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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Starbreeze self-funding original IP]]></title><link>http://www.joystiq.com/2012/01/21/starbreeze-self-funding-original-ip/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/21/starbreeze-self-funding-original-ip/</guid><comments>http://www.joystiq.com/2012/01/21/starbreeze-self-funding-original-ip/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/21/starbreeze-self-funding-original-ip/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/starbreezeceoandfares.jpg" style="width: 530px; height: 350px; " /></a></div>Starbreeze, the developer behind <em>The Darkness</em>, <em>The Chronicles of Riddick: Escape from Butcher Bay</em> and the upcoming series reboot <a href="http://www.joystiq.com/game/syndicate"><em>Syndicate</em></a>, is looking to expand its developmental output beyond the intellectual properties of other creative minds.<br /><br />"We want to make our own IP; no doubt," Starbreeze CEO Mikael Nermark told <a href="http://www.gamasutra.com/view/news/39761/Starbreeze_funding_internal_original_IP.php">Gamasutra</a>. "We're actually self-funding one original IP right now. If we're going to take it to market ourself -- I haven't decided yet. It's always about how you maximize what you can do." Nermark's current strategy is to continue working on high-profile titles like <em>Syndicate</em> while simultaneously looking for opportunities to launch the developer's own original IP. As the old saying goes, "You can only milk another man's cow for so long." Or something.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/21/starbreeze-self-funding-original-ip/">Starbreeze self-funding original IP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 21 Jan 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/21/starbreeze-self-funding-original-ip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20153824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/21/starbreeze-self-funding-original-ip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>intellectual-property</category><category>IP</category><category>project-redlime</category><category>starbreeze</category><category>starbreeze-studios</category><category>syndicate</category><category>the-chronicles-of-riddick</category><category>the-chronicles-of-riddick-escape-from-butcher-bay</category><category>the-darkness</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 21 Jan 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Crystal Dynamics has new IP in the works]]></title><link>http://www.joystiq.com/2012/01/04/crystal-dynamics-has-new-ip-in-the-works/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/04/crystal-dynamics-has-new-ip-in-the-works/</guid><comments>http://www.joystiq.com/2012/01/04/crystal-dynamics-has-new-ip-in-the-works/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/04/crystal-dynamics-has-new-ip-in-the-works/"><img alt="We miss you, Dana." src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/gex.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 350px; " /></a></div>
It looks like <a href="http://joystiq.com/tag/crystal-dynamics">Crystal Dynamics</a> is up to more than <a href="http://www.joystiq.com/game/tomb-raider-2012">Lara Croft's latest reboot</a>. Posting on the <a href="https://member.eu.square-enix.com/en/blogs/2012">Square Enix Members blog</a>, Crystal Dynamics community manager Meagan Marie revealed that, in addition to <em>Tomb Raider</em>, the company is also "hard at work preparing to reveal exciting new intellectual property to the world." Exactly what that property is remains a mystery, though studio head Darrell Gallagher promised that 2012 will be "the biggest year in Crystal's history" and that there are "amazing things" in store.<br />
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The obvious question: Is <a href="http://en.wikipedia.org/wiki/Gex_(series)"><em>Gex</em></a> old enough to be considered new again?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/04/crystal-dynamics-has-new-ip-in-the-works/">Crystal Dynamics has new IP in the works</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/04/crystal-dynamics-has-new-ip-in-the-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20140636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/04/crystal-dynamics-has-new-ip-in-the-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2012</category><category>crystal-dynamics</category><category>gex</category><category>ip</category><category>new-ip</category><category>square-enix</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 04 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Dimps expanding into original IPs for mobile and social platforms]]></title><link>http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/</guid><comments>http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/soniccolors530px952010.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 298px; " /></a></div>
Takashi Nishiyama has been in the game for about as long as "the game" has existed. Responsible for <em><a href="http://en.wikipedia.org/wiki/Moon_Patrol">Moon Patrol</a></em>, <em><a href="http://en.wikipedia.org/wiki/Street_Fighter_(video_game)">Street Fighter</a></em>, <em><a href="http://en.wikipedia.org/wiki/Fatal_Fury:_King_of_Fighters">Fatal Fury</a></em>, the <a href="http://en.wikipedia.org/wiki/Neo_Geo">Neo Geo</a> and more Sonic games than you can shake a stick at, Nishiyama's design portfolio spans 30 years and includes some of the most fundamental design philosophies that still serve as a foundation for many genres to this day.<br />
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His company, <a href="http://www.joystiq.com/tag/dimps">Dimps</a>, has made a name for itself developing titles for other publishers' IPs; Dragon Ball Z, Sonic the Hedgehog, Street Fighter, etc. After nearly twelve years of development-for-hire work, however, Dimps is looking to branch out and create its own original IPs, according to statements made by Nishiyama during <a href="http://www.1up.com/features/the-man-who-created-street-fighter">an interview with 1UP</a>.<br />
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"I feel that it's time that we need to create our own social and browser IPs," Nishiyama said. "We're going to start with things that have more manageable budgets, like social and browser games. I believe that's more realistic."<br />
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Nishiyama sees mobile platforms as a lower-risk entry platform for a new IP, as compared with the astronomical costs associated with console game development. His company must be cautious, however, because creating original IPs will position Dimps as competition to publishers, rather than a developmental ally: "As soon as we announce that we're creating original IP, we become their competitor. So we need to approach it carefully and be sensitive to the politics involved."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/">Dimps expanding into original IPs for mobile and social platforms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Dec 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20130242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>fatal-fury</category><category>IP</category><category>mac</category><category>mobile</category><category>moon-patrol</category><category>neo-geo</category><category>original-IP</category><category>pc</category><category>sonic</category><category>sonic-the-hedgehog</category><category>street-fighter</category><category>Takashi-Nishiyama</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 17 Dec 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[The Old Republic will not be region locked at launch]]></title><link>http://www.joystiq.com/2011/08/14/the-old-republic-will-not-be-region-locked-at-launch/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/14/the-old-republic-will-not-be-region-locked-at-launch/</guid><comments>http://www.joystiq.com/2011/08/14/the-old-republic-will-not-be-region-locked-at-launch/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/14/the-old-republic-will-not-be-region-locked-at-launch/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/swtor721.jpg" style="width: 530px; height: 298px; " /></a></div>
If you're a Star Wars buff who happens to be Australian, or an arctic explorer, or a space-pilgrim on your way to colonize <a href="http://en.wikipedia.org/wiki/Hyperion_(moon)">Hyperion</a>, know that <a href="http://www.joystiq.com/tag/BioWare">BioWare</a> has <em>totally </em>got your back. In order to ensure that gamers in exotic locations still have access to the highest number of droids possible, BioWare has announced that <a href="http://www.joystiq.com/game/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> will not be region or IP locked at launch.<br />
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Fresh-faced padawans and burgeoning sith lords will still have latency to content with, as no amount of midi-chlorians can break the laws of physics, but a little inconvenience never killed anyone. What <em>has</em> killed people, however, are the ice-tusked burrowing monstroliths of Hyperion. Be safe, brave explorers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/14/the-old-republic-will-not-be-region-locked-at-launch/">The Old Republic will not be region locked at launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/14/the-old-republic-will-not-be-region-locked-at-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20017315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/14/the-old-republic-will-not-be-region-locked-at-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Australia</category><category>IP</category><category>IP-locked</category><category>pc</category><category>Region-locked</category><category>Star-Wars</category><category>Star-Wars-The-Old-Republic</category><category>The-Old-Republic</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 14 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Epic hiring for 'new unannounced IP']]></title><link>http://www.joystiq.com/2011/08/07/epic-hiring-for-new-unannounced-ip/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/07/epic-hiring-for-new-unannounced-ip/</guid><comments>http://www.joystiq.com/2011/08/07/epic-hiring-for-new-unannounced-ip/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/07/epic-hiring-for-new-unannounced-ip/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/epiclogoe3small.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
If you're an experienced gameplay programmer with strong C++ skills and a history with Unreal Engine, <a href="http://www.joystiq.com/tag/epic-games">Epic</a> wants <em>you</em> to work on <a href="http://www.joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a>. They also want to tease the entire human population of the universe by mentioning a "new unannounced IP" in the same <a href="https://jobs-epicgames.icims.com/jobs/1061/job">want-ad</a>, which could be <em>literally anything</em>.<br />
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The possibilities are endless; that's why a secret new IP is always such an exciting thing. Without an existing universe restricting their creativity, Epic's designers are free to follow their whimsy. If we may be so bold as to make a suggestion, Epic, how about a point-and-click rhythm-adventure game set in an alternate future-history, where mathletes compete in life-or-death tournaments to decide the fate of nations? Or, alternatively, a twin-stick puzzle-racer about an army of genetically engineered <em>Marmadukes</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/07/epic-hiring-for-new-unannounced-ip/">Epic hiring for 'new unannounced IP'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 07 Aug 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/07/epic-hiring-for-new-unannounced-ip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20011473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/07/epic-hiring-for-new-unannounced-ip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>algebra-dome-2000</category><category>epic</category><category>epic-games</category><category>gears-of-war-3</category><category>IP</category><category>job-listing</category><category>jobs</category><category>new-IP</category><category>unannounced</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 07 Aug 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Crystal Dynamics planning new IP after Tomb Raider reboot]]></title><link>http://www.joystiq.com/2011/07/07/crystal-dynamics-planning-new-ip-after-tomb-raider-reboot/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/07/crystal-dynamics-planning-new-ip-after-tomb-raider-reboot/</guid><comments>http://www.joystiq.com/2011/07/07/crystal-dynamics-planning-new-ip-after-tomb-raider-reboot/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/07/crystal-dynamics-planning-new-ip-after-tomb-raider-reboot/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/cdlogo530pxdph.jpg" style="width: 530px; height: 300px; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
On the very first episode of Crystal Dynamics' podcast, <a href="http://officialtombraiderblog.tumblr.com/post/7232440295/the-crystal-habit-1-returning-to-the-studio">The Crystal Habit</a>, the minds behind the studio's upcoming <a href="http://www.joystiq.com/game/tomb-raider-2012"><em>Tomb Raider</em></a> reboot sounded off on what their next project is going to look like. Studio head Darrell Gallagher explained, "We're starting to look at doing a new IP here, and we're in the very early stages of that." He added that the team hopes to "take all the learnings and the technology and everything that we've done with <em>Tomb Raider</em> over the last six years and apply that to something new moving forward."<br />
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He added that the new game will shoot for the same story-driven action-adventure experience the team has almost exclusively curated during its career.<br />
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We're actually pretty excited about the prospect of Crystal Dynamics taking on a new IP in the future -- not because we're excited by change, mind you, but because it means they're not planning on rebooting <em>Gex</em> any time soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/07/crystal-dynamics-planning-new-ip-after-tomb-raider-reboot/">Crystal Dynamics planning new IP after Tomb Raider reboot</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jul 2011 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/07/crystal-dynamics-planning-new-ip-after-tomb-raider-reboot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19985466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/07/crystal-dynamics-planning-new-ip-after-tomb-raider-reboot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crystal-dynamics</category><category>ip</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>tomb-raider-2011</category><category>tomb-raider-2012</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 07 Jul 2011 13:25:00 EST</pubDate></item><item><title><![CDATA[Interplay says Bethesda knew Fallout MMO would, in fact, be a Fallout game]]></title><link>http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/</guid><comments>http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/falloutonlineconcept122310.jpg" style="width: 530px; height: 332px; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Just a couple of days after watching our nation's highest legal officers debate the impact of video games across this great country, it's time for us to return to a <em>much sillier</em> gaming lawsuit. <a href="http://www.gamasutra.com/view/news/35494/Interplay_Bethesda_Knew_Fallout_MMO_Was_About_More_Than_The_Name.php">Gamasutra</a> obtained a June 23 court filing issued by Interplay regarding the developer's legally troubled <a href="http://www.joystiq.com/game/fallout-online"><em>Fallout</em> MMO</a>. The filing comes as a response to <a href="http://www.joystiq.com/2010/12/23/fallout-over-bethesda-v-interplay-remains-unsettled/">a preliminary injunction</a> filed by Bethesda which attempted to prevent Interplay from using the franchise's story, setting and characters in their online opus.<br />
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Interplay's counter-filing explains, "For at least four years, Bethesda has known that Interplay interpreted its right to create the <em>Fallout</em>-branded MMOG to include copyrighted content from the <em>Fallout</em> universe in order to make the MMOG a recognizable <em>Fallout</em> game." We don't know, guys -- that seems a little unreasonable. When we heard Interplay was working on a <em>Fallout</em> MMO, we just assumed it would be a massively multiplayer online puzzle-platformer set in a colorful, kid-friendly version of ancient Rome.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/">Interplay says Bethesda knew Fallout MMO would, in fact, be a Fallout game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Jun 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19979551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>fallout</category><category>fallout-online</category><category>interplay</category><category>ip</category><category>law</category><category>lawsuit</category><category>legal</category><category>mmo</category><category>pc</category><category>politics</category><category>trademark</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 29 Jun 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Bleszinski: Marry gamers, don't date them (or: design long-term engagement for fans)]]></title><link>http://www.joystiq.com/2011/03/06/bleszinski-marry-gamers-dont-date-them-or-design-long-term/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/06/bleszinski-marry-gamers-dont-date-them-or-design-long-term/</guid><comments>http://www.joystiq.com/2011/03/06/bleszinski-marry-gamers-dont-date-them-or-design-long-term/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/gam_cliffyb_580_530x330.jpg" style="width: 530px; height: 330px; " /></div>
In a candid talk during the Game Developers Conference on Thursday, Epic Games design director Cliff Bleszinksi advised attendees to "have an educated gut," and to be cognizant of the value of marketing and long-term relationships with customers. He encapsulated his talk in the "power creative," a project member who is unique, valuable and visibly tied to the game's identity. "This could be anyone," Bleszinski said.<br />
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With consumers constantly immersed in an information feed -- via social networking platforms like Twitter and Facebook -- it's important for game designers to be "surgical" and "devious" in creating IPs that thrive in an always-on, heavily branded world. According to Bleszinski, the market only tolerates games that land on the far ends of the spectrum between freemium or "snack" games and big-budget productions like <em>Gears of War</em>. "I believe the middle class game is dead."<p><a href="http://www.joystiq.com/2011/03/06/bleszinski-marry-gamers-dont-date-them-or-design-long-term/" rel="bookmark">Continue reading <em>Bleszinski: Marry gamers, don't date them (or: design long-term engagement for fans)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/06/bleszinski-marry-gamers-dont-date-them-or-design-long-term/">Bleszinski: Marry gamers, don't date them (or: design long-term engagement for fans)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 Mar 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/06/bleszinski-marry-gamers-dont-date-them-or-design-long-term/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19869024/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/06/bleszinski-marry-gamers-dont-date-them-or-design-long-term/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliff-bleszinski</category><category>gdc-2011</category><category>Gears-of-War-3</category><category>ip</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Sun, 06 Mar 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Epic Games to reveal new IP at GDC 2011]]></title><link>http://www.joystiq.com/2010/12/28/epic-games-to-reveal-new-ip-at-gdc-2011/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/28/epic-games-to-reveal-new-ip-at-gdc-2011/</guid><comments>http://www.joystiq.com/2010/12/28/epic-games-to-reveal-new-ip-at-gdc-2011/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/28/epic-games-to-reveal-new-ip-at-gdc-2011/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/epicgamesipgdc2.jpg" /></a></div>
Cliff Bleszinski said recently that <a href="http://joystiq.com/tag/epic-games">Epic Games</a> would <a href="http://www.nowgamer.com/news/4883/new-epic-ip-set-for-gdc-reveal">unveil a brand new IP</a> at next year's <a href="http://www.gdconf.com/">Game Developers Conference in San Francisco</a>. This will be a brand new universe, unrelated to anything Epic has done before, according to Bleszinski. "Gamers votes with their dollars and they often like established IP, but those IPs came from somewhere, right?" he told EGM. "<em>Call of Duty</em> was crafted by the original <em>Medal of Honor</em> guys. <em>Gears of War</em> was crafted by the original <em>Unreal Tournament</em> guy. I look forward to creating what's next."<br />
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We pinged Bleszinski ourselves to try and find out what platform Epic is aiming for, but he tells us there's "not much to say yet." The company <a href="http://www.joystiq.com/2010/12/13/infinity-blade-makes-1-7-million-in-four-days/">has had a lot of success</a> with <a href="http://joystiq.com/game/infinity-blade"><em>Infinity Blade</em></a> on iOS recently, and has also been rumored to be <a href="http://www.joystiq.com/2010/12/14/infinity-blade-conceived-as-a-kinect-game/">working on a Kinect title</a>. GDC 2011 kicks off on February 28 -- we'll be there in San Francisco to cover any announcement for you.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/28/epic-games-to-reveal-new-ip-at-gdc-2011/">Epic Games to reveal new IP at GDC 2011</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Dec 2010 21:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/28/epic-games-to-reveal-new-ip-at-gdc-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19779632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/28/epic-games-to-reveal-new-ip-at-gdc-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliff-bleszinski</category><category>cliffy-b</category><category>epic-games</category><category>game-developers-conference</category><category>gdc-2011</category><category>gdc2011</category><category>intellectual-property</category><category>ip</category><category>new-ip</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 28 Dec 2010 21:10:00 EST</pubDate></item><item><title><![CDATA[THQ still focused on owning IP the 'Hollywood' way]]></title><link>http://www.joystiq.com/2010/07/01/thq-still-focused-on-owning-ip-the-hollywood-way/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/01/thq-still-focused-on-owning-ip-the-hollywood-way/</guid><comments>http://www.joystiq.com/2010/07/01/thq-still-focused-on-owning-ip-the-hollywood-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img hspace="0" height="214" border="0" width="530" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/thq-logo-580.jpg" /></div>
THQ's competitors -- namely EA and Activision -- have recently landed publishing deals with high-profile developers, such as <a href="http://www.joystiq.com/2010/04/12/vince-zampella-and-jason-west-talk-respawn-entertainment/">Respawn</a>, <a href="http://www.joystiq.com/2010/05/06/activision-to-fund-costs-of-bungie-project/">Bungie</a> and <a href="http://www.joystiq.com/2010/05/25/interview-insomniac-games-ted-price-on-going-multiplatform-ea/">Insomniac</a>, by allowing the studios to own their new game franchises. And while THQ offers its own "<a href="http://www.joystiq.com/2010/05/26/thq-partners-program-to-assist-publishers-and-developers-with-gl/">Partners</a>" program, the company is still focused on owning franchises.<br />
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"I believe in the Hollywood model, which is that, the bigger the artist, the more important, the more successful they are, the bigger share they get," VP Danny Bilson explained to <a href="http://www.industrygamers.com/news/thq-had-very-serious-discussions-with-jason-west-and-vince-zampella/">IndustryGamers</a>. "But you know know, most of the biggest talents in Hollywood don't own their IPs. It doesn't work that way. My job coming to this company was to build an IP library, which builds value in THQ. So that means having a developer own the IP becomes a deal-breaker." According to Bilson, THQ had discussions with Respawn's West and Zampella; undoubtedly, Bilson's position made an offer impossible.<br />
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While Bilson offers no flexibility in this particular regard, he believes the company has still acquired strong talent by offering "an absolutely better place to work." At this year's E3, the publisher surprised many with the announcement of <a href="http://www.joystiq.com/game/devils-third"><em>Devil's Third</em></a>, a new action IP from the Itagaki-led Valhalla Studios. According to Bilson, other high-profile partnerships will be announced "over the next six months," and he noted, "you're going to go, 'oh my God.'" Considering the <a href="http://www.joystiq.com/2010/05/05/thq-records-turnaround-fiscal-year-still-loses-9m/">incredible</a> <a href="http://www.joystiq.com/2010/06/22/thq-puts-devils-third-in-2012-announces-ufc-trainer/">turnaround</a> of THQ's portfolio under Bilson's tenure, it's difficult not to share his excitement.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/01/thq-still-focused-on-owning-ip-the-hollywood-way/">THQ still focused on owning IP the 'Hollywood' way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Jul 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/01/thq-still-focused-on-owning-ip-the-hollywood-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19538921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/01/thq-still-focused-on-owning-ip-the-hollywood-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>danny-bilson</category><category>intellectual-property</category><category>ip</category><category>publishing</category><category>thq</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 01 Jul 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Take-Two aiming for one new IP every year]]></title><link>http://www.joystiq.com/2010/06/24/take-two-aiming-for-one-new-ip-every-year/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/24/take-two-aiming-for-one-new-ip-every-year/</guid><comments>http://www.joystiq.com/2010/06/24/take-two-aiming-for-one-new-ip-every-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.next-gen.biz/news/rockstar-la-noire-isnt-a-traditional-adventure-game"><img width="530" vspace="4" hspace="0" height="299" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/la.noire.041709-580px.jpg" alt="" /></a></div>
Take-Two Interactive's Corporate Communications VP Alan Lewis recently told <a href="http://www.gamasutra.com/view/news/29035/Interview_TakeTwo_Aims_For_One_New_IP_Per_Year_But_High_Quality_Needs_Ample_Time.php">Gamasutra</a> that the company is working to "introduce at least one new IP" every year. The theory being that the new intellectual property may not be the biggest hit out of the ranch gate (hey<em>, Red Dead Revolver</em>), but will eventually grow into a blockbuster franchise (<a href="http://www.joystiq.com/2010/06/08/red-dead-redemption-surpasses-5-million-units-shipped/">HELLO, <em>Red Dead Redemption</em></a>).<br />
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Now we ponder: what is the company's new IP for this year? <em>LA Noire</em>, which was <a href="http://www.joystiq.com/2006/10/09/trailer-for-rockstars-la-noire-is-ellroy-esque/">announced back in the 1940s</a>, is the best bet, if it makes its <a href="http://www.joystiq.com/2010/06/08/max-payne-3-delayed-beyond-october/">fall release date</a>. It could be the as-yet unannounced project from <a href="http://joystiq.com/tag/ken-levine">Ken Levine</a> and Irrational, but that won't be launching this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/24/take-two-aiming-for-one-new-ip-every-year/">Take-Two aiming for one new IP every year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jun 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/24/take-two-aiming-for-one-new-ip-every-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19529723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/24/take-two-aiming-for-one-new-ip-every-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>alan-lewis</category><category>business</category><category>ip</category><category>Rockstar-Games</category><category>Take-Two-Interactive</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 24 Jun 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[ESA applauds formation of Dept. of Justice Task Force on Intellectual Property]]></title><link>http://www.joystiq.com/2010/02/16/esa-applauds-formation-of-dept-of-justice-task-force-on-intelle/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/16/esa-applauds-formation-of-dept-of-justice-task-force-on-intelle/</guid><comments>http://www.joystiq.com/2010/02/16/esa-applauds-formation-of-dept-of-justice-task-force-on-intelle/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.theesa.com/newsroom/release_detail.asp?releaseID=85"><img border="0" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/esalogosteminitiative580pxheaderimg.jpg" alt="" /></a></div>
With <a href="http://www.justice.gov/opa/pr/2010/February/10-ag-137.html">last week's announcement</a> by the US Department of Justice of the formation of the Department of Justice Task Force on Intellectual Property, the ESA this weekend <a href="http://www.theesa.com/newsroom/release_detail.asp?releaseID=85">released a statement</a> celebrating the DoJ's decision. "We applaud the Justice Department for its commitment to protecting intellectual property and commend the Attorney General for his leadership," said ESA president and CEO Michael Gallagher. <br />
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"Intellectual property is the lifeblood and backbone of entertainment software," Gallagher continued. "... consumers benefit with the lower cost, high-quality and more diverse title offerings that are made possible by strong measures protecting the creative works of our industry's artists." <a href="http://www.joystiq.com/tag/intellectual-property">Intellectual property rights</a> and <a href="http://www.joystiq.com/2009/12/05/lgj-ip-police-arrest-this-man-he-talks-in-torrents/">the policing of them</a> has been a point of contention with distributed media (from film to games to books, and everything in between) and the publishers of said media since the invention of the printing press (and likely before that!), so it'll be especially interesting to see how the US government handles such a hefty issue in the burgeoning digital world. As strict opponents of game piracy ourselves, we wish them the best of luck. They're going to need it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/16/esa-applauds-formation-of-dept-of-justice-task-force-on-intelle/">ESA applauds formation of Dept. of Justice Task Force on Intellectual Property</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Feb 2010 04:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.theesa.com/newsroom/release_detail.asp?releaseID=85>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/16/esa-applauds-formation-of-dept-of-justice-task-force-on-intelle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19358735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/16/esa-applauds-formation-of-dept-of-justice-task-force-on-intelle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>department-of-justice</category><category>department-of-justice-task-force-on-intellectual-property</category><category>esa</category><category>IP</category><category>michael-gallagher</category><category>police</category><category>task-force-on-intellectual-property</category><category>the-esa</category><category>us-government</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 16 Feb 2010 04:30:00 EST</pubDate></item><item><title><![CDATA[Everyone agrees: new IP needed for industry 'to survive']]></title><link>http://www.joystiq.com/2009/11/06/everyone-agrees-new-ip-needed-for-industry-to-survive/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/06/everyone-agrees-new-ip-needed-for-industry-to-survive/</guid><comments>http://www.joystiq.com/2009/11/06/everyone-agrees-new-ip-needed-for-industry-to-survive/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/faithsbackbone.jpg" /></div>
What do Sony's Michael Denny, Square Enix's Yoichi Wada, and Codemasters' Rod Cousens have in common? Okay, they're all middle-aged men that happen to work in the video games industry -- but they also share a common belief in pursuing original IP. "For me the answer is clear, simply, we must support new IP creation to survive as an industry. Consumers crave new things. If we want to stay relevant in an increasingly competitive marketplace, we have to continue to produce new experiences," Denny told <a href="http://www.gamesindustry.biz/articles/sony-industry-needs-new-ip-to-survive">GI.biz</a>. Certainly, SCEE has been pushing a lot of new IPs this generation, with Denny overseeing games like <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a> and <a href="http://www.joystiq.com/tag/eyepet"><em>EyePet</em></a>.<br />
<br />
Wada <a href="http://www.gamesindustry.biz/articles/wada-business-not-viable-without-new-ip">agrees</a> with Denny's sentiment, noting that "as an entertainment company the business won't be viable if we don't continue to nurture new IPs." This may be ironic coming from a company that's releasing a game called <a href="http://www.joystiq.com/2009/09/14/surprise-ffcc-the-crystal-bearers-out-in-north-america-this-de/"><span style="font-style: italic;">Final Fantasy: Crystal Chronicles: The Crystal Bearers</span></a> this holiday, and both <a href="http://www.joystiq.com/2009/06/01/square-targeting-spring-2010-release-for-final-fantasy-xiii-on-3/"><em>Final Fantasy XIII</em></a> and <a href="http://www.joystiq.com/2009/06/02/final-fantasy-xiv-online-is-due-out-in-2010/"><em>Final Fantasy XIV</em></a> next year, but we can credit them for making <a href="http://www.joystiq.com/tag/the-world-ends-with-you"><em>The World Ends With You</em></a>, right?<br />
<br />
Cousens goes <a href="http://www.gamesindustry.biz/articles/cousens-industry-must-pursue-new-ip">a step further</a>, saying innovation has always been at the heart of the industry. "From day one since we walked in the door we've always tried to be experimental, to be innovative, to take things into new areas and to make it interesting." Obviously, the reason why publishers need to invest in new IPs is clear -- let's not forget that games like <a href="http://www.joystiq.com/2009/09/10/august-npd-ps3-sales-soar-as-gamers-go-batty-for-arkham-asylum/#continued"><span style="font-style: italic;">Madden</span></a> used to be an <a href="http://www.thegamereviews.com/articlenav-1308-page-2.html">original IP</a> at one point.<br />
<br />
<a href="http://www.gamesindustry.biz/articles/sony-industry-needs-new-ip-to-survive">Source</a> - Sony: Industry needs new IP to survive<br />
<a href="http://www.gamesindustry.biz/articles/wada-business-not-viable-without-new-ip">Source</a> - Wada: Business 'not viable' without new IP<br />
<a href="http://www.gamesindustry.biz/articles/cousens-industry-must-pursue-new-ip">Source</a> - Cousens: Industry must pursue new IP<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/06/everyone-agrees-new-ip-needed-for-industry-to-survive/">Everyone agrees: new IP needed for industry 'to survive'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Nov 2009 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/06/everyone-agrees-new-ip-needed-for-industry-to-survive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19224694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/06/everyone-agrees-new-ip-needed-for-industry-to-survive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>codemasters</category><category>ip</category><category>michael-denny</category><category>rod-cousens</category><category>scee</category><category>sony</category><category>Sony-Computer-Entertainment-Europe</category><category>square-enix</category><category>yoichi-wada</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 06 Nov 2009 00:00:00 EST</pubDate></item><item><title><![CDATA[EA trademarks 'The Ripper,' could be Visceral's next game]]></title><link>http://www.joystiq.com/2009/10/06/ea-trademarks-the-ripper-could-be-viscerals-next-game/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/06/ea-trademarks-the-ripper-could-be-viscerals-next-game/</guid><comments>http://www.joystiq.com/2009/10/06/ea-trademarks-the-ripper-could-be-viscerals-next-game/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;entry=77838073"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gam_jacktheripper_580.jpg" /></a></div>
It's a well-known fact that for the past year or so, Electronic Arts has developed an insatiable addiction for <a href="http://www.joystiq.com/tag/dead-space">new intellectual</a> <a href="http://www.joystiq.com/tag/dantes-inferno">property</a>. Rather than kick the habit, the company's making moves to further feed its franchise fixation -- EA recently <a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;entry=77838073">filed two</a> <a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;entry=77838069">trademarks</a> reserving the title "The Ripper" for use in a computer game (or other "entertainment service").<br />
<br />
Now, this title could mean one of two things: It may be a Visceral Games-developed action title based on Jack the Ripper, a project which was hinted at by <a href="http://latimesblogs.latimes.com/technology/2009/07/eas-visceral-studio-losing-leaders-making-jack-the-ripper-game.html">anonymous EA sources to the LA Times</a> back in July. It could also be an interactive biography of the life of <a href="http://www.youtube.com/watch?v=OiPWE6LaP7o">Rip Taylor</a>, which has <em>no</em> supporting evidence behind it whatsoever, but would make us happy for the rest of our lives.<br />
<br />
[Via <a href="http://supererogatory.tumblr.com/post/205760452/nothing-to-do-with-that-ace-portishead-song">Superannuation</a>]<br />
<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/06/ea-trademarks-the-ripper-could-be-viscerals-next-game/">EA trademarks 'The Ripper,' could be Visceral's next game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Oct 2009 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;entry=77838073>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/06/ea-trademarks-the-ripper-could-be-viscerals-next-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19185946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/06/ea-trademarks-the-ripper-could-be-viscerals-next-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>ip</category><category>jack-the-ripper</category><category>the-ripper</category><category>trademarks</category><category>visceral-games</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 06 Oct 2009 10:15:00 EST</pubDate></item><item><title><![CDATA[Midway Newcastle reveals new IP: Necessary Force]]></title><link>http://www.joystiq.com/2009/06/17/midway-newcastle-reveals-new-ip-necessary-force/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/17/midway-newcastle-reveals-new-ip-necessary-force/</guid><comments>http://www.joystiq.com/2009/06/17/midway-newcastle-reveals-new-ip-necessary-force/#comments</comments><description><![CDATA[<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="382" id="viddler_6cbf102"><param name="movie" value="http://www.viddler.com/simple/6cbf102/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/6cbf102/" width="580" height="382" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_6cbf102" ></embed></object><br />It seems a certain beleaguered studio <a href="http://www.joystiq.com/2009/06/16/two-midway-studios-facing-possible-closure-in-two-weeks/">listened to our humble suggestion</a>! Midway Newcastle, one of the splinter studios that wasn't rescued in the Warner Bros. buyout of Midway, <a href="http://www.necessaryforcegame.com/main.php">just revealed its formerly unannounced open-world action game</a> in an attempt to drum up buyers before the developer is forced to close down in just 13 days. The new IP is called <em>Necessary Force</em> -- a "gritty detective drama" about a cop who "sets his own rules." So, like Nash Bridges, only <em>grittier</em>.<br /><br /><a href="http://www.developmag.com/news/32201/Midway-Newcastle-reveals-new-IP-as-it-seeks-buyer">Details about the game</a> are slim, though three months of development have resulted in a gameplay-free teaser trailer (seen above). What do you guys think? Is this the ace in the hole Midway Newcastle needed to stave off the reaper?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/17/midway-newcastle-reveals-new-ip-necessary-force/">Midway Newcastle reveals new IP: Necessary Force</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Jun 2009 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.necessaryforcegame.com/main.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/midway-newcastle-reveals-new-ip-necessary-force/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19069831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/midway-newcastle-reveals-new-ip-necessary-force/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ip</category><category>midway</category><category>midway-newcastle</category><category>necessary-force</category><category>trailer</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 17 Jun 2009 10:45:00 EST</pubDate></item><item><title><![CDATA[Blizzard confirms new MMO is completely original IP]]></title><link>http://www.joystiq.com/2009/05/13/blizzard-confirms-new-mmo-is-completely-original-ip/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/13/blizzard-confirms-new-mmo-is-completely-original-ip/</guid><comments>http://www.joystiq.com/2009/05/13/blizzard-confirms-new-mmo-is-completely-original-ip/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.massively.com/2009/05/13/first-official-confirmation-that-new-blizzard-mmo-is-original-ip/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gam_blizzlogonew_580-copy.jpg" /></a><br /></div>
A year and a half ago, we learned that Blizzard was hiring for an <a href="http://www.joystiq.com/2007/12/12/blizzard-job-listing-is-for-unannounced-next-gen-mmo/">infinitely titillating "Next-Gen MMO,"</a> one which we assumed would be based on <a href="http://www.joystiq.com/2009/03/27/blizzard-hiring-for-unannounced-fifth-project-might-use-new-ip/">brand new intellectual property</a> (as repeatedly <a href="http://www.diii.net/blog/comments/a-fifth-blizzard-game-in-the-works-...-an-unannounced-game-march-2009/">hinted at</a> by Blizzard COO Paul Sams). We haven't heard much about the project since then. However, the silence was recently broken by Blizzard community manager Zarhym, who <a href="http://forums.worldofwarcraft.com/thread.html?topicId=16903519279&amp;postId=169024684459&amp;sid=1#20">confirmed on the official <em>WoW </em>forums</a> that the upcoming MMO will "be a brand new franchise."<br /><br />While this is the first official confirmation of the franchise's freshness we've heard, it's still up in the air as to what the genre of said project will be. If you'll remember, the game is reportedly being developed on the <em>World of Warcraft</em> engine until its developers work up a fittingly new interface. Therefore, we think it's safe to assume it won't be an online dating sim. (Unfortunately.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/13/blizzard-confirms-new-mmo-is-completely-original-ip/">Blizzard confirms new MMO is completely original IP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 May 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.massively.com/2009/05/13/first-official-confirmation-that-new-blizzard-mmo-is-original-ip/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/13/blizzard-confirms-new-mmo-is-completely-original-ip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1545007/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/13/blizzard-confirms-new-mmo-is-completely-original-ip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>ip</category><category>mmo</category><category>online</category><category>rpg</category><category>wow</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 13 May 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Blizzard hiring for unannounced fifth project, might use new IP]]></title><link>http://www.joystiq.com/2009/03/27/blizzard-hiring-for-unannounced-fifth-project-might-use-new-ip/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/27/blizzard-hiring-for-unannounced-fifth-project-might-use-new-ip/</guid><comments>http://www.joystiq.com/2009/03/27/blizzard-hiring-for-unannounced-fifth-project-might-use-new-ip/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.eurogamer.net/articles/blizzard-reveals-brand-new-fifth-project"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gam_blizzlogo_580.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/tag/Blizzard/">Blizzard</a> has a quite a bit on its lavish, diamond-encrusted plate -- between <em>Diablo III</em>, <em>Starcraft II</em>, yet another expansion to <em>World of Warcraft</em> and a mysterious <a href="http://www.joystiq.com/2007/12/12/blizzard-job-listing-is-for-unannounced-next-gen-mmo/">"next-gen MMO,"</a> you'd think it would be hesitant about taking on new projects. However, the company recently <a href="http://www.blizzard.com/us/jobopp/">published a "Help Wanted" ad</a> searching for two up-and-coming developers. The employment opportunity wasn't filed under the site's "Next-Gen MMO" category -- rather, it can be found under the infinitely titillating "Unannounced Project" section.<br /><br />Even the most spot-on industry soothsayers haven't been able to predict what the project will be, though Blizzard COO Paul Sams has <a href="http://www.diii.net/blog/comments/a-fifth-blizzard-game-in-the-works-...-an-unannounced-game-march-2009/">repeatedly stated the company's interest</a> in starting up an entirely new franchise. The game is apparently temporarily running on the <em>World of Warcraft</em> engine until the aforementioned new hires can create an interface of their own -- an interface that hopefully won't include <em>karts</em>, and the inevitable <em>racing of those karts</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/27/blizzard-hiring-for-unannounced-fifth-project-might-use-new-ip/">Blizzard hiring for unannounced fifth project, might use new IP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Mar 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.diii.net/blog/comments/a-fifth-blizzard-game-in-the-works-...-an-unannounced-game-march-2009/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/27/blizzard-hiring-for-unannounced-fifth-project-might-use-new-ip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1500357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/27/blizzard-hiring-for-unannounced-fifth-project-might-use-new-ip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>development</category><category>franchise</category><category>help-wanted</category><category>ip</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 27 Mar 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft still focusing on 'exciting' new IP despite economy]]></title><link>http://www.joystiq.com/2009/02/09/microsoft-still-focusing-on-exciting-new-ip-despite-economy/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/09/microsoft-still-focusing-on-exciting-new-ip-despite-economy/</guid><comments>http://www.joystiq.com/2009/02/09/microsoft-still-focusing-on-exciting-new-ip-despite-economy/#comments</comments><description><![CDATA[<div align="center"><img width="580" vspace="4" hspace="0" height="327" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/microsoftipavatar.jpg" /><br /></div>
<a href="http://joystiq.com/tag/microsoft">Microsoft</a> VP Chris Lewis states that despite the current economic situation, Microsoft -- which has already resorted in <a href="http://www.joystiq.com/2009/01/26/games-for-windows-live-boss-among-microsoft-layoffs/">layoffs</a> -- is still investing in new intellectual property. Speaking with <a href="http://www.gamesindustry.biz/articles/microsoft-we-wont-sacrifice-original-ip">GI.biz</a>, he expresses that all the "big, mature companies" will continue development in "exciting IP for the future," because this crisis will end eventually. Lewis believes "healthy companies" will be those that invest now for when things get better.<br /><br />The only thing we find Lewis being overly optimistic about is the weather. He describes the industry as being "in the eye of the [economic] storm right now." To us, from the ground, it appears that storm just hit landfall and started <a href="http://www.joystiq.com/tag/layoffs">tearing apart livelihoods</a>, but we'll take Lewis' optimism and assume that we're in the calm of the eye and just have the other side to contend with now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/09/microsoft-still-focusing-on-exciting-new-ip-despite-economy/">Microsoft still focusing on 'exciting' new IP despite economy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Feb 2009 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/09/microsoft-still-focusing-on-exciting-new-ip-despite-economy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1454392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/09/microsoft-still-focusing-on-exciting-new-ip-despite-economy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ip</category><category>microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 09 Feb 2009 10:30:00 EST</pubDate></item><item><title><![CDATA[Top 5: Licensed Games That Don't Stink]]></title><link>http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/</guid><comments>http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/top-five/" rel="tag">Top Five</a></p><div style="text-align: left;"> <div style="text-align: center;"> <a href="http://www.joystiq.com/category/top-five/"> <img hspace="4" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/top5_licensedgames_20081215.jpg" /> </a> </div> <br /> Apparently, happy is the new angry (Uggh, I apologize; I hate the "X is the new Y" phrase as much as anyone). While the <a href="http://www.joystiq.com/2008/11/26/wii-fanboy-interviews-the-angry-video-game-nerd/"><em>Angry Video Game Nerd</em></a> series continues to grow in popularity, a legion of imitators -- err, "inspir&eacute;es" -- have arisen from the depths of YouTube. While most appear to simply swap "Angry Video Game Nerd" with a few synonyms and reduce the effort, quality, and obtainable entertainment of the video, one manages to make the formula something completely his own. Alaskan native Derek, AKA <a href="http://www.youtube.com/user/lophatjello">lophatjello</a>, has created the "Happy Video Game Nerd." While the self-explanatory premise may sound eye-roll-inducing, one would be hard-pressed to ignore his passion for the retro games he highlights after watching a video of his. And that is a quality which I value greatly: unbridled passion and optimism for gaming. We're too often deluged by a flood of pessimism and jaded cynicism from the gaming world. <br /><br />Very recently, Derek covered the NES semi-classic <a href="http://www.youtube.com/watch?v=nigaqFqg5cw"><em>Ducktales</em></a>. He labels it as a "kick-ass licensed game." This is a notable statement, as conventional gaming knowledge tells us that a license is often indicative of a terrible game. While there are always exceptions to rules, I feel confident that most who are reading this post can agree that licenses are too often a kiss of death. Yet the HVGN is correct; <em>Ducktales</em> is a pretty awesome licensed game. Here, in my humble opinion, are the Top 5 games based on popular film and television. <br /><br /> </div> <br /> <div align="center"> </div> <div class="buttontext"> <div align="center"><a href="http://www.joystiq.com/2008/12/15/top-5-5" id="ninbutton">NEXT &gt;&gt; </a></div> </div> <style type="text/css"> #ninbutton { 	border-style: solid; 	border-color: #000; 	border-width: 2px; 	background-color: #BBB; 	color: #000; 	text-decoration: none; 	width: 100px; 	text-align: center; 	padding: 2px 2px 2px 2px; 	margin: 2px 2px 2px 2px; } .buttontext { 	color: #000; 	text-decoration: none; 	font: bold 14pt Helvetica; } #ninbutton:hover { 	text-decoration: none; 	color: #BBB; 	background-color: #000; } </style> <center> </center><br /> <div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/top-five/"><img hspace="4" vspace="4" border="1" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/top5_thumbnail_kd_20080702.jpg" alt="" /></a><em><a href="http://www.joystiq.com/category/top-five/">The Top 5</a> is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the <a href="http://www.joystiq.com/category/wii-fanboy-poll/">Wii Fanboy Poll</a>, and take part in the daily discussions of <a href="http://www.joystiq.com/category/wii-warm-up/">Wii Warm Up</a>. <br /></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/">Top 5: Licensed Games That Don't Stink</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1400837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angry-video-game-nerd</category><category>astro-boy</category><category>avgn</category><category>bucky-ohare</category><category>ducktales</category><category>film</category><category>films</category><category>goldeneye</category><category>goldeneye-007</category><category>happy-video-game-nerd</category><category>hvgn</category><category>ip</category><category>joystiqfeatures</category><category>license</category><category>licensed</category><category>licenses</category><category>lord-of-the-rings</category><category>movies</category><category>treaasure</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Mon, 15 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Screen Digest: Wii tops other consoles in original IP]]></title><link>http://www.joystiq.com/2008/08/28/screen-digest-wii-tops-other-consoles-in-original-ip/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/28/screen-digest-wii-tops-other-consoles-in-original-ip/</guid><comments>http://www.joystiq.com/2008/08/28/screen-digest-wii-tops-other-consoles-in-original-ip/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=20013"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/kings082808.jpg" alt="" /></a><br /></div>
This isn't something we hear often: according to a <a href="http://www.screendigest.com/reports/08consolegamespubq3_4/readmore/view.html">Screen Digest report</a>, the Wii has more exclusive original IP than the Xbox 360 and the PlayStation 3. The report says the Wii has more than twice the number of games based on original IP than the PS3 and one third more than the Xbox 360. "Wii's unique interface and market-leading hardware sales rates have convinced publishers to deepen support levels for the platform," Screen Digest said. "Cheap development costs have also enabled a number of smaller publishers."<br /><br />And before you rush to the comments form, we'll say it for you. Yes, a lot of that original IP is terrible and/or "shovelware." So what? Some of it may be junk, but some of it is <a href="http://www.joystiq.com/2008/01/30/wii-fanboy-review-no-more-heroes/"><em>No More Heroes</em></a> or <a href="http://www.joystiq.com/2008/07/26/e308-monster-lab-blinded-me-with-science/"><em>Monster Lab</em></a> or <a href="http://www.joystiq.com/2008/08/20/new-madworld-footage-shows-off-motorcyclin-boss-battlin/"><em>Madworld</em></a> or <em><a href="http://www.joystiq.com/2008/07/17/e308-this-trailer-tells-the-little-kings-story/">Little King's Story</a>.</em> Of course, <em>all this new content</em> could end up being a problem for the Wii market: Screen Digest suggests that the Wii could end up being "the most competitive and congested" of the consoles. Oh no, <em>too many games!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/28/screen-digest-wii-tops-other-consoles-in-original-ip/">Screen Digest: Wii tops other consoles in original IP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Aug 2008 08:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=20013>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/28/screen-digest-wii-tops-other-consoles-in-original-ip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1297454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/28/screen-digest-wii-tops-other-consoles-in-original-ip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ip</category><category>third-party</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 28 Aug 2008 08:55:00 EST</pubDate></item><item><title><![CDATA[Flagship Studios' entire staff fired, all intellectual property lost]]></title><link>http://www.joystiq.com/2008/07/12/flagship-studios-entire-staff-fired-all-intellectual-property/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/12/flagship-studios-entire-staff-fired-all-intellectual-property/</guid><comments>http://www.joystiq.com/2008/07/12/flagship-studios-entire-staff-fired-all-intellectual-property/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://ve3d.ign.com/articles/news/39866/Flagship-Studios-Closure-Confirmed-All-Staff-Fired-All-I-P-Lost"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gam_hellgatelondon_490.jpg" alt="" /></a><br />A bit of clarification recently surfaced regarding the closure of <em>Hellgate: London </em>and <em>Mythos</em> developer Flagship Studios -- though we'd heard from an unnamed source that <a href="http://www.joystiq.com/2008/07/11/flagship-studios-confirms-layoffs-extent-unknown/">Flagship would be shutting its doors</a> and letting go of "nearly everyone" on the payroll, Flagship community manager Taylor Balbi recently explained that <a href="http://ve3d.ign.com/articles/news/39866/Flagship-Studios-Closure-Confirmed-All-Staff-Fired-All-I-P-Lost">the entire staff</a> <a href="http://ve3d.ign.com/articles/news/39866/Flagship-Studios-Closure-Confirmed-All-Staff-Fired-All-I-P-Lost">has been fired</a> with a 30-day pension, paid for out of the pockets of the studio's higher-ups.<br /><br />The studio's intellectual property has been turned over to two companies who had invested in Flagship throughout its short lifespan, with <em>Mythos</em> going to <a href="http://en.wikipedia.org/wiki/HanbitSoft">Korean gaming developer HanbitSoft</a>, and <em>Hellgate: London</em> going to <a href="http://www.comerica.com/vgn-ext-templating/v/index.jsp?vgnextoid=e049788635bd2010VgnVCM1000004302a8c0RCRD">Comerica, a financial services company</a> based out of Dallas. It's expected these two companies will work together to continue Asian development for these two titles -- though it's unclear whether <a href="http://www.joystiq.com/2008/07/07/flagship-taking-time-on-mythos-admits-hellgate-mistakes/">the uber-charming <em>Mythos</em></a> will ever hit North American shores.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/12/flagship-studios-entire-staff-fired-all-intellectual-property/">Flagship Studios' entire staff fired, all intellectual property lost</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 Jul 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ve3d.ign.com/articles/news/39866/Flagship-Studios-Closure-Confirmed-All-Staff-Fired-All-I-P-Lost>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/12/flagship-studios-entire-staff-fired-all-intellectual-property/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1253649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/12/flagship-studios-entire-staff-fired-all-intellectual-property/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closure</category><category>comerica</category><category>flagship</category><category>flagship-studios</category><category>hanbitsoft</category><category>hellgate-london</category><category>intellectual-property</category><category>ip</category><category>mythos</category><category>PC</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 12 Jul 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Atari expecting layoffs and IP sales]]></title><link>http://www.joystiq.com/2007/11/20/atari-expecting-layoffs-and-ip-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/20/atari-expecting-layoffs-and-ip-sales/</guid><comments>http://www.joystiq.com/2007/11/20/atari-expecting-layoffs-and-ip-sales/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="275" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/aloneinthedarkatarimain.jpg" alt="" /><br /></div>
Atari continues its death throes by announcing the cessation of work on current projects, the laying off of more staff and the sales of the remainder of its IPs. This is like the business equivalent of <a href="http://www.gamesindustry.biz/content_page.php?aid=30792">hitting the reset button</a> instead of just quitting. Following the <a href="http://www.joystiq.com/2007/11/14/atari-ceo-resigns-as-company-exits-game-development/">departure</a> of the Atari CEO last week, the company also posted an $8 million Q2 loss -- this follows the recent and strategically delayed announcement of a <a href="http://www.joystiq.com/2007/11/07/atari-posts-12-million-q1-loss-whos-got-the-will/">$12 million Q1 loss</a>.<br /><br />Atari's parent company Infogrames has already made clear the intention of <a href="http://www.joystiq.com/2007/11/15/infogrames-atari-collapse-will-not-affect-our-development-progr/">leaving its child on the side of the road</a>, hoping it'll figure out the way home by its lonesome. What's even worse is that <a href="http://www.joystiq.com/tag/atari">Atari</a>'s essentially admitting the fixes it has planned may not be able to turn the ship around, stating in a report, "We cannot guarantee the completion of these actions or that such actions will generate sufficient resources to fully address the uncertainties of our financial position." Translation: We ain't gots a clue what be happenin'. There's no word really on what games Atari is going to kill to save money, but at this point you'd think that <a href="http://www.joystiq.com/tag/aloneinthedark"><em>Alone in the Dark</em></a> would be the last development hurrah -- but we'll see.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/20/atari-expecting-layoffs-and-ip-sales/">Atari expecting layoffs and IP sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Nov 2007 10:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=30792>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/20/atari-expecting-layoffs-and-ip-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1044402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/20/atari-expecting-layoffs-and-ip-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>business</category><category>infogrames</category><category>ip</category><category>layoffs</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 20 Nov 2007 10:08:00 EST</pubDate></item><item><title><![CDATA[Today's IP-never-dies video: Lucy and Honeymooners]]></title><link>http://www.joystiq.com/2007/11/09/todays-ip-never-dies-video-lucy-and-honeymooners/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/09/todays-ip-never-dies-video-lucy-and-honeymooners/</guid><comments>http://www.joystiq.com/2007/11/09/todays-ip-never-dies-video-lucy-and-honeymooners/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://multiplayerblog.mtv.com/2007/11/08/video-exclusive-honeymooners-and-i-love-lucy-video-games-are-on-the-way/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/lucy_crop_scare_225.jpg" /></a>MTV's Stephen Totilo "somehow wound up with an exclusive" about <a href="http://multiplayerblog.mtv.com/2007/11/08/video-exclusive-honeymooners-and-i-love-lucy-video-games-are-on-the-way/">new casual games</a> based on <span style="font-style: italic;">The Honeymooners</span> and <span style="font-style: italic;">I Love Lucy</span>. While most of us are scratching our heads about the properties, maybe this signals a new trend for old IP; there's that <a href="http://www.joystiq.com/2007/10/16/thrill-to-the-first-video-of-dirty-dancing-the-game/"><span style="font-style: italic;">Dirty Dancing</span></a> game after all. Clearly, these titles aren't for us. (And by "us," we mean people who get jokes about the potential for <a href="http://www.joystiq.com/2007/10/31/readers-pick-best-webcomic-baked-goods/">cake</a> and also think that those jokes are played out.)<br /><br /><a href="http://beanbagstudios.com/">Beanbag Studios</a> anticipates launching at least one <span style="font-style: italic;">Lucy</span> trivia game and one <span style="font-style: italic;">Honeymooners</span> bowling game this year. Yes, these PC and cell phone games are being built into long-term franchises. Witness videos of each game after the break.<p><a href="http://www.joystiq.com/2007/11/09/todays-ip-never-dies-video-lucy-and-honeymooners/" rel="bookmark">Continue reading <em>Today's IP-never-dies video: Lucy and Honeymooners</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/09/todays-ip-never-dies-video-lucy-and-honeymooners/">Today's IP-never-dies video: Lucy and Honeymooners</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Nov 2007 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2007/11/08/video-exclusive-honeymooners-and-i-love-lucy-video-games-are-on-the-way/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/09/todays-ip-never-dies-video-lucy-and-honeymooners/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1034570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/09/todays-ip-never-dies-video-lucy-and-honeymooners/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beanbag-studios</category><category>bowling</category><category>casual</category><category>cell-phone</category><category>cellphone</category><category>classic</category><category>classic-tv</category><category>honeymooners</category><category>hottest-video</category><category>hottestvideo</category><category>i-love-lucy</category><category>ip</category><category>lucy</category><category>mobile</category><category>mobile-phone</category><category>mobilephone</category><category>pc</category><category>the-honeymooners</category><category>trailer</category><category>trivia</category><category>video</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Fri, 09 Nov 2007 01:00:00 EST</pubDate></item><item><title><![CDATA[Today's just-add-Wii video: Fan-made Goonies game]]></title><link>http://www.joystiq.com/2007/11/04/todays-just-add-wii-video-fan-made-goonies-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/04/todays-just-add-wii-video-fan-made-goonies-game/</guid><comments>http://www.joystiq.com/2007/11/04/todays-just-add-wii-video-fan-made-goonies-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://vids.myspace.com/index.cfm?fuseaction=vids.individual&amp;VideoID=20492968"><img width="490" hspace="0" height="363" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/05/spielberg_shiggy_wiitennis.jpg" alt="" /></a><br />Take a glimpse into the easy process of creating a Wii game out of a licensed movie IP: just add gestures. <a href="http://www.canotedesigns.com">Chris Cantoe</a> follows this spoof-by-numbers approach with amusing results. Yes, this <a href="http://vids.myspace.com/index.cfm?fuseaction=vids.individual&amp;VideoID=20492968">video</a> may be a couple weeks old, but its source material -- <span style="font-style: italic;">The Goonies</span> -- is timeless.<br /><br />See the video after the break.<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2007/11/02/friday-video-the-wiinies/">Wii Fanboy</a>]<br /><p><a href="http://www.joystiq.com/2007/11/04/todays-just-add-wii-video-fan-made-goonies-game/" rel="bookmark">Continue reading <em>Today's just-add-Wii video: Fan-made Goonies game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/04/todays-just-add-wii-video-fan-made-goonies-game/">Today's just-add-Wii video: Fan-made Goonies game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Nov 2007 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://vids.myspace.com/index.cfm?fuseaction=vids.individual&amp;VideoID=20492968>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/04/todays-just-add-wii-video-fan-made-goonies-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1029375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/04/todays-just-add-wii-video-fan-made-goonies-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-cantoe</category><category>goonies</category><category>hottest-video</category><category>hottestvideo</category><category>IP</category><category>movie</category><category>the-goonies</category><category>video</category><category>wii</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Sun, 04 Nov 2007 01:00:00 EST</pubDate></item><item><title><![CDATA[Today's scariest video: IP gone wild]]></title><link>http://www.joystiq.com/2007/11/01/todays-scariest-video-ip-gone-wild/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/01/todays-scariest-video-ip-gone-wild/</guid><comments>http://www.joystiq.com/2007/11/01/todays-scariest-video-ip-gone-wild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/machinima/" rel="tag">Machinima</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.gametrailers.com/game/5665.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/greatpumpkin225.jpg" /></a>Shhhh. We're scared. Don't make a sound or the <a href="http://www.imdb.com/name/nm0000664/">bad man</a> will come back. We passed on a few Halloween-themed videos to post, but this is the one that gives us nightmares.<br /><br />See the horror in the first video after the break, and we'll even toss in those other less-scary clips as a bonus afterwards. Our eyes! They burn!<p><a href="http://www.joystiq.com/2007/11/01/todays-scariest-video-ip-gone-wild/" rel="bookmark">Continue reading <em>Today's scariest video: IP gone wild</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/01/todays-scariest-video-ip-gone-wild/">Today's scariest video: IP gone wild</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Nov 2007 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/game/5665.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/01/todays-scariest-video-ip-gone-wild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1026817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/01/todays-scariest-video-ip-gone-wild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alone-in-the-dark</category><category>call-of-duty-4</category><category>Dementium</category><category>dirty-dancing</category><category>DS</category><category>halloween</category><category>hottest-video</category><category>hottestvideo</category><category>ip</category><category>PC</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Thu, 01 Nov 2007 01:00:00 EST</pubDate></item><item><title><![CDATA[Immersion CEO on next-gen rumble and possible Nintendo IP infringement]]></title><link>http://www.joystiq.com/2007/10/03/immersion-ceo-on-next-gen-rumble-and-possible-nintendo-ip-infrin/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/03/immersion-ceo-on-next-gen-rumble-and-possible-nintendo-ip-infrin/</guid><comments>http://www.joystiq.com/2007/10/03/immersion-ceo-on-next-gen-rumble-and-possible-nintendo-ip-infrin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://biz.gamedaily.com/industry/feature/?id=17643&amp;page=2"><img width="425" vspace="4" hspace="4" height="235" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/sixaxis-rumble-425px.jpg" /></a><br /></div>
Immersion CEO Vic Viegas says in an <a href="http://biz.gamedaily.com/industry/feature/?id=17643&amp;page=2">interview</a> with GameDaily that he doesn't understand why Sony decided to put the DualShock 2's <a href="http://www.joystiq.com/2007/09/21/it-is-a-last-gen-feature-dualshock-3-same-tech-as-dualshock-2/">rumble technology</a> into the DualShock 3, considering he believes the new next-gen rumble technology is cheaper. Viegas says, "The old technology utilizes two motors to create the complex set of sensations, whereas Immersion's new TouchSense technology utilizes a single motor, but we drive the motor in unique ways so that you can get stronger yet crisper effects." He says the one motor uses less power, "the cost to implement is less expensive than the old tech" and he says they won't charge Sony extra.<br /><br />Viegas also talked a little about handhelds and implementing rumble into the DS or PSP. Currently Nintendo does not license its vibration tech from Immersion and may be working on their own ways of bringing rumble to the DS. As to whether Immersion might sue Nintendo one day <a href="http://www.joystiq.com/tag/immersion/">like they did Sony</a>, Viegas says, "We have not yet formally taken a position on whether it's infringing or not infringing any of our IP." Then again, if Nintendo can afford <a href="http://www.joystiq.com/2007/10/02/wiimote-jackets-to-cost-nintendo-18m/">$18 million in Wiimote jackets</a>, licensing some next-gen rumble might be an afterthought for them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/03/immersion-ceo-on-next-gen-rumble-and-possible-nintendo-ip-infrin/">Immersion CEO on next-gen rumble and possible Nintendo IP infringement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Oct 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=17643&amp;page=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/immersion-ceo-on-next-gen-rumble-and-possible-nintendo-ip-infrin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1004222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/immersion-ceo-on-next-gen-rumble-and-possible-nintendo-ip-infrin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>immersion</category><category>infringement</category><category>ip</category><category>nintendo</category><category>PS3</category><category>rumble</category><category>sony</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 03 Oct 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Sierra talks risk and new IPs]]></title><link>http://www.joystiq.com/2007/09/11/sierra-talks-risk-and-new-ips/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/11/sierra-talks-risk-and-new-ips/</guid><comments>http://www.joystiq.com/2007/09/11/sierra-talks-risk-and-new-ips/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=28524"><img width="490" vspace="4" hspace="0" height="306" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/sierralogo.jpg" alt="" /></a><br /></div>
Sierra says it's ramping up new IPs and isn't afraid of the risk. They'll be developing new games in the RTS, open world (sandbox), FPS and kids genres. Speaking with GI.biz, Sierra's Pres. Martin Temblay says they're going to <a href="http://www.gamesindustry.biz/content_page.php?aid=28524">compete with the big guys</a> -- we assume he means EA and Ubisoft -- and going after the console world. He says, "We will surprise a lot of people because our commitment to quality is absolutely there, and we're taking a real step forward in terms of the balance of licensed titles, original IP and strong sequels."<br /><br />It's an interesting time for <a href="http://www.joystiq.com/tag/sierra/">Sierra</a> to step up their PR efforts and show off a little -- which was apparently a mandate from parent company Vivendi. Despite having some solid titles in recent years (with no insane breakouts mind you), we can't help but hear Sierra and still instantly think about the adventure genre glory days with <a href="http://en.wikipedia.org/wiki/Roberta_Williams">Roberta Williams</a> and <a href="http://en.wikipedia.org/wiki/Al_Lowe">Al Lowe</a> (we miss them both). If Sierra really wants to change, they might want to start with their name. Or else we're going to keep expecting the return of <em>King's Quest</em> or the real <em>Leisure Suit Larry</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/11/sierra-talks-risk-and-new-ips/">Sierra talks risk and new IPs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Sep 2007 19:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=28524>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/11/sierra-talks-risk-and-new-ips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/986713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/11/sierra-talks-risk-and-new-ips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>emphasis</category><category>ip</category><category>PC</category><category>PS3</category><category>sierra</category><category>vivendi</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 11 Sep 2007 19:55:00 EST</pubDate></item><item><title><![CDATA[Id has new IP, keep wishing for that Cmdr. Keen remake]]></title><link>http://www.joystiq.com/2007/05/31/id-has-new-i-p/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/id-has-new-i-p/</guid><comments>http://www.joystiq.com/2007/05/31/id-has-new-i-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=25446"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/idip.jpg" alt="" /></a>Id Software is working on a new game ... and it's not <em>Doom</em>, <em>Quake</em>, <a href="http://www.joystiq.com/2007/05/14/next-gen-wolfenstein-resurfaces-with-2008-release/"><em>Wolfenstein</em></a> or even <em>Commander Keen</em> related -- it's new. According to Id's CEO Todd Hollenshead the company is finishing off <em>Enemy Territory: Quake Wars</em> and moving onto this new game with a new engine developed by John Carmack. <br /><br />Hollenshead <a href="http://www.gamesindustry.biz/content_page.php?aid=25446">told</a> GI.biz, "It is a new Id brand with an all-new John Carmack engine and I think that when we show it to people, once again they'll see, just like they saw when we first showed Doom 3, that John Carmack still has a lot of magic left."
<p nd="6">Hollenshead said they aren't ready to talk or show anything of the new concept. He says they like to play show and tell when they announce a game and they're just not ready to get in front of the class just yet. Hopefully we'll get something before or right around when Enemy Territory ships for PC, <a href="http://www.joystiq.com/2007/02/13/enemy-territory-quake-wars-coming-to-xbox-360-and-playstation-3/">and then for PS3 and Xbox 360</a>, later this year.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/id-has-new-i-p/">Id has new IP, keep wishing for that Cmdr. Keen remake</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 17:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=25446>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/id-has-new-i-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/908002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/id-has-new-i-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carmack</category><category>doom</category><category>enemy territory</category><category>id</category><category>ip</category><category>PC</category><category>PS3</category><category>quake</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 31 May 2007 17:26:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Piracy]]></title><link>http://www.joystiq.com/2007/05/15/wii-warm-up-piracy/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/15/wii-warm-up-piracy/</guid><comments>http://www.joystiq.com/2007/05/15/wii-warm-up-piracy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><img vspace="4" hspace="4" border="1" align="right" alt="Cap'n Jack" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/capnjacksp.jpg" />And not the cool kind, folks. The Wii has not been on the market for over half a year, and like any other shining beacon of all that is right in this world, it has been corrupted by peg-legged drunkards. Or <a href="http://www.joystiq.com/2007/05/14/pirates-rule-the-philippine-seas/">software pirates in the Philippines</a>, or something, whatever.<br /><br />Some of you have already <a href="http://www.joystiq.com/2007/05/14/pirates-rule-the-philippine-seas/#comments">chimed in</a> on your thoughts regarding game piracy, but <a href="http://www.joystiq.com/tag/wwu">how do you feel</a> toward the practice in general? TV shows, movies, games, music, and outrageously expensive software have all become essentially free, thanks to various file sharing methods across the web. Do you do it? Do you look down on others who do? How can you justify such things? We'll be honest, we pirate occasionally ... usually stuff we'd be unable to obtain via normal means, like anime (Death Note!). But <em>never</em> games. Pinky swear.<br /><br />And don't worry ... we won't give the <a href="http://www.mpaa.org/">MPAA</a> your IP addresses.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/15/wii-warm-up-piracy/">Wii Warm Up: Piracy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 May 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/15/wii-warm-up-piracy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/896309/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/15/wii-warm-up-piracy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BitTorrent</category><category>Games</category><category>Illegal</category><category>IP</category><category>Law</category><category>Movies</category><category>MPAA</category><category>Music</category><category>Piracy</category><category>Pirates</category><category>RIAA</category><category>Software</category><category>wwu</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Tue, 15 May 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[DigiPen students penning deal with the IP devil?]]></title><link>http://www.joystiq.com/2007/05/07/digipen-students-penning-deal-with-the-ip-devil/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/07/digipen-students-penning-deal-with-the-ip-devil/</guid><comments>http://www.joystiq.com/2007/05/07/digipen-students-penning-deal-with-the-ip-devil/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.kimpallister.com/2007/05/will-game-schools-let-students-actually.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/ursulatheseawitch.jpg" alt="" /></a>Here's a little <a href="http://www.kimpallister.com/2007/05/will-game-schools-let-students-actually.html">tale of warning</a> for all future attendees of "schools" like DigiPen: Read the fine print! As Kim Pallister, business developer for Microsoft Casual Games, was "shocked" to discover, the students who created <em>Toblo </em>don't actually own the rights to their intellectual property. <em>Toblo</em>, the 2007 Independent Games Festival <a href="http://www.joystiq.com/2007/03/03/student-postmortem-with-digipens-toblo/">Best Student Game winner</a>, is actually the property of the DigiPen <strike>school</strike> business and games development apprenticeship institute. Well, ain't that just a kick in the junk?<br /><br />Steve Chiavelli, one of the creators of <em>Toblo</em> said in a post, "We knowingly (naively?) signed away the rights to everything we would make when entering DigiPen. Personally, it seemed like a good trade-off. I would be attending what I had researched to be arguably the best place for learning how to be a game programmer."<br /><br />We wonder if the other "school," Full Sail, has the same policy? Poor students, in the words of Ursula from <em>The Little Mermaid</em>, "You've got your looks, your pretty face and don't forget the importance of body language." 'Cause your brain, your brain belongs to DigiPen.<br /><br />[Via <a href="http://www.gamesetwatch.com/2007/05/on_the_ownership_of_student_ga.php">GameSetWatch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/07/digipen-students-penning-deal-with-the-ip-devil/">DigiPen students penning deal with the IP devil?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 May 2007 21:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kimpallister.com/2007/05/will-game-schools-let-students-actually.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/digipen-students-penning-deal-with-the-ip-devil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/890919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/digipen-students-penning-deal-with-the-ip-devil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digipen</category><category>intellectual property</category><category>ip</category><category>ownership</category><category>school</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 07 May 2007 21:05:00 EST</pubDate></item><item><title><![CDATA[Capcom to buy/sell IP, publish games with global approach]]></title><link>http://www.joystiq.com/2007/04/13/capcom-to-buy-sell-ip-publish-games-with-global-approach/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/13/capcom-to-buy-sell-ip-publish-games-with-global-approach/</guid><comments>http://www.joystiq.com/2007/04/13/capcom-to-buy-sell-ip-publish-games-with-global-approach/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/capcomlogo.jpg" alt="" /><br />As part of a long presentation to captive game writers, Capcom discussed its business plans for the future. We'd normally drift off to sweet dreams about <a href="http://www.joystiq.com/2007/04/13/capcom-announces-harvey-birdman-attorney-at-law/">Harvey Birdman</a>, but head of research and development, Keiji Inafune woke our gaming hearts by contrasting Capcom with the current, big-on-budget, low-on-creativity sequel state of gaming. He said his vision for "Capcom in the future" is a company that's "not afraid to take risks."<br /><br />Inafune and other executives explained how the company can sustain itself without falling into a sequel pattern through new-to-Capcom, licensed IP; using its own IP in other ways; and selling games to a global, multi-platform market.<p><a href="http://www.joystiq.com/2007/04/13/capcom-to-buy-sell-ip-publish-games-with-global-approach/" rel="bookmark">Continue reading <em>Capcom to buy/sell IP, publish games with global approach</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/13/capcom-to-buy-sell-ip-publish-games-with-global-approach/">Capcom to buy/sell IP, publish games with global approach</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Apr 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/13/capcom-to-buy-sell-ip-publish-games-with-global-approach/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/873408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/13/capcom-to-buy-sell-ip-publish-games-with-global-approach/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>capcomgd07</category><category>ip</category><category>license</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Fri, 13 Apr 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[Today's retroest game video: NES Batman]]></title><link>http://www.joystiq.com/2007/02/25/todays-retroest-gave-video-nes-batman/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/25/todays-retroest-gave-video-nes-batman/</guid><comments>http://www.joystiq.com/2007/02/25/todays-retroest-gave-video-nes-batman/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/batman_tv_biff.jpg" />Today's video pick, an overview of the NES classic, <span style="font-style: italic;">Batman</span>, is the top-watched segment at GameTrailers. The game follows parts of the Tim Burton movie, and we agree with GameTrailers that it's among the best movie-IP games of all time. The batarang rocks.<br /><br />Top off your nostalgia-meter -- and hope for a Virtual Console release -- after the break.<p><a href="http://www.joystiq.com/2007/02/25/todays-retroest-gave-video-nes-batman/" rel="bookmark">Continue reading <em>Today's retroest game video: NES Batman</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/25/todays-retroest-gave-video-nes-batman/">Today's retroest game video: NES Batman</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Feb 2007 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/25/todays-retroest-gave-video-nes-batman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/839993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/25/todays-retroest-gave-video-nes-batman/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>batman</category><category>comic</category><category>hottest video</category><category>HottestVideo</category><category>IP</category><category>movie</category><category>NES</category><category>Nintendo</category><category>Nintendo Entertainment System</category><category>NintendoEntertainmentSystem</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Sun, 25 Feb 2007 00:00:00 EST</pubDate></item><item><title><![CDATA[Capcom, Clover, and a little Wii name-dropping]]></title><link>http://www.joystiq.com/2007/02/20/capcom-clover-and-a-little-wii-name-dropping/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/20/capcom-clover-and-a-little-wii-name-dropping/</guid><comments>http://www.joystiq.com/2007/02/20/capcom-clover-and-a-little-wii-name-dropping/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.gamasutra.com/features/20070219/orland_01.shtml"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/capcom_logo_0220.jpg" alt="" /></a><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Capcom_and_ex_Clover_devs_hard_at_work_on_mysterious_new_Wii_title'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>If someone mentions an amorphous new Wii game in <em>space</em>, we're gonna hear about it, so when Capcom marketing VP Charles Bellfield name-dropped our favorite console in an interview with <a href="http://www.joystiq.com/bloggers/kyle-orland/">Kyle Orland</a> over at Gamasutra, our ears perked up. But Bellfield was coy about unleashing any of the juicy details. "I would love to give you my product lineup for the next five years, but ... *laughs* ... we are developing a new title for the Wii platform. We will be making announcements in the coming months as to what these different titles are." Those <a href="http://www.joystiq.com/2006/10/13/clover-studio-goes-six-feet-under/">former Clover employees</a> who are not busily planting <a href="http://www.joystiq.com/2007/02/15/clover-bosses-start-seeds-blogger-strains-to-resist-botany-me/">Seeds</a> will be hard at work on this title, as well as others. <br /><br />A new title indicates that it's probably not the <a href="http://www.joystiq.com/2007/02/13/capcom-shuts-down-okami-rumors-mostly/">Wii <em>Okami</em></a> you've been hoping for. In fact, Bellfield was quick to push the fact that Capcom is all about churning out original IPs. With the diversity of Capcom's stable of awesome, we can't possibly speculate on what they may have in store for us, but we'll be spending these "coming months" idly dreaming of zombie wolf attorneys.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/20/capcom-clover-and-a-little-wii-name-dropping/">Capcom, Clover, and a little Wii name-dropping</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Feb 2007 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/features/20070219/orland_01.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/20/capcom-clover-and-a-little-wii-name-dropping/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/815550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/20/capcom-clover-and-a-little-wii-name-dropping/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Charles Bellfield</category><category>CharlesBellfiel</category><category>Clover</category><category>interview</category><category>IP</category><category>Nintendo</category><category>Okami</category><category>Seeds</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Tue, 20 Feb 2007 13:55:00 EST</pubDate></item><item><title><![CDATA[Arthur game team shared offices with movie group]]></title><link>http://www.joystiq.com/2007/01/30/arthur-game-team-shared-offices-with-movie-group/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/30/arthur-game-team-shared-offices-with-movie-group/</guid><comments>http://www.joystiq.com/2007/01/30/arthur-game-team-shared-offices-with-movie-group/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://videogames.yahoo.com/ongoingfeature?eid=502410&amp;page=0"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/arthur_game_box.jpg" />Yahoo! Games interviews Luc Besson</a> about upcoming movie and game, <em>Arthur and the Invisibles</em>. We're used to most movie IP games being shovelware from a third-party developer, tossed at parents who think the family will like the a game as much as the movie. ("It says <em>Happy Feet</em> right on it. It must be good!")<br /><br />Instead, Besson describes how his animation team shared office space with the videogame team; the two groups worked on their own projects at the same time. While Besson downplays any close collaboration, saying he ran into the game designers mostly at lunch, we still like the idea of the movie- and game-teams working in proximity. Some ideas must have traveled between the groups.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/30/arthur-game-team-shared-offices-with-movie-group/">Arthur game team shared offices with movie group</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Jan 2007 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://videogames.yahoo.com/ongoingfeature?eid=502410&amp;page=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/30/arthur-game-team-shared-offices-with-movie-group/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/745257/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/30/arthur-game-team-shared-offices-with-movie-group/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arthur and the Invisibles</category><category>ArthurAndTheInvisibles</category><category>IP</category><category>Luc Besson</category><category>LucBesson</category><category>movie</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Tue, 30 Jan 2007 18:45:00 EST</pubDate></item><item><title><![CDATA[Sony makes Xbox 360 Ghostbusters game disappear]]></title><link>http://www.joystiq.com/2007/01/25/sony-makes-xbox-360-ghostbusters-game-disappear/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/25/sony-makes-xbox-360-ghostbusters-game-disappear/</guid><comments>http://www.joystiq.com/2007/01/25/sony-makes-xbox-360-ghostbusters-game-disappear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.computerandvideogames.com/article.php?id=156234?cid=OTC-RSS&amp;attr=CVG-General-RSS"><img vspace="4" hspace="4" border="0" align="right" alt="all gone" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/ghostbuster360gone.jpg" /></a><em>That didn't take long.</em> Zootfly has confirmed that Sony Pictures has had all references to Zootfly's <a target="_blank" href="http://www.joystiq.com/2007/01/16/zootfly-scares-up-ghostbusters-details/"><em>Ghostbusters</em> game</a> removed from the Slovenian developer's <a target="_blank" href="http://zootfly.com/">website</a>. The prototype game was being developed for Xbox 360. In addition, <a target="_blank" href="http://www.joystiq.com/2007/01/15/seriously-impressive-ghostbusters-game-in-the-works/">the video</a> of the work-in-progress has been pulled from YouTube.<br /><br />Columbia Pictures, which owns the <em>Ghostbusters</em> IP, was acquired by Sony in 1989. Zootfly is supposedly in negotiations with Sony for the rights to use the license. Interestingly, the studio has a very similar game in simultaneous development, <a href="http://www.xbox360fanboy.com/2007/01/16/360-ghostbusters-is-real-first-vids-of-timeo/" target="_blank"><em>TimeO</em></a>. Perhaps this <em>Ghostbusters</em> fiasco -- dead in the water from the get-go -- is being used to draw attention to Zootfly's new IP, which may have had trouble generating press otherwise. Now that's hustlin'!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/25/sony-makes-xbox-360-ghostbusters-game-disappear/">Sony makes Xbox 360 Ghostbusters game disappear</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Jan 2007 18:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=156234?cid=OTC-RSS&amp;attr=CVG-General-RSS>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/sony-makes-xbox-360-ghostbusters-game-disappear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/742646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/sony-makes-xbox-360-ghostbusters-game-disappear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ghostbusters</category><category>IP</category><category>Sony Pictures</category><category>SonyPictures</category><category>Xbox-360</category><category>Zootfly</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 25 Jan 2007 18:56:00 EST</pubDate></item><item><title><![CDATA[In-game ads put devs in control]]></title><link>http://www.joystiq.com/2007/01/02/in-games-ads-put-devs-in-control/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/02/in-games-ads-put-devs-in-control/</guid><comments>http://www.joystiq.com/2007/01/02/in-games-ads-put-devs-in-control/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=21968"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/trackmanianvidiaad.jpg" alt="TrackMania" /></a>Speaking with GamesIndustry.biz, IGA Europe vice president Ed Bartlett explained how in-game advertisements could benefit the interests of PC-based independent developers. Barlett pointed to Nadeo, which was able to release <em>TrackMania Nations</em> as freeware through the use of in-game ads, in turn boosting its player base (recording over 6 million downloads) and increasing ad revenue. This business model is unique because it eliminates the need for a publisher and means developers can retain the rights to their IPs.<br /><br />Ironically, it's the indie developers that have been most resistant to in-game ads; whereas triple-A title publishers, while unable to offset theirs games' costs with ads, have been much more receptive to the practice.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/02/in-games-ads-put-devs-in-control/">In-game ads put devs in control</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Jan 2007 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=21968>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/02/in-games-ads-put-devs-in-control/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/727874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/02/in-games-ads-put-devs-in-control/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ad</category><category>Advertisement</category><category>IGA</category><category>In-game Advertising</category><category>In-gameAdvertising</category><category>Indie</category><category>Indy</category><category>IP</category><category>Mac</category><category>Nadeo</category><category>PC</category><category>TrackMania</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 02 Jan 2007 19:25:00 EST</pubDate></item><item><title><![CDATA[EA trying to win back our hearts?]]></title><link>http://www.joystiq.com/2006/12/01/ea-trying-to-win-back-our-hearts/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/01/ea-trying-to-win-back-our-hearts/</guid><comments>http://www.joystiq.com/2006/12/01/ea-trying-to-win-back-our-hearts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=21443"><img vspace="4" hspace="4" border="0" align="right" alt="Army of Two" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/eaarmyoftwodudes.jpg" /></a>EA's VP and chief visual officer Glenn Entis is ready to put the company's money where Montreal GM <a href="http://www.joystiq.com/2006/11/10/ea-exec-disses-gears-of-war-eurogamer-pats-back/" target="_blank">Alain Tascan's mouth</a> was. Speaking with <em>GamesIndustry.biz</em>, Entis outlines a new direction in which EA execs will begin to trust the efforts of developers seeking to create original IPs. No doubt EA will continue to farm its established franchises, but Entis describes an "aggressive" strategy whereby the <em>Maddens</em>, <em>FIFAs</em>, <em>Need for Speed</em>s, etc., will play equals to new "creative risks."<br /><br />A combination of relentless Pac-Man-style acquisitions -- striking again just yesterday with the buyout of Headgate Studios -- and a <a href="http://www.joystiq.com/2005/10/05/wage-slaves-drop-ea-lawsuit-for-15-6-million-payoff/" target="_blank">history</a> of poor employee treatment has marred EA's image among informed gamers, but could a few refreshing attempts alter our opinions? Can EA be loved again?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/01/ea-trying-to-win-back-our-hearts/">EA trying to win back our hearts?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Dec 2006 04:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=21443>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/01/ea-trying-to-win-back-our-hearts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/710673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/01/ea-trying-to-win-back-our-hearts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic Arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>IP</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 01 Dec 2006 04:25:00 EST</pubDate></item><item><title><![CDATA[Interview reveals some secrets behind MGS: Portable Ops]]></title><link>http://www.joystiq.com/2006/09/21/interview-reveals-some-secrets-behind-mgs-portable-ops/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/21/interview-reveals-some-secrets-behind-mgs-portable-ops/</guid><comments>http://www.joystiq.com/2006/09/21/interview-reveals-some-secrets-behind-mgs-portable-ops/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/metal-gear-portable-ops/" rel="tag">Metal Gear: Portable Ops</a></p><img src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/mgsportops.jpg" /><br /><br /><a href="http://www.1up.com/do/previewPage?cId=3153861" />1UP</a> has chatted with the people behind the upcoming <em>Metal Gear Solid: Portable Ops</em> and there are a few bullet points that are pretty juicy. [Andrew's note: I'm typing this while Sony continues to not say anything interesting in their press conference.]<br /><br /><li>The classic Kurosawa film <em>Seven Samurai</em> is the inspiration behind your newfound ability to recruit friends in the game.</li><li>The unique character generated through multiplayer is determined by the IP address of the hotspot you connect to.</li><li>The characters obviously feature unique attributes. Unsurprisingly, Snake will not be the best character to play as in the game. He's <em>very</em> recognizable, as he's gained quite a bit of infamy by this point in this story.</li><li>The game is being developed by the same team as <em>Metal Gear Acid</em>, for better or worse.</li><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/21/interview-reveals-some-secrets-behind-mgs-portable-ops/">Interview reveals some secrets behind MGS: Portable Ops</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Sep 2006 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/previewPage?cId=3153861>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/21/interview-reveals-some-secrets-behind-mgs-portable-ops/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/673009/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/21/interview-reveals-some-secrets-behind-mgs-portable-ops/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>akira kurosawa</category><category>AkiraKurosawa</category><category>hotspot</category><category>interview</category><category>ip</category><category>ip address</category><category>IpAddress</category><category>kurosawa</category><category>metal gear solid</category><category>MetalGearSolid</category><category>mgs</category><category>portable ops</category><category>PortableOps</category><category>seven samurai</category><category>SevenSamurai</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 21 Sep 2006 21:45:00 EST</pubDate></item><item><title><![CDATA[Sony steals motion idea, but not from Nintendo]]></title><link>http://www.joystiq.com/2006/05/09/sony-steals-motion-idea-but-not-from-nintendo/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/09/sony-steals-motion-idea-but-not-from-nintendo/</guid><comments>http://www.joystiq.com/2006/05/09/sony-steals-motion-idea-but-not-from-nintendo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.gamespot.com/e3/e3blog.html?topic_id=24600407"><img width="225" vspace="4" hspace="4" height="204" border="1" align="right" src="http://www.joystiq.com/media/2006/05/steal.jpg" alt="" /></a>Gamespot's Inside E3 blog points out that Sony didn't steal their motion-sensing PS3 controller from Nintendo-they <a href="http://www.gamespot.com/e3/e3blog.html?topic_id=24600407">stole it</a> from Microsoft and Logitech:<br /><br /><em>They didn't steal from Nintendo. They actually stole from Microsoft (and Logitech). The picture you're looking at here [follow link to see pic] is a picture I took of gyroscopic, motion sensing controllers that Logitech and Microsoft manufactured for the PC in 1999. Yes, 1999 as in more than <strong>seven</strong> years ago.<br /><br />...I just wanted to point out that this idea was soooo 20th century, and immediately flamed out on the PC because they were honestly more of a novelty than they were practical.<br /><br /></em>Of course, that would imply Nintendo stole their novel and impractical- exscuse me-innovative idea as well.<br /><br />[Thanks Elijah]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/09/sony-steals-motion-idea-but-not-from-nintendo/">Sony steals motion idea, but not from Nintendo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 May 2006 03:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/e3/e3blog.html?topic_id=24600407>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/09/sony-steals-motion-idea-but-not-from-nintendo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/616348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/09/sony-steals-motion-idea-but-not-from-nintendo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>E32006</category><category>innovation</category><category>intellectual property</category><category>IntellectualProperty</category><category>IP</category><category>PS3</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Tue, 09 May 2006 03:15:00 EST</pubDate></item><item><title><![CDATA[Yuji Naka confirmed to be leaving Sega to form Prope]]></title><link>http://www.joystiq.com/2006/05/08/yuji-naka-confirmed-to-be-leaving-sega-to-form-prope/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/08/yuji-naka-confirmed-to-be-leaving-sega-to-form-prope/</guid><comments>http://www.joystiq.com/2006/05/08/yuji-naka-confirmed-to-be-leaving-sega-to-form-prope/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=2969&amp;Itemid=2"><img hspace="4" height="311" border="1" align="right" width="225" vspace="4" alt="Yuji Naka strikes a pose" src="http://www.blogcdn.com/www.joystiq.com/media/2006/03/Yuji_Naka_Sega_of_Japan.jpg" /></a>Back in March, we heard rumblings that Sega stalwart Yuji Naka was planning to leave Sega to start his own studio. Today, that rumor's been confirmed.<br />
<br />
According to Next Generation, Naka's new company is called Prope, which means "'beside' and 'near' future." Prope's web site (not linked on Next Gen) apparently explains that the name was chosen "in the hopes of bringing game entertainment much closer to users, establishing closer ties between users and us, and creating near future entertainment."<br />
<br />
We're just happy that Naka is retaining some ties to his old corporate home thanks to a 10% contribution on Sega's part to prop up the emerging new independent studio (a concept which Sega seems to support with its developers). Unfortunately, as the firm "will commit to new IP," you shouldn't expect updates of Sega classic franchises from the old hand anytime soon. It will also be interesting to see who's guiding the new <em>Sonic</em> games as well. Prope will open for business on June 1st.<br />
<br />
[Thanks, <a href="http://www.8bitninja.com/">Sense</a>; via <a href="http://www.8bitninja.com/2006/05/08/yuji-naka-moves-on/">8-bit Ninja</a>]<br />
<br />
<strong>See also:</strong><br />
<ul>
    <li><a href="http://www.joystiq.com/2006/03/18/rumor-yuji-naka-set-to-leave-sega/">Rumor: Yuji Naka set to leave Sega</a></li>
    <li><a href="http://www.joystiq.com/2006/04/20/nights-into-dreams-onto-revolution/"><em>NiGHTS Into Dreams</em>, onto Revolution?</a></li>
    <li><a href="http://www.joystiq.com/2005/09/09/next-gen-sonic-to-be-re-invented-for-ps3-and-xbox-360/">Next-gen Sonic to be "re-invented" for PS3 and Xbox 360</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/08/yuji-naka-confirmed-to-be-leaving-sega-to-form-prope/">Yuji Naka confirmed to be leaving Sega to form Prope</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 May 2006 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=2969&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/08/yuji-naka-confirmed-to-be-leaving-sega-to-form-prope/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/616057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/08/yuji-naka-confirmed-to-be-leaving-sega-to-form-prope/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beside</category><category>classic franchise</category><category>classic franchises</category><category>ClassicFranchise</category><category>ClassicFranchises</category><category>closer</category><category>closer ties</category><category>CloserTies</category><category>confirmed</category><category>contribution</category><category>developer</category><category>developers</category><category>future entertainment</category><category>FutureEntertainment</category><category>independent</category><category>IP</category><category>June 1</category><category>June 1st</category><category>June1</category><category>June1st</category><category>Naka</category><category>near future</category><category>NearFuture</category><category>new company</category><category>new IP</category><category>NewCompany</category><category>NewIp</category><category>Next Gen</category><category>Next Generation</category><category>NextGen</category><category>NextGeneration</category><category>NiGHTS</category><category>NiGHTS into Dreams</category><category>NightsIntoDreams</category><category>Prope</category><category>rumor</category><category>Sega</category><category>Sonic</category><category>studio</category><category>support</category><category>updates</category><category>Yuji Naka</category><category>YujiNaka</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Mon, 08 May 2006 12:20:00 EST</pubDate></item></channel></rss>
