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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Prey 2 producer on taking new direction, with 'capable' id Tech 4]]></title><link>http://www.joystiq.com/2011/04/18/prey-2-producer-on-taking-new-direction-with-capable-id-tech/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/18/prey-2-producer-on-taking-new-direction-with-capable-id-tech/</guid><comments>http://www.joystiq.com/2011/04/18/prey-2-producer-on-taking-new-direction-with-capable-id-tech/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/18/prey-2-producer-on-taking-new-direction-with-capable-id-tech/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/prey-2-int-041811-530top.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<em>Prey 2</em> raised eyebrows at Bethesda's "BFG 2011" media event last week for its almost total lack of resemblance to the original game. Following the <a href="http://www.joystiq.com/2011/04/18/prey-2-preview/">gameplay presentation</a>, I picked the brain of associate producer Matt Bisenius to find out more about this startling sequel.<br />
<br />
Because <em>Prey 2</em> is such a clear departure from the first game, I wondered if the developers at Human Head were trying to fix some perceived problems. "We didn't look at <em>Prey 1</em> and pick out mistakes as much as look at it and pick out the core themes of <em>Prey,</em>" Bisenius clarified. "So we kept the alien abduction, 'Keepers' as the main race, one man versus many aliens, and then the predator/prey relationship."<br />
<br />
He made it clear that <em>Prey 2's</em> new direction is not an effort to address any flaws in <em>Prey 1,</em> but instead reflects the natural progression of the overarching <em>Prey</em> story. Whereas the first game was contained within The Sphere, an organic ship that sustained itself on species from across the galaxy, <em>Prey 2</em> will open players up to the franchise's universe at-large, which, in a way, revolves around the still-mysterious Sphere.<p><a href="http://www.joystiq.com/2011/04/18/prey-2-producer-on-taking-new-direction-with-capable-id-tech/" rel="bookmark">Continue reading <em>Prey 2 producer on taking new direction, with 'capable' id Tech 4</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/18/prey-2-producer-on-taking-new-direction-with-capable-id-tech/">Prey 2 producer on taking new direction, with 'capable' id Tech 4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Apr 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/18/prey-2-producer-on-taking-new-direction-with-capable-id-tech/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19916531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/18/prey-2-producer-on-taking-new-direction-with-capable-id-tech/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-softworks</category><category>bfg-2011</category><category>human-head-studios</category><category>id-tech-4</category><category>matt-bisenius</category><category>microsoft</category><category>pc</category><category>playstation</category><category>prey-2</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jonathan D Deesing]]></dc:creator><pubDate>Mon, 18 Apr 2011 15:30:00 EST</pubDate></item></channel></rss>