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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wasteland 2 Kickstarter raises over $3 million]]></title><link>http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/</guid><comments>http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/"><img alt="Image" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/wasteland417.jpg" style="margin:4px" width="530" /></a></center>People are ready for a new <em>Wasteland</em>, it would seem. The <a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/">Kickstarter</a> for inXile Entertainment's <em>Wasteland 2</em> ended at $2,933,252, well over the $900,000 goal and $800,000 more than was <a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/">required</a> for Obsidian to join in on development.<br /><br />Oh, and then fans kicked in <em>another</em> $112,089 through <a href="http://wasteland.inxile-entertainment.com/pledge.php">PayPal</a>.<br /><br />Of course, some of that money will go to Amazon, PayPal, and Kickstarter fees, and producing and shipping prizes, a <a href="http://www.joystiq.com/2012/04/16/star-command-devs-transparent-about-where-kickstarter-funding-we/">lesson</a> all Kickstarter users should remember. After the game is finished, 5% of the profits from the final release will be put into other Kickstarter projects, as part of a <a href="http://www.kickingitforward.org/">"Kicking it Forward" initiative</a>. Perhaps the stimulation of the Kickstarter economy through this project will prevent the world from becoming a <em>Wasteland</em>-esque nightmare for another couple of weeks.<br /><br /><strong>Update:</strong> Corrected the amount going to "Kicking it Forward."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/">Wasteland 2 Kickstarter raises over $3 million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Apr 2012 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20217532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inxile-entertainment</category><category>kickstarter</category><category>mac</category><category>pc</category><category>wasteland-2</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 17 Apr 2012 11:45:00 EST</pubDate></item><item><title><![CDATA[Obsidian will help with Wasteland 2 if Kickstarter reaches $2.1 million]]></title><link>http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/</guid><comments>http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/wasteland2530-2.jpg" vspace="4" /></a></div>Brian Fargo's <a href="http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/"><em>Wasteland 2 </em>Kickstarter</a>, having already surpassed <a href="http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/">two funding goals</a>, has laid out a third one that will ensnare Obsidian Chief Creative Officer Chris Avellone if passed. With 17 days of funding left to go and $1.7 million already pledged, Fargo's company inXile wants to hit $2.1 million on Kickstarter, after which Avellone will agree to work directly with the design team on the project.<br /><br />Fargo and Avellone's relationship goes back to the better days of publisher Interplay, where the pair worked on titles like <em>Fallout</em> 1 and 2, and <em>Planescape: Torment</em>.<br /><br />"Wasteland is one of my favorite RPGs of all time, and when Brian asked if I wanted to work on the sequel, I jumped at the chance," said Avellone. "While I've worked on <em>Fallout 2</em> and <em>Fallout: New Vegas</em>, getting the chance to work on the spiritual predecessor to the Fallout franchise is a honor."<br /><br />Developer Obsidian will also lend a hand in the game's creation, providing "experience they have in the development of RPG games and tools to inXile."<br /><br />Fargo stated, "Obsidian has an incredible library of story, dialog and design tools that they have used to create hits like <em>Neverwinter Nights 2, Star Wars: Knights of the Old Republic II</em>, and of course, <em>Fallout: New Vegas</em>. Regardless of the tech we use to develop the game, experience with these tools will help us efficiently design the game without wasting time and resources on the tools needed for development."<br /><br />If you're looking to support the dream, you know <a href="http://www.kickstarter.com/projects/inxile/wasteland-2">where to go</a>.<p><a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/" rel="bookmark">Continue reading <em>Obsidian will help with Wasteland 2 if Kickstarter reaches $2.1 million</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/">Obsidian will help with Wasteland 2 if Kickstarter reaches $2.1 million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20205158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian-Fargo</category><category>chris-avellone</category><category>inxile-entertainment</category><category>mac</category><category>obsidian</category><category>Obsidian-Entertainment</category><category>pc</category><category>wasteland-2</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 30 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland 2 Kickstarter passes $1.5 million, game coming to OS X and Linux]]></title><link>http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/</guid><comments>http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/wasteland2art530px.jpg" vspace="4" /></a></div>When Brian Fargo revealed <a href="http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/">his Kickstarter project to fund <em>Wasteland 2</em></a>, he laid out some goals. One of those tiers was $1.5 million, which at the time seemed kind of ridiculous. It has since been pledged by backers, meaning <em>Wasteland 2</em> will also be available on Mac OS X and Linux at launch.<br /><br /><em>Wasteland 2</em> has <a href="http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/">well exceeded its original goal</a> of raising $900,000 on Kickstarter, and there are still 24 days to go. We don't expect it'll beat <a href="http://www.joystiq.com/2012/03/13/double-fine-adventure-kickstarter-concludes-with-3-335-265-amas/">Double Fine's current record-level of pledges</a>, but we're certainly ready to be surprised again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/">Wasteland 2 Kickstarter passes $1.5 million, game coming to OS X and Linux</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 Mar 2012 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20200005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inxile-entertainment</category><category>kickstarter</category><category>linux</category><category>mac</category><category>mac-osx</category><category>osx</category><category>pc</category><category>wasteland</category><category>wasteland-2</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 24 Mar 2012 01:30:00 EST</pubDate></item><item><title><![CDATA[Wasteland 2 Kickstarter exceeds goal (and is still going)]]></title><link>http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/</guid><comments>http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/wasteland2headerimg530px51351.jpg" /></a></div>That <em>Wasteland</em> sequel <a href="http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/">you've been waiting for</a> is about to go into production, as the game's Kickstarter crested its goal of $900K while we slept last night. The Kickstarter has started to pick up some momentum, it seems, as the total currently sits at just over $967K, with another 32 days to go.<br /><br />As stated on the project's site, the goal is actually to raise $1 million, but inXile head Brian Fargo had agreed to put $100K of his own scratch on the line -- it's looking like that won't be necessary any more. Which isn't to say there aren't plans should the team raise even more money. If they reach $1.25 million, the extra dough will go to "making the world bigger, adding more maps, more divergent stories and even more music."<br /><br />If the fundraiser reaches $1.5 million, that depth goes further, with, "more adventures to play, more challenges to deal with, and a greater level of complexity to the entire storyline. We'll add more environments, story elements, and characters to make the rich world come alive even more." Oh, also, it'll come to OS X. So, hey, how about we get things to $1.5 million so your buds at Joystiq can play the game on their writing machines? That'd be just capital.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/">Wasteland 2 Kickstarter exceeds goal (and is still going)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Mar 2012 10:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20193880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-fargo</category><category>funded</category><category>inxile</category><category>inxile-entertainment</category><category>kickstarter</category><category>mac</category><category>pc</category><category>wasteland</category><category>wasteland-2</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 15 Mar 2012 10:40:00 EST</pubDate></item><item><title><![CDATA[You can now help fund Wasteland 2]]></title><link>http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/</guid><comments>http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/screen-shot-2012-03-13-at-4.55.56-pm_530x150.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 150px; " /></a></div>Fans of classic PC games (with a post-apocalyptic setting) can help fund a sequel to <em>Wasteland</em> starting today. Just as inXile head Brian Fargo <a href="http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/">promised</a>, a Kickstarter page for<em> Wasteland 2</em> is now live. The goal is $900,000 -- as of writing this post, $380,897 had been raised.<br /><br /><em>Wasteland 2</em> will be a DRM-free PC title. "It'll finally be the game worthy to be a Wasteland sequel, as challenging and rewarding as the original, with all added capacity and dazzle of games today," the Kickstarter page says. Many of the original designers are returning for the sequel, and Fallout composer Mark Morgan will create the tunes. Jason Anderson, co-creator of Fallout, will handle <em>Wasteland 2</em>'s story.<br /><br />Fans will be able to offer input during the development of <em>Wasteland 2</em> through the forums. And of course there are the usual Kickstarter benefits, ranging from the soundtrack to various special boxed copies of <em>Wasteland 2</em> and a collectible coin and cloth map. <em>Wasteland 2</em> is slated to launch in October of 2013.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/">You can now help fund Wasteland 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20192367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inxile-entertainment</category><category>kickstarter</category><category>pc</category><category>rpg</category><category>wasteland</category><category>wasteland-2</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 13 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[inXile plans to launch Kickstarter drive for Wasteland reboot]]></title><link>http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/</guid><comments>http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/wasteland_530x328.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Developers must have <a href="http://www.joystiq.com/tag/kickstarter">Kickstarter</a> fever right now. After one of the most successful campaigns ever with <a href="http://www.joystiq.com/2012/02/09/double-fine-breaks-kickstarter-funding-record/">Double Fine</a>, inXile Entertainment has announced intentions to start its own Kickstarter fundraiser.<br /><br />The <a href="http://www.joystiq.com/game/hunted-the-demons-forge"><em>Hunted: The Demon's Forge</em></a> developer wants to use Kickstarter to fund a reboot of <a href="http://en.wikipedia.org/wiki/Wasteland_(video_game)"><em>Wasteland</em></a>, CEO Brian Fargo told <a href="http://pc.ign.com/articles/121/1218794p1.html">IGN</a>. Fargo, who recently acquired the rights to the classic PC RPG, is one of the creators -- apparently fans have been bugging him for a new game since they saw Double Fine achieve success. Soon after, Fargo was having meetings and mapping out a production schedule.<br /><br />The idea is only 48 hours old at this point, but Fargo is on board. He likes the Kickstarter model since it would eradicate publisher influence on the project, but warns that a reboot would likely need a million dollars.<br /><br />Fargo hopes to launch the Kickstarter campaign sometime next month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/">inXile plans to launch Kickstarter drive for Wasteland reboot</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Feb 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20173779/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-fargo</category><category>inxile-entertainment</category><category>kickstarter</category><category>pc</category><category>rpg</category><category>wasteland</category><category>wasteland-2</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 16 Feb 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[EA adds CD Projekt RED, Paradox, and nine other publishers to Origin]]></title><link>http://www.joystiq.com/2012/01/24/ea-adds-cd-projekt-red-paradox-and-nine-other-publishers-to-or/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/24/ea-adds-cd-projekt-red-paradox-and-nine-other-publishers-to-or/</guid><comments>http://www.joystiq.com/2012/01/24/ea-adds-cd-projekt-red-paradox-and-nine-other-publishers-to-or/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/24/ea-adds-cd-projekt-red-paradox-and-nine-other-publishers-to-or/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/originheaderimg530px12412.jpg" /></a></div>When Valve introduced the hat system to <em>Team Fortress 2</em>, you swore off Steam forever. You're a die hard PC Battlefield player, and simply won't play it anywhere else. You refuse to use standalone clients for launching your favorite PC games. Do these things describe you? Then you're probably a big fan of EA's <a href="http://www.joystiq.com/tag/origin">Origin</a> game service, which will be getting content from 11 publishers "in the coming months," according to a press release issued by EA this morning.<br /><br />The first game to be added is <a href="http://massively.joystiq.com/2012/01/24/rift-available-on-eas-origin-today/">the aforementioned</a> <em>Rift</em> from Trion Worlds, with games from Robot Entertainment, CD Projekt RED, Freebird Games, Recoil Games, Autumn Games, 1C Company, Inxile Entertainment, Paradox Interactive, Core Learning, and N3V Games joining <em>Rift</em>'s ranks soon. EA says that more specific information on pricing and release dates will be offered in the near future via Origin, so keep an eye out while you're remaining steadfast in your stance against that <em>other</em> major digital retailer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/24/ea-adds-cd-projekt-red-paradox-and-nine-other-publishers-to-or/">EA adds CD Projekt RED, Paradox, and nine other publishers to Origin</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/24/ea-adds-cd-projekt-red-paradox-and-nine-other-publishers-to-or/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20155645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/24/ea-adds-cd-projekt-red-paradox-and-nine-other-publishers-to-or/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1c-company</category><category>autumn-games</category><category>cd-projekt-red</category><category>core-learning</category><category>ea</category><category>ea-origin</category><category>electronic-arts</category><category>freebird-games</category><category>inxile-entertainment</category><category>n3v-games</category><category>origin</category><category>paradox-interactive</category><category>pc</category><category>recoil-games</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 24 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Choplifter HD touches down on PC, PSN, XBLA next week]]></title><link>http://www.joystiq.com/2012/01/05/choplifter-hd-touches-down-on-pc-psn-xbla-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/05/choplifter-hd-touches-down-on-pc-psn-xbla-next-week/</guid><comments>http://www.joystiq.com/2012/01/05/choplifter-hd-touches-down-on-pc-psn-xbla-next-week/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/05/choplifter-hd-touches-down-on-pc-psn-xbla-next-week/"><img alt="Choplifted" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/choplifter.jpg" /></a></div>
<a href="http://joystiq.com/game/choplifter-hd"><em>Choplifter HD</em></a>, the remake of the hostage-saving helicopter action classic, will begin its landing next week. The game will hit PC and PSN on January 10, while the XBLA release will follow on January 11.<br />
<br />
Interested virtual pilots (or people really obsessed with <a href="http://www.joystiq.com/2011/12/01/choplifter-hd-takes-off-on-xbla-psn-and-pc-this-winter/">Duke Nukem or Super Meat Boy</a>) will be able to snag <em>Choplifter HD</em> for $15.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/05/choplifter-hd-touches-down-on-pc-psn-xbla-next-week/">Choplifter HD touches down on PC, PSN, XBLA next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jan 2012 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/05/choplifter-hd-touches-down-on-pc-psn-xbla-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20140600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/05/choplifter-hd-touches-down-on-pc-psn-xbla-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choplifter-hd</category><category>inxile-entertainment</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>psn</category><category>release-date</category><category>xbla</category><category>xbox</category><category>xbox-live</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 05 Jan 2012 03:00:00 EST</pubDate></item><item><title><![CDATA[Choplifter HD takes off on XBLA, PSN and PC this winter]]></title><link>http://www.joystiq.com/2011/12/01/choplifter-hd-takes-off-on-xbla-psn-and-pc-this-winter/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/01/choplifter-hd-takes-off-on-xbla-psn-and-pc-this-winter/</guid><comments>http://www.joystiq.com/2011/12/01/choplifter-hd-takes-off-on-xbla-psn-and-pc-this-winter/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/30/choplifter-hd-takes-off-on-xbla-psn-and-pc-this-winter/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/e3pressterrorists1024x576_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>
We've known since June that Konami was prepping a landing space for <em>Choplifter HD</em> on XBLA, PSN and PC, but it seems the convoy won't be here for some time. Or, actually, it could be tomorrow.* All we know is Konami and developer inXile Entertainment are deploying <a href="http://www.joystiq.com/game/choplifter-hd"><em>Choplifter HD</em></a> sometime this "winter" and, yeah, we're technically in that winter timeframe.<br />
<br />
In addition to <a href="http://www.joystiq.com/2011/06/03/choplifter-hd-also-headed-to-xbla-features-zombie-mode/">the zombie mode</a> featuring a cameo from Super Meat Boy that was introduced a few months back, Duke Nukem will also show up, along with cameos from "from some of the videogame industry's most legendary leading men." Why no women? As much as we don't want to think of Lara Croft as a decomposing zombie, it'd <em>still be pretty neat</em>.<br />
<br />
<em><small>*It won't be out tomorrow. We promise you.</small></em><br />
<p><a href="http://www.joystiq.com/2011/12/01/choplifter-hd-takes-off-on-xbla-psn-and-pc-this-winter/" rel="bookmark">Continue reading <em>Choplifter HD takes off on XBLA, PSN and PC this winter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/01/choplifter-hd-takes-off-on-xbla-psn-and-pc-this-winter/">Choplifter HD takes off on XBLA, PSN and PC this winter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Dec 2011 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/01/choplifter-hd-takes-off-on-xbla-psn-and-pc-this-winter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20117897/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/01/choplifter-hd-takes-off-on-xbla-psn-and-pc-this-winter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choplifter-hd</category><category>inxile-entertainment</category><category>konami</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 01 Dec 2011 06:00:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Choplifter HD]]></title><link>http://www.joystiq.com/2011/06/15/the-joystiq-indie-pitch-choplifter-hd/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/15/the-joystiq-indie-pitch-choplifter-hd/</guid><comments>http://www.joystiq.com/2011/06/15/the-joystiq-indie-pitch-choplifter-hd/#comments</comments><description><![CDATA[<small><font color="gray">Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with inXile president Brian Fargo about his company's reboot of a familiar franchise, <i>Choplifter HD</i>.</font></small>
<hr size="2" style="padding-left: 5px; " width="100%" />
<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/15/the-joystiq-indie-pitch-choplifter-hd/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gamchoplifterhdlogo530.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
<strong>What's your game called, and what's it about?</strong><br />
<br />
Our big project for 2011 is <em>Choplifter HD</em> for PSN, XBLA and PC. We are taking a fresh approach to the classic helicopter rescue game <em>Choplifter</em> that was a huge hits in the '80s. People in the industry have really fond memories of the game and we intended to do it justice. In fact I brought the original creator Dan Gorlin on as a consultant he said it looks like the best adaption he had seen yet. It will be a very entertaining game.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/choplifter-hd-e3-2011/">Choplifter HD (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/choplifter-hd-e3-2011/#4229298"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/choplifterhd-key-art1024x554_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/choplifter-hd-e3-2011/#4229299"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/e3presschickendeath1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/choplifter-hd-e3-2011/#4229300"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/e3pressgoats1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/choplifter-hd-e3-2011/#4229301"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/e3presshelp1024x768_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/choplifter-hd-e3-2011/#4229302"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/e3presshospital1024x768_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/15/the-joystiq-indie-pitch-choplifter-hd/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Choplifter HD</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/15/the-joystiq-indie-pitch-choplifter-hd/">The Joystiq Indie Pitch: Choplifter HD</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Jun 2011 19:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/15/the-joystiq-indie-pitch-choplifter-hd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19968198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/15/the-joystiq-indie-pitch-choplifter-hd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choplifter</category><category>choplifter-hd</category><category>inxile</category><category>inxile-entertainment</category><category>joystiq-indie-pitch</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 15 Jun 2011 19:58:00 EST</pubDate></item><item><title><![CDATA[Choplifter HD also headed to XBLA, features zombie mode]]></title><link>http://www.joystiq.com/2011/06/03/choplifter-hd-also-headed-to-xbla-features-zombie-mode/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/03/choplifter-hd-also-headed-to-xbla-features-zombie-mode/</guid><comments>http://www.joystiq.com/2011/06/03/choplifter-hd-also-headed-to-xbla-features-zombie-mode/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/06/02/choplifter-hd-also-headed-to-xbla-features-zombie-mode/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/choplifterhd530screen.jpg" vspace="4" /></a></div>
<em>Choplifter HD</em>, which is <a href="http://www.joystiq.com/2011/03/28/choplifter-hd-airlifting-nostalgia-to-psn-and-pc-this-fall/">more than a basic HD-ification</a> of the classic '80s game, will also be available on Xbox Live Arcade -- the game was previously announced only for PSN and PC. <a href="http://www.destructoid.com/preview-choplifter-hd-202051.phtml">Destructoid</a> has a video showing off lots of gameplay, the zombie mode and a totally random appearance by <a href="http://joystiq.com/game/super-meat-boy">Super Meat Boy</a>.<br />
<br />
The deeper look at the gameplay reveals that even after 20-something years some things in <em>Choplifter</em> just don't change. Like, squashing hostages, something that is sure to drive a whole new generation of the gaming population <em>absolutely nuts</em>! Also, when you aren't squashing hostages, it appears you'll still be waiting on them to get their butts in the choppa. Oh, how we long for a "move out of the landing zone and run to the chopper like your life depends on it" button.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/choplifter-hd/">Choplifter HD</a></strong></p><a href="http://www.joystiq.com/photos/choplifter-hd/#4007285"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/chopgame-2011-02-25-19-55-10-69-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/choplifter-hd/#4007286"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/chopgame-2011-02-25-19-55-51-95-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/choplifter-hd/#4007287"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/choplifterhdbright_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/choplifter-hd/#4007289"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/choplifterhd_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/03/choplifter-hd-also-headed-to-xbla-features-zombie-mode/">Choplifter HD also headed to XBLA, features zombie mode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Jun 2011 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/03/choplifter-hd-also-headed-to-xbla-features-zombie-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19956719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/03/choplifter-hd-also-headed-to-xbla-features-zombie-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choplifter-hd</category><category>inxile</category><category>inxile-entertainment</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 03 Jun 2011 01:00:00 EST</pubDate></item><item><title><![CDATA[Hunted: The Demon's Forge review: A streamlined slaughter]]></title><link>http://www.joystiq.com/2011/06/01/hunted-the-demons-forge-review/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/01/hunted-the-demons-forge-review/</guid><comments>http://www.joystiq.com/2011/06/01/hunted-the-demons-forge-review/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/01/hunted-the-demons-forge-review/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gamhuntedreview1.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Your first hour in the desperately dark world of <a href="http://www.joystiq.com/game/hunted-the-demons-forge"><em>Hunted: The Demon's Forge</em></a> is not going to be a pleasant one. The preface-free introduction doesn't exactly instill a sense of literary excellence. The characters presented could generously be described as "grating." Combat is limited to a fairly uninspired mix of plain ol' shooting and plain ol' stabbing. There's a troubling realization that the game contains <em>items</em>, but no <em>inventory</em>, which everyone should be able to agree is absolute madness<em>.</em><br />
<br />
Slowly but surely, however, the game's oddly-shaped puzzle pieces begin to plop into place. See, most of the issues observed above are never really remedied -- instead, developer InXile Entertainment seems to have made an unconventional and fascinating decision to thoroughly nurture a small handful of <em>other</em> genuinely great ideas.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hunted-the-demons-forge-bfg-2011/">Hunted: The Demon's Forge (BFG 2011)</a></strong></p><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-bfg-2011/#4063625"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/attack_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-bfg-2011/#4063626"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/blownup_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-bfg-2011/#4063627"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/crawler_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-bfg-2011/#4063628"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/decendintodarkness_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-bfg-2011/#4063629"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/dungeon-1303085484_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/01/hunted-the-demons-forge-review/" rel="bookmark">Continue reading <em>Hunted: The Demon's Forge review: A streamlined slaughter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/01/hunted-the-demons-forge-review/">Hunted: The Demon's Forge review: A streamlined slaughter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Jun 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/01/hunted-the-demons-forge-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19955674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/01/hunted-the-demons-forge-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>Hunted</category><category>Hunted-The-Demons-Forge</category><category>inxile-entertainment</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 01 Jun 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Hunted sound design video takes sneak peek around dark corners]]></title><link>http://www.joystiq.com/2011/05/20/hunted-sound-design-video-takes-sneak-peek-around-dark-corners/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/20/hunted-sound-design-video-takes-sneak-peek-around-dark-corners/</guid><comments>http://www.joystiq.com/2011/05/20/hunted-sound-design-video-takes-sneak-peek-around-dark-corners/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/20/hunted-sound-design-video-takes-sneak-peek-around-dark-corners/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/hunted-dark-corners-play-530w.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
As you inch along in the darkness, you reassure yourself that the noise is just the sound of a game designer rubbing his cello bow all over a kitchen pot. But even if that's really all it is, isn't that still <em>kind of</em> scary?<p><a href="http://www.joystiq.com/2011/05/20/hunted-sound-design-video-takes-sneak-peek-around-dark-corners/" rel="bookmark">Continue reading <em>Hunted sound design video takes sneak peek around dark corners</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/20/hunted-sound-design-video-takes-sneak-peek-around-dark-corners/">Hunted sound design video takes sneak peek around dark corners</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 May 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/20/hunted-sound-design-video-takes-sneak-peek-around-dark-corners/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19945859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/20/hunted-sound-design-video-takes-sneak-peek-around-dark-corners/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-softworks</category><category>hunted-the-demons-forge</category><category>inxile-entertainment</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 20 May 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Watch this monstrous new Hunted: The Demon's Forge video]]></title><link>http://www.joystiq.com/2011/05/13/watch-this-monstrous-new-hunted-the-demons-forge-video/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/13/watch-this-monstrous-new-hunted-the-demons-forge-video/</guid><comments>http://www.joystiq.com/2011/05/13/watch-this-monstrous-new-hunted-the-demons-forge-video/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/13/watch-this-monstrous-new-hunted-the-demons-forge-video/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/huntedmonsterplay.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 296px; " /></a></div>
While the latest <a href="http://joystiq.com/game/hunted-the-demons-forge"><em>Hunted: The Demon's Forge</em></a> behind-the-scenes video is sadly devoid of <a href="http://www.joystiq.com/2011/04/28/new-hunted-video-focuses-on-story-characters/">Lucy Lawless</a>, it is positively packed to the gills with the game's monstrous baddies. From the brutish minotaur to the svelte assassin, there should be plenty to keep players hacking and slashing.<p><a href="http://www.joystiq.com/2011/05/13/watch-this-monstrous-new-hunted-the-demons-forge-video/" rel="bookmark">Continue reading <em>Watch this monstrous new Hunted: The Demon's Forge video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/13/watch-this-monstrous-new-hunted-the-demons-forge-video/">Watch this monstrous new Hunted: The Demon's Forge video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 May 2011 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/13/watch-this-monstrous-new-hunted-the-demons-forge-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19940001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/13/watch-this-monstrous-new-hunted-the-demons-forge-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Hunted</category><category>Hunted-The-Demons-Forge</category><category>inxile-entertainment</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 13 May 2011 04:00:00 EST</pubDate></item><item><title><![CDATA[Hunted: The Demon's Forge trailer whips up a world]]></title><link>http://www.joystiq.com/2011/05/06/hunted-the-demons-forge-trailer-whips-up-a-world/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/06/hunted-the-demons-forge-trailer-whips-up-a-world/</guid><comments>http://www.joystiq.com/2011/05/06/hunted-the-demons-forge-trailer-whips-up-a-world/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/06/hunted-the-demons-forge-trailer-whips-up-a-world/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/gamhuntedworld530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
When it comes to fantasy RPGs, nothing is more important than the setting in which all the looting takes place. Judging by this new dev diary, <a href="http://www.joystiq.com/game/hunted-the-demons-forge"><em>Hunted: The Demon's Forge</em></a> seems to have this fact on lockdown, thanks in no small part to the inclusion of some user-generated dungeon tools.<p><a href="http://www.joystiq.com/2011/05/06/hunted-the-demons-forge-trailer-whips-up-a-world/" rel="bookmark">Continue reading <em>Hunted: The Demon's Forge trailer whips up a world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/06/hunted-the-demons-forge-trailer-whips-up-a-world/">Hunted: The Demon's Forge trailer whips up a world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 May 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/06/hunted-the-demons-forge-trailer-whips-up-a-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19933799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/06/hunted-the-demons-forge-trailer-whips-up-a-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>Hunted</category><category>Hunted-The-Demons-Forge</category><category>inxile-entertainment</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 06 May 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[New Hunted video focuses on story, characters]]></title><link>http://www.joystiq.com/2011/04/28/new-hunted-video-focuses-on-story-characters/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/28/new-hunted-video-focuses-on-story-characters/</guid><comments>http://www.joystiq.com/2011/04/28/new-hunted-video-focuses-on-story-characters/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/28/new-hunted-video-focuses-on-story-characters/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/lucyplay.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
The latest behind-the-scenes video for <a href="http://joystiq.com/game/hunted-the-demons-forge">Hunted: The Demon's Forge</a> examines the game's rich story. The developers at inXile looked to the ancient Mayans for inspiration. Long ago, those proud people ... wait, where are you going? Okay, okay, it also has Lucy Lawless. Happy now?<p><a href="http://www.joystiq.com/2011/04/28/new-hunted-video-focuses-on-story-characters/" rel="bookmark">Continue reading <em>New Hunted video focuses on story, characters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/28/new-hunted-video-focuses-on-story-characters/">New Hunted video focuses on story, characters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Apr 2011 21:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/28/new-hunted-video-focuses-on-story-characters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19926750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/28/new-hunted-video-focuses-on-story-characters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>Hunted</category><category>Hunted-The-Demons-Forge</category><category>inxile-entertainment</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 28 Apr 2011 21:20:00 EST</pubDate></item><item><title><![CDATA[The forging of Hunted: The Demon's Forge]]></title><link>http://www.joystiq.com/2011/04/21/the-forging-of-hunted-the-demons-forge/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/21/the-forging-of-hunted-the-demons-forge/</guid><comments>http://www.joystiq.com/2011/04/21/the-forging-of-hunted-the-demons-forge/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/21/the-forging-of-hunted-the-demons-forge/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/hunted-making-of-play-530.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
In this behind the scenes look at <em><a href="http://www.joystiq.com/game/hunted-the-demons-forge/">Hunted: The Demon's Forge</a>,</em> inXile hammers out the basics of its "modern, co-op, cover-based action game" -- you know, where you're "running through dungeons and killing monsters with really cool swords" and "amazing spells" and stuff.<p><a href="http://www.joystiq.com/2011/04/21/the-forging-of-hunted-the-demons-forge/" rel="bookmark">Continue reading <em>The forging of Hunted: The Demon's Forge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/21/the-forging-of-hunted-the-demons-forge/">The forging of Hunted: The Demon's Forge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Apr 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/21/the-forging-of-hunted-the-demons-forge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19920359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/21/the-forging-of-hunted-the-demons-forge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>Hunted</category><category>Hunted-The-Demons-Forge</category><category>inxile-entertainment</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 21 Apr 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Hunted preview: Co-opportunity knocks]]></title><link>http://www.joystiq.com/2011/04/18/hunted-the-demons-forge-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/18/hunted-the-demons-forge-preview/</guid><comments>http://www.joystiq.com/2011/04/18/hunted-the-demons-forge-preview/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/18/hunted-the-demons-forge-preview/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/hunted-splitscreen-041811-530w.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<em>Hunted: The Demon's Forge</em> was plagued by a number of issues, both technical and fundamental, when Joystiq last saw it <a href="http://www.joystiq.com/2011/02/28/hunted-the-demons-forge-preview/">two months ago</a>. At Bethesda's recent "BFG 2011" media event, developer inXile Entertainment brought a markedly improved build, if not a less generic game title.<br />
<br />
"Feedback has been a large part of the process," David Clayman, associate brand manager for inXile, told me at the event. Gone is the shoddy blocking animation Joystiq encountered in the last build that registered a block no matter if your shield was facing an enemy or not. (inXile has since added an auto-targeting mechanic that turns your character to face the nearest attacking enemy as you begin blocking.) And fixed is the indicator that now more clearly and immediately alerts you to your partner being down and in need of a healing potion.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hunted-the-demons-forge-bfg-2011/">Hunted: The Demon's Forge (BFG 2011)</a></strong></p><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-bfg-2011/#4063625"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/attack_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-bfg-2011/#4063626"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/blownup_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-bfg-2011/#4063627"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/crawler_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-bfg-2011/#4063628"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/decendintodarkness_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-bfg-2011/#4063629"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/dungeon-1303085484_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/04/18/hunted-the-demons-forge-preview/" rel="bookmark">Continue reading <em>Hunted preview: Co-opportunity knocks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/18/hunted-the-demons-forge-preview/">Hunted preview: Co-opportunity knocks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Apr 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/18/hunted-the-demons-forge-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19916813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/18/hunted-the-demons-forge-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>BFG-2011</category><category>Crucible</category><category>David-Clayman</category><category>Hunted</category><category>Hunted-The-Demons-Forge</category><category>inxile-entertainment</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>split-screen</category><category>xbox</category><dc:creator><![CDATA[Jonathan D Deesing]]></dc:creator><pubDate>Mon, 18 Apr 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Choplifter HD airlifting nostalgia to PSN and PC this fall]]></title><link>http://www.joystiq.com/2011/03/28/choplifter-hd-airlifting-nostalgia-to-psn-and-pc-this-fall/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/28/choplifter-hd-airlifting-nostalgia-to-psn-and-pc-this-fall/</guid><comments>http://www.joystiq.com/2011/03/28/choplifter-hd-airlifting-nostalgia-to-psn-and-pc-this-fall/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/28/choplifter-hd-airlifting-nostalgia-to-psn-and-pc-this-fall/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/choplifterhd1.jpg" /></a></div>
If the idea of putting together <a href="http://www.joystiq.com/game/burgertime-hd">burgers in HD</a> wasn't weird enough for you, how about revisiting your old airlifting days on the Apple II via PSN? InXile Entertainment plans on doing just that with <em>Choplifter HD</em>, a project that will supposedly "redefine the helicopter rescue mission for the modern era." And just when we were thinking no one was bold enough to redefine such a mission!<br />
<br />
We were also at the point where we thought InXile had given up on the title -- the company <a href="http://www.joystiq.com/2009/06/19/inxile-files-new-trademark-for-choplifter/">filed a trademark</a> for a new <em>Choplifter</em> title back in 2009. It seems that the developer has spent those two years filling the game with content, such as a "variety" of helis to control and "more than 20" mission types.<br />
<br />
<em>Choplifter HD'</em>s announcement also details the new, highly unnecessary story. "Players take on the role of an up and coming rescue pilot asked to join the elite, international helicopter rescue team C.H.O.P.R. (Coordinated Helicopter Operations, Preservation and Rescue)," it reads, continuing in the long held gaming tradition of shoehorning ridiculous acronyms into plot lines. We can only hope that the C.H.O.P.R. team is getting some backup from the <a href="http://www.joystiq.com/tag/fear">first encounter assault recon</a> folks.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/choplifter-hd/">Choplifter HD</a></strong></p><a href="http://www.joystiq.com/photos/choplifter-hd/#4007285"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/chopgame-2011-02-25-19-55-10-69-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/choplifter-hd/#4007286"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/chopgame-2011-02-25-19-55-51-95-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/choplifter-hd/#4007287"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/choplifterhdbright_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/choplifter-hd/#4007289"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/choplifterhd_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/03/28/choplifter-hd-airlifting-nostalgia-to-psn-and-pc-this-fall/" rel="bookmark">Continue reading <em>Choplifter HD airlifting nostalgia to PSN and PC this fall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/28/choplifter-hd-airlifting-nostalgia-to-psn-and-pc-this-fall/">Choplifter HD airlifting nostalgia to PSN and PC this fall</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Mar 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/28/choplifter-hd-airlifting-nostalgia-to-psn-and-pc-this-fall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19894106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/28/choplifter-hd-airlifting-nostalgia-to-psn-and-pc-this-fall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choplifter</category><category>choplifter-hd</category><category>inxile</category><category>inxile-entertainment</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 28 Mar 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Hunted: The Demon's Forge preview: Through thick and thin]]></title><link>http://www.joystiq.com/2011/02/28/hunted-the-demons-forge-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/28/hunted-the-demons-forge-preview/</guid><comments>http://www.joystiq.com/2011/02/28/hunted-the-demons-forge-preview/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/28/hunted-the-demons-forge-preview/"><em><img alt="Hunted: The Demon's Forge preview" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/04-1starena2ndwave_530x350.jpg" style="width: 530px; height: 350px;" /></em></a></div>
<a href="http://www.joystiq.com/game/hunted-the-demons-forge"><em>Hunted: The Demon's Forge</em></a> has a major problem. It's a <em>Gears of War</em> clone, but it also wants to be a deep, character-driven RPG. The issue is that it far too often relies on the gameplay mechanics of the former and doesn't offer the exploration elements of the latter.<br />
<br />
During a recent San Francisco event, I was able to sample not only the introduction of the game, but a later mission in co-op mode. The game opens with a dream sequence, where the brawny and more burly of the two protagonists, Caddoc, is having a nightmare. Within, he catches a glimpse of a buxom, pale-skinned sorceress named Seraphine (voiced by Lucy Lawless) who'll play an integral role in his adventure.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hunted-the-demons-forge-quakecon/">Hunted: The Demon's Forge (QuakeCon)</a></strong></p><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-quakecon/#3258435"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/12-minotaurcaddocfireouch03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-quakecon/#3258438"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/04-1starena2ndwave_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-quakecon/#3258439"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/02-minotaurraah_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-quakecon/#3258440"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/01-hallofslaughter_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/02/28/hunted-the-demons-forge-preview/" rel="bookmark">Continue reading <em>Hunted: The Demon's Forge preview: Through thick and thin</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/28/hunted-the-demons-forge-preview/">Hunted: The Demon's Forge preview: Through thick and thin</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Feb 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/28/hunted-the-demons-forge-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19845036/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/28/hunted-the-demons-forge-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Hunted</category><category>Hunted-The-Demons-Forge</category><category>inxile</category><category>inxile-entertainment</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 28 Feb 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[What's in a Name: InXile Entertainment]]></title><link>http://www.joystiq.com/2011/02/16/whats-in-a-name-inxile-entertainment/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/16/whats-in-a-name-inxile-entertainment/</guid><comments>http://www.joystiq.com/2011/02/16/whats-in-a-name-inxile-entertainment/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/16/whats-in-a-name-inxile-entertainment/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/whatsinanameinxile530px.jpg" /></a></div>
<font color="gray"><em>It's time for another titular <a href="http://www.joystiq.com/tag/whats-in-a-name">origin story</a>! Today, Matthew Findley, president of <a href="http://www.inxile-entertainment.com/">inXile Entertainment</a>, explains the creation of a studio name haunting English teachers everywhere</em></font><font color="gray"><em>:</em></font><br />
<br />
I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time. We knew we wanted to stay in video games, so starting a company seemed like a good idea -- he spent 20 years at Interplay and I was there for 13. When we were first out there, trying to figure out what to do next, we kinda felt like we were in exile, and we made fake cards with a fake company name just to have a card to go to E3 with.<br />
<br />
And before we ever thought of the name "inXile," Brian put as his job description on the cards: "Leader in exile." People got such a kick out of that card, we kept saying "in exile, in exile, in exile" so much that we just thought, "Why not make up a new word?" And so we did.<br />
<br />
<div style="text-align: right;">
<div style="text-align: left;"><font color="gray"><hr width="100%" size="2" style="margin: 0pt;" />
<em>InXile is currently working on <a href="http://www.joystiq.com/game/hunted-the-demons-forge">Hunted: The Demon's Forge</a>, which will launch on the Xbox 360 and PS3 on June 1.<br />
<br />
Like this feature? Be sure to check out the <a href="http://www.joystiq.com/tag/whats-in-a-name">What's In A Name Archives</a>.</em></font></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/16/whats-in-a-name-inxile-entertainment/">What's in a Name: InXile Entertainment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Feb 2011 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/16/whats-in-a-name-inxile-entertainment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19845224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/16/whats-in-a-name-inxile-entertainment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Hunted</category><category>Hunted-The-Demons-Forge</category><category>inXile</category><category>inXile-entertainment</category><category>Matthew-Findley</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>whats-in-a-name</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 16 Feb 2011 10:25:00 EST</pubDate></item><item><title><![CDATA[Hunted gameplay trailer shreds monsters, guitars]]></title><link>http://www.joystiq.com/2011/02/10/hunted-gameplay-trailer-shreds-monsters-guitars/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/10/hunted-gameplay-trailer-shreds-monsters-guitars/</guid><comments>http://www.joystiq.com/2011/02/10/hunted-gameplay-trailer-shreds-monsters-guitars/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/10/hunted-gameplay-trailer-shreds-monsters-guitars/#continued"><img border="1" hspace="0" vspace="0" width="530" height="298" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/hplay.jpg" /></a></div>
<a href="http://joystiq.com/game/bethesda">Bethesda</a> has always <a href="http://www.joystiq.com/2010/05/04/hunted-the-demons-forge-preview/">made it clear</a> that it wants gamers to associate <em><a href="http://joystiq.com/game/hunted-the-demons-forge">Hunted: The Demon's Forge</a></em> with action games like <a href="http://joystiq.com/game/gears-of-war-3"><em>Gears of War</em></a>. Watching the latest trailer, we'd say "mission accomplished." Honestly, the only thing missing at this point are chainsaws, curb stomps and a <a href="http://www.joystiq.com/2010/07/23/gears-of-war-3-producer-wants-carmine-dead/">dead Carmine brother</a>.<p><a href="http://www.joystiq.com/2011/02/10/hunted-gameplay-trailer-shreds-monsters-guitars/" rel="bookmark">Continue reading <em>Hunted gameplay trailer shreds monsters, guitars</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/10/hunted-gameplay-trailer-shreds-monsters-guitars/">Hunted gameplay trailer shreds monsters, guitars</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Feb 2011 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/10/hunted-gameplay-trailer-shreds-monsters-guitars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19838510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/10/hunted-gameplay-trailer-shreds-monsters-guitars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>Hunted</category><category>Hunted-The-Demons-Forge</category><category>inxile</category><category>inxile-entertainment</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 10 Feb 2011 13:40:00 EST</pubDate></item><item><title><![CDATA[Hunted: The Demon's Forge crafts exclusive pre-order content]]></title><link>http://www.joystiq.com/2010/08/17/hunted-the-demons-forge-crafts-exclusive-pre-order-content/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/17/hunted-the-demons-forge-crafts-exclusive-pre-order-content/</guid><comments>http://www.joystiq.com/2010/08/17/hunted-the-demons-forge-crafts-exclusive-pre-order-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/16/hunted-the-demons-forge-crafts-exclusive-pre-order-content/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/huntedlogo8162010530px.jpg" alt="" /></a></div>
Americans anxious to get down to the business of <em>paying money for a game</em> should know that Bethesda has announced pre-order incentives for its upcoming Unreal Engine 3-powered fantasy RPG, <a href="http://www.joystiq.com/game/hunted-the-demons-forge/"><em>Hunted: The Demon's Forge</em></a>. Amazon, Walmart, Best Buy, Steam, Direct2Drive and GameStop will all offer specific bonus content, so head on past the break to get it all straight. (Why does buying a game have to be like this?)<p><a href="http://www.joystiq.com/2010/08/17/hunted-the-demons-forge-crafts-exclusive-pre-order-content/" rel="bookmark">Continue reading <em>Hunted: The Demon's Forge crafts exclusive pre-order content</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/17/hunted-the-demons-forge-crafts-exclusive-pre-order-content/">Hunted: The Demon's Forge crafts exclusive pre-order content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Aug 2010 05:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/17/hunted-the-demons-forge-crafts-exclusive-pre-order-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19595538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/17/hunted-the-demons-forge-crafts-exclusive-pre-order-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>best-buy</category><category>bethesda</category><category>Bethesda-Softworks</category><category>direct2drive</category><category>fantasy</category><category>gamestop</category><category>Hunted</category><category>Hunted-The-Demons-Forge</category><category>inxile</category><category>inxile-entertainment</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rpg</category><category>steam</category><category>valve</category><category>walmart</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 17 Aug 2010 05:30:00 EST</pubDate></item><item><title><![CDATA[Super Stacker flash game coming to PSN for $9.99]]></title><link>http://www.joystiq.com/2010/05/24/super-stacker-flash-game-coming-to-psn-for-9-99/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/24/super-stacker-flash-game-coming-to-psn-for-9-99/</guid><comments>http://www.joystiq.com/2010/05/24/super-stacker-flash-game-coming-to-psn-for-9-99/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2010/05/24/coming-tomorrow-to-psn-super-stacker-lined-up-for-ps3/"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/superstackers.jpg" alt="" /></a></div>
The US PlayStation blog has announced that <a href="http://www.sparkworkz.com/">Sparkworkz</a>' <a href="http://joystiq.com/tag/super-stacker"><em>Super Stacker</em></a> is <a href="http://blog.us.playstation.com/2010/05/24/coming-tomorrow-to-psn-super-stacker-lined-up-for-ps3/">coming to the PSN tomorrow</a>. For $9.99, you can experience <em>Super Stacker</em>'s over 100 levels of animated shape-stacking mayhem, putting little grunting pieces with faces together in sturdy (and not-so sturdy) constructions. Or, you could, y'know, <a href="http://www.super-stacker.com/">play it online for free</a>.<br />
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That's not quite fair -- the PSN version comes with updated art, co-op and competitive multiplayer and two new modes of gameplay, including one where you'll be exploding stacked blocks of dynamite. But even if that sounds cool (and it kind of does), go play it free first anyway -- if you get your fill of the levels there, you'll have saved yourself $10.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/24/super-stacker-flash-game-coming-to-psn-for-9-99/">Super Stacker flash game coming to PSN for $9.99</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 May 2010 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2010/05/24/coming-tomorrow-to-psn-super-stacker-lined-up-for-ps3/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/super-stacker-flash-game-coming-to-psn-for-9-99/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19489772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/super-stacker-flash-game-coming-to-psn-for-9-99/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inxile-entertainment</category><category>playstation-network</category><category>sony</category><category>sparkworkz</category><category>super-stacker</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 24 May 2010 20:15:00 EST</pubDate></item><item><title><![CDATA[Interview: Brian Fargo on Hunted: The Demon's Forge]]></title><link>http://www.joystiq.com/2010/05/10/interview-brian-fargo-on-hunted-the-demons-forge/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/10/interview-brian-fargo-on-hunted-the-demons-forge/</guid><comments>http://www.joystiq.com/2010/05/10/interview-brian-fargo-on-hunted-the-demons-forge/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/photos/hunted-the-demons-force-05-04-2010/full/#2947130"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/huntedfargo1a.jpg" /></a></div>
<div style="text-align: left; ">Brian Fargo is no stranger to the world of video game development, having originally founded Interplay back in 1984. He's worked on titles like the original <em>Bard's Tale</em> and <em>Wasteland, a</em>nd Interplay developed everything from <em>Battle Chess</em> to<em> Fallout </em>to<em> Baldur's Gate. </em>When Interplay was acquired by Titus in 2002, Fargo left and founded InXile Entertainment, which later released an updated <em>Bard's Tale </em>for PS2, Xbox, and PC. Now both Fargo and InXile are moving onto next-generation consoles with the swords and scorcery co-op title <em><a href="http://www.joystiq.com/tag/hunted-the-demons-forge">Hunted: The Demon's Forge</a></em>.<br />
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We recently spoke to Fargo about the game, which you can find just after the break. But be warned! Just prepare yourself for the sheer about of verbiage manages to foist upon us when we asked what the initial genesis for the game was. It's quite an answer! Read on to see what he has to say about the upcoming title, including why they limited to two characters, the depth of the puzzles in the game, and boob jiggle. Yes, boob jiggle.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hunted-the-demons-force-05-04-2010/">Hunted: The Demon's Forge (05/04/10)</a></strong></p><a href="http://www.joystiq.com/photos/hunted-the-demons-force-05-04-2010/#2947127"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hunted05041001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-force-05-04-2010/#2947128"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hunted05041002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-force-05-04-2010/#2947129"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hunted05041003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-force-05-04-2010/#2947130"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hunted05041004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-force-05-04-2010/#2947131"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hunted05041005_thumbnail.jpg" alt="" title="" /></a></div></div><p><a href="http://www.joystiq.com/2010/05/10/interview-brian-fargo-on-hunted-the-demons-forge/" rel="bookmark">Continue reading <em>Interview: Brian Fargo on Hunted: The Demon's Forge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/10/interview-brian-fargo-on-hunted-the-demons-forge/">Interview: Brian Fargo on Hunted: The Demon's Forge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 May 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/10/interview-brian-fargo-on-hunted-the-demons-forge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19463016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/interview-brian-fargo-on-hunted-the-demons-forge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Softworks</category><category>Brian-Fargo</category><category>co-op</category><category>Hunted</category><category>hunted-the-demons-forge</category><category>interview</category><category>inxile</category><category>inxile-entertainment</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 10 May 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Impressions: Hunted: The Demon's Forge]]></title><link>http://www.joystiq.com/2010/05/04/hunted-the-demons-forge-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/04/hunted-the-demons-forge-preview/</guid><comments>http://www.joystiq.com/2010/05/04/hunted-the-demons-forge-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/hunted-the-demons-force-05-04-2010/full/#2947129"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hunted1a.jpg" alt="" /></a> <br />
<small><em>Clicked: The Full-sized Gallery</em></small></div>
Bethesda's undoubtedly one of the best developers in the industry; however, as a publisher, it's had its fair share of ups and down. Last year's <em>Wet</em> and <em>Rogue Warrior</em> illustrate both extremes quite well. Earlier this year at GDC, when Bethesda <a href="http://www.joystiq.com/2010/03/15/bethesda-and-inxile-announce-hunted-the-demons-forge/ ">unveiled</a> the clumsily titled <a href="http://www.joystiq.com/tag/Hunted-The-Demons-Forge/"><em>Hunted: The Demon's Forge</em></a> - a new co-op dungeon crawler from inXile Entertainment, Interplay-cofounder Brian Fargo's new digs - we immediately wondered which side of that gulf it would live on. Would it be worthy of the Bethesda name on its packaging, alongside promising shooter <em>Brink</em>, surefire-hit <em>Fallout: New Vegas</em>, and id Software's <em>Rage</em>? Fargo certainly thinks so.<br />
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In fact, Fargo is so sure about his new game, that he wasn't afraid to recall the past glory of games like the original <em>Bard's Tale</em> and <em>Wizardry </em>at a recent Bethesda press event, and Fargo had previously introduced the concept, saying "What you're going to see here today is a reimagining of the dungeon crawler, the classic game that got me into this industry." He continued, "It was the <em>Might &amp; Magic</em> series, it was the <em>Ultima</em> series, <em>Dungeon Master</em> from FTL was a bit of a breakthrough product ... that's very much the experience I grew up with." And as action games supplanted the dungeon crawlers, Fargo "felt like the core experience of that good ol' dungeon crawl, getting lost in the dungeon, had sort of fallen away. And it hadn't fallen away because the titles were doing bad. People forgot or something."<br />
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While we don't know if they forgot - <em>Demon's Souls</em>, <em>Torchlight</em>, and <em>Diablo 3</em> say hi! - Fargo's "reimagining" certainly doesn't look like what you imagine when you think dungeon crawl. "The gamer today has a different metaphor for engrossing themselves, which is more the action, <em>Gears of War</em>-type thing," Fargo explains. "So what we need to do is take today's experience and mix those two together but ... we the take you someplace very different, and in the beginning we need to get your attention." Read to to find out where your attention will be going, and to find out if inXile has been successful in grabbing our attention.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hunted-the-demons-force-05-04-2010/">Hunted: The Demon's Forge (05/04/10)</a></strong></p><a href="http://www.joystiq.com/photos/hunted-the-demons-force-05-04-2010/#2947127"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hunted05041001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-force-05-04-2010/#2947128"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hunted05041002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-force-05-04-2010/#2947129"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hunted05041003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-force-05-04-2010/#2947130"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hunted05041004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-force-05-04-2010/#2947131"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/hunted05041005_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/05/04/hunted-the-demons-forge-preview/" rel="bookmark">Continue reading <em>Impressions: Hunted: The Demon's Forge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/04/hunted-the-demons-forge-preview/">Impressions: Hunted: The Demon's Forge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 May 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/04/hunted-the-demons-forge-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19400834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/04/hunted-the-demons-forge-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Softworks</category><category>Brian-Fargo</category><category>Hunted-The-Demons-Forge</category><category>inXile-Entertainment</category><category>Xbox</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 04 May 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Bethesda &amp; InXile announce 'Hunted: The Demon's Forge,' a co-op 'roots' game]]></title><link>http://www.joystiq.com/2010/03/15/bethesda-and-inxile-announce-hunted-the-demons-forge/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/15/bethesda-and-inxile-announce-hunted-the-demons-forge/</guid><comments>http://www.joystiq.com/2010/03/15/bethesda-and-inxile-announce-hunted-the-demons-forge/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-xbox-360-ps3-pc/"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/hunted31510.jpg" /></a><br />
<em><small>Click to descend into the Lair of Screenshots</small></em></center><br />
If you and your friends are eager to dive into a monster-filled dungeon -- and who isn't -- then <a href="http://joystiq.com/tag/bethesda">Bethesda</a> has a thrilling announcement for you: The publisher is handling a new co-op fantasy action game, <em>Hunted: The Demon's Forge</em>, developed by Interplay founder <a href="http://en.wikipedia.org/wiki/Brian_Fargo">Brian Fargo's</a> InXile Entertainment. <br />
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Fargo describes <em>Hunted</em> as an "upcoming release that takes us back to our roots," and the screenshots (in our gallery below) paint a pretty clear picture of what that could mean: warriors and archers putting holes in orc-looking things with sharp objects <em>and magic</em>.<br />
<br />
<em>Hunted: The Demon's Forge</em> is in development for Xbox 360, PS3 and Games for Windows (PC). We'll have some impressions of the game later today.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hunted-the-demons-forge-xbox-360-ps3-pc/">Hunted: The Demon's Forge</a></strong></p><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-xbox-360-ps3-pc/#2800927"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/hunted315101_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-xbox-360-ps3-pc/#2800928"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/hunted315102_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-xbox-360-ps3-pc/#2800930"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/hunted315103_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-xbox-360-ps3-pc/#2800931"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/hunted315104_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hunted-the-demons-forge-xbox-360-ps3-pc/#2800932"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/hunted315105_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/15/bethesda-and-inxile-announce-hunted-the-demons-forge/">Bethesda &amp; InXile announce 'Hunted: The Demon's Forge,' a co-op 'roots' game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Mar 2010 11:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bethblog.com/index.php/2010/03/15/hunted-the-demons-forge-announced/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/bethesda-and-inxile-announce-hunted-the-demons-forge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19399408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/bethesda-and-inxile-announce-hunted-the-demons-forge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>bethesda</category><category>Bethesda-Softworks</category><category>co-op</category><category>hunted</category><category>hunted-the-demons-forge</category><category>inxile</category><category>inxile-entertainment</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 15 Mar 2010 11:27:00 EST</pubDate></item><item><title><![CDATA[inXile files new trademark for Choplifter]]></title><link>http://www.joystiq.com/2009/06/19/inxile-files-new-trademark-for-choplifter/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/19/inxile-files-new-trademark-for-choplifter/</guid><comments>http://www.joystiq.com/2009/06/19/inxile-files-new-trademark-for-choplifter/#comments</comments><description><![CDATA[<div align="center"><a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;entry=77758602"><img width="580" vspace="0" hspace="0" height="343" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/choplifter-so-fun.jpg" /></a><br /></div>
There's a reasonable possibility that you're wondering what both <a href="http://www.joystiq.com/2009/03/18/original-fallout-designer-leaves-interplay-joins-inxile-dev-tea/">inXile</a> and <em><a href="http://en.wikipedia.org/wiki/Choplifter">Choplifter</a> </em>are. The former is the company responsible for the amusing RPG <a href="http://en.wikipedia.org/wiki/The_Bard%27s_Tale_(2004_video_game)"><em>The Bard's Tale</em></a>, the console versions of <a href="http://www.joystiq.com/tag/line-rider"><em>Line Rider</em></a> and not much else. <em>Choplifter</em>, for the uninitiated, is a series of video games (first released in 1982) in which players had to pilot a helicopter behind enemy lines and rescue hostages. Also, as a sidenote, it was really fun.<br /><br />With that out of the way: <a href="http://au.gamespot.com/news/6212150.html">GameSpot</a> reports that inXile has filed a new <a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;entry=77758602">trademark</a> for <em>Choplifter</em>, listing it specifically in the category of "downloadable electronic games via the Internet and wireless devices." As such, it sounds like a new version of choplifter might be headed to services like XBLA or PSN. We also wouldn't be surprised if it showed up as a new iPhone title either.<br /><br />Whatever inXile is doing with the franchise, let's hope the game doesn't stray too far from its roots. A 2D/3D makeover &aring; la <a href="http://joystiq.com/tag/bionic-commando-rearmed"><em>Bionic Commando Rearmed</em></a> would suit us just fine.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/19/inxile-files-new-trademark-for-choplifter/">inXile files new trademark for Choplifter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Jun 2009 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;entry=77758602>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/19/inxile-files-new-trademark-for-choplifter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19071634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/19/inxile-files-new-trademark-for-choplifter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choplifter</category><category>inxile</category><category>inxile-entertainment</category><category>trademark</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 19 Jun 2009 05:00:00 EST</pubDate></item><item><title><![CDATA[Original Fallout designer leaves Interplay, joins inXile dev team]]></title><link>http://www.joystiq.com/2009/03/18/original-fallout-designer-leaves-interplay-joins-inxile-dev-tea/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/18/original-fallout-designer-leaves-interplay-joins-inxile-dev-tea/</guid><comments>http://www.joystiq.com/2009/03/18/original-fallout-designer-leaves-interplay-joins-inxile-dev-tea/#comments</comments><description><![CDATA[<div align="center"><a href="http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&amp;STORY=/www/story/03-18-2009/0004990636&amp;EDATE="><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/falloutheaderanderson580.jpg" /></a><br /></div>
One of the developers behind the classic <em><a href="http://www.joystiq.com/tag/Fallout/">Fallout</a></em> has <a href="http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&amp;STORY=/www/story/03-18-2009/0004990636&amp;EDATE=">ended his tenure</a> with Interplay to join <a href="http://www.inxile-entertainment.com/index.asp">inXile Entertainment</a>. Jason Anderson brings his survival instincts to inXile as the creative director for an unannounced role-playing title. At the end of his career with <a href="http://www.joystiq.com/tag/Interplay/">Interplay</a>, Anderson was working as the creative director on a next generation MMO named <em>Project: V13</em> -- which our blogging cohorts at BigDownload surmise was a poorly coded way of saying Vault 13, a long-rumored <em><a href="http://www.joystiq.com/tag/Fallout-MMO/">Fallout MMO</a></em>.<br /> <br /> Anderson's exit probably feels like d&eacute;j&agrave; vu to his Interplay comrades. In 1998, Anderson left Interplay to form Troika Games (best known for <em><a href="http://en.wikipedia.org/wiki/Kerghan">Arcanum: Of Steamworks and Magick Obscura</a></em>) but returned in 2007 when that company shut down. While we wish Anderson the best, we really hope Interplay will reveal what <a href="http://www.joystiq.com/tag/project-v13"><em>Project: V13</em></a> really is ... as long as it is a <em>Fallout MMO</em>.<br /><br />[Via <a href="http://news.bigdownload.com/2009/03/18/unofficial-fallout-mmo-director-departs-interplay-for-inxile/">BigDownload</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/18/original-fallout-designer-leaves-interplay-joins-inxile-dev-tea/">Original Fallout designer leaves Interplay, joins inXile dev team</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Mar 2009 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&amp;STORY=/www/story/03-18-2009/0004990636&amp;EDATE=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/18/original-fallout-designer-leaves-interplay-joins-inxile-dev-tea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1491917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/18/original-fallout-designer-leaves-interplay-joins-inxile-dev-tea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fallout</category><category>fallout-mmo</category><category>interplay</category><category>inxile</category><category>inxile-entertainment</category><category>jason-anderson</category><category>project-v13</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 18 Mar 2009 16:55:00 EST</pubDate></item><item><title><![CDATA[Crave responds to Baby Pals controversy]]></title><link>http://www.joystiq.com/2009/01/30/crave-responds-to-baby-pals-controversy/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/30/crave-responds-to-baby-pals-controversy/</guid><comments>http://www.joystiq.com/2009/01/30/crave-responds-to-baby-pals-controversy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a></p><a href="http://www.gamepolitics.com/2009/01/29/publisher-responds-quotislam-lightquot-ds-game-controversy"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/babypals13009.jpg" alt="" class="imagepadding" /></a>Crave sent a statement to GamePolitics regarding the <a href="http://www.joystiq.com/2009/01/28/is-islam-the-light-for-ds-baby-pals/">bizarre audio sample</a> in its <em>Baby Pals</em> DS game that seemed (to at least one parent) to sound like "Islam is the light". Doug Panter, the company's marketing director, confirmed the belief of rational folks: that the company did not slip an endorsement of any religion into its baby game. <br /><br />The licensed sound file, also found in Fisher-Price's Little Mommy Cuddle 'n Coo, is "a recording of a 5 month old baby babbling non-intelligible phrases," Panter said. "In over 200 hours of testing the product, no recognizable English words or phrases were discernible." He called the similarity between the baby's utterance and seemingly recognizable words "only coincidence as the baby recorded was too young to pronounce these words let alone a whole grammatically correct phrase".<br /><br />Now, with that out of the way, we look to Crave for an explanation of the <a href="http://nintendo.joystiq.com/2008/06/25/purr-pals-boxart-needs-more-baking-time/"><em>Purr Pals</em> box</a>. Kittens in <em>bread?</em> That is <em>deplorable.</em><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/30/crave-responds-to-baby-pals-controversy/">Crave responds to Baby Pals controversy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Jan 2009 11:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepolitics.com/2009/01/29/publisher-responds-quotislam-lightquot-ds-game-controversy>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/30/crave-responds-to-baby-pals-controversy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1445646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/30/crave-responds-to-baby-pals-controversy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baby-pals</category><category>crave</category><category>DS</category><category>inxile-entertainment</category><category>islam</category><category>Nintendo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 30 Jan 2009 11:03:00 EST</pubDate></item><item><title><![CDATA[Comparing Line Rider on DS and Wii]]></title><link>http://www.joystiq.com/2008/06/11/comparing-line-rider-on-ds-and-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/11/comparing-line-rider-on-ds-and-wii/</guid><comments>http://www.joystiq.com/2008/06/11/comparing-line-rider-on-ds-and-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://www.siliconera.com/2008/06/11/looking-at-line-rider-on-consoles/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/line_rider_2_wii_vs_ds_sm.jpg" /></a>With two different versions releasing soon, as well as the original PC game, <em>Line Rider</em> is one popular title right about now. Having checked out <a href="http://www.joystiq.com/2008/05/08/line-rider-2-draws-up-more-screens/">screens</a>, <a href="http://www.joystiq.com/2008/04/25/riding-lines-on-the-ds-is-pretty-much-what-youd-expect/">trailers</a>, and even <a href="http://www.joystiq.com/2008/04/07/line-rider-creator-speaks/">interviews</a> with the creator, you can bet we're excited for the game. But, which version should we go with?<br /><br /><a href="http://www.joystiq.com/tag/inxile-entertainment">InXile Entertainment</a>, the folks who're publishing the game, would have us believe both the DS and Wii version are <em>essential to our survival on this planet</em>, but we know better. According to Siliconera, each installment has its own features to lure you in.<br /><br />For one, the DS game has the incredibly intuitive and easy-to-use touch-screen, which switches between drawing controls and playing controls on the fly, where the Wii version situates any menu buttons it has in the corners of the screen. Also, the Wii version will feature Wi-Fi support, whereas the DS installment doesn't look like it does. The DS title is pretty portable (natch), while the Wii version is not (sure, you can lug the game and case around, but you can't <em>play it</em>).<br /><br />What about you all? DS version? Wii version? Couldn't care less about either version?<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/11/comparing-line-rider-on-ds-and-wii/">Comparing Line Rider on DS and Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jun 2008 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2008/06/11/looking-at-line-rider-on-consoles/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/11/comparing-line-rider-on-ds-and-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1222131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/11/comparing-line-rider-on-ds-and-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inxile</category><category>inxile-entertainment</category><category>line-rider</category><category>line-rider-2</category><category>line-rider-2-unbound</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 11 Jun 2008 11:45:00 EST</pubDate></item><item><title><![CDATA[Line Rider 2 draws up more screens]]></title><link>http://www.joystiq.com/2008/05/08/line-rider-2-draws-up-more-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/08/line-rider-2-draws-up-more-screens/</guid><comments>http://www.joystiq.com/2008/05/08/line-rider-2-draws-up-more-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/phptztgtppm-lr-cg-main99.jpg" />IGN has a bunch of new screens up for <a href="http://www.joystiq.com/tag/line-rider"><em>Line Rider 2: Unbound</em></a>, including some basic shots of the game's playback editor.<br /><br />It's clear that the site has also had some hands-on time with the game -- we know this because an IGN bod has scrawled out the letters "IGN" for their rider to coast along. Predictable, yes, but it's more original than the anatomically wonky genitalia that most of <strike>you</strike> us will draw upon first getting the title. As we saw in <a href="http://www.joystiq.com/2008/04/25/riding-lines-on-the-ds-is-pretty-much-what-youd-expect/">recent footage</a>, <em>Line Rider 2</em> looks like it will be sticking to the original Flash game fairly faithfully, so it's only reasonable to assume that we'll be experimenting with the same childish drawings in the DS version.<br /><br />Sketch out a line and slide past the break for more shots.<br /><br /><p><a href="http://www.joystiq.com/2008/05/08/line-rider-2-draws-up-more-screens/" rel="bookmark">Continue reading <em>Line Rider 2 draws up more screens</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/08/line-rider-2-draws-up-more-screens/">Line Rider 2 draws up more screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 May 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.media.ds.ign.com/media/872/872579/imgs_1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/08/line-rider-2-draws-up-more-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1190408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/08/line-rider-2-draws-up-more-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flash</category><category>genius-products</category><category>inxile</category><category>inxile-entertainment</category><category>inxileentertainment</category><category>line-rider</category><category>line-rider-2</category><category>line-rider-2-unbound</category><category>linerider</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Thu, 08 May 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[inXile founds SparkWorkz, former Microsoft exec to head]]></title><link>http://www.joystiq.com/2008/05/08/inxile-founds-sparkworkz-former-microsoft-exec-to-head/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/08/inxile-founds-sparkworkz-former-microsoft-exec-to-head/</guid><comments>http://www.joystiq.com/2008/05/08/inxile-founds-sparkworkz-former-microsoft-exec-to-head/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.sparkworkz.com/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/lineridercomingsummer2008yo.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/inxile-entertainment/">inXile Entertainment</a>, the developer behind 2004's tongue-in-cheek RPG <em>The Bard's Tale</em>, has announced the founding of a new online-focused division called SparkWorkz, with former Microsoft exec David Heeley tapped to call the shots. According to inXile, SparkWorkz will "build an online network and community" for showing off user-generated content.<br /><br />All of this sounds a bit like inXile is attempting to recapture YouTube's lightning in a bottle, as inXile CEO Brian Fargo notes that the company's goal is to create an "online destination for people to show off their creative talents across a number of different game and non-game media environments." Among other things, players can expect to use the network to create and share content created using the company's upcoming Wii and DS adaptations of <a href="http://www.joystiq.com/tag/linerider/"><em>Line Rider</em></a>, giving us another reason to look forward to the cult Flash time waster's launch <a href="http://www.joystiq.com/2008/03/11/line-rider-coming-to-pc-wii-ds-this-summer/">this summer</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/08/inxile-founds-sparkworkz-former-microsoft-exec-to-head/">inXile founds SparkWorkz, former Microsoft exec to head</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 May 2008 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sparkworkz.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/08/inxile-founds-sparkworkz-former-microsoft-exec-to-head/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1189185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/08/inxile-founds-sparkworkz-former-microsoft-exec-to-head/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>inxile-entertainment</category><category>inxileentertainment</category><category>line-rider</category><category>linerider</category><category>sparkworkz</category><category>Wii</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 08 May 2008 01:00:00 EST</pubDate></item><item><title><![CDATA[Riding lines on the DS is pretty much what you'd expect]]></title><link>http://www.joystiq.com/2008/04/25/riding-lines-on-the-ds-is-pretty-much-what-youd-expect/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/25/riding-lines-on-the-ds-is-pretty-much-what-youd-expect/</guid><comments>http://www.joystiq.com/2008/04/25/riding-lines-on-the-ds-is-pretty-much-what-youd-expect/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object type="application/x-shockwave-flash" width="400" height="592" data="http://www.vimeo.com/moogaloop.swf?clip_id=940574&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=">	<param name="quality" value="best" />	<param name="allowfullscreen" value="true" />	<param name="scale" value="showAll" />	<param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=940574&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=" /></object></center><br />If you thought you precious <a href="http://www.joystiq.com/2006/12/20/line-rider-to-hit-ds-and-wii/"><em>Line Rider</em></a> experience was in jeopardy of being altered or changed in some way, perhaps turning into something else entirely on the DS, then let those fears disappear. As you can see from the video above, <em><a href="http://www.joystiq.com/2008/04/07/line-rider-creator-speaks/">Line Rider 2: Unbound</a> </em>very much looks and plays like <em>Line Rider</em> should. We don't have to tell you how great that makes us feel!<br /><br />Any of you excited for this one?<br /><br /><br /><br />[Via <a href="http://gonintendo.com/?p=41319">Go Nintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/25/riding-lines-on-the-ds-is-pretty-much-what-youd-expect/">Riding lines on the DS is pretty much what you'd expect</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Apr 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiinintendo.net/2008/04/25/line-rider-new-wiids-details-screens-video/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/25/riding-lines-on-the-ds-is-pretty-much-what-youd-expect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1177914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/25/riding-lines-on-the-ds-is-pretty-much-what-youd-expect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inxile</category><category>inxile-entertainment</category><category>inxileentertainment</category><category>line-rider</category><category>line-rider-2</category><category>line-rider-2-unbound</category><category>linerider</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 25 Apr 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Line Rider coming to PC, Wii, DS this summer]]></title><link>http://www.joystiq.com/2008/03/11/line-rider-coming-to-pc-wii-ds-this-summer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/11/line-rider-coming-to-pc-wii-ds-this-summer/</guid><comments>http://www.joystiq.com/2008/03/11/line-rider-coming-to-pc-wii-ds-this-summer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.mcvuk.com/press-releases/35629/Genius-Products-LLC-Expands-Its-Offering-With-Publishing-And-Distribution-Of-Video-Games"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/lineridercomingsummer2008yo.jpg" /></a><br /></div>
It's been a while since we talked about the cult flash physics game <em>Line Rider</em>. Last we heard, developer InXile Entertainment <a href="http://www.joystiq.com/2006/12/19/line-rider-adaptation-for-wii-ds/">snatched up the rights to the project</a>, with the intent to release it on DS and Wii. Now, industry newbie Genius Products has <a href="http://www.mcvuk.com/press-releases/35629/Genius-Products-LLC-Expands-Its-Offering-With-Publishing-And-Distribution-Of-Video-Games">announced intentions to publish the game</a> on the DS, Wii, and PC, with all three versions due out this summer.<br /><br />Genius Products has up to now specialized in the distribution of home entertainment products like DVDs. With <a href="http://www.joystiq.com/tag/linerider"><em>Line Rider</em></a>, the Weinstein Holdings company is moving into the game publishing market, hopefully with a hit product. The retail versions of <em>Line Rider</em> will include a level creator mode with the ability to share creations online, but will also feature a single player puzzle mode with, inconceivably enough, a storyline. <br /><br />As Bosh -- the "clever and cunning" protagonist -- players must traverse over forty sled-riding puzzles to reclaim their true love Bailey from the hands of the "sled-stealing scumbag" Chaz (seriously). The pre-made <em>Line Rider</em> levels were notably designed by TechDawg, the #1 <em>Line Rider</em> player in the world. Let's hope this big(ger)-budget, plot-driven version of the freeware classic is still, above all else, fun.<br /><br />[Via <a href="http://www.dsfanboy.com/2008/03/10/genius-products-pencilling-in-line-rider-for-summer/">DS Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/11/line-rider-coming-to-pc-wii-ds-this-summer/">Line Rider coming to PC, Wii, DS this summer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Mar 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/press-releases/35629/Genius-Products-LLC-Expands-Its-Offering-With-Publishing-And-Distribution-Of-Video-Games>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/11/line-rider-coming-to-pc-wii-ds-this-summer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1136966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/11/line-rider-coming-to-pc-wii-ds-this-summer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>flash</category><category>genius-products</category><category>inxile</category><category>inxile-entertainment</category><category>line-rider</category><category>linerider</category><category>PC</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Tue, 11 Mar 2008 09:00:00 EST</pubDate></item></channel></rss>
