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Posts tagged inafune

Interview: Keiji Inafune on Dead Rising 2, character design and difficulty

Capcom's Global Head of Production, Keiji Inafune, who started with the company over 20 years ago as an illustrator, oversees production of the publisher's major franchises, including Resident Evil, Lost Planet, Street Fighter and Dead Rising. We talked to Inafune at E3 about the design decisions...

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TGS 2009: The Recap Post

Last week, the Tokyo Game Show brought in over 100 posts worth of news, previews, interviews, galleries, and videos. Clearly, a lot happened. If you're looking for a comprehensive list of all the goings-on during TGS 2009, Joystiq has you covered -- and organized! Click on a platform below to...

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Inafune skips Nordic Game conference due to swine flu restrictions

Capcom Producer Keiji Inafune won't be pigging out on fine Swedish meatballs at the Nordic Game conference, due to swine flu concerns. GI.biz reports a Nordic Games spokesperson was informed that Capcom has a "corporate policy restricting foreign travel" during the current media-hyped pandemic....

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Get Equipped with Mega Man answers from Inafune

As the daddy of the Blue Bomber, you'd expect Keiji Inafune to know a thing or two about the Mega Man canon, and readers of the Capcom blog got the chance to test his knowledge in a interview, in which Inafune quickly set about clarifying series minutiae. Other subjects broached include the...

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Keiji Inafune clarifies Mega Man lore

It's hard to actually use the word lore in association with Mega Man. That's a word we generally save for Star Wars, Star Trek, Middle Earth and maybe LOST, but it's appropriate when pertaining to series character designer Keiji Inafune's mini-Q&A with the Capcom blog. In it, Inafune (who also...

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Miyamoto, Inafune keynotes at CEDEC conference

Next month's CESA Development Conference (CEDEC) in Tokyo will feature keynote presentations from Shigeru Miyamoto and Capcom producer (and Mega Man creator) Keiji Inafune. Miyamoto's talk, "From where should we create?" (or something like that), will look at the development process of Wii Music,...

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Mega-new Mega Man 9 details, screens, hands-on

Beyond some crappy scans and lots of speculation, real info on the WiiWare return of Mega Man has been scant. Well, GamesRadar just opened the flood gates with its exclusive, proper reveal of Mega Man 9, featuring a hands-on by Nintendo editor Brett Elston and an interview with series creator (and...

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Get equipped with autographed DS Lite

One lucky fan got his black DS Lite signed by Mega Man creator Keiji Inafune at the recent New York City event, and thanks to him, another "lucky" fan will be able to buy it. Not only did Inafune scribble on the device incomprehensibly, he drew an adorable rendition of one of the series' signature...

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Meet Keiji Inafune, Mega Man creator, in NYC today

Chances are, you've played one of Keiji Inafune's games. He created and designed the Mega Man character, produced the Onimusha games, and most recently worked on everybody's favorite zombies-attack-mall action game, Dead Rising. If you happen to be in the NYC area, you, a mere gaming mortal, will...

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Inafune worried about recouping next-gen Mega Man cost

Keije Inafune, who broke away from the legacy of Mega Man with Dead Rising and Lost Planet, says a next-gen Mega Man would be a financial gamble. He estimates a next-gen title starring the blue bomber would cost approximately $15 million. This is the part where it gets weird. Inafune says that from...

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