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Posts tagged interview

Jaffe outlines plans post-Eat Sleep Play; no Twisted Metal DLC or sequel planned

As we learned earlier this week, Twisted Metal creator David Jaffe will be leaving Eat Sleep Play sometime after the series relaunch of Twisted Metal hits store shelves. Jaffe sat down with our own Alexander Sliwinski during this week's DICE summit for a segment on The Joystiq Show, during which he ...

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Sid Meier: modern graphics have lowered the barriers of entry to gaming

In this interview with Game Informer, legendary developer Sid Meier says even he has succumbed to the lure of modern graphics. "I used to love to try and challenge the players' imagination," he says, "to show them a few pixels in 16 colors and try and convince them that they're ruling an empire to ...

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Hideo Kojima gets his Revengeance with Metal Gear Rising

Metal Gear Solid creator Hideo Kojima and Platinum Games producer Atsushi Inaba took the stage at Konami's offices here in Los Angeles earlier this week for a mea culpa of sorts: Kojima now admits that Metal Gear Solid Rising, though it may have looked nice in the trailer back at E3 2010, just ...

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Diablo 3 being polished up, no release date yet

The build of Diablo 3 being shown at BlizzCon 2011 last week did have a few polish updates, but generally it was the same content previously available in the beta, which we've covered thoroughly so far. Diablo 3's Technical Director Wyatt Chang agreed while chatting with me last week that the ...

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IndieCade 2011: Tom Sennett cares about Deepak Fights Robots

When Tom Sennett stepped on stage to pick up the Game Design award at this year's IndieCade, his entire speech suggested strongly that he doesn't, um, really care. But here's his secret: He actually does. "I take the work very seriously," he said. When it comes to Deepak Fights Robots ...

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Hideo Kojima talks life, influences at USC presentation

Legendary game developer Hideo Kojima took the stage at the University of Southern California last night to talk about his life as a game developer, and give a few thoughts on the current state of gaming and game development. During an interview moderated by Geoff Keighley, the creator of Metal ...

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BioWare 'figuring out the right way' to continue Mass Effect after ME3

Speaking with business giant Forbes, BioWare founders/doctors Greg Zeschuk and Ray Muzyka spoke on the possibility of life after Mass Effect 3, saying that ME3's universe of diverse alien races and planets has struck a chord with the series' audience. While their priorities and resources are ...

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Prototype 2 preview: To Heller and back

We're just going to throw this out there, harsh as it may be: Does Prototype, 2009's open world New York-based superhero fantasy title, really need a sequel? Sure, there was some fun to be had in Alex Mercer's shoes, pulling off some over-the-top (and often just overwhelming) proto-moves, ...

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Stardock's Brad Wardell talks about selling Impulse to GameStop

"Not everyone's goal in life is to run a thousand person company," said Stardock founder Brad Wardell, who just today announced that he's sold the growing digital distribution arm of his company, Impulse, to GameStop for an undisclosed sum. "Certainly the path of least resistance would have been ...

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Notch suggests Minecraft achievements, console ports in the future

Minecraft has already cemented its place as one of the best sandbox games of all time, but sometimes you need a little narrative with your creative impulses. Don't worry -- there's a solution for you: achievements. In an interview with Gamasutra, Minecraft creator Markus "Notch" Persson says that ...

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