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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[New Divekick character is for high-risk, big-headed players]]></title><link>http://www.joystiq.com/2013/05/03/new-divekick-character-is-for-high-risk-big-headed-players/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/03/new-divekick-character-is-for-high-risk-big-headed-players/</guid><comments>http://www.joystiq.com/2013/05/03/new-divekick-character-is-for-high-risk-big-headed-players/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/03/new-divekick-character-is-for-high-risk-big-headed-players/" target="_self"><img alt="New Divekick character is for highrisk, bigheaded players" class="hidden" data-src-height="294" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130503divekick.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/jt7YL83sDl0?rel=0&amp;wmode=opaque" width="530"></iframe></div>
<br />
Adam Heart and developer Iron Galaxy Studios have revealed another featured character in their two-button, no-joystick 2D fighter parody <a href="http://www.joystiq.com/tag/divekick"><i>Divekick</i></a>, though this particular addition requires players to shoulder a major tradeoff during battle.<br />
<br />
"Jefailey," a character poking fun at fighting game tournament organizer <a href="https://twitter.com/CEOJebailey">Alex Jebailey</a>, boasts a unique "disqualification" projectile move, in addition to the game's standard repertoire of instant-kill attacks. The tradeoff? Jefailey's head grows in size after winning a round, making him an increasingly vulnerable target over the duration of the match.<br />
<br />
It's worth noting that <i>Divekick</i> features a concussion mechanic, and if any character loses a round by being kicked in the head, they'll start off the next round in a dizzied state. Jefailey, then, seems like a character for risk-takers, or for those who think that their opponents will be distracted by his massive noggin.<br />
<br />
Iron Galaxy reveals new <i>Divekick</i> characters every Monday via <a href="http://www.twitch.tv/irongalaxy">livestream</a>. <i>Divekick</i> is slated for release this summer for the PlayStation 3, PS Vita, and PC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/03/new-divekick-character-is-for-high-risk-big-headed-players/">New Divekick character is for high-risk, big-headed players</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 May 2013 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/03/new-divekick-character-is-for-high-risk-big-headed-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20557662/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/03/new-divekick-character-is-for-high-risk-big-headed-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>divekick</category><category>iron-galaxy-studios</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>PSN</category><category>vita</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Fri, 03 May 2013 18:45:00 EST</pubDate></item><item><title><![CDATA[Ms. Splosion Man iOS out now, PC next week]]></title><link>http://www.joystiq.com/2013/03/28/ms-splosion-man-ios-out-now-pc-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/28/ms-splosion-man-ios-out-now-pc-next-week/</guid><comments>http://www.joystiq.com/2013/03/28/ms-splosion-man-ios-out-now-pc-next-week/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/mssplosionman530main.jpg" /><iframe frameborder="0" height="318" id="viddler-d319e668" mozallowfullscreen="true" src="http://www.viddler.com/embed/d319e668/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=16506509&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br /><a href="http://www.joystiq.com/game/ms-splosion-man"><em>Ms. Splosion Man</em></a> brings her bewitching mixture of science and 'splosions to iPhone and iPad today, with the iOS port <a href="https://itunes.apple.com/us/app/ms.-splosion-man/id589642458?mt=8">available now</a> for $2.99. Developer Twisted Pixel also revealed the PC port of the original XBLA game is due next week.<br /><br />The iOS version, developed by Iron Galaxy Studios, introduces six new power-ups to the platformer along with a whopping 1,500 challenges to complete, including racing ghost replays from Twisted Pixel's QA team.<br /><br />Meanwhile, Twisted Pixel says the PC version is a straight port of the original XBLA game, courtesy of Firehose and Panic Button Studios. By the by, we awarded <em>Ms. Splosion Man on</em> XBLA a glittering <a href="http://www.joystiq.com/2011/07/11/ms-splosion-man-review/">five stars</a>, deeming it to be "dripping in charm."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/28/ms-splosion-man-ios-out-now-pc-next-week/">Ms. Splosion Man iOS out now, PC next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Mar 2013 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/28/ms-splosion-man-ios-out-now-pc-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20521763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/28/ms-splosion-man-ios-out-now-pc-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>iron-galaxy-studios</category><category>mobile</category><category>ms-splosion-man</category><category>pc</category><category>twisted-pixel</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 28 Mar 2013 10:15:00 EST</pubDate></item><item><title><![CDATA[Divekick preview: The two-button brawler]]></title><link>http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/</guid><comments>http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/" target="_self"><img alt="Divekick preview The twobutton brawler" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/divekick530.jpg" /></a></div>Iron Galaxy Studios' <a href="http://www.joystiq.com/tag/divekick"><em>Divekick</em></a>, which started out as a purely independent <a href="http://www.joystiq.com/2012/07/31/divekick-finds-a-publisher-kills-kickstarter-fundraiser/">Kickstarter success</a> story, pokes fun at the aspects of the fighting genre that people both love and loathe. It competes well in the genre it trivializes, and it does so with both hands in its pockets.<br /><br />The build I played at PAX East used a fight stick with two buttons slightly larger than the palms of my hands. That underscores the key ingredient to <em>Divekick</em>: it introduces an appropriate level of depth for a fighter that only uses two forms of input. Smacking one button down would tell my character to jump in the air, while the other had them hopping backwards. Combinations of these buttons resulted in jumping in the air and kicking downward at an angle, or activating a character-specific ability when the "kick meter" filled up. Successfully kicking my opponent just once in the cat-and-mouse fighter won a round, with the match going to the first character to win five rounds.<br /><br />Instead of memorizing button combinations, the playing field is leveled for all combatants, as timing is everything in this game. I found myself adopting familiar fighting game strategies, attempting to lure my opponent in before nailing them with a quick hop and kick. Other times, I would close the gap between us with a high vertical jump and kick, a risky proposition given the amount of time available for my enemy to counter. Kicking my opponent in the head wasn't just satisfying, it was a tactic that carried over to the next round, as the player suffering the blow began the first four seconds of the round in a daze. The daze slowed their movements, giving me a clear, but not absolute advantage. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/divekick-3-27-13/">Divekick (3/27/13)</a></strong></p><a href="http://www.joystiq.com/photos/divekick-3-27-13/#5771889"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/dkscreen01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/divekick-3-27-13/#5771892"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/dkscreen02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/divekick-3-27-13/#5771893"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/dkscreen03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/divekick-3-27-13/#5771894"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/dkscreen04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/divekick-3-27-13/#5771895"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/dkscreen05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/" rel="bookmark">Continue reading <em>Divekick preview: The two-button brawler</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/">Divekick preview: The two-button brawler</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Mar 2013 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20515828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>divekick</category><category>Fighting</category><category>iron-galaxy</category><category>iron-galaxy-studios</category><category>pax-east</category><category>PAX-East-2013</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>vita</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Thu, 28 Mar 2013 06:00:00 EST</pubDate></item><item><title><![CDATA[Divekick takes a leap of faith on Steam Greenlight, due in summer]]></title><link>http://www.joystiq.com/2013/03/19/divekick-takes-a-leap-of-faith-on-steam-greenlight-due-in-summe/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/19/divekick-takes-a-leap-of-faith-on-steam-greenlight-due-in-summe/</guid><comments>http://www.joystiq.com/2013/03/19/divekick-takes-a-leap-of-faith-on-steam-greenlight-due-in-summe/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/19/divekick-takes-a-leap-of-faith-on-steam-greenlight-due-in-summe/"><img alt="Divekick takes a leap of faith on Steam Greenlight, pushed to summer" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/steamworkshopwebuploadpreviewfile132842911preview.jpg" /></a></div><em><a href="http://www.joystiq.com/tag/divekick">Divekick</a></em>, the two-button fighting game from One True Game Studios, is trying its luck on <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=132842911&amp;searchtext=divekick">Steam Greenlight</a> with an updated launch window of summer 2013, <a href="http://www.joystiq.com/2013/01/22/minimalist-fighter-divekick-dives-kicks-ps3-pc-vita-this-spri/">pushed back</a> from this spring.<br /><br /><em>Divekick </em>was the subject of a successful Kickstarter campaign in July, but Iron Galaxy canceled that fundraising drive once it secured a publishing deal with <em>Street Fighter 3: Online Edition</em>'s Iron Galaxy. Perhaps One True Game is hoping to transfer all that unfinished mojo into a Steam launch.<br /><br />One True Game Studios and Iron Galaxy have plans to bring <em>Divekick </em>to PC, PS3 and Vita this summer. <em>Divekick </em>began as a parody but is now a rising name in the fighting game circuit; it'll be at PAX East in booth 899, if you're around and down for some serious kicking action.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/19/divekick-takes-a-leap-of-faith-on-steam-greenlight-due-in-summe/">Divekick takes a leap of faith on Steam Greenlight, due in summer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Mar 2013 21:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/19/divekick-takes-a-leap-of-faith-on-steam-greenlight-due-in-summe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20510690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/19/divekick-takes-a-leap-of-faith-on-steam-greenlight-due-in-summe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>divekick</category><category>Fighting</category><category>fighting-game</category><category>greenlight</category><category>iron-galaxy-studios</category><category>one-true-game-studios</category><category>pc</category><category>STEAM</category><category>steam-greenlight</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 19 Mar 2013 21:25:00 EST</pubDate></item><item><title><![CDATA[Minimalist fighter Divekick connects with PS3, PC, Vita this spring]]></title><link>http://www.joystiq.com/2013/01/22/minimalist-fighter-divekick-dives-kicks-ps3-pc-vita-this-spri/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/22/minimalist-fighter-divekick-dives-kicks-ps3-pc-vita-this-spri/</guid><comments>http://www.joystiq.com/2013/01/22/minimalist-fighter-divekick-dives-kicks-ps3-pc-vita-this-spri/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/01/22/minimalist-fighter-divekick-dives-kicks-ps3-pc-vita-this-spri/"><img alt="Minimalist fighter Divekick dives, kicks PS3, PC, Vita this spring" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/divekick.jpg" /></a></center>Iron Galaxy Studios, the company behind the refreshes of <em>Street Fighter 3: Third Strike</em> and <em>Darkstalkers</em>, is working its magic on a new game: the fighting game parody <em>Divekick</em>. Originally made for PC by Shoryuken EIC Adam Heart, Iron Galaxy is working with Heart's company One True Game Studios to release <em>Divekick</em> on PS3, PC, and PS Vita.<br /><br />The new version will feature "GGPO-powered online support, a fully-fledged single-player campaign, and many other features." It will very likely <em>not</em> feature more than two buttons, to jump and kick. <em>Divekick</em> was the subject of a successful Kickstarter last year, but the drive was <a href="http://www.joystiq.com/2012/07/31/divekick-finds-a-publisher-kills-kickstarter-fundraiser/">canceled</a> when Heart began working with Iron Galaxy.<p><a href="http://www.joystiq.com/2013/01/22/minimalist-fighter-divekick-dives-kicks-ps3-pc-vita-this-spri/" rel="bookmark">Continue reading <em>Minimalist fighter Divekick connects with PS3, PC, Vita this spring</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/22/minimalist-fighter-divekick-dives-kicks-ps3-pc-vita-this-spri/">Minimalist fighter Divekick connects with PS3, PC, Vita this spring</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jan 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/22/minimalist-fighter-divekick-dives-kicks-ps3-pc-vita-this-spri/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20435502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/22/minimalist-fighter-divekick-dives-kicks-ps3-pc-vita-this-spri/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>divekick</category><category>iron-galaxy-studios</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>spring-2013</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 22 Jan 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Darkstalkers Resurrection rising from its grave Mar. 14 in Japan]]></title><link>http://www.joystiq.com/2012/11/27/darkstalkers-resurrection-rising-from-its-grave-mar-14-in-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/27/darkstalkers-resurrection-rising-from-its-grave-mar-14-in-japan/</guid><comments>http://www.joystiq.com/2012/11/27/darkstalkers-resurrection-rising-from-its-grave-mar-14-in-japan/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/27/darkstalkers-resurrection-rising-from-its-grave-mar-14-in-japan/" target="_self"><img alt="Darkstalkers Resurrection rising from its Japanese grave Mar 14" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionbees.png" /></a></div><a href="http://www.joystiq.com/game/darkstalkers-resurrection"><em>Darkstalkers Resurrection</em></a>, the XBLA/PSN combo re-release of <em>Night Warriors: Darkstalkers Revenge</em> and <em>Darkstalkers 3</em> <a href="http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/">announced during NYCC</a> last October, has had its Japanese release date changed from February 7 to March 14, according to <a href="http://www.siliconera.com/2012/11/26/darkstalkers-resurrection-delayed-to-march/">Siliconera's translation</a> of the game's Japanese website.<br /><br />The extended development time will be used to improve the netcode being stuffed into both games, as well as to ensure that the ports themselves are as arcade-perfect as possible. Capcom has told us that the Japanese delay will have "no impact" on a North American release, and that "the game is still on track for release early next year in North America."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/27/darkstalkers-resurrection-rising-from-its-grave-mar-14-in-japan/">Darkstalkers Resurrection rising from its grave Mar. 14 in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Nov 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/27/darkstalkers-resurrection-rising-from-its-grave-mar-14-in-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20389386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/27/darkstalkers-resurrection-rising-from-its-grave-mar-14-in-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>darkstalkers-3</category><category>darkstalkers-resurrection</category><category>delay</category><category>iron-galaxy-studios</category><category>japanese-release-date</category><category>microsoft</category><category>night-warriors-darkstalkers-revenge</category><category>playstation</category><category>ps3</category><category>PSN</category><category>release-date</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Tue, 27 Nov 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Capcom announces Darkstalkers Resurrection at NYCC [Update: Now with trailer and screenshots]]]></title><link>http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/</guid><comments>http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/" target="_self"><img alt="Capcom announces Darkstalkers Resurrection at NYCC Update Now with trailer and screenshots" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionbees.png" /></a><iframe frameborder="0" height="318" id="viddler-12c71860" mozallowfullscreen="true" src="http://www.viddler.com/embed/12c71860/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=51002929&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></div><br />Capcom has just announced <em>Darkstalkers Resurrection,</em> an PSN/XBLA Darkstalkers collection expected to release early next year at $14.99/<strike>1,600</strike> <strong>1,200</strong> MS Points. The game, announced during a Street Fighter 25th Anniversary Panel at New York Comic Con, is under development at Iron Galaxy Studios and will bundle the arcade versions of <i>Night Warriors: Darkstalkers' Revenge</i> and <em>Darkstalkers 3</em> together as a single downloadable title, ala <a href="http://www.joystiq.com/game/marvel-vs-capcom-origins"><em>Marvel vs. Capcom Origins</em></a>.<br /><br />Both games will run on GGPO and will include the standard Ranked Match/Player Match online setup standard to Capcom re-releases. Replay sharing and YouTube functionality are also present, as are HD filters and a gallery of unlockable art assets and bonuses, including the work of <a href="http://en.wikipedia.org/wiki/UDON">Udon</a> and custom artwork by <a href="http://www.imaginaryfs.com/Artist_profile_Stanley.html">Stanley Lao</a>.<br /><br />When the time came to choose which Darkstalkers game would receive the HD treatment, the decision to release two games as a bundle was one of necessity, according to Capcom producer Derek Neal.<br /><br />"We were agonizing over which to release," Neal told us shortly after the game's announcement. "They're the two most popular, fan-favorite games of the people who have played Darkstalkers way back when and loved it. There's a group that loves <a href="http://en.wikipedia.org/wiki/Night_Warriors:_Darkstalkers%27_Revenge"><em>Darkstalkers 2</em></a> and a group that loves <em>Darkstalkers 3</em>."<br /><br /><span>Eventually, Capcom concluded that the only way to keep everyone happy was to release both games as a double-pack.<br /><br /><strong>Update</strong>: Capcom has informed us that the XBLA price point of 1,600 MS Points listed in the press release <a href="http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/#continued">after the break</a> is incorrect, and that the game will in fact be available for 1,200 MS Points.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/darkstalkers-resurrection/">Darkstalkers Resurrection</a></strong></p><a href="http://www.joystiq.com/photos/darkstalkers-resurrection/#5355855"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionscreenshot1nightwarriorsbmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darkstalkers-resurrection/#5355856"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionscreenshot2darkstalkers3bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darkstalkers-resurrection/#5355857"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionscreenshot3nightwarriorsbmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darkstalkers-resurrection/#5355858"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionscreenshot4darkstalkers3bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darkstalkers-resurrection/#5355859"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionscreenshot5nightwarriorsbmpjpgcopy_thumbnail.jpg" alt="" title="" /></a></div></span><p><a href="http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/" rel="bookmark">Continue reading <em>Capcom announces Darkstalkers Resurrection at NYCC [Update: Now with trailer and screenshots]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/">Capcom announces Darkstalkers Resurrection at NYCC [Update: Now with trailer and screenshots]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Oct 2012 17:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20348027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>darkstalkers</category><category>darkstalkers-3</category><category>darkstalkers-resurrection</category><category>iron-galaxy</category><category>iron-galaxy-studios</category><category>microsoft</category><category>night-warriors</category><category>night-warriors-darkstalkers-revenge</category><category>NYCC-12</category><category>nycc-2012</category><category>playstation</category><category>ps3</category><category>PSN</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 11 Oct 2012 17:46:00 EST</pubDate></item><item><title><![CDATA[Deja Review: Marvel vs. Capcom Origins]]></title><link>http://www.joystiq.com/2012/10/08/deja-review-marvel-vs-capcom-origins/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/08/deja-review-marvel-vs-capcom-origins/</guid><comments>http://www.joystiq.com/2012/10/08/deja-review-marvel-vs-capcom-origins/#comments</comments><description><![CDATA[<font color="#808080"><small>We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented <a href="http://www.joystiq.com/tag/deja-review">Deja Review</a>: A quick look at the new features and relative agelessness of remade, revived and re-released games.</small></font><hr /><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/08/deja-review-marvel-vs-capcom-origins/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/mvcorigin.jpg" /></a></div>It's a good time to be an old fogey as far as fighting games are concerned. Between HD remixes, XBLA/PSN re-releases and PSOne classics on PSN, it's almost impossible not to be able to download whatever fighter wasted most of your youth.<br /><br /><a href="http://www.joystiq.com/game/marvel-vs-capcom-origins"><em>Marvel vs. Capcom Origins</em></a> reduces the number of unavailable oldies even further, containing enhanced ports of the original arcade versions of <em>Marvel Super Heroes</em> and <em>Marvel vs. Capcom</em>. While said enhancements are fairly pedestrian and expected (HD filters, online play, etc), <em>Origins'</em> faithful recreation of the original subject matter alone makes the price of admission worth it. In fact, this is the first arcade-perfect console port of <em>Marvel Super Heroes</em> that's ever existed.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/marvel-vs-capcom-origins/">Marvel vs Capcom Origins</a></strong></p><a href="http://www.joystiq.com/photos/marvel-vs-capcom-origins/#5135845"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/marvelvscapcomoriginsscreenshot01bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/marvel-vs-capcom-origins/#5135846"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/marvelvscapcomoriginsscreenshot02bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/marvel-vs-capcom-origins/#5135847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/marvelvscapcomoriginsscreenshot03bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/marvel-vs-capcom-origins/#5135848"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/marvelvscapcomoriginsscreenshot04bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/marvel-vs-capcom-origins/#5135849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/marvelvscapcomoriginsscreenshot05bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/10/08/deja-review-marvel-vs-capcom-origins/" rel="bookmark">Continue reading <em>Deja Review: Marvel vs. Capcom Origins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/08/deja-review-marvel-vs-capcom-origins/">Deja Review: Marvel vs. Capcom Origins</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Oct 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/08/deja-review-marvel-vs-capcom-origins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20342289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/08/deja-review-marvel-vs-capcom-origins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>deja-review</category><category>iron-galaxy-studios</category><category>marvel-vs-capcom-origins</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>PSN</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 08 Oct 2012 16:00:00 EST</pubDate></item><item><title><![CDATA['Avatar Famestar' introduces persistent, cross-game rewards to XBLA]]></title><link>http://www.joystiq.com/2012/07/20/avatar-famestar-introduces-persistent-cross-game-rewards-to-x/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/20/avatar-famestar-introduces-persistent-cross-game-rewards-to-x/</guid><comments>http://www.joystiq.com/2012/07/20/avatar-famestar-introduces-persistent-cross-game-rewards-to-x/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/20/avatar-famestar-introduces-persistent-cross-game-rewards-to-x/"><img alt="'Avatar Famestar' introduces persistent, crossgame rewards to XBLA" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/wreckateerwithfamestars530pxheaderimg.jpg" /></a></div>When Iron Galaxy's <a href="http://www.joystiq.com/game/wreckateer"><em>Wreckateer</em></a> is launched next week - the second game in Microsoft's <a href="http://www.joystiq.com/tag/summer-of-arcade">Summer of Arcade</a> annual promotion - it'll include a brand new feature that will show up in several upcoming XBLA games: <em>Avatar Famestars</em>. We first heard the name <a href="http://www.joystiq.com/2012/02/19/rampant-speculation-theater-presents-microsoft-files-for-avata/">back in February</a> when a trademark popped up for the phrase, but what exactly is it?<br /><br />"Avatar Famestars is a new program from Microsoft Studios and is part of a select group of games that delivers new and exciting ways to play online with your friends and compete for social recognition," says Microsoft. Okay, what does <em>that</em> mean? A variety of in-game challenges (think: "get a perfect score five times on this game mode") are included in <em>Avatar Famestar</em>-supported games, and you'll earn rewards based on earning Famestar points (think: Avatar stuff).<br /><br />Those rewards will cross from game to game, as will your point total. It's kind of like Ubisoft's UPlay program, but less ubiquitous - for now, <em>Avatar Famestars</em> is locked to your Xbox 360, though we wouldn't be shocked to hear about it heading to Surface, Windows 8, and Windows Phones in due time.<br /><br />Beyond <em>Wreckateer</em>, Microsoft's adding <em>Avatar Famestar</em> support to already released games <em>Full House Poker</em>, and <em>A World of Keflings</em>, and several upcoming games: <em>Fire Pro Wrestling</em>, <em>Homerun Stars</em>, and <em>Avatar Motocross Madness</em>. Unfortunately, it's not clear when any of the already available games will get the update, but we expect upcoming games will simply debut with the functionality. <em>Wreckateer</em> launches next Wednesday on Xbox Live Arcade, and it'll be the first game on Xbox with <em>Avatar Famestar</em> support. Keep an eye out for our review early next week.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/wreckateer/">Wreckateer</a></strong></p><a href="http://www.joystiq.com/photos/wreckateer/#5165058"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/wreckateer-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wreckateer/#5165059"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/wreckateer-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wreckateer/#5165060"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/wreckateer-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wreckateer/#5165061"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/wreckateer-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wreckateer/#5165062"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/wreckateer-05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/20/avatar-famestar-introduces-persistent-cross-game-rewards-to-x/">'Avatar Famestar' introduces persistent, cross-game rewards to XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jul 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/20/avatar-famestar-introduces-persistent-cross-game-rewards-to-x/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20282473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/20/avatar-famestar-introduces-persistent-cross-game-rewards-to-x/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-famestar</category><category>iron-galaxy</category><category>iron-galaxy-studios</category><category>microsoft-studios</category><category>wreckateer</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 20 Jul 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Wreckateer smashing up XBLA this spring, and it's totally your fault]]></title><link>http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/</guid><comments>http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/wreckateerboxart530px.jpg" vspace="4" /></a></div>Ever since you stormed -- and consequently destroyed -- your first sandcastle, you've relished the perverse joy in the destruction of inconsequential structures. And for you, oddly specific sufferer, Iron Galaxy Studios is crafting a great outlet for that particular fetish with <a href="http://www.joystiq.com/game/wreckateer"><em>Wreckateer</em></a>. First revealed by <a href="http://www.joystiq.com/2011/12/31/a-fresh-batch-of-xbla-titles-rated-around-the-world/">various international rating associations</a>, <em>Wreckateer</em> was finally officially announced last week during a San Francisco press event.<br /><br />Heading to Xbox Live Arcade exclusively, <em>Wreckateer</em> employs Kinect as the sole controller and represents players in-game with their XBL Avatar. Players grab rocks of various types in a <a href="http://en.wikipedia.org/wiki/Ballista">ballista</a> (read: extra large slingshot), step back to take aim, and let loose to take down castles in as few shots as possible. "When we originally pitched it, we pitched as <em>Angry Birds</em> meets <em>Boom Blox</em> with some <em>Burnout</em> Crash Mode sprinkled in," Iron Galaxy's Dave Lang told us during a recent demo.<br /><br />The latter part of his description plays out in mid-air, as the ball hurtles toward said castle -- players can add English to the ball or alter its trajectory by waving their hands, and some ammo types allow for other effects. One such ball splits into three separate, smaller balls attached by a string, allowing for bigger point chains and higher scores. At its core, <em>Wreckateer</em> is a high score game based around a singular, effective concept: <em>throwing rocks at stuff</em>. Microsoft Studios is publishing the game, and it's expected some time in "Spring 2012." So, like, <em>soon</em>.<p><a href="http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/" rel="bookmark">Continue reading <em>Wreckateer smashing up XBLA this spring, and it's totally your fault</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/">Wreckateer smashing up XBLA this spring, and it's totally your fault</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20185521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-lang</category><category>iron-galaxy</category><category>iron-galaxy-studios</category><category>kinect</category><category>microsoft</category><category>microsoft-studios</category><category>wreckateer</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 05 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Iron Galaxy Studios' Wreckateer leaked in ratings, to be published by Microsoft]]></title><link>http://www.joystiq.com/2012/01/19/iron-galaxy-studios-wreckateer-leaked-in-ratings-to-be-publish/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/19/iron-galaxy-studios-wreckateer-leaked-in-ratings-to-be-publish/</guid><comments>http://www.joystiq.com/2012/01/19/iron-galaxy-studios-wreckateer-leaked-in-ratings-to-be-publish/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2012/01/17/iron-galaxy-studios-wreckateer-leaked-in-ratings-to-be-publish/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/irongalaxystudios.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
A game called <em>Wreckateer</em> has been spotted in <a href="http://www.classification.gov.au/www/cob/find.nsf/d853f429dd038ae1ca25759b0003557c/8b567844546419e2ca2579870057f4fe?OpenDocument">the Australian ratings classification system</a>, listed as being developed by Iron Galaxy and published by Microsoft.<br />
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Iron Galaxy Studios is a company that's done a lot of technical consulting for other game developers -- it recently helped Capcom bring <em>Street Fighter 3: Third Strike Online</em> to digital platforms, not to mention work on <a href="http://www.joystiq.com/game/you-dont-know-jack"><em>You Don't Know Jack</em></a>.<br />
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According to its webpage, Iron Galaxy is also working on some yet-to-be-announced projects with Microsoft and Twisted Pixel, and it appears as though <em>Wreckateer</em> is at least one of those projects. That's all we know about the game thus far, other than that it's an original title, and it's been rated General for all audiences. <em>Wreckateer</em>, whatever it is, was just classified this week, so presumably we'll be hearing more about it soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/19/iron-galaxy-studios-wreckateer-leaked-in-ratings-to-be-publish/">Iron Galaxy Studios' Wreckateer leaked in ratings, to be published by Microsoft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/19/iron-galaxy-studios-wreckateer-leaked-in-ratings-to-be-publish/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20151660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/19/iron-galaxy-studios-wreckateer-leaked-in-ratings-to-be-publish/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>au-classification-board</category><category>australian</category><category>capcom</category><category>classification-board</category><category>downloadable</category><category>general</category><category>iron-galaxy-studios</category><category>microsoft</category><category>pc</category><category>ratings</category><category>wreckateer</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 19 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Scribblenauts Remix for .99 is an easy write-off]]></title><link>http://www.joystiq.com/2011/11/11/scribblenauts-remix-for-99-is-an-easy-write-off/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/11/scribblenauts-remix-for-99-is-an-easy-write-off/</guid><comments>http://www.joystiq.com/2011/11/11/scribblenauts-remix-for-99-is-an-easy-write-off/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/11/11/scribblenauts-remix-for-99-is-an-easy-write-off/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/scribblenauts1111.jpg" vspace="4" /></a></center>
At just 99 cents, <a href="http://joystiq.com/tag/scribblenauts-remix"><em>Scribblenauts Remix</em></a> for iOS represents, unquestionably, the best deal the series has ever seen, unless you found a <em>Super Scribblenauts </em>cartridge on the ground or something. And even if you happen to have one of the other games, you might be interested in this version for its new iOS-exclusive levels, freshened-up graphics, and <em>because it's 99 cents</em>.<br />
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There's no indication as to how long this discount will be available, so make haste. For reference, we tried to make "haste" in <em>Scribblenauts</em> just now and it suggested a <a href="http://en.wikipedia.org/wiki/Xiezhi">haetae</a> instead.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/11/scribblenauts-remix-for-99-is-an-easy-write-off/">Scribblenauts Remix for .99 is an easy write-off</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Nov 2011 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/11/scribblenauts-remix-for-99-is-an-easy-write-off/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20104452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/11/scribblenauts-remix-for-99-is-an-easy-write-off/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>ios</category><category>iphone</category><category>iron-galaxy-studios</category><category>mobile</category><category>scribblenauts-remix</category><category>warner-bros-interactive</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 11 Nov 2011 14:45:00 EST</pubDate></item><item><title><![CDATA[Scribblenauts Remix penciled in for iOS release today]]></title><link>http://www.joystiq.com/2011/10/11/scribblenauts-remix-penciled-in-for-ios-release-today/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/11/scribblenauts-remix-penciled-in-for-ios-release-today/</guid><comments>http://www.joystiq.com/2011/10/11/scribblenauts-remix-penciled-in-for-ios-release-today/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/10/11/scribblenauts-remix-penciled-in-for-ios-release-today/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/scribblenauts1011.jpg" vspace="4" /></a></center>
5TH Cell used its magic pen and notebook (actually a bunch of professional programmers, designers, and engineers within its own team and Iron Galaxy Studios, but <em>whatever</em>) to create an iOS version of its innovative DS game <em>Scribblenauts</em>, delivering the complete product to the App Store ... right now.<br />
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For 5 bucks, you can download the universal app <em>Scribblenauts Remix </em>(so that's what that <a href="http://www.joystiq.com/2011/08/03/scribblenauts-remix-domain-registered-by-wb/">title</a> is!) featuring the signature gameplay -- writing words to summon objects, then using those objects to solve puzzles. The app is apparently based on <em>Super Scribblenauts</em>, meaning you can punch up your items with adjectives. It even has new iOS-exclusive levels.<br />
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For five dollars.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/11/scribblenauts-remix-penciled-in-for-ios-release-today/">Scribblenauts Remix penciled in for iOS release today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Oct 2011 23:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/11/scribblenauts-remix-penciled-in-for-ios-release-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20079435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/11/scribblenauts-remix-penciled-in-for-ios-release-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>ios</category><category>ipad</category><category>iphone</category><category>iron-galaxy-studios</category><category>mobile</category><category>release-date</category><category>scribblenauts</category><category>scribblenauts-remix</category><category>warner-bros-interactive</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 11 Oct 2011 23:46:00 EST</pubDate></item></channel></rss>