellgate: London will apparently continue on as a free-to-play title according to IP owner HanbitSoft, reports Gamasutra. Namco Bandai planned to pull the plug on the servers January 31, but HanbitSoft asserts the game will push forward. Forward and upward, allegedly, as the Korean publisher plans to update the game and strengthen community features.

The first patch HanbitSoft plans to release "soon" will combine the game's two modes, along with balancing game and class issues. Could the title that helped bring down Flagship Studios find an audience in the nurturing arms of the Korean developer?

Former Flagship exec swims back into law to defend games


When former Flagshiper Steve Goldstein came up for air, his lungs weren't filled with the dank stink of failed game design. Leaving behind his role as business development director and general counsel for the Hellgate: London developer, Goldstein resurfaced as senior counsel at the law offices of Stubbs Alderton & Markiles LLP.

The move may not be as big of a leap as you might think. Goldstein used to work as an associate for the LA-based law firm, which specializes in corporate, securities and IP cases. In his new role, he will work to grow the firm's video game and interactive media practice and expand the organization's list of game industry clients. We imagine the money is better, and the grinding much much less.

Former Flagshipers form Gravity Bear


Phil Shenk has become the latest to row ashore following the sinking of Flagship Studios, announcing the launch of a new development studio awesomely named Gravity Bear. Shenk will serve as the CEO, while according to Shacknews another Flagship survivor, former Hellgate: London senior software engineer Kevin Klemmick, has climbed aboard the dense grizzly as technical director.

The studio is the third to emerge from Flagship's splintered remains, following the founding of Runic Games and Turbine's new Redwood City, CA branch in recent months. Nothing yet has been revealed regarding Gravity Bear's focus or future projects, though we have to wonder if the experience of being sucked into Flagship's financial hellgate was enough to sour the company on dabbling once more in anything remotely MMO.

Blizzard veteran Bill Roper joins Cryptic Studios

Former Blizzard director Bill Roper, whose most recent stint was co-founder and CEO of the now-defunct Flagship Studios (Hellgate: London), has joined Cryptic Studios. According to the press release, Roper will serve as Design Director for the upcoming superhero-infused MMO, Champions Online.

In an interview with GameDaily, Roper said his first order of business is to dig "deeply" into Champions Online. "There's a lot of fantastic stuff here, and we'll focus on figuring out what's working, what needs some polish and rethinking other things." CO is currently in production for PC and Xbox 360 with a tentative Spring 2009 launch, although given the timing of Roper's hire and from what he said in the interview, we wonder if that'll be pushed back.

An application for the CO beta is currently available. Cryptic Studios is also currently working on Star Trek Online, due out sometime late next year.

[Via Big Download]

Namco closing Hellgate on Jan. 31


Namco Bandai has issued a statement saying that, come Jan. 31, the servers for Flagship Studios' stillborn online RPG, Hellgate: London, will, like its developer, disappear forever. In effect, Namco will be closing the gate door on one of the more disappointing launches in role-playing history.

In what the company calls a "gesture of support," those wishing to continue playing the game online until the lights come on and the bouncers shoo them out on Feb. 1 will be able to do so on the house.

Anatomy of a disaster: Flagship Studios founder speaks


Flagship Studios' founder Bill Roper recently spoke with 1Up about how the Hellgate London developer ended up becoming another cautionary tale for young developers out there. Roper explains that the revenue model on Hellgate was broken and much of the money coming in went into keeping the game online, instead of expanding content like it should have.

Roper also admits the quality of the title wasn't great. He blames the PC market for being "lousy last year" and concedes Flagship didn't have unlimited money to hold on to Hellgate any longer. He also confesses that the company overreached trying to make "an MMO and an RPG and a shooter," attempting to please everyone and (obviously) satisfying very few at the end. Roper explains the Flagship Studios disaster in 1Up's interview in detail -- definitely worth a read for any aspiring studio head.

Just to be clear: Flagship Studios is dead


Despite playing along like nothing was wrong not too long ago (making the image above more than appropriate), Flagship Studio's co-founder Max Schaefer tells Gamasutra that "for all intents and purposes" the company is closed down. It is no more. It has ceased to be. It's expired and gone to meet its maker ... etc., etc.

Some former Flagship employees have gone on to start a new studio, but what they'll be working on is anyone's guess as the rights for the deceased developer's IPs were gobbled up by other companies. Now, let's all move on and learn from Flagship's mistakes and try not to repeat them. Writing stories about lots of people losing their jobs is never fun.

Former Flagship Studios Seattle team becomes Runic Games


Since the very first word was uttered concerning the firing of nearly all of Flagship Studios' staff, the story has unfolded into a twisted bramble of confusion regarding IP ownership and disappointment for the Mythos and Hellgate: London developer. Today, however, we got the first bit of somewhat uplifting news on the matter -- Flagship's Seattle chapter (the group formerly in charge of Mythos) was recently reformed and remonikered into a new development team: Runic Games.

This news came from a brief press release on the newly formed company's website. While the release promises further details in the coming days concerning properties Runic will be working on, little else is explained -- such as the fate of the former employees of Flagship proper, or whether or not the team plans to regain control of their "highly anticipated" MMO. We'll keep you updated, provided these announcements will be as prompt as the reborn developer suggests.

[Via Evil Avatar]

New North American development studio hiring help for Mythos, Hellgate: London


Following the closure of Flagship Studios, the fate of their two intellectual properties, Mythos and Hellgate: London, seemed cloudy at best. Immediately after Flagship let go of nearly all of their staff, HanbitSoft (a large investor in Flagship) claimed to have possession of the two titles. Shortly thereafter, Flagship exec Bill Roper announced that his company still clung to life, as well as to all their technology and IPs, much to HanbitSoft's chagrin. Two weeks ago, Namco-Bandai reportedly picked up Hellgate, though the game's page on Namco's site mysteriously vanished a week later.

However, a recent help wanted ad posted by T3 Entertainment, the Korean developers of casual music game Audition Online (and major stockholders for HanbitSoft), might put an end to the confusion. The ad calls for developers for a new San Francisco-based studio who wish to "passionately continue development of Hellgate: London and Mythos, along with other new games." As much as we'd love to believe that Mythos will reach North America, we're not quite sure if this dispute has truly been settled, or if another developer has simply entered the IP melee.

Flagship Studios' entire staff fired, all intellectual property lost


A bit of clarification recently surfaced regarding the closure of Hellgate: London and Mythos developer Flagship Studios -- though we'd heard from an unnamed source that Flagship would be shutting its doors and letting go of "nearly everyone" on the payroll, Flagship community manager Taylor Balbi recently explained that the entire staff has been fired with a 30-day pension, paid for out of the pockets of the studio's higher-ups.

The studio's intellectual property has been turned over to two companies who had invested in Flagship throughout its short lifespan, with Mythos going to Korean gaming developer HanbitSoft, and Hellgate: London going to Comerica, a financial services company based out of Dallas. It's expected these two companies will work together to continue Asian development for these two titles -- though it's unclear whether the uber-charming Mythos will ever hit North American shores.

Flagship Studios confirms layoffs, extent unknown


Someone who is allegedly close to Hellgate: London developer Flagship Studios has informed Big Download that "nearly everyone" at the studio has been laid off. The news comes only days after studio co-founder Max Schaefer showed optimism about Mythos, the company's current project.

The news isn't exactly surprising following a Flagship programmer's blog post a couple months ago that employees were leaving the company "in droves." Gamasutra has confirmed there have been "significant staff cuts" at the studio, but there's no official word on the extent of the layoffs.

[Via GameDaily]

Flagship taking time on Mythos, admits Hellgate mistakes


Max Schaefer, co-founder of Flagship Studios, admits that things didn't go exactly as planned with its first title Hellgate: London; however, he believes the developer's sophomore effort, Mythos, is coming together much better. Schaefer tells Eurogamer (via GI.biz) that Flagship was "probably biting off too much" as a new developer with Hellgate and was rushed at the end, but with Mythos it's focusing on core features and taking time to polish.

Schaefer hopes Mythos can "put a dent" into some of the big MMOs out there and he believes the free-to-download-and-play model of the game -- with item sales bringing in money -- gives the developer a chance against the boxed subscription-based MMOs.

The Best Of Big Download: June 8-14, 2008


Did you have a good week? We had a terrific one at Big Download but with the release of Spore Creature Creator next week it promises to be an even busier time for our site. In the meantime here are the highlights from the past week

Exclusive Features

Continued →

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