<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Unfinished Swan's scrapped ideas and the future of Giant Sparrow]]></title><link>http://www.joystiq.com/2013/03/27/unfinished-swans-scrapped-ideas-and-the-future-of-giant-sparrow/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/27/unfinished-swans-scrapped-ideas-and-the-future-of-giant-sparrow/</guid><comments>http://www.joystiq.com/2013/03/27/unfinished-swans-scrapped-ideas-and-the-future-of-giant-sparrow/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/25/unfinished-swans-scrapped-ideas-and-the-future-of-giant-sparrow/"><img alt="Unfinished Swan's scrapped mechanics and the future of Giant Sparrow" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/unfinishedswan-garden40.jpg" /></a></div><a href="http://www.joystiq.com/game/the-unfinished-swan/"><em>The Unfinished Swan</em></a> originally had a river-painting mechanic and a playable library full of unfinished books, but Ian Dallas and the team at Giant Sparrow couldn't figure out a way to make these aspects fun, he told Joystiq at <a href="http://www.joystiq.com/tag/gdc-2013">GDC</a>. The river-painting tool allowed players to throw paint and create puddles 10 feet deep, and "it seemed cool. We had a whole playable prototype, it worked, it was there," but it wasn't fun, so Dallas removed it.<br /><br />The library of unfinished books would have been a space with "a million letters everywhere, running around," with tomes that contained the first chapter of brilliant novels, wonderful opening sentences or vague ideas only, nothing complete. While this would have been pretty, Dallas said, it didn't have a place in the game.<br /><br />The blueprint mechanic almost didn't make it into the final build of <em>Unfinished Swan</em>, but it made the cut, so, "Yay!" Dallas exclaimed.<br /><br />Giant Sparrow isn't in charge of the <em>Unfinished Swan </em>brand anymore, so if there's a Vita port on the way Dallas isn't aware. Sony isn't obligated to tell him if there's anything in progress, but it's generally up-front about these things; Dallas knew about the <em>Unfinished Swan </em><a href="http://www.joystiq.com/2013/02/27/playstation-all-stars-gets-isaac-clarke-zeus-and-an-unfinished/">DLC</a> for <em>PlayStation All-Stars</em> nine months ahead of time.<br /><br /><span>"I would be ecstatic if there were ports," he said. "If someone wanted to make a port of the game, it's awesome that we don't have to do that. I don't know if there are ports or what the plans are, but that's one of the nice things about having a publisher."</span><br /><br />As for that leak about "<a href="http://www.joystiq.com/2013/03/21/unfinished-swan-developer-announces-unannounces-edith-finch/">Edith Finch</a>," Giant Sparrow's purported next game, Dallas can't say much. "We may have contracts, there may be a publisher involved, they may have people with feelings that may get hurt from time to time," Dallas said. "We can safely announce that we have an unannounced game that we're working on. I'm very excited about it."<br /><br />The publisher that Giant Sparrow "may" have <em>might</em> be Sony. Dallas said other publishers - Nintendo and Microsoft, specifically - are generally open to publish indie games but not fund them, while Sony goes all-in. "We've been so happy with Sony," he said. "It's amazing that Sony can do that and really put faith in these things. God bless Shuhei and Scott Rody and all these people ... They just really want to make interesting games."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/27/unfinished-swans-scrapped-ideas-and-the-future-of-giant-sparrow/">Unfinished Swan's scrapped ideas and the future of Giant Sparrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Mar 2013 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/27/unfinished-swans-scrapped-ideas-and-the-future-of-giant-sparrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20517683/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/27/unfinished-swans-scrapped-ideas-and-the-future-of-giant-sparrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC</category><category>GDC-2013</category><category>giant-sparrow</category><category>ian-dallas</category><category>playstation</category><category>ps3</category><category>SONY</category><category>the-unfinished-swan</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 27 Mar 2013 16:40:00 EST</pubDate></item><item><title><![CDATA[The Unfinished Swan is 'Whitespace' with more color, swans and wonder]]></title><link>http://www.joystiq.com/2012/05/02/the-unfinished-swan-is-whitespace-with-more-color-swans-and-w/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/02/the-unfinished-swan-is-whitespace-with-more-color-swans-and-w/</guid><comments>http://www.joystiq.com/2012/05/02/the-unfinished-swan-is-whitespace-with-more-color-swans-and-w/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/02/the-unfinished-swan-is-whitespace-with-more-color-swans-and-w/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/unfinishedswan530pxheaderimg1512.jpg" style="display:none; width: 530px; height: 298px; " /></a> <!--[if IE]><object width="530" height="340" id="viddlerOuter-1e7e3b4e" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/player/1e7e3b4e/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=61278079&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-1e7e3b4e"><video id="viddlerVideo-1e7e3b4e" src="//www.viddler.com/file/1e7e3b4e/html5mobile?openURL=61278079" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/1e7e3b4e/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/player/1e7e3b4e/" height="340" id="viddlerOuter-1e7e3b4e" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/player/1e7e3b4e/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=61278079&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-1e7e3b4e"><video controls="controls" height="298" id="viddlerVideo-1e7e3b4e" poster="//www.viddler.com/thumbnail/1e7e3b4e/" src="//www.viddler.com/file/1e7e3b4e/html5mobile?openURL=61278079" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Like thatgamecompany before it, <a href="http://www.joystiq.com/game/the-unfinished-swan"><em>The Unfinished Swan</em></a> dev team is being pseudo internalized by Sony in order to complete a PSN game exclusively. In so many words, the folks at Giant Sparrow got set up with "office space, equipment, and advice," in exchange for creating a PS3-exclusive title - the title in question being <em>The Unfinished Swan</em>.<br /><br />But wait, haven't we seen a first-person painting game before? Why yes, yes we have ... <a href="http://www.joystiq.com/2008/09/24/indiecade-international-festival-finalists-11-15/">way back in <em>2008</em></a> when it was still named "Whitespace." Holy moly! Giant Sparrow apparently signed a deal with Sony some time in the past few years and have been plugging away on <em>The Unfinished Swan</em> ever since. The team's first goal: establishing a story for their neat tech demo.<br /><br />"The idea of painting a white world is pretty abstract. You could make all kinds of different games about that," creative director Ian Dallas admits on the <a href="http://blog.us.playstation.com/2012/05/01/the-unfinished-swan-is-coming-to-psn/">PlayStation blog</a>. What his team found most interesting, however, was crafting a tale around the "sense of wonder" the world gave them. "After splatting stuff for a few months we realized what we liked most about it was the sense of wonder it created. We liked not knowing what was out there." As such, <em>The Unfinished Swan</em> now follows the tale of "a boy named Monroe who's chasing after a swan ... the swan stepped out of a painting and has wandered off into a surreal, unfinished world."<br /><br />Beyond the basic story trappings and painting mechanic, Dallas promises, "the painting a white world stuff is actually just the first 15 minutes." But then what? "After that, things get really weird." Well, OK then!<br /><br /><em>The Unfinished Swan</em> has no release window just yet, but will eventually launch exclusively on the PlayStation 3's digital network.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/02/the-unfinished-swan-is-whitespace-with-more-color-swans-and-w/">The Unfinished Swan is 'Whitespace' with more color, swans and wonder</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/02/the-unfinished-swan-is-whitespace-with-more-color-swans-and-w/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20229078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/02/the-unfinished-swan-is-whitespace-with-more-color-swans-and-w/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gameplay</category><category>giant-sparrow</category><category>ian-dallas</category><category>playstation</category><category>playstation-network</category><category>ps3</category><category>psn</category><category>the-unfinished-swan</category><category>whitespace</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 02 May 2012 14:30:00 EST</pubDate></item></channel></rss>