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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Epic Citadel runs faster, maps bumpier in Clovertrail+ demo]]></title><link>http://www.joystiq.com/2013/02/25/epic-citadel-runs-faster-maps-bumpier-in-clovertrail-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/25/epic-citadel-runs-faster-maps-bumpier-in-clovertrail-demo/</guid><comments>http://www.joystiq.com/2013/02/25/epic-citadel-runs-faster-maps-bumpier-in-clovertrail-demo/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/I9vAyImVZUw?wmode=opaque" width="530"></iframe><br /> <a class="hidden" href="http://www.joystiq.com/2013/02/25/epic-citadel-runs-faster-maps-bumpier-in-clovertrail-demo/"><img alt="Epic Citadel engine for Android showcased" data-src-height="342" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/intel-clovertrail-plus-z2580-02-25-13-02.jpg" /></a></div><br />Epic Games hasn't abandoned <a href="http://www.joystiq.com/2013/01/29/epic-citadel-tech-demo-now-on-android/">Epic Citadel</a> for Android phones, today demonstrating the engine running on Intel's new dual-core Atom Processor Z2580 chip, part of a series codenamed Clovertrail+.<br /><br />In the above demo video, Epic Citadel tops out at 61 frames per second. The demo shows off Epic Citadel's ability to handle realistic reflections, bump mapping and all manner of aerial camera zooms on a mobile device. Intel showed off the Clovertrail+ chips running Epic Citadel at the Mobile World Congress 2013 in Barcelona.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/25/epic-citadel-runs-faster-maps-bumpier-in-clovertrail-demo/">Epic Citadel runs faster, maps bumpier in Clovertrail+ demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2013 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/25/epic-citadel-runs-faster-maps-bumpier-in-clovertrail-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20476358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/25/epic-citadel-runs-faster-maps-bumpier-in-clovertrail-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>CloverTrail+</category><category>Epic-Citadel</category><category>Epic-Games</category><category>Intel</category><category>mobile</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 25 Feb 2013 12:45:00 EST</pubDate></item><item><title><![CDATA[All of Modern Warfare 3's intel already catalogued]]></title><link>http://www.joystiq.com/2011/11/08/all-of-modern-warfare-3s-intel-already-catalogued/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/08/all-of-modern-warfare-3s-intel-already-catalogued/</guid><comments>http://www.joystiq.com/2011/11/08/all-of-modern-warfare-3s-intel-already-catalogued/#comments</comments><description><![CDATA[<center>
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You haven't found all the intel in <a href="http://joystiq.com/game/call-of-duty-modern-warfare-3"><em>Modern Warfare 3</em></a> yet? What's the holdup? The game has been out for, like, <em>hours</em>. <a href="http://wikigameguides.com/Call-of-Duty-Modern-Warfare-3/wiki/Intel-Locations-17142">WikiGameGuides</a> has the locations of all 46, available in both video and text form. In case you're slow to conclusions as well, we'll warn you that there are <em>spoilers</em> here.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/08/all-of-modern-warfare-3s-intel-already-catalogued/">All of Modern Warfare 3's intel already catalogued</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Nov 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/08/all-of-modern-warfare-3s-intel-already-catalogued/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20101457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/08/all-of-modern-warfare-3s-intel-already-catalogued/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty-modern-warfare-3</category><category>infinity-ward</category><category>intel</category><category>microsoft</category><category>modern-warfare-3</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 08 Nov 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[OnLive gets Disney Interactive support, universal controller, heading to UK this fall]]></title><link>http://www.joystiq.com/2011/06/02/onlive-gets-disney-interactive-support-universal-controller-he/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/02/onlive-gets-disney-interactive-support-universal-controller-he/</guid><comments>http://www.joystiq.com/2011/06/02/onlive-gets-disney-interactive-support-universal-controller-he/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/universal-controller530pxheaderimg124124.jpg" style="width: 530px; height: 254px; " /></div>
Black Rock Studios' excellent racers, <a href="http://www.joystiq.com/game/pure"><em>Pure</em></a> and <a href="http://www.joystiq.com/game/splitsecond"><em>Split/Second</em></a>, are sliding to OnLive, the streaming game service announced today. The duo of arcade racing titles will lead the charge for Disney Interactive titles on the service, with <em>LEGO Pirates of the Caribbean</em> up next on the list. And that's not all -- OnLive had a bunch of news to drop just before E3 begins next week.<br />
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For starters, the service will be officially launching in the UK at some point this fall. As with the company's North American debut, UK residents are encouraged to sign up for early "Founding Members" access -- the <a href="http://onlive.co.uk/uk/countdown">official UK site</a> goes live in the coming days. Additionally, OnLive revealed intentions to make its way to a variety of "Intel-based consumer TVs, Blu-ray players, and set-top boxes" later this year. The first such devices will begin arriving this fall, and will reportedly stretch beyond <a href="http://www.joystiq.com/2011/01/04/onlive-coming-built-in-to-new-vizio-tvs-blu-ray-players/">the company's currently deal</a> with consumer electronics manufacturer Vizio.<br />
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Alongside the Intel deal, OnLive plans on launching a "universal wireless controller" that will work with said Intel-based devices. It looks and operates very much like the OnLive MicroConsole controller, and will come with a USB dongle for non-wireless devices. It's said to contain several different radio signals for working with a multitude of devices.<br />
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You'll be able to brag to your friends all about how you're playing high-end PC games on your Intel-based TV on a wireless controller right from within games, pushing brag clips to Facebook. Which is to say, yes, OnLive is getting Facebook integration as well, starting June 7. Now, you'll excuse us if we take a moment to catch our breath.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/onlive-e3-2011/">OnLive (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/onlive-e3-2011/#4186176"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/fbwall1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/onlive-e3-2011/#4186177"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/universal-controller530pxheaderimg124124-1307059679_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/02/onlive-gets-disney-interactive-support-universal-controller-he/" rel="bookmark">Continue reading <em>OnLive gets Disney Interactive support, universal controller, heading to UK this fall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/02/onlive-gets-disney-interactive-support-universal-controller-he/">OnLive gets Disney Interactive support, universal controller, heading to UK this fall</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Jun 2011 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/02/onlive-gets-disney-interactive-support-universal-controller-he/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19957116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/02/onlive-gets-disney-interactive-support-universal-controller-he/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-rock</category><category>black-rock-studios</category><category>disney</category><category>disney-interactive</category><category>disney-interactive-studios</category><category>e3-2011</category><category>facebook</category><category>intel</category><category>mac</category><category>mobile</category><category>onlive</category><category>pc</category><category>pure</category><category>Split-Second</category><category>uk</category><category>united-kingdom</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 02 Jun 2011 20:40:00 EST</pubDate></item><item><title><![CDATA[Razer, Intel, Tencent to bring Switchblade gaming device to China]]></title><link>http://www.joystiq.com/2011/04/14/razer-intel-tencent-to-bring-switchblade-gaming-device-to-chin/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/14/razer-intel-tencent-to-bring-switchblade-gaming-device-to-chin/</guid><comments>http://www.joystiq.com/2011/04/14/razer-intel-tencent-to-bring-switchblade-gaming-device-to-chin/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/14/razer-intel-tencent-to-bring-switchblade-gaming-device-to-chin/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/rzrsblol.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 353px; " /></a></div>
Just in case you were worried, it looks like Razer's <a href="http://www.joystiq.com/tag/switchblade">Switchblade</a> ultra-portable PC "concept" is totally, really real -- in China at the very least. Razer, Intel and <a href="http://joystiq.com/tag/tencent">Tencent</a> have announced "a strategic partnership aimed at expanding the entertainment possibilities for Chinese gamers" based around the Switchblade. Several of Tencent's titles, including <a href="http://joystiq.com/game/league-of-legends">League of Legends</a> and <a href="http://joystiq.com/game/dungeon-fighter-online">Dungeon Fighter Online</a>, will be optimized for the Switchblade and its magical keyboard.<br />
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There's still no release date for device, with the three companies only promising that there will be updates in "the months to come." That's probably for the best, as we're fairly certain that the ability to play <em>League of Legends</em> at any time will bring civilization to a screeching halt.<p><a href="http://www.joystiq.com/2011/04/14/razer-intel-tencent-to-bring-switchblade-gaming-device-to-chin/" rel="bookmark">Continue reading <em>Razer, Intel, Tencent to bring Switchblade gaming device to China</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/14/razer-intel-tencent-to-bring-switchblade-gaming-device-to-chin/">Razer, Intel, Tencent to bring Switchblade gaming device to China</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Apr 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/14/razer-intel-tencent-to-bring-switchblade-gaming-device-to-chin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19912940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/14/razer-intel-tencent-to-bring-switchblade-gaming-device-to-chin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>china</category><category>dungeon-fighter-online</category><category>intel</category><category>league-of-legends</category><category>pc</category><category>razer</category><category>switchblade</category><category>tencent</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 14 Apr 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Download Intel AppUp Center, get free Angry Birds]]></title><link>http://www.joystiq.com/2011/03/24/download-intel-appup-center-get-free-angry-birds/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/24/download-intel-appup-center-get-free-angry-birds/</guid><comments>http://www.joystiq.com/2011/03/24/download-intel-appup-center-get-free-angry-birds/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/03/24/download-intel-appup-center-get-free-angry-birds/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/angrybirds323.jpg" vspace="0" /></a></center>
Bribing people to use new app stores with free <a href="http://joystiq.com/game/angry-birds"><em>Angry Birds</em></a> is the <em>hot new thing</em>. Soon after Amazon offered a free Android download of <em>Angry Birds Rio</em> as its inaugural <a href="http://www.joystiq.com/2011/03/14/android-angry-birds-rio-exclusive-to-amazon-appstore/">Appstore offer</a>, Best Buy and Intel are partnering to slingshot a free PC version of Rovio's mobile hit to US residents via the Intel AppUp Center. The only catch is that, you know, you have to use the AppUp store. Click <a href="http://www.bestbuy.com/site/regularCat%3Apcmcat221700050006/regularCat%3Apcmcat221700050006/pcmcat221700050006.c?id=pcmcat221700050006&amp;DCMP=rdr0002439">here</a> to find the offer.<br />
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If you're in the UK, there's no need to be angry (unless you're a bird): the same offer is available to you through <a href="http://www.currys.co.uk/gbuk/intel_appup-1221-commercial.html">Currys</a>.<br />
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[Thanks, Marco]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/24/download-intel-appup-center-get-free-angry-birds/">Download Intel AppUp Center, get free Angry Birds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Mar 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/24/download-intel-appup-center-get-free-angry-birds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19889796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/24/download-intel-appup-center-get-free-angry-birds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angry-birds</category><category>best-buy</category><category>intel</category><category>intel-appup</category><category>pc</category><category>rovio-mobile</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 24 Mar 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Steam Guard now available to all Steam users]]></title><link>http://www.joystiq.com/2011/03/17/psa-steam-guard-now-available-to-all-steam-users/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/17/psa-steam-guard-now-available-to-all-steam-users/</guid><comments>http://www.joystiq.com/2011/03/17/psa-steam-guard-now-available-to-all-steam-users/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/17/psa-steam-guard-now-available-to-all-steam-users/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/steamaccountsecurity.jpg" style="width: 530px; height: 259px; border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
The Steam Guard system (<a href="http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/">which uses identity tech</a> to warn you when anyone tries to log in to your Steam account from a different computer) is <a href="http://store.steampowered.com/news/5123/">now available for all users</a>, according to the official website. Previously, it was only being tested by certain users (including Gabe Newell, who even <a href="http://www.joystiq.com/2011/03/04/steam-guard-gets-the-ultimate-test-gabe-newell-makes-his-passwo/">posted his password online</a> during GDC), but now anyone with a Steam account can give it a try.<br />
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To use the service, you just need to update Steam to the latest version, make sure you <a href="https://support.steampowered.com/kb_article.php?ref=5151-RUAS-1543#verify">have a verified email</a> associated with your account, then just restart Steam. Then, any time you log in from a new computer, Steam will send an email with a code that you'll need to enter to use the service. If you get an email for a computer you didn't log in from, someone else is trying to access your account. Pretty easy -- now no one will be able to play with your <em>Torchlight</em> characters but you.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/17/psa-steam-guard-now-available-to-all-steam-users/">PSA: Steam Guard now available to all Steam users</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Mar 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/17/psa-steam-guard-now-available-to-all-steam-users/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19882114/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/17/psa-steam-guard-now-available-to-all-steam-users/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>computer</category><category>identity</category><category>intel</category><category>pc</category><category>steam</category><category>steam-guard</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 17 Mar 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[Valve introduces Steam Guard to fight account phishing and hijacking]]></title><link>http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/</guid><comments>http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/steamaccountsecurity.jpg" style="margin-top: 4px; margin-bottom: 4px;" /></a></div>
What's Steam's "number one support issue" according to Valve's Gabe Newell? "Account phishing and hijacking," says the boss. In an effort to combat the theft of digital goods, Valve has announced Steam Guard, a new service that allows users to restrict account management to a specific Intel-powered PC.<br />
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Using <a href="http://ipt.intel.com/">Intel Identity Protection Technology</a> (IPT), a hardware-based feature available in second generation Intel Core processors, Steam Guard users will be notified whenever a different PC attempts to log into or modify their account settings. This should give Steam users "the account security they need as they purchase more and more digital goods," said <a href="http://www.joystiq.com/2011/02/15/valves-gabe-newell-discusses-company-profitability-and-getting/">the filthy rich</a> Newell.<br />
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Because Steam Guard is hardware-reliant, the service will not be available to all Steam users. Still, Valve's Doug Lombardi expects "to see widespread adoption of hardware-based security like Intel IPT by other service providers" in the future. "If as a customer you are buying movies, music, games, or digital goods, you want to know that they are more secure than your physical goods."<p><a href="http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/" rel="bookmark">Continue reading <em>Valve introduces Steam Guard to fight account phishing and hijacking</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/">Valve introduces Steam Guard to fight account phishing and hijacking</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Mar 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19866865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-security</category><category>intel</category><category>intel-ipt</category><category>mac</category><category>pc</category><category>phishing</category><category>security</category><category>steam</category><category>steam-guard</category><category>steamworks</category><category>valve</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 03 Mar 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Black Ops Intel video walkthrough]]></title><link>http://www.joystiq.com/2010/11/15/call-of-duty-black-ops-intel-video-walkthrough/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/15/call-of-duty-black-ops-intel-video-walkthrough/</guid><comments>http://www.joystiq.com/2010/11/15/call-of-duty-black-ops-intel-video-walkthrough/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/15/call-of-duty-black-ops-intel-video-walkthrough/#continued"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/codblops530px11152010.jpg" alt="" /></a></div>
Man, remember when you had to comb through message boards looking for tips on how to find that 200th medallion or the location of that secret power-up? Those days are gone, thanks in part to handy video walkthroughs. Today, we present some footage from Game Videos documenting the location of every piece of <em>Call of Duty: Black Ops</em> Intel in the game. After all, knowing is half the battle!<p><a href="http://www.joystiq.com/2010/11/15/call-of-duty-black-ops-intel-video-walkthrough/" rel="bookmark">Continue reading <em>Call of Duty: Black Ops Intel video walkthrough</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/15/call-of-duty-black-ops-intel-video-walkthrough/">Call of Duty: Black Ops Intel video walkthrough</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Nov 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/15/call-of-duty-black-ops-intel-video-walkthrough/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19719479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/15/call-of-duty-black-ops-intel-video-walkthrough/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>black-ops-intel</category><category>black-ops-intel-location</category><category>Call-of-Duty-Black-Ops</category><category>call-of-duty-intel</category><category>intel</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>treyarch</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 15 Nov 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Gaikai gets Intel, Limelight backing]]></title><link>http://www.joystiq.com/2010/07/22/gaikai-gets-intel-limelight-backing/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/22/gaikai-gets-intel-limelight-backing/</guid><comments>http://www.joystiq.com/2010/07/22/gaikai-gets-intel-limelight-backing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/20/gaikai-gets-intel-limelight-backing/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gaikai.logo.on.black.072110-530px.png" /></a></div>
As the September launch of game streaming platform <a href="http://www.joystiq.com/tag/Gaikai">Gaikai</a> draws ever-closer, the company has announced its latest business win: investments from Intel and Limelight Networks. This news (for which the full press release can be found after the break) comes just over a month after Gaikai inked a <a href="http://www.joystiq.com/2010/06/18/gaikai-signs-multi-year-licensing-deal-with-ea/">multi-year deal</a> with EA to provide its titles via in-browser streaming.<br />
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Gaikai isn't disclosing the nitty-gritty, dollars and cents details of the investments, but we know that the company was already at work building its servers utilizing Intel's "overkill is not a word" six-core CPUs and solid-state drives. Which, essentially, makes Gaikai a showcase for Intel's most cutting-edge tech; tech that will be installed at "key nodes" within Limelight Networks' infrastructure. (We also hear it'll give Gaikai a fresh, citrus-y smell.)<p><a href="http://www.joystiq.com/2010/07/22/gaikai-gets-intel-limelight-backing/" rel="bookmark">Continue reading <em>Gaikai gets Intel, Limelight backing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/22/gaikai-gets-intel-limelight-backing/">Gaikai gets Intel, Limelight backing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Jul 2010 01:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/22/gaikai-gets-intel-limelight-backing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19563357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/22/gaikai-gets-intel-limelight-backing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>Gaikai</category><category>game-streaming</category><category>Intel</category><category>Limelight-Networks</category><category>pc</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 22 Jul 2010 01:01:00 EST</pubDate></item><item><title><![CDATA[Project Offset team disbanded at Intel; Offset Software founders form new startup]]></title><link>http://www.joystiq.com/2010/07/02/project-offset-team-disbanded-at-intel-offset-software-founders/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/02/project-offset-team-disbanded-at-intel-offset-software-founders/</guid><comments>http://www.joystiq.com/2010/07/02/project-offset-team-disbanded-at-intel-offset-software-founders/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/02/project-offset-team-disbanded-at-intel-offset-software-founders/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/projectoffsetheaderimg530px.jpg" alt="" /></a></div>
You remember <a href="http://www.joystiq.com/game/project-offset"><em>Project Offset</em></a>, right -- that <a href="http://www.joystiq.com/2007/10/13/project-offset-is-making-its-way-to-the-360/">really <em>purdy</em> game</a> that Offset Software was working on for PC and Xbox 360 before Intel <a href="http://www.joystiq.com/2008/02/25/intel-buys-up-offset-software-project-offset-still-going-stron/">bought it up</a> and relegated it to a <a href="http://www.joystiq.com/2009/03/27/gdc09-project-offset-reemerges-with-new-media/">tech demo</a>? Yeah, we'd pretty much forgotten about it too, until our compatriots at <a href="http://news.bigdownload.com/2010/07/01/project-offset-officially-shut-down-at-intel-founders-launches/">Big Download</a> remembered the game and bugged Intel for an update. Unfortunately, it appears that <em>Project Offset,</em> as we once (barely) knew it, may be no more.<br />
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Intel issued the following statement in response to the query: "Intel purchased Offset Software to improve our game development knowledge-base and to further Intel's visual computing technology development expertise, helping the company offer robust products, support, and tools to customers. With the recent changes in our product roadmap, some of the resources and technologies from the acquisition are being re-applied to help support new graphics related projects. Additionally, other Offset Software team members have moved onto other external projects outside the company."<br />
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Sam McGrath, along with the other founders of Offset, have left Intel to form their own startup: <a href="http://fractiv.com/">Fractiv</a>. McGrath confirmed as much to Big Download, adding that he "can't say any more than that at this stage," but he'll be spilling more "in the near future." So, has <em>Project Offset</em> been canceled? It seems likely given the situation, but we've asked Intel for a solid "yes" or "no" either way.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/02/project-offset-team-disbanded-at-intel-offset-software-founders/">Project Offset team disbanded at Intel; Offset Software founders form new startup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Jul 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/02/project-offset-team-disbanded-at-intel-offset-software-founders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19540103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/02/project-offset-team-disbanded-at-intel-offset-software-founders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fractiv</category><category>intel</category><category>microsoft</category><category>offset-software</category><category>pc</category><category>project-offset</category><category>sam-mcgrath</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 02 Jul 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Sony considered Larrabee for PS4, will reconsider for PS5, PS6]]></title><link>http://www.joystiq.com/2009/12/28/ps4-larrabee-sony-will-reconsider-for-ps5/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/28/ps4-larrabee-sony-will-reconsider-for-ps5/</guid><comments>http://www.joystiq.com/2009/12/28/ps4-larrabee-sony-will-reconsider-for-ps5/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://pc.watch.impress.co.jp/docs/column/kaigai/20091224_339258.html"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/larrabee1arch.jpg" /></a></div>
<a href="http://pc.watch.impress.co.jp/docs/column/kaigai/20091224_339258.html">PC Watch</a>'s Hiroshige Goto, citing a number of unnamed sources familiar with Intel's long-awaited <a href="http://www.engadget.com/tag/larrabee">Larrabee</a> project, claims that Sony once considered using Intel's proposed architecture in the eventual successor to the PS3, presumably named the PlayStation 4. It was rumored that Intel was pursuing a relationship with <a href="http://www.joystiq.com/2008/09/05/rumor-intel-vying-for-larrabee-chip-in-xbox-720/">Microsoft</a> and <a href="http://pc.watch.impress.co.jp/docs/column/kaigai/20091225_339345.html">Nintendo</a> for their next-generation Xbox and Wii consoles, but considering the recent <a href="http://www.engadget.com/2009/12/05/intels-larrabee-graphics-processor-delayed-downsized-to-mere-s/">downsizing</a> of the Larrabee project, it appears Intel was unsuccessful at wooing a major partnership.<br />
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According to Goto's sources, Larrabee simply didn't offer the sheer power Sony was looking for. Instead, Sony is likely to pursue one of two options for the PS4: use a modified and improved version of the Cell architecture (as <a href="http://www.joystiq.com/2008/09/30/impress-watch-sony-contemplating-upgraded-cell-for-playstation/">previously rumored</a>), or develop a "normal" multi-core CPU akin to the chips found in personal computers and the Xbox 360. The latter option, of course, would help woo back <a href="http://www.joystiq.com/tag/valve">developers</a> turned off by Cell's unconventional design. However, an unnamed SCE executive isn't counting Intel out of the game yet, noting "Larrabee can help us to plan PS5 and PS6, but it cannot make it into PS4."<br />
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Considering Sony has yet to decide on an architecture for PS4, it's clear that Sony's next-generation console is still years away. Good thing too, because by Sony's calculations, PS3 still has <a href="http://playstation.joystiq.com/2007/07/09/tretton-reaffirms-the-10-year-life-cycle-of-ps3/">seven years</a> of life left in it.<br />
<div style="text-align: right;"><small>Translation provided by <a href="http://jp.joystiq.com/bloggers/ittousai">Ittousai</a></small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/28/ps4-larrabee-sony-will-reconsider-for-ps5/">Rumor: Sony considered Larrabee for PS4, will reconsider for PS5, PS6</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Dec 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.watch.impress.co.jp/docs/column/kaigai/20091224_339258.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/28/ps4-larrabee-sony-will-reconsider-for-ps5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19295898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/28/ps4-larrabee-sony-will-reconsider-for-ps5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cell</category><category>intel</category><category>larrabee</category><category>pc-watch</category><category>playstation-4</category><category>ps4</category><category>rumor</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 28 Dec 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[GDC09: Project Offset reemerges with new media]]></title><link>http://www.joystiq.com/2009/03/27/gdc09-project-offset-reemerges-with-new-media/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/27/gdc09-project-offset-reemerges-with-new-media/</guid><comments>http://www.joystiq.com/2009/03/27/gdc09-project-offset-reemerges-with-new-media/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_7144782a"><param name="movie" value="http://www.viddler.com/simple/7144782a/" /><param name="allowScriptAccess" value="never" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/7144782a/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="never" allowFullScreen="true" name="viddler_7144782a"></embed></object></center> No, it's not a dream. Go ahead and pinch yourself. After a year of nearly complete silence, the team behind the fantasy FPS <em>Project Offset </em>-- which was <a href="http://www.joystiq.com/2008/02/25/intel-buys-up-offset-software-project-offset-still-going-stron/">acquired by Intel</a> last year -- has <a href="http://www.projectoffset.com/">redesigned its website</a> and released new media. Specifically, there are two new tech demo videos and some fresh concept art. Embedded above is a video of meteors destroying the environment as they fall from the sky. It certainly looks impressive, though it's unclear if this is dynamic destruction or something pre-defined. Either way, it certainly looks nice.<br /><br /> The second video, embedded after the break, shows off a cottage being constructed inside the Offset engine. The cottage is apparently a prefab, which is essentially a reusable asset for game design. Objects are added to the structure and several textures and graphical effects are added on the fly. The video certainly makes it look easy to create objects within the game world, though we'd like to see something made from scratch.<br /><br />Sadly, neither video features any gameplay. There are no <a href="http://xbox.joystiq.com/2007/07/30/project-offset-trailer-doles-out-goosebumps/">giant trolls and stealthy elves</a> this time. <em>Project Offset</em>'s Sam McGrath promises there will be "much more" in the upcoming months.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/project-offset-concept-art/">Project Offset Concept Art</a></strong></p><a href="http://www.joystiq.com/photos/project-offset-concept-art/#1457549"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/32709-poffset-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/project-offset-concept-art/#1457548"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/32709-poffset-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/project-offset-concept-art/#1457547"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/32709-poffset-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/project-offset-concept-art/#1457546"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/32709-poffset-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/project-offset-concept-art/#1457545"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/32709-poffset-06_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/03/27/gdc09-project-offset-reemerges-with-new-media/" rel="bookmark">Continue reading <em>GDC09: Project Offset reemerges with new media</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/27/gdc09-project-offset-reemerges-with-new-media/">GDC09: Project Offset reemerges with new media</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Mar 2009 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.projectoffset.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/27/gdc09-project-offset-reemerges-with-new-media/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1500799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/27/gdc09-project-offset-reemerges-with-new-media/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2009</category><category>intel</category><category>project-offset</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 27 Mar 2009 19:15:00 EST</pubDate></item><item><title><![CDATA[Nvidia and Intel at odds over chipset license agreement]]></title><link>http://www.joystiq.com/2009/02/18/nvidia-and-intel-at-odds-over-chipset-license-agreement/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/18/nvidia-and-intel-at-odds-over-chipset-license-agreement/</guid><comments>http://www.joystiq.com/2009/02/18/nvidia-and-intel-at-odds-over-chipset-license-agreement/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.nvidia.com/object/io_1234956565831.html"><img width="579" vspace="4" hspace="0" height="351" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/nvidia-logo-580px.jpg" alt="" /></a><br /></div>
We don't wish to bore you with our extensive knowledge of integrated memory controllers or <em>graphicular renderpipe cashays,</em> so we'll simply leap to the core of this computer matter. <a href="http://www.nvidia.com/object/io_1234956565831.html">Nvidia has responded</a> to an Intel court filing, which alleges that a 2004 chipset licensing agreement between the two companies does not extend to Intel's future generation CPUs -- you know, the ones with integrated memory controllers. <br /><br />Nvidia has deemed this movement counter to the prior agreement, with president and CEO Jen-Hsun Huang saying, "We are confident that our license, as negotiated, applies." He sees it as a brewing power struggle, labeling his own company as the major innovator and Intel as attempting to "stifle innovation to protect a decaying CPU business." Nvidia claims that it has been attempting to settle matters outside of the court for over a year. Good luck to whatever judge has to decide which hardware giant has the bigger chip on its solder, eh? EH?<br /><br />[Via <a href="http://news.bigdownload.com/2009/02/18/intel-sues-nvidia-over-chipset-license/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/18/nvidia-and-intel-at-odds-over-chipset-license-agreement/">Nvidia and Intel at odds over chipset license agreement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Feb 2009 15:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nvidia.com/object/io_1234956565831.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/18/nvidia-and-intel-at-odds-over-chipset-license-agreement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1464434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/18/nvidia-and-intel-at-odds-over-chipset-license-agreement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Chips</category><category>CPU</category><category>Intel</category><category>Lawsuit</category><category>Nvidia</category><category>PC</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 18 Feb 2009 15:40:00 EST</pubDate></item><item><title><![CDATA[Rumor: Intel vying for Larrabee chip in Xbox 720]]></title><link>http://www.joystiq.com/2008/09/05/rumor-intel-vying-for-larrabee-chip-in-xbox-720/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/05/rumor-intel-vying-for-larrabee-chip-in-xbox-720/</guid><comments>http://www.joystiq.com/2008/09/05/rumor-intel-vying-for-larrabee-chip-in-xbox-720/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.theinquirer.net/gb/inquirer/news/2008/09/03/potential-console-deal-intel"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/xbox-inside-490.jpg" alt="" /></a></div>
Intel is rumored to be heavily courting Microsoft for inclusion of its high-performance GPU <a href="http://en.wikipedia.org/wiki/Larrabee_(GPU) ">Larrabee</a> in the next-generation Xbox, according to <a href="http://www.theinquirer.net/gb/inquirer/news/2008/09/03/potential-console-deal-intel">The Inquirer</a>. Its source states that Intel is willing to make a lot of major concessions, the logic being that inclusion in the console would compel game makers to develop for the chipset, thus increasing interest in the consumer PC market and making a dent in the GPU market dominated by ATI and Nvidia. It's certainly not a far-fetched scheme; we'd be surprised if Intel <em>didn't</em> at least make a pitch to Microsoft, regardless of the actual terms.<br /><br />The Xbox 360 currently uses a PowerPC-based CPU from IBM and a GPU designed by ATI. Should this rumor prove true, our first reaction is "cool" and our second is to wonder about backwards compatibility, which <a href="http://www.joystiq.com/2007/07/12/xbox-360-gets-backwards-compatibility-update/">became an issue</a> given that the original Xbox's GPU was based on a different, Nvidia-based architecture in comparison to its successor. <br /><br />[Via <a href="http://www.tweaktown.com/news/10071/rumour_intel_wants_larrabee_in_xbox_720/ ">Tweaktown</a>; Thanks, Tigerj]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/05/rumor-intel-vying-for-larrabee-chip-in-xbox-720/">Rumor: Intel vying for Larrabee chip in Xbox 720</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Sep 2008 12:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.theinquirer.net/gb/inquirer/news/2008/09/03/potential-console-deal-intel>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/rumor-intel-vying-for-larrabee-chip-in-xbox-720/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1305558/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/rumor-intel-vying-for-larrabee-chip-in-xbox-720/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>intel</category><category>larrabee</category><category>microsoft</category><category>rumor</category><category>xbox</category><category>Xbox-360</category><category>xbox-720</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 05 Sep 2008 12:50:00 EST</pubDate></item><item><title><![CDATA[Intel: Some example of Ray Traced gaming likely in 2-3 years]]></title><link>http://www.joystiq.com/2008/07/31/intel-some-example-of-ray-traced-gaming-likely-in-2-3-years/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/31/intel-some-example-of-ray-traced-gaming-likely-in-2-3-years/</guid><comments>http://www.joystiq.com/2008/07/31/intel-some-example-of-ray-traced-gaming-likely-in-2-3-years/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://www.pcgameshardware.com/aid,654068/News/Raytraced_games_in_2_to_3_years_says_Intel/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/ray-trace-adv-490.jpg" /></a></div>
Already looking to the future, Intel's <a href="http://www.pcgameshardware.com/aid,654068/News/Raytraced_games_in_2_to_3_years_says_Intel/">Dr. Michael Vollmer</a> expressed hope towards the future of ray traced visuals in gaming. When asked by <a href="http://www.pcgameshardware.com/aid,654068/News/Raytraced_games_in_2_to_3_years_says_Intel/">PC Gaming Hardware</a> if there were developers already working on ray traced games, Vollmer said, "<span id="intelliTXT">I dare say that in two to three years time we will see something," noting that he keeps in touch with companies all over the world.</span><br /><br />Ray tracing is a graphics technique that is capable of some impressive, photorealistic visuals but conversely is very computational-intensive. Vollmer also said that the raytracing demo <a href="http://www.pcgameshardware.com/aid,646920/News/Video_shows_ray_traced_Quake_Wars/">shown last month</a> should be seen as a technical demo and that the graphics portion had been taken from the non-raytraced optimized <em>Enemy Territory: Quake Wars</em>. Speaking of which, we couldn't think of a more likely candidate for showcasing raytraced graphics than John Carmack and Id Software, except maybe Crytek. If Vollmer's estimates are accurate, we hope to see some ray traced <em>frag fest</em> in time for the 2011 Game Developers Conference.<br /><br />[Via <a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&amp;threadid=89880">Blue's News</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/31/intel-some-example-of-ray-traced-gaming-likely-in-2-3-years/">Intel: Some example of Ray Traced gaming likely in 2-3 years</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jul 2008 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pcgameshardware.com/aid,654068/News/Raytraced_games_in_2_to_3_years_says_Intel/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/31/intel-some-example-of-ray-traced-gaming-likely-in-2-3-years/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1271719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/31/intel-some-example-of-ray-traced-gaming-likely-in-2-3-years/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crytek</category><category>id-software</category><category>intel</category><category>michael-vollmer</category><category>PC</category><category>ray-tracing</category><category>raytracing</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 31 Jul 2008 09:15:00 EST</pubDate></item><item><title><![CDATA[Force your older Mac to evolve and run Spore Creature Creator]]></title><link>http://www.joystiq.com/2008/06/17/fool-your-old-mac-minis-and-macbooks-into-running-the-spore-crea/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/17/fool-your-old-mac-minis-and-macbooks-into-running-the-spore-crea/</guid><comments>http://www.joystiq.com/2008/06/17/fool-your-old-mac-minis-and-macbooks-into-running-the-spore-crea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div align="center"><img hspace="0" height="366" width="490" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/sporechip.jpg" alt="" /><br /></div>
If you've been living under a rock lately and haven't heard about the <a href="http://www.joystiq.com/2008/06/17/a-week-with-spore-creature-creator-day-one/"><em>Spore Creature Creator</em></a>, we forgive you. However, if you actually just live under a rock and look like something spawned from the Creature Creator, and have been pouting because you have an Interl Mac Mini or an older MacBook with Intel's GMA 950 integrated graphics, then turn that frown upside down.<br /><br />The Unofficial Apple Weblog will let you know how to <a href="http://www.tuaw.com/2008/06/17/run-spore-creature-creator-on-unsupported-gma-950-macs/">fool the program</a> into thinking you're sporting a different graphics chip, and you'll be able to play God on your precious piece of outdated, but still loved, hardware. Just don't blame us if your now hacked machine becomes sentient and starts spawning.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/17/fool-your-old-mac-minis-and-macbooks-into-running-the-spore-crea/">Force your older Mac to evolve and run Spore Creature Creator</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jun 2008 20:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tuaw.com/2008/06/17/run-spore-creature-creator-on-unsupported-gma-950-macs/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/17/fool-your-old-mac-minis-and-macbooks-into-running-the-spore-crea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1228581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/17/fool-your-old-mac-minis-and-macbooks-into-running-the-spore-crea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Graphics</category><category>Intel</category><category>Mac</category><category>MacBook</category><category>Spore</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 17 Jun 2008 20:10:00 EST</pubDate></item><item><title><![CDATA[Intel acquires Offset Software]]></title><link>http://www.joystiq.com/2008/02/25/intel-acquires-offset-software/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/intel-acquires-offset-software/</guid><comments>http://www.joystiq.com/2008/02/25/intel-acquires-offset-software/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="415" height="339">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=22923"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=22923" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="415" height="339"></embed> </object> <br />
<div style="text-align: left;">Lost in the shuffle during the <a href="http://www.joystiq.com/tag/gdc08">GDC08</a> news flood was the announcement that <a href="http://www.intel.com/">Intel</a> had acquired <a href="http://www.projectoffset.com/">Offset Software</a>, makers of the upcoming, <em>Project Offset</em>. Currently in development for the Xbox 360 and PC, <em>Project Offset </em>is reminiscent of <a href="http://www.joystiq.com/tag/oblivion"><em>The Elder Scrolls IV: Oblivion</em></a> with a third-person perspective that doesn't look broken (first-person is also selectable). The game will also feature a multiplayer component, so it actually might be a little more like <a href="http://www.joystiq.com/tag/twoworlds"><span style="font-style: italic;">Two Worlds</span></a>. Oh, man. We really hope it doesn't turn out like <span style="font-style: italic;">Two Worlds</span> because the for <em>Project Offset</em> trailer looks pretty promising.<br /><br />[Thanks, Joe]<br /></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/intel-acquires-offset-software/">Intel acquires Offset Software</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.projectoffset.com/news.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/intel-acquires-offset-software/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1123025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/intel-acquires-offset-software/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>intel</category><category>offset-software</category><category>project-offset</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 25 Feb 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Intel buys up Offset Software, Project Offset still 'going strong']]></title><link>http://www.joystiq.com/2008/02/25/intel-buys-up-offset-software-project-offset-still-going-stron/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/intel-buys-up-offset-software-project-offset-still-going-stron/</guid><comments>http://www.joystiq.com/2008/02/25/intel-buys-up-offset-software-project-offset-still-going-stron/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.projectoffset.com/news.php"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/project_offset_intel.jpg" alt="" /></a><br /></div>
Sam McGrath, technical guru and one of three founders Offset Software, has announced that the company has been purchased by technology giant Intel. The notice came in the form a short post on the <a href="http://www.projectoffset.com/news.php"><em>Project Offset </em>website</a>, with McGrath adding that the now mythical project is still "going strong" and that the team is "excited about things to come." <br /><br />Honestly there are two ways to take this, either as PR rhetoric, or a sign that the tech demo that wowed us <a href="http://www.joystiq.com/2005/08/11/project-offset-demo-stuns-wows/">way back in 2005</a> could finally be getting its game legs. We'd like to believe the latter, but most of us here stopped believing in miracles a long time ago. But it begs the question as to what Intel has up its sleeves -- why would it pick up such a small developer if Offset Software's game engine technology didn't somehow fit into Intel's master plan? Whether it's interested in pushing <a href="http://www.joystiq.com/tag/projectoffset/"><em>Project Offset</em></a> ahead or is just wanting to field the company's impressive middleware technology, it will be very interesting to see what comes out of this latest game industry acquisition in the months to come.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/intel-buys-up-offset-software-project-offset-still-going-stron/">Intel buys up Offset Software, Project Offset still 'going strong'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.projectoffset.com/news.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/intel-buys-up-offset-software-project-offset-still-going-stron/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1123704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/intel-buys-up-offset-software-project-offset-still-going-stron/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acquisition</category><category>intel</category><category>middleware</category><category>offset-software</category><category>offsetsoftware</category><category>PC</category><category>project-offset</category><category>projectoffset</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 25 Feb 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[GDC08: Intel's lounge enslaves minds of GDC attendees]]></title><link>http://www.joystiq.com/2008/02/18/gdc08-intels-lounge-enslaves-minds-of-gdc-attendees/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/18/gdc08-intels-lounge-enslaves-minds-of-gdc-attendees/</guid><comments>http://www.joystiq.com/2008/02/18/gdc08-intels-lounge-enslaves-minds-of-gdc-attendees/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><a href="http://www.joystiq.com/photos/gdc08-intel-booth-tour/648800/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/intel-booth-gdc08-main.jpg" /></a><br />
<div align="left">We ventured into Intel's "Interactive Lounge" to try out some fancy 3D headgear, but were terrified to learn that <em>ze goggles</em>, <em>they do something</em> to the minds and bodies of users. Instead, we snapped some pictures from a safe distance and assembled a visual tour for you. Just click on the paralyzed <a href="http://www.joystiq.com/tag/gdc08">GDC</a> helper person to see it. </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/18/gdc08-intels-lounge-enslaves-minds-of-gdc-attendees/">GDC08: Intel's lounge enslaves minds of GDC attendees</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Feb 2008 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/18/gdc08-intels-lounge-enslaves-minds-of-gdc-attendees/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1118109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/18/gdc08-intels-lounge-enslaves-minds-of-gdc-attendees/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D-Glasses</category><category>GDC</category><category>GDC08</category><category>Intel</category><category>PC</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 18 Feb 2008 20:15:00 EST</pubDate></item><item><title><![CDATA[Intel predicts camera-powered, controller-free game system]]></title><link>http://www.joystiq.com/2007/12/18/intel-predicts-camera-powered-controller-free-game-system/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/18/intel-predicts-camera-powered-controller-free-game-system/</guid><comments>http://www.joystiq.com/2007/12/18/intel-predicts-camera-powered-controller-free-game-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a></p><a href="http://www.businessweek.com/technology/content/dec2007/tc20071212_550604.htm?chan=search"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/invisicat.jpg"  alt="" /></a>While <a href="http://www.joystiq.com/2007/01/24/prince-of-persias-wii-waggle-tech-demonstrated/">waggling your Wii remote around</a> provides a decent approximation of natural motion, Intel predicts a future where cameras will provide highly accurate motion data to a game system. "We imagine some future generation of [Nintendo's] Wii won't have hand controllers," Intel Chief Technology Officer Justin Rattner, told <a href="http://www.businessweek.com/technology/content/dec2007/tc20071212_550604.htm?chan=search">Business Week</a>. "You just set up the cameras around the room and wave your hand like you're playing tennis."<br /><br />It should be noted that there's nothing in the article to indicate that Rattner has any insider info on Nintendo's plans -- more than likely he was just theorizing about what he'd like to see in a future system. Still, the idea of a camera-based 3D motion-sensing setup has incredible potential for gaming. More than the simple video transposition of the <a href="http://www.joystiq.com/2006/09/04/joystiq-hands-on-xbox-live-vision-camera-or-it-begins/">Xbox Live Vision Camera</a> or the <a href="http://www.joystiq.com/2007/10/04/joystiq-hands-on-playstation-eye/">PlayStation Eye</a>, a multi-camera system could model your three-dimensional movements in real time, in effect placing a digital version of you in the game. The result could revolutionize the way we play games and even how they're made -- after all, why should developers use <a href="http://www.joystiq.com/2006/09/15/a-peek-inside-neversofts-motion-capture-neverland/">motion captured performances</a> when the players can provide them for themselves?<br /><br />Such a theoretical system would take quite a bit of processing power, though, which might explain why Intel is talking it up -- after all, they already have a chip that can perform <a href="http://www.businessweek.com/technology/content/feb2007/tc20070211_730122.htm">one trillion calculations a second</a>. The future's so bright, we're using our Wii remotes as makeshift <a href="http://www.youtube.com/watch?v=WDdI_sfNop8">shades</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/18/intel-predicts-camera-powered-controller-free-game-system/">Intel predicts camera-powered, controller-free game system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Dec 2007 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businessweek.com/technology/content/dec2007/tc20071212_550604.htm?chan=search>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/18/intel-predicts-camera-powered-controller-free-game-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1065860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/18/intel-predicts-camera-powered-controller-free-game-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>future</category><category>intel</category><category>live vision camera</category><category>LiveVisionCamera</category><category>playstation eye</category><category>PlaystationEye</category><category>prediction</category><category>vision</category><category>wii</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Tue, 18 Dec 2007 15:15:00 EST</pubDate></item><item><title><![CDATA[Reminder: Win a $5K gaming PC from Falcon Northwest]]></title><link>http://www.joystiq.com/2007/11/21/reminder-win-a-5k-gaming-pc-from-falcon-northwest/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/21/reminder-win-a-5k-gaming-pc-from-falcon-northwest/</guid><comments>http://www.joystiq.com/2007/11/21/reminder-win-a-5k-gaming-pc-from-falcon-northwest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/joyswag/" rel="tag">Joyswag</a></p><div align="center"><a href="http://pc.joystiq.com/2007/11/20/joyswag-win-this-5k-dollar-gaming-rig-from-falcon-northwest/"><img width="490" vspace="4" hspace="0" height="550" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/falcon-northwest-joyswag-1.png" alt="" /></a><br /></div>
So, we're giving away this here gaming PC built by the folks at Falcon Northwest. Since they're the experts when it comes to building gaming PCs and we're the experts when it comes to asking obvious questions, we decided to combine our relative talents and present you with a short bit about a different component each day. We asked Kelt Reeves, CEO of Falcon Northwest, if the system's Intel Core 2 Duo E6850 3.0GHz was similar to our PC's 486DX2 processor. He replied: "Yes, very much so. I'm glad to hear your <a href="http://www.falcon-nw.com/ads/vintage_hi.jpg">Falcon Mach V system</a> from 1993 is still working for you. Oh shut up - what did you look like in 1993? Well this is the advertising-equivalent of our 'big hair days'. In 15 years our ads have <a href="http://www.falcon-nw.com/ads/Whatyouplayad_hi.jpg">gotten better</a>."<br /><br />So, that's the processor as relayed by comparing and contrasting advertising. Pretty fancy, eh? And here's your daily reminder to enter. Go to <a href="http://pc.joystiq.com/2007/11/20/joyswag-win-this-5k-dollar-gaming-rig-from-falcon-northwest/">the giveaway post</a> and answer the following question in the comments: What's your most embarrassing "big hair" memory? In 1993 we were rocking a Hypercolor shirt ... with matching Jams ... and braces. (Also virginity).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/21/reminder-win-a-5k-gaming-pc-from-falcon-northwest/">Reminder: Win a $5K gaming PC from Falcon Northwest</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Nov 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.joystiq.com/2007/11/20/joyswag-win-this-5k-dollar-gaming-rig-from-falcon-northwest/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/21/reminder-win-a-5k-gaming-pc-from-falcon-northwest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1045824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/21/reminder-win-a-5k-gaming-pc-from-falcon-northwest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Falcon-Northwest</category><category>Intel</category><category>PC</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 21 Nov 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[Intel picks up Havok for $21M]]></title><link>http://www.joystiq.com/2007/09/17/intel-picks-up-havok-for-21m/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/17/intel-picks-up-havok-for-21m/</guid><comments>http://www.joystiq.com/2007/09/17/intel-picks-up-havok-for-21m/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://biz.gamedaily.com/industry/news/?id=17440"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/havokinside.jpg" /></a><br /></div>
Even if you're not familiar with the name Havok, you probably know of the games that have used the company's technology, a list that includes <em>BioShock, Stranglehold, Halo 2, Half Life 2, The Elder Scrolls IV: Oblivion</em> and <em>Crackdown. </em>Intel announced today that they've purchased the entire company, a value of around $110 million. The last $21 million sliver was purchased from an Irish holding company called TVC.<br /><br />As video game bloggers, it's important for us to use our expertise to frame the news in a context that you can use and relate to your daily life. So, here's what this announcement means to you: When you have to press start to skip through a Havok logo before you can play a game, know that you've helped Intel make some more money. ... That is all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/17/intel-picks-up-havok-for-21m/">Intel picks up Havok for $21M</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Sep 2007 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/news/?id=17440>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/17/intel-picks-up-havok-for-21m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/991353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/17/intel-picks-up-havok-for-21m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>havok</category><category>intel</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 17 Sep 2007 11:50:00 EST</pubDate></item><item><title><![CDATA[Alice now Universal Binary on Mac]]></title><link>http://www.joystiq.com/2007/03/02/alice-now-universal-binary-on-mac/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/02/alice-now-universal-binary-on-mac/</guid><comments>http://www.joystiq.com/2007/03/02/alice-now-universal-binary-on-mac/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.macgamefiles.com/detail.php?item=19434"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/alice_box_general.jpg"  alt="" />American McGee's</a> <em>Alice</em> has been <a href="http://www.macgamefiles.com/detail.php?item=19434">updated into a Universal Binary</a>, and the tens of Mac gamers who both use Intel Macs and enjoyed this title -- or at least its gnarled art direction -- can now run the game natively. (Okay, we jest; there must be at least hundreds of us, including this writer and other Joystiq contributors.)<br /><br />We salute Aspyr for offering a free update to this older title. This sort of support makes us want to keep playing Mac titles, even though the platform's gaming future is uncertain at best. Now excuse us while we dig up old copies of <em>Alice</em> and recite incantations for a <em>Deus Ex </em>update.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/02/alice-now-universal-binary-on-mac/">Alice now Universal Binary on Mac</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Mar 2007 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.macgamefiles.com/detail.php?item=19434>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/02/alice-now-universal-binary-on-mac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/844566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/02/alice-now-universal-binary-on-mac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Alice</category><category>American McGee</category><category>American McGee's Alice</category><category>AmericanMcgee</category><category>AmericanMcgee'sAlice</category><category>Apsyr</category><category>Aspyr Media</category><category>AspyrMedia</category><category>Intel</category><category>Mac</category><category>Universal Binary</category><category>UniversalBinary</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Fri, 02 Mar 2007 17:45:00 EST</pubDate></item><item><title><![CDATA[Cohen on Mac Pro's gaming prowess]]></title><link>http://www.joystiq.com/2006/08/15/cohen-on-mac-pros-gaming-prowess/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/15/cohen-on-mac-pros-gaming-prowess/</guid><comments>http://www.joystiq.com/2006/08/15/cohen-on-mac-pros-gaming-prowess/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.macworld.com/weblogs/gameroom/2006/08/macprogames/index.php"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/cohen_mac_pro_gaming2.jpg" id="vimage_2" alt="Cohen on Mac Pro's gaming prowess" /></a>Macworld's Peter Cohen (author of the magazine's <a href="http://www.joystiq.com/2006/08/01/a-sign-of-the-mac-gaming-apocalypse/">recently vanished</a> GameRoom column) has posted an online idolatry to Apple's new <a href="http://www.joystiq.com/2006/08/07/goodbye-powermac-hello-mac-pro/">Mac Pro</a> workstation, in which he praises the G5 successor's potential as a gaming tour de force.<br /><br />Cohen summarizes, "With Leopard coming next spring, Universal Binary games here today and <a href="http://www.joystiq.com/2006/08/04/cider-promises-windows-games-in-mac-os-x/">Cider</a>-wrapped games coming within the next couple of months, Mac gaming is on the upswing, and the Mac Pro is a rig that should really be able to take advantage of everything that's offered." <br /><br />Do you agree? Some of the comments we received for our original <a href="http://www.joystiq.com/2006/08/07/goodbye-powermac-hello-mac-pro/">post</a> on the Mac Pro raised issues with the Xeon's shortcomings as a gaming chip (which Cohen also addresses), while other Joystiqers engaged in a healthy debate on cost comparisons with similarly configured PCs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/15/cohen-on-mac-pros-gaming-prowess/">Cohen on Mac Pro's gaming prowess</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Aug 2006 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.macworld.com/weblogs/gameroom/2006/08/macprogames/index.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/cohen-on-mac-pros-gaming-prowess/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/654833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/cohen-on-mac-pros-gaming-prowess/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>cider</category><category>directx</category><category>dual core</category><category>intel</category><category>leopard</category><category>Mac</category><category>mac gaming</category><category>mac pro</category><category>macworld</category><category>os x</category><category>peter cohen</category><category>woodcrest</category><category>xeon</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Tue, 15 Aug 2006 18:00:00 EST</pubDate></item><item><title><![CDATA[AMD to keep ATI brand, may create more integrated chips]]></title><link>http://www.joystiq.com/2006/08/08/amd-to-keep-ati-brand-may-create-more-integrated-chips/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/08/amd-to-keep-ati-brand-may-create-more-integrated-chips/</guid><comments>http://www.joystiq.com/2006/08/08/amd-to-keep-ati-brand-may-create-more-integrated-chips/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.pcpro.co.uk/custompc/news/news/91650"><img align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/amd-buys-ati-logo.jpg" alt="" /></a>After some <a href="http://www.pcpro.co.uk/custompc/news/news/91593">initial rumblings</a> that indicated otherwise, AMD has <a href="http://www.pcpro.co.uk/custompc/news/news/91650">reaffirmed</a> their desire to attach the ATI brand to several of their forthcoming product lines. "The ATi name will live on at AMD as our leading consumer brand, and so will the Radeon brand and other ATi product brands," says spokesperson Eric DeRitis. "AMD's executive management knows very well the power and value of branding, and ATi's branding is some of the most valued in the global technology industry. As such, we plan to keep it. Period."<br /><br />The nature of the products to be branded as such have yet to be fully disclosed, but already AMD is <a href="http://www.pcpro.co.uk/custompc/news/91629/amd-hints-at-integrated-graphics-and-physics-acceleration-in-cpus.html">hinting</a> at providing more integrated graphics solutions. Indeed, the branding may become especially vital when faced with the widespread (and arguably correct) perception that "integrated graphics" is merely a shorter term for referring to that worthless piece of tech that came with your computer and can barely push two frames per second in the latest <em>Tiger Woods</em> game. According to their marketing manager for Europe, AMD sees integrating graphics acceleration directly into the CPU as the next logical step. <br /><br />"So, in much the same way as a floating point unit is now integrated into the processor, I would expect to see joint single pieces of silicon for certain specialist markets too." Richard Baker restrains the idea a bit, though, and says that AMD won't "integrate some steaming great big quad-core CrossFire engine into a CPU; that would be crazy. But if you're looking at entry level parts for emerging markets, where a very simple GPU could be integrated, then that could be possible."<br /><br />The true fallout of the AMD/ATI deal will likely become most evident once the new product lines show up which, if Baker is to be believed, could happen as early as next year. <br /><br /><a href="http://www.pcpro.co.uk/custompc/news/news/91650">Read</a> - AMD stays hand over ATI brand axe<br /><a href="http://www.pcpro.co.uk/custompc/news/91629/amd-hints-at-integrated-graphics-and-physics-acceleration-in-cpus.html">Read</a> - AMD hints at integrated graphics and physics acceleration in CPUs<br /><br /><strong>Previously: <br /></strong>
<ul>
    <li><a href="http://www.joystiq.com/2006/07/24/amd-to-buy-ati-for-5-4-billion/">AMD to buy ATI for $5.4 billion</a></li>
    <li><a href="http://www.joystiq.com/2006/07/25/nvidia-on-ati-basically-throwing-in-the-towel/">Nvidia on ATI: "basically throwing in the towel"</a></li>
    <li><a href="http://www.joystiq.com/2006/07/27/ati-responds-to-nvidia-clears-up-post-takeover-rumors/">ATI responds to Nvidia, clears up post-takeover rumors</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/08/amd-to-keep-ati-brand-may-create-more-integrated-chips/">AMD to keep ATI brand, may create more integrated chips</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Aug 2006 21:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/08/08/amd-to-keep-ati-brand-may-create-more-integrated-chips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/652376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/08/amd-to-keep-ati-brand-may-create-more-integrated-chips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AMD</category><category>ATI</category><category>CPU</category><category>GPU</category><category>Integrated graphics</category><category>IntegratedGraphics</category><category>Intel</category><category>Nvidia</category><category>PC</category><category>physics acceleration</category><category>PhysicsAcceleration</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 08 Aug 2006 21:55:00 EST</pubDate></item><item><title><![CDATA[ATI responds to Nvidia, clears up post-takeover rumors]]></title><link>http://www.joystiq.com/2006/07/27/ati-responds-to-nvidia-clears-up-post-takeover-rumors/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/27/ati-responds-to-nvidia-clears-up-post-takeover-rumors/</guid><comments>http://www.joystiq.com/2006/07/27/ati-responds-to-nvidia-clears-up-post-takeover-rumors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=11361"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/ati_logo_black.jpg" id="vimage_1" alt="" /></a>Not too long after Nvidia CEO, Jen Hsun-Huang, <a href="http://www.joystiq.com/2006/07/25/nvidia-on-ati-basically-throwing-in-the-towel/">described</a> AMD's purchase of ATI as a "gift" and as a sign of their main competitor "throwing in the towel," comes <a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=11361">this retort</a> from the <a href="http://www.joystiq.com/2006/07/24/amd-to-buy-ati-for-5-4-billion/">newly formed</a> CPU-GPU monster:<br /><br />"<em>The PC market is a tough place to be without any friends. ATI now has all the resources of AMD behind it, and will be producing faster, more compact GPUs and reaching the channel more effectively than ever before. Nvidia's words are bravado, designed to confuse the market while the company tries to find a way to compete now that it's standing alone</em>."<br /><br />Oh my, such comments are in desperate need of thermal paste and an officially endorsed heatsink and fan combination! Or, um, <em>burn</em>. While Nvidia is hardly "alone" in the market, the point ATI makes is not entirely without merit. In a considerably competitive hardware market, combining resources and technology couldn't easily be labeled as a terrible strategy and certainly not as a white flag flapping in the wind. Both companies have valid points -- we'll see which is more convincing once they start releasing their next generation of wares.<br /><br />The rest of AMD's response is aimed at several rumors that have cropped up since the original takeover announcement. They pledge to remain committed to GPUs and to support graphics solutions on Intel platforms, rubbishing the suggestion that Intel is revoking ATI's license. Perhaps that's where Nvidia and ATI can agree: having a strange PC hardware format war would be unpleasant for all parties involved.<br /><br />[Via <a href="http://ve3d.ign.com/articles/721/721155p1.html">Voodoo Extreme</a>, thanks devian!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/27/ati-responds-to-nvidia-clears-up-post-takeover-rumors/">ATI responds to Nvidia, clears up post-takeover rumors</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Jul 2006 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.firingsquad.com/news/newsarticle.asp?searchid=11361>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/27/ati-responds-to-nvidia-clears-up-post-takeover-rumors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/647735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/27/ati-responds-to-nvidia-clears-up-post-takeover-rumors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AMD</category><category>ATI</category><category>CPU</category><category>GeForce</category><category>GFX</category><category>GPU</category><category>Intel</category><category>Nforce</category><category>Nvidia</category><category>PC</category><category>Pentium</category><category>Radeon</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 27 Jul 2006 17:30:00 EST</pubDate></item><item><title><![CDATA[Apple, ATI, and the future of Mac gaming]]></title><link>http://www.joystiq.com/2006/07/26/does-ati-have-a-future-with-apple/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/26/does-ati-have-a-future-with-apple/</guid><comments>http://www.joystiq.com/2006/07/26/does-ati-have-a-future-with-apple/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://blogs.zdnet.com/Apple/index.php?p=248"><img vspace="4" hspace="4" border="0" align="right" alt="Apple - ATI - Nvidia dilemma" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/apple_ati_nvidia.jpg" /></a>In the aftermath of AMD's <a href="http://www.joystiq.com/2006/07/24/amd-to-buy-ati-for-5-4-billion/">acquisition</a> of ATI, ZDnet blogger Jason O'Grady ponders Apple's next move with regards to graphics chips. While this isn't an issue for the MacBook and Mini product lines (both use the dreaded <a href="http://www.joystiq.com/2006/05/16/more-integrated-graphics-from-apple/">integrated graphics</a> solution), the iMacs and MacBook Pros currently use the ATI Radeon X1600, while the Power Mac G5s ship with an Nvidia GeForce 6600. <br /><br />Should Intel sever its ties with ATI, where would this leave the Intel Macs, including the forthcoming Mac Pros (rumored to be switching back to ATI)? Over the past year, it seems Mac gamers have been in an endless state of confusion with the CPU transition, Rosetta and Universal binary technologies, the introduction of <a href="http://www.joystiq.com/2006/04/05/apples-official-mac-gaming-solution-windows/">Boot Camp</a>, and now a potential GPU change. <br /><br />What are your thoughts on the future of Mac gaming? Should Apple continue offering solutions from both graphics providers, and are Jobs and Co. doing enough to promote the Mac as a gaming platform?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/26/does-ati-have-a-future-with-apple/">Apple, ATI, and the future of Mac gaming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Jul 2006 15:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.zdnet.com/Apple/index.php?p=248>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/26/does-ati-have-a-future-with-apple/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/647260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/26/does-ati-have-a-future-with-apple/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amd</category><category>apple</category><category>ati</category><category>boot camp</category><category>g5</category><category>imac</category><category>intel</category><category>mac</category><category>macbook</category><category>nvidia</category><category>PC</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Wed, 26 Jul 2006 15:35:00 EST</pubDate></item><item><title><![CDATA[Nvidia on ATI: "basically throwing in the towel"]]></title><link>http://www.joystiq.com/2006/07/25/nvidia-on-ati-basically-throwing-in-the-towel/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/25/nvidia-on-ati-basically-throwing-in-the-towel/</guid><comments>http://www.joystiq.com/2006/07/25/nvidia-on-ati-basically-throwing-in-the-towel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.businessweek.com/technology/content/jul2006/tc20060725_893757.htm?campaign_id=rss_null"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/jen_hsun_huang.jpg" id="vimage_1" alt="" /></a>It seems that graphics powerhouse Nvidia is reacting rather well to <a href="http://www.joystiq.com/2006/07/24/amd-to-buy-ati-for-5-4-billion/">news</a> of AMD scooping ATI off the corporate shelf and filling in coupons to the value of $5.4 billion at the checkout counter. Speaking to <a href="http://www.businessweek.com/technology/content/jul2006/tc20060725_893757.htm?campaign_id=rss_null">BusinessWeek Online</a>, Nvidia CEO Jen-Hsun Huang described the purchase as a "gift",  presumably whilst reclining in a henhouse, sipping cocktails and counting objects of some kind. He went on to say that ATI was "throwing in the towel, leaving us as the only stand-alone (graphics chip) company in the world." Of course, <em>not</em> being a stand-alone graphics chip company hasn't stopped Intel from competing in that market, so perhaps winning the "who can be the last stand-alone company" competition isn't all that important.<br /><br />More importance can be found in the repercussions of such a large purchase.  There are concerns that AMD's debt-to-capital ratio might take a turn for the worse after the company took out a $2.5 billion term loan to cover some of the purchase. Intel and Nvidia's chummy relationship may also prove to be a stumbling block should ATI's graphics chips ever be locked out of Intel machines. Still, AMD cautiously considers the potential benefits, such as major cost reductions and an entry point into the Intel-dominated laptop arena, to be worth the price and effort. <br /><br />Mr. Huang's expectations may turn out to be accurate in the long run, but in an industry that was once ruled by 3dfx Interactive (remember Glide?), anything can happen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/25/nvidia-on-ati-basically-throwing-in-the-towel/">Nvidia on ATI: "basically throwing in the towel"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Jul 2006 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businessweek.com/technology/content/jul2006/tc20060725_893757.htm?campaign_id=rss_null>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/25/nvidia-on-ati-basically-throwing-in-the-towel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/646770/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/25/nvidia-on-ati-basically-throwing-in-the-towel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3dFX</category><category>AMD</category><category>ATI</category><category>CPU</category><category>GPU</category><category>Graphics cards</category><category>GraphicsCards</category><category>Intel</category><category>Jen-Hsun Huang</category><category>Jen-hsunHuang</category><category>Nvidia</category><category>PC</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 25 Jul 2006 16:55:00 EST</pubDate></item><item><title><![CDATA[Epic's Mark Rein: Intel is killing PC Gaming]]></title><link>http://www.joystiq.com/2006/07/12/epics-mark-rein-intel-is-killing-pc-gaming/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/12/epics-mark-rein-intel-is-killing-pc-gaming/</guid><comments>http://www.joystiq.com/2006/07/12/epics-mark-rein-intel-is-killing-pc-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><center><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/snipshot_ekx75nun5.jpg" /></center>A couple of hours ago, Epic Vice President Mark Rein opened <a href="http://www.developconference.com/">the Develop Conference in Brighton</a> with a keynote covering topics ranging from the economics of next-generation games, episodic content and middleware (which, incidentally, Epic makes a lot of its money from). The majority of the second half of his keynote took a critical look at Intel's place within gaming; specifically, Mark thinks <em>"Intel is killing PC gaming".</em><br /><br />Over several slides on the topic, Mark laid out the reasons he thinks that PC gaming is being harmed by Intel. He pointed the finger at Intel's integrated graphics chips. Integrated chipsets are often incapable of playing the latest (and certainly next-generation) games at any kind of graphics settings. Despite this, they are wildly popular amongst retailers. According to Mark's figures, 80% of laptops and 55% of desktops (note: he failed to cite a source for these figures) feature integrated graphics. That's bad news for companies like Epic, which are investing heavily into extremely demanding next-generation games.<br /><br />If next-generation games don't run on the vast majority of computers, big-name and -money developers will lose (or have already lost) their bottom end. At the same time, the higher end is getting higher. The last year has produced widespread-SLI adoption within the hardcore PC gaming community and new technologies like Quad-SLI, Quad-CPUs, physics processors and $10,000+ PCs.<br /><br />Over the next couple of days we'll be exploring this keynote and other seminars from Develop in more depth, but for now we'll ask you the same questions that Mark asked the audience:<br />
<ul>
    <li>Do games like <em>The Sims, World of WarCraft </em>and other low-budget Asian MMOs prove Mark's hypothesis, that PC gaming is going away because of Intel, wrong?</li>
    <li>Will console MMOs put the nail in the coffin of PC gaming?</li>
    <li>How come big publishers aren't placing big bets on PC gaming? (Mark says that he knows of at least two "major" developers that are considering moving exclusively to console based development, although he failed to elaborate on which ones).</li>
    <li>Will the PC market be relegated to only mass-market and casual games?</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/12/epics-mark-rein-intel-is-killing-pc-gaming/">Epic's Mark Rein: Intel is killing PC Gaming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Jul 2006 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/07/12/epics-mark-rein-intel-is-killing-pc-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/641976/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/12/epics-mark-rein-intel-is-killing-pc-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Develop Conference</category><category>develop06</category><category>DevelopConference</category><category>Epic</category><category>Integrated Graphics</category><category>IntegratedGraphics</category><category>Intel</category><category>Mark Rein</category><category>MarkRein</category><category>PC</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Wed, 12 Jul 2006 08:45:00 EST</pubDate></item><item><title><![CDATA[Rise of Legends tourney announced]]></title><link>http://www.joystiq.com/2006/07/11/rise-of-legends-tourney-announced/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/11/rise-of-legends-tourney-announced/</guid><comments>http://www.joystiq.com/2006/07/11/rise-of-legends-tourney-announced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a></p><a href="http://www.bighugegames.com/100k/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/rise_of_legends_tourney.jpg" id="vimage_1" alt="Rise of Legends tourney" /></a>Intel, ATI, and Logitech will be sponsoring a <a href="http://www.joystiq.com/2006/05/22/metareview-rise-of-legends/"><em>Rise of Legends</em></a> tournament that includes $100k in prize money. Qualifying events will be held between September and November, and the top eight combatants will be invited to the final round in January to determine the "ultimate champion". Visit the <a href="http://www.bighugegames.com/100k/">official site</a> for details.<br /><br />Professional gaming has been a frequent topic of discussion in recent months:<br />
<ul>
    <li><a href="http://www.joystiq.com/2006/05/31/gaming-at-the-olympics-it-could-happen/">Gaming at the Olympics? It could happen</a></li>
    <li><a href="http://www.joystiq.com/2006/06/12/pizza-hut-to-sponsor-cyberathletes/">Pizza Hut to sponsor cyberathletes</a></li>
    <li><a href="http://www.joystiq.com/2006/05/31/guild-wars-goings-on/"><em>Guild Wars Factions</em> Championship update</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/11/rise-of-legends-tourney-announced/">Rise of Legends tourney announced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Jul 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bighugegames.com/100k/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/11/rise-of-legends-tourney-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/641481/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/11/rise-of-legends-tourney-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ati</category><category>big huge games</category><category>intel</category><category>logitech</category><category>microsoft games</category><category>PC</category><category>rise of legends</category><category>rise of nations</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Tue, 11 Jul 2006 16:00:00 EST</pubDate></item><item><title><![CDATA[Gaming products dominate top tech list [update 1]]]></title><link>http://www.joystiq.com/2006/06/01/gaming-products-dominate-top-ten-tech-list/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/01/gaming-products-dominate-top-ten-tech-list/</guid><comments>http://www.joystiq.com/2006/06/01/gaming-products-dominate-top-ten-tech-list/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.joystiq.com/media/2006/06/pcgamersftwcqh.jpg" />PC World's list of top 100 tech products of the year <a href="http://www.engadget.com/2006/05/31/engadget-named-13-in-pc-worlds-100-best-products-of-the-year/">praised our sister blog Engadget</a> and gave <a href="http://www.tuaw.com/2006/05/31/5-apple-products-make-pcworlds-100-best-products-of-the-year/">Apple lots of love</a> but the categorical winner of the list is undoubtedly gaming. The following products aren't all directly gaming related (you <em>could </em>use some of them to run spreadsheets) although there's a quite clear video gaming subtext underlying many of the choices. Lets just say that they're as close to being gaming technology as <a href="http://en.wikipedia.org/wiki/Uri_Geller">Uri Geller</a> is to being locked up in an asylum. <br /><br />1. <a href="http://pcworld.com/news/article/0,aid,124230,00.asp">Core Duo</a> - the first chip to enable desktop level performance in games on laptop computers.<br />2. <a href="http://pcworld.com/news/article/0,aid,120750,00.asp">Athlon 64 X2</a> - for that ultimate gaming rig you always wanted (but couldn't, and still can't, afford).<br />10. <a href="http://pcworld.com/reviews/article/0,aid,125325,00.asp">Boot Camp</a> - Apple's <a href="http://www.joystiq.com/2006/04/05/apples-official-mac-gaming-solution-windows/">Mac gaming solution.</a><br />16. <a href="http://pcworld.com/reviews/test_report/0,prodid,28239,00.asp">GeForce 7600GT</a> - hits that price/performance sweet spot.<br />19. <a href="http://blogs.pcworld.com/staffblog/archives/002061.html"><em>Guitar Hero</em></a> - we think that this is <a href="http://www.joystiq.com/2006/05/26/guitar-hero-alongside-bands-at-download-uk/">some kind of video game.</a><br />55. <a href="http://pcworld.com/reviews/article/0,aid,124852,00.asp">Raptor X</a> - 10,000RPM Hard Drives were <em>invented </em>for gaming.<br />58. <a href="http://pcworld.com/reviews/article/0,aid,124854,00.asp">X1900 XTX</a> - ATI's biggest, baddest GPU. Stupid name though.<br />63. <a href="http://pcworld.com/reviews/chart_test_report/0,chid,6223,prodid,27984,00.asp">A8N32 mobo</a> - it's all about the SLI, baby.<br />89. <a href="http://pcworld.com/news/article/0,aid,120775,00.asp">Xbox 360</a> - we've heard of this! <a href="http://www.joystiq.com/2006/02/22/the-xbox-360-is-now-entirely-edible/">Isn't it designed to hold your lunch?</a><br />92. <a href="http://pcworld.com/reviews/test_report/0,prodid,28233,00.asp">GeForce 7900 GTX</a> - nVIDIA's biggest, baddest GPU. Stupid name though.<br /><br />I personally own several products identical or similar to products on this list (<a href="http://www.joystiq.com/2006/05/16/more-integrated-graphics-from-apple/">a MacBook</a> with a Core Duo CPU running Windows via Boot Camp is being used to write this post - I'm off for some <em>Eve Online</em> in a sec). Do you agree with these choices? What's missing?<br /><br />P.S. If anyone from PC World is reading this, I apologize for desecrating your logo.<br /><br />[Update: "top tech," not "top ten tech". Thanks Ahms!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/01/gaming-products-dominate-top-ten-tech-list/">Gaming products dominate top tech list [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Jun 2006 01:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pcworld.com/reviews/article/0,aid,125706,pg,13,00.asp#>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/gaming-products-dominate-top-ten-tech-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/623833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/gaming-products-dominate-top-ten-tech-list/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>10,000RPM</category><category>64 X2</category><category>64X2</category><category>Apple</category><category>Asus</category><category>Asus motherboard</category><category>AsusMotherboard</category><category>Athlon</category><category>ATI</category><category>Boot Camp</category><category>BootCamp</category><category>Core Duo</category><category>CoreDuo</category><category>CPU</category><category>Engadget</category><category>gaming</category><category>GeForce 7600</category><category>GeForce 7900</category><category>Geforce7600</category><category>Geforce7900</category><category>GPU</category><category>Guitar Hero</category><category>GuitarHero</category><category>Hard Drive</category><category>HardDrive</category><category>Intel</category><category>Mac</category><category>nVIDIA</category><category>PC</category><category>price/performance</category><category>Raptor X</category><category>RaptorX</category><category>SLI</category><category>top 100</category><category>Top100</category><category>TUAW</category><category>Uri Geller</category><category>UriGeller</category><category>X1900</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Thu, 01 Jun 2006 01:45:00 EST</pubDate></item><item><title><![CDATA[China, Intel, and the WiMAX agenda]]></title><link>http://www.joystiq.com/2006/05/31/china-intel-and-the-wimax-agenda/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/31/china-intel-and-the-wimax-agenda/</guid><comments>http://www.joystiq.com/2006/05/31/china-intel-and-the-wimax-agenda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://bbb.typepad.com/billsdue/2006/05/china_pushing_f.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2006/05/intel_wimax_china.gif" alt="China proposes new WiMAX standard" /></a>Wireless gaming will be getting a boost over the next few years, thanks to broadband technologies such as WiBro and WiMAX (Worldwide Interoperability for Microwave Access). WiMAX was created to enable cheap and easy wireless Internet access over ranges spanning 50 km (31 miles), and Intel has been working to deploy WiMAX networks worldwide. Through their Asian Broadband Campaign, the world's leading chip maker is building wireless broadband networks in Taiwan and across Southeast Asia. South Korea is also on board and has pledged to make their WiBro (Wireless Broadband) standard compatible with WiMAX.<br /><br />Chinese gamers, however, might be late to the party. Despite having their WAPI national standard dismissed by the International Standards Organization (ISO) last year, China still figures to have a hand in the evolution of wireless networking protocols. The Chinese government has not only filed an appeal to ISO alleging unfair play by the IEEE (Institute of Electrical and Electronics Engineers), but a group of Chinese corporations and academic institutions have drafted a proprietary WiMAX specification to counter the recently adopted IEEE 802.16d and 802.16e standards. This will make life difficult for PC manufacturers such as Lenovo, Sony, and Toshiba who have a strong presence in the booming Chinese market, as they wait to see which standard prevails in the People's Republic.<br /><br />See also: <br />
<ul>
    <li><a href="http://www.joystiq.com/2006/03/02/muni-wifi-wimax-great-for-gaming/">Muni Wi-Fi/WiMAX great for gaming</a></li>
    <li><a href="http://www.engadget.com/2006/03/08/intel-will-ship-wimax-cards-this-year/">Intel will ship WiMAX cards this year</a></li>
    <li><a href="http://www.engadget.com/2005/12/08/mobile-wimax-standard-gets-ieee-seal-of-approval/">Mobile WiMAX standard gets IEEE seal of approval</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/31/china-intel-and-the-wimax-agenda/">China, Intel, and the WiMAX agenda</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 May 2006 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bbb.typepad.com/billsdue/2006/05/china_pushing_f.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/31/china-intel-and-the-wimax-agenda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/623532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/31/china-intel-and-the-wimax-agenda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>ieee</category><category>intel</category><category>iso</category><category>PC</category><category>PSP</category><category>wapi</category><category>wibro</category><category>wimax</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Wed, 31 May 2006 12:20:00 EST</pubDate></item><item><title><![CDATA[More integrated graphics from Apple]]></title><link>http://www.joystiq.com/2006/05/16/more-integrated-graphics-from-apple/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/16/more-integrated-graphics-from-apple/</guid><comments>http://www.joystiq.com/2006/05/16/more-integrated-graphics-from-apple/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.apple.com/macbook/specs.html"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.joystiq.com/media/2006/05/McBookintegrated.jpg" /></a>Apple released the MacBook, its new consumer laptop, today. The full tech specs -- which are over <a href="http://www.apple.com/macbook/specs.html">at Apple's site</a> -- mention that the MacBook features an Intel GMA950: in other words, an integrated graphics chip identical to the Mac mini. Previously we've summarized <a href="http://www.joystiq.com/2006/02/28/intel-mac-mini-lacks-dedicated-graphics-hardware/">the disadvantages of integrated graphics</a> and we've moaned about the <a href="http://www.joystiq.com/2005/10/29/apples-game-hardware-line-up-still-underpowered/3">poor graphics performance of Apple's line-up</a> in an attempt to force someone at Apple to listen, but it was all in vain. <br /><br />Apple's supposed "gaming solution" (<a href="http://joystiq.com/2006/04/05/apples-official-mac-gaming-solution-windows/">Windows</a>) is hardly a solution now that Apple's consumer line-up (<a href="http://www.apple.com/macbook/specs.html">MacBook</a>, <a href="http://www.apple.com/macmini/whatsinside.html">Mac mini</a>) doesn't have a dedicated graphics card, the prosumer line-up (<a href="http://www.apple.com/macbookpro/specs.html">MacBook Pro</a>, <a href="http://www.apple.com/imac/graphics.html">iMac</a>) features a low- to mid-range mobile chip and the remaining top-of-the-range machine (<a href="http://www.apple.com/powermac/graphics.html">PowerMac</a>) is stuck with PowerPC processors, crappy default GPUs (GeForce 6600s, yuck!) and a largely unobtainable price.<br /><br />If Apple one days wakes up and realizes that there are a load of potential gaming switchers sitting on the fence it would either: tell, no, <em>force</em> Intel to make some integrated chips that aren't <a href="http://tomshardware.co.uk/2005/09/15/are_intel/page4.html">"virtually unplayable for anybody that cares about gaming"</a> or provide the option of dedicated graphics cards for gamers, even if it costs us more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/16/more-integrated-graphics-from-apple/">More integrated graphics from Apple</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 May 2006 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.apple.com/macbook/macbook.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/16/more-integrated-graphics-from-apple/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/618826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/16/more-integrated-graphics-from-apple/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Computer gaming</category><category>ComputerGaming</category><category>FPS</category><category>G5</category><category>Games</category><category>Gaming</category><category>GeForce</category><category>GMA950</category><category>GPUs</category><category>Integrated graphics</category><category>IntegratedGraphics</category><category>Intel</category><category>Intel Core Duo</category><category>IntelCoreDuo</category><category>Mac</category><category>Mac mini</category><category>MacBook</category><category>MacBook Pro</category><category>MacbookPro</category><category>MacMini</category><category>OS X</category><category>OsX</category><category>PC</category><category>PowerMac</category><category>Windows</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Tue, 16 May 2006 12:00:00 EST</pubDate></item><item><title><![CDATA[The switch from Intel/NVIDIA to IBM/ATI]]></title><link>http://www.joystiq.com/2006/05/03/the-switch-from-intel-nvidia-to-ibm-ati/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/03/the-switch-from-intel-nvidia-to-ibm-ati/</guid><comments>http://www.joystiq.com/2006/05/03/the-switch-from-intel-nvidia-to-ibm-ati/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.reed-electronics.com/eb-mag/article/CA6328378?pubdate=5%2F1%2F2006"><img width="225" vspace="4"hspace="4" height="258" border="1" align="right"src="http://www.joystiq.com/media/2006/05/xb360_electronicbusiness.jpg" alt="" /></a>The "Dean" (harhar) of Xbox education, Dean Takahashi, wrote a typically thorough and thoughtful piece for this month's <ahref="http://www.reed-electronics.com/CA6328378.html"><em>Electronic Business</em></a> magazine. What? You're not asubscriber? Tsk tsk. Lucky for you, the good folks at <em>EBM</em> have put the article online.<br /><br />Takahashiprofiles Nick Baker, one of the 360 system architects who decided to switch chip camps, going from Intel to rival IBMand switching from NVIDIA to (bitter) rival ATI. Takahashi covers the fascinating project of building a next-gen gameconsole in -- what we assume is -- just a taste of his <ahref="http://www.joystiq.com/2006/04/06/takahashis-xbox-360-book-gets-finishing-touches/">upcoming book</a> onthe 360.<br /><br />One of the most interesting parts in the piece is Takahashi's details surrounding the shortage ofthe GDDR3 RAM. He writes, <em>"Both Samsung and Infineon Technologies had committed to making the GDDR3 memory forMicrosoft. But some of Infineon's chips fell short of the 700 megahertz specified by Microsoft. Using such chips couldhave slowed games down noticeably. Microsoft's engineers consulted and decided to start sorting the chips, not usingthe subpar ones. Because GDDR3 700-MHz chips were just ramping up, there was no way to get more chips. Each system usedeight chips. The shortage constrained the supply of Xbox 360s."</em><br /><br />Microsoft has argued that it was ageneralized component shortage, but <ahref="http://www.joystiq.com/2006/02/15/gddr3-memory-to-blame-for-xbox-360-delays/">we've known</a> better. <br/><br />[Thanks, Joe]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/03/the-switch-from-intel-nvidia-to-ibm-ati/">The switch from Intel/NVIDIA to IBM/ATI</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 May 2006 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.reed-electronics.com/eb-mag/article/CA6328378?pubdate=5%2F1%2F2006>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/03/the-switch-from-intel-nvidia-to-ibm-ati/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/614567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/03/the-switch-from-intel-nvidia-to-ibm-ati/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Hardware</category><category>IBM</category><category>Intel</category><category>PowerPC</category><category>Processors</category><category>Takahashi</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 03 May 2006 16:45:00 EST</pubDate></item><item><title><![CDATA[WoW will work on Intel Macs]]></title><link>http://www.joystiq.com/2006/01/16/wow-will-work-on-intel-macs/</link><guid isPermaLink="true">http://www.joystiq.com/2006/01/16/wow-will-work-on-intel-macs/</guid><comments>http://www.joystiq.com/2006/01/16/wow-will-work-on-intel-macs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://arstechnica.com/journals/apple.ars/2006/1/12/2478"><img width="225" vspace="4" hspace="4" height="207"border="1" align="right" alt="" src="http://www.joystiq.com/media/2006/01/intel_core_duo.jpg" /></a>When His Stevenessdebuted the brand new, lust inducing Intel-based Macs at <ahref="http://www.engadget.com/2006/01/10/steve-jobs-keynote-live-from-macworld-2006/">Macworld</a> last week, Macgamers knew it signalled a significant shift towards a more viable gaming platform. What remains to be seen is if moredevelopers choose to port their games over because of the common x86 architecture the Mac and PC platforms share.<br/><br />Blizzard had a small booth at Macworld showing off their Intel-compatible Mac port of <em>World ofWarcraft</em>, and it was fast! Ars Technica writes, "One wonders why Steve Jobs didn't blow the crowd away withthe saturated colors and excessive frame rates of <em>WoW</em> on an iMac. It loaded fast, and when the first characterpopped up in town, the frame rate never dropped below 60, and this was pretty much going full tilt in thesettings."<br /><br />So if you're lucky enough to be getting a new Intel dual core 2GHz iMac, but worry about thelack of native speed for <em>World of Warcraft</em>, Blizzard will be issuing the <ahref="http://www.apple.com/universal/">Universal</a> binary in about three weeks... for free.<br /><br />[Via <ahref="http://games.slashdot.org/games/06/01/15/0532245.shtml">/.</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/01/16/wow-will-work-on-intel-macs/">WoW will work on Intel Macs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jan 2006 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://arstechnica.com/journals/apple.ars/2006/1/12/2478>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/16/wow-will-work-on-intel-macs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/581753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/16/wow-will-work-on-intel-macs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>iMac</category><category>Intel</category><category>Mac</category><category>World of Warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 16 Jan 2006 11:15:00 EST</pubDate></item></channel></rss>