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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Silver Lining: Inversion and the fear of the great beyond]]></title><link>http://www.joystiq.com/2012/08/06/silver-lining-inversion-and-the-fear-of-the-great-beyond/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/06/silver-lining-inversion-and-the-fear-of-the-great-beyond/</guid><comments>http://www.joystiq.com/2012/08/06/silver-lining-inversion-and-the-fear-of-the-great-beyond/#comments</comments><description><![CDATA[<font color="#808080"><small>'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines Saber Interactive's <i>Inversion</i>. The following may contain story <strong>spoilers</strong>.</small></font><br /><div> <hr size="2" style="padding-left: 5px; " width="100%" /></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/06/silver-lining-inversion-and-the-fear-of-the-great-beyond/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/inversione305_530x298.jpg" style="width: 530px; height: 298px; border-width: 0px; border-style: solid; margin: 4px; " /></a></div><em><a href="http://www.joystiq.com/game/inversion">Inversion</a></em>'s opening sequence is rather affecting. Protagonist Davis Russel is tied to a pole as a monstrous Lutadore priest babbles on in a difficult to understand tone, preparing to sacrifice the former police officer. In his ostensibly final moments, he begins to remember how he got into the spot he's in. He's lost his family, his city, and soon, his life. It feels like a man reading his own suicide note - he's given up hope and is ready to die.<br /><br />It certainly sets a tone for the rest of the game, which is mostly told as a flashback. Humanity has lost the war against the invading aliens. The people of Vanguard City have been broken down by the relentless invasion of the monstrous Lutadores. And, if the opening sequence establishes anything, it was a war that they were destined to lose. Davis is on a game-long search for his daughter, and the possibility of saving her seems to be the only thing keeping him going.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/inversion-gamescom-2011/">Inversion (Gamescom 2011)</a></strong></p><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373350"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-15-43-13-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373351"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-16-08-77_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373352"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-41-00-09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373353"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-41-15-18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373354"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-48-00-00_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/08/06/silver-lining-inversion-and-the-fear-of-the-great-beyond/" rel="bookmark">Continue reading <em>Silver Lining: Inversion and the fear of the great beyond</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/06/silver-lining-inversion-and-the-fear-of-the-great-beyond/">Silver Lining: Inversion and the fear of the great beyond</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Aug 2012 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/06/silver-lining-inversion-and-the-fear-of-the-great-beyond/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20285452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/06/silver-lining-inversion-and-the-fear-of-the-great-beyond/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inversion</category><category>microsoft</category><category>Namco-Bandai</category><category>Opinion</category><category>pc</category><category>playstation</category><category>ps3</category><category>Saber-Interactive</category><category>Silver-Lining</category><category>xbox</category><dc:creator><![CDATA[Taylor Cocke]]></dc:creator><pubDate>Mon, 06 Aug 2012 18:15:00 EST</pubDate></item><item><title><![CDATA[Inversion review: Gears of Snore]]></title><link>http://www.joystiq.com/2012/06/18/inversion-review-gears-of-snore/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/18/inversion-review-gears-of-snore/</guid><comments>http://www.joystiq.com/2012/06/18/inversion-review-gears-of-snore/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/18/inversion-review/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-17-27-15-89_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>As a kid, there were only two things I truly loved: playing with a motley assembly of action figures, and reading <em>Ender's Game</em>. <a href="http://joystiq.com/game/inversion"><em>Inversion</em></a>, somewhat implausibly, manages to combine Past Me's favorite pastimes. Its topsy-turvy, gravity-switching third-person shooting hearkens back to the portion of <em>Ender's Game</em> most ripe for a game spin-off: the Battle Room. In <em>Inversion</em>'s best moments, the player and enemies alike float and dodge through the air, without a care in the world until a hail of bullets interrupts their physics-defying backstroke.<br /><br />The rest of <em>Inversion</em>, though, feels like it was slapped together with all the focus of a child weaving nonsensical yarns in a sandbox. Interesting abilities get the cold shoulder in favor of an obnoxiously intrusive plot that unfolds without the slightest shred of adherence to logic or reason. Modern-day cops take on hulking, Mad-Max-wannabe tribal men because ... hell if I know.<br /><br />It seems like the kind of story that would have emerged if Child Me ran out of police-themed figures and decided to break out WWE wrestlers to even the odds. And so, instead of taking its gravity mechanics to new heights, <em>Inversion</em> largely opts to make pew-pew explosion sounds with its mouth - resulting in a haphazard, hackneyed <em>Gears of War</em> clone that feels like it's made of pathetic, flimsy plastic.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/inversion-gamescom-2011/">Inversion (Gamescom 2011)</a></strong></p><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373350"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-15-43-13-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373351"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-16-08-77_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373352"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-41-00-09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373353"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-41-15-18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373354"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-48-00-00_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/06/18/inversion-review-gears-of-snore/" rel="bookmark">Continue reading <em>Inversion review: Gears of Snore</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/18/inversion-review-gears-of-snore/">Inversion review: Gears of Snore</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jun 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/18/inversion-review-gears-of-snore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20259871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/18/inversion-review-gears-of-snore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inversion</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Nathan Grayson]]></dc:creator><pubDate>Mon, 18 Jun 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Inversion multiplayer trailer defies gravity]]></title><link>http://www.joystiq.com/2012/06/02/inversion-multiplayer-trailer-defies-gravity/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/02/inversion-multiplayer-trailer-defies-gravity/</guid><comments>http://www.joystiq.com/2012/06/02/inversion-multiplayer-trailer-defies-gravity/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/02/inversion-multiplayer-trailer-defies-gravity/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/inversione305_530x298.jpg" style="width: 530px; height: 298px; display: none;" /></a><iframe frameborder="0" height="379" id="viddler-479369c6" mozallowfullscreen="true" src="//www.viddler.com/embed/479369c6/?f=1&amp;autoplay=0&amp;player=full&amp;secret=13682671&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="599"></iframe></div><br />Namco Bandai's <a href="http://www.joystiq.com/game/inversion"><em>Inversion</em></a> has a new trailer that details the game's hourglass, gravity slaughter, and other multiplayer modes. <em>Inversion</em> is set to launch next week in North America, and was <a href="http://www.joystiq.com/2012/05/29/inversion-delayed-to-july-in-europe-still-on-track-in-us/">recently delayed</a> to July in Europe.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/02/inversion-multiplayer-trailer-defies-gravity/">Inversion multiplayer trailer defies gravity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Jun 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/02/inversion-multiplayer-trailer-defies-gravity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20250063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/02/inversion-multiplayer-trailer-defies-gravity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inversion</category><category>microsoft</category><category>multiplayer</category><category>Namco-Bandai</category><category>pc</category><category>playstation</category><category>ps3</category><category>saber-interactive</category><category>trailer</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 02 Jun 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Inversion delayed to July in Europe, still on track in US]]></title><link>http://www.joystiq.com/2012/05/29/inversion-delayed-to-july-in-europe-still-on-track-in-us/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/29/inversion-delayed-to-july-in-europe-still-on-track-in-us/</guid><comments>http://www.joystiq.com/2012/05/29/inversion-delayed-to-july-in-europe-still-on-track-in-us/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/29/inversion-delayed-to-july-in-europe-still-on-track-in-us/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/inversione305_530x298.jpg" style="border-width: 0px; border-style: solid; width: 530px; height: 298px; " /></a></div>The European launch of<em> <a href="http://joystiq.com/game/inversion">Inversion</a></em> has been delayed to sometime in July, reports <a href="http://www.eurogamer.net/articles/2012-05-25-inversion-delayed-to-july">Eurogamer</a>. The reason for the delay was not disclosed. When reached for comment, a Namco Bandai representative informed Joystiq that the title is still slated for a <a href="http://www.joystiq.com/2012/03/05/inversion-flipping-out-in-north-america-on-june-5-june-8-in-eur/">June 5 launch</a> in North America. Whatever the reason, it looks like Europe, at least, will have to wait just a bit longer to shoot baddies while walking on the ceiling.<br /><br />This marks the second delay for <em>Inversion</em>, which saw its original February release date pushed back earlier this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/29/inversion-delayed-to-july-in-europe-still-on-track-in-us/">Inversion delayed to July in Europe, still on track in US</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/29/inversion-delayed-to-july-in-europe-still-on-track-in-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20246805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/29/inversion-delayed-to-july-in-europe-still-on-track-in-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>inversion</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>release-date</category><category>saber-interactive</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 29 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Inversion flipping out in North America on June 5, June 8 in Europe]]></title><link>http://www.joystiq.com/2012/03/05/inversion-flipping-out-in-north-america-on-june-5-june-8-in-eur/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/05/inversion-flipping-out-in-north-america-on-june-5-june-8-in-eur/</guid><comments>http://www.joystiq.com/2012/03/05/inversion-flipping-out-in-north-america-on-june-5-june-8-in-eur/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/05/inversion-flipping-out-in-north-america-on-june-5-june-8-in-eur/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/inversionheaderimg530px213512.jpg" /></a></div>Perhaps we should send out Joystiq-themed calendars to game publishers with clear explanations of when seasons begin and end, and maybe a note with the definition of "early" and "late." Despite Namco <a href="http://www.joystiq.com/2012/01/24/inversion-delayed-early-2012/">telling us back in late January</a> that <a href="http://www.joystiq.com/game/inversion"><em>Inversion</em></a> would arrive in "early 2012" (it was the 24th, so it was <em>actually</em> late in the month), it looks like the game isn't arriving until early June (as in "the fifth and the eighth for North America and Europe, respectively, which isn't even remotely in "early 2012").<br /><br />Namco said the extra time in the oven will give Saber Interactive "the opportunity to create an enjoyable and engaging third-person shooter experience with a comprehensive multiplayer component." We had just assumed that the graphics needed tightening on level three or something, but then that's why we're not game devs, eh?<p><a href="http://www.joystiq.com/2012/03/05/inversion-flipping-out-in-north-america-on-june-5-june-8-in-eur/" rel="bookmark">Continue reading <em>Inversion flipping out in North America on June 5, June 8 in Europe</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/05/inversion-flipping-out-in-north-america-on-june-5-june-8-in-eur/">Inversion flipping out in North America on June 5, June 8 in Europe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2012 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/05/inversion-flipping-out-in-north-america-on-june-5-june-8-in-eur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20186281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/05/inversion-flipping-out-in-north-america-on-june-5-june-8-in-eur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>inversion</category><category>namco</category><category>q3-2012</category><category>release-date</category><category>saber-interactive</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 05 Mar 2012 17:45:00 EST</pubDate></item><item><title><![CDATA[Inversion delayed until 'early 2012']]></title><link>http://www.joystiq.com/2012/01/24/inversion-delayed-early-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/24/inversion-delayed-early-2012/</guid><comments>http://www.joystiq.com/2012/01/24/inversion-delayed-early-2012/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/01/24/inversion-delayed-until-early-2012/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/inversion242011.jpg" vspace="4" /></a></div>Gunning gravity-shifter <em>Inversion</em> has shifted its official release window to "early 2012." Publisher Namco Bandai informed us of the change after we asked it about retailers changing the launch date to <a href="http://www.joystiq.com/2012/01/23/retailers-inversion-delayed-until-march/">March 27</a>.<br /><br />"The launch of <em>Inversion</em> has been moved to early 2012, and more details will follow in an upcoming announcement," a Namco Bandai spokesperson told Joystiq. "This additional development time will allow the team to polish several key aspects of the game ensuring <em>Inversion</em> is of the highest quality."<br /><br />For those who had their hearts set on a game for <em>Inversion</em>'s original release date of February 7, there's always the "<a href="http://www.joystiq.com/2011/08/16/kingdoms-of-amalur-reckoning-launching-february-7-2012/">enemy-pounding funfest</a>" of <a href="http://www.joystiq.com/game/kingdoms-of-amalur-reckoning"><em>Kingdoms of Amalur: Reckoning</em></a>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/inversion-gamescom-2011/">Inversion (Gamescom 2011)</a></strong></p><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373350"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-15-43-13-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373351"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-16-08-77_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373352"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-41-00-09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373353"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-41-15-18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373354"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-48-00-00_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/24/inversion-delayed-early-2012/">Inversion delayed until 'early 2012'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Jan 2012 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/24/inversion-delayed-early-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20155307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/24/inversion-delayed-early-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>inversion</category><category>microsoft</category><category>namco</category><category>Namco-Bandai</category><category>playstation</category><category>ps3</category><category>q1-2012</category><category>release-date</category><category>saber-interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 24 Jan 2012 08:30:00 EST</pubDate></item><item><title><![CDATA[Retailers: Inversion delayed until March]]></title><link>http://www.joystiq.com/2012/01/23/retailers-inversion-delayed-until-march/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/23/retailers-inversion-delayed-until-march/</guid><comments>http://www.joystiq.com/2012/01/23/retailers-inversion-delayed-until-march/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/01/23/retailers-inversion-delayed-until-march/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/inversion530bus.jpg" vspace="4" /></a></div><em>Inversion</em> has had an <a href="http://www.joystiq.com/2011/02/04/inversion-flips-out-on-february-7-2012/">official launch date of February 7, 2012</a>, for over a year now, but retail listings are shifting to note otherwise. Both <a href="http://www.gamefly.com/rent-games/Search/?kw=inversion&amp;sec=GameFly&amp;doSearch=">GameFly</a>, which lists launch info based on publisher data, and <a href="http://www.gamestop.com/browse?nav=16k-inversion">GameStop</a> now present a release date of March 27.<br /><br />Originally announced back in 2009, <em>Inversion</em> was supposed to hit shelves <a href="http://www.joystiq.com/2009/10/20/namco-bandai-introduces-gravity-flipping-shooter-inversion/">sometime in 2010</a>, back when Namco was still trying out <a href="http://www.joystiq.com/2010/11/08/enslaved-underperforms-for-namco-naruto-exceeds-expectations/">new IP</a>. We've contacted Namco Bandai for official confirmation of the delay.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/inversion-gamescom-2011/">Inversion (Gamescom 2011)</a></strong></p><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373350"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-15-43-13-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373351"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-16-08-77_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373352"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-41-00-09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373353"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-41-15-18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373354"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-48-00-00_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/23/retailers-inversion-delayed-until-march/">Retailers: Inversion delayed until March</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jan 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/23/retailers-inversion-delayed-until-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20154296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/23/retailers-inversion-delayed-until-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamefly</category><category>gamestop</category><category>inversion</category><category>microsoft</category><category>namco</category><category>Namco-Bandai</category><category>playstation</category><category>ps3</category><category>saber-interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 23 Jan 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Inversion gameplay trailer flips dudes all over the place]]></title><link>http://www.joystiq.com/2011/10/25/inversion-gameplay-trailer-flips-dudes-all-over-the-place/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/25/inversion-gameplay-trailer-flips-dudes-all-over-the-place/</guid><comments>http://www.joystiq.com/2011/10/25/inversion-gameplay-trailer-flips-dudes-all-over-the-place/#comments</comments><description><![CDATA[<center>
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/inversion242011_530x298.jpg" style="width: 530px; height: 298px; display: none;" /><!--[if IE]><object width="599" height="357" id="viddlerOuter-cfb65367" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/cfb65367/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-cfb65367"><video id="viddlerVideo-cfb65367" src="//www.viddler.com/file/cfb65367/html5mobile/" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/cfb65367/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/cfb65367/" height="357" id="viddlerOuter-cfb65367" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/cfb65367/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-cfb65367"><video controls="controls" height="337" id="viddlerVideo-cfb65367" poster="//www.viddler.com/thumbnail/cfb65367/" src="//www.viddler.com/file/cfb65367/html5mobile/" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></center>
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<em>Inception </em>called and it totally wants its BWAAAAAHM back.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/25/inversion-gameplay-trailer-flips-dudes-all-over-the-place/">Inversion gameplay trailer flips dudes all over the place</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Oct 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/25/inversion-gameplay-trailer-flips-dudes-all-over-the-place/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20089086/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/25/inversion-gameplay-trailer-flips-dudes-all-over-the-place/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inversion</category><category>microsoft</category><category>namco-bandai</category><category>playstation</category><category>ps3</category><category>saber-interactive</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 25 Oct 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[Inversion multiplayer preview: Grab a Gravlink and go]]></title><link>http://www.joystiq.com/2011/09/12/inversion-multiplayer-preview-grab-a-gravlink-and-go/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/12/inversion-multiplayer-preview-grab-a-gravlink-and-go/</guid><comments>http://www.joystiq.com/2011/09/12/inversion-multiplayer-preview-grab-a-gravlink-and-go/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/09/12/inversion-multiplayer-preview-free-floating-faux-paux/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/inversiondm03o_530x298.jpg" /></a></div>
Sometimes an otherwise-uninteresting looking game has a few tricks up its sleeve. Just about all of <em>Inversion</em> smacks of mediocrity -- its generic storyline (aliens invade Earth!), derivative gameplay (maybe you've played <em>Gears of War</em>?) and unoriginal multiplayer modes (two different kinds of deathmatch!) are all a big turn-off at first glance. But <em>Inversion </em>has one thing going for it: the Gravlink.<br />
<br />
It's a device that enables the core mechanic of the game, gravity manipulation. By firing off a red or blue beam, you can increase or decrease the gravity of an area or object. It's one-time use, however you can pick up little energy boosters around the environment that allow you to use it more than once. When I became comfortable with the Gravlink, I found myself having some fun with <em>Inversion</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/inversion-multiplayer/">Inversion (Multiplayer)</a></strong></p><a href="http://www.joystiq.com/photos/inversion-multiplayer/#4432652"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/inversiondm01o_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-multiplayer/#4432653"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/inversiondm02o_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-multiplayer/#4432654"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/inversiondm03o_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-multiplayer/#4432655"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/inversionhourglass01o_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-multiplayer/#4432656"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/inversionhourglass02o_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/09/12/inversion-multiplayer-preview-grab-a-gravlink-and-go/" rel="bookmark">Continue reading <em>Inversion multiplayer preview: Grab a Gravlink and go</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/12/inversion-multiplayer-preview-grab-a-gravlink-and-go/">Inversion multiplayer preview: Grab a Gravlink and go</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Sep 2011 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/12/inversion-multiplayer-preview-grab-a-gravlink-and-go/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20031952/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/12/inversion-multiplayer-preview-grab-a-gravlink-and-go/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inversion</category><category>microsoft</category><category>namco-bandai</category><category>playstation</category><category>ps3</category><category>saber-interactive</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 12 Sep 2011 20:15:00 EST</pubDate></item><item><title><![CDATA[Inversion's gravity gameplay explained in trailer]]></title><link>http://www.joystiq.com/2011/08/25/inversions-gravity-gameplay-explained-in-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/25/inversions-gravity-gameplay-explained-in-trailer/</guid><comments>http://www.joystiq.com/2011/08/25/inversions-gravity-gameplay-explained-in-trailer/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/inversion242011.jpg" style="display:none;" vspace="4" /><!--[if IE]><object width="599" height="337" id="viddlerOuter-9be6d42b" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/9be6d42b/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-9be6d42b"><video id="viddlerVideo-9be6d42b" src="//www.viddler.com/file/9be6d42b/html5mobile/" type="video/mp4" width="599" height="317" poster="//www.viddler.com/thumbnail/9be6d42b/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/9be6d42b/" height="337" id="viddlerOuter-9be6d42b" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/9be6d42b/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-9be6d42b"><video controls="controls" height="317" id="viddlerVideo-9be6d42b" poster="//www.viddler.com/thumbnail/9be6d42b/" src="//www.viddler.com/file/9be6d42b/html5mobile/" tabindex="0" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
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<a href="http://joystiq.com/game/inversion"><em>Inversion</em></a><span style="font-style: italic;">'</span>s grav link allows you to inflict low gravity around enemies, lifting those meatsacks for easy targeting, and then high gravity to smush 'em with environmental objects. But the real stomach drop happens with the perspective-altering "vector shifts." Wait at least 30 minutes after eating before play.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/inversion-gamescom-2011/">Inversion (Gamescom 2011)</a></strong></p><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373350"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-15-43-13-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373351"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-16-08-77_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373352"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-41-00-09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373353"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-41-15-18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-gamescom-2011/#4373354"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gravitasdebug-2011-08-03-16-48-00-00_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/25/inversions-gravity-gameplay-explained-in-trailer/">Inversion's gravity gameplay explained in trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Aug 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/25/inversions-gravity-gameplay-explained-in-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20025538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/25/inversions-gravity-gameplay-explained-in-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inversion</category><category>microsoft</category><category>Namco-Bandai</category><category>playstation</category><category>ps3</category><category>saber-interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 25 Aug 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[Namco Bandai media roundup: Trailers from Tekken, Tales, Ace Combat, and more]]></title><link>http://www.joystiq.com/2011/08/17/namco-bandai-media-roundup-trailers-from-tekken-tales-ace-com/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/17/namco-bandai-media-roundup-trailers-from-tekken-tales-ace-com/</guid><comments>http://www.joystiq.com/2011/08/17/namco-bandai-media-roundup-trailers-from-tekken-tales-ace-com/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/08/17/namco-bandai-media-roundup-trailers-from-tekken-tales-ace-com/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ac5817.jpg" vspace="4" /></a></center>
Namco Bandai went just a little crazy at GamesCom, releasing entirely too much media for us to post piecemeal. So after the break, you can find new trailers and screens for two<em> Ace Combats </em>(on PS3/Xbox and 3DS), two <em>Tekkens</em> (on PS3 and 3DS), <em>Tales of the Abyss, Inversion</em>, and more.<br />
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<a href="http://joystiq.com/game/armored-core-5"><em>Armored Core 5</em></a> alone has earned a "blowout" appelation, with no fewer than three videos and a gallery. How much do you love mechs? Find out right now!<p><a href="http://www.joystiq.com/2011/08/17/namco-bandai-media-roundup-trailers-from-tekken-tales-ace-com/" rel="bookmark">Continue reading <em>Namco Bandai media roundup: Trailers from Tekken, Tales, Ace Combat, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/17/namco-bandai-media-roundup-trailers-from-tekken-tales-ace-com/">Namco Bandai media roundup: Trailers from Tekken, Tales, Ace Combat, and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Aug 2011 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/17/namco-bandai-media-roundup-trailers-from-tekken-tales-ace-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20020430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/17/namco-bandai-media-roundup-trailers-from-tekken-tales-ace-com/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>ace-combat-3d</category><category>ace-combat-assault-horizon</category><category>armored-core-5</category><category>gamescom-2011</category><category>inversion</category><category>microsoft</category><category>namco-bandai</category><category>playstation</category><category>ps3</category><category>ridge-racer-unbounded</category><category>tales-of-the-abyss</category><category>tekken-3d-prime-edition</category><category>tekken-hybrid</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 17 Aug 2011 19:45:00 EST</pubDate></item><item><title><![CDATA[Inversion trailer shows off buddy co-op]]></title><link>http://www.joystiq.com/2011/08/10/inversion-trailer-shows-off-buddy-co-op/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/10/inversion-trailer-shows-off-buddy-co-op/</guid><comments>http://www.joystiq.com/2011/08/10/inversion-trailer-shows-off-buddy-co-op/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img alt="Inversion co-op"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/inversionthumb.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /><object data="//www.viddler.com/simple/ae4fec57/" height="357" id="viddlerOuter-ae4fec57" type="application/x-shockwave-flash" width="599"><object id="viddlerInner-ae4fec57"><video controls="controls" height="337" id="viddlerVideo-ae4fec57" poster="//www.viddler.com/thumbnail/ae4fec57/" src="//www.viddler.com/file/ae4fec57/html5mobile/" tabindex="0" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
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My buddy. My buddy. Wherever I go, he goes. I'll teach him to flip gravity like I know. My buddy and me like to climb up a tree. My buddy and me, we're the best friends we could be. <em><a href="http://www.youtube.com/watch?v=OdximU6Ao00&amp;feature=related">My buddy and meee!</a></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/10/inversion-trailer-shows-off-buddy-co-op/">Inversion trailer shows off buddy co-op</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Aug 2011 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/10/inversion-trailer-shows-off-buddy-co-op/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20013422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/10/inversion-trailer-shows-off-buddy-co-op/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inversion</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>saber-interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 10 Aug 2011 01:00:00 EST</pubDate></item><item><title><![CDATA[Inversion preview: New perspectives on an old game]]></title><link>http://www.joystiq.com/2011/07/13/inversion-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/13/inversion-preview/</guid><comments>http://www.joystiq.com/2011/07/13/inversion-preview/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/inversion530pxheaderimg1512512.jpg" style="width: 530px; height: 298px; display:none " /> <!--[if IE]><object width="530" height="318" id="viddlerOuter-c029db4b" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/c029db4b/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f"><object id="viddlerInner-c029db4b"><video id="viddlerVideo-c029db4b" src="http://www.viddler.com/file/c029db4b/html5mobile/" type="video/mp4" width="530" height="298" poster="http://www.viddler.com/thumbnail/c029db4b/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="http://www.viddler.com/simple/c029db4b/" height="318" id="viddlerOuter-c029db4b" type="application/x-shockwave-flash" width="530"><param name="movie" value="http://www.viddler.com/simple/c029db4b/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f" /><object id="viddlerInner-c029db4b"><video controls="controls" height="298" id="viddlerVideo-c029db4b" poster="http://www.viddler.com/thumbnail/c029db4b/" src="http://www.viddler.com/file/c029db4b/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
The gimmick in Saber Interactive's <em><a href="http://www.joystiq.com/game/inversion">Inversion</a></em> -- combat across multiple planes -- isn't quite enough to carry the lackluster shooting. Like <a href="http://www.joystiq.com/game/dark-void"><em>Dark Void</em></a>, <a href="http://www.joystiq.com/tag/fracture"><em>Fracture</em></a>, and <a href="http://www.joystiq.com/tag/timeshift"><em>Timeshift</em></a> before it, <em>Inversion</em> relies heavily on its unique twist to set it apart from other shooters, while leaving the central mechanic unpolished.<br />
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As the perspective flipped repeatedly throughout the demo, I was distracted how similar the game's set of flimsy guns felt. Sure, baddies stick to walls in completely separate gravity planes (turning firefights into more than just what's directly in front of you), but shouldn't shooting at them be more fun?<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/inversion-e3-2011/">Inversion (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/inversion-e3-2011/#4211873"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/inversione301_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-e3-2011/#4211874"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/inversione302_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-e3-2011/#4211875"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/inversione303_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-e3-2011/#4211876"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/inversione304_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-e3-2011/#4211877"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/inversione305_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/07/13/inversion-preview/" rel="bookmark">Continue reading <em>Inversion preview: New perspectives on an old game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/13/inversion-preview/">Inversion preview: New perspectives on an old game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jul 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/13/inversion-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19985969/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/13/inversion-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>inversion</category><category>microsoft</category><category>namco</category><category>namco-bandai</category><category>playstation</category><category>ps3</category><category>saber-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 13 Jul 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Inversion preview: War of gravity]]></title><link>http://www.joystiq.com/2011/02/05/inversion-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/05/inversion-preview/</guid><comments>http://www.joystiq.com/2011/02/05/inversion-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/05/inversion-preview/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/09_530x298.jpg" alt="" /></a></div>
In late 2009, Namco Bandai <a href="http://www.joystiq.com/2009/10/20/namco-bandai-introduces-gravity-flipping-shooter-inversion/">announced</a> a gravity-manipulation FPS from <em>TimeShift</em> developer Saber Interactive. It was to be called <em>Inversion,</em> and it went completely MIA following the announcement. So imagine my surprise when the publisher premiered the first footage of the game this week at its Ignite 2011 event, and then topped that with a hands-on demo.<br />
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<em>Inversion's</em> premise remains unchanged all these mysterious months later (even if you don't remember it -- I sure didn't): Ex-cop Davis Russel fights an invading army of aliens -- the "Lutadores" -- with an awesome, gravity-altering gizmo called the Gravlink. In its most powerful state, this device allows players to manipulate objects and enemies as if they were in zero-gravity space: Shoot a car with the Gravlink and it'll float up into the air, at which point the player can lasso the vehicle (still using the Gravlink) and employ it as mobile cover, or simply toss it as an offensive projectile. The shortcoming of the <em>short</em> demo I played, though, is that it didn't feature access to the full capabilities of the Gravlink, as I'd seen in the pre-demo footage. <br />
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In the demo, I was only able to toy with smaller objects, like traffic cones and random boxes. Without full access to the Gravlink, the game mostly plays like a straight-up cover-based shooter -- a competent albeit uninspired experience that's highly reminiscent of <em>Gears of War.</em> <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/inversion-ignite-2011/">Inversion (Ignite 2011)</a></strong></p><a href="http://www.joystiq.com/photos/inversion-ignite-2011/#3848206"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-ignite-2011/#3848207"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-ignite-2011/#3848208"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-ignite-2011/#3848209"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-ignite-2011/#3848211"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/02/05/inversion-preview/" rel="bookmark">Continue reading <em>Inversion preview: War of gravity</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/05/inversion-preview/">Inversion preview: War of gravity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Feb 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/05/inversion-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19827976/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/05/inversion-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inversion</category><category>microsoft</category><category>namco-bandai</category><category>playstation</category><category>ps3</category><category>saber-interactive</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 05 Feb 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Inversion flips out on February 7, 2012]]></title><link>http://www.joystiq.com/2011/02/04/inversion-flips-out-on-february-7-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/04/inversion-flips-out-on-february-7-2012/</guid><comments>http://www.joystiq.com/2011/02/04/inversion-flips-out-on-february-7-2012/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/04/inversion-flips-out-on-february-7-2012/"><img border="1" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/inversion242011.jpg" /></a></div>
Saber Interactive's sci-fi shooter, <em><a href="http://www.joystiq.com/tag/inversion">Inversion</a>, </em>was announced <a href="http://www.joystiq.com/2009/10/20/namco-bandai-introduces-gravity-flipping-shooter-inversion/">back in 2009</a> and was scheduled to arrive in late 2010 -- and it's still in development. Publisher Namco Bandai has announced today that the game is currently pegged for a February 7, 2012 launch on Xbox 360 and PS3. <br />
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<em>Inversion</em> allows you to create isolated zero-gravity fields, forcing objects caught inside to defy nature's laws and provide some cover against enemy fire. You can read our preview of the game later today -- in the meantime, you can check out a new teaser trailer just <strike>above</strike> below the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/inversion-ignite-2011/">Inversion (Ignite 2011)</a></strong></p><a href="http://www.joystiq.com/photos/inversion-ignite-2011/#3848206"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-ignite-2011/#3848207"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-ignite-2011/#3848208"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-ignite-2011/#3848209"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-ignite-2011/#3848211"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/02/04/inversion-flips-out-on-february-7-2012/" rel="bookmark">Continue reading <em>Inversion flips out on February 7, 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/04/inversion-flips-out-on-february-7-2012/">Inversion flips out on February 7, 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Feb 2011 12:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/04/inversion-flips-out-on-february-7-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19826334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/04/inversion-flips-out-on-february-7-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inversion</category><category>microsoft</category><category>namco-bandai</category><category>playstation</category><category>ps3</category><category>q1-2012</category><category>release-date</category><category>saber-interactive</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 04 Feb 2011 12:41:00 EST</pubDate></item><item><title><![CDATA[Namco Bandai introduces gravity-flipping shooter Inversion]]></title><link>http://www.joystiq.com/2009/10/20/namco-bandai-introduces-gravity-flipping-shooter-inversion/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/20/namco-bandai-introduces-gravity-flipping-shooter-inversion/</guid><comments>http://www.joystiq.com/2009/10/20/namco-bandai-introduces-gravity-flipping-shooter-inversion/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/photos/inversion-xbox-ps3/2378734/full/"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/inversion1020.jpg"  alt="" /></a><br /><small>click to fall up into our gallery</small></center>Namco Bandai and <em>TimeShift</em> developer Saber Interactive hope you'll flip for their new shooter <em>Inversion</em>. Because it literally features the ability to reverse gravity.<br /><br />The third-person shooter takes place during an invasion by the alien <strike>luchadores</strike> Lutadore, which <em>happens</em> to coincide with the appearance of random "bubbles" of anti-gravity or gravitational vector change (just go with it). That means that at various times throughout the game, you'll enter an area and start floating, <em>or</em> be flipped over as the ceiling suddenly becomes the floor.<br /><br />The player, as cop Davis Russel or, uh, cop's neighbor Leo Delgado, is armed with a Grappler weapon that allows the manipulation of gravity to move giant objects around. This permits the player to move enemies' cover or make their own out of items in the environment. Or to just throw stuff.<br /><br /><em>Inversion</em> will ship sometime in 2010 on Xbox 360 and PlayStation 3.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/inversion-xbox-ps3/">Inversion</a></strong></p><a href="http://www.joystiq.com/photos/inversion-xbox-ps3/#2378727"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/inversion102001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-xbox-ps3/#2378729"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/inversion102006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-xbox-ps3/#2378730"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/inversion102002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-xbox-ps3/#2378731"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/inversion102005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/inversion-xbox-ps3/#2378732"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/inversion102007_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/20/namco-bandai-introduces-gravity-flipping-shooter-inversion/">Namco Bandai introduces gravity-flipping shooter Inversion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Oct 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/20/namco-bandai-introduces-gravity-flipping-shooter-inversion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19202794/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/20/namco-bandai-introduces-gravity-flipping-shooter-inversion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inversion</category><category>Microsoft</category><category>namco-bandai</category><category>saber-interactive</category><category>shooter</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 20 Oct 2009 15:30:00 EST</pubDate></item></channel></rss>