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Square Enix releases iPod RPG, Song Summoner


Square Enix has a surprise RPG for the handheld gamer. No, it's not on the PSP or DS. Song Summoner: The Unsung Heroes is an iPod exclusive RPG with a rather unique twist. You'll be able to transform your music collection into "Tune Troopers" that you can use in battle. Even cooler: you'll be able to level up your "Tune Troopers" simply by listening to the same song you created them on your iPod. You'll need the help of all your best MP3s, as you fight the Mechanical Militia and save your brother.

The iTunes download, available today, will retail for $4.99. The game will be controlled exclusively through the iPod click wheel and will be compatible with iPod nano with video, iPod classic and fifth generation iPod. While we haven't had a chance to play the game ourselves, we're certainly itching to give it a try. If you download Song Summoner, tell us what you think. Update: Trailer embedded, after the cut.

Gallery: SONG SUMMONER: The Unsung Heroes

Continue reading Square Enix releases iPod RPG, Song Summoner

Ubisoft to develop games for iPhone, iPod Touch

Touchy-feely casual game news now, with Ubisoft revealing plans to bring its Games for Everyone range to everyone who has an iPhone or an iPod Touch. In an interview with CasualGaming.biz, Games For Everyone executive producer, Pauline Jacquey, explained that Ubisoft wanted to target a wider range of platforms, including those used for listening to music or yapping with friends.

"We don't want to keep it too narrow," said Jacquey. "We'll be making games not only on PC, PS3 and 360, but on iPhone and iPod touch as well. When it comes to the mobile industry, Ubisoft sister company Gameloft looks after that and I'm not in charge of it. They will be borrowing more from the Games For Everyone range."

She neglects to mention which games or brands we can expect to be iPhoned in, but an informed gamer will tell you that they'll probably have titles ending in "z." You know, Dogz, Hamsterz, Beyond Good & Evilz ... those types of thingz.

GDC08: Phase session not procedurally generated [update]


[Update: Somehow I missed it, according to IGN, Foster did say that Harmonix was looking into procedurally-generated note charts for Rock Band. Amazing!]

Harmonix's Chris Foster decided instead to go ahead and manually write his postmortem on the design of the iPod rhythm game Phase. Throughout the talk, Foster returned to the point that in all decisions, the team went with the "fun" option to make an accessible game. Every decision was informed by the need to make a game that is just fun for a potentially non-gaming audience.

The most notable feature, and the one that caused the most trouble for the development team, is the procedurally-generated gameplay. Since Phase works with the music on your iPod, note charts must be automatically generated. Foster talked at length about the issue of ensuring that these are fun, making sure that there aren't too many or two few and that they are consistent. Some important decisions that went into this: the "slider" sections in silent parts of the song, and varying note density not only by beats, but also by loudness, to ensure a dynamic gameplay experience. Sensitivity of the generator was tested with an eclectic set of 200 songs, including especially problematic Japanese noise music and Bjork.

Continue reading GDC08: Phase session not procedurally generated [update]

Best of the Rest: Zack's Picks of 2007


Phase (iPod)

A must-have game on the iPod? Yep. I'm as surprised as anyone. Apple's music player puttered through Tetris remakes, solitaire, and other obvious clones until Phase established some gaming muscle. (And sure, Musika gets some credit for being unique, but it's more visualizer than game.)

Developed by Harmonix, Phase is a simple Guitar Hero-style beat-matching game. Tap a fifth-generation (video) iPod, Classic, or recent Nano's left, center, and right buttons in time with the music and on-screen prompts. Slide a finger around the wheel to catch falling dots. And that's it. The game becomes so much more because of its quirky visuals and ability to sync to your own songs. Nearly any genre works, especially music with a percussive bass line. While the console rhythm games let you buy new track downloads, Phase's unlimited replay with your own songs makes it a no-brainer for a portable music player.

Continue reading Best of the Rest: Zack's Picks of 2007

Sonic the Hedgehog and Peggle come to iPod


Two new games are available on the iPod today, and they couldn't be any more opposite of each other. One is perfectly suited to the iPod's limited controls, and was practically built to be played with the circular click wheel. The other... well... not so much.

The original Sonic the Hedgehog is now available for the iPod, featuring the full Sega Genesis classic, as well as the option to replace the game's seminal tunes with your own crappy music. We love Sonic and all, but the platforming precision required to play through this title will most likely not prove conducive to the iPod's click wheel and buttons. We expect much cramping and cursing.

Contrast this with Peggle, Popcap's ever-so-excellent casual game offering, and the other game now playable on the iPod. Of the two, Peggle's much more suited to the format, and could easily become one of the best games available for the music player. Both titles are now available for purchase through the iTunes Music Store for $4.99 USD each, and are compatible with the 3G iPod Nano, the 5G iPod, and the iPod Classic.

Read - Sonic press release
Read - Peggle press release

Hudson developing games for iPhone and iPod Touch


The good news: Bomberman developer Hudson Entertainment is working on a series of games compatible with the iPhone and iPod Touch. The bad news: rather than being native to Apple's mobile OS X platform, Hudson's games will be web-based, and will be distributed via a portal with new games promised every week.

Starting tomorrow, iPhone and iPod Touch users will be able to surf to the "Do the Hudson!!" website using the Safari web browser, where they will be able to play such thrilling titles as a tile-flipping game (featuring Bomberman!!), a "Where Waldo"-style game, and a "spot the different" game.

These casual game offerings will be made available for free, although premium, paid content is a possibility for the web portal later down the line. The "Do the Hudson!!" website will also allow users to listen to classic Hudson tunes, read Hudson blogs, and watch Hudson videos. Whoopee.

Apple patent hints at iPhone/iPod Touch gaming


A patent application filed by Apple in September 2006 has recently been published, revealing multi-touch technology aimed specifically at handling multitasking in gaming environments.

If it sounds wordy and confusing, it's because it's a patent. The technology described allows users to access a secondary application on a device without needing a second screen or overlay. If the user is tapping the screen, they're using the one interface, but if they're pressing down, they're accessing the other.

This would normally be a fairly unremarkable patent, except that the wording describes its usage as being specifically for "a game or gaming application." Our educated guess is that this patent is talking about games on the iPhone and iPod Touch, especially considering the patent references the secondary application as a "media-player," and makes at least one reference to the gaming application possibly being a "music-based game." Of course, it could also be something entirely different, or an out-of-date idea, given that the patent application is over a year old. Still, at least we know that Apple's thinking about it.

[via Engadget]

Today's iPod-rocking video: Phase trailer

MTV Games continues to publish new music titles in its $500 million spree, with the latest Harmonix development, Phase. The original Phase news reminded some of us too much of (non) game, Musika to buy. But this video clearly shows simple pattern-matching gameplay that may rock pockets better than the portable Guitar Hero.

Check out the video, and contemplate your purchase after the break.

Continue reading Today's iPod-rocking video: Phase trailer

Harmonix releases iPod game 'Phase'


The more eagle-eyed among you may have spotted a new title on the roster of iPod games available through iTunes called Phase. If you're a rhythm gamer on the go it may be worth a purchase, especially considering that the game was created by Harmonix, the studio behind Guitar Hero and Rock Band.

In fact, it seems that those familiar with the company's Amplitude and Frequency will be right at home with Phase, which lets you play along with favorite songs with an interface that's strikingly similar to Harmonix's PS2 offerings. Not that we're complaining, mind you, we're too busy downloading. ... Now, if we can just figure out how to get this thing on our Walkman.

Games on Zune? Don't hold your breath, says Allard


It seems as if everyone wants in on the gaming scene these days: jocks, cheerleaders, your mom. Even Apple wants a slice of the pie. But not Microsoft's J Allard, and in a recent interview the former Xbox zealot and current Zune front man shared his thoughts on why he feels Zune owners shouldn't expect to be playing Bejeweled or Pac-Man on Microsoft's iPod rival anytime soon. Granted he still has a full nine months to change his mind.

Microsoft previously toyed with the idea of releasing games on the portable, though with a new line of Zune devices hitting retail shelves this week, Allard addressed his particular concerns with bringing games to the Zune format, specifically surrounding customer satisfaction and portability of purchased games as hardware advances from one generation to the next. While Microsoft's move into the portable gaming space has been long awaited, we agree that it's good that Allard is voicing these sorts of concerns up front, rather than carelessly jumping into portable gaming sight unseen.

Still, the executive managed to leave the door open for Zune gaming by praising what Microsoft has managed to pull off in getting its XNA development platform to work with a variety of different types of hardware, though, Allard adds, "the Zune isn't playing Halo 3 anytime soon." Good thing, Allard my boy, since the idea of getting teabagged on the commute home is enough to ruin anyone's day.

New iPod nano, classic ship with three games, no Parachute


Apple just made a whole slew of iPod-related announcements, with just the faintest hint of gamer love. Revealed during Steve Jobs' special iPod event, both the revamped iPod nano and the iPod classic will ship with three games: Vortex, iQuiz, and Klondike.

Klondike is just a fancy name for that Solitaire card game we all know and love, so nothing new there, and iQuiz is a remixed version of the older iPod "guess which song this is" game. Vortex, meanwhile, is a circular, three-dimensional brick-busting game in the style of arcade classics Breakout and Arkanoid. All three titles were developed in-house by Apple, and both Vortex and iQuiz can also currently be purchased on the iTunes store.

Even if the new nano is the Gimli to the old nano's Legolas, it's nice to see both it and the classic getting more into games. Jobs also promises more iPod games coming to the iTunes Store (Hey! You know what would be awesome on the iPod? Peggle!)

Although not addressed during the event, it's assumed that the brand new iPod touch will join the iPhone in being unable to play any games purchased from the iTunes Music Store.

PaRappa's papa Matsuura produces iPod product, musika


Sony BMG Music Entertainment has just released a music visualizer game for the fifth-gen iPod called musika, created by NanaOn-Sha President Masaya Matsuura, the man behind PaRappa the Rapper. The game creates visuals based on the titles of your songs, then asks players to tap the center button in time with letters in each song's name.

Interestingly, players don't necessarily have to play the game. They can use it just as a visualizer, playing along only advances to different graphics and effects. You gotta do what? You gotta participate! ... Or, you know, not. musika is on sale now in the iTunes store for $4.99.

Web-based iPhone games begin to appear

So you waited in line all day Friday for a coveted iPhone only to find you're already bored with the device's map-displaying, music-playing, video-watching, text-messaging, internet-browsing and sticky-bun-making capabilities. What you need is a quick, diverting touch screen game to distract you. Unfortunately, despite rumors that the likes of EA and Nintendo are looking iPhone game development, Apple is so far not providing any downloadable games for the device, or even hinting that any are coming down the pike. You can't even play your old iPod games on your new toy. What's a game-loving iPhone owner to do?

Enter the web. Already sites like iGiki, fun4iPhone, and MacMost are hosting simple web-based iPhone games to keep you busy. Much like similar web-game portal Wiicade, these games will work on practically any computer with a mouse but have been designed with the iPhone's screen and unique capabilities in mind.

Unfortunately, since the iPhone's Safari browser doesn't support Java or Flash, the offerings thus far are limited to relatively simple and uninspiring JavaScript games. Still, we're hopeful that the burgeoning iPhone hacking community can get around this limitation and turn the iPhone into the game-playing device it's obviously destined to be.

Gameloft brings Lost mobile game to iPod

Mobile game developer Gameloft is bringing its cell phone title based on ABC's Lost to the iPod for $4.99 / £3.99. Gameloft joins just five other developers -- Electronic Arts, Namco, Astraware, PopCap, Fresh Games -- who sell games on the iTunes music store, as Apple has kept the device a closed platform for development.

With so many unsolved mysteries, you'd think playing a game based on Lost would involve asking lots of questions while never getting around to the answer portion. (We kid 'cause we love.)

Gameloft is currently working on a cell phone title based on NBC's Heroes; a Lost game for PC, Xbox 360 and PlayStation 3 is in development by Ubisoft.

At the time of this publication, the season finale for Lost is currently underway for Americans on the East coast. West coast readers should be advised that commenters might leave spoilers below.

Why is the PSP not putting up a video fight?


Ugh, it's so irritating when analysts actually have a point. Take this Forrester Research analyst James McQuivey for example. He started seeing everybody downoading video to watch on their iPod (about 50 million TV shows have been sold through iTunes) and started wondering "Hey, doesn't Sony want a piece of this pie?" That was when Sony stopped making out with UMD (always just one "P" from "dump") long enough to insist that he was "cool," but "thanks anyway." Oh, and Betamax was left quietly weeping in her room, sniffling along with "Total Eclipse of the Heart."

We've heard rumors of a PSP video download service before and nothing has come of them, but it seems like the pressure on Sony is continuing to grow. One anonymous studio exec is even quoted as saying that Hollywood is pulling for the PSP, in its own heartless way. "We keep hoping they pull themselves together," she says. "... With the PSP video, we're hoping they create a forward-thinking strategy and stick to it." So, Hollywood wants it, James McQuivey (who managed to be right without time travel, Billy) wants it, but do you want it? Perhaps a better question is, can Sony reposition PSP at this point in its life cycle? Or will the iPod's real fight have to come from PSP2?

[via PSP Fanboy]

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