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Brawl on the go with homebrew Super Smash Bros. Rumble


Nineteen-year-old German homebrew programmer "Fuzzy" recently revealed his latest project for Nintendo's dual-screened handheld; a portable port of Nintendo's franchise mash-up brawler, titled Super Smash Bros. Rumble. The above shakycam video reveals the early fruits of his labor -- so far, only three levels and one character (Mario) are available. It obviously needs a massive amount of work, particularly in the character design and animation departments, but it's a wicked idea. We hope that Fuzzy will continue working on this inspired project, provided that Ninty's legal juggernauts abide.

Video: PSP app uses GPS to remix tunes as you walk

It's not often (in fact it's never) that you see a game tagline line this: "Make music with a disc of 510 067 420 km² = the Earth." But that's what Oterp, a hombrew PSP app by Antonin Fourneau does.

Oterp uses the PSP GPS add-on to track your relative position on the planet and alters music in real time based on your movements. Its developer has also hard-coded numerous "collection" spots around the globe into the software. Travelling to these locations will unlock new music and effects, similar to unlocking characters via GPS in the Japanese release of Metal Gear Solid: Portable Ops. Sounds pretty cool, huh? More videos of it in action can be found at the Oterp site.

[Via MAKE]

Video: GoldenEye 007 running on Wii 'Homebrew Channel'

The inventiveness of the homebrew scene never ceases to amaze us. Take for instance the above video. What you see in it is, in fact, GoldenEye 007 for Nintendo 64 running on a Wii with the "Homebrew Channel" installed.

The poster of the video states that he was able to get the game ROM working with the emulator used by the Virtual Console version of Sin & Punishment. He gives no details on how he managed the feat, mentioning only that the game works "for the most part" with occasional slowdown and a broken borked save system.

Hopefully Nintendo will see this video and, rather than simply order it pulled offline, realize just how much people really want a proper Virtual Console release of the game.

[Via Wii Fanboy]

Guitar Hero: On Tour peripheral lends a hand to homebrew painting app


We know there are probably one too many prerequisites for you to find this story truly interesting -- but if you're one of those rare DS Lite owners who recently purchased Guitar Hero: On Tour, and is also into homebrew applications for the handheld, and also fancies themselves a modern day Botticelli, then there's a new homebrew painting application with some surprising peripheral functionality that the four of you should really consider picking up.

The app in question is BassAceGold's UAPaint (v1.02), which allows the use of the On Tour guitar grip buttons for easily accessible short cuts to important tools, streamlining the digital painting process. It's a really sleek setup -- unfortunately, we're not entirely convinced that DS doodlers really need faster, more powerful methods of etching poorly-rendered genitalia into their luminescent screens.

Twilight Hack reinstated, new patch for Wii menu 3.3

It's about time. Less that five days after Nintendo released the Twilight Hack killer known as Wii menu update 3.3, the folks at HackMii have released their previously tested workaround, giving new life to the homebrew community. We can only assume the next menu update that tries to thwart the hack will be itself thwarted in record time.

[Via Engadget; thanks to everyone who sent this in!]

Twilight Hack prevention already thwarted

Nintendo's anti-Twilight Hack hack (also known as Wii menu update 3.3) has already been, erm, hacked. Coders at the HackMii blog have figured out the code used to essentially block the homebrew community and found a way past it. While the fix hasn't been released yet, it's only a matter of time. Note to Nintendo: As with Sony's PSP, you can only do so much.

[Via NWF]

Ten uses for that extra DS

Got an extra DS lying around? We're betting more than a few of you do. If you need some suggestions as to what you can do with your extra two (or four or eight) screens, our friends at DS Fanboy have you covered. From homebrew to charity to even sandwiches, check it out.

New Wii menu update 3.3 nullifies Twilight Princess hack

We've got some good news and some bad news. Let's start with the bad news: Nintendo's latest Wii menu update (3.3) effectively plugs up the Twilight Princess hole that served to foster a homebrew community – or, perhaps more accurately, it casts the homebrew community into a realm of darkness. According to the update, "Beacuse unauthorized modifications to save files may impair game play or the Wii Console, updating to Wii Menu version 3.3 will also check for and automatically remove such save files."

As for the good news, the Wii menu update also lets you move a Mii from from the Mii Plaza to the Mii Parade, and really, isn't that awesome enough to make up for killing homebrew? The countdown has begun for someone to produce a Wii downgrader.

Update: According to various sources, the Homebrew Channel still work if it was installed before the menu update.

StillAliveDS: 2D Portal brewed for DS

Inspired by the Flash game inspired by Portal, StillAliveDS packs all the joy of in hole / out hole, squashes it into 2D, and serves it onto your DS (with supported hardware). So clear out those pirated Pokemons and make room! This is the sort of delicious, home-baked, icing covered code that inspired you to cop a flash cart all the way from China in the first place ... right? (If you're asking, "What's a flash cart?" then you best start here.) Otherwise, get downloading -- it's free!

[Via DS Fanboy]

Gallery: StillAliveDS

DS Fanboy's week of homebrew


This week, the staff at DS Fanboy dedicated themselves to all things homebrew. If you own a DS and aren't checking out some of these hobbyist applications, you're missing half the fun of the system. Let DS Fanboy help you get started, find the best games and other software, and troubleshoot your problems, and you'll be reproducing Rembrandts* in Colors! in no time.

*provided you actually have some shred of artistic talent

Getting started


DS Fanboy's (semi) ultimate homebrew guide
Covering some of the most common Slot-1 cards that can turn your DS into a lean, mean, homebrew machine.

Homebrew glossary
DLD-what? Slot where? We've got the answers.

Filling up that SD card


Widen the horizons of the DS
The best apps for making your DS do all the things a handheld was never meant to do.

Japanese homebrew games that will blow your mind
From the wacky to the completely awesome.

Emulating the gaming world on DS
Your favorite old consoles, back in handheld form.

Don't buy these: homebrew recommendations
There are dozens of amazing homebrew apps available, and we've got a small sampling of our favorites.

Homebrew: Using the DS as a PDA
Why carry two things when one will do just fine?

More Naughtiness on the Nintendo DS
All the pornographic puzzles you can fit on a single microSD card.

Checking out the community


Confessions of a Homebrew Virgin
New to this whole deal? You're not the only one.

Homebrew dev dishes on the DS scene
The man behind Laser Hockey DS on the scene, his recommendations, and the lessons Nintendo could stand to learn from homebrew.

Homebrew support group
Got problems? We bet someone has an answer.

A guide to homebrew on the DS


The homebrew community lurves the Nintendo DS, and it's no surprise why: a portable system with WiFi capabilities, two screens, and none of the firmware-updating nonsense that the PSP has become infamous for? If we had the skills, we'd be 'brewing it up too.

Luckily, our BFF's over at DS Fanboy have put together an incredibly handy guide to the best DS homebrew peripherals, and what to do with them once they arrive on your doorstep. It even comes with a handy glossary, so you can feel cool and start dropping terms like "MoonShell" and "DLDI." Instant homebrew cred!

Wii 'Twilight Princess' hack gets SD card support

twilight hack
The Wii 'Twilight Hack' has been upgraded to version 0.1a3, also known as Hello Grandma! Perhaps responding to complaints from Wii's elderly demographic, purveyors of the Twilight Princess exploit have laid out a process that's as simple as popping out that little card from your digital camera and copying some files right next to the folder of 'Senior Night' at the bowling lanes. Insert into your Wii (see image above) and *POOF* ... you'll be playing a second-rate version of Tetris in no time!

For those still uncertain about just how easy Wii hackery has become, peep the video walkthrough after the break.

[Via Wii Fanboy]

Continue reading Wii 'Twilight Princess' hack gets SD card support

Wii hacked for homebrew, with Pong proof of concept


Intrepid hackers have figured out a way to run homebrew code on the Wii, through an exploit available through none other than Nintendo's The Legend of Zelda: Twilight Princess.

By using a specially hacked Zelda save file, hackers have been able to run unsigned code straight off of the Wii's SD card. The hack is still in its early stages, but one user has made a pseudo-functional version of Pong that runs on the console. There are no working controls, and the whole thing moves at a snail's pace, but the community seems optimistic that this is a very good sign.

Check out a video of the hack in "action" after the break.

[Via Engadget]

Continue reading Wii hacked for homebrew, with Pong proof of concept

Quake II homebrew released for DS


It took quite a bit of finagling, but the devs over at Drunken Coders have finally ported Quake II to the Nintendo DS. The homebrewed version contains the entire single-player game, and retains a number of fancy features like dynamic lighting, particle support, and a full ARM7 sound effects system.

According to the devs, creating Quake2DS was quite the audacious task, as the original Quake II had memory requirements that far exceeded the DS's limitations. As a result, the port will only run on flash carts with RAM expansions. Those willing to give it a go will find relevant instructions and files on the port's website.

Unofficial Wii Opera SDK now available


An unofficial software development kit for making Wii-compatible browser games is now open to the public, thanks in large part to the work of Daniel Gump. More than simply tracking the position of the Wii-mote cursor, the custom Javascript libraries will detect the remote's distance from the sensor bar, the pressing of any remote buttons, and the movement of the device along the Z-axis.

Gump developed the custom code for use in his own game, Hullbreach, a massively-multiplayer game designed to be played in the Wii Opera browser. Though the code was previously available by request, this marks the first time the SDK and its documentation have been made fully public. It will interesting to see if this in any way encourages future Wii homebrew development... and gets people using their Wii browser.

[Via GoNintendo]

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