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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Disaster Report creator reports on the disaster of Disaster Report 4]]></title><link>http://www.joystiq.com/2011/09/28/disaster-report-creator-reports-on-the-disaster-of-disaster-repo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/28/disaster-report-creator-reports-on-the-disaster-of-disaster-repo/</guid><comments>http://www.joystiq.com/2011/09/28/disaster-report-creator-reports-on-the-disaster-of-disaster-repo/#comments</comments><description><![CDATA[<center>
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Irem's PS3 survival adventure sequel, <em><a href="http://www.joystiq.com/2010/09/03/disaster-report-4-to-shake-up-ps3-with-move-and-3d-support/">Disaster Report 4</a>, </em>was promptly <a href="http://www.joystiq.com/2011/03/14/yakuza-of-the-end-motorstorm-apocalypse-delayed-in-japan-dis/">canceled</a> after Japan's March 11 earthquake. Kazuma Kujo, who created the series during his tenure at Irem, has been tweeting about the lost game, with his comments summarized and translated by <a href="http://andriasang.com/comyc6/">Andriasang</a>.<br />
<br />
While the previous Disaster Reports took place during or immediately after a disaster, Kujo said, <em>Disaster Report 4</em> begins about a week after the event that wrecked the city, allowing players to see the social effects (like discrimination causing strife in shelters) and even recovery efforts following a catastrophe.<br />
<br />
Toward this theme, you would also have been able to travel with a variety of different characters you meet in the city, as opposed to the single partner of previous games. Since the emphasis was no longer on fleeing the city, you could even visit the same location later and see it partially rebuilt.<br />
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All of this sounds really interesting, until we remember that it was canned. Kujo said that it wasn't the earthquake that ended this game, but Irem's slow progress in completing it. Kujo has since left the company for a new developer, <a href="http://granzella.co.jp/">Granzella</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/28/disaster-report-creator-reports-on-the-disaster-of-disaster-repo/">Disaster Report creator reports on the disaster of Disaster Report 4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Sep 2011 22:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/28/disaster-report-creator-reports-on-the-disaster-of-disaster-repo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20068430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/28/disaster-report-creator-reports-on-the-disaster-of-disaster-repo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cancellation</category><category>disaster-report-4</category><category>irem</category><category>kazuma-kujo</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 28 Sep 2011 22:03:00 EST</pubDate></item><item><title><![CDATA[R-Type being removed from Virtual Console on Sept. 30]]></title><link>http://www.joystiq.com/2011/09/28/r-type-being-removed-from-virtual-console-on-sept-30/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/28/r-type-being-removed-from-virtual-console-on-sept-30/</guid><comments>http://www.joystiq.com/2011/09/28/r-type-being-removed-from-virtual-console-on-sept-30/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/09/28/r-type-being-removed-from-virtual-console-on-sept-30/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/rtype530.jpg" vspace="4" /></a></div>
Sega recently announced that the Sega Master System versions of <em>R-Type</em> will be removed from the Wii's Virtual Console on September 30. No reason was given for the game's removal, but these things usually involve business mumbo-jumbo surrounding licensing issues. If you have any interest in this milestone of the <a href="http://en.wikipedia.org/wiki/Shoot_%27em_up">shmup</a> genre, grab it while you can.<br />
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Coincidentally, Irem, which developed <em>R-Type</em>, <a href="http://andriasang.com/comx5u/">removed several titles</a> from the Japanese PSN back in August, including several <em>R-Type</em> games. No reason was given for those edits either.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/28/r-type-being-removed-from-virtual-console-on-sept-30/">R-Type being removed from Virtual Console on Sept. 30</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Sep 2011 16:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/28/r-type-being-removed-from-virtual-console-on-sept-30/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20068417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/28/r-type-being-removed-from-virtual-console-on-sept-30/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Irem</category><category>nintendo</category><category>r-type</category><category>Sega</category><category>wii</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 28 Sep 2011 16:58:00 EST</pubDate></item><item><title><![CDATA[Irem Arcade Hits brings Ninja Spirit to Mac app store]]></title><link>http://www.joystiq.com/2011/08/31/irem-arcade-hits-brings-ninja-spirit-to-mac-app-store/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/31/irem-arcade-hits-brings-ninja-spirit-to-mac-app-store/</guid><comments>http://www.joystiq.com/2011/08/31/irem-arcade-hits-brings-ninja-spirit-to-mac-app-store/#comments</comments><description><![CDATA[<center>
<!--[if IE]><object width="530" height="318" id="viddlerOuter-472bbddb" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/472bbddb/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-472bbddb"><video id="viddlerVideo-472bbddb" src="//www.viddler.com/file/472bbddb/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/472bbddb/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!-->	<object data="//www.viddler.com/simple/472bbddb/" height="318" id="viddlerOuter-472bbddb" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/472bbddb/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-472bbddb"><video controls="controls" height="298" id="viddlerVideo-472bbddb" poster="//www.viddler.com/thumbnail/472bbddb/" src="//www.viddler.com/file/472bbddb/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ninjaspirit830.jpg" style="display:none" vspace="4" /></center>
You can buy <a href="http://en.wikipedia.org/wiki/Ninja_Spirit"><em>Ninja Spirit</em></a> from the Mac App Store right now for $10. Well, OK, it's part of the <em>Irem Arcade Hits</em> collection by DotEmu, which also throws in games like <em>Kung Fu Master, Vigilante</em>, and <em>Hammerin' Harry</em> -- 18 in all -- but all you really need to know is that this is a convenient delivery system for <em>Ninja Spirit</em>, a truly excellent side-scrolling ninja game.<br />
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The Mac version is a new release, but there's been a PC version available for some time now -- if that's your platform of choice for arcade collections, you can buy that <a href="http://www.dotemu.com/en/download-game/24/irem-arcade-hits">direct from DotEmu</a>, DRM-free.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/irem-arcade-hits-pc-mac/">Irem Arcade Hits (PC/Mac)</a></strong></p><a href="http://www.joystiq.com/photos/irem-arcade-hits-pc-mac/#4406576"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/irembattle-chopper_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/irem-arcade-hits-pc-mac/#4406577"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/iremcosmic-cop_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/irem-arcade-hits-pc-mac/#4406578"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/iremdragon-breed_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/irem-arcade-hits-pc-mac/#4406579"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/iremgunforce-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/irem-arcade-hits-pc-mac/#4406580"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/iremgunforce_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/31/irem-arcade-hits-brings-ninja-spirit-to-mac-app-store/">Irem Arcade Hits brings Ninja Spirit to Mac app store</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Aug 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/31/irem-arcade-hits-brings-ninja-spirit-to-mac-app-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20030680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/31/irem-arcade-hits-brings-ninja-spirit-to-mac-app-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dotemu</category><category>irem</category><category>irem-arcade-hits</category><category>mac</category><category>mac-app-store</category><category>ninja-spirit</category><category>pc</category><category>retro</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 31 Aug 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[Irem's Bumpy Trot 2 (Steambot Chronicles 2) also canceled]]></title><link>http://www.joystiq.com/2011/04/01/irems-bumpy-trot-2-steambot-chronicles-2-also-canceled/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/01/irems-bumpy-trot-2-steambot-chronicles-2-also-canceled/</guid><comments>http://www.joystiq.com/2011/04/01/irems-bumpy-trot-2-steambot-chronicles-2-also-canceled/#comments</comments><description><![CDATA[<center>
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Irem's <em>Bumpy Trot</em>, an action game about steam-powered walking mechs, was released here on PS2 as <em>Steambot Chronicles</em>. A <a href="http://www.joystiq.com/2007/09/13/steambot-chronicles-sequel-to-resurface-at-tgs/">PS3 sequel</a> was announced at TGS 2006, with few announcements since then, until today's really unfortunate one: It's been canceled.<br />
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In a brief letter on the <em>Bumpy Trot</em> site, Irem apologized to fans and plead with them to support Irem's future titles. That lineup, after the cancellation of <em><a href="http://www.joystiq.com/2011/03/14/yakuza-of-the-end-motorstorm-apocalypse-delayed-in-japan-dis/">Disaster Report 4</a></em>, currently includes <em><a href="http://www.irem.co.jp/official/dokisui/index.html">Doki Doki Suikoden</a></em> and <a href="http://www.irem.co.jp/official/pp_slot_okiumi/index.html"><em>Pachipara Slot</em></a>, both for PSP and neither likely to leave Japan.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/01/irems-bumpy-trot-2-steambot-chronicles-2-also-canceled/">Irem's Bumpy Trot 2 (Steambot Chronicles 2) also canceled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Apr 2011 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/01/irems-bumpy-trot-2-steambot-chronicles-2-also-canceled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19899201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/01/irems-bumpy-trot-2-steambot-chronicles-2-also-canceled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bumpy-trot</category><category>bumpy-trot-2</category><category>cancellation</category><category>irem</category><category>japan</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 01 Apr 2011 01:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Irem stops production of old Disaster Report games]]></title><link>http://www.joystiq.com/2011/03/28/rumor-irem-stops-production-of-old-disaster-report-games/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/28/rumor-irem-stops-production-of-old-disaster-report-games/</guid><comments>http://www.joystiq.com/2011/03/28/rumor-irem-stops-production-of-old-disaster-report-games/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/28/rumor-irem-stops-production-of-old-disaster-report-games/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/disasterreport530.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Japanese retailer <a href="http://translate.google.com/translate?js=n&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=2&amp;eotf=1&amp;sl=auto&amp;tl=en&amp;u=http%3A%2F%2Fwww.famicom-plaza.com%2Fblog%2F2011%2F03%2F030813zettaizetsumei.html">Famicom Plaza</a> reports that Irem has halted future production of all <em>Disaster Report</em> games in the wake of Japan's March 11 earthquake and tsunami, according to <a href="http://www.andriasang.com/e/blog/2011/03/29/disaster_report_production_halt/">Andriasang</a>. The apparent stoppage follows the publisher's <a href="http://www.joystiq.com/2011/03/14/yakuza-of-the-end-motorstorm-apocalypse-delayed-in-japan-dis/">cancellation</a> of the fourth installment in the series, which had been scheduled for release next month in Japan.<br />
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The report of the production halt has apparently caused the previous <em>Disaster Report</em> installments to increase in value (as seen in Amazon Marketplace listings); though it's unclear if copies of the 2002 and 2006 PS2 games have still been in print recently. A third <em>Disaster Report</em> game was released for PSP two years ago.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/28/rumor-irem-stops-production-of-old-disaster-report-games/">Rumor: Irem stops production of old Disaster Report games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Mar 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/28/rumor-irem-stops-production-of-old-disaster-report-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19894406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/28/rumor-irem-stops-production-of-old-disaster-report-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disaster-report</category><category>disaster-report-4</category><category>disaster-report-psp</category><category>Irem</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 28 Mar 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Yakuza: Of the End, Motorstorm: Apocalypse delayed in Japan; Disaster Report 4 canceled]]></title><link>http://www.joystiq.com/2011/03/14/yakuza-of-the-end-motorstorm-apocalypse-delayed-in-japan-dis/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/14/yakuza-of-the-end-motorstorm-apocalypse-delayed-in-japan-dis/</guid><comments>http://www.joystiq.com/2011/03/14/yakuza-of-the-end-motorstorm-apocalypse-delayed-in-japan-dis/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/14/yakuza-of-the-end-motorstorm-apocalypse-delayed-in-japan-dis/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/moroapocalypvis.jpg" style="width: 530px; height: 298px;" /></a></div>
Citing "various circumstances," both Sega and Sony have announced delays of major game releases, <a href="http://www.andriasang.com/e/blog/2011/03/14/yakuza_ote_delayed/">reports</a> <a href="http://www.andriasang.com/e/blog/2011/03/14/motorstorm_3_delay/">Andriasang</a>, while Irem has outright <a href="http://www.andriasang.com/e/blog/2011/03/14/disaster_report_4_cancelled/">canceled</a> <em>Disaster Report 4</em>. Sega announced that <em>Yakuza: Of the End</em> has been pushed back to a "TBA" release date in Japan, while Sony has altered the <em>MotorStorm: Apocalypse</em> launch to "TBA," as well. both titles were scheduled to be released in Japan this Thursday, March 17.<br />
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While neither company directly cited the massive earthquake and devastating tsunami that struck Japan on March 11 as the cause of the delays, it's evident that the disaster prompted the moves; though it's unknown if the reasons extend beyond the two games' disaster-themed premises. Andriasang also reports that Sony has temporarily closed its PlayStation repair and information center, located in one of the worst hit areas of Japan, the Miyagi Prefecture. Just <a href="http://www.joystiq.com/2011/03/13/ffxi-and-ffxiv-servers-temporarily-closed-in-wake-of-japanese-qu/">yesterday</a>, Square Enix temporarily shut down the <em>Final Fantasy XI</em> and <em>XIV</em> servers to conserve power in the country.<br />
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Meanwhile, Irem has canceled <em>Disaster Report 4</em> without citing a specific reason, according to Andriasang. As the title suggests, <em>DR4</em> centers around players escaping a city that has just suffered a devastating earthquake. Both <em>DR4</em> and <a href="http://www.joystiq.com/game/yakuza-of-the-end"><em>Yakuza: Of the End</em></a> were only announced for release in Japan.<br />
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It's unclear at this point whether <em>MotorStorm: Apocalypse</em> is still on track to launch across Europe this week, as SCEE told <a href="http://uk.gamespot.com/news/6303681.html">GameSpot UK</a>, "[The game's release is] under discussion at the moment. We'll get back to you when we know more." (The game's release in New Zealand was previously delayed following the severe earthquake that struck Christchurch last month.) The North American launch was <a href="http://www.joystiq.com/2011/01/13/motorstorm-apocalypse-release-date-april-12/">set for April 12</a> two months ago.<br />
<br />
To find out more about how you can help those affected in Japan by the past week's events, head over to <a href="http://www.redcross.org">RedCross.org</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/14/yakuza-of-the-end-motorstorm-apocalypse-delayed-in-japan-dis/">Yakuza: Of the End, Motorstorm: Apocalypse delayed in Japan; Disaster Report 4 canceled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Mar 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/14/yakuza-of-the-end-motorstorm-apocalypse-delayed-in-japan-dis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19878579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/14/yakuza-of-the-end-motorstorm-apocalypse-delayed-in-japan-dis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canceled</category><category>cancellation</category><category>delays</category><category>disaster-report-4</category><category>earthquake</category><category>irem</category><category>japan</category><category>motorstorm-apocalypse</category><category>playstation</category><category>ps3</category><category>sce</category><category>sega</category><category>sony-computer-entertainment</category><category>yakuza-of-the-end</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 14 Mar 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Spelunker HD brings the fragile explorer to PSN November 23]]></title><link>http://www.joystiq.com/2010/11/17/spelunker-hd-brings-the-fragile-explorer-to-psn-november-23/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/17/spelunker-hd-brings-the-fragile-explorer-to-psn-november-23/</guid><comments>http://www.joystiq.com/2010/11/17/spelunker-hd-brings-the-fragile-explorer-to-psn-november-23/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/11/17/spelunker-hd-brings-the-fragile-explorer-to-psn-november-23/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/spelunker1117.jpg" /></a></center>We know of at least one weirdo who has been patiently waiting for the North American release of<em> <a href="http://www.joystiq.com/2009/09/02/spelunker-hd-explores-psn-in-america/">Spelunker HD</a></em> -- because he's writing this post. Those of you who, like me, are looking forward to joining up with five friends and exploring ghost-filled caves as an adventurer who can't fall more than about five feet without dying, will be able to do so on November 23.<br />
<br />
That's when the long-awaited (again, by me) <em>Spelunker HD</em> arrives on PSN for $9.99. It features both new, updated HD graphics and a "retro mode" which displays the new game in authentic 8-bit style. Check out a trailer after the break -- a trailer that features surprisingly long stretches of death-free gameplay.<p><a href="http://www.joystiq.com/2010/11/17/spelunker-hd-brings-the-fragile-explorer-to-psn-november-23/" rel="bookmark">Continue reading <em>Spelunker HD brings the fragile explorer to PSN November 23</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/17/spelunker-hd-brings-the-fragile-explorer-to-psn-november-23/">Spelunker HD brings the fragile explorer to PSN November 23</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Nov 2010 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/17/spelunker-hd-brings-the-fragile-explorer-to-psn-november-23/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19722382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/17/spelunker-hd-brings-the-fragile-explorer-to-psn-november-23/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>irem</category><category>playstation</category><category>ps3</category><category>psn</category><category>q4-2010</category><category>release-date</category><category>spelunker</category><category>spelunker-hd</category><category>tozai-games</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 17 Nov 2010 17:20:00 EST</pubDate></item><item><title><![CDATA[Disaster Report 4 to shake up PS3 with Move and 3D support]]></title><link>http://www.joystiq.com/2010/09/03/disaster-report-4-to-shake-up-ps3-with-move-and-3d-support/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/03/disaster-report-4-to-shake-up-ps3-with-move-and-3d-support/</guid><comments>http://www.joystiq.com/2010/09/03/disaster-report-4-to-shake-up-ps3-with-move-and-3d-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/03/disaster-report-4-to-shake-up-ps3-with-move-and-3d-support/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/rawdanger530.jpg" /></a></div>
Irem is working on a new <em>Disaster Report</em> game, this time for the PS3. Titled <em><span>Zettai Zetsumei Toshi 4: Summer Memories</span></em><span>, </span>the first HD entry of the franchise has you escaping an earthquake-stricken city in the year 201X. (And no, <em>Mega Man</em> won't be making a cameo ... we think!) In addition to supporting 3D and PlayStation Move, this will be the first title in the series to add a "cleanliness" parameter. According to <a href="http://www.andriasang.com/e/blog/2010/09/01/disaster_report_ps3/">Andriasang</a>, "if your character gets too dirty, your stress will rise." Thankfully, you'll be able to take care of this with the all-new "use the toilet" feature!<br />
<br />
It's unclear if <em>Disaster Report 4</em> will make it stateside. The last entry in the series, a PSP game, never found a publisher. The first two games for PS2 were released as <em>Disaster Report</em> and the pornographic-sounding <em>Raw Danger</em> (pictured above).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/03/disaster-report-4-to-shake-up-ps3-with-move-and-3d-support/">Disaster Report 4 to shake up PS3 with Move and 3D support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Sep 2010 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/03/disaster-report-4-to-shake-up-ps3-with-move-and-3d-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19620311/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/03/disaster-report-4-to-shake-up-ps3-with-move-and-3d-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disaster-report</category><category>disaster-report-4</category><category>irem</category><category>japan</category><category>playstation</category><category>playstation-move</category><category>ps3</category><category>zettai-zetsumei-toshi-4</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 03 Sep 2010 16:45:00 EST</pubDate></item><item><title><![CDATA[This looks like R-Type of iPhone shmup]]></title><link>http://www.joystiq.com/2010/07/22/this-looks-like-r-type-of-iphone-shmup/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/22/this-looks-like-r-type-of-iphone-shmup/</guid><comments>http://www.joystiq.com/2010/07/22/this-looks-like-r-type-of-iphone-shmup/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/21/this-looks-like-r-type-of-iphone-shmup/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/rtype-iphone-screenshot-530px.png" /></a></div>
It was last November when we <a href="http://www.joystiq.com/2009/11/10/r-type-to-shoot-em-up-on-iphone/">first heard</a> that DotEmu was at work porting Irem's classic 1987 arcade shmup <em>R-Type </em>to iPhone. Yesterday, EA Mobile made it official: it'll be publishing the game on the App Store "this summer," but couldn't get more specific due to the unpredictable nature of Apple's app approval process.<br />
<br />
We had a chance to get our hands on the game at EA yesterday and we've got to say, the port has turned out great, with three control schemes (touch to move and shoot, tilt to move / touch to shoot or an overlaid d-pad and buttons) plus options such as autofire and the ability to switch between full-screen and the original coin-op aspect ratio. Cleverly, DotEmu has created separate on-screen buttons for charged shots and launching the "Force" pod away from the player's R9 fighter.<br />
<br />
Check out the screens below and we'll let you know when the game hits Apple's virtual store shelves.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/r-type-iphone/">R-Type (iPhone)</a></strong></p><a href="http://www.joystiq.com/photos/r-type-iphone/#3192542"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/rtype-iphone-screenshot-1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/r-type-iphone/#3192543"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/rtype-iphone-screenshot-2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/r-type-iphone/#3192544"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/rtype-iphone-screenshot-3_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/r-type-iphone/#3192546"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/rtype-iphone-screenshot-4_thumbnail.png" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/22/this-looks-like-r-type-of-iphone-shmup/">This looks like R-Type of iPhone shmup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Jul 2010 05:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/22/this-looks-like-r-type-of-iphone-shmup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19563264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/22/this-looks-like-r-type-of-iphone-shmup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DotEmu</category><category>EA</category><category>EA-Mobile</category><category>Electronic</category><category>iphone</category><category>Irem</category><category>mobile</category><category>R-Type</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 22 Jul 2010 05:01:00 EST</pubDate></item><item><title><![CDATA[Japanese gamers can feast on Bitter Chocolate in December]]></title><link>http://www.joystiq.com/2009/11/13/japanese-gamers-can-feast-on-bitter-chocolate-in-december/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/13/japanese-gamers-can-feast-on-bitter-chocolate-in-december/</guid><comments>http://www.joystiq.com/2009/11/13/japanese-gamers-can-feast-on-bitter-chocolate-in-december/#comments</comments><description><![CDATA[<center><a href="http://www.irem.co.jp/rtt2/title.html"><img  border="1" hspace="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/rtype1113.jpg" /></a></center>Japanese shmup/strategy fans may already have a bitter taste in their mouths as a result of <em><a href="http://www.joystiq.com/2009/08/03/get-your-first-taste-of-r-types-bitter-chocolate/">R-Type Tactics II: Operation Bitter Chocolate</a></em> missing its <a href="http://www.joystiq.com/2009/07/29/famitsu-irem-offering-r-type-command-fans-some-bitter-chocolate/">October 29</a> release date. However, that taste should be replaced by the much more pleasant (but still bitter) flavor they desire on December 10, when the game launches for real. Okay, we'll stop making jokes about the title from now until the end of the post.<br />
<br />
The UMD release will sell for &yen;5,040 ($50.60) and will be accompanied by a soundtrack disc as a pre-order bonus, while the digital release will cost &yen;3,800 ($42). You can hear samples of the soundtrack, which features selections from various <em>R-Type</em> games and <em>Image Fight</em>, on the <a href="http://www.irem.co.jp/rtt2/title.html">official site</a>. No announcements have been made for a release outside of Japan, but the nice thing about digital releases is that you can always just sign into a Japanese PSN account and download the thing!<br />
<br />
[Via <a href="http://www.andriasang.com/e/blog/2009/11/13/rtype_tactics_2_redated">Andriasang</a>]<br />
<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/13/japanese-gamers-can-feast-on-bitter-chocolate-in-december/">Japanese gamers can feast on Bitter Chocolate in December</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Nov 2009 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.irem.co.jp/rtt2/title.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/13/japanese-gamers-can-feast-on-bitter-chocolate-in-december/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19239275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/13/japanese-gamers-can-feast-on-bitter-chocolate-in-december/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>irem</category><category>japan</category><category>r-type-tactics-ii</category><category>r-type-tactics-ii-operation-bitter-chocolate</category><category>release-date</category><category>strategy</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 13 Nov 2009 17:15:00 EST</pubDate></item><item><title><![CDATA[R-Type to shoot 'em up on iPhone]]></title><link>http://www.joystiq.com/2009/11/10/r-type-to-shoot-em-up-on-iphone/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/10/r-type-to-shoot-em-up-on-iphone/</guid><comments>http://www.joystiq.com/2009/11/10/r-type-to-shoot-em-up-on-iphone/#comments</comments><description><![CDATA[<center><a href="http://toucharcade.com/2009/11/09/exclusive-r-type-coming-to-the-iphone/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/rtype1110.png" alt="" /></a></center>DotEmu, the developer responsible for the random iPhone port of the <em>Zelda-</em>esque <a href="http://toucharcade.com/2009/07/24/sega-master-system-rpg-golvellius-coming-to-iphone/"><em>Golvellius</em></a>, is porting a much more recognizable game to the platform for its next release: IREM's epochal shmup, <a href="http://en.wikipedia.org/wiki/R-Type"><em>R-Type</em></a>. CEO Xavier Liard told <a href="http://toucharcade.com/2009/11/09/exclusive-r-type-coming-to-the-iphone/">Touch Arcade</a>, "We are very pleased to work on R-Type and to start our collaboration with Irem Software Engineering Inc." DotEmu didn't announce which of the many versions of <em>R-Type</em> will be the basis of the port.<br /> <br /> Having IREM involved seems like a good sign and, while the touch interface is not <em>ideal</em> for shooting games, <a href="http://www.joystiq.com/2009/08/04/iphone-it-in-space-invaders-infinity-gene/"><em>Space Invaders Infinity Gene</em></a> proved that it <em>can</em> work, at least better than it does for platforming or run &amp; gun games. Of course, <em>R-Type</em> is really, really difficult, and the iPhone's controls aren't going to make destroying the Bydo Empire any easier.<br /> <br /> <br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/10/r-type-to-shoot-em-up-on-iphone/">R-Type to shoot 'em up on iPhone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://toucharcade.com/2009/11/09/exclusive-r-type-coming-to-the-iphone/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/10/r-type-to-shoot-em-up-on-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19230494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/10/r-type-to-shoot-em-up-on-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>dotemu</category><category>iPod</category><category>irem</category><category>port</category><category>r-type</category><category>shmup</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 10 Nov 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Get your first taste of R-Type's Bitter Chocolate]]></title><link>http://www.joystiq.com/2009/08/03/get-your-first-taste-of-r-types-bitter-chocolate/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/03/get-your-first-taste-of-r-types-bitter-chocolate/</guid><comments>http://www.joystiq.com/2009/08/03/get-your-first-taste-of-r-types-bitter-chocolate/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_117b8381"><param name="movie" value="http://www.viddler.com/simple/117b8381/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/117b8381/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_117b8381"></embed></object></center> Who knew Irem had such a sweet tooth? The team is working on a sequel to its first PSP game, <em>R-Type Tactics</em>, awkwardly titled <a href="http://www.joystiq.com/2009/07/29/famitsu-irem-offering-r-type-command-fans-some-bitter-chocolate/"><em>Operation Bitter Chocolate</em></a>. Unlike previous <em>R-Type</em> games, the <em>Tactics</em> series strays far from its shmup origins, offering <em>Advance Wars</em>-esque turn-based strategy in its stead.<br /><br />The debut trailer for <em>Operation Bitter Chocolate</em> is stylish, but we're still not entirely sure what inspired its candied name. Perhaps it's solely to bundle chocolate replicas of the franchise's iconic Arrowhead with each copy of the game. Yum.<br /><br />[Via <a href="http://www.psphyper.com/psp/r-type-tactics-ii-debut-trailer/">PSP Hyper</a>]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/03/get-your-first-taste-of-r-types-bitter-chocolate/">Get your first taste of R-Type's Bitter Chocolate</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Aug 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.irem.co.jp/rtt2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/03/get-your-first-taste-of-r-types-bitter-chocolate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19117316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/03/get-your-first-taste-of-r-types-bitter-chocolate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>irem</category><category>operation-bitter-chocolate</category><category>r-type</category><category>r-type-tactics</category><category>r-type-tactics-ii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 03 Aug 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Famitsu: IREM offering R-Type Command fans some Bitter Chocolate]]></title><link>http://www.joystiq.com/2009/07/29/famitsu-irem-offering-r-type-command-fans-some-bitter-chocolate/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/29/famitsu-irem-offering-r-type-command-fans-some-bitter-chocolate/</guid><comments>http://www.joystiq.com/2009/07/29/famitsu-irem-offering-r-type-command-fans-some-bitter-chocolate/#comments</comments><description><![CDATA[<center><a href="http://psp.ign.com/articles/100/1008672p1.html"><img hspace="0" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/rtype0729.jpg" /></a></center>According to <a href="http://psp.ign.com/articles/100/1008672p1.html">IGN</a>, the latest issue of <em>Famitsu</em> reveals plans for a sequel to IREM's PSP hexagonal strategy game, <a href="http://joystiq.com/tag/r-type-command"><em>R-Type Command</em></a>. The sequel, which has the bizarrely great title <em>R-Type Tactics II: Operation Bitter Chocolate</em>, will include twice as many units as the original shmup spinoff, along with new commands and a branching storyline. <em>Bitter Chocolate </em>will also offer downloadable missions.<br /><br />When the sequel launches on October 29, it will be released both on UMD (with a bonus soundtrack disc) and as a cheaper download, which is <em>kind of</em> a good idea, considering that the PSP Go will be out in Japan on November 1.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/29/famitsu-irem-offering-r-type-command-fans-some-bitter-chocolate/">Famitsu: IREM offering R-Type Command fans some Bitter Chocolate</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/100/1008672p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/29/famitsu-irem-offering-r-type-command-fans-some-bitter-chocolate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19113472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/29/famitsu-irem-offering-r-type-command-fans-some-bitter-chocolate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>famitsu</category><category>irem</category><category>r-type</category><category>r-type-command</category><category>r-type-tactics</category><category>r-type-tactics-ii-operation-bitter-chocolate</category><category>strategy</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 29 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Video: Irem's latest PSP J-RPG, Narisokonai]]></title><link>http://www.joystiq.com/2009/04/13/video-irems-latest-psp-j-rpg-narisokonai/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/13/video-irems-latest-psp-j-rpg-narisokonai/</guid><comments>http://www.joystiq.com/2009/04/13/video-irems-latest-psp-j-rpg-narisokonai/#comments</comments><description><![CDATA[<div align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_5b73d37a"><param name="movie" value="http://www.viddler.com/simple/5b73d37a/" /><param name="allowScriptAccess" value="never" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/5b73d37a/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="never" allowFullScreen="true" name="viddler_5b73d37a"></embed></object></div>
Irem has been busy making games for PSP lately. The developer will release its disaster sim, <a href="http://www.joystiq.com/tag/zettai-zetsumei-toshi-3"><em>Zettai Zetsumei Toshi 3</em></a>, in Japan next week and already there are plans to release an RPG in June. This new RPG, which features 11 playable characters, is called <em>Narisokonai</em>. Oh, and there's a social sim aspect to the game as well. <br /><br /><em>Narisokonai</em> is only scheduled for Japan right now, but Irem could bring it over like some of its other titles (<a href="http://www.joystiq.com/tag/hammerin-hero"><em>Hammerin' Hero</em></a>). Check out the trailer above and pics in the gallery below for more. <br /><br />[via <a href="http://www.psphyper.com/psp/new-movie-for-narisokonai-irem-new-rpg-for-psp/">PSP Hyper</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/13/video-irems-latest-psp-j-rpg-narisokonai/">Video: Irem's latest PSP J-RPG, Narisokonai</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Apr 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.irem.co.jp/official/narisokonai_eiyutan/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/video-irems-latest-psp-j-rpg-narisokonai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1515919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/video-irems-latest-psp-j-rpg-narisokonai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>irem</category><category>j-rpg</category><category>narisokonai</category><category>rpg</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Mon, 13 Apr 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Irem creates Japanese festival-themed Home Space]]></title><link>http://www.joystiq.com/2009/02/27/irem-creates-japanese-festival-themed-home-space/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/27/irem-creates-japanese-festival-themed-home-space/</guid><comments>http://www.joystiq.com/2009/02/27/irem-creates-japanese-festival-themed-home-space/#comments</comments><description><![CDATA[<div align="center"><a href="http://ps3.ign.com/articles/957/957917p1.html"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/iremhomespace580.jpg"  alt="" /></a><br /></div>
We don't expect this new PlayStation Home space to leave Japan any time soon. Irem, most famous for their <em>R-Type</em> games, has unveiled "Irem Plaza," a branded space that's meant to look like a traditional Japanese festival. The various stalls in this virtual world will feature items for sale, mini games, and a place to perform a <em>bonodori</em>.<br /><br />This is just the beginning of Irem's plans for PlayStation Home. Their upcoming <em>Spelunker HD</em> will also receive its own Home space in March.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/27/irem-creates-japanese-festival-themed-home-space/">Irem creates Japanese festival-themed Home Space</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Feb 2009 15:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/957/957917p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/27/irem-creates-japanese-festival-themed-home-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1474039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/27/irem-creates-japanese-festival-themed-home-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>home</category><category>irem</category><category>irem-plaza</category><category>playstation-home</category><category>spelunker-hd</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 27 Feb 2009 15:05:00 EST</pubDate></item><item><title><![CDATA[New vid reveals 4-player ad hoc for Disaster Report PSP]]></title><link>http://www.joystiq.com/2009/02/09/new-vid-reveals-4-player-ad-hoc-for-disaster-report-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/09/new-vid-reveals-4-player-ad-hoc-for-disaster-report-psp/</guid><comments>http://www.joystiq.com/2009/02/09/new-vid-reveals-4-player-ad-hoc-for-disaster-report-psp/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.examiner.com/x-741-Atlanta-Gaming-Examiner~y2009m2d9-Zettai-Setsumei-Toshi-Disaster-Report-3-announed"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/580_1b_102.jpg" alt="" /></a></div>
Like most upcoming games in Japan, <em><a href="http://www.joystiq.com/tag/zettai-zetsumei-toshi-3/">Zettai Zetsumei Toshi 3</a></em> (<em>Disaster Report PSP</em>) is coming equipped with an ad hoc multiplayer mode. The latest trailer for the survival game (found after the break) reveals that a maximum of four players can band together to brave a host of natural calamities. <br /><br />The video also shows a good chunk of the single-player gameplay, which involves a lot of crawling, busting down doors and pulling people out of wreckage. You can try it out for yourself in the demo that's currently available on the Japanese PlayStation Store.<br /><br />[Thanks David B!]<p><a href="http://www.joystiq.com/2009/02/09/new-vid-reveals-4-player-ad-hoc-for-disaster-report-psp/" rel="bookmark">Continue reading <em>New vid reveals 4-player ad hoc for Disaster Report PSP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/09/new-vid-reveals-4-player-ad-hoc-for-disaster-report-psp/">New vid reveals 4-player ad hoc for Disaster Report PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Feb 2009 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.examiner.com/x-741-Atlanta-Gaming-Examiner~y2009m2d9-Zettai-Setsumei-Toshi-Disaster-Report-3-announed>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/09/new-vid-reveals-4-player-ad-hoc-for-disaster-report-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1455073/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/09/new-vid-reveals-4-player-ad-hoc-for-disaster-report-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disaster-report</category><category>disaster-report-psp</category><category>irem</category><category>zettai-zetsumei-toshi-3</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Mon, 09 Feb 2009 19:15:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Have a look at Irem's Disaster Report PSP]]></title><link>http://www.joystiq.com/2008/10/14/tgs-08-have-a-look-at-irems-disaster-report-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/14/tgs-08-have-a-look-at-irems-disaster-report-psp/</guid><comments>http://www.joystiq.com/2008/10/14/tgs-08-have-a-look-at-irems-disaster-report-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/425_dsc_0010.jpg" /><br /></div>
<em>Zettai Zetsumei Toshi 3</em> (<em>Disaster Report PSP</em>) is a PSP exclusive for Japan that was shown off at TGS this past week. Despite it being only shown in video format, Irem booth goers who wanted to check it out did end up with quite a treat and a smile on their faces. Irem's booth featured an earthquake simulator (pictured) which shook gamers as a video demonstration showed them how the game works. It looked like a rather interesting experience, though we didn't get time to sit down and ride the monster. <br /><br />While you can't experience the thrill of that machine to help get you better acquainted with <em>Disaster Report PSP</em>, you can do the alternative. You can check out our gallery for 16 all-new pics from the game and perhaps, if you want to, just shake in your seat.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/14/tgs-08-have-a-look-at-irems-disaster-report-psp/">TGS 08: Have a look at Irem's Disaster Report PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Oct 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/14/tgs-08-have-a-look-at-irems-disaster-report-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1341890/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/14/tgs-08-have-a-look-at-irems-disaster-report-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disaster-report-psp</category><category>irem</category><category>tgs-08</category><category>tgs08</category><category>zettai-zetsumei-toshi-3</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Tue, 14 Oct 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08 hands-on: Spelunker (PSN)]]></title><link>http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/</guid><comments>http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/spelunker/1092716/full/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/425_490_5ywesg.jpg"  alt="" /></a><br />
<div align="center"><em><small>Click to make it bigger, okay?</small></em></div>
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<br /><em>Spelunker</em> is a remake of the <a href="http://en.wikipedia.org/wiki/Spelunker_(video_game)">NES classic</a> from Irem. Does it look familiar to you? Do you remember the game from way back in the day, 20 years ago? If you do, it's probably because the aesthetics haven't changed much. Though boasting updated, modern graphics, the game's visuals retain a retro-stylized feel. The 2D characters are still there. The lifts and ladders are still in the places they would've been. Overall, it looks like an interesting title for those old-school gamers looking for a blast from the past. <br /><br />Of course, the question is: How does it play? First off, the controls are simple enough. It's a 2D game with a focus on platform jumping, with other actions including: riding down elevators; leaping over pits; climbing ladders; and dodging fire, steam, and toxic liquids. You can collect items such as bombs to demolish obstacles in your way, or keys in order to progress through locked sections of a stage. It all sounds very simple, familiar and arcadey -- in other words, a perfect fit for a PSN game. Right?<br /><br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/spelunker/">Spelunker</a></strong></p>
<a href="http://www.joystiq.com/photos/spelunker/1092718/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/agag_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spelunker/1092717/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/sl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spelunker/1092716/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/5ywesg_thumbnail.jpg" alt="" title="" /></a><br /><br /><br /></div><p><a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/" rel="bookmark">Continue reading <em>TGS 08 hands-on: Spelunker (PSN)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/">TGS 08 hands-on: Spelunker (PSN)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>irem</category><category>joystiqfeatures</category><category>spelunker</category><category>tgs-08</category><category>tgs08</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Sun, 12 Oct 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08 hands-on: Spelunker (PSN)]]></title><link>http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/</guid><comments>http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/spelunker/1092716/full/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/490_5ywesg.jpg" /></a><br />
<div align="center"><em><small>Click to make it bigger, okay?</small></em></div>
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<br /><em>Spelunker</em> is a remake of the <a href="http://en.wikipedia.org/wiki/Spelunker_(video_game)">NES classic</a> from Irem. Does it look familiar to you? Do you remember the game from way back in the day, 20 years ago? If you do, it's probably because the aesthetics haven't changed much. Though boasting updated, modern graphics, the game's visuals retain a retro-stylized feel. The 2D characters are still there. The lifts and ladders are still in the places they would've been. Overall, it looks like an interesting title for those old-school gamers looking for a blast from the past. <br /><br />Of course, the question is: How does it play? First off, the controls are simple enough. It's a 2D game with a focus on platform jumping, with other actions including: riding down elevators; leaping over pits; climbing ladders; and dodging fire, steam, and toxic liquids. You can collect items such as bombs to demolish obstacles in your way, or keys in order to progress through locked sections of a stage. It all sounds very simple, familiar and arcadey -- in other words, a perfect fit for a PSN game. Right?<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/spelunker/">Spelunker</a></strong></p><a href="http://www.joystiq.com/photos/spelunker/#1092718"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/agag_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spelunker/#1092717"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/sl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spelunker/#1092716"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/5ywesg_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/" rel="bookmark">Continue reading <em>TGS 08 hands-on: Spelunker (PSN)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/">TGS 08 hands-on: Spelunker (PSN)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>irem</category><category>joystiqfeatures</category><category>spelunker</category><category>TGS</category><category>tgs-08</category><category>tgs08</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Sun, 12 Oct 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Two out of three SCEI TGS games revealed, Irem brings Disaster Report to PSP]]></title><link>http://www.joystiq.com/2008/10/02/two-out-of-three-scei-tgs-games-revealed-irem-brings-disaster-r/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/02/two-out-of-three-scei-tgs-games-revealed-irem-brings-disaster-r/</guid><comments>http://www.joystiq.com/2008/10/02/two-out-of-three-scei-tgs-games-revealed-irem-brings-disaster-r/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.psphyper.com/psp/tgs-2008-sony-new-titles-are-adventure-games/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/425_pix_081002_diamond.jpg" /></a></div>
Here's another three new titles set to be shown at this year's Tokyo Game Show. Let's start first with two out of the <a href="http://www.joystiq.com/2008/09/30/three-unannounced-psp-games-to-be-shown-at-tgs/">three unannounced</a> SCEI games, shall we? Both games are adventure, investigation-type games according to <a href="http://www.psphyper.com/psp/tgs-2008-sony-new-titles-are-adventure-games/">PSPHyper</a>. They're called <em>Enkaku Sousa</em> and <em>Diamond and the Sound of a Gun Shot</em>. The third mystery Sony title is apparently <em>Resistance: Retribution</em>, which is something we've known about since E3. Not really much mystery there.<br /><br />The last title we'll mention in this article is Irem's <em>Disaster Report</em> game for PSP. The company is bringing the series of survival adventure games over to the PSP with <em>Zettai Zetsumei Toshi 3</em>. The series has come over Stateside before, so this one might turn out to be a title that could make its way over here. <br /><br />Source 1 - <a href="http://www.psphyper.com/psp/irems-survival-action-adventure-series-hits-psp/">PSP Hyper</a><br />Source 2 - <a href="http://www.psphyper.com/psp/tgs-2008-sony-new-titles-are-adventure-games/">PSP Hyper</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/02/two-out-of-three-scei-tgs-games-revealed-irem-brings-disaster-r/">Two out of three SCEI TGS games revealed, Irem brings Disaster Report to PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Oct 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/02/two-out-of-three-scei-tgs-games-revealed-irem-brings-disaster-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1331302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/02/two-out-of-three-scei-tgs-games-revealed-irem-brings-disaster-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diamond-and-the-sound-of-a-gun-shot</category><category>disaster-report</category><category>enkaku-sousa</category><category>irem</category><category>scei</category><category>zettai-zetsumei-toshi-3</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Thu, 02 Oct 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Bumpy Trot trailer takes a page from Custom Robo]]></title><link>http://www.joystiq.com/2008/06/13/bumpy-trot-trailer-takes-a-page-from-custom-robo/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/13/bumpy-trot-trailer-takes-a-page-from-custom-robo/</guid><comments>http://www.joystiq.com/2008/06/13/bumpy-trot-trailer-takes-a-page-from-custom-robo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/rcEx8-Vuz_0&amp;hl=ja"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/rcEx8-Vuz_0&amp;hl=ja" type="application/x-shockwave-flash" wmode="transparent" width="425" height="344"></embed></object></center>
<p>Irem's upcoming <em>Bumpy Trot</em> game on PSP looks rather ... bumpy. And we don't mean that in a good way. This robot battling arcade game looks a lot like the DS <em>Custom Robo</em>, even graphically. We know visuals don't make or break a game, but we just wish this looked a bit better.</p>
<p>[Via <a href="http://www.psphyper.com/psp/ready-fight-bumpy-trot-trailer/">PSPHyper</a>]<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/13/bumpy-trot-trailer-takes-a-page-from-custom-robo/">Bumpy Trot trailer takes a page from Custom Robo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jun 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.psphyper.com/psp/ready-fight-bumpy-trot-trailer/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/13/bumpy-trot-trailer-takes-a-page-from-custom-robo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1225242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/13/bumpy-trot-trailer-takes-a-page-from-custom-robo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bumpy-trot</category><category>irem</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 13 Jun 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Pre-order Bumpy Trot, get nifty pouch]]></title><link>http://www.joystiq.com/2008/06/06/pre-order-bumpy-trot-get-nifty-pouch/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/06/pre-order-bumpy-trot-get-nifty-pouch/</guid><comments>http://www.joystiq.com/2008/06/06/pre-order-bumpy-trot-get-nifty-pouch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><center><a href="http://www.bumpytrot.com/btvbt/shiyou/index.html"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/pspirem.jpg" alt="" /></a></center>If you've been out of the loop for Japanese game releases, Irem Software has <em>Bumpy Trot: Vehicle Battle Tournament</em> set for sometime in July. The game is a spiritual successor, of sorts, to the PS2 game <em>Steambot Chronicles</em>. It hit shores outside of Japan, so this one might, too. Well, if you're an import-friendly type of person and want to <a href="http://www.bumpytrot.com/btvbt/shiyou/index.html">jump on this with a pre-order</a>, you'll get this really nifty PSP pouch as a bonus. Enjoy!<br /><br />[Via <a href="http://www.siliconera.com/2008/06/05/portable-trotmobile-tournament-ticket-comes-with-bumpy-trot-pouch/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/06/pre-order-bumpy-trot-get-nifty-pouch/">Pre-order Bumpy Trot, get nifty pouch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Jun 2008 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bumpytrot.com/btvbt/shiyou/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/06/pre-order-bumpy-trot-get-nifty-pouch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1216659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/06/pre-order-bumpy-trot-get-nifty-pouch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bumpy-trot</category><category>irem</category><category>irem-software</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Fri, 06 Jun 2008 00:30:00 EST</pubDate></item><item><title><![CDATA[R-Type Command to include R-9 collectible]]></title><link>http://www.joystiq.com/2008/05/01/r-type-command-to-include-r-9-collectible/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/01/r-type-command-to-include-r-9-collectible/</guid><comments>http://www.joystiq.com/2008/05/01/r-type-command-to-include-r-9-collectible/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.atlus.com/newsdetail.php?newsID=244"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/rtype_img_9001_r1.jpg" alt="" /></a><br /></div>
If you're looking forward to the <a href="http://www.joystiq.com/2008/02/13/r-type-command-bosses-psp-around-on-may-6/">upcoming May 6 release</a> of <em>R-Type Command</em> for the PSP, but are wondering where to pick it up, Atlus USA might have just made the decision a tad easier. The company has announced that for a "very limited" time those who buy the game from GameStop, Amazon.com, GameCrazy, EB Games Canada, and other select retailers will be able to take home a free plastic miniature replica of the game's R-9 spacecraft, which we imagine to be perfect for keeping your desktop safe from the Bydo Empire.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/01/r-type-command-to-include-r-9-collectible/">R-Type Command to include R-9 collectible</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 May 2008 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.atlus.com/newsdetail.php?newsID=244>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/01/r-type-command-to-include-r-9-collectible/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1183108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/01/r-type-command-to-include-r-9-collectible/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlus</category><category>atlus-usa</category><category>atlususa</category><category>irem</category><category>PSP</category><category>r-type</category><category>r-type-command</category><category>rtype</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 01 May 2008 09:15:00 EST</pubDate></item><item><title><![CDATA[Virtually Overlooked: Street Combat]]></title><link>http://www.joystiq.com/2008/02/28/virtually-overlooked-street-combat/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/28/virtually-overlooked-street-combat/</guid><comments>http://www.joystiq.com/2008/02/28/virtually-overlooked-street-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtually-overlooked/" rel="tag">Virtually Overlooked</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/streetcombatboxart022808.jpg" />Welcome to our weekly feature, <a href="http://www.joystiq.com/category/virtually-overlooked">Virtually Overlooked</a>, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a <em>retro-speculative</em>.<br /><br />Once again, we're turning to a crappy game for our weekly recommendation, due to its historical (or <span style="font-style: italic;">hysterical, </span>amirite) notability. We've proven that we <a href="http://www.joystiq.com/2008/01/17/virtually-overlooked-fighters-history/">kind of enjoy</a> bad <span style="font-style: italic;">Street Fighter II</span>-era fighting games; now that time has passed and the awful clones <span style="font-style: italic;">didn't</span> lead us into another crash, we can enjoy them as bizarre and hilarious curiosities. Well, "enjoy" is a strong word.<br /><br /><span style="font-style: italic;">Street Combat</span> on the SNES is one of those curiosities, mostly because of its origins. Don't be fooled by the "IREM" on the label -- this game dates back from when good old IREM had enough money to publish other people's games. Don't take it as the mark of quality it usually is.<p><a href="http://www.joystiq.com/2008/02/28/virtually-overlooked-street-combat/" rel="bookmark">Continue reading <em>Virtually Overlooked: Street Combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/28/virtually-overlooked-street-combat/">Virtually Overlooked: Street Combat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Feb 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/28/virtually-overlooked-street-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1125281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/28/virtually-overlooked-street-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fighting</category><category>irem</category><category>masaya</category><category>ncs</category><category>snes</category><category>street-combat</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 28 Feb 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[R-Type Command bosses PSP around on May 6]]></title><link>http://www.joystiq.com/2008/02/13/r-type-command-bosses-psp-around-on-may-6/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/13/r-type-command-bosses-psp-around-on-may-6/</guid><comments>http://www.joystiq.com/2008/02/13/r-type-command-bosses-psp-around-on-may-6/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.atlus.com/r-type/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/r-type-command-0213.jpg" alt="" /></a><br /></div>
RRRRRRRRRRRRRRRRRRRRRRRRRRRRR<br /><br />As you can see, we follow Atlus USA's requests to the letter. The quirky company has asked us to tell you lot about <a href="http://www.atlus.com/r-type/"><em>R-Type Command</em></a>, "a bold new turn-based strategy entry in the long-celebrated series of side-scrolling shooters." Hitting the PlayStation Portable on May 6th, the game has players going up against the evil "Bydo Empire" in "exciting tactical gameplay!" The exclamation mark is theirs. <br /><br />You'll have close to a hundred different upgradeable units at your command, including those hailing from the aforementioned Bydo Empire. Oh, and a little protip for those eager to engage in the wireless Ad-Hoc multiplayer: Make sure your underwater module with powerful anti-air missiles and torpedoes doesn't lose its resupply function! (That one was ours.)<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/r-type-command/">R-Type Command</a></strong></p><a href="http://www.joystiq.com/photos/r-type-command/#639596"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/rtype-commands-09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/r-type-command/#639595"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/rtype-commands-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/r-type-command/#639594"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/rtype-commands-07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/r-type-command/#639593"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/rtype-commands-06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/r-type-command/#639592"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/rtype-commands-05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/13/r-type-command-bosses-psp-around-on-may-6/">R-Type Command bosses PSP around on May 6</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Feb 2008 15:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.atlus.com/r-type/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/13/r-type-command-bosses-psp-around-on-may-6/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1114248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/13/r-type-command-bosses-psp-around-on-may-6/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atlus</category><category>Atlus-USA</category><category>AtlusUSA</category><category>Irem</category><category>PSP</category><category>R-Type</category><category>R-Type-Command</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 13 Feb 2008 15:23:00 EST</pubDate></item><item><title><![CDATA[Grab a hammer, Ikuze Gensan is coming (to Japan)]]></title><link>http://www.joystiq.com/2008/01/28/grab-a-hammer-carpenter-story-is-coming-to-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/28/grab-a-hammer-carpenter-story-is-coming-to-japan/</guid><comments>http://www.joystiq.com/2008/01/28/grab-a-hammer-carpenter-story-is-coming-to-japan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><div align="center"><a href="http://www.famitsu.com/game/coming/1213178_1407.html"><img vspace="4" hspace="4" border="1" alt="" id="img1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/carpenter425.jpg" /></a><br /></div>
Developer Irem, notable for their <em>R-Type</em> franchise, is working on yet another PSP game. <strike><em>Carpenter Story</em></strike> <em>Ikuze Gensan</em> looks like a 2D/3D platformer, where you carry a big hammer and cause lots of explosions. We like.<br /><br />Supposedly, you play a boy who's on a mission to stop an irresponsible construction company. In your quest, you will savagely destroy tons of private property and cause general chaos on the streets of virtual Japan. With Irem's penchant for mayhem, we're pretty psyched for this -- even if it means we'll have to import it.<br /><br />Check out Famitsu for more screens.<br /><br />[Via <a href="http://www.psphyper.com/psp/irem-brings-carpenter-story-to-psp/">PSPHyper</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/28/grab-a-hammer-carpenter-story-is-coming-to-japan/">Grab a hammer, Ikuze Gensan is coming (to Japan)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jan 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/game/coming/1213178_1407.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/28/grab-a-hammer-carpenter-story-is-coming-to-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1099215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/28/grab-a-hammer-carpenter-story-is-coming-to-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carpenter-story</category><category>Ikuze-Gensan</category><category>irem</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 28 Jan 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Import R-Type Tactics if you dare]]></title><link>http://www.joystiq.com/2007/09/18/import-r-type-tactics-if-you-dare/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/18/import-r-type-tactics-if-you-dare/</guid><comments>http://www.joystiq.com/2007/09/18/import-r-type-tactics-if-you-dare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/r-type/" rel="tag">R-Type</a></p><center><a href="http://www.play-asia.com/paOS-13-71-bl-49-en-70-24ph.html"><img vspace="4" hspace="12" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/pa.99413.4.jpg" alt="" /></a></center>It's no secret that among the horizontal scrolling shooters, Irem's <em>R-Type</em> and Konami's <em>Gradius</em> series' are the best of the best. If you disagree, go play them. Seriously. Anyway, we were alerted via e-mail today that Play-Asia is selling <em>R-Type Tactics</em> today, as it was released overseas. Normally, importing games requires some kind of knowledge of another language, unless you don't mind having no idea what's being said, but this is <em>R-Type</em> at its core. The story won't revolve around much more than "kick ass, don't take names, but do it tactically this time." So go ahead, <a href="http://www.play-asia.com/paOS-13-71-bl-49-en-70-24ph.html">if you really want</a>, snag this game and take advantage of the region free PSP! We're tempted to.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/18/import-r-type-tactics-if-you-dare/">Import R-Type Tactics if you dare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Sep 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.play-asia.com/paOS-13-71-bl-49-en-70-24ph.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/18/import-r-type-tactics-if-you-dare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/992207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/18/import-r-type-tactics-if-you-dare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>irem</category><category>irem-software</category><category>r-type-tactics</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Tue, 18 Sep 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Steambot Chronicles sequel to resurface at TGS]]></title><link>http://www.joystiq.com/2007/09/13/steambot-chronicles-sequel-to-resurface-at-tgs/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/13/steambot-chronicles-sequel-to-resurface-at-tgs/</guid><comments>http://www.joystiq.com/2007/09/13/steambot-chronicles-sequel-to-resurface-at-tgs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.bumpytrot.com/bt2/index.html"><img vspace="4" hspace="12" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/robotslikewhoa.jpg" alt="" /></a></center>The original <em>Steambot Chronicles</em>, known as <em>Bumpy Trot</em> in Japan, wasn't perfect. In fact, it was relatively far from perfect, but it delivered some fun sandbox-y robot RPG fun. The sequel to the game, aptly titled <em>Bumpy Trot 2</em>, was first announced at last year's Tokyo Game Show. This year, it's resurfacing after an entire year of zero information to show off what it has become. From the <a href="http://www.bumpytrot.com/bt2/index.html">official website</a>, it looks like it's adopting a similar style to Sega's <em>Valkyrie of the Battlefield</em>. Sega has a more stylish approach, but <em>Bumpy Trot 2</em> looks like it's a hybrid of anime-style graphics and cel shading. Of course, our eyes could just be crazy groggy.<br /><br />Since we can't read Japanese very well, we can't tell you if the game is going to show up in video or playable form, but we can tell you Irem is still in the driver's seat and if the title makes its way to America, it'll probably be thanks to everybody's favorite "let's make a game rare by releasing four copies, total" company, Atlus. One thing that's clear, though, is the platform for the game: PlayStation 3. It seems Japanese developers are finally coming out of their shells and cracking away at the PS3. It's about time! We'll tell you more after we see the game at TGS.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/13/steambot-chronicles-sequel-to-resurface-at-tgs/">Steambot Chronicles sequel to resurface at TGS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Sep 2007 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bumpytrot.com/bt2/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/steambot-chronicles-sequel-to-resurface-at-tgs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/989123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/steambot-chronicles-sequel-to-resurface-at-tgs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bumpy-trot-2</category><category>irem</category><category>steambot-chronicles-2</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Thu, 13 Sep 2007 22:00:00 EST</pubDate></item><item><title><![CDATA[Virtually Overlooked: Deadly Towers]]></title><link>http://www.joystiq.com/2007/08/02/virtually-overlooked-deadly-towers/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/02/virtually-overlooked-deadly-towers/</guid><comments>http://www.joystiq.com/2007/08/02/virtually-overlooked-deadly-towers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtually-overlooked/" rel="tag">Virtually Overlooked</a></p><span><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/deadlytowers080207.jpg" alt="" /></span><span>Welcome to our weekly feature, </span><font color="#000080"><u><a href="http://www.joystiq.com/tag/vo"><span>Virtually Overlooked</span></a></u></font><span>, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a<em> </em></span><span><em>retro-speculative</em>.<br /><br /><em>Deadly Towers</em> is the most frustrating game on the NES. It may be the most frustrating game of all time, although we're sure that there's some Koei number-crunching Chinese war game out there or realistic PC submarine simulator that's much, much harder. You go into those things expecting a convoluted mess; you go into an NES action-RPG expecting at least to understand where you are or what you're supposed to be doing before you die. <em>Deadly Towers</em> doesn't afford you the luxury. Why do we suggest that others should play it, then? Because we had to.</span><p><a href="http://www.joystiq.com/2007/08/02/virtually-overlooked-deadly-towers/" rel="bookmark">Continue reading <em>Virtually Overlooked: Deadly Towers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/02/virtually-overlooked-deadly-towers/">Virtually Overlooked: Deadly Towers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Aug 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/02/virtually-overlooked-deadly-towers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/956025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/02/virtually-overlooked-deadly-towers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>broderbund</category><category>deadlytowers</category><category>irem</category><category>lenar</category><category>nes</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 02 Aug 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[Ten new R-Type Tactics screenshots]]></title><link>http://www.joystiq.com/2007/06/29/ten-new-r-type-tactics-screenshots/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/29/ten-new-r-type-tactics-screenshots/</guid><comments>http://www.joystiq.com/2007/06/29/ten-new-r-type-tactics-screenshots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/r-type/" rel="tag">R-Type</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/iremawesome.jpg" alt="" /><br /></div>
Okay, so we admit we're a little biased. Any time we see Irem do <em>anything</em>, we want to report it. They've released ten new screenshots of their upcoming strategy game, <em>R-Type Tactics</em>. While they look good to us, we'd love it if Irem released a demo, so that we can fully understand how to play the game. We're sure <em>R-Type</em> will be fine as a strategy game, but a nagging voice in the back of our head remains a little unsure ...<br /><br />Check out our updated gallery for all the pictures.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/29/ten-new-r-type-tactics-screenshots/">Ten new R-Type Tactics screenshots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Jun 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/29/ten-new-r-type-tactics-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/929519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/29/ten-new-r-type-tactics-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>irem</category><category>r-type</category><category>r-type tactics</category><category>R-typeTactics</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 29 Jun 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Virtually Overlooked Special: A bunch of NES games I get mixed up with each other]]></title><link>http://www.joystiq.com/2007/05/31/virtually-overlooked-special-a-bunch-of-nes-games-i-get-mixed-u/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/virtually-overlooked-special-a-bunch-of-nes-games-i-get-mixed-u/</guid><comments>http://www.joystiq.com/2007/05/31/virtually-overlooked-special-a-bunch-of-nes-games-i-get-mixed-u/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtually-overlooked/" rel="tag">Virtually Overlooked</a></p><div align="center"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/legacy053107.jpg" /><br /></div>
<p style="margin-bottom: 0in;"><span style="">Welcome to our weekly feature, </span><a href="http://www.joystiq.com/tag/vo"><span style="">Virtually Overlooked</span></a><span style="">, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a </span><em><span style="">retro-speculative.</span></em></p>
<p style="margin-bottom: 0in;"><a href="http://www.joystiq.com/2007/05/24/virtually-overlooked-boku-dracula-kun/">Last week</a>, I asked for reader suggestions for this week's Virtually Overlooked. One reader suggested <em>The Guardian Legend</em>, and I thought that was a perfectly reasonable suggestion. <em>The Guardian Legend </em>was one of the biggest sleeper hits of the NES era, and something that is definitely worth checking out, especially for fans of <em>Ys</em> and <em>Faxanadu</em>.<br /><br />It was only later that I realized that I was thinking of <em>Legacy of the Wizard.</em> I get those two mixed up a lot. They both fall into that "sleeper" category, they were both published by Br&oslash;derbund, and they both have "Leg" in the title. They're practically the same game, except that one's a hybrid vertical shooter/<em>Zelda</em>-style adventure developed by Compile, and the other is a side-scrolling action RPG from Nihon Falcom. But other than that, <em>the same game.<br /><br /></em>Inspired by my inability to keep two similar things separate, I thought this week we could look at some more NES games I get confused about, either because they're so similar or because I'm so dumb.  </p><p><a href="http://www.joystiq.com/2007/05/31/virtually-overlooked-special-a-bunch-of-nes-games-i-get-mixed-u/" rel="bookmark">Continue reading <em>Virtually Overlooked Special: A bunch of NES games I get mixed up with each other</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/virtually-overlooked-special-a-bunch-of-nes-games-i-get-mixed-u/">Virtually Overlooked Special: A bunch of NES games I get mixed up with each other</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/31/virtually-overlooked-special-a-bunch-of-nes-games-i-get-mixed-u/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/virtually-overlooked-special-a-bunch-of-nes-games-i-get-mixed-u/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8 eyes</category><category>8Eyes</category><category>cubicle</category><category>faxanadu</category><category>fighter</category><category>guardian</category><category>irem</category><category>kabuki</category><category>kabuki quantum fighter</category><category>KabukiQuantumFighter</category><category>kickle</category><category>legacy</category><category>legend</category><category>lolo</category><category>magician</category><category>milon</category><category>mystery</category><category>nes</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>phantom</category><category>phantom fighter</category><category>PhantomFighter</category><category>quantum</category><category>quest</category><category>vo</category><category>wii</category><category>wizard</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 31 May 2007 16:40:00 EST</pubDate></item><item><title><![CDATA[A first look at R-Type Tactics]]></title><link>http://www.joystiq.com/2007/05/25/a-first-look-at-r-type-tactics/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/25/a-first-look-at-r-type-tactics/</guid><comments>http://www.joystiq.com/2007/05/25/a-first-look-at-r-type-tactics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/r-type/" rel="tag">R-Type</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/rtypesplosion.jpg" /><br /></div>
If you haven't heard, Irem is working on a new <em>R-Type</em> game for PSP. <a href="http://r-type.pspfanboy.com/2007/05/23/r-type-tactics-revealed-in-japanese-magazine/"><em>R-Type Tactics</em></a> looks to take the series in a bold new strategic direction. <em>Tactics</em> will feature all-new turn-based battles based on grids ... while retaining the series' trademark good looks and massive explosions.<br /><br />Check out the first direct-feed screenshots of the game in our gallery below. Then, visit the <a href="http://www.irem.co.jp/official/rtypetactics/index.html">official Japanese website</a> to find out more about the game (provided you understand Japanese).<br /><br /><br />[Thanks, <a href="http://www.psphyper.com/">Thien</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/25/a-first-look-at-r-type-tactics/">A first look at R-Type Tactics</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 May 2007 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.irem.co.jp/official/rtypetactics/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/25/a-first-look-at-r-type-tactics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/904080/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/25/a-first-look-at-r-type-tactics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>irem</category><category>r-type</category><category>r-type tactics</category><category>R-typeTactics</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 25 May 2007 11:45:00 EST</pubDate></item><item><title><![CDATA[R-Type Tactics makes shooting a strategic experience]]></title><link>http://www.joystiq.com/2007/05/23/r-type-tactics-puts-the-strategy-in-mindless-shooting/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/23/r-type-tactics-puts-the-strategy-in-mindless-shooting/</guid><comments>http://www.joystiq.com/2007/05/23/r-type-tactics-puts-the-strategy-in-mindless-shooting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://the-nextlevel.com/board/showpost.php?p=1063869325&amp;postcount=1"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/rtype.jpg" /></a>Side-scrolling shooter meets ... turn-based strategy game? According to a blurry <em>Famitsu</em> scan, a new <a href="http://www.joystiq.com/tag/r-type"><span style="font-style: italic;">R-Type</span></a> will attempt just that. <span style="font-style: italic;">R-Type Tactics</span> features traditional <a href="http://www.joystiq.com/2007/03/11/autofire-2007-shooter-competition-results-announced/">side-scrolling shooting action</a> confined to a turn-based grid system. Instead of cursing bosses for cheap kills and numbing your fingers slapping the fire button, you'll take turns attacking and plotting devious schemes with your enemies. Look for the strange mix of genres on the PSP in Japan later this year.<br /><br />[Via <a href="http://www.pspfanboy.com/2007/05/23/r-type-tactics-revealed-in-japanese-magazine/">PSP Fanboy</a>]<p><a href="http://www.joystiq.com/2007/05/23/r-type-tactics-puts-the-strategy-in-mindless-shooting/" rel="bookmark">Continue reading <em>R-Type Tactics makes shooting a strategic experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/23/r-type-tactics-puts-the-strategy-in-mindless-shooting/">R-Type Tactics makes shooting a strategic experience</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 May 2007 15:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://the-nextlevel.com/board/showpost.php?p=1063869325&amp;postcount=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/23/r-type-tactics-puts-the-strategy-in-mindless-shooting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/902568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/23/r-type-tactics-puts-the-strategy-in-mindless-shooting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>irem</category><category>playstationportable</category><category>psp</category><category>r-type</category><category>shooter</category><dc:creator><![CDATA[John Bardinelli]]></dc:creator><pubDate>Wed, 23 May 2007 15:56:00 EST</pubDate></item><item><title><![CDATA[Steambot Chronicles producer making a PSP game]]></title><link>http://www.joystiq.com/2007/05/15/steambot-chronicles-producer-making-a-psp-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/15/steambot-chronicles-producer-making-a-psp-game/</guid><comments>http://www.joystiq.com/2007/05/15/steambot-chronicles-producer-making-a-psp-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://psp.ign.com/articles/788/788387p1.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/steambot.jpg" /></a><br /></div>
Irem's Kazuma Kujou (the producer of <em>Disaster Report</em> and <em>Steambot Chronicles</em>), is reportedly working on a new PSP title. In an interview with <a href="http://www.gpara.com/">Gpara</a>, he mentions that he's working on a sci-fi strategy game for our beloved system. He unfortunately didn't reveal any other details about the game. Later in the interview, he did say that he'd like to explore player freedom in an upcoming game. Though it is unknown if that desire specifically applies to this upcoming PSP release. I quite enjoyed both <em>Disaster Report</em> and <em>Steambot Chronicles</em>. They still stand out as being unique, even in the crowded PS2 gaming space. Let's hope he can bring that same quirky and creative gameplay to the PSP.<br /><br />[Via <a href="http://psp.ign.com/articles/788/788387p1.html">IGN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/15/steambot-chronicles-producer-making-a-psp-game/">Steambot Chronicles producer making a PSP game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 May 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/788/788387p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/15/steambot-chronicles-producer-making-a-psp-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/896377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/15/steambot-chronicles-producer-making-a-psp-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disaster report</category><category>DisasterReport</category><category>Irem</category><category>kazuma kujou</category><category>KazumaKujou</category><category>steambot chronicles</category><category>SteambotChronicles</category><dc:creator><![CDATA[Steven Bailey]]></dc:creator><pubDate>Tue, 15 May 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Ninja Spirit headed to VC, we take full credit]]></title><link>http://www.joystiq.com/2007/04/27/ninja-spirit-headed-to-vc-we-take-full-credit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/ninja-spirit-headed-to-vc-we-take-full-credit/</guid><comments>http://www.joystiq.com/2007/04/27/ninja-spirit-headed-to-vc-we-take-full-credit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://blog.wired.com/games/2007/04/nintendo_japan_.html#more"><img hspace="4" border="0" vspace="4" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/ninjaspiritcover.jpg" alt="" /></a><br />
Have we mentioned recently how much we love <a href="http://www.joystiq.com/tag/hudson">Hudson</a>? Not only did they make tons and tons of incredible games for the <a href="http://www.joystiq.com/tag/Turbografx/">Turbografx</a>-16 (and lots of other systems!), but they're better than anyone else about actually <em>releasing </em>their games on the <a href="http://www.joystiq.com/category/virtual-console">Virtual Console</a>. And now we have news that some of the best Turbografx-16 games are coming to the US in May! Also some stuff for Nintendo consoles in Japan, but we'll get to that.<br />
<br />
It <em>finally </em>happened. A game we profiled in <a href="http://www.joystiq.com/tag/vo">Virtually Overlooked</a> has been officially announced for the Virtual Console. Even though IREM's <a href="http://www.joystiq.com/2007/03/15/virtually-overlooked-ninja-spirit/"><em>Ninja Spirit</em></a> was one of the best and most popular TG16 games, we're going to go ahead and declare this as a victory.<br />
<br />
As if that weren't exciting enough, Hudson announced plans to release a personal favorite, <em>Blazing Lazers,</em> as well as <em>Ordyne</em> (excellent, adorable shmup) and <em>World Sports Competition</em> (we haven't played it, but we'll assume it's great because we're in a good mood).<br />
<br />
<a href="http://www.nintendo.co.jp/wii/vc/index.html">Nintendo of Japan</a> also has some fantastic stuff planned, including <em>Super Mario Bros. 2</em> and <em>F-Zero X</em>, either of which would no doubt be the headline if anyone else were writing this. That's <em>Super Mario Bros. 2</em>, the Japanese version, released here as <em>Lost Levels.</em> The really, <em>really </em>hard one, as opposed to the silly one about throwing vegetables.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/27/ninja-spirit-headed-to-vc-we-take-full-credit/">Ninja Spirit headed to VC, we take full credit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2007 17:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/2007/04/nintendo_japan_.html#more>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/ninja-spirit-headed-to-vc-we-take-full-credit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/884050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/ninja-spirit-headed-to-vc-we-take-full-credit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blazinglazers</category><category>fzerox</category><category>hudson</category><category>irem</category><category>japan</category><category>mario2</category><category>nes</category><category>ninja</category><category>ninjaspirit</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>turbografx</category><category>vc</category><category>virtualconsole</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 27 Apr 2007 17:52:00 EST</pubDate></item><item><title><![CDATA[Virtually Overlooked: Ninja Spirit]]></title><link>http://www.joystiq.com/2007/03/15/virtually-overlooked-ninja-spirit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/15/virtually-overlooked-ninja-spirit/</guid><comments>http://www.joystiq.com/2007/03/15/virtually-overlooked-ninja-spirit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/virtually-overlooked/" rel="tag">Virtually Overlooked</a></p><br />
<p style="margin-bottom: 0in;"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/ninjaspiritcover.jpg" alt="" /></p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;">Welcome to our weekly feature, <a href="http://www.joystiq.com/tag/vo">Virtually Overlooked</a>, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a <em>retro-speculative.<br /><br /></em>This is the <a href="http://www.joystiq.com/tag/snatcher">second</a> time we've ended up following a theme from week to week in these features-- in this case, we wanted to talk about <em>Ninja Spirit </em>for the Turbografx-16, and didn't remember until we started researching that, like last week's <a href="http://www.joystiq.com/2007/03/08/virtually-overlooked-photograph-boy/"><em>Photograph Boy</em></a>, <em>Ninja Spirit </em>was developed by <a href="http://www.irem.co.jp/e/index.html">IREM</a>.<br /><br />The best way to describe <em>Ninja Spirit</em> for people familiar with <a href="http://www.joystiq.com/category/virtual-console">Virtual Console</a> games is <em>"The <a href="http://en.wikipedia.org/wiki/Legend_of_Kage">Legend</a> of <a href="http://www.joystiq.com/2007/02/19/vc-monday-madness-donkey-kong-country/">Kage</a>, </em><span style="font-style: normal;">but good." And we say that as fans of </span><em>Kage. </em> </p><p><a href="http://www.joystiq.com/2007/03/15/virtually-overlooked-ninja-spirit/" rel="bookmark">Continue reading <em>Virtually Overlooked: Ninja Spirit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/15/virtually-overlooked-ninja-spirit/">Virtually Overlooked: Ninja Spirit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Mar 2007 20:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/15/virtually-overlooked-ninja-spirit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/853572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/15/virtually-overlooked-ninja-spirit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>hudson</category><category>irem</category><category>nec</category><category>ninja</category><category>ninjaspirit</category><category>nintendo</category><category>nintendo wii</category><category>nintendowii</category><category>spirit</category><category>tg-16</category><category>tg16</category><category>turbo</category><category>turbografx</category><category>turbografx16</category><category>vc</category><category>virtual</category><category>virtual console</category><category>virtualconsole</category><category>vo</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 15 Mar 2007 20:28:00 EST</pubDate></item><item><title><![CDATA[Christmas sees first VC price increase]]></title><link>http://www.joystiq.com/2006/12/25/christmas-sees-first-vc-price-increase/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/25/christmas-sees-first-vc-price-increase/</guid><comments>http://www.joystiq.com/2006/12/25/christmas-sees-first-vc-price-increase/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/rtype.jpg"  alt="" />Wii owners waking up this Christmas morning expecting to download some classic space <a href="http://www.classicgaming.com/shmups/">'shmup</a> goodness might be a little surprised at what they have to pay to get it. <em>R-Type</em>, released today on the Wii's virtual console, is the first TurboGrafx-16 game to be available for 800 VC points instead of the normal 600.<br /><br />This didn't come as a total surprise: Nintendo casually mentioned <a href="http://www.pro-g.co.uk/news/17-11-2006-4096.html">last month</a> that virtual console games merely "start at" the now-standard point levels (NES: 500, TG16: 600, SNES/Genesis:800, N64:1000). They also mentioned the <em>R-Type</em> price specifically in a <a href="http://press.nintendo.com/articles.jsp?id=10831">press release last week</a>, but our eyes glazed over and we <a href="http://www.joystiq.com/2006/12/21/vc-christmas-super-mario-four-more-no-hand-outs/">misreported it</a> at 600 points. Silly us... we thought the price used in six other TurboGrafx-16 games so far would carry over to the seventh.<br /><br />While <em>R-Type</em> is a bit more popular than a similar game like <a href="http://www.joystiq.com/2006/11/27/super-star-soldier-limps-onto-wii-virtual-console/"><em>Super Star Soldier</em></a>, we can't help but wonder why Nintendo chose this game to break out the first price hike. While a 200 point increase isn't too outrageous, we can only hope this does not represent the start of a trend in ever-increasing virtual console prices.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/25/christmas-sees-first-vc-price-increase/">Christmas sees first VC price increase</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Dec 2006 12:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=10831>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/25/christmas-sees-first-vc-price-increase/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/724474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/25/christmas-sees-first-vc-price-increase/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>increase</category><category>Irem</category><category>Nintendo</category><category>price</category><category>R-type</category><category>shmup</category><category>shoot em up</category><category>ShootEmUp</category><category>TG-16</category><category>TG16</category><category>turbografx-16</category><category>virtual console</category><category>VirtualConsole</category><category>Wii</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Mon, 25 Dec 2006 12:05:00 EST</pubDate></item></channel></rss>
