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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA['A MAZE. Indie Games Award' is open for submissions, amazement]]></title><link>http://www.joystiq.com/2012/02/20/a-maze-indie-games-award-is-open-for-submissions-amazement/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/20/a-maze-indie-games-award-is-open-for-submissions-amazement/</guid><comments>http://www.joystiq.com/2012/02/20/a-maze-indie-games-award-is-open-for-submissions-amazement/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/20/a-maze-indie-games-award-is-open-for-submissions-amazement/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/a-maze.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>The <a href="http://www.amaze-festival.de/indie-connect-2012/">A MAZE. Indie Games Award 2012</a>, held during the <a href="http://www.deutsche-gamestage.de/">Deutsche Gamestage</a> in Berlin from April 26 to 27, is now taking submissions and will award one single indie game the "Most Amazing Indie Game" title, which would be a pretty awesome thing to put on your resume. The winner is selected by a "high-profile international jury" to be revealed in March, and will receive &euro;5000 ($6,599) and a suitably "amazing trophy."<br /><br />Submissions are open to <a href="http://www.amaze-festival.de/indie-connect-2012/award-submission">anyone and everyone</a>, for a fee of &euro;45 ($59) through March 30, with finalists announced in mid-April. This is just a hunch, but now might be the time to build that rat-maze game you were thinking of at 2 a.m. that one night -- the one with the makeup-testing and cancer-treatment levels. Again, just a hunch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/20/a-maze-indie-games-award-is-open-for-submissions-amazement/">'A MAZE. Indie Games Award' is open for submissions, amazement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Feb 2012 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/20/a-maze-indie-games-award-is-open-for-submissions-amazement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20175638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/20/a-maze-indie-games-award-is-open-for-submissions-amazement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>A-MAZE</category><category>A-MAZE-Indie-Games-Award</category><category>android</category><category>awards</category><category>germany</category><category>Indie</category><category>indie-games</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 20 Feb 2012 23:30:00 EST</pubDate></item><item><title><![CDATA[Indie devs launching XBLIG app for WP7 because MS hasn't]]></title><link>http://www.joystiq.com/2012/02/17/indie-devs-launching-xblig-app-for-wp7-because-ms-hasnt/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/17/indie-devs-launching-xblig-app-for-wp7-because-ms-hasnt/</guid><comments>http://www.joystiq.com/2012/02/17/indie-devs-launching-xblig-app-for-wp7-because-ms-hasnt/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/17/indie-devs-launching-xblig-app-for-wp7-because-ms-hasnt/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/promo2.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>The Indie Games section of Xbox Live has been a point of contention for indie developers since its launch, in part because the app was hard to find and confusing to navigate. Microsoft has since made improvements -- with the most recent <a href="http://www.indiegamemag.com/us-xbox-dashboard-update-puts-indie-games-at-the-fore/">dashboard update</a>, even -- but a group of indie devs and industry enthusiasts are speeding up the process with a new app for Windows Phone, tentatively called the XBLIG Companion.<br /><br />The XBLIG Companion scrapes the RSS feeds of <a href="http://www.xboxindies.com/">XboxIndies.com</a> and gathers the XML and CSV data for every applicable game, updating the app's listings as the games are updated themselves. XBLIG Companion will offer easy browsing of Xbox Indie Games' selection and will allow users to purchase games for their consoles directly from their phones.<br /><br />Created by <a href="https://twitter.com/#!/elementcy">Casey Young</a> and organized by <a href="https://twitter.com/#!/DaveVoyles">Dave Voyles</a>, XBLIG Companion is currently in beta testing -- anyone with a Windows Phone 7 can check out the prototype now by contacting Dave [at] ArmlessOctopus [dot] com, and leaving feedback <a href="http://forums.create.msdn.com/forums/p/99956/594698.aspx#594698">right here</a>. Now that wasn't so difficult, was it, Microsoft?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/17/indie-devs-launching-xblig-app-for-wp7-because-ms-hasnt/">Indie devs launching XBLIG app for WP7 because MS hasn't</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Feb 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/17/indie-devs-launching-xblig-app-for-wp7-because-ms-hasnt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20174578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/17/indie-devs-launching-xblig-app-for-wp7-because-ms-hasnt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Casey-Young</category><category>Dave-Voyles</category><category>Indie</category><category>indie-games</category><category>microsoft</category><category>mobile</category><category>windows-phone</category><category>windows-phone-7</category><category>wp7</category><category>xblig</category><category>XBLIG-Companion</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 17 Feb 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: Nyan Cat Adventure]]></title><link>http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/</guid><comments>http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we try out <em>Nyan Cat Adventure</em>, a platformer from 21st Street Games.</font></small><hr size="2" style="padding-left: 5px;" width="100%" /><div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/nyancatadventure01.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Indie developer 21st Street Games has found a niche: bizarre platformers. Its previous offering, <a href="http://www.youtube.com/watch?v=Zzqac0efhL0"><em>Techno Kitten Adventure</em></a>, was a visual assault backed by a simple gameplay mechanic, and the studio's latest is no different. The Xbox Live Indie game Nyan Cat Adventure takes the popular internet meme into the realm of single-button arcade gameplay.<br /><br />But the most surprising thing about Nyan Cat Adventure is the variety I found in such a simple experience. True, the game only uses one button, but what that button does constantly changes throughout the game's main mode of play, dubbed 'Party.'<p><a href="http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/" rel="bookmark">Continue reading <em>Xbox Live Indie Gems: Nyan Cat Adventure</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/">Xbox Live Indie Gems: Nyan Cat Adventure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Feb 2012 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20166515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>21st-street-games</category><category>indie-games</category><category>microsoft</category><category>nyan-cat-adventure</category><category>techno-kitten-adventure</category><category>xbox</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 10 Feb 2012 22:15:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Games get increased file size, reduced minimum prices]]></title><link>http://www.joystiq.com/2012/01/04/xbox-live-indie-games-get-increased-file-size-reduced-prices/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/04/xbox-live-indie-games-get-increased-file-size-reduced-prices/</guid><comments>http://www.joystiq.com/2012/01/04/xbox-live-indie-games-get-increased-file-size-reduced-prices/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/04/xbox-live-indie-games-get-increased-file-size-reduced-prices/"><img alt="Indie Games" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/indies.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 120px; " /></a></div>
It's been something of a rocky road for Xbox Live Indie Game developers, often confronted with <a href="http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/">less than ideal exposure</a> and competing with not only huge retail games, but also incredibly cheap titles on mobile platforms like iOS. Microsoft has today <a href="http://blogs.msdn.com/b/xna/archive/2012/01/04/happy-new-year-xbox-live-indie-games.aspx">addressed</a> a handful of concerns that XBLIG devs face, notably the issues of game size and pricing.<br />
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First, the size of projects has been greatly increased, from 150 megabytes to the new maximum of 500 megabytes. Second, and perhaps most important, Microsoft has removed one of the major restrictions on price. Before, all games that exceeded 50MB in size we required to be priced at either $3 or $5, making them hard to position against both XBLA titles and mobile titles on other platforms. The minimum price has now been reduced to $1 (80 MS Points), making XBL Indies more competitive and (potentially) more lucrative.<br />
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Finally, Microsoft has raised the cap on the number of titles any developer is allowed to host on the Indie Games service. Previously topping out at 10, developers may now have a total of 20 games available at any given time. Of course, you know what this means: <em>Moar Gaems with Z0mb1ES in Th3m</em> and a larger assortment of choice weapons.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/04/xbox-live-indie-games-get-increased-file-size-reduced-prices/">Xbox Live Indie Games get increased file size, reduced minimum prices</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/04/xbox-live-indie-games-get-increased-file-size-reduced-prices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20140505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/04/xbox-live-indie-games-get-increased-file-size-reduced-prices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>microsoft</category><category>xblig</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 04 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[New Xbox Dashboard features leave Indie Games in the lurch]]></title><link>http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/</guid><comments>http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/#comments</comments><description><![CDATA[<center>
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xboxdash66.jpg" style="width: 530px; height: 299px; display: none;" /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/la-XE4mbib8?hd=1" width="530"></iframe></center>
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Now that <a href="http://www.joystiq.com/2011/12/06/psa-xbox-dashboard-update-slightly-delayed/">the new Xbox 360 Dashboard</a> is out there, many are finding the new features don't extend to Indie Games. Sure, Indies haven't supported Achievements for a while, and there's always been a price ceiling, but it looks like Beacons don't work with them, cloud storage isn't supported, and new releases don't appear under, well, new releases.<br />
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It's all in the video above, provided by GameMarx. Even that <a href="http://www.joystiq.com/2011/12/07/microsoft-launches-my-xbox-live-on-ios-app-store/">new Xbox iOS app</a> doesn't list Indies. Why is nobody thinking of the little guys?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/">New Xbox Dashboard features leave Indie Games in the lurch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Dec 2011 01:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20124095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dashboard</category><category>dashboard-update</category><category>dashboard-update-fall-2011</category><category>indie-games</category><category>microsoft</category><category>xblig</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 09 Dec 2011 01:05:00 EST</pubDate></item><item><title><![CDATA[IGF 2012 entrants have a crack at winning the first ever 'XBLA Prize']]></title><link>http://www.joystiq.com/2011/12/05/igf-2012-entrants-have-a-crack-at-winning-the-first-ever-xbla-p/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/05/igf-2012-entrants-have-a-crack-at-winning-the-first-ever-xbla-p/</guid><comments>http://www.joystiq.com/2011/12/05/igf-2012-entrants-have-a-crack-at-winning-the-first-ever-xbla-p/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/05/igf-2012-entrants-have-a-crack-at-winning-the-first-ever-xbla-p/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/igfheaderimg530pxhe.jpg" style="width: 530px; height: 181px; " /></a></div>
Independent Games Festival entrants aren't just charming, attractive, and creative -- they're also potential XBLA developers. At least they are now, after <a href="http://igf.com/2011/12/igf_announces_multi-year_partn.html">today's announcement</a> of the first "XBLA Prize" by Microsoft and Game Developers Conference administrators UBM, which gives IGF entrants a crack at being fast-tracked on Xbox Live Arcade for publishing by Microsoft.<br />
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According to the prize sponsors, a "standalone jury of independent game creators" will apparently collaborate with Microsoft to "identify a shortlist" -- a list which will then be considered for the XBLA prize. If the winner so chooses, his/her project will then be offered funding for development across Xbox 360, Windows Phone 7, and Windows, as well as given the opportunity to employ Microsoft's bevy of testing, marketing, and usability support.<br />
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Alongside today's prize announcement, Microsoft head of first-party publishing Ted Woolsey also revealed that Microsoft invests upward of $20 million annually on XBLA titles, and offered support for the multi-year partnership with the IGF. "The independent development scene wouldn't be nearly as robust as it is today without the exposure provided by the IGF. We look forward to working with the IGF and having a window into to the huge array of independent games that are submitted every year so that we can continue to find the best games to share with our customers."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/05/igf-2012-entrants-have-a-crack-at-winning-the-first-ever-xbla-p/">IGF 2012 entrants have a crack at winning the first ever 'XBLA Prize'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Dec 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/05/igf-2012-entrants-have-a-crack-at-winning-the-first-ever-xbla-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20121036/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/05/igf-2012-entrants-have-a-crack-at-winning-the-first-ever-xbla-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-developers-conference</category><category>game-developers-conference-2012</category><category>gdc</category><category>gdc-2012</category><category>igf</category><category>igf-2012</category><category>independent-games-festival</category><category>independent-games-festival-2012</category><category>indie-games</category><category>microsoft</category><category>ted-woolsey</category><category>xbla</category><category>xbla-prize</category><category>xbox</category><category>xbox-live</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 05 Dec 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Microsoft discounts Super Meat Boy, other content across its platforms]]></title><link>http://www.joystiq.com/2011/11/23/microsoft-discounts-super-meat-boy-other-content-across-its-pla/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/23/microsoft-discounts-super-meat-boy-other-content-across-its-pla/</guid><comments>http://www.joystiq.com/2011/11/23/microsoft-discounts-super-meat-boy-other-content-across-its-pla/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/22/microsoft-discounts-super-meat-boy-other-content-across-its-pla/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/supermeatboy530main.jpg" style="width: 530px; height: 256px;" /></a></div>
This week, Microsoft is offering discounts across Xbox Live, Windows PC and its mobile platforms. It's being billed as <a href="http://majornelson.com/2011/11/22/xbox-live-fan-appreciation-sale/">a fan appreciation sale</a> and we're sure Microsoft would appreciate if its fans spent money. It's kinda how these things go.<br />
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Highlights include <a href="http://www.joystiq.com/game/super-meat-boy"><em>Super Meat Boy</em></a> for $5, a few discounted add-ons for <em>Left 4 Dead 2</em> and <em>Homefront</em>, half-off Indie Games titles <em>Flotilla </em>and <em>Weapon of Choice</em>, and a few PC and mobile joints for good measure. If you want to spend, there's a good chance you can find something to spend money on here. The only thing we'd suggest is that perhaps you hold off on the five different premium Xbox 360 themes available. There's no word on whether or not they'll be compatible with <a href="http://www.joystiq.com/2011/11/22/new-xbox-dashboard-brings-cloud-storage-beacons-and-more-on-de/">your new Dashboard next month</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/23/microsoft-discounts-super-meat-boy-other-content-across-its-pla/">Microsoft discounts Super Meat Boy, other content across its platforms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Nov 2011 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/23/microsoft-discounts-super-meat-boy-other-content-across-its-pla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20112638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/23/microsoft-discounts-super-meat-boy-other-content-across-its-pla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>games-for-windows</category><category>games-for-windows-live</category><category>indie-games</category><category>microsoft</category><category>mobile</category><category>super-meat-boy</category><category>windows-pc</category><category>windows-phone-7</category><category>xblm</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 23 Nov 2011 04:00:00 EST</pubDate></item><item><title><![CDATA[How to make the best indie game ever: Lessons from J-Force Games]]></title><link>http://www.joystiq.com/2011/11/05/how-to-make-the-best-indie-game-ever-lessons-from-j-force-games/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/05/how-to-make-the-best-indie-game-ever-lessons-from-j-force-games/</guid><comments>http://www.joystiq.com/2011/11/05/how-to-make-the-best-indie-game-ever-lessons-from-j-force-games/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/SGnG77eFeBw" width="530"></iframe><br />
	<a href="http://www.joystiq.com/2011/11/05/how-to-make-the-best-indie-game-ever-lessons-from-j-force-games/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/j-force.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
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When <a href="http://jforcegames.com/blog/index.php?special=home">J-Force Games</a> released <em>Avatar Massage Online</em> in 2010, they were clear about their intentions -- they wanted to make money. <em>Avatar Massage</em> wasn't a genre-shattering revelation of graphics or gameplay; it was a mindless yet entertaining time-waster, or a clever way to buy a vibrator without worrying your mom would come over and find your secret stash. The J-Force team had dreams of developing the "<a href="http://www.joystiq.com/2008/06/27/j-force-games-promises-best-indie-game-ever/">best indie game ever</a>," and to do that they needed money. What better way to fund an indie game, than with an indie game?<br />
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"We just saw a bunch of mini-games and little apps in the top-sellers on XBLIG and said hey, we could do that too," Jeremy Eden of J-Force said. "Since we needed money it was a no-brainer."<br />
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The 16,000 people who bought <em>Avatar Massage</em> seemed to agree with this sentiment. But a slew of other people did not -- many argued that releasing a "crappy" game to make quick money and fund a more ambitious project was "immoral" on a deep level, according to the (very secret) Rules of Gaming Ethics and Morality.<br />
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J-Force didn't expect a violent backlash, but they were prepared with a response regardless.<br />
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"The nutshell argument is this: There's no difference in making a game for the money versus working any other job for the money -- most people hate their jobs, but they put up with them just for that paycheck," Eden said. "People then argue, 'But you're releasing crap for money!' And by 'crap' they mean basically any type of game that doesn't suit their superior taste. If <em>Avatar Massage Online</em> was crap, why have 16,000 people bought it?"<p><a href="http://www.joystiq.com/2011/11/05/how-to-make-the-best-indie-game-ever-lessons-from-j-force-games/" rel="bookmark">Continue reading <em>How to make the best indie game ever: Lessons from J-Force Games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/05/how-to-make-the-best-indie-game-ever-lessons-from-j-force-games/">How to make the best indie game ever: Lessons from J-Force Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Nov 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/05/how-to-make-the-best-indie-game-ever-lessons-from-j-force-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20099617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/05/how-to-make-the-best-indie-game-ever-lessons-from-j-force-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>Avatar-Massage-Online</category><category>best-indie-game-ever</category><category>indie-games</category><category>ios</category><category>ipad</category><category>iphone</category><category>j-force</category><category>j-force-games</category><category>mac</category><category>microsoft</category><category>mobile</category><category>pc</category><category>unstoppable</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 05 Nov 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Indiecade 2011 preview: Ten games to watch for]]></title><link>http://www.joystiq.com/2011/10/06/indiecade-2011-preview-ten-games-to-watch-for/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/06/indiecade-2011-preview-ten-games-to-watch-for/</guid><comments>http://www.joystiq.com/2011/10/06/indiecade-2011-preview-ten-games-to-watch-for/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/10/06/indiecade-2011-preview-ten-games-to-watch-for/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/indiecadefestival.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
<a href="http://www.indiecade.com/">IndieCade 2011</a> kicks off this weekend in Los Angeles' Culver City, shining a spotlight on some of the biggest and best games the indie gaming community has to offer. The full list of finalists was announced a while ago, and all of those developers are expected to be live in person during the event, with demo units of each game available for the public to play all weekend long.<br />
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The event really gets into gear this evening at the IndieCade awards, where developers and their games will be chosen for a series of categories like Fun/Compelling, and the Jury and Audience Choice awards. We'll have more on the results of those later on this evening, but before the festival begins, here's a look at ten of the biggest finalists, including some you can load up and play right now.<p><a href="http://www.joystiq.com/2011/10/06/indiecade-2011-preview-ten-games-to-watch-for/" rel="bookmark">Continue reading <em>Indiecade 2011 preview: Ten games to watch for</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/06/indiecade-2011-preview-ten-games-to-watch-for/">Indiecade 2011 preview: Ten games to watch for</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Oct 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/06/indiecade-2011-preview-ten-games-to-watch-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20075866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/06/indiecade-2011-preview-ten-games-to-watch-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>indiecade</category><category>indiecade-2011</category><category>ios</category><category>iphone</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 06 Oct 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Indie Games Summer Uprising gets new trailer, community voting begins]]></title><link>http://www.joystiq.com/2011/08/01/indie-games-summer-uprising-gets-new-trailer-community-voting-b/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/01/indie-games-summer-uprising-gets-new-trailer-community-voting-b/</guid><comments>http://www.joystiq.com/2011/08/01/indie-games-summer-uprising-gets-new-trailer-community-voting-b/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="XBLIG Summer Uprising logo" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/indiethumb.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /><iframe allowfullscreen="" frameborder="0" height="331" src="http://www.youtube.com/embed/ASnq9jP_ilk?rel=0" width="530"></iframe></div>
<br />
So, those <a href="http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/">eight games</a> chosen to headline the <a href="http://joystiq.com/tag/summer-uprising">Xbox Live Indie Games Summer Uprising</a>, would you like to see some footage? No? How about footage set to the tune of <a href="http://www.youtube.com/watch?v=HFKtYCcMWT4"><em>Mega Man 2</em>'s first Dr. stage</a>? Yes! We knew you would come around.<br />
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Since you're here, you should also know that community voting for the final two games has begun. Check out the <a href="http://www.indiegames-uprising.com/EntryMain.aspx?currentPage=0">entries page</a> on the Summer Uprising website and then head over to the <a href="http://www.facebook.com/XBLIG.IGSU">Facebook page</a> to cast your vote. We'd love to strong-arm our readers into voting for <a href="http://www.indiegames-uprising.com/Games2.aspx?gameID=18">The Jump Hero</a>, but what sort of example would that set for other responsible websites?<br />
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The Summer Uprising officially begins later this month on August 22.<p><a href="http://www.joystiq.com/2011/08/01/indie-games-summer-uprising-gets-new-trailer-community-voting-b/" rel="bookmark">Continue reading <em>Indie Games Summer Uprising gets new trailer, community voting begins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/01/indie-games-summer-uprising-gets-new-trailer-community-voting-b/">Indie Games Summer Uprising gets new trailer, community voting begins</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Aug 2011 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/01/indie-games-summer-uprising-gets-new-trailer-community-voting-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20006701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/01/indie-games-summer-uprising-gets-new-trailer-community-voting-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>microsoft</category><category>summer-uprising</category><category>xblig</category><category>xbox</category><category>xbox-live-indie-games</category><category>xbox-live-indie-games-summer-uprising</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 01 Aug 2011 23:00:00 EST</pubDate></item><item><title><![CDATA[8 headlining games chosen for Indie Games Summer Uprising]]></title><link>http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/</guid><comments>http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/summer-uprising.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 250px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Much like the outdoor temperature, the <a href="http://joystiq.com/tag/summer-uprising">Indie Games Summer Uprising</a> is heating up. Eight of the promotion's headlining titles, as chosen by Indie Game developers, have been revealed. The titles run the gamut of fighting, platforming, role-playing and train simulator (no really!) games.<br />
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This August, voting will begin for two more titles to be chosen by the community itself. Voting will start on Monday, August 1, and will run until August 14 on the <a href="http://www.facebook.com/pages/Indie-Game-Summer-Uprising/191422484238144">Indie Games Summer Uprising Facebook page</a>. See the full list of developer-chosen games (including links to descriptions and trailers) after the break.<p><a href="http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/" rel="bookmark">Continue reading <em>8 headlining games chosen for Indie Games Summer Uprising</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/">8 headlining games chosen for Indie Games Summer Uprising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jul 2011 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19993595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>indie-games-summer-uprising</category><category>indie-games-uprising</category><category>microsoft</category><category>summer-uprising</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><category>xbox-live-indie-games-summer-uprising</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 18 Jul 2011 13:40:00 EST</pubDate></item><item><title><![CDATA[Clover: A Curious Tale gets permanent price drop]]></title><link>http://www.joystiq.com/2011/03/25/clover-a-curious-tale-gets-permanent-price-drop/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/25/clover-a-curious-tale-gets-permanent-price-drop/</guid><comments>http://www.joystiq.com/2011/03/25/clover-a-curious-tale-gets-permanent-price-drop/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/25/clover-a-curious-tale-gets-permanent-price-drop/"><img alt="" src="http://www.blogcdn.com/xbox.joystiq.com/media/2009/04/clover-logo-580_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 529px; height: 298px; " /></a></div>
<a href="http://joystiq.com/tag/binary-tweed">Binary Tweed's</a> Deejay has announced that his game, <a href="http://www.joystiq.com/tag/clover-a-curious-tale"><em>Clover: A Curious Tale</em></a>, has received a permanent price cut on Xbox Live Indie Games. Originally 400 MS Points ($5), the title has been discounted to <a href="http://marketplace.xbox.com/en-US/Product/Clover-A-Curious-Tale/66acd000-77fe-1000-9115-d802585505fc?cid=search">240 points</a> ($3).<br />
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Having recently been featured as part of a special St. Patrick's Day deal of the week, it's time for Clover to be sent "to roost," Deejay wrote on the <a href="http://www.binarytweed.com/2011/03/clover-curious-tale-now-240msp.html">Binary Tweed website</a>. "It's never going to do more sales, it's not going to contribute a huge wedge to my income," he noted, "so I might as well make it as cheap as possible so as many players get to experience it." He added that he'd lower the price further, but 240 is the lowest price that can be offered by Indie Games over 50MB in size.<br />
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Deejay hopes to lower the price of the PC version as well, though the logistics of dealing with various download distributors "could be a bit tricky."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/25/clover-a-curious-tale-gets-permanent-price-drop/">Clover: A Curious Tale gets permanent price drop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Mar 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/25/clover-a-curious-tale-gets-permanent-price-drop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19890713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/25/clover-a-curious-tale-gets-permanent-price-drop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clover</category><category>clover-a-curious-tale</category><category>indie-games</category><category>microsoft</category><category>pc</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 25 Mar 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: Aban Hawkins &amp; the 1000 Spikes]]></title><link>http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/</guid><comments>http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we go exploring with <a href="http://8bits.nukimi.com/">8bits Fanatics</a>' <em>Aban Hawkins &amp; the 1000 Spikes</em>.</font></small>
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<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/aban.jpg" style="border-width: 0px; border-style: solid; margin: 0px; width: 530px; height: 298px;" /></a></div>
We play games for different reasons. Generally, most of us do it for fun. Others, by some alien logic that I don't understand but am all too comfortable with, are in it for the punishment. <em>Aban Hawkins &amp; the Thousand Spikes</em> is their game.<br />
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In the words of its Japanese developer, 8bits Fanatics, <em>Aban Hawkins</em> is an "8-bit retro style Hardest Extremest Craziest Platform Action Puzzle Adventure." It might not be the most eloquent of descriptions, but it's certainly accurate.<p><a href="http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/" rel="bookmark">Continue reading <em>Xbox Live Indie Gems: Aban Hawkins &amp; the 1000 Spikes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/">Xbox Live Indie Gems: Aban Hawkins &amp; the 1000 Spikes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Mar 2011 10:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19867162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aban-hawkins-and-the-1000-spikes</category><category>indie-games</category><category>microsoft</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 04 Mar 2011 10:10:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: Squid]]></title><link>http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/</guid><comments>http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we take a look at Salmon Steve Productions' passive shooter, <em>Squid</em>.</font></small>
<hr size="2" style="padding-left: 5px;" width="100%" />
<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/squid.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
There are plenty of shooters available on the Xbox Live Indie Games channel. More than a few of them pack in neon graphics, pulse-pounding music and lots of eye-catching explosions. In this respect, Salmon Steve Productions <em>Squid</em> is no different. What does make it different from most shooters out there is pretty simple: You can't shoot.<p><a href="http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/" rel="bookmark">Continue reading <em>Xbox Live Indie Gems: Squid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/">Xbox Live Indie Gems: Squid</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Feb 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19859709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>microsoft</category><category>squid</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 25 Feb 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: Antipole]]></title><link>http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/</guid><comments>http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we try out the gravity-altering platformer, Antipole, from <a href="http://www.saturninegames.com/site/">Saturnine Games</a>.</font></small><hr size="2" width="100%" style="padding-left: 5px;" />
<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/"><img border="0" hspace="0" vspace="0" width="530" height="350" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/antipoleheader.jpg" /></a></div>
<br />
There's a an oft-used formula used by game developers. First, come up with an interesting gameplay mechanic. Second, build an entire game centered around that mechanic. The central mechanic of Antipole is easy to explain: Pull the trigger to reverse gravity. It's a very simple mechanic -- and not necessarily one that's never been used before -- but the way in which Antipole uses gravity is what sets it apart. As Saturnine Games' Edward Di Geronimo Jr. puts it, "Our gravity ability isn't just a replacement for a jump, but rather a core part of the game world."<p><a href="http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/" rel="bookmark">Continue reading <em>Xbox Live Indie Gems: Antipole</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/">Xbox Live Indie Gems: Antipole</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19840783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>antipole</category><category>indie-games</category><category>microsoft</category><category>saturnine-games</category><category>xbox</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 11 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Top Xbox Live game launches of 2010]]></title><link>http://www.joystiq.com/2011/02/03/top-xbox-live-game-launches-of-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/03/top-xbox-live-game-launches-of-2010/</guid><comments>http://www.joystiq.com/2011/02/03/top-xbox-live-game-launches-of-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/24/capcom-calls-dead-rising-case-zero-most-dynamic-sales-weapon/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/dr2cz9232010530px.jpg" /></a></div>
It's a curious way to organize data, but Microsoft's Major Nelson has posted the top Arcade and Indie games of 2010, based on "full versions purchased" during a game's first seven days of activity. <br />
<br />
Topping the Arcade list is <a href="http://www.joystiq.com/game/dead-rising-2-case-zero"><em><u>Dead Rising 2: Case Zero</u></em></a>, which definitely owns its place as Capcom's "<a href="http://www.joystiq.com/2010/09/24/capcom-calls-dead-rising-case-zero-most-dynamic-sales-weapon/">most dynamic sales weapon</a>" ever. Capcom's other <em>Dead Rising 2</em> standalone tie-in, <em>Case West</em>, also did some faaaaa-ntastic numbers, taking the seventh spot. <em>Limbo</em>, which was one of our <a href="http://www.joystiq.com/2010/12/30/best-games-2010-limbo/">top games of 2010</a>, took the second spot, while the <em>Perfect Dark</em> refresh can be spied in third. <em>Super Meat Boy</em>, <a href="http://www.joystiq.com/2010/12/30/joystiq-top-10-of-2010-super-meat-boy/">prime at five on our best of 2010</a>, hunkered down on this list at spot 17.<br />
<br />
In the Indie section, <em>Baby Maker Extreme</em> popped up in first place, followed by several games that have "Avatar" in the title. A game called <em>Try Not To Fart </em>also made it into the list. Check out the top 20 Arcade and Indie titles after the break.<p><a href="http://www.joystiq.com/2011/02/03/top-xbox-live-game-launches-of-2010/" rel="bookmark">Continue reading <em>Top Xbox Live game launches of 2010</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/03/top-xbox-live-game-launches-of-2010/">Top Xbox Live game launches of 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Feb 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/03/top-xbox-live-game-launches-of-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19827080/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/03/top-xbox-live-game-launches-of-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baby-maker-extreme</category><category>dead-rising-2-case-zero</category><category>Indie</category><category>Indie-Games</category><category>limbo</category><category>microsoft</category><category>monday-night-combat</category><category>perfect-dark</category><category>toy-soldiers</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 03 Feb 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: Vorpal]]></title><link>http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/</guid><comments>http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we take a look at Red Wolf's bullet hell shoot-em-up, Vorpal.</font></small><hr size="2" width="100%" style="padding-left: 5px;" />
<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/"><img border="1" hspace="0" vspace="0" width="530" height="298" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/vorpalheader.jpg" /></a></div>
Upon first trying <em>Vorpal</em>, I wasn't sure I'd be able to beat the very first level. Inspired by <a href="http://en.wikipedia.org/wiki/Touhou_Project">Touhou</a>, <em>Vorpal</em> is a bullet hell shoot-em-up, and true to the genre, success is as dependent on dodging bullets as it is on defeating enemies. It's important for smaller, independent games to have a quick, recognizable hook, be it enjoyable gameplay mechanics, <a href="http://www.joystiq.com/2010/03/02/i-maed-a-gam3-w1th-z0mb1es-1nit-1-sold-200-000-copies/">catchy music</a> or simply a unique look. <em>Vorpal</em>, it turns out, has all three.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/vorpal-xbox-live-indie-games/">Vorpal (Xbox Live Indie Games)</a></strong></p><a href="http://www.joystiq.com/photos/vorpal-xbox-live-indie-games/#3804161"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/vorpal-xbox-live-indie-games/#3804162"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/vorpal-xbox-live-indie-games/#3804164"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/3_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/vorpal-xbox-live-indie-games/#3804165"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/4_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/vorpal-xbox-live-indie-games/#3804166"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/cover_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/" rel="bookmark">Continue reading <em>Xbox Live Indie Gems: Vorpal</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/">Xbox Live Indie Gems: Vorpal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Jan 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19807440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>microsoft</category><category>red-wolf</category><category>vorpal</category><category>xbox</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 20 Jan 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: Cthulhu Saves the World]]></title><link>http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/</guid><comments>http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as Xbox Live Indie Games is with farting massage simulators, it can be hard to find worthwhile titles. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we take a look at the <a href="http://zeboyd.com">Zeboyd Games</a> retro RPG romp, <em>Cthulhu Saves the World</em>.</font></small><hr size="2" width="100%" style="padding-left: 5px;" />
<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/"><img border="0" hspace="0" vspace="0" width="530" height="350" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/cthulhu-box.jpg" /></a></div>
Let's just start with the premise of <em>Cthulhu Saves the World</em>: You take control of Cthulhu, the squid-faced, winged god created by H.P. Lovecraft. Cthulhu emerges from the sea after centuries of slumber only to find his dark powers immediately sealed away by a mysterious holy wizard. A narrator then informs the player that the only way to break the curse is to become a true hero. Quickly breaking the fourth wall, Cthulhu informs the narrator that he was eavesdropping and now knows how to break the curse. <br />
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Thus begins his quest to become a true hero, but only so he can restore his world-rending powers and wash the earth in a tide of insanity and despair. Oh, it's also an RPG inspired by the 16-bit adventures of yore.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/">Cthulhu Saves the World (12/29/10)</a></strong></p><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725814"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725815"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725816"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-3_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725817"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-4_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725818"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-5_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/" rel="bookmark">Continue reading <em>Xbox Live Indie Gems: Cthulhu Saves the World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/">Xbox Live Indie Gems: Cthulhu Saves the World</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19790098/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cthulhu-saves-the-world</category><category>indie-games</category><category>microsoft</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><category>zeboyd-games</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 06 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Indie Games Winter Uprising kicks off today with 'Epic Dungeon']]></title><link>http://www.joystiq.com/2010/11/30/indie-games-winter-uprising-kicks-off-today-with-epic-dungeon/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/30/indie-games-winter-uprising-kicks-off-today-with-epic-dungeon/</guid><comments>http://www.joystiq.com/2010/11/30/indie-games-winter-uprising-kicks-off-today-with-epic-dungeon/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/30/indie-games-winter-uprising-kicks-off-today-with-epic-dungeon/"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/igwubig-logo.png" /></a></div>
The Xbox Live Indie Game development community's attempt to separate the platform's wheat from its chaff, aggressively named "<a href="http://www.joystiq.com/2010/11/14/xbox-live-indie-games-to-begin-a-winter-uprising-next-month/">Indie Games Winter Uprising</a>," begins today and will run throughout the first week of December. To showcase the 14 titles which will either be released or discounted during the promotion, the official Uprising website has released a trailer showing off a few quick gameplay clips from each.<br />
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It seems like the promotion's organizer's couldn't wait to get things off the ground, as the first Winter Uprising title, a <a href="http://en.wikipedia.org/wiki/Roguelike">roguelike</a> RPG titled <a href="http://www.eyehook.com/epicdungeon/index.html"><em>Epic Dungeon</em></a>, is due to arrive on the platform today. Keep an eye on the official <a href="http://www.indiegames-uprising.com/">Winter Uprising site</a> to stay abreast of the other games' arrivals.<p><a href="http://www.joystiq.com/2010/11/30/indie-games-winter-uprising-kicks-off-today-with-epic-dungeon/" rel="bookmark">Continue reading <em>Indie Games Winter Uprising kicks off today with 'Epic Dungeon'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/30/indie-games-winter-uprising-kicks-off-today-with-epic-dungeon/">Indie Games Winter Uprising kicks off today with 'Epic Dungeon'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Nov 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/30/indie-games-winter-uprising-kicks-off-today-with-epic-dungeon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19738924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/30/indie-games-winter-uprising-kicks-off-today-with-epic-dungeon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie</category><category>indie-games</category><category>indie-games-uprising</category><category>microsoft</category><category>xbox</category><category>Xbox-Live</category><category>Xbox-Live-Arcade</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 30 Nov 2010 23:30:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Games store now falls under Games &amp; Demos section]]></title><link>http://www.joystiq.com/2010/11/09/xbox-live-indie-games-store-now-falls-under-games-and-demos-sectio/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/09/xbox-live-indie-games-store-now-falls-under-games-and-demos-sectio/</guid><comments>http://www.joystiq.com/2010/11/09/xbox-live-indie-games-store-now-falls-under-games-and-demos-sectio/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/11/09/xbox-live-indie-games-store-now-falls-under-games-and-demos-sectio/"><img width="530" height="298" vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/indiegamesgames.jpg" /></a></div>
In a remarkably quick 180 (for the 360), Microsoft has moved its Xbox Live Indie Games channel back into the "Games &amp; Demos" section of Xbox Live Marketplace. When the fall Dashboard update hit Xbox 360 last week, the Indie Games channel was <a href="http://www.joystiq.com/2010/11/03/xbox-live-indie-games-moved-to-specialty-shops-on-new-dashboar/">swept into the "Specialty Shops" section</a>, alongside Avatar clothing items rather than other video games.<br />
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The folks most affected by the change -- Xbox Live Indie Game developers -- have taken to the Microsoft forums to celebrate the change, saying, "Microsoft ARE LISTENING! Indie Games are back in the games section! We ARE having an effect. The new placement isnt PERFECT - but its a huge step in the right direction. The icon feels very out of place being such a different style -- and in searches etc. it doesnt look like indie games are included - but we ARE in the games section." The original complaint forum thread has even been changed from "xbligs are not 'games' any longer" to "mourning is over!", giving an indication of just how important the re-categorization was to the XBLIG development community.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/09/xbox-live-indie-games-store-now-falls-under-games-and-demos-sectio/">Xbox Live Indie Games store now falls under Games &amp; Demos section</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Nov 2010 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/09/xbox-live-indie-games-store-now-falls-under-games-and-demos-sectio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19709093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/09/xbox-live-indie-games-store-now-falls-under-games-and-demos-sectio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dashboard</category><category>dashboard-update-fall-2010</category><category>indie-games</category><category>microsoft</category><category>xblig</category><category>xblm</category><category>xbox</category><category>xbox-live-indie-games</category><category>xbox-live-marketplace</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 09 Nov 2010 11:15:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Games moved to 'Specialty Shops' on new Dashboard, devs not happy]]></title><link>http://www.joystiq.com/2010/11/03/xbox-live-indie-games-moved-to-specialty-shops-on-new-dashboar/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/03/xbox-live-indie-games-moved-to-specialty-shops-on-new-dashboar/</guid><comments>http://www.joystiq.com/2010/11/03/xbox-live-indie-games-moved-to-specialty-shops-on-new-dashboar/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/03/xbox-live-indie-games-moved-to-specialty-shops-on-new-dashboar/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/xbliveindiegames.jpg" alt="" /></a></div>
<a href="http://www.joystiq.com/2010/11/01/new-xbox-360-dashboard/">The new Xbox 360 Dashboard Update</a> makes the whole interface look smoother and cleaner, but it has rubbed one part of the community the wrong way. Xbox Live Indie Game creators are <a href="http://forums.create.msdn.com/forums/t/64686.aspx">bummed over on the Microsoft Developer Network forums</a>, as their creations have been relegated to the "Specialty Shops" section of the new Dashboard, hidden behind the Avatar Marketplace and away from most of the game and demo traffic.<br />
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Most developers actually sound resigned to their fate, admitting that, while there are a few indie game breakouts, the category in general wasn't a big moneymaker for Microsoft, so it's not surprising it didn't get the spotlight when the update came around. But other devs say it's a chicken-and-the-egg problem, that indie games won't get the sales without the exposure, and hiding them away only dooms them to more failure.<br />
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That said, there's no sales data yet off of the new Dashboard; we'll just have to wait and see what effect this new placement has.<br />
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[Thanks, Richard!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/03/xbox-live-indie-games-moved-to-specialty-shops-on-new-dashboar/">Xbox Live Indie Games moved to 'Specialty Shops' on new Dashboard, devs not happy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Nov 2010 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/03/xbox-live-indie-games-moved-to-specialty-shops-on-new-dashboar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19700281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/03/xbox-live-indie-games-moved-to-specialty-shops-on-new-dashboar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developers</category><category>indie-games</category><category>microsoft</category><category>xblig</category><category>xbox</category><category>xbox-360-dashboard</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 03 Nov 2010 08:30:00 EST</pubDate></item><item><title><![CDATA[Microsoft's XNA Creator's Club is now 'App Hub']]></title><link>http://www.joystiq.com/2010/10/11/microsofts-xna-creators-club-is-now-app-hub/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/11/microsofts-xna-creators-club-is-now-app-hub/</guid><comments>http://www.joystiq.com/2010/10/11/microsofts-xna-creators-club-is-now-app-hub/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/11/microsofts-xna-creators-club-is-now-app-hub/"><img border="1" align="middle" width="530" vspace="0" hspace="0" height="271" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/apphub.jpg" /></a></div>
If you fancy yourself an Xbox Live Indie Games developer, you might have noticed a change to the <a href="http://joystiq.com/tag/xna">XNA</a> Creators Club today. In conjunction with the <a href="http://www.engadget.com/2010/10/11/live-from-microsofts-windows-phone-7-launch-event/?sort=newest&amp;refresh=undefined">unveiling of Windows Phone 7</a>, it appears that Microsoft has quietly changed the Creators Club to the much more generalized "<a href="http://create.msdn.com/en-US">App Hub</a>." The site purports to offer resources for developers to create applications for both Windows Phone 7 and Xbox 360, though the site currently seems to favor the former.<br />
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In fact, the <a href="http://create.msdn.com/en-us/education/roadmap">Education Roadmap section</a> -- which introduces would-be programmers to XNA Game Studio -- only offers tutorials for Windows Phone 7. Of course, it's understandable that Microsoft would want to recruit as many programmers as possible for its new baby. There are still examples and code snippets for Windows and Xbox 360 programming, but hopefully we'll see some more robust introductory tutorials in the future.<br />
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[Thanks, Niko]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/11/microsofts-xna-creators-club-is-now-app-hub/">Microsoft's XNA Creator's Club is now 'App Hub'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Oct 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/11/microsofts-xna-creators-club-is-now-app-hub/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19669827/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/11/microsofts-xna-creators-club-is-now-app-hub/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>creators-club</category><category>indie-games</category><category>microsoft</category><category>mobile</category><category>windows-phone-7</category><category>xbox</category><category>xbox-live-indie-games</category><category>xna</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 11 Oct 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Kinect-enabled XBL Indie Games still up in the air]]></title><link>http://www.joystiq.com/2010/08/05/kinect-enabled-xbl-indie-games-still-up-in-the-air/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/05/kinect-enabled-xbl-indie-games-still-up-in-the-air/</guid><comments>http://www.joystiq.com/2010/08/05/kinect-enabled-xbl-indie-games-still-up-in-the-air/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/05/kinect-enabled-xbl-indie-games-still-up-in-the-air/"><img width="530" vspace="0" hspace="0" height="260" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/zombieskinect.jpg" /></a></div>
Would-be <a href="http://joystiq.com/tag/indie-games">Kinect</a> Indie Game developers out there should prepare for some bad news. Speaking to <a href="http://www.digitalspy.com/gaming/news/a256413/no-current-plans-for-kinect-on-indie-games.html">Digital Spy</a>, a Microsoft spokesman stated that currently "only developers with established contracts with Microsoft" are allowed to develop projects for Kinect. Only those developers that Microsoft has "partnered with for the launch" will release Kinect games at first. <br />
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That's not to say that budding XNA developers will <em>never</em> get their hands on the Kinect. The spokesman acknowledged that Microsoft would "consider" the possibility for the future, though he added that "no plans can be confirmed at this time."<br />
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Here's hoping Indie devs get Kinect support sooner rather than later. The creative possibilities are <a href="http://www.joystiq.com/2010/01/20/arkedos-canceled-natal-game-2-finger-heroes/">definitely there</a> and, besides, where else would we get Kinect-enabled <a href="http://marketplace.xbox.com/en-US/games/catalog.aspx?d=0&amp;r=-1&amp;g=-1&amp;mt=32&amp;ot=0&amp;st=fart&amp;sb=2&amp;rl=0&amp;p=1">fart simulators</a> now that support <a href="http://www.joystiq.com/2010/08/04/molyneux-fable-3-will-not-include-kinect-functionality-at-launc/">for </a><em><a href="http://www.joystiq.com/2010/08/04/molyneux-fable-3-will-not-include-kinect-functionality-at-launc/">Fable 3</a> </em>has been delayed?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/05/kinect-enabled-xbl-indie-games-still-up-in-the-air/">Kinect-enabled XBL Indie Games still up in the air</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Aug 2010 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/05/kinect-enabled-xbl-indie-games-still-up-in-the-air/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19582245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/05/kinect-enabled-xbl-indie-games-still-up-in-the-air/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Indie-Games</category><category>Kinect</category><category>microsoft</category><category>xbox</category><category>Xbox-Live</category><category>Xbox-Live-Indie-Games</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 05 Aug 2010 12:25:00 EST</pubDate></item><item><title><![CDATA[Gameloft treads on XBL Indie games with Tank Battles]]></title><link>http://www.joystiq.com/2010/04/10/gameloft-treads-on-xbl-indie-games-with-tank-battles/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/10/gameloft-treads-on-xbl-indie-games-with-tank-battles/</guid><comments>http://www.joystiq.com/2010/04/10/gameloft-treads-on-xbl-indie-games-with-tank-battles/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=MAoQQNotWj0"><img hspace="0" height="328" width="580" vspace="0" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/tank-battles.jpg" alt="" /></a></div>
<a href="http://www.joystiq.com/tag/Xbox-Live-Arcade/">Xbox Live Arcade</a> was once thought to be a bastion of independent game development, destined to help independent studios get their projects to the game-playing masses. While that's still true to a certain extent -- <a href="http://joystiq.com/tag/ska-studios">Ska Studios</a> and <a href="http://www.joystiq.com/tag/polytron">Polytron</a> say hi -- there's no denying that an increasingly large number of XBLA games are being created by major publishers and development houses. And now it seems as if Xbox Live Indie Games -- quite literally a bastion of independent game development -- might suffer the same fate.<br />
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<a href="http://www.joystiq.com/2010/02/03/gameloft-revenues-2009/">Unstoppable</a> mobile game publisher <a href="http://www.joystiq.com/tag/Gameloft/">Gameloft</a> (a subsidiary of Ubisoft) is officially entering the Indie Games space with <a href="http://www.youtube.com/watch?v=MAoQQNotWj0"><em>Tank Battles</em></a>. As the title implies, the game features <em>tanks</em> doing <em>battle</em> from a third-person perspective. If the title sounds familiar, it's because the game was already released on PSN last year as <a href="http://playstation.joystiq.com/2009/09/02/battle-tanks-rolling-onto-psn-this-month-for-10/"><em>Battle Tanks</em></a>. The game offers up to 4-players (locally or online) to duke it out and, truth be told, it looks pretty fun. Check out a trailer after the break.<br />
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[Via <a href="http://www.gamerbytes.com/2010/04/gameloft_goes_xbl_indie_with_t.php">GamerBytes</a>]<p><a href="http://www.joystiq.com/2010/04/10/gameloft-treads-on-xbl-indie-games-with-tank-battles/" rel="bookmark">Continue reading <em>Gameloft treads on XBL Indie games with Tank Battles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/10/gameloft-treads-on-xbl-indie-games-with-tank-battles/">Gameloft treads on XBL Indie games with Tank Battles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Apr 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=MAoQQNotWj0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/10/gameloft-treads-on-xbl-indie-games-with-tank-battles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19433899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/10/gameloft-treads-on-xbl-indie-games-with-tank-battles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-tanks</category><category>gameloft</category><category>independent-developers</category><category>indie-games</category><category>Microsoft</category><category>polytron</category><category>ska-studios</category><category>tank-battles</category><category>ubisoft</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 10 Apr 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[I MAED A GAM3 W1TH Z0MB1ES 1NIT!!!1 sold 200,000 copies]]></title><link>http://www.joystiq.com/2010/03/02/i-maed-a-gam3-w1th-z0mb1es-1nit-1-sold-200-000-copies/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/02/i-maed-a-gam3-w1th-z0mb1es-1nit-1-sold-200-000-copies/</guid><comments>http://www.joystiq.com/2010/03/02/i-maed-a-gam3-w1th-z0mb1es-1nit-1-sold-200-000-copies/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.ska-studios.com/2010/03/02/200000-gam3s-w1th-z0mb1es-sold/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/imadeagamewithzombiesinit580.jpg" /></a></div>
It would seem that, if you make it cheap enough, they will buy it. Last year 's top Indie Games title, <a href="http://www.joystiq.com/tag/I-MAED-A-GAM3-W1TH-Z0MB1ES1/"><em>I MAED A GAM3 W1TH Z0MB1ES 1NIT!!!1</em></a>, has managed to sell 200,000 copies, developer <a href="http://www.ska-studios.com/2010/03/02/200000-gam3s-w1th-z0mb1es-sold/">Ska Studios</a> reveals. In fact, 40,000 copies have been sold so far this year (based on <a href="http://www.joystiq.com/2010/01/26/xbox-live-indie-games-2009-sales-compiled-z0mb1es-on-top/">this data</a> of its performance last year), indicating the game is still pretty darn popular on Xbox Live.<br />
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We would say that the game's success lies in its titular undead enemies, but the undead hordes have managed to claw and bite their way into everything nowadays. Instead, we'll point to the game's low price of <em>a buck</em> as being the primary factor for its strong sales. Well, that and <a href="http://www.joystiq.com/2009/08/20/ska-maed-an-indie-game-and-put-z0mb1es-1-in-it/#continued">its awesome soundtrack</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/02/i-maed-a-gam3-w1th-z0mb1es-1nit-1-sold-200-000-copies/">I MAED A GAM3 W1TH Z0MB1ES 1NIT!!!1 sold 200,000 copies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Mar 2010 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ska-studios.com/2010/03/02/200000-gam3s-w1th-z0mb1es-sold/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/02/i-maed-a-gam3-w1th-z0mb1es-1nit-1-sold-200-000-copies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19380397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/02/i-maed-a-gam3-w1th-z0mb1es-1nit-1-sold-200-000-copies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>I-MAED-A-GAM3-W1TH-Z0MB1ES1</category><category>indie-games</category><category>sales</category><category>ska-studios</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 02 Mar 2010 18:45:00 EST</pubDate></item><item><title><![CDATA[XBL Indie Game cover parodies ICO cover]]></title><link>http://www.joystiq.com/2010/02/22/xbl-indie-game-cover-parodies-ico-cover/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/22/xbl-indie-game-cover-parodies-ico-cover/</guid><comments>http://www.joystiq.com/2010/02/22/xbl-indie-game-cover-parodies-ico-cover/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.siliconera.com/2010/02/19/xna-game-parodies-ico-cover-art/"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/omotiico589px.jpg" /></a></div>
<div style="text-align: right;"><small>[<a href="http://www.siliconera.com/2010/02/19/xna-game-parodies-ico-cover-art/">Siliconera</a>]</small></div>
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Who doesn't like cover art inspired by <a href="http://en.wikipedia.org/wiki/Giorgio_de_Chirico">Giorgio de Chirico</a> and, more directly, <em><a href="http://www.joystiq.com/tag/ico">Ico</a></em>? <em>Monsters</em>, that's who. That'd be like saying you don't like playing games that require the combining of three objects in various patterns to earn points, especially when said games use Japanese food items. 'Cause it's those two things that <em>Yaruhara no Omochi</em> meshes on the Japanese Xbox Live Indie Game channel, mesmerizing <a href="http://www.siliconera.com/postgallery/?p_gal=61825|1">Siliconera</a> as it does us.<br />
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As if the idea of playing an XBL Indie Game with the premise of stacking "mochi (sticky rice cakes), fish, and seals" in a match-three-style game weren't enticing enough, it would appear from <a href="http://www.siliconera.com/postgallery/?p_gal=61825|1">these screens</a> that the game is gaijin-safe (read: in English). Time to fire up that dusty Japanese Silver account you've got sitting around, eh?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/22/xbl-indie-game-cover-parodies-ico-cover/">XBL Indie Game cover parodies ICO cover</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Feb 2010 14:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2010/02/19/xna-game-parodies-ico-cover-art/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/22/xbl-indie-game-cover-parodies-ico-cover/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19368351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/22/xbl-indie-game-cover-parodies-ico-cover/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>box-art</category><category>giorgio-de-chirico</category><category>ico</category><category>indie-games</category><category>japan</category><category>xbl</category><category>xbox-live</category><category>xbox-live-indie-games</category><category>yaruhara-no-omochi</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 22 Feb 2010 14:16:00 EST</pubDate></item><item><title><![CDATA[Dream-Build-Play puzzler Rotor'scope now on Xbox Live Indie Games]]></title><link>http://www.joystiq.com/2010/02/05/rotorscope-now-on-xbox-live-indie-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/05/rotorscope-now-on-xbox-live-indie-games/</guid><comments>http://www.joystiq.com/2010/02/05/rotorscope-now-on-xbox-live-indie-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855042f/"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/gam_rotorscopescreen_580.jpg" alt="" /></a></div>
We got to check out <em>Rotor'scope: The Secret of the Endless Energy</em> at PAX last year, and <a href="http://www.joystiq.com/2009/09/09/snap-judgment-xna-dream-build-play-2009-finalists/">it nearly <em>broke our minds</em></a>. Of course, our minds were quite fragile at that point, weakened by long nights of tireless writing and frequent coffee binges -- still, the fact remains that <em>Rotor'scope</em> was one of the most original concepts for a puzzle game we'd played in a good long time. Fortunately, we now have the chance to give the game another go -- it was recently added to the Xbox Live Indie Games platform for 400<img src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($5). <br />
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Check out the <a href="http://www.joystiq.com/tag/rotorscope"><em>Rotor'scope</em></a> trailer after the jump to see the game's cog-flipping puzzle mechanics in action and to get a sense of the title's overarching story. With create-a-level modes, hand-drawn graphics and even some Facebook integration, it looks like you'll be getting a lot of bang for your buck. Or <em>five bucks</em>, as the case may be.<br />
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Shortcut: <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855042f/"><strong>Add <em>Rotor'scope</em> (trial / full game) to your Xbox 360 download queue</strong></a> [via Xbox.com]<p><a href="http://www.joystiq.com/2010/02/05/rotorscope-now-on-xbox-live-indie-games/" rel="bookmark">Continue reading <em>Dream-Build-Play puzzler Rotor'scope now on Xbox Live Indie Games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/05/rotorscope-now-on-xbox-live-indie-games/">Dream-Build-Play puzzler Rotor'scope now on Xbox Live Indie Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Feb 2010 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855042f/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/05/rotorscope-now-on-xbox-live-indie-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19346519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/05/rotorscope-now-on-xbox-live-indie-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dream-build-play</category><category>dream-build-play-2009</category><category>indie-games</category><category>Microsoft</category><category>puzzle</category><category>rotorscope</category><category>xblm</category><category>Xbox-360</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 05 Feb 2010 12:20:00 EST</pubDate></item><item><title><![CDATA[Your Doodles Are Bugged! arrives on XBLA's Indie marketplace]]></title><link>http://www.joystiq.com/2010/02/03/your-doodles-are-bugged-arrives-on-xblas-indie-marketplace/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/03/your-doodles-are-bugged-arrives-on-xblas-indie-marketplace/</guid><comments>http://www.joystiq.com/2010/02/03/your-doodles-are-bugged-arrives-on-xblas-indie-marketplace/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.spyn-doctor.de/doodles/"><img border="0" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/yourdoodlesarebugged.jpg" /></a></div>
<div style="text-align: left;">German developer Johannes Huber sent us word that his game, <a href="http://www.joystiq.com/tag/your-doodles-are-bugged"><em>Your Doodles are Bugged!</em></a>, is <a href="http://www.spyn-doctor.de/doodles/">out now on Xbox Live's Indie Games Marketplace</a> for the low, low price of 80<img alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> (or about a buck). You can see a gameplay trailer over on YouTube right now (which we've placed along with a silly teaser trailer after the break). The game looks a little bit like <a href="http://www.joystiq.com/tag/lemmings"><em>Lemmings</em></a> but with custom paths rather than tools -- various doodles drawn by a master doodler are infected with little jumping cartoon bugs, and your job is to draw lines that lead the bugs to various points in the illustrated environment.<br />
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The game offers "lots of levels," and they seem like complicated affairs, though you can zoom in and out to chart your own path to exodus for the little bugs. There's also unlockable content and both friends and global leaderboards. Both the game and its trial are available on your Xbox right now.<br />
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<a href="https://live.xbox.com/en-US/Flows/BeginFlow.ashx?Workflow=FirstPurchase&amp;ru=http%3a%2f%2fmarketplace.xbox.com%2fen-US%2fgames%2fmedia%2f66acd000-77fe-1000-9115-d80258550434%2f%3fp%3d1%26of%3d0%26pid%3d00000000-0000-4000-8000-000058550434%26bt%3d0%26sb%3d1&amp;aru=http%3a%2f%2fmarketplace.xbox.com%2fen-US%2fgames%2fmedia%2f66acd000-77fe-1000-9115-d80258550434%2f%3fp%3d1%26of%3d0%26bt%3d0%26sb%3d1&amp;SkipForChildren=True"><strong>Download the trial version of <em>Your Doodles are Bugged!</em> to your Xbox 360</strong></a></div>
<div style="text-align: left;"> </div><p><a href="http://www.joystiq.com/2010/02/03/your-doodles-are-bugged-arrives-on-xblas-indie-marketplace/" rel="bookmark">Continue reading <em>Your Doodles Are Bugged! arrives on XBLA's Indie marketplace</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/03/your-doodles-are-bugged-arrives-on-xblas-indie-marketplace/">Your Doodles Are Bugged! arrives on XBLA's Indie marketplace</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Feb 2010 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.spyn-doctor.de/doodles/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/your-doodles-are-bugged-arrives-on-xblas-indie-marketplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19342401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/your-doodles-are-bugged-arrives-on-xblas-indie-marketplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie</category><category>indie-games</category><category>lemmings</category><category>Microsoft</category><category>xblm</category><category>Xbox-360</category><category>xbox-live-indie-games</category><category>your-doodles-are-bugged</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 03 Feb 2010 02:00:00 EST</pubDate></item><item><title><![CDATA[New creepy Xbox Indie Game: Soul]]></title><link>http://www.joystiq.com/2010/01/27/new-creepy-xbox-indie-game-soul/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/27/new-creepy-xbox-indie-game-soul/</guid><comments>http://www.joystiq.com/2010/01/27/new-creepy-xbox-indie-game-soul/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/soul-xbl-indie-game/full/#2657368"><img hspace="0" height="326" width="580" vspace="0" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/soul-small.jpg" /></a><br />
<em><small>Click to exor-size</small></em></div>
Based purely on gameplay mechanics, the new <a href="http://joystiq.com/tag/@xbox,indie-games">Xbox Indie Game</a> from Kydos Studio, titled <a href="http://www.kydosstudio.com/soul/index.html"><em>Soul</em></a>, is simple. The goal: Guide a dead man's soul to heaven. You do this by moving the soul through corridors while avoiding the walls and various hazards. It's the background art and atmosphere that make the game freaky, however. The game is filled with disturbing imagery and pop-out scares, like some kind of nightmarish game of <a href="http://www.youtube.com/watch?v=cZAaHv_8xUk">Operation</a>. Check out a trailer after the break and grab the trial version using the link below.<br />
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Shortcut: <a href="http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-000058550426?cid=SLink"><strong>Download the trial version of Soul</strong></a> [via Xbox.com]; the full version is 80<img src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($1)<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/soul-xbl-indie-game/">Soul (XBL Indie Game)</a></strong></p><a href="http://www.joystiq.com/photos/soul-xbl-indie-game/#2657368"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/soul-xbl-indie-game/#2657370"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/soul-xbl-indie-game/#2657371"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/soul-xbl-indie-game/#2657372"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/soul-xbl-indie-game/#2657374"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/5_thumbnail.jpg" alt="" title="" /></a></div><br />
[Via <a href="http://www.gamerbytes.com/2010/01/xbox_indies_soul_kydos_studio.php">GamerBytes</a>]<p><a href="http://www.joystiq.com/2010/01/27/new-creepy-xbox-indie-game-soul/" rel="bookmark">Continue reading <em>New creepy Xbox Indie Game: Soul</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/27/new-creepy-xbox-indie-game-soul/">New creepy Xbox Indie Game: Soul</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jan 2010 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kydosstudio.com/soul/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/new-creepy-xbox-indie-game-soul/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19334714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/new-creepy-xbox-indie-game-soul/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>kydos-studio</category><category>soul</category><category>xbox-live</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 27 Jan 2010 18:15:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Games 2009 sales compiled, Z0MB1ES on top]]></title><link>http://www.joystiq.com/2010/01/26/xbox-live-indie-games-2009-sales-compiled-z0mb1es-on-top/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/26/xbox-live-indie-games-2009-sales-compiled-z0mb1es-on-top/</guid><comments>http://www.joystiq.com/2010/01/26/xbox-live-indie-games-2009-sales-compiled-z0mb1es-on-top/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamerbytes.com/2010/01/indepth_xbox_live_indie_games.php"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/imadeagamewithzombiesinit580.jpg" alt="" /></a></div>
When we wrote initially about James Silva's twin-stick Xbox Live Indie Game, <a href="http://xbox.joystiq.com/2009/08/20/ska-maed-an-indie-game-and-put-z0mb1es-1-in-it/"><em>I MAED A GAM3 W1TH Z0MB1ES 1NIT!!!1</em></a>, the words "smash hit" didn't exactly come to mind. However, according to <a href="http://www.gamerbytes.com/2010/01/indepth_xbox_live_indie_games.php">GamerBytes' breakdown</a> of the Indie Games platform's sales over the past year, that's exactly what it was -- it outsold every other game on the service, moving 160,000 units at $1 a pop, which brought in $112,000 in profit for its humble developer, Ska Studios.<br />
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Check out GamerBytes' <a href="http://www.gamerbytes.com/2010/01/indepth_xbox_live_indie_games.php">full list of sales data</a> for more interesting tidbits about the platform's sales. For instance, it might interest you to know that <a href="http://marketplace.xbox.com/en-US/games/offers/00000001-0000-4000-8000-000058550179"><em>Rumble Massage</em></a> was the 6th-highest selling XBL Indie Game of 2009. Oh, sorry, did we say "interest?" We meant "horrify."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/26/xbox-live-indie-games-2009-sales-compiled-z0mb1es-on-top/">Xbox Live Indie Games 2009 sales compiled, Z0MB1ES on top</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jan 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamerbytes.com/2010/01/indepth_xbox_live_indie_games.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/26/xbox-live-indie-games-2009-sales-compiled-z0mb1es-on-top/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19331936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/26/xbox-live-indie-games-2009-sales-compiled-z0mb1es-on-top/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>I-MAED-A-GAM3-W1TH-Z0MB1ES1</category><category>indie-games</category><category>james-silva</category><category>microsoft</category><category>rumble-massage</category><category>sales</category><category>ska-studios</category><category>Xbox-360</category><category>xbox-live</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 26 Jan 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Video walkthrough: Bible Navigator X (Xbox 360)]]></title><link>http://www.joystiq.com/2010/01/21/video-walkthrough-bible-navigator-x-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/21/video-walkthrough-bible-navigator-x-xbox-360/</guid><comments>http://www.joystiq.com/2010/01/21/video-walkthrough-bible-navigator-x-xbox-360/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_eaab2904"><param name="movie" value="http://www.viddler.com/simple/eaab2904/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/eaab2904/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_eaab2904"></embed></object></center>We guess the "X" stands for "it's on the Xbox 360," because there wasn't a single can of Mountain Dew or a dirt-biking bear to be seen in <a href="http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/"><em>Bible Navigator X</em></a>. Instead, there's lots of text, and some stuff about God and his homeboys. There is some neat functionality, though -- the searching was easy enough and navigating the Bible was a fairly painless experience here. Ultimately, we failed to find any reason why somebody would go this route over just buying a regular Bible. Besides, statistically speaking, you probably already have one in your home, even if you don't exactly know where it is right now.<br />
<br />
Also: Who was the person who came up with these themes? If there's anything that's going to teach the kids to respect the bible, it's a version with virtual stains all over it, amirite?<br />
<hr width="100%" size="2" />
<small><b>Bonus!</b> The first person to leave a comment on this post will get a free <em>Bible Navigator X</em> code. Keep an eye on your inbox! <a href="http://www.joystiq.com/official-giveaway-rules/">Official rules apply</a>.<br />
</small><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/21/video-walkthrough-bible-navigator-x-xbox-360/">Video walkthrough: Bible Navigator X (Xbox 360)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jan 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/21/video-walkthrough-bible-navigator-x-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19324870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/21/video-walkthrough-bible-navigator-x-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bible</category><category>bible-navigator-x</category><category>indie-games</category><category>Microsoft</category><category>religion</category><category>the-bible</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 21 Jan 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[Arkedo on the changing landscape of XBL Indie Games]]></title><link>http://www.joystiq.com/2010/01/18/arkedo-on-the-changing-landscape-of-xbl-indie-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/18/arkedo-on-the-changing-landscape-of-xbl-indie-games/</guid><comments>http://www.joystiq.com/2010/01/18/arkedo-on-the-changing-landscape-of-xbl-indie-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.edge-online.com/news/arkedo-xbox-live-indie-games-%E2%80%9Cat-a-crossroads%E2%80%9D"><img width="580" vspace="0" hspace="0" height="326" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/arkedo-talk.jpg"  alt="" /></a></div>
Arkedo, the studio behind some of the more memorable titles on <a href="http://joystiq.com/tag/indie-games,@xbox">Xbox Live Indie Games</a> -- <em>Jump!</em> and <a href="http://xbox.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/"><em>Pixel</em></a> to name a couple -- recently shared some thoughts with <a href="http://www.edge-online.com/news/arkedo-xbox-live-indie-games-%E2%80%9Cat-a-crossroads%E2%80%9D">Edge</a> on Microsoft's service. Thus far, according to Arkedo's Camille Guermonprez, Indie Games has served as a place for independent developers to learn and share ideas, not necessarily to make money. However, thanks to the advent of user ratings and more sorting options, Guermonprez sees new potential in the Indie Games service. Says, Guermonprez, "the [iPhone / iPod] App Store changed everything with instant access to thousands of games, and lots of great ones for less than three dollars."<br />
<br />
Guermonprez notes that Microsoft is "at a crossroads" with the service, with the potential to turn it into a real money maker or leave it as it is. He adds that he doesn't know what choice Microsoft will make -- perhaps letting more XNA developers release titles on <a href="http://joystiq.com/tag/xbla">Xbox Live Arcade</a>, a la <a href="http://joystiq.com/tag/the-dishwasher-dead-samurai"><em>The Dishwasher: Dead Samurai</em></a> -- but concludes that "the potential is huge."<br />
<br />
Of course, the problem with the App Store success analogy is evident: For every <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585501d2/"><em>Rocket Fart</em></a> there is at least one <a href="http://xbox.joystiq.com/2010/01/11/microsoft-reveals-the-top-xbox-live-games-of-2009/"><em>I MAED A GAM3 W1TH Z0MB1ES!!!1N IT!!!1</em></a>.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/18/arkedo-on-the-changing-landscape-of-xbl-indie-games/">Arkedo on the changing landscape of XBL Indie Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jan 2010 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/arkedo-xbox-live-indie-games-%E2%80%9Cat-a-crossroads%E2%80%9D>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/18/arkedo-on-the-changing-landscape-of-xbl-indie-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19321426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/18/arkedo-on-the-changing-landscape-of-xbl-indie-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>business</category><category>indie-games</category><category>microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 18 Jan 2010 22:15:00 EST</pubDate></item><item><title><![CDATA[Let Halfbrick's Blast Off soundtrack occupy your hard drive space]]></title><link>http://www.joystiq.com/2009/12/29/let-halfbricks-blast-off-soundtrack-occupy-your-hard-drive-spac/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/29/let-halfbricks-blast-off-soundtrack-occupy-your-hard-drive-spac/</guid><comments>http://www.joystiq.com/2009/12/29/let-halfbricks-blast-off-soundtrack-occupy-your-hard-drive-spac/#comments</comments><description><![CDATA[<center><a href="http://www.halfbrick.com/component/content/article/112-blast-off-soundtrack-released-for-free"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/gam_blastoffpspmini_580%5B1%5D.jpg" alt="" /></a></center>Even if you have yet to check out <a href="http://www.joystiq.com/tag/halfbrick">Halfbrick</a>'s gravity-based puzzler <a href="http://playstation.joystiq.com/2009/11/25/gravitate-to-halfbricks-newest-psp-mini-blast-off/"><em>Blast Off</em></a> -- and even if you lack the Xbox 360 required to play the Indie Games version or the PSP or PS3 required for the Minis version -- you can enjoy the "ambient and introspective" soundtrack (as Halfbrick describes it) right now, because Halfbrick is nice.<br />
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Fire up the BitTorrent client of your choice, and you can have the <em>Blast-Off </em>soundtrack in either <a href="http://www.halfbrick.com/downloads/soundtracks/blastoff/Blast-Off-Original-Soundtrack-MP3.torrent">MP3</a> or <a href="http://www.halfbrick.com/downloads/soundtracks/blastoff/Blast-Off-Original-Soundtrack-Apple-Lossless.torrent">Apple Lossless</a> format. We couldn't be happier with this <a href="http://nintendo.joystiq.com/2009/01/20/free-world-of-goo-soundtrack-gently-caresses-your-ears/">trend</a> of using free <a href="http://www.joystiq.com/2009/05/28/ewe-can-download-the-flock-soundtrack-for-free/">downloadable</a> game <a href="http://www.joystiq.com/2009/08/27/wushu-like-a-free-download-of-invincible-tigers-soundtrack/">soundtracks</a> as promotional tools! As it happens, we often enjoy listening to music.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/29/let-halfbricks-blast-off-soundtrack-occupy-your-hard-drive-spac/">Let Halfbrick's Blast Off soundtrack occupy your hard drive space</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Dec 2009 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.halfbrick.com/component/content/article/112-blast-off-soundtrack-released-for-free>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/29/let-halfbricks-blast-off-soundtrack-occupy-your-hard-drive-spac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19296760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/29/let-halfbricks-blast-off-soundtrack-occupy-your-hard-drive-spac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blast-off</category><category>halfbrick</category><category>indie-games</category><category>Microsoft</category><category>psp-minis</category><category>soundtrack</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 29 Dec 2009 18:45:00 EST</pubDate></item><item><title><![CDATA[New Arkedo Series game on XBLM: Pixel]]></title><link>http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/</guid><comments>http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_69dc3370"><param name="movie" value="http://www.viddler.com/simple/69dc3370/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/69dc3370/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_69dc3370"></embed></object></center> If you spend much time checking out <a href="http://joystiq.com/tag/indie-games,@xbox">Indie Games</a> on Xbox Live, there's a considerable chance you've stumbled upon the <em>Arkedo Series</em> of games. Fans will be happy to hear that Arkedo and Pastagames have released a third in the series. Entitled <em>Pixel</em>, the game features slick dot matrix graphics and simple platforming action. The game also has a nifty feature that allows players to zoom in on certain parts of the background and explore them at the pixel level. Check the game out in the video above and enjoy some screens in the gallery below.<br />
<br />
You can snag the trial version through the link below and, should you enjoy it, the full game is 240<img alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($3) or, as Arkedo puts it, "approximately the asking price for a nice latte."<br />
<br />
Shortcut: <a href="http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-0000585503c9?cid=SLink">Add Arkedo Series - 03 Pixel to your 360 download queue</a> [Via Xbox.com]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/">Arkedo Series 003: Pixel!</a></strong></p><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564626"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/boxart_pixel_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564619"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pixel_1-12282009-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564620"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pixel_2-12282009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564621"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pixel_3-12282009-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564622"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pixel_4-12282009-4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/">New Arkedo Series game on XBLM: Pixel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Dec 2009 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19295961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>arkedo-series-03-pixel</category><category>arkedo-studio</category><category>indie-games</category><category>pastagames</category><category>pixel</category><category>xblm</category><category>xbox-live</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 28 Dec 2009 16:15:00 EST</pubDate></item><item><title><![CDATA[Buyer's Guide: Xbox Live Marketplace]]></title><link>http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/</guid><comments>http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/#comments</comments><description><![CDATA[<style type="text/css"> .nounderline a { text-decoration: none; } </style>
<div class="nounderline"><a name="top"></a>
<div style="text-align: center;"><img hspace="0" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/buyers-guide-2009-xblm-2.jpg" /></div>
So, what to spend your Microsoft Points on? The choice can be quite daunting. After all, there's a <em>lot</em> of content on Xbox Live Marketplace.<br />
<br />
With this handy guide, we give you some solid suggestions to spend your points on based on several categories and include everything from Xbox Live Arcade games to Indie Games to Avatar props. Just select from your favorite genres below. (Joytip: Click on a game title to see its Xbox.com listing; and check out our links to reviews and XBLA in Brief videos to help make crucial purchasing decisions.)<br />
<div style="text-align: center;"><br />
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<big><a href="http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/#action" linkindex="163">Action</a> <strong>|</strong> <a href="http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/#braid" linkindex="164">Braid</a> <strong>|</strong> <a href="http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/#family" linkindex="165">Family &amp; Board Games</a> <strong>|</strong> <a href="http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/#hardcore" linkindex="166">Hardcore</a><br />
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<a href="http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/#party" linkindex="167">Party</a> <strong>|</strong> <a href="http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/#puzzle" linkindex="168">Puzzle</a> <strong>|</strong> <a href="http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/#retro" linkindex="169">Retro</a> <strong>|</strong> <a href="http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/#shooters" linkindex="170">Shooters</a> <strong>|</strong> <a href="http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/#spare-change" linkindex="171">Spare Change</a></big></div>
</div><p><a href="http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/" rel="bookmark">Continue reading <em>Buyer's Guide: Xbox Live Marketplace</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/">Buyer's Guide: Xbox Live Marketplace</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Dec 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19274021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/22/xbox-live-marketplace-video-game-buyers-guide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-marketplace</category><category>buyers-guide</category><category>holiday-2009</category><category>holidaze-2009</category><category>indie-games</category><category>Microsoft</category><category>xbla</category><category>xblm</category><category>Xbox-360</category><category>xbox-live-arcade</category><category>xbox-live-marketplace</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 22 Dec 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Eye-popping iPhone hack-n-slash Twin Blades coming to XBL Indie Games]]></title><link>http://www.joystiq.com/2009/12/18/eye-popping-iphone-hack-n-slash-twin-blades-coming-to-xbl-indie/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/18/eye-popping-iphone-hack-n-slash-twin-blades-coming-to-xbl-indie/</guid><comments>http://www.joystiq.com/2009/12/18/eye-popping-iphone-hack-n-slash-twin-blades-coming-to-xbl-indie/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/photos/twin-blades-the-reaping-vanguard/2546655/full/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/twinblades_05_xblig-12182009-580px-1261164142.png" /></a></div>
<div style="text-align: center; "><em><font size="1">click to enlarge</font></em></div>
Recently released for iPhone / iPod touch, French indie dev <a href="http://www.press-start-studio.com/">Press Start Studio</a>'s side-scrolling homage to classic hack-n-slashers (and really big guns), <em>Twin Blades: The Reaping Vanguard</em>, is making the unlikely leap onto Xbox 360 via Xbox Live Indie Games.<br />
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It's not the deepest game, though it has been hailed as a technical showpiece for Apple's devices due to its crisp, beautifully animated 2D graphics. Players (controlling an <em>awfully</em> violent nun) hack and shoot their way through advancing waves of the enemy flavor of the decade, zombies. There are skill and weapon upgrades, the latter including flame throwers and mini nukes.</div>
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<div style="text-align: left; "><br />
A 99&cent; download on iPhone, the 360 release of <em>Twin Blades</em> will be priced at 240<img border="0" alt="" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(255, 255, 255); margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; background-position: initial initial; background-repeat: initial initial; " src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($3) and, so as not to miss a crucial marketing opportunity -- the traditional holiday ritual of decapitating zombies while dressed as a nun -- is slated to land on the Xbox Live Marketplace before December 25. Press Start plans to release DLC for the game down the road, including new levels and bosses. Check out the gameplay trailer after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/twin-blades-the-reaping-vanguard/">Twin Blades: The Reaping Vanguard</a></strong></p><a href="http://www.joystiq.com/photos/twin-blades-the-reaping-vanguard/#2546650"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/twinblades_01_xblig-12182009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/twin-blades-the-reaping-vanguard/#2546652"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/twinblades_02_xblig-12182009-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/twin-blades-the-reaping-vanguard/#2546653"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/twinblades_03_xblig-12182009-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/twin-blades-the-reaping-vanguard/#2546654"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/twinblades_04_xblig-12182009-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/twin-blades-the-reaping-vanguard/#2546655"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/twinblades_05_xblig-12182009-6_thumbnail.jpg" alt="" title="" /></a></div></div>
<meta charset="utf-8" /></meta><p><a href="http://www.joystiq.com/2009/12/18/eye-popping-iphone-hack-n-slash-twin-blades-coming-to-xbl-indie/" rel="bookmark">Continue reading <em>Eye-popping iPhone hack-n-slash Twin Blades coming to XBL Indie Games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/18/eye-popping-iphone-hack-n-slash-twin-blades-coming-to-xbl-indie/">Eye-popping iPhone hack-n-slash Twin Blades coming to XBL Indie Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Dec 2009 21:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/18/eye-popping-iphone-hack-n-slash-twin-blades-coming-to-xbl-indie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19287067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/18/eye-popping-iphone-hack-n-slash-twin-blades-coming-to-xbl-indie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>Microsoft</category><category>twin-blades</category><category>Xbox-360</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 18 Dec 2009 21:31:00 EST</pubDate></item><item><title><![CDATA[XBL Indie shooter Leave Home requires that you don't]]></title><link>http://www.joystiq.com/2009/12/17/xbl-indie-shooter-leave-home-requires-that-you-dont/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/17/xbl-indie-shooter-leave-home-requires-that-you-dont/</guid><comments>http://www.joystiq.com/2009/12/17/xbl-indie-shooter-leave-home-requires-that-you-dont/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_eab10701"><param name="movie" value="http://www.viddler.com/simple/eab10701/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/eab10701/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_eab10701"></embed></object></center> We suppose you <em>could</em> cart your Xbox, a TV and a generator outdoors, but it's most likely that you'll play <a href="http://hermitgames.com/games/leave-home.html"><em>Leave Home</em></a> whilst <em>at home</em>. Regardless of where you play it, you really should. <em>Leave Home</em> is a side-scrolling shooter on <a href="http://joystiq.com/tag/indie-games,@xbox">Xbox Live Indie Games</a> with sharp visuals and slick music. Developed by <a href="http://hermitgames.com/">hermitgames</a>, <em>Leave Home</em> features dynamic difficulty and challenges players to rack up the highest score during a fixed amount of time. It also allows players to split their field of fire by pulling the right trigger. The further you pull the trigger, the larger the split,<br />
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Check out the trailer above and some screens in the gallery below. If it strikes your fancy, snag the demo and give it a try. The full version is 240<img alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($3).<br />
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Shortcut: <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585503b0/">Add the trial version of Leave Home to your 360 download queue</a> [Via Xbox.com]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/leave-home-xbl-indie-games/">Leave Home (XBL Indie Games)</a></strong></p><a href="http://www.joystiq.com/photos/leave-home-xbl-indie-games/#2543465"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/box_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/leave-home-xbl-indie-games/#2543466"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/scr1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/leave-home-xbl-indie-games/#2543467"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/scr2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/leave-home-xbl-indie-games/#2543468"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/scr3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/leave-home-xbl-indie-games/#2543469"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/scr4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/17/xbl-indie-shooter-leave-home-requires-that-you-dont/">XBL Indie shooter Leave Home requires that you don't</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Dec 2009 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://hermitgames.com/games/leave-home.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/xbl-indie-shooter-leave-home-requires-that-you-dont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19285476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/xbl-indie-shooter-leave-home-requires-that-you-dont/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hermitgames</category><category>indie-games</category><category>leave-home</category><category>xblm</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 17 Dec 2009 20:15:00 EST</pubDate></item><item><title><![CDATA[Pixel Whirled XBL Indie Game unites pirate and ninja]]></title><link>http://www.joystiq.com/2009/12/17/pixel-whirled-xbl-indie-game-unites-pirate-and-ninja/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/17/pixel-whirled-xbl-indie-game-unites-pirate-and-ninja/</guid><comments>http://www.joystiq.com/2009/12/17/pixel-whirled-xbl-indie-game-unites-pirate-and-ninja/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="407" id="viddler_63512859"><param name="movie" value="http://www.viddler.com/simple/63512859/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/63512859/" width="580" height="407" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_63512859"></embed></object></center> The <a href="http://www.joystiq.com/tag/pirates-vs-ninjas">war between pirate and ninja</a> is as fabled as the internet itself. Joystiq is not immune to its allure (especially when it's <a href="http://www.joystiq.com/tag/babypirates">so damned <em>cute</em></a>). Even our gaggle of bashful bloggers has thrown down in fisticuffs over the merits of swashbuckling versus ninjutsu. Imagine our surprise then, when we uncovered the Xbox Live Indie Game <a href="http://www.holmadegames.com/pixelwhirled.html"><em>Pixel Whirled</em></a> from Holmade Games, which stars both a ninja and a pirate <em>working together</em>. Blasphemous? Definitely. Fun? Could be.<br />
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With a heavy coat of old-school pixels, some great retro tunes and <em>Space Invaders</em> gameplay with a (literal) twist, <em>Pixel Whirled </em>looks pretty interesting. Check out the trailer above and visit the delightful <em>Pixel Whirled</em> <a href="http://www.holmadegames.com/pixelwhirled.html">website</a> for more info.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/17/pixel-whirled-xbl-indie-game-unites-pirate-and-ninja/">Pixel Whirled XBL Indie Game unites pirate and ninja</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Dec 2009 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.holmadegames.com/pixelwhirled.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/pixel-whirled-xbl-indie-game-unites-pirate-and-ninja/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19285338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/pixel-whirled-xbl-indie-game-unites-pirate-and-ninja/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>holmade-games</category><category>indie-games</category><category>pixel-whirled</category><category>xblm</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 17 Dec 2009 18:15:00 EST</pubDate></item><item><title><![CDATA[Johnny Platform to save Christmas on XBL Indie Games]]></title><link>http://www.joystiq.com/2009/11/16/johnny-platform-to-save-christmas-on-xbl-indie-games/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/16/johnny-platform-to-save-christmas-on-xbl-indie-games/</guid><comments>http://www.joystiq.com/2009/11/16/johnny-platform-to-save-christmas-on-xbl-indie-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamerbytes.com/2009/11/johnny_platform_returns_to_sav.php"><img width="580" vspace="0" hspace="0" height="320" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/johnny-2.png"  alt="" /></a></div>
<em> <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550153/">Johnny Platform's Biscuit Romp</a></em> emerged as <a href="http://www.joystiq.com/2009/01/06/starting-2009-with-a-few-popular-community-games/">one of the more popular Indie Game titles</a> when the service first launched last year (back when it was known as Community Games). Now, developer <a href="http://ishisoft.remakes.org/index.php">Ishisoft</a> is back with a sequel, <em>Johnny Platform Saves Christmas</em>. As the title implies -- and the trailer outright declares -- Christmas is in trouble, and only Johnny Platform can save it. According to <a href="http://www.gamerbytes.com/2009/11/johnny_platform_returns_to_sav.php">GamerBytes</a>, the sequel is packing revamped graphics, wide screen support and 100 levels of running, jumping, head-stomping action.<br />
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See the trailer after the break.<p><a href="http://www.joystiq.com/2009/11/16/johnny-platform-to-save-christmas-on-xbl-indie-games/" rel="bookmark">Continue reading <em>Johnny Platform to save Christmas on XBL Indie Games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/16/johnny-platform-to-save-christmas-on-xbl-indie-games/">Johnny Platform to save Christmas on XBL Indie Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Nov 2009 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamerbytes.com/2009/11/johnny_platform_returns_to_sav.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/16/johnny-platform-to-save-christmas-on-xbl-indie-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19241922/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/16/johnny-platform-to-save-christmas-on-xbl-indie-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>ishisoft</category><category>johnny-platform</category><category>johnny-platform-saves-christmas</category><category>johnny-platforms-biscuit-romp</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 16 Nov 2009 18:15:00 EST</pubDate></item><item><title><![CDATA[Scare Me makes your Xbox spooky]]></title><link>http://www.joystiq.com/2009/11/04/scare-me-makes-your-xbox-spooky/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/04/scare-me-makes-your-xbox-spooky/</guid><comments>http://www.joystiq.com/2009/11/04/scare-me-makes-your-xbox-spooky/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://tinyurl.com/ScareMe4XBox"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/scareme.jpg" alt="" /></a></div>
We know that Xbox Indie Game creators have been programming non-game apps for all sorts of odd purposes, but we thought this one was especially interesting. <a href="http://tinyurl.com/ScareMe4XBox"><em>Scare Me</em></a> lets you use your console to horrify your loved ones with cheap scares when they least expect it for just 80 points ($1). There are some generically scary sequences filled with screams and spooky imagery (you can even program your own) but we're partial to the "Shock Game" section, which lets you bait friends into playing mocked up games for a few seconds before startling the bejeezus out of them with a screaming death mask.<br />
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But Joystiq, why would I be interested in doing something this cruel to friends and family <em>after</em> Halloween? A fair question. But we, in turn, ask you: When will they ever be expecting it less?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/04/scare-me-makes-your-xbox-spooky/">Scare Me makes your Xbox spooky</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tinyurl.com/ScareMe4XBox>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/04/scare-me-makes-your-xbox-spooky/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19222744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/04/scare-me-makes-your-xbox-spooky/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>scare-me</category><category>WolRon</category><category>xblm</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 04 Nov 2009 09:00:00 EST</pubDate></item></channel></rss>
