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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Nintendo DSi vs. PSP-3000 vs. iPod Touch, v1.0</title><link>http://www.joystiq.com/2008/10/02/nintendo-dsi-vs-psp-3000-vs-ipod-touch-v1-0/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/02/nintendo-dsi-vs-psp-3000-vs-ipod-touch-v1-0/</guid><comments>http://www.joystiq.com/2008/10/02/nintendo-dsi-vs-psp-3000-vs-ipod-touch-v1-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><div align="center"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/ds-vs-psp-vs-iphone.jpg" alt="" /><br /><em><small>Note: Relative sizes approximate<br /></small></em></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Nintendo_DSi_vs_PSP_3000_vs_iPod_Touch'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Now that we have some concrete details about the <a href="http://www.joystiq.com/2008/10/02/nintendo-officially-unveils-nintendo-dsi/">Nintendo DSi</a> -- which bears more than a few similarities between its multimedia competitors -- let's size it up against the <a href="http://www.joystiq.com/2008/08/20/sony-officially-announces-psp-3000/">PSP-3000</a> and Apple's <a href="http://www.joystiq.com/2008/09/09/new-apple-ad-touts-ipod-touch-as-best-portable-device-for-gamin/">"gaming handheld"</a> the iPhone/iPod Touch. Remember this is based on tech specifications and not on games library. We'll keep updating as we get more news from Nintendo about its just-announced portable.<br /><br /> <style type="text/css"> #comparechart { border: 2px solid #333; border-collapse: collapse; } #comparechart td { padding: 3px; border: 1px solid #ccc; vertical-align: top; margin: 0; line-height: 1.3em; font-size: 80%} #comparechart th { font-size: 80%; font-weight: bold; text-align: left; padding: 4px; background: #eee; } #comparechart th.x360th { font-size: 100%; border-bottom: 1px solid #333; background-color: #66FF99;} #comparechart th.mainth { font-size: 100%; border-bottom: 1px solid #333;} #comparechart th.wiith { font-size: 100%; border-bottom: 1px solid #333; background-color: #99ccff;} #comparechart th.ps3th { font-size: 100%; color: silver; border-bottom: 1px solid #333; background-color: #000000;} #comparechart td.red { background-color: #f08c85; } #comparechart td.green { background-color: #b3e2c4; } #comparechart th.blackth { background-color: #000; } #comparechart td.grey { background-color: #eee; }</style>
<table width="490" cellspacing="0" id="comparechart">
    <tbody>
        <tr>
            <th class="mainth"></th> 		<th class="mainth">
            <div align="center"><img width="120" vspace="0" hspace="0" height="120" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsi-155.jpg" alt="" /></div>
            <div align="center">Nintendo DSi</div>
            </th> 		<th align="center" class="mainth">
            <div align="center"><img width="120" vspace="0" hspace="0" height="120" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/psp-3000-155.jpg" alt="" /></div>
            <div align="center"> PSP-3000</div>
            </th> 		<th align="center" class="mainth">
            <div align="center"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/ipod-touch-120.jpg" alt="" /></div>
            <div align="center">iPhone / iPod Touch</div>
            </th>
        </tr>
        <tr>
            <td class="grey">Screen Size</td>
            <td>Two 3.25-inch displays</td>
            <td>4.3-inch display</td>
            <td>3.5-inch display</td>
        </tr>
        <tr>
            <td class="grey">Screen Resolution</td>
            <td>256 x 192</td>
            <td>480 x 272, 16m colors</td>
            <td>480&times;320</td>
        </tr>
        <tr>
            <td class="grey">CPU speed / type</td>
            <td>One 67 MHz (ARM) and one 33 MHz ARM7TDMI<sup>2</sup></td>
            <td>MIPS R4000-based; clocked from 1 to 333 MHz</td>
            <td>620 MHz ARM 1176, underclocked to 412 MHz</td>
        </tr>
        <tr>
            <td class="grey">Form Factor</td>
            <td>5.85 x 3.33 x 0.99 inches<sup>1</sup></td>
            <td>6.7 x 2.9 x 0.9 inches<br /></td>
            <td>4.5 &times; 2.4 x 0.48 inches (iPhone); 4.3 &times; 2.4 &times; 0.33 inches (iPod Touch)</td>
        </tr>
        <tr>
            <td class="grey">Camera</td>
            <td>2 cameras, one with VGA resolution</td>
            <td>Optional Go!Cam, 1.3 megapixels</td>
            <td>iPhone has 2 megapixel camera<br /></td>
        </tr>
        <tr>
            <td class="grey">Memory</td>
            <td>SD slot, internal storage (unknown size)</td>
            <td>Memory Stick (up to 16GB)</td>
            <td>8-32GB internal storage<br /></td>
        </tr>
        <tr>
            <td class="grey">Internet</td>
            <td>Wi-Fi</td>
            <td>Wi-Fi</td>
            <td>Wi-Fi (iPhone also has EDGE or 3G)</td>
        </tr>
        <tr>
            <td class="grey">Browser</td>
            <td>Yes</td>
            <td>Yes</td>
            <td>Yes</td>
        </tr>
        <tr>
            <td class="grey">Online Store</td>
            <td>Yes (DSi Shop)</td>
            <td>Yes (PS Store)</td>
            <td>Yes (App Store)</td>
        </tr>
        <tr>
            <td class="grey">Touch Screen</td>
            <td>Yes (single touch)<br /></td>
            <td>No</td>
            <td>Yes (multi-touch)<br /></td>
        </tr>
    </tbody>
</table>
<br /><br /> <small>Notes:<br /> 1: Approximate size, based on Nintendo's assertion that DSi is 12 percent thinner than DS Lite<br />2: Architecture of the DS Lite and, as noted, subject to change pending official release notes<br /></small><br /><strong>Update:</strong> Massively has a comparison piece on the <a href="http://www.massively.com/2008/10/02/what-the-nintendo-dsi-psp-3000-and-iphone-mean-for-mmos/">MMO potential</a> of the three portables.
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.massively.com/photos/what-the-handheld-war-means-for-mmos/">What the Handheld War means for MMOs</a></strong></p>
<a href="http://www.massively.com/photos/what-the-handheld-war-means-for-mmos/1070171/"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/threeway1010_thumbnail.jpg" alt="MMObile Potential" title="MMObile Potential" /></a><a href="http://www.massively.com/photos/what-the-handheld-war-means-for-mmos/1070172/"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/dsi308_thumbnail.jpg" alt="Nintendo DSi" title="Nintendo DSi" /></a><a href="http://www.massively.com/photos/what-the-handheld-war-means-for-mmos/1070174/"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/gu32122_thumbnail.jpg" alt="The 'mini' Massively Multiplayer Online Game" title="The 'mini' Massively Multiplayer Online Game" /></a><a href="http://www.massively.com/photos/what-the-handheld-war-means-for-mmos/1070176/"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/dndtiniesgallerypic_thumbnail.jpg" alt="Future social MMOs find their home" title="Future social MMOs find their home" /></a><a href="http://www.massively.com/photos/what-the-handheld-war-means-for-mmos/1070179/"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/puzzlepiratesjanepeg6-1_thumbnail.png" alt="Crafter's Paradise" title="Crafter's Paradise" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/02/nintendo-dsi-vs-psp-3000-vs-ipod-touch-v1-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1330726/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/02/nintendo-dsi-vs-psp-3000-vs-ipod-touch-v1-0/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>apple</category><category>ds</category><category>dsi</category><category>iphone</category><category>iphone-3g</category><category>ipod</category><category>ipod-touch</category><category>joystiqfeature</category><category>nintendo</category><category>psp</category><category>psp-3000</category><category>sony</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-10-02T03:00:00+00:00</dc:date></item><item><title>Puzzle Quest spreads to iPhone App Store 'this fall'</title><link>http://www.joystiq.com/2008/09/29/puzzle-quest-spreads-to-iphone-appstore-this-fall/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/29/puzzle-quest-spreads-to-iphone-appstore-this-fall/</guid><comments>http://www.joystiq.com/2008/09/29/puzzle-quest-spreads-to-iphone-appstore-this-fall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><a href="http://transgaming.com/news/?id=110"><img width="225" vspace="4" hspace="4" height="360" border="0" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/puzzle-quest-iphone.jpg" alt="" /></a>Intent on making <em>Puzzle Quest: Challenge of the Warlords</em> impossible to avoid regardless of your platform preferences (seriously: DS, PSP, Xbox Live Arcade, Windows, Mac OS X, Wii, PlayStation 2, mobile phones), D3Publisher has announced the puzzle phenomenon will be its very first foray into the wide, wide world of iPhone apps. <br /><br />Having proven their chops getting things to run on Apple platforms with <a href="http://www.joystiq.com/tag/Cider/">Cider</a>, the alchemists at TransGaming will be responsible for the iPhone port, bringing all the match-three <em>slash</em> RPG gameplay you know and love to the App Store "this fall."<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://transgaming.com/news/?id=110>Read</a> | <a href="http://www.joystiq.com/2008/09/29/puzzle-quest-spreads-to-iphone-appstore-this-fall/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1328180/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/29/puzzle-quest-spreads-to-iphone-appstore-this-fall/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>App-Store</category><category>D3Publisher</category><category>iPhone</category><category>Puzzle-Quest</category><category>TransGaming</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-09-29T21:27:00+00:00</dc:date></item><item><title>DS upgrade has camera, music player, says Nikkei Net</title><link>http://www.joystiq.com/2008/09/28/ds-upgrade-has-camera-music-player-says-nikkei-net/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/28/ds-upgrade-has-camera-music-player-says-nikkei-net/</guid><comments>http://www.joystiq.com/2008/09/28/ds-upgrade-has-camera-music-player-says-nikkei-net/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://blog.wired.com/games/2008/09/nikkei-new-nint.html"><img hspace="0" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/gam_dslite_490.jpg" /></a><br /></div>
We've heard a bit of speculation about the seemingly inevitable upgrades that are coming to Nintendo's best-selling handheld -- all of which were promptly denied by the big N. However, Japanese business newspaper Nikkei <a href="http://blog.wired.com/games/2008/09/nikkei-new-nint.html">recently published an article</a> outlining a few neat features supposedly coming to the new DS model -- chief among these are a camera (which the paper mentions could be integrated into gameplay), a music playback function, and the ability to communicate with "information terminals" to acquire location-sensitive information.<br /><br />Nikkei Net, the online branch of the newspaper, reports that the new model will launch in Japan sometime this year. Their take on the new functions are that Nintendo may be trying to compete with other mainstream technology -- what <a href="http://www.joystiq.com/2008/08/05/times-iphone-could-be-in-same-league-as-ds-psp/">popular portable device</a> with a touch screen, camera, and music playback could they possibly be trying to rival?<br /><br />Keep in mind, we don't have a physical copy of the newspaper this report is printed in, nor has Nintendo confirmed the new features -- so season this story with an appropriate number of salt grains.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blog.wired.com/games/2008/09/nikkei-new-nint.html>Read</a> | <a href="http://www.joystiq.com/2008/09/28/ds-upgrade-has-camera-music-player-says-nikkei-net/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1326817/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/28/ds-upgrade-has-camera-music-player-says-nikkei-net/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>ds</category><category>iphone</category><category>model</category><category>nikkei</category><category>nintendo</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-09-28T14:00:00+00:00</dc:date></item><item><title>Virus Alert: Trojan poses as iPhone game</title><link>http://www.joystiq.com/2008/09/19/virus-alert-trojan-poses-as-iphone-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/19/virus-alert-trojan-poses-as-iphone-game/</guid><comments>http://www.joystiq.com/2008/09/19/virus-alert-trojan-poses-as-iphone-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><a href="http://www.sophos.com/blogs/gc/g/2008/09/17/hackers-distribute-trojan-as-iphone-game/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/trojan.jpg" /></a></div>
All right, kiddies, we know all of you out there have dutifully <a href="http://www.joystiq.com/2008/06/06/is-the-iphone-app-store-a-threat-to-the-ds/">replaced your DS with a gaming-powered iPhone 2.0</a>, but with all that gaming power comes the responsibility to be careful. Thus, you should all be on the lookout for a new Windows virus masquerading as apparently popular iPhone game <a href="http://www.appleiphoneschool.com/2008/03/01/penguin-panic-16/"><em>Penguin Panic</em></a>. <br /><br />According to <a href="http://www.sophos.com/blogs/gc/g/2008/09/17/hackers-distribute-trojan-as-iphone-game/">Sophos</a>, the computer-controlling Trojan shows up as a zipped attachment to an e-mail with a subject like "Virtual iPhone games!" or "Apple: The most popular game!" Ironically, it seems the virus won't actually infect your iPhone or any Mac-based computers. It also seems incapable of infecting other portable gaming systems, which should be a relief to those of you still living in the past with those long-defunct platforms.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.sophos.com/blogs/gc/g/2008/09/17/hackers-distribute-trojan-as-iphone-game/>Read</a> | <a href="http://www.joystiq.com/2008/09/19/virus-alert-trojan-poses-as-iphone-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1319310/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/19/virus-alert-trojan-poses-as-iphone-game/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>iPhone</category><category>penguin-panic</category><category>trojan</category><category>virus</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-09-19T17:45:00+00:00</dc:date></item><item><title>AGDC: Deus Ex designer crafting new FPS-RPG, iPhone strategy game</title><link>http://www.joystiq.com/2008/09/18/agdc-deus-ex-designer-crafting-new-fps-rpg-iphone-strategy-gam/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/18/agdc-deus-ex-designer-crafting-new-fps-rpg-iphone-strategy-gam/</guid><comments>http://www.joystiq.com/2008/09/18/agdc-deus-ex-designer-crafting-new-fps-rpg-iphone-strategy-gam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=20301"><img vspace="4" hspace="0" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/smithharvey.jpg" alt="" /></a><br />
<div align="left">During his AGDC keynote,<em> </em><a href="http://www.joystiq.com/tag/deus-ex"><em>Deus Ex</em></a> lead designer (and <a href="http://www.joystiq.com/2007/11/30/smith-and-midway-part-following-blacksites-f-cked-up-developm/">outspoken critic of Midway's <em>BlackSite: Area 51</em></a>), Harvey Smith, revealed that he's at work on a new FPS-RPG for his current employer, Arkane Studios (<em>Dark Messiah of Might &amp; Magic</em>). The studio is currently working in conjunction with Valve on <em>The Crossing</em>, <a href="http://www.joystiq.com/2007/02/16/the-crossing-coming-to-xbox-360-innovative-fps-going-cross-pla/">a first-person "crossplayer" FPS</a>, but Smith's reference to role-playing (and lack of reference to <em>The Crossing</em>) indicates an all-new project.<br /><br />Smith said that his design focus "is very much around games like <em>Deus Ex</em>," although his other keynote revelation - a "casual strategy game" for iPhone - shows that he's open to dabbling. Unless, of course, it's a casual <em>Deus Ex</em> universe strategy title ... super-deformed art style and everything.<br /><br /></div>
</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamasutra.com/php-bin/news_index.php?story=20301>Read</a> | <a href="http://www.joystiq.com/2008/09/18/agdc-deus-ex-designer-crafting-new-fps-rpg-iphone-strategy-gam/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1317940/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/18/agdc-deus-ex-designer-crafting-new-fps-rpg-iphone-strategy-gam/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>agdc-2008</category><category>arkane-studios</category><category>harvey-smith</category><category>iphone</category><category>ipod-touch</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-09-18T13:45:00+00:00</dc:date></item><item><title>New Apple ad touts iPod Touch as 'best portable device for gaming'</title><link>http://www.joystiq.com/2008/09/09/new-apple-ad-touts-ipod-touch-as-best-portable-device-for-gamin/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/09/new-apple-ad-touts-ipod-touch-as-best-portable-device-for-gamin/</guid><comments>http://www.joystiq.com/2008/09/09/new-apple-ad-touts-ipod-touch-as-best-portable-device-for-gamin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><div align="center"><a href="http://www.engadget.com/2008/09/09/live-from-apples-lets-rock-event-in-san-francisco/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/ipod-fifa.jpg" alt="" /></a></div>
At today's Apple event (aptly titled "Let's Rock"), Steve Jobs unveiled a new ad for the revised iPod Touch, essentially showcasing the iPod Touch's (and similarly the iPhone's) gaming capabilities, claiming, <span class="live_stamp"></span> "It's the best portable device for playing games." We're wagering at least a few Sony and Nintendo executives are texting each other "lolwut." As noted by Engadget, "gauntlet: THROWN."<br /><br />Also shown at the Apple event: a new soccer title - <em>Real Soccer 2009</em> - and <em>Need for Speed Undercover. </em><a href="http://www.engadget.com/2008/09/09/live-from-apples-lets-rock-event-in-san-francisco/">Check out Engadget</a> for more information from Steve Jobs' presentation. We'll update when the ad is uploaded to the <em>interwebs.<br /><br /></em>[<strong>Update: </strong>Apple has launched an <a href="http://www.apple.com/ipodtouch/">updated iPod Touch page</a> on its website, touting the device as "the funnest iPod ever." The page is heavily focused on gaming and has a "watch the ad" link from the gallery section ... which, as of this writing, is officially slammed.]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.engadget.com/2008/09/09/live-from-apples-lets-rock-event-in-san-francisco/>Read</a> | <a href="http://www.joystiq.com/2008/09/09/new-apple-ad-touts-ipod-touch-as-best-portable-device-for-gamin/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1309137/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/09/new-apple-ad-touts-ipod-touch-as-best-portable-device-for-gamin/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>apple</category><category>breakingnews</category><category>iphone</category><category>ipod</category><category>ipod-touch</category><category>need-for-spped</category><category>real-soccer-2009</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-09-09T14:08:00+00:00</dc:date></item><item><title>iPhone users: Spore Origins now available</title><link>http://www.joystiq.com/2008/09/09/iphone-users-spore-origins-now-available/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/09/iphone-users-spore-origins-now-available/</guid><comments>http://www.joystiq.com/2008/09/09/iphone-users-spore-origins-now-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="left">
<div align="center"><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290183295&amp;amp;mt=8"><img vspace="4" hspace="4" border="1" alt="spore origins"  src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/spore.origins.iphone.490w.jpg" /></a></div>
iPhone users think they have it all - a phone; an iPod; an internet communications device - but up until 3pm yesterday afternoon there was one thing they were all missing: <em>Spore</em>. Okay, there's two things they're all missing: copy &amp; paste and <em><a href="http://www.joystiq.com/tag/Spore/">Spore</a></em>.<br /> <br />After what we can only imagine was a grueling certification process, Apple's army of app-sniffing robots finally approved the handheld version of the everything simulator, dubbed <em>Spore Origins</em>. The 80MB download will run you a cool Hamilton (that's $10 for the currency-ignorant amongst you). Add some copy &amp; paste and you'll have it all, iPhone user!<br /></div>
<br />[Via <a href="http://www.tuaw.com/2008/09/08/waiting-on-spore-and-the-app-store-approval-process/">TUAW</a>]<br /><br /><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290183295&amp;mt=8">Source</a> - Spore Origins App Store link<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/09/09/iphone-users-spore-origins-now-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1308253/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/09/iphone-users-spore-origins-now-available/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>App-Store</category><category>EA</category><category>iPhone</category><category>Maxis</category><category>Spore</category><category>Spore-Origins</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-09-09T02:58:00+00:00</dc:date></item><item><title>iPhone: iLive dev iPwnd for 'stealing' rival's data</title><link>http://www.joystiq.com/2008/08/26/iphone-ilive-dev-ipwnd-for-stealing-rivals-data/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/26/iphone-ilive-dev-ipwnd-for-stealing-rivals-data/</guid><comments>http://www.joystiq.com/2008/08/26/iphone-ilive-dev-ipwnd-for-stealing-rivals-data/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://1337pwnblog.blogspot.com/2008/08/caught-stealing-databandwidth-from.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/ilive.theft.390.jpg"  alt="" /></a></div>
Proving that there's still more head-shaking to be caused by the iTunes App Store in the wake of the <a href="http://www.tuaw.com/2008/08/05/i-am-rich-makes-author-exactly-that-does-little-else/">"I Am Rich" app silliness</a>, the developers of the <em>1337pwn.com</em> Xbox Live friends list app for iPhone have accused the developers of the <em>iLive</em> Xbox Live friend list app of stealing their data and bandwidth. Oh no they d'int!<br /><br />According to the 1337pwn gang, oh yes, they did. On its blog, the app author writes, "We discovered that the other XBOX Live Friends application available in the AppStore is/was using our data feeds without permission. They were stealing a nice chunk of bandwidth and CPU through their improper use of our server interfaces. These folks were using our data without permission, authorization, or credit given. Not cool."<br /><br />What's both cool <em>and</em> funny is how 1337pwn went about getting its revenge. "With a couple of tweaks to our data feed, we are now credited for the data within their application. Given that we have a sense of humor, we have also incorporated new features such as a random online status," it revealed. The image above shows <em>iLive</em> pulling data from 1337pwn's server before its devs realized the jig was up. We've tested <em>iLive</em> since 1337pwn took action and found that most of its status fields now report "Suspended until next release." Well, at least <a href="http://www.joystiq.com/2008/08/19/microsoft-mandates-that-iphone-xbox-live-apps-stay-free/">we didn't pay for it</a>.<br /><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://1337pwnblog.blogspot.com/2008/08/caught-stealing-databandwidth-from.html>Read</a> | <a href="http://www.joystiq.com/2008/08/26/iphone-ilive-dev-ipwnd-for-stealing-rivals-data/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1295921/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/26/iphone-ilive-dev-ipwnd-for-stealing-rivals-data/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>1337pwn</category><category>ilive</category><category>iphone</category><category>iphone-apps</category><category>itunes-app-store</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-08-26T22:00:00+00:00</dc:date></item><item><title>Myst + iPhone = iMyst, cue iGag over iNaming iScheme</title><link>http://www.joystiq.com/2008/08/22/myst-iphone-imyst-cue-igag-over-inaming-ischeme/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/22/myst-iphone-imyst-cue-igag-over-inaming-ischeme/</guid><comments>http://www.joystiq.com/2008/08/22/myst-iphone-imyst-cue-igag-over-inaming-ischeme/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.mystonline.com/forums/viewtopic.php?t=16131"><img width="490" vspace="4" hspace="0" height="408" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/imystage.jpg" alt="" /></a><br /></div>
Oh <em>Myst</em>, whatever happened to you? We loved you when you were original, and we loved you even more when <em>Riven</em> came out. Then we were rudely slapped in the face when the game left Cyan and Ubisoft released <em>Myst III: Exile</em> and later <a href="http://www.joystiq.com/2004/09/30/myst-iv-gets-a-shoulder-rub/"><em>Myst IV: Ages of Revelation</em></a>. We tried to be chipper when you went back to Cyan and <a href="http://www.joystiq.com/2005/01/12/myst-5-is-pre-announced/"><em>Myst V: End of Ages</em></a> came out, but honestly too much water had passed under the bridge. Maybe because of the <a href="http://www.joystiq.com/2008/02/04/gametap-turning-off-myst-online-in-60-days/"><em>Uru: Ages Beyond Myst</em> / <em>Myst Online: Uru Live</em></a> debacle.<br /><br />But... what's this? You're <a href="http://www.mystonline.com/forums/viewtopic.php?t=16131">coming to the iPhone</a>? And you're being developed by Cyan? Well, glory be. However, you <a href="http://www.joystiq.com/2006/05/29/psp-myst-coming-soon/">promised as a PSP version</a>, and we're still waiting on that. It came out in Europe in 2006, so what gives? We know your <a href="http://www.joystiq.com/2008/04/05/joystiq-hands-on-myst-ds/">DS version</a> came out recently, but it is <a href="http://www.amazon.com/Myst-Nintendo-DS/dp/B0013M2SJ0/ref=pd_bbs_2?ie=UTF8&amp;s=videogames&amp;qid=1219445760&amp;sr=8-2">not being universally loved</a>. <br /><br />We know you might be too busy and Hollywood now, with your <a href="http://www.joystiq.com/2008/03/14/follow-the-progress-of-the-myst-movie/">movie deal</a> and iPhone announcement. But, we're still smarting from our past experiences. We'll give you another chance, but you'll need to hurry along while we're still <a href="http://www.joystiq.com/2008/08/21/iphone-users-read-joystiq-at-i-joystiq-com/">smitten with the iPhone</a>. And please, don't call it <em>iMyst</em>. <em>Myst</em> will do just fine. You wouldn't want us to get <a href="http://www.youtube.com/watch?v=DFrPxhd1-Ho"><em>Pyst</em></a> all over again.<br /><br />[<strong>Update</strong>: We just heard from one of the gents working on the game (Yeah, that's the kind of pull we have) and they tell us "I'm pretty darn sure we're only calling it iMyst internally as a goofy moniker. I really doubt you've got anything to worry about with regards to rebranding of the game. Who knows, maybe if it does well, other Cyan games will follow." Good news all around!]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.mystonline.com/forums/viewtopic.php?t=16131>Read</a> | <a href="http://www.joystiq.com/2008/08/22/myst-iphone-imyst-cue-igag-over-inaming-ischeme/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1292811/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/22/myst-iphone-imyst-cue-igag-over-inaming-ischeme/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Apple</category><category>Cyan</category><category>iMyst</category><category>iPhone</category><category>Myst</category><category>Rand-Miller</category><category>Retro</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2008-08-22T20:00:00+00:00</dc:date></item><item><title>iPhone users: read Joystiq at i.joystiq.com</title><link>http://www.joystiq.com/2008/08/21/iphone-users-read-joystiq-at-i-joystiq-com/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/21/iphone-users-read-joystiq-at-i-joystiq-com/</guid><comments>http://www.joystiq.com/2008/08/21/iphone-users-read-joystiq-at-i-joystiq-com/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag">Meta (about Joystiq)</a></p><div align="center"><a href="http://i.joystiq.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/i.joystiq-490.jpg" alt="" /></a><br /></div>
We've long offered a mobile version of Joystiq at m.joystiq.com, for those of you with a Blackberry, Windows Mobile, or what have you. But looking at the data, the iPhone <em>slash</em> iPod Touch platform represents a commanding 79.5% of all mobile pages served (some stats after the break).<br /><br />So with that in mind, we're unveiling i.joystiq.com, a specially formatted page that delivers the entire Joystiq experience (including comments this time!) with none of the cruft of a full-sized web page. We know there are still some kinks to be ironed out, so consider this service in beta until, well ... there are no more kinks. In the meantime, let us know what you think in the comments (maybe try leaving a comment from your fancy iPhone, Mr. Millionaire).<br />
<div style="text-align: center;"><img width="436" vspace="4" hspace="0" height="268" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/joystiq-mobile-breakdown.jpg" alt="" /></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://i.joystiq.com/>Read</a> | <a href="http://www.joystiq.com/2008/08/21/iphone-users-read-joystiq-at-i-joystiq-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1290298/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/21/iphone-users-read-joystiq-at-i-joystiq-com/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>i.joystiq.com</category><category>iPhone</category><category>iPod-Touch</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-08-21T17:16:00+00:00</dc:date></item><item><title>Microsoft mandates that iPhone Xbox Live apps stay free</title><link>http://www.joystiq.com/2008/08/19/microsoft-mandates-that-iphone-xbox-live-apps-stay-free/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/19/microsoft-mandates-that-iphone-xbox-live-apps-stay-free/</guid><comments>http://www.joystiq.com/2008/08/19/microsoft-mandates-that-iphone-xbox-live-apps-stay-free/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="368" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/1337pwn-price.jpg" /><br /></div>
While Microsoft hasn't yet announced an Xbox Live iPhone app of its very own, it has taken a well-intentioned step towards validating the handful of apps currently available on the service: it's required that the developers make their apps free. Now, before you go off about mean ol' Microsoft keeping the independent developer down, consider the reasoning here: these developers are given access to the Live functionality through the Xbox Community Developer Program and, as such, are beholden to Microsoft's rules.<br /><br />In this case, Microsoft evidently has no problem with the applications themselves, just with developers charging <em>cash money</em> for them, so it's really looking out for you here. If you've held off on trying one out, we've included links to the three we could find (one isn't free yet, but we expect it will be shortly). Take 'em for a spin around the 'net and report your findings back here. <br /><br /><a href="http://1337pwnblog.blogspot.com/2008/08/1337pwn-xbox-live-friends-list-appstore.html">Source</a> - 1337pwn XBOX Live Friends List AppStore Application is now FREE<br /><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287944389&amp;mt=8">iTunes</a> - 1337pwn (now free)<br /><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287689337&amp;mt=8">iTunes</a> - iLive (still $1.99)<br /><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287113382&amp;mt=8">iTunes</a> - Xbox LIVE Friends (formerly <a href="http://www.joystiq.com/2008/08/08/ixboxlive-is-like-live-anywhere-for-the-iphone/">iXboxLive</a>; now free)<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/08/19/microsoft-mandates-that-iphone-xbox-live-apps-stay-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1288962/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/19/microsoft-mandates-that-iphone-xbox-live-apps-stay-free/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>1337pwn</category><category>App-Store</category><category>Apple</category><category>iLive</category><category>iPhone</category><category>Xbox-Live</category><category>Xbox-LIVE-Friends</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-08-19T16:29:00+00:00</dc:date></item><item><title>Frotz brings text adventures to the iPhone App Store</title><link>http://www.joystiq.com/2008/08/13/frotz-brings-text-adventures-to-the-iphone-app-store/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/13/frotz-brings-text-adventures-to-the-iphone-app-store/</guid><comments>http://www.joystiq.com/2008/08/13/frotz-brings-text-adventures-to-the-iphone-app-store/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><a href="http://toucharcade.com/2008/08/13/frotz-interactive-fiction-comes-to-the-iphone/"><img width="490" vspace="4" hspace="0" height="352" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/iphone-app-frotz.jpg" /></a><br /></div>
Ever since the <a href="http://www.joystiq.com/2008/07/10/jobs-1-3-of-iphone-app-store-launch-apps-are-games/">iPhone App Store</a> launch last month, we've been on the hunt for apps we can load on our fancy phones and not forget about immediately. Occasionally something pops up but, sure enough, we manage to forget about it in a matter of days. But here ... this is different. Frotz we'll keep around for a long time. <br /><br />Some of you may be familiar with Frotz; it's a Z-machine, used to read and, therefore, play interactive fiction. Yes, that's "text adventures" for you old timers. Now that the app has made it to the iPhone, we can explore Zork's Great Underground Empire from anywhere. The app is free, comes with a bunch of public-domain IF titles, and you can "specify other download repositories" if you're more interested in nabbing some of those Infocom classics. Might we recommend Steve Meretzky's classic <a href="http://en.wikipedia.org/wiki/Leather_Goddesses_of_Phobos"><em>Leather Goddesses of Phobos</em></a>?<br /><br />[Thanks, Hank]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://toucharcade.com/2008/08/13/frotz-interactive-fiction-comes-to-the-iphone/>Read</a> | <a href="http://www.joystiq.com/2008/08/13/frotz-brings-text-adventures-to-the-iphone-app-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1283971/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/13/frotz-brings-text-adventures-to-the-iphone-app-store/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>App-Store</category><category>Frotz</category><category>iPhone</category><category>text-adventure</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-08-13T19:13:00+00:00</dc:date></item><item><title>Sega pleased by 'substantial' iPhone Super Monkey Ball sales</title><link>http://www.joystiq.com/2008/08/12/sega-pleased-by-substantial-iphone-super-monkey-ball-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/12/sega-pleased-by-substantial-iphone-super-monkey-ball-sales/</guid><comments>http://www.joystiq.com/2008/08/12/sega-pleased-by-substantial-iphone-super-monkey-ball-sales/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><a href="http://online.wsj.com/article/SB121842341491928977.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/smb.iphone.490.jpg" /></a></div>
Talk about some <em>serious</em> monkey business. According to the <a href="http://online.wsj.com/article/SB121842341491928977.html">Wall Street Journal</a>, Sega's debut effort on the iPhone App Store, <a href="http://www.joystiq.com/2008/06/09/monkey-ball-for-iphone-shown-at-steve-jobs-keynote/"><em>Super Monkey Ball</em></a>, has racked up 300,000 downloads since it debuted on the service June 11.<br /><br />At $9.99 a pop, that means the game has brought in just about $3 million for Sega, with Apple taking its 30% "upkeep" share off the top to the tune of $899k. Both parties must be <em>quite</em> pleased. Sega certainly is. Based on what SOA prez Simon Jeffery told the WSJ, the future looks to be full of iPhone games from the publisher. Speaking on the sizable sales of <em>SMB</em>, Jeffrey said, "That's a substantial business," adding, "It gives iPhone a justifiable claim to being a viable gaming platform."<br /><br />It's worth noting that these purchases, unlike those via XBLA or PSN, were made sight-unseen, as the App Store does not offer a <em>SMB </em>trial version. Now, if Sega would just release a patch to allow calibration of the iPhone's accelerometer so we can play <em>SMB </em>without staring straight down at it ... that'd be <em>bananas</em>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://online.wsj.com/article/SB121842341491928977.html>Read</a> | <a href="http://www.joystiq.com/2008/08/12/sega-pleased-by-substantial-iphone-super-monkey-ball-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1281625/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/12/sega-pleased-by-substantial-iphone-super-monkey-ball-sales/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>iphone</category><category>iphone-3g</category><category>iphone-app-store</category><category>sega</category><category>super-monkey-ball</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-08-12T05:00:00+00:00</dc:date></item><item><title>iXboxLive is like Live Anywhere for the iPhone</title><link>http://www.joystiq.com/2008/08/08/ixboxlive-is-like-live-anywhere-for-the-iphone/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/08/ixboxlive-is-like-live-anywhere-for-the-iphone/</guid><comments>http://www.joystiq.com/2008/08/08/ixboxlive-is-like-live-anywhere-for-the-iphone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><a href="http://blog.npike.net/2008/08/06/introducing-ixboxlive-availble-in-the-apple-appstore/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/ixboxlive-appstore-490px.jpg"  alt="" /></a><br /></div>
Don't let Microsoft's tardiness in bringing its <a href="http://www.joystiq.com/tag/Live-Anywhere/">Live Anywhere</a> initiative to market stop you from enjoying Xbox Live anywhere: if you've got an iPhone and $0.99 you can try out Nicholas Pike's iXboxLive app which "uses the Microsoft Xbox Community Developer SDK" to bring much of the functionality of your friend's list to your iPhone. <br /><br />Sure, you could always load up your iPhone's browser (just like you do for <a href="http://www.joystiq.com/2008/01/22/ihalostats-halo-3-stats-for-your-iphone/">Halo stats</a>) and hop on Xbox.com but then you'd miss out on the slick iPhone formatting. However, use the app and you'll miss out on functionality like messaging, thanks to limitations in the aforementioned SDK. Now we're not expecting the cats at Microsoft to suddenly develop an official iPhone app, but we'd settle for something on Windows Mobile ... heck, we'd settle for a Zune app!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blog.npike.net/2008/08/06/introducing-ixboxlive-availble-in-the-apple-appstore/>Read</a> | <a href="http://www.joystiq.com/2008/08/08/ixboxlive-is-like-live-anywhere-for-the-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1279585/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/08/ixboxlive-is-like-live-anywhere-for-the-iphone/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>App-Store</category><category>iPhone</category><category>iXboxLive</category><category>Live-Anywhere</category><category>Xbox-Live</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-08-08T18:14:00+00:00</dc:date></item><item><title>Times: iPhone could be in 'same league' as DS, PSP</title><link>http://www.joystiq.com/2008/08/05/times-iphone-could-be-in-same-league-as-ds-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/05/times-iphone-could-be-in-same-league-as-ds-psp/</guid><comments>http://www.joystiq.com/2008/08/05/times-iphone-could-be-in-same-league-as-ds-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center">
<div align="center"><a href="http://www.time.com/time/business/article/0,8599,1829037,00.html?cnn=yes"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/monkey-ball-iphone-490.jpg" alt="" /></a></div>
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The gaming community doesn't typically put a lot of stock in what media outlets such as <em>Time</em> have to say about our collective hobby. But these publications do tend to have their fingers on the pulse of the mainstream, providing perspective on and to that other, oh,<em> baziliion or so</em> consumers who aren't "enthusiasts." So, when they tell their audience that Apple's <a href="http://www.joystiq.com/tag/iphone">iPhone</a> could be big for gaming, it's definitely worth taking notice.<br /><br />In its article, "<a href="http://www.time.com/time/business/article/0,8599,1829037,00.html?cnn=yes">Can the iPhone Rule Gaming?</a>," Time makes some compelling points. One quarter of all currently available iPhone app store titles are games, and, further to that, seven out of the top 10 paid app downloads are games. Also, as the article points out, a third of the iPhone userbase is in the game industry's hottest demographic, aged 26 and under. The article spotlights the ease of downloading games to the device directly as a key advantage over DS and PSP. These factors, combined with titles such as <em>Spore: Origins</em>, could, in Time's words, "Bring the iPhone into the same league as the Nintendo DS and Sony PSP."<br /><br />Still, there are questions raised, particularly regarding software quality. The piece's author, Anita Hamilton, states, "Key to the iPhone's success as a gaming platform is a deep portfolio of titles that take advantage of the device's coolest attributes, such as its tilt sensor," adding that, "It remains to be seen ... whether iPhone games actually evolve beyond the amusing, lightweight titles available now."<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.time.com/time/business/article/0,8599,1829037,00.html?cnn=yes>Read</a> | <a href="http://www.joystiq.com/2008/08/05/times-iphone-could-be-in-same-league-as-ds-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1275501/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/05/times-iphone-could-be-in-same-league-as-ds-psp/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>apple</category><category>iphone</category><category>iphone-3g</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-08-05T02:35:00+00:00</dc:date></item><item><title>id's Carmack: iPhone nearly as powerful as Xbox, PS2</title><link>http://www.joystiq.com/2008/08/01/ids-carmack-iphone-nearly-as-powerful-as-xbox-ps2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/01/ids-carmack-iphone-nearly-as-powerful-as-xbox-ps2/</guid><comments>http://www.joystiq.com/2008/08/01/ids-carmack-iphone-nearly-as-powerful-as-xbox-ps2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.appleinsider.com/articles/08/08/01/carmack_iphone_more_powerful_than_nintendo_ds_psp_combined.html"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/iphone.rage.490.jpg" /></a><br />
<div align="left">When he isn't dabbling in <a href="http://en.wikipedia.org/wiki/Armadillo_Aerospace">rocket science</a>, id Software's John Carmack is one of the world authorities on 3D graphics programming. Carmack, who recently revealed that he is turning his talents to Apple's <a href="http://www.joystiq.com/tag/iphone">iPhone</a> (the graphics ones, not the rocketry smarts) for a "<a href="http://www.joystiq.com/2008/07/28/carmack-planning-iphone-graphical-tour-de-force/">graphical tour de force</a>," has provided his two cents on just how powerful the <strike>cell phone</strike> personal media device really is.<br /><br />During an on-stage appearance at QuakeCon 2008, the man who's tinkered with every graphics tech under the sun likened the polygon-pushing capabilities of iPhone to that of Sega's late, great Dreamcast. Taking the comparison to more current game hardware, he stated that iPhone is "more powerful than a Nintendo DS and Sony PSP combined," perhaps even nearing the capabilities of the PS2 and original Xbox. Given his statements, we're even more eager to see the two projects id is developing for the device, a "conventional mobile game" and the aforementioned visual show stopper.</div>
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<br />[Via <a href="http://www.engadget.com/2008/08/01/carmack-says-iphone-is-more-powerful-than-a-nintendo-ds-and-psp/">Engadget</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.appleinsider.com/articles/08/08/01/carmack_iphone_more_powerful_than_nintendo_ds_psp_combined.html>Read</a> | <a href="http://www.joystiq.com/2008/08/01/ids-carmack-iphone-nearly-as-powerful-as-xbox-ps2/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1273429/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/01/ids-carmack-iphone-nearly-as-powerful-as-xbox-ps2/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>id-software</category><category>iphone</category><category>john-carmack</category><category>quakecon-2008</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-08-01T21:55:00+00:00</dc:date></item><item><title>iBreakout hurls balls at iBrick in the iWall</title><link>http://www.joystiq.com/2008/08/01/ibreakout-hurls-balls-at-ibrick-in-the-iwall/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/01/ibreakout-hurls-balls-at-ibrick-in-the-iwall/</guid><comments>http://www.joystiq.com/2008/08/01/ibreakout-hurls-balls-at-ibrick-in-the-iwall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/ibreakout.jpg" alt="" /><br /></div>
While the jury hasn't even begun to assemble to decide if gaming on the iPhone is going to set records and become an extremely viable platform, we already know some those time-wasting casual games are addictive and fun.<br /><br />Zecil Software is jumping into the fray with <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=286233680&amp;mt=8"><em>iBreakout</em></a>, now available for $4.99 in the iPhone App Store, and it promises "75 meticulously crafted levels, with striking graphics, featuring 50 different backgrounds!" Striking graphics? Well, if by striking they mean you can make the ball hit the bricks, then okay. However, you can submit your high scores to leaderboard right from your phone, which is fairly nifty. Try breaking out of it at your own risk.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ibreakout/">iBreakout</a></strong></p><a href="http://www.joystiq.com/photos/ibreakout/954055/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ibreakout/954054/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ibreakout/954053/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ibreakout/954052/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/9_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ibreakout/954051/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/10_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=286233680&amp;mt=8>Read</a> | <a href="http://www.joystiq.com/2008/08/01/ibreakout-hurls-balls-at-ibrick-in-the-iwall/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1272485/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/01/ibreakout-hurls-balls-at-ibrick-in-the-iwall/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Breakout</category><category>Casual</category><category>iBreakout</category><category>iPhone</category><category>phone</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2008-08-01T05:00:00+00:00</dc:date></item><item><title>iPhone gets (unoffical) World of Warcraft apps</title><link>http://www.joystiq.com/2008/07/31/iphone-gets-unoffical-world-of-warcraft-apps/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/31/iphone-gets-unoffical-world-of-warcraft-apps/</guid><comments>http://www.joystiq.com/2008/07/31/iphone-gets-unoffical-world-of-warcraft-apps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/warcraftpic.jpg" alt="" />A marriage of MMO powerhouse <em><a href="http://www.joystiq.com/tag/WorldofWarcraft/">World of Warcraft</a> </em>and mobile phones may seem technically unsound, but it's not exactly a pipe dream either. First there was <a href="http://www.joystiq.com/2007/07/09/guy-plays-wow-on-iphone-universe-explodes/">the guy</a> who sort of, kind of but not really was able to get <em>WoW </em>up and running on his iPhone, then there was Blizzard's <a href="http://www.joystiq.com/2008/02/13/blizzard-considering-world-of-warcraft-app-for-cell-phones/">own admission</a> that it was trying to find a way to utilize cell phones for some sort of <em>WoW </em>application.<br /><br />Now, it seems the team's been beaten to the punch by a couple of new iPhone apps. The first, <em>Warcraft Characters</em>, allows you to enter character and realm name and check out a few character stats (no gear, though). The second, <em>WarcraftStat </em>allows you to check your realm's status even when you're out and about, the implications of which are almost too depressing to consider. <br /><br />OK, so they're not exactly fully-featured, but hopefully they'll pacify until Blizzard gets busy.<br /><br />[Via <a href="http://www.wowinsider.com/2008/07/31/warcraft-characters-for-the-iphone/">WoW Insider</a>]<br /><br /><a href="http://rudip.com/iphone-apps/characters/">Source</a> -- Warcraft Characters<br /><a href="http://forums.worldofwarcraft.com/thread.html;jsessionid=BB8114D90301780AC557BB0F9539BE22.app05_05?topicId=8202577786&amp;sid=1">Source</a> -- WarcraftStat<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/07/31/iphone-gets-unoffical-world-of-warcraft-apps/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1272068/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/31/iphone-gets-unoffical-world-of-warcraft-apps/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>iphone</category><category>world-of-warcraft</category><category>wow</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-07-31T13:50:00+00:00</dc:date></item><item><title>Marc and Dexter: Ecko making iPhone-only slasher</title><link>http://www.joystiq.com/2008/07/25/marc-and-dexter-ecko-making-iphone-only-slasher/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/25/marc-and-dexter-ecko-making-iphone-only-slasher/</guid><comments>http://www.joystiq.com/2008/07/25/marc-and-dexter-ecko-making-iphone-only-slasher/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><a href="http://wireless.ign.com/articles/893/893758p1.html"><img vspace="4" hspace="0" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dextermain.jpg" /></a></div>
We don't remember Naughty Dog's wise-cracking ottsel brandishing a knife, but hey, we're always open to crazy new ideas. Oh, this is <em>Dexter</em>, the hit Showtime series about a forensics expert who also happens to be a <em>serial killer </em>(of other killers). Whoops.<br /><br />Anyway, IGN <a href="http://wireless.ign.com/articles/893/893758p1.html">has a story</a> out of San Diego Comic-Con 08 that is sure to put a sour puss on anyone who was waiting for a console game based on the show. Ecko, who acquired the rights to <em>Dexter</em> for game-making purposes <a href="http://www.joystiq.com/2008/03/03/serial-killer-killing-killer-dexter-getting-game/">back in March</a>, revealed during a panel that the game is only coming to iPhone and iPod Touch. It was also revealed that the game will be episodic in nature - hey, like the show! Coincidence, surely. Mr. Ecko is certainly <a href="http://www.joystiq.com/2006/02/16/metareview-marc-eckos-getting-up-contents-under-pressure/">no stranger to spray paint</a>, but <em>blood spray</em>? Start practicing those stabbing motions with your fancy phones, folks ... but just do it in the privacy of your own home for the sake of not looking like a total loon, 'kay?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://wireless.ign.com/articles/893/893758p1.html>Read</a> | <a href="http://www.joystiq.com/2008/07/25/marc-and-dexter-ecko-making-iphone-only-slasher/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1267108/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/25/marc-and-dexter-ecko-making-iphone-only-slasher/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dexter</category><category>iphone</category><category>ipod-touch</category><category>marc-ecko</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-07-25T13:55:00+00:00</dc:date></item><item><title>Joystiq E3 hands-on: iPint</title><link>http://www.joystiq.com/2008/07/18/joystiq-e3-hands-on-ipint/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/18/joystiq-e3-hands-on-ipint/</guid><comments>http://www.joystiq.com/2008/07/18/joystiq-e3-hands-on-ipint/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="415" id="viddler"><param name="movie" value="http://www.viddler.com/player/313e7d7e/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/313e7d7e/" width="490" height="415" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler" ></embed></object></center>OK, so this isn't necessarily a sneak preview, as the game's already out on the iPhone App Store for free. Hell, it's not even necessarily worthy of a post. But it is a really great example of the spiritual and mental toll that E3 takes on the people covering it. As lame as this video is, we swear we laughed about it for 20 minutes.<br /><br />Plus, we figured out a way to make it look like Justin's beer can pour into Kevin's beer, and that's a little something we like to call <em>emergent gameplay</em>. Consider yourself buzzworded.<br /><br />(Bonus entertainment: Check out how horrified PS3 Fanboy's Jem Alexander is about the entirety of the proceedings.)<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/07/18/joystiq-e3-hands-on-ipint/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1260881/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/18/joystiq-e3-hands-on-ipint/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>apple</category><category>e3-2008</category><category>iphone</category><category>ipint</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-07-18T02:20:00+00:00</dc:date></item></channel></rss>