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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Day-one Incredipede Steam sales eclipse previous four months]]></title><link>http://www.joystiq.com/2013/03/26/day-one-incredipede-steam-sales-eclipse-previous-four-months/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/26/day-one-incredipede-steam-sales-eclipse-previous-four-months/</guid><comments>http://www.joystiq.com/2013/03/26/day-one-incredipede-steam-sales-eclipse-previous-four-months/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/23/day-one-incredipede-steam-sales-eclipse-previous-four-months/"><img alt="Incredipede Steam" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/incred.jpg" /></a></div>When <a href="http://www.joystiq.com/tag/incredipede/"><em>Incredipede</em></a> launched on Colin Northway's site in October 2012, "there were tears. There were all the stages of loss," Sarah Northway told Joystiq at GDC. Colin previously <a href="http://www.joystiq.com/2013/03/06/how-indie-creature-feature-incredipede-stumbled-onto-steam/">told us</a> that <em>Incredipede</em> sales direct from his site were disappointing, in part because it wasn't yet on Steam.<br /><br /><em>Incredipede</em> launched on Steam on March 18, and in its first 24 hours, it sold more units than the previous four months of independent sales combined.<br /><br />"It's really good," Colin said. "I mean, it wasn't good for the four months, but it was good for the one day. And now it's doing well. It didn't just drop off to nothing. It's not going to make us rich, but we're actually going to get paid for the work we did. We have enough money to make another game."<br /><br /><em>Incredipede</em> secured its Steam deal through an IGF nomination, another piece of advertisement that helped boost the game's sales. The Steam version is technically "1.5," featuring a bunch of updates that streamline the game's difficulty, adding 60 new levels and two more muscle groups that players can manipulate. <em>Incredipede</em> is on sale <a href="http://store.steampowered.com/app/230150/">on Steam</a> right now through March 29, for $10 on PC and Mac.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/26/day-one-incredipede-steam-sales-eclipse-previous-four-months/">Day-one Incredipede Steam sales eclipse previous four months</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Mar 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/26/day-one-incredipede-steam-sales-eclipse-previous-four-months/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20515800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/26/day-one-incredipede-steam-sales-eclipse-previous-four-months/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colin-northway</category><category>GDC</category><category>GDC-2013</category><category>incredipede</category><category>mac</category><category>northway-games</category><category>pc</category><category>sales</category><category>STEAM</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 26 Mar 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[How indie creature feature Incredipede stumbled onto Steam]]></title><link>http://www.joystiq.com/2013/03/06/how-indie-creature-feature-incredipede-stumbled-onto-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/06/how-indie-creature-feature-incredipede-stumbled-onto-steam/</guid><comments>http://www.joystiq.com/2013/03/06/how-indie-creature-feature-incredipede-stumbled-onto-steam/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/06/how-indie-creature-feature-incredipede-stumbled-onto-steam/"><img alt="Incredipede thing" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/incredipede.png" /></a></div>In October, <em><a href="http://www.joystiq.com/tag/incredipede/">Incredipede</a> </em>developer Colin Northway introduced us to the <a href="http://www.joystiq.com/2012/10/09/not-getting-noticed-on-steam-greenlight-incredipedes-story/"><em>Offspring Fling</em> process</a> of submitting an indie game to Steam:<br /><br />"Apply to Steam, be rejected, release without it, get popular, be noticed by Valve, release on Steam."<br /><br />Steam has since overhauled its submission process with <a href="http://www.joystiq.com/tag/steam-greenlight">Greenlight</a>, a crowd-sourced method of voting games onto the service. Now from a developer's perspective, the indie submission system needs a related makeover and a new name. We suggest the <em>Incredipede </em>process:<br /><br />"Post on Greenlight, be rejected, release without it, get popular, be noticed by the IGF and through an award nomination get a deal to release on Steam without Greenlight at all, haters."<br /><br />It's a little more complicated and relies on a smidgen more luck, but the <em>Incredipede </em>process is one of many new ways to get an indie game on Steam. No matter the system, the goal remains the same - a Steam launch can propel an indie game from "hobby" to "day job," or change a sales outlook from "disappointing" to "happy."<br /><br />"More and more Steam is the place to be for indie games," Northway tells me. "If I had $15 for every time I heard the comment, 'I would buy this if it was on Steam,' then I'd be much happier with the sales. Which is why I'm really looking forward to the Steam release."<br /><br />Through its own convoluted yet successful process, <em>Incredipede </em>is coming to Steam for PC and Mac on March 18.<p><a href="http://www.joystiq.com/2013/03/06/how-indie-creature-feature-incredipede-stumbled-onto-steam/" rel="bookmark">Continue reading <em>How indie creature feature Incredipede stumbled onto Steam</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/06/how-indie-creature-feature-incredipede-stumbled-onto-steam/">How indie creature feature Incredipede stumbled onto Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Mar 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/06/how-indie-creature-feature-incredipede-stumbled-onto-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20491456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/06/how-indie-creature-feature-incredipede-stumbled-onto-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colin-northway</category><category>GDC-2013</category><category>greenlight</category><category>igf-2013</category><category>incredipede</category><category>mac</category><category>pc</category><category>STEAM</category><category>steam-greenlight</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 06 Mar 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[Documenting the faux-wood-cut art style of Incredipede]]></title><link>http://www.joystiq.com/2012/12/10/documenting-the-faux-wood-cut-art-style-of-incredipede/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/10/documenting-the-faux-wood-cut-art-style-of-incredipede/</guid><comments>http://www.joystiq.com/2012/12/10/documenting-the-faux-wood-cut-art-style-of-incredipede/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2012/12/10/documenting-the-faux-wood-cut-art-style-of-incredipede/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/incredipede.jpg" /></a><br /> <iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/nJwFImbx0cE?wmode=opaque" width="599"></iframe></div><div> <br /> Thomas Shahan takes close-up photos of bugs, makes intricate wood-cut prints and is the art director on Colin Northway's <a href="http://www.joystiq.com/tag/incredipede/"><em>Incredipede</em></a>. After watching the above video chronicling Shahan's process, it's obvious he mashed his passions together to create the creature and environments of <em>Incredipede</em>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/10/documenting-the-faux-wood-cut-art-style-of-incredipede/">Documenting the faux-wood-cut art style of Incredipede</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Dec 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/10/documenting-the-faux-wood-cut-art-style-of-incredipede/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20399100/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/10/documenting-the-faux-wood-cut-art-style-of-incredipede/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>incredipede</category><category>pc</category><category>thomas-shahan</category><category>wood-cut</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 10 Dec 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Incredipede]]></title><link>http://www.joystiq.com/2012/10/26/the-joystiq-indie-pitch-incredipede/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/26/the-joystiq-indie-pitch-incredipede/</guid><comments>http://www.joystiq.com/2012/10/26/the-joystiq-indie-pitch-incredipede/#comments</comments><description><![CDATA[<div style="text-align: left; "> <small><font class="Apple-style-span" color="#808080">Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Colin Northway describes how indie life in Honduras created Quozzle, the creature in his PC game <a href="http://incredipede.com/index.html"><em>Incredipede</em></a>.</font></small></div><hr size="2" width="100%" /><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/26/the-joystiq-indie-pitch-incredipede/"><img alt="The Joystiq Indie Pitch Incredipede" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/incredi.png" /></a></div><strong>What's your game called and what's it about?</strong><br /><br /><em><a href="http://www.joystiq.com/tag/incredipede/">Incredipede</a> </em>is a game about playing with nature and life. Quozzle is a creature that can change her shape by growing new bones and muscles wherever she wants so you can build any kind of animal you like. After you build your creature, you control it to overcome obstacles and rescue Quozzle's kidnapped sisters.<br /><br />It's also a very beautiful game. <a href="http://www.thomasshahan.com/photos/">Thomas Shahan</a> and I worked hard to make the visuals unique and he did a truly amazing job.<br /><br /><strong>What inspired you to make <em>Incredipede</em>?</strong><br /><br /><em>Incredipede </em>was inspired by the jungles of Honduras. My wife, Sarah, and I made the game over two years while also traveling the world. When we were in Honduras we lived in a little house slung out over the water at the end of a terrible dirt road. We climbed in the mangrove trees and snorkeled on the reef. Crabs scuttled and fish swam under the house, ants invaded the kitchen, birds ate our fruit and lizards and boa constrictors hid in the trees. Life was everywhere. I have always loved the creativity and variety of life and had to make a game about it.<p><a href="http://www.joystiq.com/2012/10/26/the-joystiq-indie-pitch-incredipede/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Incredipede</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/26/the-joystiq-indie-pitch-incredipede/">The Joystiq Indie Pitch: Incredipede</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Oct 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/26/the-joystiq-indie-pitch-incredipede/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20362425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/26/the-joystiq-indie-pitch-incredipede/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colin-northway</category><category>incredipede</category><category>joystiq-indie-pitch</category><category>pc</category><category>STEAM</category><category>steam-greenlight</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 26 Oct 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Incredipede stretches its limbs today, play the free web demo]]></title><link>http://www.joystiq.com/2012/10/25/psa-incredipede-stretches-its-limbs-today-play-the-free-web-de/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/25/psa-incredipede-stretches-its-limbs-today-play-the-free-web-de/</guid><comments>http://www.joystiq.com/2012/10/25/psa-incredipede-stretches-its-limbs-today-play-the-free-web-de/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/iJlBy2sq86w?wmode=opaque" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/10/25/psa-incredipede-stretches-its-limbs-today-play-the-free-web-de/"><img alt="PSA Incredipede stretches its muscles today, play the free browser demo" class="hidden" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/incredipede3.jpg" /></a></div><a href="http://www.joystiq.com/tag/incredipede/"><br /><em>Incredipede</em></a>, the customizable crawling creature game from Colin Northway, is available now for purchase, running $15. If the above launch trailer doesn't totally convince you, <em>Incredipede </em>also has a <a href="http://incredipede.com/index.html">free in-browser demo</a>.<br /><br />People who pre-ordered the game had access to a beta build, and they constructed some pretty outstanding (and out-creeping, out-stretching, out-rolling) creatures, such as the <a href="http://incredipede.com/?r=5206">Tractor</a>, <a href="http://incredipede.com/?r=5191">Jumper</a>, <a href="http://incredipede.com/?r=5158">Upsitube</a>, <a href="http://incredipede.com/?r=5299">Snake</a>, and Northway's own creation, the <a href="http://incredipede.com/?r=5350">Spider</a>. If you need more help crafting your own Incredipede monster, Northway has a series of tips videos on the <a href="http://incredipede.com/tutorials.html">main website</a>.<br /><br />"<em>Incredipede </em>definitely rewards continued play," Northway says. "The first hour is going to be a different experience from the fourth hour." The fourteenth hour's experience, we assume, is a blur of joints, protrusions and green skin. See for yourself on <a href="http://incredipede.com/index.html"><em>Incredipede</em>'s main site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/25/psa-incredipede-stretches-its-limbs-today-play-the-free-web-de/">PSA: Incredipede stretches its limbs today, play the free web demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Oct 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/25/psa-incredipede-stretches-its-limbs-today-play-the-free-web-de/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20360970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/25/psa-incredipede-stretches-its-limbs-today-play-the-free-web-de/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colin-northway</category><category>incredipede</category><category>Indie</category><category>northway-games</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 25 Oct 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Incredipede launching October 25 (just not on Steam)]]></title><link>http://www.joystiq.com/2012/10/17/incredipede-launching-october-25-just-not-on-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/17/incredipede-launching-october-25-just-not-on-steam/</guid><comments>http://www.joystiq.com/2012/10/17/incredipede-launching-october-25-just-not-on-steam/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/17/incredipede-launching-october-25-just-not-on-steam/"><img alt="Greenlight thing" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/incredipede.jpg" /></a></div>Colin Northway's <em>Incredipede</em> will launch on October 25, the developer announced today via the <a href="https://twitter.com/ColinNorthway/status/258603050757918720">twitters</a>. The game won't be available on Steam at launch, so obtaining a copy will require a direct purchase at the <a href="http://www.incredipede.com/buy.html"><em>Incredipede</em> site</a>.<br /><br />If you'd like to purchase the game through Steam, <em>Incredipede</em> is currently making its way through the <a href="http://www.joystiq.com/tag/greenlight">Greenlight</a> system, <a href="http://www.joystiq.com/2012/10/09/not-getting-noticed-on-steam-greenlight-incredipedes-story/">dealing with all that comes with it</a>. Go <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=92701947">vote for it</a> if you'd like to see it on Valve's digital distribution platform.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/17/incredipede-launching-october-25-just-not-on-steam/">Incredipede launching October 25 (just not on Steam)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Oct 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/17/incredipede-launching-october-25-just-not-on-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20352946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/17/incredipede-launching-october-25-just-not-on-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colin-northway</category><category>incredipede</category><category>pc</category><category>steam</category><category>valve</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 17 Oct 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[(Not) Getting noticed on Steam Greenlight: Incredipede's story]]></title><link>http://www.joystiq.com/2012/10/09/not-getting-noticed-on-steam-greenlight-incredipedes-story/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/09/not-getting-noticed-on-steam-greenlight-incredipedes-story/</guid><comments>http://www.joystiq.com/2012/10/09/not-getting-noticed-on-steam-greenlight-incredipedes-story/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/09/not-getting-noticed-on-steam-greenlight-incredipedes-story/"><img alt="Greenlight thing" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/incredipede.jpg" /></a></div>In the indie world of secret handshakes and underground brunch meetings, there's a specific phrase for the following complex process, as described by developer Colin Northway: "Apply to Steam, be rejected, release without it, get popular, be noticed by Valve, release on Steam."<br /><br />This is widely accepted as the "Offspring Fling" submission process. It takes the name of Kyle Pulver's retro platformer, which <a href="http://www.joystiq.com/2012/05/11/the-joystiq-indie-pitch-offspring-fling/">launched on Steam</a> in May, months after <a href="http://www.joystiq.com/2012/03/31/behold-the-unrelenting-cuteness-of-offspring-fling/"><em>not </em>launching</a> on Steam, despite Pulver's attempts. Northway shares this rejection jargon with us in terms of his own puzzle game, <em><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=92701947">Incredipede</a></em>, and Steam Greenlight:<br /><br />"This is the path <em>Offspring Fling</em> took before Greenlight and it's the path <em>Incredipede</em> will take after Greenlight. It's kind of sad because I thought the point of Greenlight is to specifically avoid the 'Offspring Fling' situation."<p><a href="http://www.joystiq.com/2012/10/09/not-getting-noticed-on-steam-greenlight-incredipedes-story/" rel="bookmark">Continue reading <em>(Not) Getting noticed on Steam Greenlight: Incredipede's story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/09/not-getting-noticed-on-steam-greenlight-incredipedes-story/">(Not) Getting noticed on Steam Greenlight: Incredipede's story</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Oct 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/09/not-getting-noticed-on-steam-greenlight-incredipedes-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20345351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/09/not-getting-noticed-on-steam-greenlight-incredipedes-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colin-northway</category><category>greenlight</category><category>incredipede</category><category>Indie</category><category>mac</category><category>northway</category><category>northway-games</category><category>pc</category><category>STEAM</category><category>steam-greenlight</category><category>valve</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 09 Oct 2012 15:30:00 EST</pubDate></item></channel></rss>