In the indie world of secret handshakes and underground brunch meetings, there's a specific phrase for the following complex process, as described by developer Colin Northway: "Apply to Steam, be rejected, release without it, get popular, be noticed by Valve, release on Steam." This is widely...
Posted on Jul 28th 2014 2:00PM
Posted on Jul 26th 2014 11:30AM
Posted on Jul 25th 2014 10:30PM