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Joystiq E3 Q&A: Spore detailed

During our time at E3 last week, we were able to spend about an hour with a very patient Maxis Producer Thomas Vu, who guided us through a near-final build of Spore (the whole thing) and answered a barrage of questions. Here's what we gleaned from our play session, broken down into each phase:

Gallery: Spore (E3)



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Fill the void with The Conduit developer interview


Let's face it -- most of the gamers who read this (or any) gaming blog aren't the audience Nintendo was targeting during their E3 2008 press conference. Many long-time members of the Wii camp felt betrayed by Ninty's "major" announcements -- that's why we thought we'd try to buck-up your spirits with a GameTrailers developer interview for a title that's been gathering quite a bit of attention from fans of the pint-sized home console: High Voltage Games' The Conduit.

Voltage's Chief Creative Officer, Eric Nofsinger, doesn't exactly dish any new dirt about the title in the above video, though the gameplay shown looks solid, and fairly attractive by the standards of its designated console. Whether or not it's worthy of the hype surrounding it, we'll have to wait until the first quarter of next year to find out. In the mean time, you'll just have to feign excitement over the Wii's thoroughly unexciting Noise Creation Engine.

Joystiq interview: Mercenaries 2 senior producer Jonathan Zamkoff

We spent some time with the eagerly awaited Mercenaries 2: World in Flames at Electronic Arts recently, and we can safely say that it's a lot of fun blowing crap up in this game. In fact, if they dropped the storyline (you're chasing a druglord) altogether and called this game Blowing Sh*t Up!, we'd still buy it.

Senior Producer Jonathan Zamkoff answered several of our questions about the game after we took a breath to check for scorch marks and shrapnel wounds. We'll be spending a lot more hands-on time with this one at E3, so look for more coverage next week. In the meantime, check after the break to find out why they hope driving won't suck in this one... although they don't explain why this screenshot looks like Motorstorm 2: Save Your Own Ass.

Continue reading Joystiq interview: Mercenaries 2 senior producer Jonathan Zamkoff

Will Wright talks Spore and defensive cows


1UP has a nice video interview with Will Wright where he discusses various elements of Spore. He covers the different stages of evolution in the game, the AI built into the creature creator and tells a good story about a really mad cow.

For Civ IV fans, Wright also briefly talks about Soren Johnson's contribution to the game. Johnson left Firaxis last year to go work on Spore and help the team streamline the title. The full interview can be found after the break.

Gallery: Spore

Continue reading Will Wright talks Spore and defensive cows

1Up talks Gears of War 2 multiplayer with Bleszinski


In an "epic"-ally long video with a lot of talking and not enough gameplay footage, 1Up's Dan Hsu interviews Epic's Cliff Bleszinski (no more CliffyB, remember?) about Gears of War 2's multiplayer. Bleszinski discusses various aspects of GoW 2's online chainsodomy, from god-mode animations, to hostage taking, to the new version of the Gridlock map. Although not confirming the final count, he also says about 10 multiplayer maps will ship with the game. Check it all out in the video after the break.

[Via X3F]

Update: Just to clarify, this video was shot in April before Hsu announced his resignation from Ziff.

Continue reading 1Up talks Gears of War 2 multiplayer with Bleszinski

Marcus' Corner signs off with Geoff Keighley


HEY SON! We've all come to know and love Mega64's diminutive, mustachioed sidekick during his recent run of interviews with various members of the video game industry -- that's why it breaks our heart to learn that the video posted after the break is the final episode of Marcus' Corner. We'll be sad to bid adieu to the series, but we can think of no better way for it to conclude than to watch the pint-sized straight-talker viciously heckle Adam Sessler Geoff Keighley. From his show's tardy time slot to his favorite titles, no stone goes unturned and, as a result, unmocked. We have indeed had the time of our lives, Marcus.

Continue reading Marcus' Corner signs off with Geoff Keighley

Joystiq interview: GameTrailers EIC sets record straight on GRID controversy

There's been a lot of controversy surrounding GameTrailer's comparison video of Race Driver: GRID, which pitted the PlayStation 3 version up against ... um ... the PlayStation 3 version. Is the site horrifically biased? On Microsoft's payroll? We spoke with GameTrailers Editor In Chief, Shane Satterfield, to clear up the matter.

How did this mistake happen?

It was a mistake in our post-production process. After we captured the footage from both versions, some of the footage of the PlayStation 3 version of the game was incorrectly placed in the bin for the Xbox 360 footage. Our video editor on this particular project is not a games person and completely overlooked the fact that he had the wrong footage in the wrong place. We normally have multiple checks from games editorial on every segment that is published, but there was some confusion on who did/did not look at it before it was sent out for compression. Thus, the mistake.

Gallery: Race Driver: GRID (PS3)

Continue reading Joystiq interview: GameTrailers EIC sets record straight on GRID controversy

Renegade Kid calls Moon 'more ambitious' than Dementium


Dementium: The Ward, developer Renegade Kid's debut release for the Nintendo DS, certainly pushed the frontier of what we expect from handheld gaming, but it was far from perfect. Company co-owner Jools Watsham conceded as much to us during a recent interview, but added that Renegade Kid's next project, the recently announced DS title Moon, will be even "more ambitious" than the studio's freshman effort.

"We're being much more ambitious with the environments, particle effects, enemies and cinematic cut-scenes," commented Watsham. "Even though we pushed the DS with Demenitum, we were still being slightly cautious due to our time frame and growing experience with the platform. This time around with Moon, we are being a little less cautious while still be expressive and ambitious."

He also took a moment to reflect back on Dementium, noting that the survival horror title's save system was a particular sticking point among those who played the game. "Most people hated the save system in Dementium... Moon is structured very differently than Dementium. The game is presented in episodes, and within each episode there are checkpoints that save your progress."

For more from Renegade Kid's Watsham on Moon, including Moon's possible future for the Wii and why the company's decision to go with publisher Mastiff instead of Dementium pub Gamecock is really much ado about nothing, check out our full interview on Monday and the first screens from the game below.

Gallery: Moon

April Fools' Alert #15: A potpourri of nonsense


As we bid adieu to this All Fools' Day, it's time to take a broom to the leftover balderdash and sweep it out of the house so we can start fresh and clean tomorrow.
  • Straightgamer.net -- OH NO! The boys over at GayGamer.net went to "therapy" and are now devout heterosexuals. Now all they can talk about is boobs, beer and babes. That's so not fierce!
  • Lego Halo -- 1Up reposted EGM's April issue gag for the internets.
  • Wii Want More -- A Wii downloadable content service?! ROFLCOPTERBBQ
  • Brain Age Mobile for iPhone -- The Wiicast does a very subtle trick that any other day of the year might be believable.
  • Reggie talks Earthbound -- Starmen.net spliced together some clips and gets Monsieur Fils-Aime talking frankly about Nintendo's thoughts on Earthbound in America.
  • N64 games ported to DS -- Vooks.net got the scoop on some N64 titles being "retooled & refreshed" for the handheld.
  • Final Fantasy XIII demo and Final Fantasy VII remake -- PSXExtreme didn't even try to be witty, they just went for some painful lies.

Ninja Gaiden's Yosuke Hayashi 'very interested' in Wii


Nintendo World Store held a special launch event for Ninja Gaiden: Dragon Sword for the DS. (Check out what the critics thought here.) Development director Yosuke Hayashi was available to sign copies of the game, and a formidable pack of fans lined up to meet and greet the man. Afterwards, we had a one-on-one chat about the game, and what he's looking forward to next.

It's no secret that Team Ninja has a reputation for being outspoken and confident in their products. Hayashi is no different. At TGS, we grilled Tomonobou Itagaki about DS action games, and he admitted he played none. However, Hayashi's statement is far more bold: "Itagaki may have said that he's never played any action DS games. But I've played a lot, and none of them were good enough to remember. There's no comparison [to Ninja Gaiden], right?"

"There's a very good possibility," Hayashi said when asked about the possibility of DS follow-up to Dragon Sword. "We want to offer a completely different side of the Ninja Gaiden series in a handheld title. There are so many things I can see we can work around if we work on another project."

However, a DS sequel may not be the first thing on Hayashi's mind. He talked about how so many fans at the Nintendo World Store wanted a Ninja Gaiden game for the Wii. Without going into details, he simply noted that it was something he was "very interested" in working on.

Gallery: Ninja Gaiden Dragon Sword launch

Producer De Luca eases our fears on MGS movie

Last time we talked about the now-officially-official Metal Gear Solid movie, we were a little concerned about producer Joe De Luca's interest in somewhat unproven writer/director Kurt Wimmer. Well, now that we've read an extremely long and somewhat rambling interview with De Luca over at Collider, we're a little less worried about the movie's prospects.

In the interview, De Luca assures us that he knows the difference between what makes a good video game and a good movie. "You're immediately disadvantaged in the theatre because you're not feeling anything," he said, "you're not going to get the excitement or the adrenalin rush of doing it yourself, so we have to do it for you in a way that makes up for that."

That said, De Luca thinks the deep Metal Gear Solid universe has silver screen potential that a game-movie like Mortal Kombat just doesn't. "I think we have a leg up already in that it's such a rich universe... what it says about war by proxy in this kind of future where war has been outsourced to private companies I think can be almost very topical and also kind of satirical in like a Robocop kind of way." As far as we're concerned, you can be as topical and satirical as you want as long as the movie is also entertaining in a Robocop kind of way.

BioWare founders: 'We're not done yet'

Right after our demo of the PC version of Mass Effect, we had the chance to sit with BioWare founders Ray Muzyka and Greg Zeschuk for a quick catch-up on recent events. The two men were overjoyed to talk about Mass Effect's success and critical reception, as well as the uplifting effect the EA buyout has had on the company.

The impression the two give are of guys who have just been given a chance at the brass ring. Their comments, intimating that BioWare itself is now a micro-publisher, praising their new co-worker's common sense, hint at a new era of opportunity for the company. We've already posted the audio from the interview, but for a full transcript of our discussion just read on below the cut. You can get a better sense of Ray and Greg's cheery outlook, see them again discuss the reason Mass Effect on the 360 had the UI it did, and watch them stonewall on a question about their in-development MMO title.

The bottom line, unsaid in the interview itself, is a clear message: "Fans shouldn't worry. We're not, and neither should you." Here's hoping that they've got the right of it.

Continue reading BioWare founders: 'We're not done yet'

GDC08: Audio of BioWare founders talking EA, Mass Effect PC



Just after lunch we had the chance to sit in on a demo of the PC version of Mass Effect. It was a great opportunity to check out the changes and tweaks to the Xbox 360 title we all know and love. Add-ons like the improved equipment UI (pictured above), more deliberate squad commands, and a great-looking new 'hacking' mini-game spoke volumes about BioWare's commitment to keeping PC gamers happy.

Afterwards we spoke briefly with Ray Muzyka and Greg Zeschuk, the driving minds behind BioWare, about Mass on the PC. They expounded on their background with the WASD crowd, hopes for the future of the Mass Effect franchise, and offered a few words on what it's like to work for EA. We even asked them about their upcoming Massively Multiplayer Online Game ... and got shot down. You have to ask, right?

We're going to have full writeup of the interview on the site soon, but in the meantime you can listen to the full audio of our conversation with The Doctors below the cut.

Continue reading GDC08: Audio of BioWare founders talking EA, Mass Effect PC

Joystiq Interview: Puzzle Quest, Vicious Cycle's Eric Peterson's 'Holy Grail'


On paper, the genre-bending Puzzle Quest: Challenge of the Warlords reads like a madman's manifesto, meshing together elements of classic puzzlers like Bejewelled with those more commonly associated with traditional RPGs for an experience that is anything but traditional. Nonetheless, the game proved to be one of 2007's surprise hits, as it tapped into both the casual and hardcore gaming communities like few games before it. It also helps that in the span of just a few months Puzzle Quest has managed to be ported to nearly every platform under the sun, including the game's most recent incarnation for the Wii.

In the wake of this release, we got some face time with Eric Peterson, CEO and president at Vicious Cycle Software -- one of Puzzle Quest's two development partners, about this latest release, the series, and which version, to him at least, represents the definitive Puzzle Quest experience (Hint: It's not the Wii version). More on these topics and more after the jump.

Continue reading Joystiq Interview: Puzzle Quest, Vicious Cycle's Eric Peterson's 'Holy Grail'

Morgan Webb talks gaming's double standards

As the start of a week-long series on women in the game industry, MTV Multiplayer has a revealing Q&A with Morgan Webb, the curvier half of the hosting duo behind G4's X-Play. While the interview covers a lot of topics, perhaps the most persistent running theme is Webb's ambivalence about her status as a successful, visible female game journalist.

On the one hand, Webb says, "it used to really bother me that men ... would assume that I don't really know what I'm talking about or would know less than a man on the topic." On the other hand, though, Webb acknowledges "I wouldn't be where I am if I were a man, to be honest. I wouldn't be on the show. I wouldn't be writing columns for FHM. I wouldn't be considered just like a rare and interesting... specimen or whatever, if I weren't a woman. So I am where I am because I'm a woman and that's just the way it is."

While Webb is a big booster for the game industry, she says she doesn't necessarily see herself as a spokesperson for 'girl gaming.' "I don't think the world will necessarily be a better place if I get lots of young woman to play video games," she said. "If a woman wants to play video games, more power to her ... but I have a lot of girlfriends who couldn't care less about video games ... and I don't think their lives are missing anything for that."

The lengthy full interview is packed with more of Webb's thoughts on forum trolls, posing for Maxim and the effects of being both one of gaming's most prominent women and a minor TV celebrity. Take a few minutes and give it a read.

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