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Interactive fiction writer Emily Short talks about her craft
Emily Short doesn't design dull or formulaic interactive fiction. Each one of her releases is remarkable in some way, whether it's a technical achievement or artful storytelling. Her 2000 title Galatea centered around player and non-player character interaction, creating one of the most believable N...
Text-based game used to promote book
Using interactive games to promote products online is nothing new, as anyone whose ever had to "punch grandma to win a FREE PSP*" well knows. But Random House is taking a bit of a different tact, using an interactive fiction game to promote their new title The Glass Book of Dream Eaters. The two te...
Stuck on hold? Zork is the new soft jazz
Forget Michael Bolton, Zork is the best hold music ever! From Zasterisk: "I was tinkering with Asterisk and the Festival text-to-speech engine, and wrote some short Asterisk::AGI scripts to read back live weather reports. After that, I thought I needed something more interactive to work with... "Now...
