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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Interview: Keiji Inafune on Dead Rising 2, character design and difficulty]]></title><link>http://www.joystiq.com/2010/06/21/interview-keiji-inafune-on-dead-rising-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/21/interview-keiji-inafune-on-dead-rising-2/</guid><comments>http://www.joystiq.com/2010/06/21/interview-keiji-inafune-on-dead-rising-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/dr2chainsaw530px6152010.jpg" alt="" /></div>
Capcom's Global Head of Production, <a href="http://www.joystiq.com/tag/keiji-inafune">Keiji Inafune</a>, who started with the company over 20 years ago as an illustrator, oversees production of the publisher's major franchises, including <em>Resident Evil, Lost Planet, Street Fighter </em>and <em>Dead Rising</em>. We talked to Inafune at E3 about the design decisions and criticisms of the Dead Rising series, as well as Capcom's ongoing attempt to balance east and west game design philosophies. (Don't forget to check out our <a href="http://www.joystiq.com/2010/06/15/preview-dead-rising-2-single-player/">preview on <em>Dead Rising 2</em></a> for more.)<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-rising-2/">Dead Rising 2</a></strong></p><a href="http://www.joystiq.com/photos/dead-rising-2/#1343530"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/dead_rising_2_02092009_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-rising-2/#1343531"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/dead_rising_2_02092009_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-rising-2/#1343532"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/dead_rising_2_02092009_03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-rising-2/#1343533"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/dead_rising_2_02092009_04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-rising-2/#1343534"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/dead_rising_2_02092009_05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/06/21/interview-keiji-inafune-on-dead-rising-2/" rel="bookmark">Continue reading <em>Interview: Keiji Inafune on Dead Rising 2, character design and difficulty</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/21/interview-keiji-inafune-on-dead-rising-2/">Interview: Keiji Inafune on Dead Rising 2, character design and difficulty</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jun 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/21/interview-keiji-inafune-on-dead-rising-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19523553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/21/interview-keiji-inafune-on-dead-rising-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blue-Castle-Games</category><category>Capcom</category><category>dead-rising</category><category>dead-rising-2</category><category>e3-2010</category><category>inafune</category><category>Keiji-Inafune</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 21 Jun 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[TGS 2009: The Recap Post]]></title><link>http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/</guid><comments>http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gamesoene580.jpg" /><br />
<div style="text-align: left;">Last week, the Tokyo Game Show brought in over 100 posts worth of news, previews, interviews, galleries, and videos. Clearly, <em>a lot</em> happened. If you're looking for a comprehensive list of all the goings-on during <a href="http://www.joystiq.com/tag/TGS-2009/">TGS 2009</a>, Joystiq has you covered -- <em>and organized!</em><br />
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<div align="center">Click on a platform below to scan the highlights:</div>
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            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#wii"><img hspace="4" height="60" border="0" width="61" vspace="0" class="imagepadding" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/wii.logo.bfhd08.jpg" /> </a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#ps3"><img hspace="4" height="60" border="0" width="61" vspace="0" class="imagepadding" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/playstation.logo.small.2-9-08.jpg" /></a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#360"><img hspace="4" height="60" border="0" width="61" vspace="0" class="imagepadding" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/x360.logo.bfhd08.jpg" /></a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#news"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/newsroundup580.jpg" /></a></td>
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            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#ds"><img hspace="4" height="60" border="0" width="61" vspace="0" alt="" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/dslogo.bfhd08.jpg" /></a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#psp"><img hspace="4" height="60" border="0" width="61" vspace="0" alt="" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/psplogo.bfhd08.jpg" /></a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#iphone"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/applelogotgsround.jpg" /></a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#culture"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/cultureround580.jpg" /></a></td>
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<small>(On the far right: that's "News" and "Culture" on the top and bottom, respectively)</small></div><p><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/" rel="bookmark">Continue reading <em>TGS 2009: The Recap Post</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/">TGS 2009: The Recap Post</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Oct 2009 22:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19175463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0-day-attack-on-earth</category><category>ace-attorney-investigations-miles-edgeworth</category><category>ace-combat-xi</category><category>alienware</category><category>army-of-two-2</category><category>army-of-two-the-40th-day</category><category>assassins-creed-2</category><category>badman-2</category><category>bayonetta</category><category>capcom</category><category>crackdown-2</category><category>dantes-inferno</category><category>dead-rising-2</category><category>DS</category><category>dynasty-warriors-online</category><category>ea</category><category>echoshift</category><category>electronic-arts</category><category>end-of-eternity</category><category>epic-games</category><category>fable</category><category>final-fantasty-crystal-chronicles</category><category>final-fantasty-crystal-chronicles-the-crystal-bearers</category><category>final-fantasy-versus-xiii</category><category>final-fantasy-xiii</category><category>final-fantasy-xiv</category><category>forza-motorsport-3</category><category>four-warriors-of-light</category><category>four-warriors-of-light-final-fantasy-gaiden</category><category>gears-of-war-2</category><category>ghost-trick</category><category>Ghost-Trick-Phantom-Detective</category><category>ghosts-n-goblins</category><category>ghouls-n-ghosts</category><category>gran-turismo-5</category><category>gundam</category><category>gyromancer</category><category>inafune</category><category>joy-ride</category><category>kojima</category><category>konami</category><category>last-guardian</category><category>left-4-dead-2</category><category>little-king-story</category><category>littlebigplanet</category><category>lost-planet-2</category><category>metal-gear-solid-peace-walker</category><category>Microsoft</category><category>minna-no-sukkiri</category><category>ni-no-kuni</category><category>ni-no-kuni-the-another-world</category><category>Nintendo</category><category>nis-america</category><category>okamiden</category><category>phil-spencer</category><category>playstation-room</category><category>project-natal</category><category>psp-go</category><category>recap</category><category>resident-evil-5</category><category>resident-evil-5-directors-cut</category><category>resident-evil-the-darkside-chronicles</category><category>resonance-of-fate</category><category>sands-of-destruction</category><category>sega</category><category>silent-hill-shattered-memories</category><category>snoopy</category><category>sony</category><category>space-invaders-extreme</category><category>splinter-cell-conviction</category><category>square-enix</category><category>suda51</category><category>super-monkey-ball-step-and-roll</category><category>tgs-2009</category><category>the-last-guardian</category><category>tokyo-game-show</category><category>toy-soldiers</category><category>tsumuji</category><category>ubisoft</category><category>valkyria-chronicles-2</category><category>valve</category><category>wii-hula</category><category>xbla</category><category>Xbox-360</category><category>xbox-live-arcade</category><category>yoshiro-kimura</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 02 Oct 2009 22:10:00 EST</pubDate></item><item><title><![CDATA[Inafune skips Nordic Game conference due to swine flu restrictions]]></title><link>http://www.joystiq.com/2009/05/18/inafune-skips-nordic-game-conference-due-to-swine-flu-restrictio/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/18/inafune-skips-nordic-game-conference-due-to-swine-flu-restrictio/</guid><comments>http://www.joystiq.com/2009/05/18/inafune-skips-nordic-game-conference-due-to-swine-flu-restrictio/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/inafune-cancels-nordic-appearance-over-swine-flu-restrictions"><img width="580" vspace="4" hspace="0" height="350" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/cutepiggy5801.jpg" alt="" /></a><br /></div>
Capcom Producer Keiji Inafune won't be pigging out on fine Swedish meatballs at the <a href="http://www.nordicgame.com/">Nordic Game conference</a>, due to swine flu concerns. <a href="http://www.gamesindustry.biz/articles/inafune-cancels-nordic-appearance-over-swine-flu-restrictions">GI.biz</a> reports a Nordic Games spokesperson was informed that Capcom has a "corporate policy restricting foreign travel" during the current media-hyped pandemic. Capcom also mentioned that a dog ate Inafune's plane ticket ... not really, but it's just as viable an excuse.<br /><br />Taking Inafune's spot at the conference will be <a href="http://joystiq.com/tag/team-17">Team 17</a>'s Martyn Brown. So, the guy with a severe case of <em><a href="http://joystiq.com/tag/worms">Worms</a></em> is taking over for the one afraid of catching piggy flu? <br /><br />
<div align="right">[<a href="http://www.flickr.com/photos/hthg1983/1519121063/">Image</a>]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/18/inafune-skips-nordic-game-conference-due-to-swine-flu-restrictio/">Inafune skips Nordic Game conference due to swine flu restrictions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 May 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/inafune-cancels-nordic-appearance-over-swine-flu-restrictions>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/18/inafune-skips-nordic-game-conference-due-to-swine-flu-restrictio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1548992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/18/inafune-skips-nordic-game-conference-due-to-swine-flu-restrictio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>inafune</category><category>keiji-inafune</category><category>nordic-game-2009</category><category>sweden</category><category>swine-flu</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 18 May 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Get Equipped with Mega Man answers from Inafune]]></title><link>http://www.joystiq.com/2008/09/09/get-equipped-with-mega-man-answers-from-inafune/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/09/get-equipped-with-mega-man-answers-from-inafune/</guid><comments>http://www.joystiq.com/2008/09/09/get-equipped-with-mega-man-answers-from-inafune/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.capcomdigital.com/blog/2008/09/05/inafunesan_answers_your_questions"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/inafune_megamanqanda_99.jpg" alt="" /></a></div>
<br />As the daddy of the Blue Bomber, you'd expect Keiji Inafune to know a thing or two about the <a href="http://www.joystiq.com/tag/mega-man-9"><em>Mega Man</em></a> canon, and readers of the Capcom blog got the chance to test his knowledge in a interview, in which Inafune quickly set about clarifying series minutiae.<br /><br />Other subjects broached include the prospect of Mega Man appearing in not-<em>Mega Man</em> genres (in short, don't be expecting <em>Mega Man Kart</em> in the near future, and let's all be thankful for that), Inafune's fondness for photography (which influenced <a href="http://www.joystiq.com/2008/09/04/capcom-talks-more-dead-rising-inevitable-questions-ensue/"><em>Dead Rising</em></a>), and co-op <em>Mega Man</em> (which, argues Inafune, would be "close to impossible" with the current style of the series). He also mentions that he'd be happy to see Mega Man in <a href="http://www.joystiq.com/tag/smash-bros-brawl"><em>Super Smash Bros. Brawl</em></a>, and that's <a href="http://www.joystiq.com/2007/12/22/no-mega-man-in-brawl-it-seems/">not the first time</a> Inafune has dropped that particular hint. Surely the robo-boy is a shoo-in for the next game?<br /><br /><br />[Via <a href="http://www.joystiq.com/2008/09/09/keiji-inafune-clarifies-mega-man-lore/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/09/get-equipped-with-mega-man-answers-from-inafune/">Get Equipped with Mega Man answers from Inafune</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Sep 2008 16:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcomdigital.com/blog/2008/09/05/inafunesan_answers_your_questions>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/09/get-equipped-with-mega-man-answers-from-inafune/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1308917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/09/get-equipped-with-mega-man-answers-from-inafune/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>capcom</category><category>inafune</category><category>keiji-inafune</category><category>mega-man</category><category>mega-man-9</category><category>platform</category><category>smash-bros-brawl</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Tue, 09 Sep 2008 16:22:00 EST</pubDate></item><item><title><![CDATA[Keiji Inafune clarifies Mega Man lore]]></title><link>http://www.joystiq.com/2008/09/09/keiji-inafune-clarifies-mega-man-lore/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/09/keiji-inafune-clarifies-mega-man-lore/</guid><comments>http://www.joystiq.com/2008/09/09/keiji-inafune-clarifies-mega-man-lore/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><div align="center"><a href="http://www.capcomdigital.com/blog/2008/09/05/inafunesan_answers_your_questions"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/infan-mega-man-490.jpg"  alt="" /></a></div>
It's hard to actually use the word lore in association with <em>Mega Man.</em> That's a word we generally save for <em>Star Wars, Star Trek</em>, Middle Earth and maybe <em>LOST</em>, but it's appropriate when pertaining to series character designer Keiji Inafune's <a href="http://www.capcomdigital.com/blog/2008/09/05/inafunesan_answers_your_questions">mini-Q&amp;A</a> with the Capcom blog. In it, Inafune (who also produced <em>Dead Rising </em>and the <em>Onimusha </em>series) answers important, nitpicky questions about Zero's ability to kill, the relationship between Zero and Sigma and its significance and Dr. Wily's (non) presence in the <em>Mega Man X </em>series.<br /><br />Also noted is that, given the chance, Inafune would've loved to see Mega Man in <em>Smash Bros. Brawl. </em>What you won't see, however, is <em>Mega Man</em> with co-op multiplayer. "I think this is quite difficult--even close to impossible with the current style of Mega Man," he said. Our suggestion: Player 1 moves, Player 2 aims the arm. Use some cheesy plot device about Mega Man's arm being possessed. Hey, it worked in <em><a href="http://metalgear.wikia.com/wiki/Liquid_Ocelot">Metal Gear Solid</a>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/09/keiji-inafune-clarifies-mega-man-lore/">Keiji Inafune clarifies Mega Man lore</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Sep 2008 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcomdigital.com/blog/2008/09/05/inafunesan_answers_your_questions>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/09/keiji-inafune-clarifies-mega-man-lore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1308200/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/09/keiji-inafune-clarifies-mega-man-lore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>inafune</category><category>Keiji-inafune</category><category>meag-man-0</category><category>mega-man</category><category>mega-man-9</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 09 Sep 2008 02:00:00 EST</pubDate></item><item><title><![CDATA[Miyamoto, Inafune keynotes at CEDEC conference]]></title><link>http://www.joystiq.com/2008/08/08/miyamoto-inafune-keynotes-at-cedec-conference/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/08/miyamoto-inafune-keynotes-at-cedec-conference/</guid><comments>http://www.joystiq.com/2008/08/08/miyamoto-inafune-keynotes-at-cedec-conference/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://cedec.cesa.or.jp/contents/prg/kn_02.html"><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/wiimusic0808082.jpg"  alt="" /></a>Next month's <a href="http://cedec.cesa.or.jp/index.html">CESA Development Conference</a> (CEDEC) in Tokyo will feature keynote presentations from <a href="http://nintendowiifanboy.com/tag/miyamoto">Shigeru Miyamoto</a> and Capcom producer (and <em>Mega Man </em>creator) Keiji Inafune. Miyamoto's talk, "From where should we create?" (or something like that), will look at the development process of <em><a href="http://www.joystiq.com/2008/07/25/wii-music-dated-in-japan/">Wii Music</a>,</em> the philosophy of game production and "universal design," and the small problems that come up every day.<br /><br />Inafune's talk has yet to be outlined, but he <em>is</em> producing the boldly retro-minded <a href="http://www.joystiq.com/2008/08/04/mega-man-9-to-flicker-like-its-1987/"><em>Mega Man 9</em></a>. A keynote about the challenges of strictly limiting yourself technologically could be interesting. It'll probably end up being about the <a href="http://www.google.com/url?sa=t&amp;ct=res&amp;cd=2&amp;url=http%3A%2F%2Fwww.joystiq.com%2F2008%2F07%2F15%2Fwarner-bros-and-capcom-confirm-lost-planet-film-david-hayter-t%2F&amp;ei=6WucSN3_KKT2gQLBoOiQBQ&amp;usg=AFQjCNHDeGlSXW1Aet1_miYULs1mDnyecA&amp;sig2=ImV8sh39-tpYAIdaxbn-Pg"><em>Lost Planet</em> movie</a>, though.<br /><br />[Via <a href="http://www.developmag.com/news/30304/Shigeru-Miyamoto-to-keynote-CEDEC-2008">Develop</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/08/miyamoto-inafune-keynotes-at-cedec-conference/">Miyamoto, Inafune keynotes at CEDEC conference</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Aug 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cedec.cesa.or.jp/contents/prg/kn_02.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/08/miyamoto-inafune-keynotes-at-cedec-conference/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1279269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/08/miyamoto-inafune-keynotes-at-cedec-conference/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cedec</category><category>inafune</category><category>keynote</category><category>miyamoto</category><category>wii-music</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 08 Aug 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Mega-new Mega Man 9 details, screens, hands-on]]></title><link>http://www.joystiq.com/2008/07/03/mega-new-mega-man-9-details-screens-hands-on/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/03/mega-new-mega-man-9-details-screens-hands-on/</guid><comments>http://www.joystiq.com/2008/07/03/mega-new-mega-man-9-details-screens-hands-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.gamesradar.com/wii/mega-man-9-wiiware/preview/mega-man-9-exclusive-reveal/a-20080702154756565049/g-20080626165055938021"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/mm9.gr.490.jpg" /></a></div>
Beyond some crappy scans and lots of speculation, real info on the WiiWare return of <a href="http://www.joystiq.com/tag/mega-man"><em>Mega Man</em></a> has been scant. Well, GamesRadar just <a href="http://www.gamesradar.com/wii/mega-man-9-wiiware/preview/mega-man-9-exclusive-reveal/a-20080702154756565049/g-20080626165055938021">opened the flood gates</a> with its exclusive, proper reveal of <a href="http://www.joystiq.com/tag/mega-man-9"><em>Mega Man 9</em></a>, featuring a hands-on by Nintendo editor Brett Elston and an <a href="http://www.gamesradar.com/f/mega-man-9-exclusive-interview-with-the-mind-behind-the-machines/a-2008070217152878013">interview</a> with series creator (and <em>MM9</em> producer) <a href="http://www.joystiq.com/tag/inafune">Keiji Inafune</a>. <br /><br />Elston reports that <em>Mega Man 9</em> is ... well, it's essentially an NES game - just as difficult as the original 8-bit installments of the famed series. "<em>Mega Man 9</em> is easily on par or above the hardest games in the series," Elston says, adding: "Hell, we played for two hours and only made it to three bosses, and even then only beat two." Read on after the break for more new info.<p><a href="http://www.joystiq.com/2008/07/03/mega-new-mega-man-9-details-screens-hands-on/" rel="bookmark">Continue reading <em>Mega-new Mega Man 9 details, screens, hands-on</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/03/mega-new-mega-man-9-details-screens-hands-on/">Mega-new Mega Man 9 details, screens, hands-on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jul 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesradar.com/wii/mega-man-9-wiiware/preview/mega-man-9-exclusive-reveal/a-20080702154756565049/g-20080626165055938021>Read</a>&nbsp;|&nbsp;<a href=http://www.gamesradar.com/f/mega-man-9-exclusive-interview-with-the-mind-behind-the-machines/a-2008070217152878013>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/mega-new-mega-man-9-details-screens-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1245222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/mega-new-mega-man-9-details-screens-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8-bit</category><category>inafune</category><category>keiji-inafune</category><category>mega-man</category><category>mega-man-9</category><category>retro</category><category>side-scroller</category><category>Wii</category><category>wiiware</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 03 Jul 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Get equipped with autographed DS Lite]]></title><link>http://www.joystiq.com/2007/08/23/get-equipped-with-autographed-ds-lite/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/23/get-equipped-with-autographed-ds-lite/</guid><comments>http://www.joystiq.com/2007/08/23/get-equipped-with-autographed-ds-lite/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;rd=1&amp;item=200145054314&amp;ssPageName=STRK:MESE:IT&amp;ih=010"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/metooldsl082307.jpg" /></a><br /></div>
One lucky fan got his black DS Lite signed by <a href="http://www.joystiq.com/tag/megaman"><em>Mega Man</em></a> creator Keiji Inafune at the recent <a href="http://www.joystiq.com/2007/08/07/do-you-live-in-new-york-city-go-meet-keiji-inafune/">New York City event</a>, and thanks to him, another "lucky" fan will be able to buy it. Not only did Inafune scribble on the device incomprehensibly, he drew an adorable rendition of one of the series' signature enemies, the <a href="http://en.wikipedia.org/wiki/Met_(Mega_Man)">Metool/Mettaur/Hard Hat</a>/whatever they're calling <a href="http://www.joystiq.com/media/2007/08/metool.gif">the little guy</a> these days.<br /><br />The current bid is only $50, which is a steal for <em>any</em> DS Lite, much less one bearing the mark of one of the most influential figures in game history. The price will no doubt change as people like us publicize this.<br /><br />[Via <a href="http://www.gamesniped.com/2007/08/23/many-many-protos-pac-man-glasses/">GameSniped</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/23/get-equipped-with-autographed-ds-lite/">Get equipped with autographed DS Lite</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Aug 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;rd=1&amp;item=200145054314&amp;ssPageName=STRK:MESE:IT&amp;ih=010>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/23/get-equipped-with-autographed-ds-lite/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/972291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/23/get-equipped-with-autographed-ds-lite/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>autograph</category><category>ebay</category><category>inafune</category><category>megaman</category><category>metool</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 23 Aug 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Meet Keiji Inafune, Mega Man creator, in NYC today]]></title><link>http://www.joystiq.com/2007/08/07/meet-keiji-inafune-mega-man-creator-in-nyc-today/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/07/meet-keiji-inafune-mega-man-creator-in-nyc-today/</guid><comments>http://www.joystiq.com/2007/08/07/meet-keiji-inafune-mega-man-creator-in-nyc-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/megaevent.jpg" /><br /></div>
Chances are, you've played one of <a href="http://en.wikipedia.org/wiki/Keiji_Inafune">Keiji Inafune</a>'s games. He created and designed the <a href="http://www.joystiq.com/media/2007/03/mega-man-dude.jpg">Mega Man</a> character, produced the <a href="http://www.joystiq.com/tag/onimusha"><em>Onimusha</em></a> games, and most recently worked on everybody's favorite zombies-attack-mall action game, <a href="http://www.joystiq.com/tag/deadrising"><em>Dead Rising</em></a>. If you happen to be in the NYC area, you, a <a href="http://www.joystiq.com/2006/08/09/dead-rising-creator-fends-off-fans-at-mall/">mere gaming mortal</a>, will be able to meet this esteemed game producer.<br /><br />The signing will happen at the GameStop across the street from the Manhattan Mall. Joystiq will be sending one <a href="http://www.joystiq.com/2007/01/16/mega-64-takes-on-dead-rising/">photo journalist</a> to the event, camera (and chainsaw) in hand.<p><a href="http://www.joystiq.com/2007/08/07/meet-keiji-inafune-mega-man-creator-in-nyc-today/" rel="bookmark">Continue reading <em>Meet Keiji Inafune, Mega Man creator, in NYC today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/07/meet-keiji-inafune-mega-man-creator-in-nyc-today/">Meet Keiji Inafune, Mega Man creator, in NYC today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Aug 2007 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/07/meet-keiji-inafune-mega-man-creator-in-nyc-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/959735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/07/meet-keiji-inafune-mega-man-creator-in-nyc-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>autograph</category><category>inafune</category><category>keijiinafune</category><category>signing</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 07 Aug 2007 11:15:00 EST</pubDate></item><item><title><![CDATA[Inafune worried about recouping next-gen Mega Man cost]]></title><link>http://www.joystiq.com/2007/06/01/inafune-worried-about-recouping-next-gen-mega-man-cost/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/01/inafune-worried-about-recouping-next-gen-mega-man-cost/</guid><comments>http://www.joystiq.com/2007/06/01/inafune-worried-about-recouping-next-gen-mega-man-cost/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.1up.com/do/newsStory?cId=3159987"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/megamanguy.jpg" /></a>Keije Inafune, who broke away from the legacy of <em>Mega Man</em> with <em>Dead Rising</em> and <em>Lost Planet</em>, says a next-gen <em>Mega Man </em>would be a financial gamble. He estimates a next-gen title starring the blue bomber would cost approximately $15 million. This is the part where it gets weird. Inafune says that from a producer standpoint he's worried about recouping the cost of development and more than once says he's waiting for someone rich to come along and fund it -- and it doesn't have to be Capcom.<br /><br />"I'm not even saying it has to be Capcom money. It could be EA, actually. I should say a company we have ties with, so maybe Rockstar," Inafune said in an <a href="http://www.1up.com/do/newsStory?cId=3159987">interview</a> with 1UP (video after the break). He believes, from a producer standpoint, the financial risks are too great to make a new <span style="font-style: italic;">Mega Man</span> and says, "Realistically, I would have to say, I would be worried if it would recoup the money we spend."<br /><br />After that the interview turns into questions about <span style="font-style: italic;">Mega Man Legends 3</span> and having Inafune draw for the reporters. It is interesting to see the man behind the blue bomber say that a next-gen <span style="font-style: italic;">Mega Man</span> would be a financial gamble. Has the series lost any type of solid financial backing? Is Capcom taking a <a href="http://www.joystiq.com/2007/04/13/two-new-ds-titles-for-mega-mans-20th-anniversary/">breather</a> from spending money and upgrading the series to next-gen by focusing on other IPs? Could Inafune just be sick of doing <em>Mega Man</em>? What we do know is that Inafune has plenty on his plate right now with <a href="http://www.joystiq.com/2007/01/10/dead-rising-sequels-shambling-forth/">sequels to Dead Rising</a> and the rumored Lost Planet follow up.<p><a href="http://www.joystiq.com/2007/06/01/inafune-worried-about-recouping-next-gen-mega-man-cost/" rel="bookmark">Continue reading <em>Inafune worried about recouping next-gen Mega Man cost</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/01/inafune-worried-about-recouping-next-gen-mega-man-cost/">Inafune worried about recouping next-gen Mega Man cost</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jun 2007 12:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3159987>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/01/inafune-worried-about-recouping-next-gen-mega-man-cost/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/908653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/01/inafune-worried-about-recouping-next-gen-mega-man-cost/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead rising</category><category>finance</category><category>inafune</category><category>lost planet</category><category>mega man</category><category>money</category><category>PS3</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 01 Jun 2007 12:35:00 EST</pubDate></item><item><title><![CDATA[Inafune talks RE4 engine and the Wii [update 1]]]></title><link>http://www.joystiq.com/2007/03/12/inafune-talks-re4-engine-and-the-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/12/inafune-talks-re4-engine-and-the-wii/</guid><comments>http://www.joystiq.com/2007/03/12/inafune-talks-re4-engine-and-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://thewiire.com/news/657/1/Capcom_Studio_Head_Talks_Mature_Titles_Reusing_Engines"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/leon_re4_mug_sm.jpg" /></a>During the recently-concluded GDC 07, Keiji Inafune (do we really need to tell you who he is?) talked about the problems of porting new-gen titles over to the Wii. First, he commented on the possibility of bringing over engines from two of the company's latest new-gen games, <em>Dead Rising</em> and <em>Lost Planet</em>. The possibility, it turns out, is non-existent, as he said these titles' engines were optimized for cross-platform use. <br /><br />What will take their place? The <em>Resident Evil 4</em> engine, it would seem. While Keiji commented that the industry is really craving photorealistic graphics, he is still interested in creating the types of franchises that enjoy iconic mascots, such as <em>Mega Man</em>. Mr. Inafune even commented that Capcom is working on a secret project, to be revealed at a later date. He did not comment, however, if the title would be for the Wii.<br /><br />[<font color="red">Update:</font> loltypo. Thanks, Markus!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/12/inafune-talks-re4-engine-and-the-wii/">Inafune talks RE4 engine and the Wii [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2007 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://thewiire.com/news/657/1/Capcom_Studio_Head_Talks_Mature_Titles_Reusing_Engines>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/12/inafune-talks-re4-engine-and-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/850858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/12/inafune-talks-re4-engine-and-the-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>gdc</category><category>gdc07</category><category>inafune</category><category>infaune</category><category>keiji</category><category>nintendo</category><category>nintendowii</category><category>re4</category><category>residentevil</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 12 Mar 2007 14:45:00 EST</pubDate></item></channel></rss>
