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Posts tagged hironobu-takeshita

Capcom management wanted 3D Mega Man 9

1up's interview with Mega Man 9 producer Hironobu Takeshita offers a look back at the brilliant downloadable sequel and its development. The 8-bit style, which is one of the game's most distinctive and eye-catching features, almost didn't happen! While Capcom's management liked the digital distrib...

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Do complex games face an uncertain future on the Wii?

During its first four days on sale in the US, Zack & Wiki: Quest for Barbaros' Treasure sold approximately 30,000 copies. A week later, it had added 15,000 to that total. Hardly breathtaking figures in a nation with over 3.7 million Wiis in its bedrooms and living rooms, and the game also st...

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