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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Microsoft embraces its SpeedTree love [update]]]></title><link>http://www.joystiq.com/2008/02/05/microsoft-embraces-its-speedtree-love/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/05/microsoft-embraces-its-speedtree-love/</guid><comments>http://www.joystiq.com/2008/02/05/microsoft-embraces-its-speedtree-love/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.gamesindustry.biz/content_page.php?aid=32754"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/yummytreez.jpg" align="top" vspace="4" border="0" /></a></center><strong>Update:</strong> Oops, our speculation was wrong as we just learned Lionhead will not be using SpeedTree in <em>Fable 2</em>. Get all the deets <a href="http://www.joystiq.com/2008/02/07/fable-2-does-not-use-speedtree/">here</a>.<br /><br />Today, Interactive Data Visualization and Microsoft Game Studios <a href="http://www.gamesindustry.biz/content_page.php?aid=32754">announced</a> that they will be partnering to license SpeedTree software in most of MGS's upcoming products. For the uninformed, SpeedTree is all the rage right now as it pertains to easy implementation of lifelike foliage in video game worlds. It's seen as the industry's de facto tree generator. Now, with today's news, we know that Microsoft Game Studios is committing to using SpeedTree (just as they did in both <em>PGR3</em> and <em>PGR4</em>), which can only mean prettier tree'ness for gamers the world over. And yes, SpeedTree trees in <em><a href="http://www.joystiq.com/tag/fable-2">Fable 2</a></em> are a guarantee.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/05/microsoft-embraces-its-speedtree-love/">Microsoft embraces its SpeedTree love [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Feb 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=32754>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/05/microsoft-embraces-its-speedtree-love/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1107211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/05/microsoft-embraces-its-speedtree-love/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>idv</category><category>microsoft</category><category>microsoft-game-studios</category><category>speedtree</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 05 Feb 2008 15:30:00 EST</pubDate></item></channel></rss>
