i-am-alive posts (Subscribe to this feed)
Rumor: I Am Alive, but I may not look like these screens anymore
German site PCGames got its hands ... er, server on a set of screenshots purported to be from an early version of Ubisoft's disaster game I Am Alive. The images, which originated at Unseen64, are said to come from a build of the title from when it was being worked on by Alone in the Dark dev Darkworks. (It's since been handed over to Ubisoft Shanghai.)
The screens look plenty disaster-y in their depiction of a post-earthquake Chicago. It's hard to make much of them, though, since they're, y'know, just environments. Let's hope the game's new developer is working hard to deliver gameplay akin to what the original teaser trailer hinted at.
[Via WorthPlaying]
The screens look plenty disaster-y in their depiction of a post-earthquake Chicago. It's hard to make much of them, though, since they're, y'know, just environments. Let's hope the game's new developer is working hard to deliver gameplay akin to what the original teaser trailer hinted at.
[Via WorthPlaying]
Gallery: I Am Alive (Beta)
I Am Alive, but my pal Ghost Recon and I won't arrive until April 2010 (at least)

I am saddened to announce that I, your infrequently detailed yet conceptually interesting first-person survival game, have yet again been rendered tardy in my arrival. Though uncertainty has clouded my being since the day of my first exposure to the harsh and unnecessarily snarky world, know that I Am Alive and in the care of Ubisoft until the beginning of the 2010 fiscal year. Please expect me at some time between April 2010 and March 2011.
Oh, and if you don't mind, I'm bringing my shy friend along -- just call him Ghost Recon 4 for now. I'm sure you'll find his company just as exciting, even if I leave the room and create one of those awkward friend-of-a-friend silences. Is it weird that I'm worried that you'll like him more than you'll like me?
Yours in perpetuity,
I Am Alive
Ubisoft moves I Am Alive from Darkworks to Shanghai

It's likely that Darkworks' contract with Ubisoft is up and Ubisoft decided not to renew it, possibly to keep costs down. The timing is right, considering that March is the original release date for I Am Alive.
[Via Develop]
Assassin's Creed 2 officially confirmed, with us by March 2010
Ubisoft's third quarter earnings report has finally officially confirmed that the sequel to 2007's best selling assassinate-em-up, Assassin's Creed, will be available before the end of March 2010. While technically impressive, Assassin's Creed was a bit lacking in the gameplay department, we felt. A great proof-of-concept, but without enough fresh content to keep from getting stale after a while. Something we're hoping to see improved in the sequel. Ready for another year of seeing Jade Raymond wherever you turn?
The report also mentions that there will be seven franchise titles being released during the fiscal year starting this April, including Splinter Cell Conviction (which we can assume is still 360 exclusive), Ghost Recon and, as we've already mentioned, Assassin's Creed 2. There will also be three new IPs, including I Am Alive. No other games in these categories were mentioned, so no doubt Ubisoft has a few more surprises up its sleeve.
The report also mentions that there will be seven franchise titles being released during the fiscal year starting this April, including Splinter Cell Conviction (which we can assume is still 360 exclusive), Ghost Recon and, as we've already mentioned, Assassin's Creed 2. There will also be three new IPs, including I Am Alive. No other games in these categories were mentioned, so no doubt Ubisoft has a few more surprises up its sleeve.
I Am Alive, but I've been delayed

It's me, Ubisoft's forthcoming first-person survival game. You know, I Am Alive. We met at E3, remember? I briefly exposed myself in front of you and left you somewhat confused ... but curious. You've been wondering about me, haven't you? We'll get to know each other in due time, it's just that ... well, I lied. I know I said I'd meet up with you in March. And I know that neither of us believed it, you with your "skepticism" and me with my nebulous features and infrequent public appearances.
So, I'm going to be running late. Rest assured -- I Am Alive -- but I won't be leaving the office until Ubi's 2009-2010 fiscal year, which runs from April 2009 through March 2010. I know it's hard for you to understand, but it's for the best. I just ... I just can't let people see me covered in so many bugs. Despite my most fervent wishes, I can't make an exception for you -- it would be a fatal exception.
Yours truly,
I Am Alive
P.S. PDF – Ubisoft Q308 earnings report
I Am Alive to show itself in March
Ubisoft has given first-person disaster-survival title I Am Alive an enigmatic March release window. That puts the launch anywhere from six to ten weeks from now, a very short amount of time considering we've seen approximately zilch in terms of gameplay footage. After being hyped up so much at E3, there's been little to no promotion for the game. We're a bit perplexed by this one, and hope it's not a foreboding sign.
Other games slated to come out in March include Tom Clancy's HAWX, a PC version of EndWar and Broken Sword Wii. Tenchu: Shadow Assassin, a Wii exclusive, has been given a more exact March 6 date.
Other games slated to come out in March include Tom Clancy's HAWX, a PC version of EndWar and Broken Sword Wii. Tenchu: Shadow Assassin, a Wii exclusive, has been given a more exact March 6 date.
I Am Alive: I am first-person, I am not a Jade Raymond game

UK mag GamesTM has the scoop on ... well, only a couple of particularly new details concerning Ubisoft's disaster-survival game, I Am Alive. In a new preview, it is revealed that the game is played from a first-person perspective with a limited focus on weapons (cue "Edge of Disaster" and "Disaster's Edge" japes) and is not -- as previously rumored -- being produced by Assassin's Creed lead, Jade Raymond.
The role of senior producer on the game is actually being filled by Alexis Goddard, who revealed to the magazine some examples of gameplay beyond traversing the ruins of Chicago looking for water. "We encourage the players to use tactics, diversion, and discretion," said Goddard, mentioning that an empty shotgun can be very persuasive if enemies don't realize it's out of ammo.
As for comparisons to Mirror's Edge that will undoubtedly be brought about by the game's first-person platforming and use of violence as a last resort? "We wanted the player to really feel the power of Mother Nature, to feel the danger coming from the collapsing towers and devastating rifts, feel the chaos happening all around him," Goddard said. "There's nothing like a first-person view to create that kind of emotion."
The role of senior producer on the game is actually being filled by Alexis Goddard, who revealed to the magazine some examples of gameplay beyond traversing the ruins of Chicago looking for water. "We encourage the players to use tactics, diversion, and discretion," said Goddard, mentioning that an empty shotgun can be very persuasive if enemies don't realize it's out of ammo.
As for comparisons to Mirror's Edge that will undoubtedly be brought about by the game's first-person platforming and use of violence as a last resort? "We wanted the player to really feel the power of Mother Nature, to feel the danger coming from the collapsing towers and devastating rifts, feel the chaos happening all around him," Goddard said. "There's nothing like a first-person view to create that kind of emotion."
Ubisoft hopes I Am Alive can be 'another strong franchise'
Well, of course it does. Ubisoft didn't get where it is today by throwing popular franchises like Splinter Cell away after a single use (although our neck-snapping pal Sam seems to have been misplaced recently), and you can be sure that the upcoming disaster survival adventure ... thing, I Am Alive, will be no different. "We hope it can be another strong franchise for our portfolio, alongside Prince Of Persia or Rayman Rabbids," the publisher's executive director, Alain Corre, told MCV. "It's a new baby for us – and we have big hopes."
Provided it's raised properly and doesn't turn into a snot-nosed brat who sticks Legos up his nose and puts his Altair action figures in the microwave, this baby could be the best kind of disaster to befall any company. Of course, we should probably wait until we've played the first one before we sign off on "I Am Still Alive," and "Seriously, Stop Trying to Kill Me You Stupid Planet."
Provided it's raised properly and doesn't turn into a snot-nosed brat who sticks Legos up his nose and puts his Altair action figures in the microwave, this baby could be the best kind of disaster to befall any company. Of course, we should probably wait until we've played the first one before we sign off on "I Am Still Alive," and "Seriously, Stop Trying to Kill Me You Stupid Planet."
I Am Alive will not make its debut at Leipzig, says Ubisoft

Screenshots from Ubisoft's E3 2008 press conference

Gallery: Ubisoft E3 2008 press conference
Gallery: I Am Alive
E308: Ubisoft reveals 'I Am Alive'

The disaster game had been in the news prior to E3 as earlier reports suggested Jade Raymond, producer of Assassin's Creed, was at the helm of the title. Currently the title is scheduled to release on "current generation video game consoles" in Spring 2009. Nothing specific about the game is known but for a taste of what you could expect check our Disaster Report. Actually. Don't -- that game was the definition of mediocre.
Ubisoft to declare 'I Am Alive' in Spring 2009

We'll let you know as soon as we learn more. Update: Teaser trailer after the break.
Gallery: I Am Alive
Rumor: Ubisoft and Jade Raymond may reveal I Am Alive at E3

But what exactly is this game? Why has it been kept secret for so long? I Am Alive is rumored to be a first-person action title set in Chicago after a massive earthquake. Your character survived and it's up to you to make sure he or she continues surviving. An announcement may come at E3 and a playable demo may be available in August at Leipzig, but it's all hearsay at this point. We'll keep you posted.
[Via Eurogamer]
Gamekyo: Jade Raymond working on surival game 'I Am Alive'
We kind of assumed that after the sales success of Assassin's Creed, Ubisoft would tie Jade Raymond to the property and flog them both until one gave out. But apparently, the company thinks the Jade Raymond Media Bump would be better applied to a new IP: Gamekyo's reporting this morning that she's moved on to I Am Alive, a survival game that's set in a Chicago just rocked by an earthquake.It seems though that she'll be making the leap in the final act of the game's development: Darkworks of Cold Fear fame has been working on the game, allegedly slated for spring 2009, for three years. We're supposed to hear some more about it at E3, so here's hoping that Jade presents the game and we get to experience that rarest of phenomenons, a mass nerd swoon, firsthand.















