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Posts tagged howto

AARP teaches old people how to play games (badly)

Who says old people don't understand technology? Well, actually, we do, and this AARP video quick tip (WMV link) on how to play video games just bolsters our case. While the clip is a little out of date (the systems being discussed are decidedly last-generation) the incredibly unhelpful advice co...

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Learn to play Picross in five easy steps

Curious about how Picross DS works? Feel like torturing yourself with preview materials for a game that has yet to be announced for the US? We were, and we did! The European Touch Generations page has a rather nice interactive Flash presentation that demonstrates how to work a Picross puzzle. It d...

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Wii party tips from college finance site

We may be Wii experts, but we aren't exactly party experts. We hear a lot about the Wii being great in social settings, but since it doesn't come preloaded with friends, we e-hermits remain alone in our (separate) caves. Lucky for you, then, that some real party people are willing to help you pl...

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Homebrew how-to

Intrigued by the notion of playing old school games on your DS but don't know where to begin? Would you like to use your DS as a map or check out a free browser? Never fear -- no matter how technically challenged you may be, there's a solution for you. This time, it comes in the form of a beginner-f...

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Pimp your 360 controller

Good news if your lack of confidence with a screw driver is inhibiting your desire for nerd bling. TeamXtender.com has released detailed step-by-step on how to pimp your 360 controller with some flashy chrome....

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Getting a game idea published

Over at the IGDA, there's some advice for a hobbyist game developer looking to pitch (and protect) a game design. Pitching a random idea for a game to a developer or publisher isn't easy, but there are some solid hints on how to get an idea towards reality: Come up with a demo Attend game ind...

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Advice for wannabe game developers

The days of the bedroom coder are mostly behind us, though casual games and mini-games still provide the opportunity for a single coder to make it big -- not to mention one-man projects like Rag Doll Kung Fu which don't quite fit into the above categories. If you're interested in running your own g...

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