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Posts tagged hideo-teramoto

Ridge Racer Vita's development cycle was also a race

This may or may not be a surprise to you, depending on your level of cynicism about the relative lack of content in Ridge Racer for PlayStation Vita, but it was developed at a quick pace. A Famitsu interview with director Hideo Teramoto (translated by Andriasang) notes that development started in...

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There is No End

Posted on Feb 3rd 2015 3:30PM

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Posted on Feb 3rd 2015 1:45PM

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