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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Draw Something wants you to draw ads with latest update]]></title><link>http://www.joystiq.com/2012/05/04/draw-something-wants-you-to-draw-ads-with-latest-update/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/04/draw-something-wants-you-to-draw-ads-with-latest-update/</guid><comments>http://www.joystiq.com/2012/05/04/draw-something-wants-you-to-draw-ads-with-latest-update/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/04/draw-something-wants-you-to-draw-ads-with-latest-update/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/drawwwww.jpg" /></a></div>If you've noticed a lot of a hockey-themed subjects cropping up during your <a href="http://www.joystiq.com/game/draw-something"><em>Draw Something</em></a> playtime lately, it's not just because its hockey season and Zynga is trying to stay topical. Rather, it's all part of <em>Draw Something</em>'s new advertising initiative, which allows sponsors to insert their brand/product/whatever into the game's list of drawable somethings.<br /><br />The NHL is the first major sponsor to hop onboard, posting hockey-related doodles to <a href="http://pinterest.com/thenhl/drawnhl/">an official Pinterest board</a>. The concept was tested using recognizable brand names like KFC, Doritos and Nike, with the response being positive enough to implement the system for real. Whether this type of integrated, subtle advertising experience is preferable to banner ads remains a matter of personal preference, but we <em>do</em> love the idea of drawing a box of Toaster Scrambles(R).<br /><br /><small>This post fictionally brought to you by Pillsbury(R) Toaster Scrambles(R). "<em>They're practically food!</em>"</small><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/04/draw-something-wants-you-to-draw-ads-with-latest-update/">Draw Something wants you to draw ads with latest update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 May 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/04/draw-something-wants-you-to-draw-ads-with-latest-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20230981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/04/draw-something-wants-you-to-draw-ads-with-latest-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertisements</category><category>draw-something</category><category>in-game-advertising</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>mobile</category><category>pc</category><category>sponsorship</category><category>zynga</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 04 May 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Star Wars ads find their way into Deus Ex: Human Revolution loading screens]]></title><link>http://www.joystiq.com/2011/09/15/star-wars-ads-find-their-way-into-deus-ex-human-revolution-load/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/15/star-wars-ads-find-their-way-into-deus-ex-human-revolution-load/</guid><comments>http://www.joystiq.com/2011/09/15/star-wars-ads-find-their-way-into-deus-ex-human-revolution-load/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/15/star-wars-ads-find-their-way-into-deus-ex-human-revolution-load/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/gamdxhrad530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<a href="http://www.joystiq.com/game/deus-ex-human-revolution"><em>Deus Ex: Human Revolution</em></a> plays host to a wide assortment of advertisements for fictional future-products (like robot eyes and face-installed sunglasses) -- but the game now sports a promo for a real-life, purchasable <em>thing</em>. The game's loading screen occasionally includes a tiny banner announcing the launch of the <em>Star Wars </em>Blu-ray trilogy, as seen in the corner of the image posted above.<br />
<br />
Some of the billboards built into the game's environment are equipped to sport <a href="http://www.pcgamer.com/2011/08/22/deus-ex-human-revolution-has-in-game-advertising/">dynamic advertisements</a>, but we haven't noticed anything as unsubtle as this. We suppose it could be worse! The advertisement could just pop up during a climactic boss battle. Or Darth Vader could just make a totally out-of-place cameo in one of Detroit's seedy alleyways. Actually, no, wait. That would be <em>rad</em>.<br />
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[Thanks to everyone who sent this in.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/15/star-wars-ads-find-their-way-into-deus-ex-human-revolution-load/">Star Wars ads find their way into Deus Ex: Human Revolution loading screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Sep 2011 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/15/star-wars-ads-find-their-way-into-deus-ex-human-revolution-load/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20043824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/15/star-wars-ads-find-their-way-into-deus-ex-human-revolution-load/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>deus-ex-human-revolution</category><category>Eidos-Montreal</category><category>in-game-advertising</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>square-enix</category><category>star-wars</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 15 Sep 2011 12:25:00 EST</pubDate></item><item><title><![CDATA[EA: In-game ads not so hot, real money is in microtransactions]]></title><link>http://www.joystiq.com/2010/12/21/ea-in-game-ads-not-so-hot-real-money-is-in-microtransactions/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/21/ea-in-game-ads-not-so-hot-real-money-is-in-microtransactions/</guid><comments>http://www.joystiq.com/2010/12/21/ea-in-game-ads-not-so-hot-real-money-is-in-microtransactions/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/12/21/ea-in-game-ads-not-so-hot-real-money-is-in-microtransactions/"><img border="1" hspace="0" vspace="0" width="530" height="297" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/ingame-ads-530.jpg" /></a></div>
Speaking to <a href="http://www.next-gen.biz/news/ea-in-game-ads-no-great-shakes">Edge</a>, EA's general manager of free-to-play operations, <a href="http://www.joystiq.com/tag/ben-cousins">Ben Cousins</a>, revealed that in-game ad sales aren't bringing in substantial earnings for the company. Cousins stated that EA isn't "getting much from ad revenue at all," adding that in-game ad business "hasn't grown as fast as people expected it to." Microsotransactions, on the other hand, have grown leaps and bounds, said Cousins, pointing to the king of microtransaction operations, <a href="http://joystiq.com/tag/zynga">Zynga</a>.<br />
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EA has seen this firsthand, as Cousins noted that its free-to-play <em><a href="http://joystiq.com/game/battlefield-heroes">Battlefield Heroes</a></em> has seen substantially more revenue generated by microtransactions than by advertisements. Cousins still believes that advertising can work, but said is should be "more about specific deals where you can tie the content in." Cousins pointed to the recent deal EA made with Dr. Pepper, in which players could redeem codes on soda bottles for in-game content. Still, while specific campaigns like this can work, Cousins said, generic in-game ads may soon become a thing of the past.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/21/ea-in-game-ads-not-so-hot-real-money-is-in-microtransactions/">EA: In-game ads not so hot, real money is in microtransactions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Dec 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/21/ea-in-game-ads-not-so-hot-real-money-is-in-microtransactions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19772391/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/21/ea-in-game-ads-not-so-hot-real-money-is-in-microtransactions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-cousins</category><category>ea</category><category>in-game-ads</category><category>in-game-advertising</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 21 Dec 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Ad-magine the possibilities: Microsoft sees big potentials in collecting Kinect user data]]></title><link>http://www.joystiq.com/2010/11/12/microsoft-sees-big-potentials-in-collecting-kinect-user-data/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/12/microsoft-sees-big-potentials-in-collecting-kinect-user-data/</guid><comments>http://www.joystiq.com/2010/11/12/microsoft-sees-big-potentials-in-collecting-kinect-user-data/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/11/12/microsoft-sees-big-potentials-in-collecting-kinect-user-data/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/kinectfadeedge111210.jpg" /></a></center>Kinect isn't just a new way for you to interact with your Xbox, it could become a new way for Microsoft's advertising division to gather targeted data about your family. We're not talking about some tinfoil-hat conspiracy theory -- Microsoft's Dennis Durkin postulated such a future at the BMO Capital Markets conference yesterday.<br />
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"Over time," he said, the Kinect camera's ability to distinguish between different users, and therefore tailor content to each user, will "help us be more targeted about what content choices we present; what advertising we present; how we get better feedback and data; about how many people are in a room when an advertisement is shown; how many people are in a room when a game is being played." Theoretically, the camera could also be able to measure the level of interest in a particular game or program, explained Durkin, based on factors like which jerseys viewers are wearing (in the case of a sporting event).<br />
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It's important to note that this kind of data collecting is not actually happening yet. There's still plenty of time to order Joystiq Publishing's upcoming product: the Kinect Privacy Shroud. Simply drape the Kinect Privacy Shroud over the camera and go about your life as usual without fear of being targeted by invasive advertising. Oh, and learn sign language, because Kinect <em>can hear you too.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/12/microsoft-sees-big-potentials-in-collecting-kinect-user-data/">Ad-magine the possibilities: Microsoft sees big potentials in collecting Kinect user data</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Nov 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/12/microsoft-sees-big-potentials-in-collecting-kinect-user-data/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19714223/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/12/microsoft-sees-big-potentials-in-collecting-kinect-user-data/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>bmo-capital-markets</category><category>bmo-capital-markets-conference</category><category>dennis-durkin</category><category>in-game-advertising</category><category>joystiq-publishing</category><category>kinect</category><category>microsoft</category><category>user-data</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 12 Nov 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Massive ad tech to be rolled into Microsoft first-party business]]></title><link>http://www.joystiq.com/2010/10/22/massive-ad-tech-to-be-rolled-into-microsoft-first-party-business/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/22/massive-ad-tech-to-be-rolled-into-microsoft-first-party-business/</guid><comments>http://www.joystiq.com/2010/10/22/massive-ad-tech-to-be-rolled-into-microsoft-first-party-business/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/22/massive-ad-tech-to-be-rolled-into-microsoft-first-party-business/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/massive-logo-dissolved-530w-1287766770.jpg" /></a></div>
Microsoft has confirmed the <a href="http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/">reported closure</a> of its Massive in-game ad company and the dissolution of the brand name. Posting on the <a href="http://community.microsoftadvertising.com/blogs/advertising/archive/2010/10/20/microsoft-redeploys-massive-technology.aspx">Microsoft Advertising Blog</a>, corporate ad VP Rik van der Kooi explained that the Massive technology would be integrated into Microsoft's first-party ad business, "focusing initially on gaming," including the Xbox Live and MSN Games properties. He added, "This also means that Microsoft will wind-down Massive's third-party in-game ad business and sunset the Massive brand name at year-end."<br />
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Microsoft <a href="http://www.joystiq.com/2006/05/05/microsofts-massive-acquisition-now-official/">purchased</a> Massive Inc. in 2006 for between $200 and $400 million. Last year, the business <a href="http://www.joystiq.com/2009/05/06/microsoft-lays-off-28-percent-of-massive/">suffered</a> significant layoffs despite recording <a href="http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/">soaring</a> revenues. Microsoft will retain a Massive skeleton crew to wrap up ad campaigns running through the end of 2010. "We will make the wind-down process as seamless as possible for them," Kooi said -- for the clients, that is. No word yet on whether any Massive employees will be transferred to the first-party ad division.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/22/massive-ad-tech-to-be-rolled-into-microsoft-first-party-business/">Massive ad tech to be rolled into Microsoft first-party business</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Oct 2010 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/22/massive-ad-tech-to-be-rolled-into-microsoft-first-party-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19685578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/22/massive-ad-tech-to-be-rolled-into-microsoft-first-party-business/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>in-game-advertising</category><category>interactive-entertainment-business</category><category>massive</category><category>microsoft</category><category>mobile</category><category>msn-games</category><category>pc</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 22 Oct 2010 14:50:00 EST</pubDate></item><item><title><![CDATA[Report: Microsoft shutting down Massive in-game marketing firm]]></title><link>http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/</guid><comments>http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/gammassivelogo530.jpg" alt="" /></a></div>
<a href="http://www.adweek.com/aw/content_display/news/nontraditional/e3i09837ee3d3a16facea11a66bf53fc419">Adweek reports</a> that inside sources at Microsoft have confirmed that <a href="http://www.joystiq.com/tag/massive">Massive Inc.</a>, a Microsoft-owned advertising firm with a focus on in-game marketing, will be shut down by its parent company before the end of the month. The reasons for Massive's waning business are apparently twofold: Apparently, Microsoft favors advertising directly on the Xbox Live dashboard, as the company keeps all of the ad revenue, while Massive must split its revenue with publishers. In addition, sources told Adweek that EA's recent decision to keep in-game ads in-house stripped Massive of some of its largest clients.<br />
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The price at which Microsoft <a href="http://www.joystiq.com/2006/05/05/microsofts-massive-acquisition-now-official/">purchased Massive Inc.</a> in 2006 is estimated to be between $200 million and $400 million, both of which are a <em>great deal </em>of money. The firm faced its fair share of hardships last year, when its parent company <a href="http://www.joystiq.com/2009/05/06/microsoft-lays-off-28-percent-of-massive/">laid off</a> more than one quarter of its staff. We've contacted Microsoft for a comment on the report.<br />
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<strong>Update: </strong>A Microsoft spokesperson responded to our query with a boilerplate "Microsoft does not comment on rumors or speculation."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/">Report: Microsoft shutting down Massive in-game marketing firm</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Oct 2010 16:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19667136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>closure</category><category>in-game-advertising</category><category>massive</category><category>massive-inc</category><category>microsoft</category><category>pc</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 08 Oct 2010 16:36:00 EST</pubDate></item><item><title><![CDATA[Warner Bros. appoints Greg Ballard senior VP of 'Digital Games']]></title><link>http://www.joystiq.com/2010/10/06/warner-bros-appoints-greg-ballard-senior-vp-of-digital-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/06/warner-bros-appoints-greg-ballard-senior-vp-of-digital-games/</guid><comments>http://www.joystiq.com/2010/10/06/warner-bros-appoints-greg-ballard-senior-vp-of-digital-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><a href="http://www.joystiq.com/2010/10/06/warner-bros-appoints-greg-ballard-senior-vp-of-digital-games/"><img vspace="4" hspace="4" border="0" align="left" alt="" style="padding-right: 10px;" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/wbie-logo-225w.jpg" /></a>Warner Bros. has tapped former Glu Mobile president and CEO Greg Ballard to serve as its senior vice president of Digital Games. He will serve under Warner Bros. Digital Distribution and Warner Bros. Interactive Entertainment, reporting to both division presidents.<br />
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Ballard will be in charge of the company's <em>broad</em> digital distribution business as it pertains to PC, console, handheld and mobile games; online titles, including social games, owned and operated MMOs and "light persistent worlds"; and TV-delivered and on-demand streaming games. That leaves a lot to consider, but we'd be satisfied <em>just</em> to get a lot more <em>Batman</em> DLC for <a href="http://www.joystiq.com/game/batman-arkham-city/">the next one</a>. Make it happen, Ballard.<br />
<br />
Additionally, the new vee-pee will oversee <a href="http://www.joystiq.com/tag/turbine/">Turbine</a>, creator of <a href="http://www.joystiq.com/game/the-lord-of-the-rings-online"><em>The Lord of the Rings Online</em></a>, and has been tasked with recruiting a new GM for the studio.<br />
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Most recently, Ballard could be found in the cushy CEO chair of Transpera, a mobile video ad network. He's also held executive positions at Capcom and the now defunct Digital Pictures, developer of the famously "<a href="http://en.wikipedia.org/wiki/Night_Trap#Controversy">controversial</a>" early '90s FMV classic, <em>Night Trap</em>. You know, the genre is making a <a href="http://www.joystiq.com/tag/@iphone,fmv">comeback</a> with iPhone ports ... <em>Make it happen, Ballard</em>.<p><a href="http://www.joystiq.com/2010/10/06/warner-bros-appoints-greg-ballard-senior-vp-of-digital-games/" rel="bookmark">Continue reading <em>Warner Bros. appoints Greg Ballard senior VP of 'Digital Games'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/06/warner-bros-appoints-greg-ballard-senior-vp-of-digital-games/">Warner Bros. appoints Greg Ballard senior VP of 'Digital Games'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Oct 2010 03:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/06/warner-bros-appoints-greg-ballard-senior-vp-of-digital-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19662179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/06/warner-bros-appoints-greg-ballard-senior-vp-of-digital-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-distribution</category><category>ds</category><category>greg-ballard</category><category>in-game-advertising</category><category>jobs</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>turbine</category><category>turbine-inc</category><category>warner-bros</category><category>warner-bros-digital-distribution</category><category>warner-bros-interactive-entertainment</category><category>wbie</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 06 Oct 2010 03:15:00 EST</pubDate></item><item><title><![CDATA[Nielsen: In-game ads increase real-world sales]]></title><link>http://www.joystiq.com/2010/09/15/nielsen-in-game-ads-increase-real-world-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/15/nielsen-in-game-ads-increase-real-world-sales/</guid><comments>http://www.joystiq.com/2010/09/15/nielsen-in-game-ads-increase-real-world-sales/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/15/nielsen-in-game-ads-increase-real-world-sales/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamnhlads530.jpg" /></a></div>
We hate to be the ones to break it to you -- but those in-game advertisements that some of you aren't <em>terribly</em> big fans? Well, they're actually pretty effective at boring into your subconscious and making you want to buy Axe Body Spray or Snickers, or <em>whatever</em>. A recent <a href="http://www.businesswire.com/news/home/20100914005596/en">Nielsen study</a> of six EA Sports titles, including <a href="http://www.joystiq.com/game/nhl-10"><em>NHL 10</em></a> and <a href="http://www.joystiq.com/game/nba-live-09"><em>NBA Live 09</em></a>, found that in-game ads for Gatorade increased household dollars spent on said beverage by 24 percent.<br />
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For more information on how the study was conducted, you can check out Nielsen's <a href="http://www.businesswire.com/news/home/20100914005596/en">press release</a>. We'd normally take the time to summarize that process in this very post, but we've suddenly been struck by the strangest, most powerful urge to go out and just start <em>slamming</em> some sports drinks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/15/nielsen-in-game-ads-increase-real-world-sales/">Nielsen: In-game ads increase real-world sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Sep 2010 04:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/15/nielsen-in-game-ads-increase-real-world-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19632934/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/15/nielsen-in-game-ads-increase-real-world-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>ea-sports</category><category>gatorade</category><category>in-game-advertising</category><category>microsoft</category><category>nba-live-09</category><category>NHL-10</category><category>NHL-2010</category><category>nielsen</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 15 Sep 2010 04:58:00 EST</pubDate></item><item><title><![CDATA[EA shifting ad sales in-house starting with Madden NFL 11]]></title><link>http://www.joystiq.com/2010/03/11/ea-shifting-ad-sales-in-house-starting-with-madden-nfl-11/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/11/ea-shifting-ad-sales-in-house-starting-with-madden-nfl-11/</guid><comments>http://www.joystiq.com/2010/03/11/ea-shifting-ad-sales-in-house-starting-with-madden-nfl-11/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.mediaweek.com/mw/content_display/news/digital-downloads/gaming/e3i5c964e4d188f5581954055e7742b7b66"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/ingameads580px.jpg" alt="" /></a></div>
EA's been <a href="http://www.joystiq.com/2006/08/31/ea-jumps-on-the-in-game-ad-bandwagon/">keen on in-game advertising</a> since 2006, and, two years ago, signed <a href="http://www.joystiq.com/2008/03/18/ea-massive-extend-in-game-ad-deal-through-next-two-years/">a pretty big deal</a> with in-game ad provider Massive. Apparently, though, EA won't be re-upping that agreement. As <a href="http://www.mediaweek.com/mw/content_display/news/digital-downloads/gaming/e3i5c964e4d188f5581954055e7742b7b66">Mediaweek</a> reports, the publisher has instead decided to take it upon itself to coordinate in-game ad sales starting with <em>Madden NFL 11</em>. <br />
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Elizabeth Harz from EA's global media sales division says it's basically a situation in which EA is cutting out the middle man. "Fundamentally, [EA sales execs] are talking about these gaming audiences everyday already," meaning that EA is already discussing who's playing and what products would best target those audiences.On its own, EA can create more diverse and specific advertising packages, with increased ability to personalize packages based on the potential advertisers' targeted demographic. Exciting stuff, we know.<br />
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[Via <a href="http://www.gamepolitics.com/2010/03/10/ea-brings-game-ad-sales-house">Game Politics</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/11/ea-shifting-ad-sales-in-house-starting-with-madden-nfl-11/">EA shifting ad sales in-house starting with Madden NFL 11</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Mar 2010 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mediaweek.com/mw/content_display/news/digital-downloads/gaming/e3i5c964e4d188f5581954055e7742b7b66>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/ea-shifting-ad-sales-in-house-starting-with-madden-nfl-11/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19391966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/ea-shifting-ad-sales-in-house-starting-with-madden-nfl-11/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>ea</category><category>electronic-arts</category><category>in-game-ads</category><category>in-game-advertising</category><category>madden</category><category>madden-11</category><category>massive</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 11 Mar 2010 02:30:00 EST</pubDate></item><item><title><![CDATA[Phantasy Star Portable 2 launch DLC is soda strange]]></title><link>http://www.joystiq.com/2009/12/03/phantasy-star-portable-2-launch-dlc-is-soda-weird/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/03/phantasy-star-portable-2-launch-dlc-is-soda-weird/</guid><comments>http://www.joystiq.com/2009/12/03/phantasy-star-portable-2-launch-dlc-is-soda-weird/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.andriasang.com/e/blog/2009/12/03/psp2_fanta_mission"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/fantasystarportable2.jpg" /><br />
</a></div>
<div style="text-align: left;">As we reported <a href="http://www.joystiq.com/2009/09/18/sega-creating-a-fanta-sy-star-portable-promotion/">back in September</a>, Sega struck a deal with soft drink maker Coca-Cola to feature the latter's Fanta soda in the just-released (in Japan) <a href="http://www.joystiq.com/tag/phantasy-star-portable-2"><em>Phantasy Star Portable 2</em></a>. (Phanta-sy, Fanta, geddit?) Well, it turns out that the deal has resulted in more than just <em>giant</em> Fanta cans littering the game's lobbies. The first round of DLC, launched alongside the game, includes a mission featuring a quiz focused on -- you got it -- Fanta soda.<br />
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In <span>"Fanta Quiz Battle!," four players compete to answer questions correctly before embarking on a proper adventure. As noted by <a href="http://www.andriasang.com/e/blog/2009/12/03/psp2_fanta_mission">Andriasang</a>, the second DLC mission, Sasurai no Seikan Gyoushounin, appears to have no such deep-rooted product placement. We can't argue with the fact that the DLC is free (likely because of the sponsorship) but any sort of in-game advertising tends to give us a sour stomach. Probably nothing a nice, fizzy Fanta won't help, though.</span></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/03/phantasy-star-portable-2-launch-dlc-is-soda-weird/">Phantasy Star Portable 2 launch DLC is soda strange</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Dec 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/blog/2009/12/03/psp2_fanta_mission>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/03/phantasy-star-portable-2-launch-dlc-is-soda-weird/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19264860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/03/phantasy-star-portable-2-launch-dlc-is-soda-weird/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>fanta</category><category>in-game-advertising</category><category>phantasy-star-portable-2</category><category>product-placement</category><category>sega</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 03 Dec 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[British Intelligence recruiting Xbox gamers]]></title><link>http://www.joystiq.com/2009/11/20/british-intelligence-recruiting-xbox-gamers/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/20/british-intelligence-recruiting-xbox-gamers/</guid><comments>http://www.joystiq.com/2009/11/20/british-intelligence-recruiting-xbox-gamers/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.guardian.co.uk/media/2009/nov/20/xbox-gchq-adverts"><img width="580" vspace="1" hspace="1" height="350" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bond-intelligence.jpg" /></a></div>
<div style="text-align: left;"><a href="http://www.guardian.co.uk/media/2009/nov/20/xbox-gchq-adverts">The Guardian</a> reports that British Intelligence is looking for a few good men. Specifically, the Government Communications Headquarters (GCHQ) is running ads on the Xbox 360 dashboard and within Xbox games to recruit new members. The GCHQ, which works with both MI5 and MI6 (yes, <a href="http://joystiq.com/tag/mi6"><em>that</em> MI6</a>), seeks to recruit young people with an affinity for "quick thinking, problem solving and team work." GCHQ believes that these criteria are "reflected in game-play experiences on Xbox."<br />
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We're expecting a new generation of foul-mouthed, teabagging James Bonds any day now.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/20/british-intelligence-recruiting-xbox-gamers/">British Intelligence recruiting Xbox gamers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Nov 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guardian.co.uk/media/2009/nov/20/xbox-gchq-adverts>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/20/british-intelligence-recruiting-xbox-gamers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19248263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/20/british-intelligence-recruiting-xbox-gamers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>british-intelligence</category><category>gchq</category><category>in-game-advertising</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 20 Nov 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[WipEout HD in-game ads return, still affect load times]]></title><link>http://www.joystiq.com/2009/11/19/wipeout-hd-in-game-ads-return/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/19/wipeout-hd-in-game-ads-return/</guid><comments>http://www.joystiq.com/2009/11/19/wipeout-hd-in-game-ads-return/#comments</comments><description><![CDATA[<div style="text-align: center;"> </div>
<div style="text-align: center;"><img border="1" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/statefarmweuoetdad.jpg" alt="" /></div>
Fans of Sony's blistering anti-grav racer <a href="http://www.joystiq.com/tag/wipeout-hd"><em>WipEout H</em></a><em><a href="http://www.joystiq.com/tag/wipeout-hd">D</a> </em>will no doubt recall the game's update to version 2.0 back in August. That's because one of the additions came in the form of advertisements that would play during race loading screens. Having to see ads in a game you've paid full price for is one thing, the fact that <a href="http://www.joystiq.com/2009/08/03/double-fusion-slows-down-wipeout-hd-with-ads/">they nearly doubled load times</a> is another. Thankfully, Sony responded to an outpouring of ire over the ads <a href="http://www.joystiq.com/2009/08/04/sony-wipes-out-interfering-ad-from-wipeout-hd/">by yanking them</a>. Well, as we were <a href="http://www.joystiq.com/2009/10/29/new-in-game-ads-speeding-towards-wipeout-hd/">warned</a> last month, they're back.<br />
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The 2.10 update for <em>WipEout HD </em>boldly proclaims that "Changes have been made so that any adverts shown during loading screens will not adversely affect the loading times" upon first launch. OK, ads are back, but at least they don't increase load times -- <em>right</em>? Not so fast. When loading a particular race, we perceived some degree of delay while the ad (in this case for <a href="http://www.joystiq.com/tag/fat-princess"><em>Fat Princess</em></a>) played. Wanting to make sure it wan't just in our ads-in-our-games-can-leave-now-please heads, we timed it. Lo and behold, the same course loads in 16.9 seconds without the ad and 21.7 with it -- an almost five second difference.<br />
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The results were more or less the same for every track we tried, with smaller venues loading faster, naturally. So, despite assurances otherwise, load times are being affected by the re-instated ads. We're working to get in touch with Sony and the game's developer, SCEE Studio Liverpool, to find out exactly what gives.<br />
<br />
[Thanks, Ken!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/19/wipeout-hd-in-game-ads-return/">WipEout HD in-game ads return, still affect load times</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Nov 2009 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/19/wipeout-hd-in-game-ads-return/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19247135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/wipeout-hd-in-game-ads-return/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>in-game-advertising</category><category>load-times</category><category>psn</category><category>scee</category><category>scee-studio-liverpool</category><category>sony</category><category>wipeout</category><category>wipeout-hd</category><category>wipeout-hd-fury</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 19 Nov 2009 20:15:00 EST</pubDate></item><item><title><![CDATA[Splinter Cell Conviction to feature in-game advertising during torture scenes]]></title><link>http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/</guid><comments>http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/massive-ads-scell.jpg" /></div>
Imagine this: you're playing one of <a href="http://www.joystiq.com/tag/splinter-cell-conviction"><em>Splinter Cell Conviction</em></a>'s many "choose your own torture" sequences, as described by Ubisoft's Jeffrey Dickstein. As you're slamming a terrorist's face into a urinal, you might ask yourself, "is this the new Degree deodorant I should buy?" (Seriously, these are his words.)<br /> <br /> This is actually the pitch Ubisoft delivered at Microsoft Advertising's Gaming Upfront presentation in New York this evening. <a href="http://www.joystiq.com/tag/in-game-advertising/">In-game advertising</a> is rapidly <a href="http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/">growing</a>, but has typically been relegated to sports and racing games. <em>Splinter Cell Conviction </em>breaks convention by being neither. Expect both static and video ads to appear throughout the environment -- including during the game's <a href="http://www.joystiq.com/2009/10/15/splinter-cell-conviction-walkthrough-video-brings-out-the-brutal/">lengthy torture sequences</a>. Perhaps they should take it one step further: Sam Fisher should grab a Coca-Cola bottle, smash it, and use the broken glass to kill a guy. Talk about refreshing!<br /> <br /> In addition, Ubisoft showed potential advertisers the "heat maps" they created whilst developing the game. These maps highlight likely places players will go while playing. Advertisers will be able to place their ads in high-density areas, in order to ensure maximum exposure to their brands while in the game world. Considering <em>Splinter Cell </em>is a <em>stealth</em> game, don't be too surprised to see ads inside of the conveniently accessible (not to mention remarkably roomy!) air ducts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/">Splinter Cell Conviction to feature in-game advertising during torture scenes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Nov 2009 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19235697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>in-game-advertising</category><category>massive</category><category>Microsoft</category><category>microsoft-advertising</category><category>splinter-cell</category><category>splinter-cell-conviction</category><category>ubisoft</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 12 Nov 2009 21:15:00 EST</pubDate></item><item><title><![CDATA[New in-game ads speeding towards WipEout HD]]></title><link>http://www.joystiq.com/2009/10/29/new-in-game-ads-speeding-towards-wipeout-hd/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/29/new-in-game-ads-speeding-towards-wipeout-hd/</guid><comments>http://www.joystiq.com/2009/10/29/new-in-game-ads-speeding-towards-wipeout-hd/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.eu.playstation.com/2009/10/28/wipeout-hd-patch-2-10-incoming/"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/wipeouthdmoreads.jpg" /></a></div>
<em>WipEout HD</em> (and <em>Fury</em>) will be receiving a 2.10 patch soon. In addition to "small improvements to front-end functionality" and some minor fixes, the 2.10 patch will change the way in-game advertisements are displayed. You'll recall, Sony was largely criticized for the game's <a href="http://www.joystiq.com/2009/08/04/sony-wipes-out-interfering-ad-from-wipeout-hd/">State Farm ads</a> which increased load times - a "no no" for the in-game ad model. SCEE marketing executive Mikel Arrien says they've <a href="http://blog.eu.playstation.com/2009/10/28/wipeout-hd-patch-2-10-incoming/">learned from the controversy</a>: "We have therefore focused on ensuring that the advertising is embedded as sympathetically to the overall experience as possible."<br />
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That doesn't mean ads have been completely removed from the picture with 2.10! In fact, more advertising is about to hit the game -- at least in European territories. "<em>WipEout</em> and in-game advertising and sponsorship have gone hand-in-hand since 1996, when a now famous energy drink appeared in the seminal <em>Wipeout 2097</em> and over the years many brands and products have been associated with the series," Arrien said, trying to explain why the <em>WipEout HD</em> platform seems so <em>ripe</em> for commercialization.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/29/new-in-game-ads-speeding-towards-wipeout-hd/">New in-game ads speeding towards WipEout HD</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Oct 2009 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.eu.playstation.com/2009/10/28/wipeout-hd-patch-2-10-incoming/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/29/new-in-game-ads-speeding-towards-wipeout-hd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19214997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/29/new-in-game-ads-speeding-towards-wipeout-hd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>in-game-advertising</category><category>scee</category><category>wipeout</category><category>wipeout-fury</category><category>wipeout-hd</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 29 Oct 2009 11:15:00 EST</pubDate></item><item><title><![CDATA[Phantasy Star Portable 2 product placement is getting ridiculous]]></title><link>http://www.joystiq.com/2009/10/13/phantasy-star-portable-2-product-placement-is-getting-ridiculous/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/13/phantasy-star-portable-2-product-placement-is-getting-ridiculous/</guid><comments>http://www.joystiq.com/2009/10/13/phantasy-star-portable-2-product-placement-is-getting-ridiculous/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.andriasang.com/e/blog/2009/10/13/psp2_pizza_hut/"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gam_pizzaphantasy_580.jpg" /></a></div>
Oh, come on. <em>Come on</em>.<br /> <br /> The <a href="http://playstation.joystiq.com/2009/09/18/sega-creating-a-fanta-sy-star-portable-promotion/">incorporation of Fanta</a> products into <a href="http://www.joystiq.com/tag/phantasy-star-portable-2"><em>Phantasy Star Portable 2</em></a> was bad enough; though we could <em>almost</em> excuse it for its appropriately futuristic-sounding name. There's little we can do to reconcile <a href="http://www.andriasang.com/e/blog/2009/10/13/psp2_pizza_hut/">the addition of Pizza Hut branding</a> into the title, though -- especially when said addition includes a pizza box shield and pizza peel sword (seen above; no photoshopping necessary). Other in-game products include <em>literal</em> pizza huts, dolls of the company's Japanese mascot, Mr. Cheese, and an epic boss encounter against the Noid, who attempts to ruin delicious pizza pies <em>regardless</em> of their corporate affiliation.<br /><br />Okay, so we made up that part about the boss fight -- <a href="http://en.wikipedia.org/wiki/Yo!_Noid">sorta</a> -- but the rest is <em>totally</em> for real!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/13/phantasy-star-portable-2-product-placement-is-getting-ridiculous/">Phantasy Star Portable 2 product placement is getting ridiculous</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Oct 2009 11:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/blog/2009/10/13/psp2_pizza_hut/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/13/phantasy-star-portable-2-product-placement-is-getting-ridiculous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19193975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/13/phantasy-star-portable-2-product-placement-is-getting-ridiculous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>in-game-advertising</category><category>phantasy-star</category><category>phantasy-star-portable-2</category><category>pizza</category><category>pizza-hut</category><category>product-placement</category><category>sega</category><category>yo-noid</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 13 Oct 2009 11:59:00 EST</pubDate></item><item><title><![CDATA[Massive sees 'double-digit' in-game ad revenue growth in 2009]]></title><link>http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/</guid><comments>http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div style="text-align: center;"><a href="http://community.microsoftadvertising.com/blogs/analytics/archive/2009/10/05/in-game-advertising-facts-are-stubborn-things.aspx"><img width="580" vspace="0" hspace="0" height="302" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/massive-ads-scell.jpg" /></a></div>
<div style="text-align: left;">On the <a href="http://community.microsoftadvertising.com/blogs/analytics/archive/2009/10/05/in-game-advertising-facts-are-stubborn-things.aspx">Microsoft Advertising Blog</a>, J.J. Richards, head of <a href="http://joystiq.com/tag/massive">Massive Incorporated</a>, decided to dispel some rumors surrounding the in-game ad industry. Specifically, Richards noted that the in-game ad industry is "thriving." He adds that in fiscal 2009 Massive has seen "double-digit year-on-year revenue growth in the face of one of the worst economic crises of the last century," and that the company has surpassed its first quarter sales target by over 100 percent.<br />
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Richards spends the rest of the post explaining that in-game ads work, are easy to implement and, the kicker, gamers actually <em>like</em> them. He notes that all ads are placed with an eye toward realism, saying that "gamer satisfaction" is paramount and that all ads go through testing before being added to a game. Furthermore, he suggests that ads actually <em>enhance</em> the experience, contributing to realistic immersion.<br />
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Regardless of your feelings toward game ads, one thing is clear: They aren't going anywhere. Massive has already announced a fairly, well, <em>massive</em> <a href="http://www.joystiq.com/2009/09/01/massive-announces-fall-in-game-ad-lineup/">lineup for this fall</a>. Let's just hope Massive keeps the ads unobtrusive, unlike some <a href="http://www.joystiq.com/2009/08/03/double-fusion-slows-down-wipeout-hd-with-ads/"><em>other</em> in-game ad companies</a>.<br />
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[Via <a href="http://www.edge-online.com/news/microsoft%E2%80%99s-massive-in-game-advertising-thriving%E2%80%9D">Edge</a>]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/">Massive sees 'double-digit' in-game ad revenue growth in 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Oct 2009 17:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.microsoftadvertising.com/blogs/analytics/archive/2009/10/05/in-game-advertising-facts-are-stubborn-things.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19186521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>in-game-advertising</category><category>massive</category><category>massive-inc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 06 Oct 2009 17:36:00 EST</pubDate></item><item><title><![CDATA[Carmack says ad-based model not working for Quake Live]]></title><link>http://www.joystiq.com/2009/08/15/carmack-says-ad-based-model-not-working-for-quake-live/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/15/carmack-says-ad-based-model-not-working-for-quake-live/</guid><comments>http://www.joystiq.com/2009/08/15/carmack-says-ad-based-model-not-working-for-quake-live/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.shacknews.com/onearticle.x/59998"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/quakelivepublicbeta580px234.jpg" alt="" /></a><br /></div>
In addition to announcing <a href="http://www.joystiq.com/2009/08/14/mac-and-linux-users-joining-quake-live-community-august-18/">support for <em>Quake Live</em> on Mac and Linux</a>, John Carmack admitted that the current ad-based model wasn't exactly working for the game. To assuage the problem, id Software will soon be offering a subscription model in addition to the free-to-play model currently in place.<br /><br />"The in-game advertising stuff has not been big business .... [it's] not going to be able to carry the project," Carmack said. Dually, he noted that while a subscription service will be offered, the game will never go exclusively "pay-to-play." According to <a href="http://www.shacknews.com/onearticle.x/59998">Shacknews</a>, the subscription model will allow players to create and host private server matches.This all sounds good to us -- now maybe all the hardcore <em>Quake Live</em> players will play in private servers and allow us to get a single shot off.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/15/carmack-says-ad-based-model-not-working-for-quake-live/">Carmack says ad-based model not working for Quake Live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 15 Aug 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/59998>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/15/carmack-says-ad-based-model-not-working-for-quake-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19130390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/15/carmack-says-ad-based-model-not-working-for-quake-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>id-software</category><category>in-game-advertising</category><category>john-carmack</category><category>linux</category><category>mac</category><category>pc</category><category>quake</category><category>quake-live</category><category>quakecon</category><category>quakecon-2009</category><category>shacknews</category><category>subscription</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 15 Aug 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[PAIN Trophies made easier, thanks to AXE]]></title><link>http://www.joystiq.com/2009/08/13/pain-trophies-made-easier-thanks-to-axe/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/13/pain-trophies-made-easier-thanks-to-axe/</guid><comments>http://www.joystiq.com/2009/08/13/pain-trophies-made-easier-thanks-to-axe/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.us.playstation.com/2009/08/13/playstation-and-axe-introduce-smooth-jarvis-and-new-moves-in-pain/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/axepain.jpg" alt="" /></a><br /></div>
<em>PAIN</em> has some of the <a href="http://www.joystiq.com/2008/08/08/trophies-pain/">worst Trophies ever</a>. However, things are going to get oh-so-slightly easier for <em>PAIN</em> veterans thanks to an unlikely partnership with <a href="http://www.theaxeeffect.com/axeproducts.html">AXE</a>. (Yes, the deodorant company.) A new character, "Smooth Jarvis," will get a brand new set of AXE-inspired moves that will net you bonus points. These bonus points, in turn, can be helpful in unlocking <em>PAIN</em>'s "Affliction Addiction," "D-Town Destruction," and "PAIN in the Park" Trophies.<br /><br />We're certainly fans of this kind of in-game advertising (versus what <a href="http://www.joystiq.com/2009/08/04/sony-wipes-out-interfering-ad-from-wipeout-hd/"><em>WipEout HD</em></a> offered). But, we <em>beg</em> the guys at Idol Minds: please make the "King of PAIN" Trophy easier. <em>Please!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/13/pain-trophies-made-easier-thanks-to-axe/">PAIN Trophies made easier, thanks to AXE</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Aug 2009 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/08/13/playstation-and-axe-introduce-smooth-jarvis-and-new-moves-in-pain/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/13/pain-trophies-made-easier-thanks-to-axe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19128801/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/13/pain-trophies-made-easier-thanks-to-axe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>axe</category><category>in-game-advertising</category><category>pain</category><category>smooth-jarvis</category><category>trophies</category><category>trophy</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 13 Aug 2009 18:15:00 EST</pubDate></item><item><title><![CDATA[Double Fusion slows down WipEout HD with ads]]></title><link>http://www.joystiq.com/2009/08/03/double-fusion-slows-down-wipeout-hd-with-ads/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/03/double-fusion-slows-down-wipeout-hd-with-ads/</guid><comments>http://www.joystiq.com/2009/08/03/double-fusion-slows-down-wipeout-hd-with-ads/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/statefarmweuoetdad.jpg" alt="" /><br /></div>
The latest <em>WipEout HD</em> patch did more than just add <a href="http://www.joystiq.com/2009/07/17/hands-on-wipeout-hd-fury/"><em>Fury</em></a> content to the game. No, it also introduced advertising courtesy of <a href="http://www.joystiq.com/2008/07/10/sony-double-fusion-sign-in-game-ad-deal/">Double Fusion</a>, "the leading in- and around-game advertising and gaming audience network." While in-game ads are nothing new, the implementation of <em>WipEout</em>'s ads are causing quite a bit of grief for PS3 owners. Why? They slow down the game significantly.<br /><br />Players have become accustomed to load screens, but now they must also wait for an advertisement to play before beginning a new race. As demonstrated by a <a href="http://www.youtube.com/watch?v=kX4f9zts6JM">user-captured video</a>, the standard load time for <em>WipEout HD</em> is about eight seconds long. If an advertisement plays, the load time increases more than twofold: to nineteen seconds.<br /><br />Most in-game advertisements appear as unobtrusive and non-interactive billboards. However, slowing down a game's performance to present ads in a program gamers have already paid for is far too intrusive. Jonathan Epstein, CEO of Double Fusion, <a href="http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/08-03-2009/0005070485&amp;EDATE=">stated</a> that "Double Fusion is responding to advertiser demand and offering an engaging ad format while pushing in-game ad innovation to a new level." It's unfortunate that we have to wait while that new level loads.<br /><br />[Thanks, Chris!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/03/double-fusion-slows-down-wipeout-hd-with-ads/">Double Fusion slows down WipEout HD with ads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Aug 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/08-03-2009/0005070485&amp;EDATE=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/03/double-fusion-slows-down-wipeout-hd-with-ads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19117385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/03/double-fusion-slows-down-wipeout-hd-with-ads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>double-fusion</category><category>in-game-advertising</category><category>wipeout</category><category>wipeout-hd</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 03 Aug 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Microsoft patents advertising Avatars for MMOs]]></title><link>http://www.joystiq.com/2009/07/22/microsoft-patents-advertising-avatars-for-mmos/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/22/microsoft-patents-advertising-avatars-for-mmos/</guid><comments>http://www.joystiq.com/2009/07/22/microsoft-patents-advertising-avatars-for-mmos/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.siliconera.com/2009/07/20/microsoft-developing-mmo-advertars/"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/robotavatar.jpg" /></a><br /></div>
As seen in documents dug up by <a href="http://www.siliconera.com/2009/07/20/microsoft-developing-mmo-advertars/">Siliconera</a>, Microsoft has patented what the site calls "advertars" -- Avatars generated by advertisers to pimp their products in MMOs and virtual worlds. According to the plan as it's laid out in the patent, players could be compensated with real-world currency or in-game items for listening to the pitches.<br /><br />OK, we're sure that at this point, some of you have already spun around three times and thrown your 360s out the window hammer toss-style. But are there any of you who, like us, are captivated by the idea? If there's something that says "futuristic" more than being accosted by virtual Jackie Chan and Chris Tucker as they beg you to see <em>Rush Hour 8: We Made Another One of These Movies</em>, we haven't heard of it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/22/microsoft-patents-advertising-avatars-for-mmos/">Microsoft patents advertising Avatars for MMOs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Jul 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2009/07/20/microsoft-developing-mmo-advertars/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/22/microsoft-patents-advertising-avatars-for-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19106446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/22/microsoft-patents-advertising-avatars-for-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertars</category><category>advertising</category><category>avatars</category><category>in-game-advertising</category><category>microsoft</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 22 Jul 2009 12:30:00 EST</pubDate></item><item><title><![CDATA[Analysts expect in-game ad spending to reach $1 billion]]></title><link>http://www.joystiq.com/2009/05/26/analysts-expect-in-game-ad-spending-to-reach-1-billion/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/26/analysts-expect-in-game-ad-spending-to-reach-1-billion/</guid><comments>http://www.joystiq.com/2009/05/26/analysts-expect-in-game-ad-spending-to-reach-1-billion/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.brandrepublic.com/News/908125/Screen-Digest-forecasts-1bn-boom-in-game-advertising/"><img vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/in_game_ads_580px.jpg" alt="" /></a></div>
Analysts at Screen Digest <a href="http://www.brandrepublic.com/News/908125/Screen-Digest-forecasts-1bn-boom-in-game-advertising/">estimate</a> we'll be seeing a lot more virtual billboards as companies throw greater sums of money at in-game advertising. A lot more. The UK-based firm suggests that spending on in-game ads will push beyond a $1 billion by 2014, accounting for about one and a half percent of total global advertising dollars spent. <br /><br />This is despite what the firm refers to as "short term softness" of in-game ad spending so far in 2009. In fact, the company believes in its gilded heart that virtual billboards are here to stay, as they help reach groups of people who are "increasingly hard to reach via other media." So, listen rookie, those bullets the enemy are using are very real, so keep your head down behind that fallen Pepsi billboard over there and bring me a soda.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/26/analysts-expect-in-game-ad-spending-to-reach-1-billion/">Analysts expect in-game ad spending to reach $1 billion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 May 2009 08:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.brandrepublic.com/News/908125/Screen-Digest-forecasts-1bn-boom-in-game-advertising/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/26/analysts-expect-in-game-ad-spending-to-reach-1-billion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1562854/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/26/analysts-expect-in-game-ad-spending-to-reach-1-billion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>in-game-advertising</category><category>screen-digest</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 26 May 2009 08:40:00 EST</pubDate></item><item><title><![CDATA[IGA releases promo vid, claims 36% of gamers seek info from game ads]]></title><link>http://www.joystiq.com/2009/04/18/iga-releases-promo-vid-claims-36-of-gamers-seek-info-from-game/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/18/iga-releases-promo-vid-claims-36-of-gamers-seek-info-from-game/</guid><comments>http://www.joystiq.com/2009/04/18/iga-releases-promo-vid-claims-36-of-gamers-seek-info-from-game/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.youtube.com/watch?v=dGKum-lo9V8"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/in_game_ads_580px.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/tag/in-game-ads/">In-game advertising</a>: sometimes we begrudgingly tolerate it, sometimes we hate it. Like it or not, <a href="http://www.igaworldwide.com/">IGA Worldwide</a> claims that 36 percent of gamers exposed to advertising within games "bought or requested information of a product after seeing an in-game ad." And IGA would know, considering the company has partnership deals inked <a href="http://playstation.joystiq.com/2008/06/04/sony-announces-in-game-advertising-possibilities-ea-jumps-on-bo/">with EA</a> as well as <a href="http://www.joystiq.com/2008/06/04/sony-announces-dynamic-in-game-ad-deal/">with Sony</a>. <br /><br />Additionally, the company notes that 90 percent of the folks exposed to in-game ads "recalled brands they had been exposed to" -- maybe that's where we get this hankering to snowboard through <a href="http://nintendo.joystiq.com/2008/10/08/target-to-sell-exclusive-version-of-shaun-white-snowboarding/">Target</a> and blast through the <a href="http://www.joystiq.com/2008/03/18/comcast-offers-exclusive-rainbow-six-vegas-2-map/">Comcast Center</a>? Check out the full IGA promo after the break for more exciting statistics on ... well ... <em>you</em>.<br /><br />[Via <a href="http://www.vg247.com/2009/04/17/iga-36-of-gamers-seek-product-info-from-in-game-ads/">VG247</a>]<p><a href="http://www.joystiq.com/2009/04/18/iga-releases-promo-vid-claims-36-of-gamers-seek-info-from-game/" rel="bookmark">Continue reading <em>IGA releases promo vid, claims 36% of gamers seek info from game ads</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/18/iga-releases-promo-vid-claims-36-of-gamers-seek-info-from-game/">IGA releases promo vid, claims 36% of gamers seek info from game ads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Apr 2009 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=dGKum-lo9V8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/18/iga-releases-promo-vid-claims-36-of-gamers-seek-info-from-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1520766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/18/iga-releases-promo-vid-claims-36-of-gamers-seek-info-from-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>business</category><category>comcast</category><category>iga-worldwide</category><category>in-game-advertising</category><category>statistics</category><category>target</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 18 Apr 2009 01:00:00 EST</pubDate></item><item><title><![CDATA[Ken Levine keynoting first MIT 'Business in Gaming' conference]]></title><link>http://www.joystiq.com/2009/04/13/ken-levine-keynoting-first-mit-business-in-gaming-conference/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/13/ken-levine-keynoting-first-mit-business-in-gaming-conference/</guid><comments>http://www.joystiq.com/2009/04/13/ken-levine-keynoting-first-mit-business-in-gaming-conference/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20090413005213&amp;newsLang=en"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/ken-levine-041309.jpg"  alt="" /></a><br /></div>
Focusing on riveting hot-button issues like "digital distribution, marketing, and in-game advertising," the MIT Sloan School of Management is kicking off its first ever <a href="http://www.mitbig.com/">"Business in Gaming " Conference</a> (BiG) with <em>BioShock</em> magnate <a href="http://www.joystiq.com/tag/ken-levine">Ken Levine</a> as inaugural keynote speaker. <br /><br />We'll be there, Big Daddy statues and permanent markers in tow, and when we're not ogling KennyL we'll likely check out the panel featuring ex-Boston Red Soxer <a href="http://www.joystiq.com/tag/curt-schilling">Curt Schilling</a> of 38 Studios speaking about MMO business models. Hey, maybe he'll talk about that game his company's been making for three years! Code-named <a href="http://www.joystiq.com/tag/copernicus"><em>Copernicus</em></a>? No? You don't remember that one? Yeah, neither do we.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/13/ken-levine-keynoting-first-mit-business-in-gaming-conference/">Ken Levine keynoting first MIT 'Business in Gaming' conference</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Apr 2009 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20090413005213&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/ken-levine-keynoting-first-mit-business-in-gaming-conference/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1515395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/ken-levine-keynoting-first-mit-business-in-gaming-conference/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-boston</category><category>38-studios</category><category>business</category><category>business-in-gaming-conference</category><category>copernicus</category><category>curt-schilling</category><category>digital-distribution</category><category>in-game-advertising</category><category>irrationalgames</category><category>ken-levine</category><category>marketing</category><category>mit</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 13 Apr 2009 11:15:00 EST</pubDate></item><item><title><![CDATA[IGA up for sale amidst recession woes]]></title><link>http://www.joystiq.com/2009/03/16/iga-up-for-sale-amidst-recession-woes/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/16/iga-up-for-sale-amidst-recession-woes/</guid><comments>http://www.joystiq.com/2009/03/16/iga-up-for-sale-amidst-recession-woes/#comments</comments><description><![CDATA[<div align="center"><a href="http://venturebeat.com/2009/03/13/struggling-in-game-ad-firm-iga-worldwide-seeks-investments-or-possible-sale/"><img width="580" vspace="0" hspace="0" height="299" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/igaworldwidelogo580.jpg" alt="" /></a><br /></div>
Thanks to an ad market in turmoil as a result of the economic recession, in-game advertising company <a href="http://playstation.joystiq.com/2008/09/30/iga-to-deliver-in-game-ads-on-ps3-starts-with-guitar-hero/">IGA</a> has put itself up for sale. According to <a href="http://venturebeat.com/2009/03/13/struggling-in-game-ad-firm-iga-worldwide-seeks-investments-or-possible-sale/">VentureBeat</a>, the company is hoping to close a new round of funding, but chairman Justin Townsend has acknowledged that an outright sale of the company may be necessary for the sake of its shareholders. Prospective bidders reportedly have until March 27 to make an offer. Townsend notes that he does not wish to accept "low ball offers" for the company. The news comes after the company lost $11 million in 2007 with revenues of $3 million.<br /><br />With the economy rearing its ugly head all around the gaming industry, sprinkling our dreaded <a href="http://www.joystiq.com/tag/layoffs">layoffs tag</a> in its wake, we suppose it was only a matter of time before related industries were affected. Whether IGA's fate is reflective of the in-game advertising business as a whole remains to be seen. Maybe IGA should use its in-game ads to advertise <em>other games</em>. Seems like <a href="http://www.joystiq.com/2009/02/11/nielsen-823-million-spent-on-game-marketing-in-08/">publishers aren't too shy</a> about advertising those.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/16/iga-up-for-sale-amidst-recession-woes/">IGA up for sale amidst recession woes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Mar 2009 13:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://venturebeat.com/2009/03/13/struggling-in-game-ad-firm-iga-worldwide-seeks-investments-or-possible-sale/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/16/iga-up-for-sale-amidst-recession-woes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1489416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/16/iga-up-for-sale-amidst-recession-woes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>iga</category><category>in-game-advertising</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 16 Mar 2009 13:32:00 EST</pubDate></item><item><title><![CDATA[Double Fusion in-game ads expand with THQ, SEGA, Eidos and Midway]]></title><link>http://www.joystiq.com/2008/12/01/double-fusion-in-game-ads-expand-with-thq-sega-eidos-and-midwa/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/01/double-fusion-in-game-ads-expand-with-thq-sega-eidos-and-midwa/</guid><comments>http://www.joystiq.com/2008/12/01/double-fusion-in-game-ads-expand-with-thq-sega-eidos-and-midwa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/tastemcdingamead.jpg"  alt="" /><br /></div>
Double Fusion, a company specializing in in-game advertising, has expanded its PS3 portfolio by securing exclusive "advertising opportunities" with new publishers: THQ, SEGA, Eidos and Midway. This announcement offers the first details of Double Fusion's partnership with SCEA to provide ads in PS3 games since unveiling their plan <a href="http://www.joystiq.com/2008/07/10/sony-announces-in-game-advertising-deal-with-double-fusion/">in July</a>.<br /><br />"One only has to look at the recent videogame sales figures to realise that games are the one form of entertainment consumers don't want to live without," states Jonathan Epstein, president and CEO, Double Fusion. "We are pleased to partner with and provide incremental revenue opportunities to game publishers by offering advertisers a variety of hand-selected cross-genre games we know will be a hit with gamers and the marketers looking to reach them."<br /><br />Double Fusion will be specifically targeting male consumers, ages 18-34 in their various campaigns. Next time you play a <em>Sonic</em> game, don't be surprised to see him wear some Nike shoes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/01/double-fusion-in-game-ads-expand-with-thq-sega-eidos-and-midwa/">Double Fusion in-game ads expand with THQ, SEGA, Eidos and Midway</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Dec 2008 11:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.doublefusion.com/press/html/PS3_12_01_08.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/01/double-fusion-in-game-ads-expand-with-thq-sega-eidos-and-midwa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1387272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/01/double-fusion-in-game-ads-expand-with-thq-sega-eidos-and-midwa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>double-fusion</category><category>in-game-ads</category><category>in-game-advertising</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 01 Dec 2008 11:25:00 EST</pubDate></item><item><title><![CDATA[Obama billed $44.5K for in-game advertising]]></title><link>http://www.joystiq.com/2008/10/30/obama-billed-44-5k-for-in-game-advertising/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/30/obama-billed-44-5k-for-in-game-advertising/</guid><comments>http://www.joystiq.com/2008/10/30/obama-billed-44-5k-for-in-game-advertising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/politics/" rel="tag">Politics</a></p><div align="center"><a href="http://www.gamespot.com/news/6200232.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/burnout-obama.jpg" alt="" /></a></div>
How much did it cost 2008 US Presidential Candidate Barack Obama to put <a href="http://www.joystiq.com/2008/10/14/obama-takes-campaign-to-burnouts-paradise-city/ ">ads inside of <em>Burnout Paradise</em></a><em> </em>and other titles? According to a Federal Election Commission filing (via <a href="http://www.gamespot.com/news/6200232.html">Gamespot</a>), Obama's campaign sent $44,465.78 to <a href="http://www.joystiq.com/tag/massive">Massive Incorporated</a> to run in-game advertisements, from October 6 to November 3, in 18 separate titles. The real winner of these in-game ads, of course, was Tim the Paradise City Street Sweeper.<br /><br />Comparatively, the campaign has spent a estimated total of <a href="http://www.cnn.com/2008/POLITICS/10/29/campaign.muscle/?iref=mpstoryview">$205 million on TV ads</a>, about $4 to $5 million of which was for last night's 30-minute infomercial on CBS, NBC, MSNBC, Fox, BET, TV One and Univision. Fun statistic: The amount spent on TV ads was 455,555% higher than in-game advertisement. According to previous statements, Massive had approached the McCain campaign about doing a similar advertising deal, but they had passed on it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/30/obama-billed-44-5k-for-in-game-advertising/">Obama billed $44.5K for in-game advertising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Oct 2008 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6200232.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/30/obama-billed-44-5k-for-in-game-advertising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1357576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/30/obama-billed-44-5k-for-in-game-advertising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2008-us-presidential-election</category><category>barack-obama</category><category>burnout</category><category>burnout-paradise</category><category>in-game-advertising</category><category>massive</category><category>massive-inc</category><category>obama</category><category>president</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 30 Oct 2008 13:15:00 EST</pubDate></item><item><title><![CDATA[Obama takes campaign to Burnout's Paradise City]]></title><link>http://www.joystiq.com/2008/10/14/obama-takes-campaign-to-burnouts-paradise-city/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/14/obama-takes-campaign-to-burnouts-paradise-city/</guid><comments>http://www.joystiq.com/2008/10/14/obama-takes-campaign-to-burnouts-paradise-city/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://gigaom.com/2008/10/13/confirmed-obama-is-campaigning-on-xbox-360/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/burnout-obama.jpg" /></a></div>
It looks like US Presidential Nominee <a href="http://www.joystiq.com/tag/obama">Barack Obama</a> is seeking out the oft-overlooked "virtual maniac driver" voting bloc. Gamers who fire up their copy of <em>Burnout Paradise </em>for Xbox 360 will notice that some of the bilboards now feature an advertisement from Obama that says early voting has begun and features the URL of his campaign website. <br /><br />Electronic Arts Director of Coroporate Communications told <a href="http://gigaom.com/2008/10/13/confirmed-obama-is-campaigning-on-xbox-360/">GigaOM</a>, "I can confirm that the Obama campaign has paid for in-game advertising in Burnout," while also noting that they accept ads from "credible political candidates" and that such ads do not reflect the opinion of EA or its employees. As recently as <a href="http://www.gamepolitics.com/2008/10/13/obama-video-games-still-underachievement-metaphor">yesterday</a>, Obama is still citing video games in stump speech about underachieving kids.<br /><br />[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/14/obama-takes-campaign-to-burnouts-paradise-city/">Obama takes campaign to Burnout's Paradise City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Oct 2008 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gigaom.com/2008/10/13/confirmed-obama-is-campaigning-on-xbox-360/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/14/obama-takes-campaign-to-burnouts-paradise-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1341601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/14/obama-takes-campaign-to-burnouts-paradise-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad</category><category>ads</category><category>advertising</category><category>barack-obama</category><category>burnout</category><category>burnout-paradise</category><category>ea</category><category>elections</category><category>electronic-arts</category><category>in-game-advertising</category><category>obama</category><category>president</category><category>us-presidential-elections-2008</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 14 Oct 2008 10:45:00 EST</pubDate></item><item><title><![CDATA[Google AdSense getting into games]]></title><link>http://www.joystiq.com/2008/10/09/google-adsense-getting-into-games/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/09/google-adsense-getting-into-games/</guid><comments>http://www.joystiq.com/2008/10/09/google-adsense-getting-into-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://adsense.blogspot.com/2008/10/get-in-game-with-adsense-for-games.html"><img hspace="4" border="0" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/googlecash1.jpg"  alt="" /></a>Hot on the heels of YouTube <a href="http://www.joystiq.com/2008/10/08/youtube-wants-to-sell-you-games/">getting into the game selling business</a>, Google has released some details on an additional game-based revenue stream: In-game advertising via Google AdSense. Man, what's with these corporations, lately? It seems like all they care about is making larger and larger amounts of money.<br /><br />We're poking fun, but this could end up being really good news for indie game developers looking to make some cash off of their efforts. As long as they stick to the non-obtrusive interstitials like in the video below the break, we're more than happy to help the little guys put some cash in their pockets.<br /><p><a href="http://www.joystiq.com/2008/10/09/google-adsense-getting-into-games/" rel="bookmark">Continue reading <em>Google AdSense getting into games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/09/google-adsense-getting-into-games/">Google AdSense getting into games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Oct 2008 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://adsense.blogspot.com/2008/10/get-in-game-with-adsense-for-games.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/09/google-adsense-getting-into-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1337641/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/09/google-adsense-getting-into-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>google</category><category>google-adsense</category><category>in-game-advertising</category><category>PC</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 09 Oct 2008 23:00:00 EST</pubDate></item><item><title><![CDATA[Sony, Double Fusion sign in-game ad deal]]></title><link>http://www.joystiq.com/2008/07/10/sony-double-fusion-sign-in-game-ad-deal/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/10/sony-double-fusion-sign-in-game-ad-deal/</guid><comments>http://www.joystiq.com/2008/07/10/sony-double-fusion-sign-in-game-ad-deal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.earthtimes.org/articles/show/sony-computer-entertainment-america-and,462829.shtml"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/in_game_ads_sony_double_fusion.jpg" /></a><br /></div>
Clearly Sony has warmed up to the idea of garnishing gameplay with advertising, as the company has inked a new deal with in-game ad firm Double Fusion to deliver ads in games running on the PS3. The deal is Sony's second in as many months, following a <a href="http://www.joystiq.com/2008/06/04/sony-announces-dynamic-in-game-ad-deal/">similar partnership</a> last month with competing ad firm IGA Worldwide.<br /><br />As mentioned previously, the move, while <a href="http://www.joystiq.com/2008/01/31/sony-activision-ceos-skeptical-of-in-game-advertising/">contrary to comments</a> made by Sony's own CEO Howard Stringer, keeps with the PS3's <a href="http://www.joystiq.com/2008/02/26/sony-opening-up-ps3-in-game-advertising-platform/">recently opened</a> advertising platform, which allows company like Double Fusion to sink their advertising teeth into Sony's console. Notes SCEA senior VP Phil Rosenberg, "PS3 is open for the ad business," though we imagine that by "PS3" he really meant to say "our wallet."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/10/sony-double-fusion-sign-in-game-ad-deal/">Sony, Double Fusion sign in-game ad deal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Jul 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.earthtimes.org/articles/show/sony-computer-entertainment-america-and,462829.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/10/sony-double-fusion-sign-in-game-ad-deal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1251264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/10/sony-double-fusion-sign-in-game-ad-deal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fusion</category><category>doublefusion</category><category>in-game-ads</category><category>in-game-advertising</category><category>PS3</category><category>sony</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 10 Jul 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Sony announces dynamic in-game ad deal]]></title><link>http://www.joystiq.com/2008/06/04/sony-announces-dynamic-in-game-ad-deal/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/04/sony-announces-dynamic-in-game-ad-deal/</guid><comments>http://www.joystiq.com/2008/06/04/sony-announces-dynamic-in-game-ad-deal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/playstation-3-dynamic-in-game-advertising-system-unveiled"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/ps3_in_games_ads_wooza.jpg" alt="" /></a><br /></div>
Love it or hate it, in-game ads are here to stay, and this morning both of Sony's North American and European arms drove that point home, announcing partnership with in-game advertising firm IGA Worldwide. The move follows some <a href="http://www.joystiq.com/2008/01/31/sony-activision-ceos-skeptical-of-in-game-advertising/">vocal trepidation</a> from Sony CEO Sir Howard Stringer earlier this year concerning the viability of shilling real word products in video games, concerns obviously muffled beneath the sounds of counting money.<br /><br />Even so, the announcement was not wholly unexpected, particularly given the PS3's <a href="http://www.joystiq.com/2008/02/26/sony-opening-up-ps3-in-game-advertising-platform/">newly opened</a> advertising platform, which was announced last February and allows firms like IGA to sell dynamic ads in PS3 games. Through this deal, IGA notes that it plans to offer clients the eyeballs of "16-35 year old consumers with disposable income," though the question as to whether or not gamers are inclined to run out and spend their money on whatever billboards happen to be in the line of fire remains a topic for debate. The bigger question, as we see it, is to what level Sony chooses to embrace in-game ads, especially given that two years ago competitor Microsoft went so far as to <a href="http://www.joystiq.com/2006/04/26/microsoft-munches-massive-inc/">purchase in-game ad firm Massive</a> for its very own.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/04/sony-announces-dynamic-in-game-ad-deal/">Sony announces dynamic in-game ad deal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jun 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/playstation-3-dynamic-in-game-advertising-system-unveiled>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/04/sony-announces-dynamic-in-game-ad-deal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1215095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/04/sony-announces-dynamic-in-game-ad-deal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iga</category><category>in-game-ads</category><category>in-game-advertising</category><category>PS3</category><category>sony</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 04 Jun 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Sony announces in-game advertising possibilities; EA jumps on board]]></title><link>http://www.joystiq.com/2008/06/04/sony-announces-in-game-advertising-possibilities-ea-jumps-on-bo/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/04/sony-announces-in-game-advertising-possibilities-ea-jumps-on-bo/</guid><comments>http://www.joystiq.com/2008/06/04/sony-announces-in-game-advertising-possibilities-ea-jumps-on-bo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.bhpress.co.uk/release.asp?i=1180"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/igaworldwidelogo425.jpg"  alt="" /></a></div>
Sony has announced today that they are opening up the PS3 with regards to in-game advertising. With the emphasis clearly placed on seamless "dynamic" advertising (read: no billboards in fantasy titles, etc), game publishers and advertising firms will be able to buy and sell space within games in order to reach the "elusive 18-34 male" demographic. They will be able to do this through Sony's in-game advertising partner, IGA Worldwide. This partnership exists with both SCEE and SCEA, so expect to see advertisements appearing on both sides of the pond. <br /><br />The first company to jump on the bandwagon is EA, who has announced a multi-year deal with IGA Worldwide to include dynamic advertisements within EA's broad range of titles. This will include <em>Madden, NBA, NASCAR </em>and <em>NHL</em> as well as games such as <em>Burnout</em> and <em>Need For Speed</em>. Intriguingly, these adverts can be updated in realtime, "keeping ads fresh and relevant to each gamer" whilst maintaining "an authentic gaming experience." We don't really have a problem with adverts within games, as long as they truly are seamless (much like the product placement in <em>MGS4</em>). Hopefully this will make the PS3 an even more attractive platform for developers.<br /><br />[Via Press Release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/04/sony-announces-in-game-advertising-possibilities-ea-jumps-on-bo/">Sony announces in-game advertising possibilities; EA jumps on board</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jun 2008 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bhpress.co.uk/release.asp?i=1180>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/04/sony-announces-in-game-advertising-possibilities-ea-jumps-on-bo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1215066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/04/sony-announces-in-game-advertising-possibilities-ea-jumps-on-bo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>EA</category><category>IGA-worldwide</category><category>in-game-ads</category><category>in-game-advertising</category><category>Sony</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Wed, 04 Jun 2008 08:45:00 EST</pubDate></item><item><title><![CDATA[Race Driver: GRID to include integration with eBay Motors]]></title><link>http://www.joystiq.com/2008/04/23/race-driver-grid-to-include-integration-with-ebay-motors/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/23/race-driver-grid-to-include-integration-with-ebay-motors/</guid><comments>http://www.joystiq.com/2008/04/23/race-driver-grid-to-include-integration-with-ebay-motors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://xbox360.ign.com/articles/868/868475p1.html?RSSwhen2008-04-22_093000&amp;RSSid=868475"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/ebay_motors.jpg" /></a><br /></div>
Codemasters and in-game ad firm Engage have announced that the upcoming <a href="http://www.joystiq.com/tag/grid"><em>Race Driver: GRID</em></a> will feature integration with the eBay Motors marketplace, allowing players to buy and sell in-game vehicles in a "realistic setting." <em>GRID</em>'s love affair with eBay doesn't stop there, with the online auction house also sponsoring a race series in the game called "The eBay Motor Muscle Series," allowing players to the race the eBay Motors Mustang GTR concept car in downtown San Francisco, Long Beach, Washington D.C. and Detroit.<br /><br />Codemasters describes the inclusion of the eBay Motors marketplace as an "essential element" and "a revolving plot point" in <em>GRID </em>which players will use to "continually upgrade or swap out vehicles," though whether or not sniping auctions out from under other drivers will be included remains to be seen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/23/race-driver-grid-to-include-integration-with-ebay-motors/">Race Driver: GRID to include integration with eBay Motors</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Apr 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/868/868475p1.html?RSSwhen2008-04-22_093000&amp;RSSid=868475>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/23/race-driver-grid-to-include-integration-with-ebay-motors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1175181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/23/race-driver-grid-to-include-integration-with-ebay-motors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>codemasters</category><category>ebay</category><category>engage</category><category>in-game-advertising</category><category>PC</category><category>PS3</category><category>race-driver-grid</category><category>racedrivergrid</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 23 Apr 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Brothers in ads: Gearbox signs in-game ad deal with Double Fusion]]></title><link>http://www.joystiq.com/2008/03/25/brothers-in-ads-gearbox-signs-in-game-ad-deal-with-double-fusio/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/25/brothers-in-ads-gearbox-signs-in-game-ad-deal-with-double-fusio/</guid><comments>http://www.joystiq.com/2008/03/25/brothers-in-ads-gearbox-signs-in-game-ad-deal-with-double-fusio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.developmag.com/news/29525/Gearbox-signs-advertising-partnership-with-Double-Fusion"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/burgerlands-490.jpg" /></a></div>
Gearbox Software (<em>Brothers in Arms</em> series) has announced that it has inked a deal with Double Fusion to have them provide in-game advertising for upcoming titles (via <a href="http://www.developmag.com/news/29525/Gearbox-signs-advertising-partnership-with-Double-Fusion">Develop</a>). Double Fusion has previously signed with <a href="http://www.joystiq.com/2007/07/23/eidos-and-double-fusion-enter-in-game-ad-deal/">Eidos</a>, <a href="http://www.joystiq.com/2006/02/23/midway-jumps-on-the-in-game-ad-bandwagon/">Midway</a> and <a href="http://www.joystiq.com/2006/12/05/take-two-signs-in-game-advertising-deal/">Take Two</a>, among others.<br /><br />No details on what future Gearbox titles will use in-game ads. Sometimes we wish the in-game ad deals were as outlandish as our Photoshop jobs. Imagine if <em>Borderlands</em> was renamed <em>Burgerlands</em> and featured a dozen Burger King soldiers playing "Capture the Whopper" with futuristic guns and war machines. Or <em>Aliens: Colonies</em> could let you take heartburn medicine to ward off chest-bursters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/25/brothers-in-ads-gearbox-signs-in-game-ad-deal-with-double-fusio/">Brothers in ads: Gearbox signs in-game ad deal with Double Fusion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Mar 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/29525/Gearbox-signs-advertising-partnership-with-Double-Fusion>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/25/brothers-in-ads-gearbox-signs-in-game-ad-deal-with-double-fusio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1148799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/25/brothers-in-ads-gearbox-signs-in-game-ad-deal-with-double-fusio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fusion</category><category>gearbox</category><category>in-game-ads</category><category>in-game-advertising</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 25 Mar 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[EA and Massive ink in-game ad extension]]></title><link>http://www.joystiq.com/2008/03/18/ea-and-massive-ink-in-game-ad-extension/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/18/ea-and-massive-ink-in-game-ad-extension/</guid><comments>http://www.joystiq.com/2008/03/18/ea-and-massive-ink-in-game-ad-extension/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.sys-con.com/read/521544.htm"><img width="415" vspace="4" hspace="4" height="233" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/massiveeaaddealheader.jpg"  alt="" /></a><br />In-game advertising. Just saying the words invoke anger to Bruce Banner proportions for some gamers. Today <a href="http://www.ea.com">EA </a>and <a href="http://www.microsoft.com/presspass/press/2006/may06/05-04MassiveIncPR.mspx">Massive</a> announced a two-year extension you should probably go shopping for purple shorts.<br /><br />Bringing advertising to such EA hits as <em>Burnout</em>, <em>Madden</em>, <em>NBA Live</em>, <em>NHL </em>and <em>Nascar </em>to the Xbox 360 and PC means that Microsoft owned <a href="http://www.joystiq.com/tag/in-game-advertising/">in-game ad</a> firm Massive and EA will continue to mask our gaming worlds with ads marketed for 18 to 34 year-old males. Gamers from other consoles shouldn't consider themselves lucky though, soon enough Xbox 360 owners will be able to download the Burger King Whopper Launcher in <em>Army of Two</em> for a mere 250 MS Points*!<br /><br />*Oh, I hope that joke doesn't come back to bite us.<br /><br />[Via <a href="http://www.joystiq.com/2008/03/18/ea-massive-extend-in-game-ad-deal-through-next-two-years/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/18/ea-and-massive-ink-in-game-ad-extension/">EA and Massive ink in-game ad extension</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Mar 2008 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sys-con.com/read/521544.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/18/ea-and-massive-ink-in-game-ad-extension/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1142945/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/18/ea-and-massive-ink-in-game-ad-extension/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>in-game-advertising</category><category>massive</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 18 Mar 2008 14:15:00 EST</pubDate></item><item><title><![CDATA[Sony 'opening up' PS3 in-game advertising platform]]></title><link>http://www.joystiq.com/2008/02/26/sony-opening-up-ps3-in-game-advertising-platform/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/sony-opening-up-ps3-in-game-advertising-platform/</guid><comments>http://www.joystiq.com/2008/02/26/sony-opening-up-ps3-in-game-advertising-platform/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://adage.com/digital/article?article_id=125318"><img width="490" vspace="4" hspace="0" height="246" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/home-movie-posters.jpg" /></a><br /></div>
Competition ahoy! Even though CEO Sir Howard "young people don't like advertising very much" Stringer is <a href="http://www.joystiq.com/2008/01/31/sony-activision-ceos-skeptical-of-in-game-advertising/">skeptical of in-game advertising</a>, that hasn't stopped Sony from pursuing that path with some determination. After appointing Darlene Kindler to head up their in-game advertising efforts last October, AdAge is reporting that Sony will be "opening up" the PlayStation 3's advertising platform, allowing in-game advertisers Double Fusion, IGA, and Google's <a href="http://www.joystiq.com/2007/02/19/google-purchases-in-game-ad-provider-adscape/">AdScape</a> to sell dynamic ads.<br /><br />Two years ago, <a href="http://www.joystiq.com/2006/04/26/microsoft-munches-massive-inc/">Microsoft acquired in-game ad firm Massive</a> which powers in-game advertising on the Xbox 360 platform. Sony's model is a "clear departure" from that - eMarketer's James Belcher says, "Making things open only makes things better for marketers or people who want to place ads because they aren't the mercy of a given network." With "baked in" ads, and competing dynamic services on the Xbox 360 and PS3 platforms, the reportedly $400 million game advertising business is going to become increasingly visible (for better or worse).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/sony-opening-up-ps3-in-game-advertising-platform/">Sony 'opening up' PS3 in-game advertising platform</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 19:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://adage.com/digital/article?article_id=125318>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/sony-opening-up-ps3-in-game-advertising-platform/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/sony-opening-up-ps3-in-game-advertising-platform/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>in-game-advertising</category><category>PS3</category><category>Sony</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 26 Feb 2008 19:55:00 EST</pubDate></item><item><title><![CDATA[Rainbow Six Vegas 2 shoots up MLG inspired map]]></title><link>http://www.joystiq.com/2008/02/25/rainbow-six-vegas-2-shoots-up-mlg-inspired-map/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/rainbow-six-vegas-2-shoots-up-mlg-inspired-map/</guid><comments>http://www.joystiq.com/2008/02/25/rainbow-six-vegas-2-shoots-up-mlg-inspired-map/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.joystiq.com/photos/rainbow-six-vegas-2/"><img width="415" vspace="4" hspace="4" height="234" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/rsixv2-ingamead.jpg" alt="" /></a><br />Today Major League Gaming (<a href="http://www.mlgpro.com/">MLG</a>), the professional videogame league, announced that it would be collaborating with <a href="http://www.ubisoft.com">Ubisoft</a> on the development of the upcoming <em><a href="http://www.joystiq.com/tag/rainbow-six-vegas-2">Rainbow Six Vegas 2</a></em>. <em>R6V2</em>, which marks the 10th Anniversary of the <em>Rainbow Six</em> franchise, features an "MLG Map" which depicts an MLG event at the Las Vegas Convention Center. MLG and Ubi Soft worked closely on the development of the map which was designed with competitive gaming in mind, wonder why that is.<br /><br />With news of the new map comes word that MLG will include <em>Rainbow Six Vegas 2</em> in its 2008 Pro Circuit, including a special release event for the game in April. The MLG Pro Circuit 2008 kicks off on April 11 and will be covered by ESPN.com. Hopefully that means we'll be able to catch reruns of the event on <a href="http://www.youtube.com/watch?v=50jVa25gmWs">ESPN 8: The Ocho</a>.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rainbow-six-vegas-2/">Rainbow Six Vegas 2 - MLG Map</a></strong></p><a href="http://www.joystiq.com/photos/rainbow-six-vegas-2/#662159"><img src="http://www.blogcdn.com/xbox.joystiq.com/media/2008/02/rsv2_ng_mlg_environment_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rainbow-six-vegas-2/#662158"><img src="http://www.blogcdn.com/xbox.joystiq.com/media/2008/02/rsv2_ng_mlg_conquest_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rainbow-six-vegas-2/#662157"><img src="http://www.blogcdn.com/xbox.joystiq.com/media/2008/02/rsv2_ng_mlg_conquest_01_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/rainbow-six-vegas-2-shoots-up-mlg-inspired-map/">Rainbow Six Vegas 2 shoots up MLG inspired map</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/25/rainbow-six-vegas-2-shoots-up-mlg-inspired-map/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/rainbow-six-vegas-2-shoots-up-mlg-inspired-map/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>in-game-advertising</category><category>major-league-gaming</category><category>mlg</category><category>rainbow-six</category><category>rainbow-six-vegas-2</category><category>ubi-soft</category><category>ubi-soft-montreal</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 25 Feb 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[IGA details Burnout in-game advertisers]]></title><link>http://www.joystiq.com/2008/01/29/iga-details-burnout-in-game-advertisers/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/29/iga-details-burnout-in-game-advertisers/</guid><comments>http://www.joystiq.com/2008/01/29/iga-details-burnout-in-game-advertisers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=17152"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/theking-in-burnout-490-2.jpg" /></a></div>
In-game advertising company IGA Worldwide outlined today how it plans to provide advertising to Electronic Arts' <a href="http://www.joystiq.com/2008/01/24/metareview-burnout-paradise-ps3-xbox-360/"><em>Burnout Paradise</em></a>. Advertisers cited include <a href="http://www.joystiq.com/tag/burgerking">Burger King</a>, <a href="http://www.engadget.com/2008/01/07/systemax-salvages-compusa-brand-website-and-up-to16-stores/">CompUSA.com</a>, Diesel, Gillette and Sling Media, among others. <br /><br />The <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17152">Gamasutra</a> article notes that advertising will consist of static ads, "including billboards, retail stores, radio stations and vehicles into the game." If they want to be very sneaky and intrusive, might we suggest a mission where you try to flee from an army of <a href="http://www.joystiq.com/2007/04/09/burger-king-360-prize-comes-with-steep-price-terror/">masked</a> Burger King fanatics? It may not sell Whoppers, but it's a scary enough thought to make us drive as fast as virtually possible.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/29/iga-details-burnout-in-game-advertisers/">IGA details Burnout in-game advertisers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=17152>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/iga-details-burnout-in-game-advertisers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1100585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/iga-details-burnout-in-game-advertisers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>burnout</category><category>burnout-paradise</category><category>ea</category><category>electronic-arts</category><category>iga</category><category>in-game-advertising</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 29 Jan 2008 14:30:00 EST</pubDate></item><item><title><![CDATA['Safer Scotland' places anti-drunk driving ads in 360 games]]></title><link>http://www.joystiq.com/2007/12/24/safer-scotland-places-anti-drunk-driving-ads-in-360-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/24/safer-scotland-places-anti-drunk-driving-ads-in-360-games/</guid><comments>http://www.joystiq.com/2007/12/24/safer-scotland-places-anti-drunk-driving-ads-in-360-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><a href="http://news.bbc.co.uk/1/hi/scotland/7158463.stm"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/scotlanddrinkdrivingadverts.jpg" /></a>Proving that not all in-game advertising is used <a href="http://www.joystiq.com/2007/07/02/advertising-coming-to-xbox-360-achievements/">solely for evil</a>, the Scottish government plans to spend &pound;10,000 on virtual billboards to discourage drunk driving, the <a href="http://news.bbc.co.uk/1/hi/scotland/7158463.stm">BBC reports today</a>. The campaign will place anti-drunk driving messages in Xbox 360 racing games like <a href="http://www.joystiq.com/tag/needforspeed"><em>Need for Speed: Carbon</em></a>, <a href="http://www.joystiq.com/tag/pgr4"><em>Project Gotham Racing 4</em></a>, and sports titles like <a href="http://www.joystiq.com/tag/pes"><em>Pro Evolution Soccer 2008</em></a>.<br /><br />The Scottish government is elated that the campaign will be going forward, as it believes that video games are a great way of reaching younger audiences. We couldn't agree more, and think that this is one of the smartest uses for ad dollars we've seen in a while. Kudos to the Safer Scotland campaign.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/24/safer-scotland-places-anti-drunk-driving-ads-in-360-games/">'Safer Scotland' places anti-drunk driving ads in 360 games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Dec 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bbc.co.uk/1/hi/scotland/7158463.stm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/24/safer-scotland-places-anti-drunk-driving-ads-in-360-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1070108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/24/safer-scotland-places-anti-drunk-driving-ads-in-360-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>drunk-driving</category><category>in-game-advertising</category><category>need-for-speed</category><category>needforspeed</category><category>pes</category><category>pgr</category><category>pgr4</category><category>project-gotham-racing</category><category>scotland</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Mon, 24 Dec 2007 08:00:00 EST</pubDate></item></channel></rss>
