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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Golem to follow Omen's lead onto Killer Instinct roster]]></title><link>http://www.joystiq.com/2015/01/26/golem-to-follow-omens-lead-onto-killer-instinct-roster/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/26/golem-to-follow-omens-lead-onto-killer-instinct-roster/</guid><comments>http://www.joystiq.com/2015/01/26/golem-to-follow-omens-lead-onto-killer-instinct-roster/#comments</comments><description><![CDATA[<div style="text-align: center;"><a class="hidden" href="http://www.joystiq.com/2015/01/26/golem-to-follow-omens-lead-onto-killer-instinct-roster/"><img data-credit="microsoft" data-mep="684518" src="http://o.aolcdn.com/hss/storage/midas/79fe85f6db9b9017832c833cd3420293/201455346/KIS2jagocombo.jpg" alt="" /></a></div>

<center><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/mU3PK6mJVtI?wmode=opaque" width="530"></iframe></center>
<br />
Following a <a href="http://www.joystiq.com/2015/01/04/killer-instincts-character-roster-foresees-an-omen/">reveal</a> earlier this month, developer Iron Galaxy has issued a proper trailer for Omen that, like past <a href="http://www.joystiq.com/game/killer-instinct-2013"><em>Killer Instinct</em></a> character trailers, is nearly overshadowed by a cameo at the end.<br />
<br />
The walking mass of rocks and shrubs that crashes onto camera and squishes Orchid is named Golem. Whether or not words can hurt you is irrelevant, as Golem brings both sticks and stones - two items notorious for bone trauma - to the Xbox One-exclusive fight. Unfortunately, beyond that brief footage, none-too-surprising name and the pun about sticks and stones, we know nothing about this new fighter. Outside of this brief footage, Iron Galaxy has yet to reveal any useful information on Golem.<br />
<br />
We can tell you, however, that Omen will join <em>Killer Instinct</em> later this week. On January 30, the character will be available for owners of <em>Killer Instinct Ultra Edition</em>, while those with <em>Killer Instinct Combo Breaker Edition</em> will be waiting until February 5.

<div style="text-align: right;"><small>[Image: Microsoft]</small><br />
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/26/golem-to-follow-omens-lead-onto-killer-instinct-roster/">Golem to follow Omen's lead onto Killer Instinct roster</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Jan 2015 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/26/golem-to-follow-omens-lead-onto-killer-instinct-roster/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21135024/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/26/golem-to-follow-omens-lead-onto-killer-instinct-roster/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-helix</category><category>golem</category><category>iron-galaxy</category><category>killer-instinct-2013</category><category>microsoft</category><category>omen</category><category>xbox-one</category><dc:creator><![CDATA[Earnest Cavalli]]></dc:creator><pubDate>Mon, 26 Jan 2015 20:00:00 EST</pubDate></item><item><title><![CDATA[Killer Instinct's character roster foresees an Omen]]></title><link>http://www.joystiq.com/2015/01/04/killer-instincts-character-roster-foresees-an-omen/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/04/killer-instincts-character-roster-foresees-an-omen/</guid><comments>http://www.joystiq.com/2015/01/04/killer-instincts-character-roster-foresees-an-omen/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2015/01/04/killer-instincts-character-roster-foresees-an-omen/"><img data-credit="Microsoft Studios" data-mep="643302" src="http://o.aolcdn.com/hss/storage/midas/2d02057479125ce2971b1a5ef45f0d98/201328744/omenkiller.png" alt="" /></a></div>
<a href="http://www.joystiq.com/game/killer-instinct-2013"><em>Killer Instinct</em></a> for Xbox One is about to receive its next fighter: Omen, the spirit of rage, corruption and shadow energy. Players familiar with <em>Killer Instinct</em>'s lore may recognize Omen as the spirit that turns Jago into Shadow Jago, a dark and twisted version of the warrior monk. <a href="http://www.ultra-combo.com/forums/index.php?topic=5595.0">According</a> to developer Iron Galaxy, Omen has accrued enough energy through his battles as Shadow Jago to take physical form of his own.<br />
<br />
What does said physical form look like, you ask? Well, it wouldn't be a <em>Killer Instinct</em> <a href="http://www.joystiq.com/2014/10/27/killer-instincts-next-fighter-to-be-a-trap-grappler/">character</a> <a href="http://www.joystiq.com/2014/12/13/killer-instinct-update-2-2-brings-raptors-and-reindeer/">reveal</a> without a tease before the proper unveiling. All there is to see so far are the bat-like wing and fingertips crackling with blue energy pictured above.<br />
<br />
Omen is also a bonus character, meaning he will not be sold individually, nor will he have his own Story mode. Players who have purchased either the Season 2 Combo Breaker Add-On or Season 2 Ultra Edition will receive Omen for free later this month.
<div style="text-align: right;"><small>[Image: Microsoft Studios]</small></div>

<div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/04/killer-instincts-character-roster-foresees-an-omen/">Killer Instinct's character roster foresees an Omen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Jan 2015 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/04/killer-instincts-character-roster-foresees-an-omen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21124172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/04/killer-instincts-character-roster-foresees-an-omen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iron-galaxy</category><category>killer-instinct</category><category>killer-instinct-2013</category><category>microsoft</category><category>microsoft-studios</category><category>omen</category><category>xbox-one</category><dc:creator><![CDATA[S. Prell]]></dc:creator><pubDate>Sun, 04 Jan 2015 14:00:00 EST</pubDate></item><item><title><![CDATA[Marvel vs. Capcom Origins leaving online storefronts soon]]></title><link>http://www.joystiq.com/2014/12/19/marvel-vs-capcom-origins-leaving-online-storefronts-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2014/12/19/marvel-vs-capcom-origins-leaving-online-storefronts-soon/</guid><comments>http://www.joystiq.com/2014/12/19/marvel-vs-capcom-origins-leaving-online-storefronts-soon/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/12/19/marvel-vs-capcom-origins-leaving-online-storefronts-soon"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/mvcodejareview1.png" //></a></div>
<a href="http://www.joystiq.com/game/marvel-vs-capcom-origins"><em>Marvel vs. Capcom Origins</em></a> is retiring from online storefronts later this year, in the hopes of living a normal life free from superpowers, arch-villains and all that fun stuff.<br />
<br />
Capcom announced the crossover compilation goes off sale from <a href="https://store.sonyentertainmentnetwork.com/#!/en-ca/games/marvel-vs-capcom-origins/cid=UP0102-NPUB30667_00-PS3ST_MVCORIGINS">PSN</a> on December 23 and <a href="http://marketplace.xbox.com/en-us/Product/Marvel-vs-Capcom-Origins/66acd000-77fe-1000-9115-d80258411223">XBLA</a> on December 31. The publisher didn't explain why it's delisting the Xbox 360 and PS3 game, but expired licensing wouldn't be a giant leap of speculation. <br />
<p><a href="http://www.joystiq.com/2014/12/19/marvel-vs-capcom-origins-leaving-online-storefronts-soon/" rel="bookmark">Continue reading <em>Marvel vs. Capcom Origins leaving online storefronts soon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/12/19/marvel-vs-capcom-origins-leaving-online-storefronts-soon/">Marvel vs. Capcom Origins leaving online storefronts soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Dec 2014 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/12/19/marvel-vs-capcom-origins-leaving-online-storefronts-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21118891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/12/19/marvel-vs-capcom-origins-leaving-online-storefronts-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>delisting</category><category>iron-galaxy</category><category>iron-galaxy-studios</category><category>marvel</category><category>marvel-vs-capcom-origins</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>PSN</category><category>XBLA</category><category>xbox</category><category>xbox-games-store</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 19 Dec 2014 09:00:00 EST</pubDate></item><item><title><![CDATA[Killer Instinct update 2.2 brings raptors and reindeer]]></title><link>http://www.joystiq.com/2014/12/13/killer-instinct-update-2-2-brings-raptors-and-reindeer/</link><guid isPermaLink="true">http://www.joystiq.com/2014/12/13/killer-instinct-update-2-2-brings-raptors-and-reindeer/</guid><comments>http://www.joystiq.com/2014/12/13/killer-instinct-update-2-2-brings-raptors-and-reindeer/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/12/13/killer-instinct-update-2-2-brings-raptors-and-reindeer/"><img data-credit="Microsoft Studios" src="http://o.aolcdn.com/hss/storage/midas/cdb0f0a597e080282cd13cb375620639/201243568/holiday_sabre.png" data-mep="614408" alt="" /></a></div>
<a href="http://www.joystiq.com/game/killer-instinct-2013"><em>Killer Instinct</em></a> for Xbox One is about to <a href="http://www.ultra-combo.com/forums/index.php?topic=4856.0">get a cup</a> of Christmas cheer with patch 2.2, which will bring holiday-themed costumes for fighters TJ Combo, Orchid and Sabrewulf, as well as the re-introduction of Riptor, a fighter from the game's original 1994 release.<br />
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Players who own Orchid or play as her when she is part of the free character rotation will be able to do battle decked in holly jolly red-and-green stockings. Those who have purchased the Ultra edition of <em>Killer Instinct</em>'s Season One will also be able to equip Orchid with oversized candy canes, as well as place reindeer antlers and a red nose on Sabrewulf's adorable face. If you own the Ultra edition of Season Two, you'll be able to give TJ Combo a white beard and Santa hat.<br />
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As for the return of Riptor, developer Iron Galaxy states on the Killer Instinct forums that they are aiming to release her from captivity on December 17 for Ultra edition owners, and December 23 for Combo edition owners. "Full transparency: we hit an issue in Cert that paused us long enough to put the date in slight risk. SLIGHT," creative director at Microsoft Studios Adam Isgreen wrote. "We are all good to land it as long as there are no further hiccups." The cybernetic dinosaur will also receive a trailer to show off her unique talents on Monday, but just <a href="http://www.ultra-combo.com/__temp2/images/photos/Riptor_full.PNG">looking at her</a>, we have no doubts about her lethality.<br />
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Sheesh, where's Chris Pratt <a href="https://www.youtube.com/watch?v=RFinNxS5KN4">when you need him</a>?

<div style="text-align: right;"><small>[Image: Microsoft]</small></div>

<div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/12/13/killer-instinct-update-2-2-brings-raptors-and-reindeer/">Killer Instinct update 2.2 brings raptors and reindeer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Dec 2014 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/12/13/killer-instinct-update-2-2-brings-raptors-and-reindeer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21115893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/12/13/killer-instinct-update-2-2-brings-raptors-and-reindeer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>christmas</category><category>iron-galaxy</category><category>killer-instinct</category><category>killer-instinct-2013</category><category>microsoft</category><category>microsoft-studios</category><category>riptor</category><category>xbox-one</category><dc:creator><![CDATA[S. Prell]]></dc:creator><pubDate>Sat, 13 Dec 2014 16:30:00 EST</pubDate></item><item><title><![CDATA[Killer Instinct's next fighter to be a 'trap grappler']]></title><link>http://www.joystiq.com/2014/10/27/killer-instincts-next-fighter-to-be-a-trap-grappler/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/27/killer-instincts-next-fighter-to-be-a-trap-grappler/</guid><comments>http://www.joystiq.com/2014/10/27/killer-instincts-next-fighter-to-be-a-trap-grappler/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/10/27/killer-instincts-next-fighter-to-be-a-trap-grappler/"><img data-credit="microsoft" data-mep="528684" src="http://o.aolcdn.com/hss/storage/midas/b1edff5a6c3db6db3ab03b9e75e03382/200988827/KIS2jagocombo.jpg" alt="" /></a></div>

<div>As <a href="http://www.joystiq.com/game/killer-instinct-2013"><em>Killer Instinct</em></a> fans await the arrival of Season 2's first new character, Microsoft creative director Adam Isgreen stopped by the Ultra Combo forums to offer a few hints on what the mystery combatant will bring to the fight.</div>
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"He's a zoner ... with a ranged grapple ... and great (situational) mobility ... and traps ... oh, and curses too," Isgreen wrote. "Internally we call him a 'trap grappler,' but I don't even know if that's the best way to describe him." Despite Isgreen's difficulties in explaining the unnamed character, he notes that the fighter scored very well among players in recent Killer Instinct locations tests held in Chicago and Orlando.<br />
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As for a name, Isgreen remains mum, though he points out that despite the bandages and decrepit flesh we've seen in teaser images, the character is not a mummy. Fans will have to wait until his official reveal trailer debuts in November to find out what sort of creature will join the Xbox One fighting game.
<div style="text-align: right;"><small>[Image: Microsoft]</small><br />
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/27/killer-instincts-next-fighter-to-be-a-trap-grappler/">Killer Instinct's next fighter to be a 'trap grappler'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Oct 2014 21:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/27/killer-instincts-next-fighter-to-be-a-trap-grappler/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20984564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/27/killer-instincts-next-fighter-to-be-a-trap-grappler/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-isgreen</category><category>iron-galaxy</category><category>killer-instinct-2013</category><dc:creator><![CDATA[Earnest Cavalli]]></dc:creator><pubDate>Mon, 27 Oct 2014 21:30:00 EST</pubDate></item><item><title><![CDATA[PSA: Divekick out this week on PS4, Xbox One]]></title><link>http://www.joystiq.com/2014/10/07/psa-divekick-out-this-week-on-ps4-xbox-one/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/07/psa-divekick-out-this-week-on-ps4-xbox-one/</guid><comments>http://www.joystiq.com/2014/10/07/psa-divekick-out-this-week-on-ps4-xbox-one/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/10/07/psa-divekick-out-this-week-on-ps4-xbox-one/"><img data-credit="Iron Galaxy" src="http://o.aolcdn.com/hss/storage/midas/bb9b2d58f05e917b6174d5f0d2aab329/200883619/divekick-x1ps4.jpg" data-mep="496358" alt="" /></a></div>
Two-button, no-joystick fighter <a href="http://www.joystiq.com/game/divekick"><em>Divekick</em></a> will hit the Xbox One and PlayStation 4 this week with the launch of a newly expanded port, developer Iron Galaxy Studios <a href="https://twitter.com/JosephJBroni/status/519165669389000705">announced</a>.<br />
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<em>Divekick Addition Edition+</em> includes all features and combatants found in previous versions of Iron Galaxy's one-hit-kill fighting game, and adds Saints Row star Johnny Gat as a playable character. The new features will make their way to the <a href="https://twitter.com/DivekickGame/status/517387501464334336">PC, PS3, and Xbox 360</a> versions of <em>Divekick Addition Edition</em> next week as part of a <a href="https://twitter.com/DivekickGame/status/517387746453618688">free update</a>.<br />
<br />
<em>Divekick Addition Edition+</em> will launch for the PlayStation 4 in North America <a href="https://twitter.com/DivekickGame/status/517386697051361281">later today</a>, and will premiere via PSN in Europe and worldwide on the Xbox One on October 8.<br />
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<div style="text-align: right;"><small>[Image: Iron Galaxy Studios]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/07/psa-divekick-out-this-week-on-ps4-xbox-one/">PSA: Divekick out this week on PS4, Xbox One</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Oct 2014 21:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/07/psa-divekick-out-this-week-on-ps4-xbox-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20974046/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/07/psa-divekick-out-this-week-on-ps4-xbox-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>divekick</category><category>iron-galaxy</category><category>iron-galaxy-studios</category><category>microsoft</category><category>playstation</category><category>ps4</category><category>release-date</category><category>xbox-one</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Tue, 07 Oct 2014 21:30:00 EST</pubDate></item><item><title><![CDATA[Killer Instinct hits retail with bonus Season 2 fighter]]></title><link>http://www.joystiq.com/2014/07/31/killer-instinct-hits-retail-with-bonus-season-2-fighter/</link><guid isPermaLink="true">http://www.joystiq.com/2014/07/31/killer-instinct-hits-retail-with-bonus-season-2-fighter/</guid><comments>http://www.joystiq.com/2014/07/31/killer-instinct-hits-retail-with-bonus-season-2-fighter/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/07/31/killer-instinct-hits-retail-with-bonus-season-2-fighter/"><img data-credit="Microsoft" data-mep="377279" src="http://o.aolcdn.com/hss/storage/midas/3602a0dfdabcf89662545d8faf84c734/200513841/KIcbp.jpg" alt="" /></a></div>
Come September 23, Xbox One-exclusive fighter <a href="http://www.joystiq.com/game/killer-instinct-2013"><em>Killer Instinct</em></a> will make its debut on retail shelves as the "<em>Killer Instinct: Combo Breaker Pack</em>."<br />
<br />
Included in the $20 Pack are the eight fighters currently available in <em>Killer Instinct</em>: Jago, Orchid, Sadira, Sabrewulf, Fulgore, Thunder, Glacius and Spinal. The retail package also includes a code for TJ Combo, an additional fighter slated to appear in the imminent second <a href="http://www.joystiq.com/tag/killer-instinct-season-2/">season</a> of <em>Killer Instinct</em> DLC releases.<br />
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For comparison, the digital Combo Breaker Pack, which includes only the eight Season One characters and no access to TJ Combo still features an identical $20 price tag, while the free-to-play, one-character version of <em>Killer Instinct</em> asks players to spend $5 for each additional fighter.

<div style="text-align: right;"><small>[Image: Microsoft]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/07/31/killer-instinct-hits-retail-with-bonus-season-2-fighter/">Killer Instinct hits retail with bonus Season 2 fighter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jul 2014 20:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/07/31/killer-instinct-hits-retail-with-bonus-season-2-fighter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20940172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/07/31/killer-instinct-hits-retail-with-bonus-season-2-fighter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iron-galaxy</category><category>killer-instinct</category><category>killer-instinct-2013</category><category>killer-instinct-season-2</category><category>microsoft</category><category>retail</category><category>xbox-one</category><dc:creator><![CDATA[Earnest Cavalli]]></dc:creator><pubDate>Thu, 31 Jul 2014 20:30:00 EST</pubDate></item><item><title><![CDATA[Saints Row's Johnny Gat signed up for Divekick: Addition Edition]]></title><link>http://www.joystiq.com/2014/04/09/johnny-gat-signed-up-for-divekick-addition-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2014/04/09/johnny-gat-signed-up-for-divekick-addition-edition/</guid><comments>http://www.joystiq.com/2014/04/09/johnny-gat-signed-up-for-divekick-addition-edition/#comments</comments><description><![CDATA[<div style="text-align: center;"><img class="hidden" data-credit="Iron Galaxy" data-mep="209930" src="http://o.aolcdn.com/hss/storage/midas/fa5c6d71d4923f522c79672f4ac7c32/200018393/divekick.jpg" alt="" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/IQ_CO2iTGr0?wmode=opaque" width="530"></iframe></div>
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In why-the-hell-not news, Johnny Gat of Saints Row fame is the newest combatant to join the ranks of <a href="http://www.joystiq.com/game/divekick"><em>Divekick: Addition Edition</em></a>. The Steelport gangster first arrives in the two-button fighter's PS4 and Xbox One versions, before cruising "shortly after" onto PS3, Vita and Steam. There remains no word, dive or kick on a release date for PS4 and Xbox One.<br />
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Iron Galaxy released the Addition Update for those original platforms <a href="http://www.joystiq.com/2014/04/04/divekick-addition-edition-arrives-today-on-ps3-steam/">last week</a>, bringing a swathe of tweaks to the existing roster along with various other features including blind selection for ranked matches and d-pad input for the menus (yep, really).<br />
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Finally, If you've got to get your Gat on ASAP, the good news is you can take him for a spin on the PAX East showfloor in Boston this weekend.
<div style="text-align: right;">[Image: Iron Galaxy]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/04/09/johnny-gat-signed-up-for-divekick-addition-edition/">Saints Row's Johnny Gat signed up for Divekick: Addition Edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Apr 2014 11:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/04/09/johnny-gat-signed-up-for-divekick-addition-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20865993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/04/09/johnny-gat-signed-up-for-divekick-addition-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>divekick</category><category>iron-galaxy</category><category>johnny-gat</category><category>microsoft</category><category>pax-east-2014</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>ps4</category><category>saints-row</category><category>saints-row-4</category><category>steam</category><category>vita</category><category>xbox-one</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 09 Apr 2014 11:30:00 EST</pubDate></item><item><title><![CDATA[Divekick dev Iron Galaxy to continue work on Killer Instinct]]></title><link>http://www.joystiq.com/2014/03/27/divekick-dev-iron-galaxy-to-continue-work-on-killer-instinct/</link><guid isPermaLink="true">http://www.joystiq.com/2014/03/27/divekick-dev-iron-galaxy-to-continue-work-on-killer-instinct/</guid><comments>http://www.joystiq.com/2014/03/27/divekick-dev-iron-galaxy-to-continue-work-on-killer-instinct/#comments</comments><description><![CDATA[<center><a class="hidden" href="http://www.joystiq.com/2014/03/27/divekick-dev-iron-galaxy-to-continue-work-on-killer-instinct/"><img data-credit="Microsoft" data-mep="192326" src="http://o.aolcdn.com/hss/storage/adam/b4c206ba0be494a90244a35fc9a4876b/fulgore.jpg" alt="" /></a></center>

<center><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/VZZEXpm1DFU?rel=0&amp;wmode=opaque" width="530"></iframe></center>
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Amazon's <a href="http://www.joystiq.com/2014/02/05/amazon-buys-killer-instinct-developer-double-helix-games/">acquisition</a> of Double Helix won't end development on <a href="http://www.joystiq.com/game/killer-instinct-2013"><em>Killer Instinct</em></a>. Instead, developer Iron Galaxy has been tapped to pick up where Double Helix left off.<br />
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Though not as prominent a name as Capcom or Bandai Namco, Iron Galaxy does have solid fighting game credentials backing this decision. The developer's most prominent, original work was on polarizing fighter <em>Divekick</em>, though it's also had a hand in games such as <em>Marvel Vs Capcom: Origins</em>, <em>Darkstalkers Resurrection</em> and <em>Street Fighter 3: Third Strike Online Edition</em>. That said, <em>Killer Instinct </em>is easily the studio's most notable project to date.<br />
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"This is an amazing opportunity to work on a game and a genre we are super passionate about," said Iron Galaxy CEO Dave Lang in an interview with <a href="http://www.polygon.com/2014/3/27/5551116/killer-instinct-new-developer-iron-galaxy-fulgore-release-date-xbox-one">Polygon</a>. "Before we were ever talking about this, I was a fan of the game. And to get to now take it over and start with this great base, and expand it and put new stuff on top of it, everyone in the company is super pumped up, and we can't wait to show people what we're going to be doing down the road."<br />
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<span>Before Iron Galaxy takes the reins, Double Helix still has one last burst of content in store for <em>Killer Instinct</em> fans. Come April 9, fan-favorite cyborg Fulgore will join the cast and to properly whet your appetites,<em> Killer Instinct</em> publisher Microsoft has issued the trailer you see above.</span>

<div style="text-align: right;"><small><span>[Image: Microsoft]</span></small><br />
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/03/27/divekick-dev-iron-galaxy-to-continue-work-on-killer-instinct/">Divekick dev Iron Galaxy to continue work on Killer Instinct</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Mar 2014 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/03/27/divekick-dev-iron-galaxy-to-continue-work-on-killer-instinct/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20858154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/03/27/divekick-dev-iron-galaxy-to-continue-work-on-killer-instinct/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>double-helix</category><category>fulgore</category><category>iron-galaxy</category><category>killer-instinct-2013</category><category>microsoft</category><category>xbox-one</category><dc:creator><![CDATA[Earnest Cavalli]]></dc:creator><pubDate>Thu, 27 Mar 2014 17:00:00 EST</pubDate></item><item><title><![CDATA[Divekick review: Members only]]></title><link>http://www.joystiq.com/2013/08/26/divekick-review/</link><guid isPermaLink="true">http://www.joystiq.com/2013/08/26/divekick-review/</guid><comments>http://www.joystiq.com/2013/08/26/divekick-review/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/08/26/divekick-review/"><img alt="Divekick review" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/08/divekickreview.jpg" /></a></div>
When it comes to designing games, a single good idea goes a long way. Just look at PopCap Games' <a href="http://joystiq.com/game/peggle"><em>Peggle</em></a>. It has only a single button and is effectively just pachinko with a cartoon aesthetic and occasional power-ups. Despite this, it's one of the most addictive games in the history of the medium. Iron Galaxy's <a href="http://joystiq.com/game/divekick"><em>Divekick</em></a> is likewise superficially a very simple title with huge aspirations, though unfortunately for those who bought into the game's pre-release hype, <em>Divekick</em> is less "quality game" and more "baffling proof of concept."<br />
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If you were to spend a few hours watching professional-level competitive fighting game players duke it out, you'd quickly notice that beyond all the spectacle of flashy super attacks and finger-melting combos, there's a metagame being played that is often more important than who can throw the bigger fireball. The key to success for really talented players lies in being able to read your opponent's intentions before he or she launches an assault, and then being able to set traps they might be likely to fall into.<br />
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At particularly high levels of play, fighting games evolve into battles of the mind. Yes, it's impressive to land a 100-hit super combo, but even more impressive is a player who can trick his or her foe into using the wrong attack, or frustrate their opponent until they begin to play foolishly. This is the real draw of the competitive fighting game scene but, unfortunately, with most games there's a pretty sizable learning curve to climb before one can attempt to screw with other people's heads.<br />
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That's where <em>Divekick</em> comes in.<p><a href="http://www.joystiq.com/2013/08/26/divekick-review/" rel="bookmark">Continue reading <em>Divekick review: Members only</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/08/26/divekick-review/">Divekick review: Members only</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Aug 2013 14:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/08/26/divekick-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20703226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/08/26/divekick-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>divekick</category><category>iron-galaxy</category><category>iron-galaxy-studios</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>vita</category><dc:creator><![CDATA[Earnest Cavalli]]></dc:creator><pubDate>Mon, 26 Aug 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Divekick gets August 20 release date and Cross Buy support]]></title><link>http://www.joystiq.com/2013/07/13/divekick-gets-august-20-release-date-and-cross-buy-support/</link><guid isPermaLink="true">http://www.joystiq.com/2013/07/13/divekick-gets-august-20-release-date-and-cross-buy-support/</guid><comments>http://www.joystiq.com/2013/07/13/divekick-gets-august-20-release-date-and-cross-buy-support/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/07/13/divekick-gets-august-20-release-date-and-cross-buy-support/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/steamworkshopwebuploadpreviewfile132842911preview.jpg" /></a></div>
<a href="http://www.joystiq.com/game/divekick"><em>Divekick</em></a>, Iron Galaxy's two-button fighting game, will launch on August 20, as announced during a <a href="http://www.twitch.tv/irongalaxy">Twitch</a> broadcast at <a href="http://www.joystiq.com/tag/evo-2013/">EVO 2013</a>.  The game will cost $10.<br />
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<em>Divekick</em> will also support Sony's "<a href="http://www.joystiq.com/tag/cross-buy/">Cross Buy</a>" functionality on PSN, so players that own a PS3 and Vita only need to buy the game once to download it to both systems.  Iron Galaxy is still working on bringing the brawler to Steam through <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=132842911">Greenlight</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/07/13/divekick-gets-august-20-release-date-and-cross-buy-support/">Divekick gets August 20 release date and Cross Buy support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Jul 2013 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/07/13/divekick-gets-august-20-release-date-and-cross-buy-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20665170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/07/13/divekick-gets-august-20-release-date-and-cross-buy-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cross-buy</category><category>divekick</category><category>Fighting</category><category>iron-galaxy</category><category>iron-galaxy-studios</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>release-date</category><category>vita</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 13 Jul 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Divekick preview: The two-button brawler]]></title><link>http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/</guid><comments>http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/" target="_self"><img alt="Divekick preview The twobutton brawler" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/divekick530.jpg" /></a></div>Iron Galaxy Studios' <a href="http://www.joystiq.com/tag/divekick"><em>Divekick</em></a>, which started out as a purely independent <a href="http://www.joystiq.com/2012/07/31/divekick-finds-a-publisher-kills-kickstarter-fundraiser/">Kickstarter success</a> story, pokes fun at the aspects of the fighting genre that people both love and loathe. It competes well in the genre it trivializes, and it does so with both hands in its pockets.<br /><br />The build I played at PAX East used a fight stick with two buttons slightly larger than the palms of my hands. That underscores the key ingredient to <em>Divekick</em>: it introduces an appropriate level of depth for a fighter that only uses two forms of input. Smacking one button down would tell my character to jump in the air, while the other had them hopping backwards. Combinations of these buttons resulted in jumping in the air and kicking downward at an angle, or activating a character-specific ability when the "kick meter" filled up. Successfully kicking my opponent just once in the cat-and-mouse fighter won a round, with the match going to the first character to win five rounds.<br /><br />Instead of memorizing button combinations, the playing field is leveled for all combatants, as timing is everything in this game. I found myself adopting familiar fighting game strategies, attempting to lure my opponent in before nailing them with a quick hop and kick. Other times, I would close the gap between us with a high vertical jump and kick, a risky proposition given the amount of time available for my enemy to counter. Kicking my opponent in the head wasn't just satisfying, it was a tactic that carried over to the next round, as the player suffering the blow began the first four seconds of the round in a daze. The daze slowed their movements, giving me a clear, but not absolute advantage. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/divekick-3-27-13/">Divekick (3/27/13)</a></strong></p><a href="http://www.joystiq.com/photos/divekick-3-27-13/#5771889"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/dkscreen01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/divekick-3-27-13/#5771892"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/dkscreen02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/divekick-3-27-13/#5771893"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/dkscreen03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/divekick-3-27-13/#5771894"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/dkscreen04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/divekick-3-27-13/#5771895"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/dkscreen05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/" rel="bookmark">Continue reading <em>Divekick preview: The two-button brawler</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/">Divekick preview: The two-button brawler</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Mar 2013 06:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20515828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/28/divekick-preview-the-two-button-brawler/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>divekick</category><category>Fighting</category><category>iron-galaxy</category><category>iron-galaxy-studios</category><category>pax-east</category><category>PAX-East-2013</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>vita</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Thu, 28 Mar 2013 06:00:00 EST</pubDate></item><item><title><![CDATA[Capcom announces Darkstalkers Resurrection at NYCC [Update: Now with trailer and screenshots]]]></title><link>http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/</guid><comments>http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/" target="_self"><img alt="Capcom announces Darkstalkers Resurrection at NYCC Update Now with trailer and screenshots" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionbees.png" /></a><iframe frameborder="0" height="318" id="viddler-12c71860" mozallowfullscreen="true" src="http://www.viddler.com/embed/12c71860/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=51002929&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></div><br />Capcom has just announced <em>Darkstalkers Resurrection,</em> an PSN/XBLA Darkstalkers collection expected to release early next year at $14.99/<strike>1,600</strike> <strong>1,200</strong> MS Points. The game, announced during a Street Fighter 25th Anniversary Panel at New York Comic Con, is under development at Iron Galaxy Studios and will bundle the arcade versions of <i>Night Warriors: Darkstalkers' Revenge</i> and <em>Darkstalkers 3</em> together as a single downloadable title, ala <a href="http://www.joystiq.com/game/marvel-vs-capcom-origins"><em>Marvel vs. Capcom Origins</em></a>.<br /><br />Both games will run on GGPO and will include the standard Ranked Match/Player Match online setup standard to Capcom re-releases. Replay sharing and YouTube functionality are also present, as are HD filters and a gallery of unlockable art assets and bonuses, including the work of <a href="http://en.wikipedia.org/wiki/UDON">Udon</a> and custom artwork by <a href="http://www.imaginaryfs.com/Artist_profile_Stanley.html">Stanley Lao</a>.<br /><br />When the time came to choose which Darkstalkers game would receive the HD treatment, the decision to release two games as a bundle was one of necessity, according to Capcom producer Derek Neal.<br /><br />"We were agonizing over which to release," Neal told us shortly after the game's announcement. "They're the two most popular, fan-favorite games of the people who have played Darkstalkers way back when and loved it. There's a group that loves <a href="http://en.wikipedia.org/wiki/Night_Warriors:_Darkstalkers%27_Revenge"><em>Darkstalkers 2</em></a> and a group that loves <em>Darkstalkers 3</em>."<br /><br /><span>Eventually, Capcom concluded that the only way to keep everyone happy was to release both games as a double-pack.<br /><br /><strong>Update</strong>: Capcom has informed us that the XBLA price point of 1,600 MS Points listed in the press release <a href="http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/#continued">after the break</a> is incorrect, and that the game will in fact be available for 1,200 MS Points.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/darkstalkers-resurrection/">Darkstalkers Resurrection</a></strong></p><a href="http://www.joystiq.com/photos/darkstalkers-resurrection/#5355855"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionscreenshot1nightwarriorsbmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darkstalkers-resurrection/#5355856"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionscreenshot2darkstalkers3bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darkstalkers-resurrection/#5355857"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionscreenshot3nightwarriorsbmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darkstalkers-resurrection/#5355858"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionscreenshot4darkstalkers3bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darkstalkers-resurrection/#5355859"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionscreenshot5nightwarriorsbmpjpgcopy_thumbnail.jpg" alt="" title="" /></a></div></span><p><a href="http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/" rel="bookmark">Continue reading <em>Capcom announces Darkstalkers Resurrection at NYCC [Update: Now with trailer and screenshots]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/">Capcom announces Darkstalkers Resurrection at NYCC [Update: Now with trailer and screenshots]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Oct 2012 17:46:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20348027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>darkstalkers</category><category>darkstalkers-3</category><category>darkstalkers-resurrection</category><category>iron-galaxy</category><category>iron-galaxy-studios</category><category>microsoft</category><category>night-warriors</category><category>night-warriors-darkstalkers-revenge</category><category>NYCC-12</category><category>nycc-2012</category><category>playstation</category><category>ps3</category><category>PSN</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 11 Oct 2012 17:46:00 EST</pubDate></item><item><title><![CDATA['Avatar Famestar' introduces persistent, cross-game rewards to XBLA]]></title><link>http://www.joystiq.com/2012/07/20/avatar-famestar-introduces-persistent-cross-game-rewards-to-x/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/20/avatar-famestar-introduces-persistent-cross-game-rewards-to-x/</guid><comments>http://www.joystiq.com/2012/07/20/avatar-famestar-introduces-persistent-cross-game-rewards-to-x/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/20/avatar-famestar-introduces-persistent-cross-game-rewards-to-x/"><img alt="'Avatar Famestar' introduces persistent, crossgame rewards to XBLA" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/wreckateerwithfamestars530pxheaderimg.jpg" /></a></div>When Iron Galaxy's <a href="http://www.joystiq.com/game/wreckateer"><em>Wreckateer</em></a> is launched next week - the second game in Microsoft's <a href="http://www.joystiq.com/tag/summer-of-arcade">Summer of Arcade</a> annual promotion - it'll include a brand new feature that will show up in several upcoming XBLA games: <em>Avatar Famestars</em>. We first heard the name <a href="http://www.joystiq.com/2012/02/19/rampant-speculation-theater-presents-microsoft-files-for-avata/">back in February</a> when a trademark popped up for the phrase, but what exactly is it?<br /><br />"Avatar Famestars is a new program from Microsoft Studios and is part of a select group of games that delivers new and exciting ways to play online with your friends and compete for social recognition," says Microsoft. Okay, what does <em>that</em> mean? A variety of in-game challenges (think: "get a perfect score five times on this game mode") are included in <em>Avatar Famestar</em>-supported games, and you'll earn rewards based on earning Famestar points (think: Avatar stuff).<br /><br />Those rewards will cross from game to game, as will your point total. It's kind of like Ubisoft's UPlay program, but less ubiquitous - for now, <em>Avatar Famestars</em> is locked to your Xbox 360, though we wouldn't be shocked to hear about it heading to Surface, Windows 8, and Windows Phones in due time.<br /><br />Beyond <em>Wreckateer</em>, Microsoft's adding <em>Avatar Famestar</em> support to already released games <em>Full House Poker</em>, and <em>A World of Keflings</em>, and several upcoming games: <em>Fire Pro Wrestling</em>, <em>Homerun Stars</em>, and <em>Avatar Motocross Madness</em>. Unfortunately, it's not clear when any of the already available games will get the update, but we expect upcoming games will simply debut with the functionality. <em>Wreckateer</em> launches next Wednesday on Xbox Live Arcade, and it'll be the first game on Xbox with <em>Avatar Famestar</em> support. Keep an eye out for our review early next week.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/wreckateer/">Wreckateer</a></strong></p><a href="http://www.joystiq.com/photos/wreckateer/#5165058"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/wreckateer-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wreckateer/#5165059"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/wreckateer-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wreckateer/#5165060"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/wreckateer-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wreckateer/#5165061"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/wreckateer-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wreckateer/#5165062"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/wreckateer-05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/20/avatar-famestar-introduces-persistent-cross-game-rewards-to-x/">'Avatar Famestar' introduces persistent, cross-game rewards to XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jul 2012 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/20/avatar-famestar-introduces-persistent-cross-game-rewards-to-x/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20282473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/20/avatar-famestar-introduces-persistent-cross-game-rewards-to-x/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-famestar</category><category>iron-galaxy</category><category>iron-galaxy-studios</category><category>microsoft-studios</category><category>wreckateer</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 20 Jul 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Wreckateer smashing up XBLA this spring, and it's totally your fault]]></title><link>http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/</guid><comments>http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/wreckateerboxart530px.jpg" vspace="4" /></a></div>Ever since you stormed -- and consequently destroyed -- your first sandcastle, you've relished the perverse joy in the destruction of inconsequential structures. And for you, oddly specific sufferer, Iron Galaxy Studios is crafting a great outlet for that particular fetish with <a href="http://www.joystiq.com/game/wreckateer"><em>Wreckateer</em></a>. First revealed by <a href="http://www.joystiq.com/2011/12/31/a-fresh-batch-of-xbla-titles-rated-around-the-world/">various international rating associations</a>, <em>Wreckateer</em> was finally officially announced last week during a San Francisco press event.<br /><br />Heading to Xbox Live Arcade exclusively, <em>Wreckateer</em> employs Kinect as the sole controller and represents players in-game with their XBL Avatar. Players grab rocks of various types in a <a href="http://en.wikipedia.org/wiki/Ballista">ballista</a> (read: extra large slingshot), step back to take aim, and let loose to take down castles in as few shots as possible. "When we originally pitched it, we pitched as <em>Angry Birds</em> meets <em>Boom Blox</em> with some <em>Burnout</em> Crash Mode sprinkled in," Iron Galaxy's Dave Lang told us during a recent demo.<br /><br />The latter part of his description plays out in mid-air, as the ball hurtles toward said castle -- players can add English to the ball or alter its trajectory by waving their hands, and some ammo types allow for other effects. One such ball splits into three separate, smaller balls attached by a string, allowing for bigger point chains and higher scores. At its core, <em>Wreckateer</em> is a high score game based around a singular, effective concept: <em>throwing rocks at stuff</em>. Microsoft Studios is publishing the game, and it's expected some time in "Spring 2012." So, like, <em>soon</em>.<p><a href="http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/" rel="bookmark">Continue reading <em>Wreckateer smashing up XBLA this spring, and it's totally your fault</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/">Wreckateer smashing up XBLA this spring, and it's totally your fault</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2012 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20185521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/05/wreckateer-smashing-up-xbla-this-spring-and-its-totally-your-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-lang</category><category>iron-galaxy</category><category>iron-galaxy-studios</category><category>kinect</category><category>microsoft</category><category>microsoft-studios</category><category>wreckateer</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 05 Mar 2012 11:00:00 EST</pubDate></item></channel></rss>