Posts tagged inchworm 
The Joystiq Indie Pitch: Inchworm Animation
Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own ...
NintendoWare Weekly: Inchworm Animation, Airport Mania
Today's DSiWare and WiiWare lineup definitely looks like the work of a company that isn't paying the strictest attention to its current generation of consoles. As Nintendo turns its eye toward the future, the downloadable Wii and DS lineup is looking pretty sparse. The good news is that Flat B...
DSiWare animation program 'Inchworm' races toward April 25 release
Remember Inchworm? Chances are, unless you've been employed as a DS blogger for the last three years, you don't. Inchworm Animation is a DS animation program by Bob Sabiston's Flat Black Films, the company responsible for the rotoscoped animation in Waking Life and A Scanner Darkly. It was sho...
GDC08: Joystiq gets their hands dirty with Inchworm
If any of you are familiar with rotoscoping (see: A Waking Life, A Scanner Darkly), the man behind the software responsible for the movie magic, Bob Sabiston, decided he wanted to animate on his DS. So, he made Inchworm. "[It was] sort of a passion project, something we really want to see on the D...
GDC08: Hands-on Inchworm
Bob Sabiston, creator of the rotoscoping software behind A Waking Life and A Scanner Darkly wanted to draw and animate on his DS. So he wrote his own application, Inchworm. He says, "[It was] sort of a passion project, something we really want to see on the DS." In between his GDC meetings to find...
GDC08: Inchworm: Mario Paint meets Photoshop
It has been almost a year since we heard anything new about Fatbits Pocket Painter, and we were beginning to worry that the project had been abandoned. While homebrewers already have Colors! to satisfy their DS-digital-painting needs, we really wanted to see what Bob Sabiston, the programmer behind ...
