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Posts tagged indie-fund

Indie Fund breaks its own rules to finance ports of The Splatters

Indie Fund generally doesn't invest in ports. If a game doesn't succeed on its first platform, then there's no motivation for Indie Fund to back more iterations of it – it says such a tactic "may not be a wise investment." However, Indie Fund makes an exception for SpikySnail's XBLA game...

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Antichamber and Indie Fund: A match made in M.C. Escher's basement

Antichamber mastermind Alexander Bruce enjoys screwing with people's perceptions of reality, on the screen and on the show floor of PAX East. As part of the Indie Megabooth, Bruce had full reign to make attendees perform a mystery challenge as part of the Megabooth's signature rally. Bruce gave...

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Indie Fund backs Antichamber in an attempt to make the impossible real

Antichamber is the seventh title to receive the financial backing of Indie Fund, who has recently helped in the success of such titles as Q.U.B.E. and Dear Esther. Antichamber has won almost as many awards as the number of years it's been in development -- casually since 2006 and full-time since...

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Indie Fund selects The Swapper as next investment

Eerie and remarkable puzzle platformer The Swapper, last seen at Indiecade last year, has been chosen as the next financed title by the Indie Fund. The fund, put together by a team of indie developers, is designed to make sure developers of great games get the money they need to reach players. Past...

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Dear Esther turned a profit in just 5 hours, 30 minutes

Last year Indie Fund voted to support Dear Esther, a rebuild of the popular Half-Life 2 mod, and it gave developer thechineseroom $55,000 in one lump sum. Indie Fund had its reservations: In an email to thechineseroom's Dan Pinchbeck before handing over the money, Indie Fund said the Steam audience...

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Q.U.B.E. moves 12K copies in first four days, recouping full Indie Fund investment

Beyond being a game we're quite fond of, Q.U.B.E. is also profitable as of right now. Well, okay, a little bit before now, as the folks who funded the project -- the major league indies who comprise the "Indie Fund" -- have already recouped their expenses, according to a recent blog post at their...

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Faraway coming this fall, backed by Indie Fund

Little-Eyes' iOS game, Faraway, in which a shooting star loops around other stars to trace constellations, has was first announced in early 2010, and has had no hint of a release date until now. The website gives the game a "Fall 2011" release date -- and also features the lovely trailer above,...

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Indie Fund assists with Monaco, Qube, and Shadow Physics

One year in, the Indie Fund is currently providing money for the development of three games. Nathan Vella, Ron Carmel, and Kellee Santiago of the Indie Fund – all established indies themselves – and fundees Andy Schatz (Monaco), Steve Swink (Shadow Physics), and Daniel Da Rocha (Qube)...

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Indie Fund now accepting applications

If you need money to bring your indie game concept to life, and you don't want to enter Activision's design contest, you now have another alternative: The Indie Fund, created by a team of established indie devs, is soliciting applications. To apply, you need a playable prototype, a video and, you...

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2D Boy's Ron Carmel explains Indie Fund

Speaking at GDC 2010, 2D Boy's Ron Carmel discussed the game industry's typical publishing model, why it doesn't work for independent developers, and how the newly established Indie Fund will fix it. According to Carmel, publishers offer too much money to indie developers and take too much in...

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